Lightning Tendrils
Level: 1–20
Cast Time: 0.23 sec
Critical Strike Chance: 6.00%
Radius: 22
Requires Level 1
While you channel this skill, it releases pulses of electrical energy, dealing lightning damage in a semicircular area in front of you.
Deals (1–55) to (4–1052) Lightning Damage
+(0–7) to radius
Releases a Stronger Pulse every 4 Pulses
Stronger Pulses deal 200% more Damage with Hits and Ailments

Additional Effects From Quality:
(0–20)% increased Lightning Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Unusual Gems /4
TypeStatsWeight
Superior (0–20)% increased Lightning Damage50
Anomalous (0–10)% increased Area of Effect100
Divergent (0–10)% increased Cast Speed100
Phantasmal Deals (0–15)% less Damage
Stronger Pulses deal (0–250)% more Damage with Hits and Ailments
50
Quest /2
ActQuestNPCCharacter
1Enemy at the GateQuest RewardScion · Templar · Witch
1Enemy at the GateNessaScion · Shadow · Templar · Witch
Lightning Tendrils /6
An area of effect, channelled spell that deals pulses of lightning damage to enemies. The skill releases a stronger pulse every 4 pulses.
NameShow Full Descriptions
Added Lightning Damage SupportIncreases the amount of flat lightning damage your Lightning Tendrils does.
Controlled Destruction SupportGrants more spell damage to Lightning Tendrils but reduces critical strike chance. The more spell damage provided by this support allows a direct and stable increase in damage, not contingent on critical strikes.
Elemental Focus SupportRemoves the ability for Lightning Tendrils to inflict elemental ailments, such as shock, on enemies. However, it significantly boosts Lightning Tendril's elemental damage.
Lightning Penetration SupportReduces enemy resistance to lightning damage, making them take more lightning damage from Lightning Tendrils.
Concentrated Effect SupportReduces the area of effect of Lightning Tendrils but significantly increases the area damage Lightning Tendrils does. This makes it an excellent choice for difficult individual monsters.
Increased Area of Effect SupportIncreases the area of effect of Lightning Tendrils allowing it to hit a greater number of targets at once.
Level Effect /40
Implicit
Stronger Pulses deal 200% more Damage with Hits and Ailments
Releases a Stronger Pulse every 4 Pulses
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
LevelRequires LevelIntelligenceCostDeals 1 to 4 Lightning Damage# to radiusExperience
111011, 4070
221211, 50308
341611, 701,554
472211, 1016,667
5113121, 14126,047
6164121, 23249,725
7205022, 32295,714
8245822, 452169,595
9286723, 613283,759
10327534, 833453,996
11368336, 1114703,128
12409238, 14741,061,223
1344100310, 19442,065,870
1448109313, 25452,507,110
1552117417, 33255,798,936
1656125423, 432615,083,919
1760134429, 559627,792,735
1864142438, 721643,869,739
1967148446, 8727242,081,556
2070155555, 10527
2172563, 11918
2274571, 13488
2376580, 15258
2478591, 17249
25805103, 19489
26825116, 220010
27845131, 248410
28865148, 280310
29885166, 316111
30906188, 356411
31916199, 378411
32926211, 401612
33936224, 426312
34946238, 452512
35956253, 480212
36966268, 509512
37976285, 540613
38986302, 573613
39996320, 608513
401006340, 645413

