Winter Orb
Level: (1–20)
Cost: (2–4) Mana
Cast Time: 0.25 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 60%
Requires Level (28–70), (67–155) Int
Channel to conjure an orb above you, which pelts nearby enemies with projectiles that impact the ground and explode. Channelling for longer builds up stages on the skill. When you stop channelling, the stages decay over a duration.
Deals (30–270) to (37–337) Cold Damage
Base duration is 1.6 seconds
Increases and Reductions to Cast Speed also apply to Projectile Frequency
Fires projectiles every 1.6 seconds
25% increased Duration per Stage
150% more Projectile Frequency while Channelling
15% increased Projectile Frequency per Stage
Maximum 10 Stages

Additional Effects From Quality:
+(0–2) Maximum Stages
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Quest /1
Genus
Level Effect /40
Implicit
Maximum 10 Stages
Fires projectiles every 1.6 seconds
25% increased Duration per Stage
15% increased Projectile Frequency per Stage
150% more Projectile Frequency while Channelling
Base duration is 1.6 seconds
Increases and Reductions to Cast Speed also apply to Projectile Frequency
LevelRequires LevelIntCostDeals 30 to 37 Cold DamageExperience
12867230, 37199,345
23173235, 44285,815
33479242, 53401,344
43785350, 63554,379
54092359, 74477,437
64296366, 82583,786
744100373, 92710,359
846104382, 1021,355,511
948109391, 1131,138,877
10501133101, 1261,368,233
11521173111, 1391,638,338
12541213123, 1541,956,648
13561253136, 1713,655,184
14581304151, 1883,017,327
15601344166, 2087,759,995
16621384184, 22915,138,193
17641424202, 25326,083,825
18661464223, 27962,620,247
19681514245, 307211,708,088
20701554270, 337
21724296, 371
22744326, 407
23764358, 447
24784392, 490
25805430, 538
26825472, 589
27845517, 646
28865566, 707
29885619, 774
30905678, 847
31915709, 886
32925741, 927
33935775, 969
34945810, 1013
35955847, 1059
36965886, 1107
37975926, 1157
38985968, 1210
399951011, 1264
4010051057, 1321
Attribute /9

Winter Orb

KeyValue
CostiLvl 1: Normal: 1xOrb of Chance
DropLevel 28
BaseType Winter Orb
Class Skill Gems
TargetTypesGround
TypeSpell, Channel, Cold, Damage, Area, Duration, Projectile, Totemable, AreaSpell, ProjectilesNotFromUser, Orb
BuffIcon
ItemTypeMetadata/Items/Gems/SkillGemWinterOrb
Referencepoe.ninja, Community Wiki
Crucible Weapon /1
WeightDesc
1000 (T5)Trigger Level 20 Hydrosphere while you Channel Winter Orb
Winter Orb
Your Winter Orb has built up stages, letting you pelt nearby enemies with projectiles faster.
frost_fury_fire_speed_+%_per_stage
frost_fury_current_number_of_stages
Attribute /5

