channelling GemTags /52
Channel to project an illusion which you steer. You gain stages while it moves, until it stops at a maximum total distance. Waves of area damage frequently pulse along its path, based on your attack speed. Stop channelling to teleport to the illusion, dealing a final wave of damage. Requires a Melee Weapon.
Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. The damage is continually boosted while channelling. You unleash an additional hit for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.
Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. The critical strike chance is continually boosted while channelling. You unleash an additional hit for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.
Summons a totem that channels to fire a stream of flame at nearby enemies, and creates an area of consecrated ground around the totem.
Summons a totem that channels to fire a stream of flame at nearby enemies, and creates an area of consecrated ground around the totem.
Unleash orbs of energy while you channel that repeatedly jump towards the targeted location until their duration expires, dealing damage in small area after each jump. When you stop channelling, all remaining orbs explode, dealing higher damage in a larger area.
Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you. When you stop channelling you release a wave of fire damage over a wide and long area that will apply a powerful Ignite.
Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you. When you stop channelling you release a slow-moving wave of fire damage over a very large area that will apply a powerful Ignite.
Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you.
Channel this skill to move towards a targeted location while spinning constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.
Spin and attack in place, damaging nearby enemies and pulling others towards you. While using this skill, you cannot be stunned or knocked back. Cannot be supported by Ruthless.
Channels to build up a large explosion, which is released when you stop using the skill. The longer you channel, the larger the area of effect and damage of the explosion.
Channels to build up an explosion, which is released when you stop using the skill or automatically at maximum stages. The longer you channel, the larger the area of effect and damage of the explosion.
Channels to concentrate an explosion, which is released when you stop using the skill. The longer you channel, the larger the damage of the explosion, but the smaller the area.
Targets an area and builds up stages in that area based on cast speed. It explodes every 3 stages, until it reaches a maximum of 15. As it gains more stages, the area gets smaller but the damage gets higher.
While you channel this skill, it releases pulses of electrical energy, dealing lightning damage in a semicircular area in front of you.
While you channel this skill, it releases pulses of electrical energy, dealing lightning damage in a semicircular area in front of you.
While you channel this skill, it releases pulses of electrical energy, dealing lightning damage in a growing semicircular area in front of you.
Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a shorter secondary duration, slowing their movement. Continued channelling adds layers of damage to the debuff, each with their own duration.
Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a shorter secondary duration, slowing their movement. Continued channelling adds layers of damage to the debuff, each with their own duration. The damaging debuff is spread by Contagion.
Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a longer secondary duration, slowing their movement and reducing their life regeneration rate. Continued channelling adds layers of damage to the debuff, each with their own duration.
Unleash a beam of fire that burns enemies it touches. Remaining in the beam raises the burning, adding a portion of the beam's damage in stages. Inflicts Fire Exposure at maximum stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam turns.
Unleash a beam of fire that burns enemies it touches. Remaining in the beam raises the burning, adding a portion of the beam's damage in stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam turns.
Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills with a reservation cannot be triggered.
Summons slow moving skeletal minions that decay over time. Does not require a corpse to be consumed.
Supports any channelling skill, protecting you from damage while you channel it. Cannot modify the skills of minions.
Apply a powerful debuff to enemies around you which deals chaos damage over time. Then applies two additional layers in a larger area, growing greatly in size each time. Enemies are also substantially hindered for a shorter secondary duration, slowing their movement.
Channel to infuse an arrow with chaos, gaining stages while it is held. Release to fire it, leaving spore pods in its wake. Each spore pod blooms, firing thorn arrows, which travel for a short time before dissipating. Modifiers that cause additional projectiles to be fired will only apply to the initial arrows, and the spore pods will be divided between those arrows.
Channel to conjure an orb above you, which pelts nearby enemies with projectiles that impact the ground and explode. Channelling for longer builds up stages on the skill. When you stop channelling, the stages decay over a duration.
Channelling draws in energy around you to repeatedly build up stages, damaging a number of nearby enemies when you do so. Release to unleash this energy in a burst around you and a beam in front of you. Modifiers to area of effect do not affect the beam. Maximum of 10 Stages.