Lightning Tendrils

CostiLvl 1: Normal: 1xCurrencyIdentificationScroll of Wisdom
AcronymHit, Ailment
BaseType Lightning Tendrils
Class Active Skill Gems
TargetTypes, ,
TypeSpell, Damage, Area, Totemable, Lightning, Channel, AreaSpell
MetadataMetadata/Items/Gems/SkillGemLightningTendrils
Referencepoe.ninja
Lightning Tendrils Monster /2 ⍟
NameModifiersSpectre
Susara, Siren of PondiumCan have up to 12 additional Traps placed at a time
Traps cannot be Damaged for +4 seconds after being Thrown
Mines cannot be Damaged for +4 seconds after being thrown
kill traps mines and totems on death [1]
monster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
The Eradicatormonster dropped item rarity +% [15000]
monster slain experience +% [100]
Action Speed cannot be modified to below 70% base value
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [2]
Y
Microtransactions /1 ⍟
IconName
AutomatonLightningTendrilsSkillEffectAutomaton Lightning Tendrils Effect
Your Lightning Tendrils becomes an Automaton Effect.
Labyrinth Enchantment helmet /6 ⍟
LevelNameModWeight
The Merciless LabyrinthEnchantment Lightning Tendrils Damage 125% increased Lightning Tendrils Damage100
The Eternal LabyrinthEnchantment Lightning Tendrils Damage 240% increased Lightning Tendrils Damage100
The Merciless LabyrinthEnchantment Lightning Tendrils Area Of Effect 116% increased Lightning Tendrils Area of Effect100
The Eternal LabyrinthEnchantment Lightning Tendrils Area Of Effect 224% increased Lightning Tendrils Area of Effect100
The Merciless LabyrinthEnchantment Lightning Tendrils Critical Strike Chance 140% increased Lightning Tendrils Critical Strike Chance100
The Eternal LabyrinthEnchantment Lightning Tendrils Critical Strike Chance 260% increased Lightning Tendrils Critical Strike Chance100
Supported By /76 ⍟
IconName
AddedFireDamageAdded Fire Damage Support
Supports any skill that hits enemies.
AddedColdDamageAdded Cold Damage Support
Supports any skill that hits enemies.
IncreasedAOEIncreased Area of Effect Support
Supports any skill with an area of effect.
AddedLightningDamageAdded Lightning Damage Support
Supports any skill that hits enemies.
IncreasedCriticalStrikesIncreased Critical Strikes Support
Supports any skill that hits enemies.
IncreasedCriticalDamageIncreased Critical Damage Support
Supports any skill that hits enemies.
KnockbackKnockback Support
Supports any skill that hits enemies.
LifeLeechLife Leech Support
Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
AddedChaosDamageAdded Chaos Damage Support
Supports any skill that hits enemies.
StunStun Support
Supports any skill that hits enemies, making it easier to stun enemies with those skills.
IncreasedQualityItem Rarity Support
Supports any skill that can kill enemies.
FasterCastFaster Casting Support
Supports non-instant spell skills.
ConcentratedAOEConcentrated Effect Support
Supports any skill with an area of effect, regardless of whether that skill deals damage.
ColdtoFireCold to Fire Support
Supports any skill that hits enemies.
ChancetoIgniteCombustion Support
Supports any skill that hits enemies.
ElementalProliferationElemental Proliferation Support
Supports any skill that hits enemies, or could otherwise apply elemental ailments.
CullingStrikeCulling Strike Support
Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
IronWillIron Will Support
Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage.
TotemSpell Totem Support
Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.
ChancetoFleeChance to Flee Support
Supports any skill that hits enemies.
BlindBlind Support
Supports any skill that hits enemies.
FirePenetrationFire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
ColdPenetrationCold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
LightningPenetrationLightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
ElementalPenetrationElemental Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
PowerChargesPower Charge On Critical Support
Supports any skill that hits enemies.
IncreasedBurnDurationBurning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
CurseOnHitHextouch Support
Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
BreakBlockBlock Chance Reduction Support
Supports any skill that hits enemies.
PhysicalToLightningPhysical to Lightning Support
Supports any skill that hits enemies.
FrenzyChargeOnShatterIce Bite Support
Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
DamageAgainstChilledHypothermia Support
Supports any skill that deals damage.
OnslaughtOnSlayingShockedInnervate Support
Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
PoisonCritical Strike Affliction Support
Supports any skill that hits enemies.
VoidManipulationVoid Manipulation Support
Supports any skill that deals damage.
ControlledDestructionGemControlled Destruction Support
Supports attack skills, or spell skills that deal damage.
SupportRapidDecayGemSwift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
ElementalFocusElemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
CastWhileChannelingCast while Channelling Support
Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills with a reservation cannot be triggered.
IgniteProliferationIgnite Proliferation Support
Supports any skill that hits enemies.
LesserPoisonChance to Poison Support
Supports any skill that hits enemies.
DeadlyAilmentsDeadly Ailments Support
Supports any skill that hits enemies.
DecayDecay Support
Supports any skill that hits enemies.
EfficacyEfficacy Support
Supports any skill that deals damage or has a duration.
VileToxinsVile Toxins Support
Supports any skill that hits enemies.
ImmolateImmolate Support
Supports any skill that hits enemies.
UnboundAilmentsUnbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
BrutalityBrutality Support
Supports any skill that deals damage.
OnslaughtOnslaught Support
Supports any skill that hits enemies.
ArcaneSurgeArcane Surge Support
Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.
StormBarrierInfused Channelling Support
Supports any channelling skill, protecting you from damage while you channel it. Cannot support skills used by totems. Cannot modify the skills of minions.
SummonPhantasmSummon Phantasm Support
Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
BoneChillSupportBonechill Support
Supports any skill that can chill enemies or create chilling areas.
EnergyShieldLeechsupportEnergy Leech Support
Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
AddedFireDamagePlusAwakened Added Fire Damage Support
Supports any skill that hits enemies.
BrutalityPlusAwakened Brutality Support
Supports any skill that deals damage.
IncreasedBurnDurationPlusAwakened Burning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
FirePenetrationPlusAwakened Fire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
AddedColdDamagePlusAwakened Added Cold Damage Support
Supports any skill that hits enemies.
ColdPenetrationPlusAwakened Cold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
DeadlyAilmentsPlusAwakened Deadly Ailments Support
Supports any skill that hits enemies.
SupportRapidDecayPlusAwakened Swift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
VoidManipulationPlusAwakened Void Manipulation Support
Supports any skill that deals damage.
AddedChaosDamagePlusAwakened Added Chaos Damage Support
Supports any skill that hits enemies.
AddedLightningDamagePlusAwakened Added Lightning Damage Support
Supports any skill that hits enemies.
CastWhileChannelingPlusAwakened Cast While Channelling Support
Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills with a reservation cannot be triggered.
ControlledDestructionPlusAwakened Controlled Destruction Support
Supports attack skills, or spell skills that deal damage.
CurseOnHitPlusAwakened Hextouch Support
Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
ElementalFocusPlusAwakened Elemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
IncreasedAOEPlusAwakened Increased Area of Effect Support
Supports any skill with an area of effect.
LightningPenetrationPlusAwakened Lightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
UnboundAilmentPlusAwakened Unbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
ManaweaveSupportGemArchmage Support
Supports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions.
TrinitySupportGemTrinity Support
Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
FragilityCruelty Support
Supports any skill that hits enemies. Minions cannot gain Cruelty.
PureShockSupportGemOvercharge Support
Supports any skill that hits enemies.
Lightning Tendrils Unique /1 ⍟
IconName
LightningTendrilsThresholdBoundless Grasp Cobalt Jewel
(10–15)% increased Lightning Damage
With at least 40 Intelligence in Radius, each Lightning Tendrils Repeat has 4% increased Area of Effect per Enemy Hit