frost_fury_stage

KeyValue
AcronymProjectile, Chain, Armour, Evasion
IsCharged1
BuffGroupsID-1
IsBuffDefinition1
BuffMergeModesID3
Codefrost fury fire speed +% per stage
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty1
IsVirtual0
IsScalable1
StatSemanticsDiscrete
Codefrost fury current number of stages
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty1
IsVirtual0
IsScalable1
StatSemanticsDiscrete
Microtransactions /1 ⍟
Celestial Winter Orb Effect
Your Winter Orb becomes a Celestial Effect.
Labyrinth Enchantment helmet /5 ⍟
LevelNameModWeight
The Merciless LabyrinthEnchantment Winter Orb Damage 1Winter Orb deals 25% increased Damage100
The Eternal LabyrinthEnchantment Winter Orb Damage 2Winter Orb deals 40% increased Damage100
The Eternal LabyrinthEnchantment Frost Fury Additional Max Number Of Stages 1Winter Orb has +2 Maximum Stages100
The Merciless LabyrinthEnchantment Frost Fury Area Of Effect Per Stage 1Winter Orb has 2% increased Area of Effect per Stage100
The Eternal LabyrinthEnchantment Frost Fury Area Of Effect Per Stage 2Winter Orb has 3% increased Area of Effect per Stage100
Supported By /89 ⍟
  • Active Type: Spell, Channel, Cold, Damage, Area, Duration, Projectile, Totemable, AreaSpell, ProjectilesNotFromUser, Orb
  • IconName
    Added Fire Damage Support
    Supports any skill that hits enemies.
    Greater Multiple Projectiles Support
    Supports projectile skills.
    Lesser Multiple Projectiles Support
    Supports projectile skills.
    Faster Projectiles Support
    Supports projectile skills.
    Added Cold Damage Support
    Supports any skill that hits enemies.
    Increased Area of Effect Support
    Supports any skill with an area of effect.
    Added Lightning Damage Support
    Supports any skill that hits enemies.
    Increased Critical Strikes Support
    Supports any skill that hits enemies.
    Increased Critical Damage Support
    Supports any skill that hits enemies.
    Knockback Support
    Supports any skill that hits enemies.
    Life Leech Support
    Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
    Added Chaos Damage Support
    Supports any skill that hits enemies.
    Stun Support
    Supports any skill that hits enemies, making it easier to stun enemies with those skills.
    Pierce Support
    Supports projectile skills.
    Item Rarity Support
    Supports any skill that can kill enemies.
    Faster Casting Support
    Supports non-instant spell skills.
    Concentrated Effect Support
    Supports any skill with an area of effect, regardless of whether that skill deals damage.
    Increased Duration Support
    Supports any skill with a duration.
    Cold to Fire Support
    Supports any skill that hits enemies.
    Combustion Support
    Supports any skill that hits enemies.
    Elemental Proliferation Support
    Supports any skill that hits enemies, or could otherwise apply elemental ailments.
    Culling Strike Support
    Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
    Iron Will Support
    Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage.
    Spell Totem Support
    Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.
    Chance to Flee Support
    Supports any skill that hits enemies.
    Blind Support
    Supports any skill that hits enemies.
    Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Elemental Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
    Chain Support
    Supports projectile skills, and any other skills that chain.
    Fork Support
    Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it.
    Returning Projectiles Support
    Supports projectile skills.
    Power Charge On Critical Support
    Supports any skill that hits enemies.
    Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Slower Projectiles Support
    Supports projectile skills.
    Less Duration Support
    Supports any skill that has a duration.
    Block Chance Reduction Support
    Supports any skill that hits enemies.
    Physical to Lightning Support
    Supports any skill that hits enemies.
    Ice Bite Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Hypothermia Support
    Supports any skill that deals damage.
    Innervate Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Critical Strike Affliction Support
    Supports any skill that hits enemies.
    Void Manipulation Support
    Supports any skill that deals damage.
    Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Cast while Channelling Support
    Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills with a reservation cannot be triggered.
    Ignite Proliferation Support
    Supports any skill that hits enemies.
    Chance to Poison Support
    Supports any skill that hits enemies.
    Deadly Ailments Support
    Supports any skill that hits enemies.
    Decay Support
    Supports any skill that hits enemies.
    Efficacy Support
    Supports any skill that deals damage or has a duration.
    Vile Toxins Support
    Supports any skill that hits enemies.
    Immolate Support
    Supports any skill that hits enemies.
    Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Brutality Support
    Supports any skill that deals damage.
    Arcane Surge Support
    Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.
    Infused Channelling Support
    Supports any channelling skill, protecting you from damage while you channel it. Cannot support skills used by totems. Cannot modify the skills of minions.
    Summon Phantasm Support
    Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
    Bonechill Support
    Supports any skill that can chill enemies or create chilling areas.
    Energy Leech Support
    Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
    Awakened Added Fire Damage Support
    Supports any skill that hits enemies.
    Awakened Brutality Support
    Supports any skill that deals damage.
    Awakened Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Awakened Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Awakened Added Cold Damage Support
    Supports any skill that hits enemies.
    Awakened Chain Support
    Supports projectile skills, and any other skills that chain.
    Awakened Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Awakened Deadly Ailments Support
    Supports any skill that hits enemies.
    Awakened Fork Support
    Supports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don't pierce it.
    Awakened Greater Multiple Projectiles Support
    Supports projectile skills.
    Awakened Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Awakened Void Manipulation Support
    Supports any skill that deals damage.
    Awakened Added Chaos Damage Support
    Supports any skill that hits enemies.
    Awakened Added Lightning Damage Support
    Supports any skill that hits enemies.
    Awakened Cast While Channelling Support
    Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills with a reservation cannot be triggered.
    Awakened Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Awakened Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Awakened Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Awakened Increased Area of Effect Support
    Supports any skill with an area of effect.
    Awakened Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Awakened Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Cruelty Support
    Supports any skill that hits enemies. Minions cannot gain Cruelty.
    Overcharge Support
    Supports any skill that hits enemies.
    Spellblade Support
    Supports spells that hit enemies. Cannot modify the skills of minions.
    Devour Support
    Supports any skill that hits enemies.
    Sadism Support
    Supports any skill that hits enemies.

