Lightning Tendrils
Level: (1–20)
Cost: (1–5) Mana
Cast Time: 0.23 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: (70–130)%
Radius: 22
Requires Level (1–70), (10–155) Int
While you channel this skill, it releases pulses of electrical energy, dealing lightning damage in a semicircular area in front of you.
Deals (1–75) to (6–1420) Lightning Damage
Releases a Stronger Pulse every 3 Pulses
Stronger Pulses always Critically Strike
Stronger Pulses always Critically Strike
Base radius is (2.4–3.1) metres
Additional Effects From Quality:
+(0–40)% to Critical Strike Multiplier
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Quest /2
Act | Quest | NPC | Character |
---|---|---|---|
1 | Enemy at the Gate | Quest Reward | Witch · Scion · Templar |
1 | Enemy at the Gate | Nessa | Scion · Shadow · Templar · Witch |
Lightning Tendrils /6
An area of effect, channelled spell that deals pulses of lightning damage to enemies. The skill releases a stronger pulse every 4 pulses.Name | Show Full Descriptions |
---|---|
Added Lightning Damage Support | Increases the amount of flat lightning damage your Lightning Tendrils does. |
Controlled Destruction Support | Grants more spell damage to Lightning Tendrils but reduces critical strike chance. The more spell damage provided by this support allows a direct and stable increase in damage, not contingent on critical strikes. |
Elemental Focus Support | Removes the ability for Lightning Tendrils to inflict elemental ailments, such as shock, on enemies. However, it significantly boosts Lightning Tendril's elemental damage. |
Lightning Penetration Support | Reduces enemy resistance to lightning damage, making them take more lightning damage from Lightning Tendrils. |
Concentrated Effect Support | Reduces the area of effect of Lightning Tendrils but significantly increases the area damage Lightning Tendrils does. This makes it an excellent choice for difficult individual monsters. |
Increased Area of Effect Support | Increases the area of effect of Lightning Tendrils allowing it to hit a greater number of targets at once. |
Level Effect /40
Level | Requires Level | Int | Cost | Deals 1 to 6 Lightning Damage | Base radius is # metres | Experience |
---|---|---|---|---|---|---|
1 | 1 | 10 | 1 | 1, 6 | 70 | |
2 | 2 | 12 | 1 | 1, 7 | 308 | |
3 | 4 | 16 | 1 | 1, 9 | 1,554 | |
4 | 7 | 22 | 1 | 1, 13 | 0.1 | 6,667 |
5 | 11 | 31 | 2 | 1, 20 | 0.1 | 26,047 |
6 | 16 | 41 | 2 | 2, 31 | 0.2 | 49,725 |
7 | 20 | 50 | 2 | 2, 44 | 0.2 | 95,714 |
8 | 24 | 58 | 2 | 3, 61 | 0.2 | 169,595 |
9 | 28 | 67 | 2 | 4, 83 | 0.3 | 283,759 |
10 | 32 | 75 | 3 | 6, 112 | 0.3 | 453,996 |
11 | 36 | 83 | 3 | 8, 150 | 0.4 | 703,128 |
12 | 40 | 92 | 3 | 10, 199 | 0.4 | 1,061,223 |
13 | 44 | 100 | 3 | 14, 262 | 0.4 | 2,065,870 |
14 | 48 | 109 | 3 | 18, 344 | 0.5 | 2,507,110 |
15 | 52 | 117 | 4 | 24, 448 | 0.5 | 5,798,936 |
16 | 56 | 125 | 4 | 31, 583 | 0.6 | 15,083,919 |
17 | 60 | 134 | 4 | 40, 754 | 0.6 | 27,792,735 |
18 | 64 | 142 | 4 | 51, 974 | 0.6 | 43,869,739 |
19 | 67 | 148 | 4 | 62, 1177 | 0.7 | 242,081,556 |
20 | 70 | 155 | 5 | 75, 1420 | 0.7 | |
21 | 72 | 5 | 85, 1608 | 0.8 | ||
22 | 74 | 5 | 96, 1820 | 0.8 | ||
23 | 76 | 5 | 108, 2059 | 0.8 | ||
24 | 78 | 5 | 123, 2328 | 0.9 | ||
25 | 80 | 5 | 138, 2630 | 0.9 | ||
26 | 82 | 5 | 156, 2970 | 1 | ||
27 | 84 | 5 | 176, 3353 | 1 | ||
28 | 86 | 5 | 199, 3784 | 1 | ||
29 | 88 | 5 | 225, 4268 | 1.1 | ||
30 | 90 | 6 | 253, 4811 | 1.1 | ||
31 | 91 | 6 | 269, 5108 | 1.1 | ||
32 | 92 | 6 | 285, 5422 | 1.2 | ||
33 | 93 | 6 | 303, 5755 | 1.2 | ||
34 | 94 | 6 | 321, 6108 | 1.2 | ||
35 | 95 | 6 | 341, 6482 | 1.2 | ||
36 | 96 | 6 | 362, 6878 | 1.2 | ||
37 | 97 | 6 | 384, 7298 | 1.3 | ||
38 | 98 | 6 | 408, 7743 | 1.3 | ||
39 | 99 | 6 | 432, 8214 | 1.3 | ||
40 | 100 | 6 | 459, 8713 | 1.3 |
Attribute /8
Lightning Tendrils