Community Wiki

Edit

Lightning Tendrils

Lightning Tendrils is a channeling spell that releases surges of lightning damage in quick succession in an arc in front of you, with every fourth surge dealing more damage.

Skill functions and interactions

Area of Effect: Lightning Tendrils deals Area Damage in a semicircular arc with a base radius of 22 units. Modifiers such as increased Area of Effect will affect the radius of the cone but not the angle.

Trigger Gems: Similarly to Incinerate, Flameblast and other channelled skills, Lightning Tendrils cannot be supported by trigger gems like Cast when Damage Taken Support or Cast On Critical Strike Support. It also cannot be supported by Blastchain Mine Support or Trap Support. The only trigger gems which will interact with it is Cast while Channelling Support.

Version history

VersionChanges
3.17.0
  • Lightning Tendrils now deals 1 to 4 Lightning Damage at gem level 1 (unchanged), up to 55 to 1052 at gem level 20 (previously 37 to 703). Stronger Pulses now deal 200% more Damage with Hits and Ailments (previously 100%).
  • Now has 100% Effectiveness of Added Damage at all gem levels (previously 65%).
  • Phantasmal Lightning Tendrils: Quality now provides "Deals 0-15% less Damage" (previously 0-40%), and "Stronger Pulses deal 0-250% more Damage with Hits and Ailments" (previously 0-200%).
  • 3.15.0
  • Stronger Pulses now deal 100% more Damage with Hits and Ailments (previously 50%).
  • 3.9.0
  • Lightning Tendrils has received visual improvements.
  • 3.6.0
  • Mana Cost at gem level 1 is now 1 (was 2).
  • Mana Cost at gem level 20 is now 5 (was 7).
  • Now deals 1 to 4 Lightning damage at gem level 1 (from 1 to 3) and 37 to 703 Lightning damage at gem level 20 (from 29 to 552).
  • Now has a base radius of 24 (from 22) and gains up to +7 radius by gem level 20 (from +6).
  • Now has an added damage effectiveness of 65% (from 35%).
  • 3.1.0
  • Lightning Tendrils has been reworked. It is now a channelled skill, and deals more damage on every 4th pulse. It has also received a visual overhaul. The new version hits slightly less frequently than previously, but has higher sustained damage overall.
  • 2.6.0
  • Lightning Tendrils gains 1 additional unit of radius every 3 levels.
  • No longer gain increased area of effect radius.
  • 2.1.0
  • Damage has been increased by around 20% at all levels.
  • 2.0.0
  • Damage reduced by 25% and area of effect reduced by 18% (from 26 to 22).
  • Critical Strike Chance increased from 5% to 6%.
  • 1.2.4
  • Lightning Tendrils has been added to the game

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