Channelling draws in energy around you to repeatedly build up stages, damaging a number of nearby enemies when you do so. Release to unleash this energy in a powerful burst around you. Maximum of 10 Stages.
Channelling draws in energy around you to repeatedly build up stages. Release to unleash this energy in a beam in front of you. Modifiers to area of effect do not affect this skill. Maximum of 10 Stages.
Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills with a reservation cannot be triggered.
Channel to spread runes on the ground in a growing pattern. The runes fade away after a duration, or will be immediately removed and deal damage in a circular area when detonated by Rune Blast. Enemies standing on the runes are Hindered, reducing their movement speed.
Channel to spread runes on the ground in a growing pattern. The runes fade away after a duration, or will be immediately removed and deal damage in a circular area when detonated by Rune Blast. Enemies standing on the runes are Hindered, reducing their movement speed.
[UNUSED] Whily Twirly
Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. The damage is continually boosted while channelling. You unleash an additional hit for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.
Channel to project an illusion which you steer. You gain stages while it moves, until it stops at a maximum total distance. Waves of area damage frequently pulse along its path, based on your attack speed. Stop channelling to teleport to the illusion, dealing a final wave of damage. Requires a Melee Weapon.
Channel to infuse an arrow with chaos, gaining stages while it is held. Release to fire it, leaving spore pods in its wake. Each spore pod blooms, firing thorn arrows, which travel for a short time before dissipating. Modifiers that cause additional projectiles to be fired will only apply to the initial arrows, and the spore pods will be divided between those arrows.
Channelling draws in energy around you to repeatedly build up stages, damaging a number of nearby enemies when you do so. Release to unleash this energy in a burst around you and a beam in front of you. Modifiers to area of effect do not affect the beam. Maximum of 10 Stages.
While you channel this skill, it releases pulses of electrical energy, dealing lightning damage in a semicircular area in front of you.
Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a shorter secondary duration, slowing their movement. Continued channelling adds layers of damage to the debuff, each with their own duration.
Summons a totem that channels to fire a stream of flame at nearby enemies, and creates an area of consecrated ground around the totem.
Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills with a reservation cannot be triggered.
Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you. When you stop channelling you release a wave of fire damage over a wide and long area that will apply a powerful Ignite.
Channel to create an expanding circle area around you that blinds enemies within it. When you stop channelling, deals damage in a smaller area around each enemy in the circle. Requires a Dagger, Claw or One-Handed Sword.
Channel to charge up your bow, gaining stages. Release to trigger one supported bow skill for each stage gained. If there are no supported skills, but at least one stage was gained, this skill will fire its own arrow instead. Cannot be used by Totems.
Supports channelling spells you cast yourself, significantly empowering their damage the longer they are channelled for, while also raising their cost. Cannot modify the skills of minions.
Skill Gem /6
Channel to project an illusion which you steer. You gain stages while it moves, until it stops at a maximum total distance. Waves of area damage frequently pulse along its path, based on your attack speed. Stop channelling to teleport to the illusion, dealing a final wave of damage. Requires a Melee Weapon.
Channel this skill to move towards a targeted location while spinning constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.
While you channel this skill, it releases pulses of electrical energy, dealing lightning damage in a growing semicircular area in front of you.
Creates a stationary electrical orb that strikes enemies in its area of effect with beams of lightning that can then split to hit more enemies. Modifiers to cast speed will increase how frequently it does this. Casting this skill again will replace the previous orb.
Channel to conjure an orb above you, which pelts nearby enemies with projectiles that impact the ground and explode. Channelling for longer builds up stages on the skill. When you stop channelling, the stages decay over a duration.
Channel to create an expanding circle area around you that blinds enemies within it. When you stop channelling, deals damage in a smaller area around each enemy in the circle. Requires a Dagger, Claw or One-Handed Sword.
Support Gem /4
Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills with a reservation cannot be triggered.
Supports attack skills that aren't triggered.
Supports any channelling skill, protecting you from damage while you channel it. Cannot modify the skills of minions.
Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills with a reservation cannot be triggered.