    Community Wiki

    Edit

    Winter Orb

    Winter Orb is a channelling skill (a spell). Channeling the skill charges up an orb, which fires icy projectiles to deal cold damage enemies, which target the ground to deal area of effect damage.

    Skill functions and interactions

    While Winter Orb has the Projectile keyword, testing shows it appears to gain no benefit from the Fork Support, Pierce Support, or Chain Support gems, even though the Active Skills window shows them as compatible. Firing projectiles in a nova with Sire of Shards causes multiple projects to launch spread out as expected but land not exactly the same distance away from the caster.

    Math

    Projectile hit rate

    Base projectile rate at stage 1 with no cast speed is .625 per second.

    The first stage does not gain projectile frequency. Therefore 10 stages gives (9 X 15) = 135% increased projectile frequency. The plus 2 maximum stages helmet enchantment adds 30% projectile frequency.

    All cast speed modifiers are additive with the increased projectile frequency. Therefore a 10 stage winter orb with 100% cast speed has (135 + 100) = 235% total increase projectile frequency.

    100% more projectile frequency will double your projectile fire rate while channeling.

    Example: 10 stages, 100% cast speed. Currently being channeled.

    • (.625 x 3.35) = 2.1 (2.1 x 2) = 4.2 per second.

    Version history

    VersionChanges
    3.17.0
  • Winter Orb now deals 30 to 37 Cold Damage at gem level 1 (unchanged), up to 270 to 337 at gem level 20 (previously 232 to 291).
  • Now has 150% more Projectile Frequency while Channelling (previously 100%).
  • Now has 60% Effectiveness of Added Damage at all gem levels (previously 50%).
  • 3.13.0
  • Now has a base duration of 1.6 seconds (from 1.2).
  • Got Orb tag.
  • 3.12.0
  • Now has alternative gem quality.
  • 3.7.0
  • Deals 30 to 37 cold damage at gem level 1 (from 25 to 31), up to 232 to 291 at gem level 20 (from 232 to 289).
  • Base duration is now 1.2 seconds (from 0 base duration, building solely on stages).
  • Now states that increases and reductions to cast speed now also apply to projectile frequency (actual behaviour is unchanged).
  • Now has a 20% reduced target acquisition range.
  • Now fires projectiles every 1.6 seconds (from every 0.8 seconds)
  • Now gains 25% increased duration per stage (from +0.4 seconds to base duration per stage).
  • Now has 100% more projectile frequency while channelling.
  • 3.6.0
  • Now deals 25 to 31 Cold damage at gem level 1 (from 23 to 28) and 232 to 289 Cold damage at gem level 20 (from 258 to 322).
  • Now has an added damage effectiveness of 50% (from 60%).
  • 3.5.0
  • Winter Orb has been added to the game.

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