Key | Value |
---|---|
Cost | iLvl 1: Normal: 1xScroll of Wisdom |
BaseType | Lightning Tendrils |
Class | Skill Gems |
TargetTypes | , , |
Type | Spell, Damage, Area, Totemable, Lightning, Channel, AreaSpell |
ItemType | Metadata/Items/Gems/SkillGemLightningTendrils |
ActiveSkillsCode | lightning_tendrils |
Reference | poe.ninja, Community Wiki |
Crucible Weapon /2
Weight | Desc |
---|---|
1000 (T5) | 50% increased Spark Duration when Cast by a Totem while you also have a Lightning Tendrils Spell Totem Lightning Tendrils releases 1 fewer Pulse between Stronger Pulses when Cast by a Totem while you also have a Spark Spell Totem |
1000 (T5) | 100% increased Spark Duration when Cast by a Totem while you also have a Lightning Tendrils Spell Totem Lightning Tendrils releases 2 fewer Pulses between Stronger Pulses when Cast by a Totem while you also have a Spark Spell Totem |
Lightning Tendrils
Level: (1–20)
Cost: (1–5) Mana
Cast Time: 0.23 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: (70–130)%
Radius: 22
Requires Level (1–70), (10–155) Int
While you channel this skill, it releases pulses of electrical energy, dealing lightning damage in a semicircular area in front of you.
Deals (1–75) to (6–1420) Lightning Damage
Releases a Stronger Pulse every 3 Pulses
Stronger Pulses always Critically Strike
Stronger Pulses always Critically Strike
Base radius is (2.4–3.1) metres
is area damage [1]
skill can add multiple charges per action [1]
Additional Effects From Quality:
+(0–40)% to Critical Strike Multiplier
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Microtransactions /1
Automaton Lightning Tendrils Effect
Your Lightning Tendrils becomes an Automaton Effect.
Supported By /80
Added Fire Damage Support
Supports any skill that hits enemies.
Added Cold Damage Support
Supports any skill that hits enemies.
Increased Area of Effect Support
Supports any skill with an area of effect.
Added Lightning Damage Support
Supports any skill that hits enemies.
Increased Critical Strikes Support
Supports any skill that hits enemies.
Increased Critical Damage Support
Supports any skill that hits enemies.
Knockback Support
Supports any skill that hits enemies.
Life Leech Support
Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
Added Chaos Damage Support
Supports any skill that hits enemies.
Stun Support
Supports any skill that hits enemies, making it easier to stun enemies with those skills.
Item Rarity Support
Supports any skill that can kill enemies.
Faster Casting Support
Supports non-instant spell skills.
Concentrated Effect Support
Supports any skill with an area of effect, regardless of whether that skill deals damage.
Cold to Fire Support
Supports any skill that hits enemies.
Combustion Support
Supports any skill that hits enemies.
Elemental Proliferation Support
Supports any skill that hits enemies, or could otherwise apply elemental ailments.
Culling Strike Support
Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
Iron Will Support
Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage.
Spell Totem Support
Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.
Chance to Flee Support
Supports any skill that hits enemies.
Blind Support
Supports any skill that hits enemies.
Fire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Cold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Lightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Elemental Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
Power Charge On Critical Support
Supports any skill that hits enemies.
Burning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
Hextouch Support
Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Block Chance Reduction Support
Supports any skill that hits enemies.
Physical to Lightning Support
Supports any skill that hits enemies.