Support Gem Quality /3
Supported Channelling Skills deal (0–10)% increased Damage
While Channelling a Supported Skill, take (0–2)% less Damage from Hits
Supported Channelling Skills deal (0–10)% increased Damage
Item mods /10
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| The Shaper's | 68 | Prefix | Socketed Gems are Supported by Level 18 Cast While Channelling Gem | grants_2h_support 0 attack_staff 0 staff_shaper 500 warstaff_shaper 500 default 0 |
| The Shaper's | 75 | Prefix | Socketed Gems are Supported by Level 20 Cast While Channelling Gem | grants_2h_support 0 attack_staff 0 staff_shaper 500 warstaff_shaper 500 default 0 |
| 1 | WeaponTree | 30% increased Effect of Chill on you Unaffected by Chill while Channelling | one_hand_weapon 300 two_hand_weapon 300 default 0 | |
| 1 | WeaponTree | 30% increased Effect of Shock on you Unaffected by Shock while Channelling | one_hand_weapon 300 two_hand_weapon 300 default 0 | |
| 1 | WeaponTree | Trigger a Socketed Spell every second while Channelling Blade Flurry or Charged Dash | ranged 0 sword 1000 dagger 1000 claw 1000 weapon 500 shield 500 default 0 | |
| 1 | WeaponTree | Frost Bombs gain 50% increased Area of Effect when you Cast Frostblink Strikes from Orb of Storms caused by Channelling near the Orb occur with 40% increased frequency | two_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 shield 500 default 0 | |
| 1 | WeaponTree | Frost Bombs gain 75% increased Area of Effect when you Cast Frostblink Strikes from Orb of Storms caused by Channelling near the Orb occur with 60% increased frequency | one_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 default 0 | |
| 1 | WeaponTree | Blight has 50% increased Area of Effect per second you have been Channelling, up to a maximum of 200% Wither has 50% increased Area of Effect per second you have been Channelling, up to a maximum of 200% | two_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 shield 500 default 0 | |
| 1 | WeaponTree | Blight has 80% increased Area of Effect per second you have been Channelling, up to a maximum of 200% Wither has 80% increased Area of Effect per second you have been Channelling, up to a maximum of 200% | one_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 default 0 | |
| 1 | WeaponTree | Socketed Gems are Supported by Level 30 Infused Channelling | crucible_unique_staff 1000 default 0 |
Enchantment Modifier /2
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| Enchantment Snipe Stun Avoidance 1 | 66 | Enchantment | 35% chance to Avoid being Stunned while Channelling Snipe Attack | helmet 100 default 0 |
| Enchantment Snipe Stun Avoidance 2 | 75 | Enchantment | 50% chance to Avoid being Stunned while Channelling Snipe Attack | helmet 100 default 0 |
Cluster Jewel mods /3
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| of Attention | 1 | Suffix | Added Small Passive Skills also grant: Channelling Skills have 1% increased Attack and Cast Speed Attack Caster Speed | affliction_channelling_skill_damage 350 default 0 |
| of Concentration | 68 | Suffix | Added Small Passive Skills also grant: Channelling Skills have 2% increased Attack and Cast Speed Attack Caster Speed | affliction_channelling_skill_damage 350 default 0 |
| of Forethought | 84 | Suffix | Added Small Passive Skills also grant: Channelling Skills have 3% increased Attack and Cast Speed Attack Caster Speed | affliction_channelling_skill_damage 250 default 0 |
Veiled mods /3
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| Catarina's | 60 | Prefix | Socketed Gems are Supported by Level 1 Cast While Channelling (80–89)% increased Spell Damage Damage Caster | helmet 0 quiver 0 flask 0 shield 0 body_armour 0 catarina_veiled_prefix 2000 default 0 |
| Elreon's | 60 | Prefix | Channelling Skills have -4 to Total Mana Cost Mana | elreon_veiled_prefix 2000 default 0 |