Ice Bite Support
Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Hypothermia Support
Supports any skill that deals damage.
Innervate Support
Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Critical Strike Affliction Support
Supports any skill that hits enemies.
Void Manipulation Support
Supports any skill that deals damage.
Controlled Destruction Support
Supports attack skills, or spell skills that deal damage.
Swift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
Elemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
Cast while Channelling Support
Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills with a reservation cannot be triggered.
Ignite Proliferation Support
Supports any skill that hits enemies.
Chance to Bleed Support
Supports attack skills.
Chance to Poison Support
Supports any skill that hits enemies.
Deadly Ailments Support
Supports any skill that hits enemies.
Decay Support
Supports any skill that hits enemies.
Efficacy Support
Supports any skill that deals damage or has a duration.
Vile Toxins Support
Supports any skill that hits enemies.
Immolate Support
Supports any skill that hits enemies.
Unbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
Brutality Support
Supports any skill that deals damage.
Arcane Surge Support
Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.
Infused Channelling Support
Supports any channelling skill, protecting you from damage while you channel it. Cannot modify the skills of minions.
Summon Phantasm Support
Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
Bonechill Support
Supports any skill that can chill enemies or create chilling areas.
Energy Leech Support
Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
Awakened Added Fire Damage Support
Supports any skill that hits enemies.
Awakened Brutality Support
Supports any skill that deals damage.
Awakened Burning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
Awakened Fire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Awakened Added Cold Damage Support
Supports any skill that hits enemies.
Awakened Cold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Awakened Deadly Ailments Support
Supports any skill that hits enemies.
Awakened Swift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
Awakened Void Manipulation Support
Supports any skill that deals damage.
Awakened Added Chaos Damage Support
Supports any skill that hits enemies.
Awakened Added Lightning Damage Support
Supports any skill that hits enemies.
Awakened Cast While Channelling Support
Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills with a reservation cannot be triggered.
Awakened Controlled Destruction Support
Supports attack skills, or spell skills that deal damage.
Awakened Hextouch Support
Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Awakened Elemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
Awakened Increased Area of Effect Support
Supports any skill with an area of effect.
Awakened Lightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Awakened Unbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
Archmage Support
Supports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Brand skills, Orb skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions.
Trinity Support
Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
Cruelty Support
Supports any skill that hits enemies. Minions cannot gain Cruelty.
Overcharge Support
Supports any skill that hits enemies.
Spellblade Support
Supports spells that hit enemies. Cannot modify the skills of minions.
Devour Support
Supports any skill that hits enemies.
Sadism Support
Supports any skill that hits enemies.
Rupture Support
Supports attack skills.
Lightning Tendrils Unique /1
(10–15)% increased Lightning Damage
With at least 40 Intelligence in Radius, each Lightning Tendrils Repeat has 4% increased Area of Effect per Enemy Hit
Lightning Tendrils Monster /2
Name | Modifiers | Spectre |
---|---|---|
Susara, Siren of Pondium | Can have up to 12 additional Traps placed at a time Traps cannot be Damaged for +4 seconds after being Thrown Mines cannot be Damaged for +4 seconds after being thrown kill traps mines and totems on death [1] Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
The Eradicator | Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped Action Speed cannot be modified to below 50% of base value cannot be stunned for ms after stun finished [4000] cannot be stunned while stunned [1] dropped items have influence type [2] monster dropped item quantity +% final for influenced monster [-80] cannot have affliction mods [1] | Y |
Community Wiki
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Lightning Tendrils
Lightning Tendrils is a channeling spell that releases surges of lightning damage in quick succession in an arc in front of you, with every fourth surge dealing more damage.
Skill functions and interactions
Area of Effect: Lightning Tendrils deals Area Damage in a semicircular arc with a base radius of 22 units. Modifiers such as increased Area of Effect will affect the radius of the cone but not the angle.
Trigger Gems: Similarly to Incinerate, Flameblast and other channelled skills, Lightning Tendrils cannot be supported by trigger gems like Cast when Damage Taken Support or Cast On Critical Strike Support. It also cannot be supported by Blastchain Mine Support or Trap Support. The only trigger gems which will interact with it is Cast while Channelling Support.
Version history
Version | Changes |
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3.17.0 |
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3.15.0 |
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3.9.0 |
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3.6.0 |
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3.1.0 |
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2.6.0 |
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2.1.0 |
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2.0.0 |
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1.2.4 |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.