| Elreon's | 60 | Prefix | Non-Channelling Skills have (-10–-9) to Total Mana Cost Mana | elreon_veiled_prefix 2000 default 0 |
Crafting Bench /6
| Mod | Require | ItemClasses | Unlock |
|---|---|---|---|
| Channelling Skills have -1 to Total Mana Cost | 2x | Ring · Amulet | Orchard Map |
| Channelling Skills have -2 to Total Mana Cost | 2x | Ring · Amulet | Orchard Map |
| Channelling Skills have -3 to Total Mana Cost | 4x | Ring · Amulet | Orchard Map |
| Non-Channelling Skills have -4 to Total Mana Cost | 2x | Ring · Amulet | Orchard Map |
| Non-Channelling Skills have -5 to Total Mana Cost | 2x | Ring · Amulet | Orchard Map |
| Non-Channelling Skills have (-7–-6) to Total Mana Cost | 4x | Ring · Amulet | Orchard Map |
Misc mods /1
| Name | Level | Domain | Pre/Suf | Description | Weight |
|---|---|---|---|---|---|
| 1 | Jewel | Unique | With at least 40 Intelligence in Radius, Blight has 25% increased Area of Effect after 1 second of Channelling local jewel effect base radius [1200] Caster |
Unique /6
25% chance to Maim on Hit
(230–270)% increased Physical Damage
15% reduced Attack Speed
Curse Enemies with Vulnerability on Hit
Exerted Attacks deal 200% increased Damage
Exerted Attacks Knock Enemies Back on Hit
(Vulnerability is a Hex which increases Physical Damage taken by 15% and causes Hits to have +25% chance to inflict Bleeding on the target. It lasts 8 seconds)
(Vaal Attacks, Channelling Attacks, Retaliation Attacks, and Attacks which Repeat cannot be Exerted)
+12% to all Elemental Resistances
Grants Summon Harbinger of Focus Skill
+(60–80) to maximum Life
+(10–15)% to all Elemental Resistances
(30–50) Mana gained when you Block
+5% Chance to Block
Channelling Skills deal (50–70)% increased Damage
Grants Level 30 Snipe Skill
Socketed Non-Channelling Bow Skills are Triggered by Snipe
Socketed Triggered Bow Skills gain a 0.05 second Cooldown
Socketed Triggered Bow Skills gain a 0.05 second Cooldown
+(350–500) to Accuracy Rating
+(350–500) to Evasion Rating
+2 to maximum Snipe Stages
+(14–20)% chance to Suppress Spell Damage while Channelling
(40% of Damage from Suppressed Hits and Ailments they inflict is prevented)
+12% to all Elemental Resistances
Grants Summon Greater Harbinger of Focus Skill
+(60–80) to maximum Life
+(10–15)% to all Elemental Resistances
(30–50) Mana gained when you Block
+5% Chance to Block
Channelling Skills deal (50–70)% increased Damage
4% increased Skill Effect Duration
+5 to Maximum Rage
Non-Channelling Skills have -9 to Total Mana Cost
(Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
+(260–320) to Armour and Evasion Rating
+(200–400) to Armour
+(60–90) to maximum Life
(20–40)% increased Attack Damage if you've been Hit Recently
All Hits with your next Non-Channelling Attack within 4 seconds of taking a Critical Strike will be Critical Strikes
(Recently refers to the past 4 seconds)
Cluster Jewel Passive /8
5% increased Attack and Cast Speed while Channelling
Channelling Skills deal 20% increased Damage
Gain Arcane Surge after Channelling for 1 second
(Arcane Surge grants 20% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds)
Channelling Skills deal 25% increased Damage
25% chance to gain an Endurance Charge each second while Channelling
8% increased Attack and Cast Speed while Channelling
Remove a Curse after Channelling for 2 seconds
30% increased Critical Strike Chance while Channelling
+20% to Critical Strike Multiplier if you've been Channelling for at least 1 second
Channelling Skills have 8% increased Attack and Cast Speed
Unaffected by Chill while Channelling
+5% Chance to Block Attack Damage while Channelling
+5% Chance to Block Spell Damage while Channelling
Channelling Skills deal 25% increased Damage
50% chance to Avoid being Stunned while Channelling
Channelling Skills deal 30% increased Damage
Channelling Skills deal 30% increased Damage
Regenerate 1.5% of Life per second while Channelling
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.





