Lightning Tendrils
Level: (1–20)
Cost: (1–5) Mana
Cast Time: 0.23 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: (70–130)%
Radius: 22
Requires Level (1–70), (10–155) Int
While you channel this skill, it releases pulses of electrical energy, dealing lightning damage in a semicircular area in front of you.
Deals (1–75) to (6–1420) Lightning Damage
Releases a Stronger Pulse every 3 Pulses
Stronger Pulses always Critically Strike
Base radius is (2.4–3.1) metres

Additional Effects From Quality:
+(0–40)% to Critical Strike Multiplier
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lightning Tendrils /6
An area of effect, channelled spell that deals pulses of lightning damage to enemies. The skill releases a stronger pulse every 4 pulses.
NameShow Full Descriptions
Added Lightning Damage SupportIncreases the amount of flat lightning damage your Lightning Tendrils does.
Controlled Destruction SupportGrants more spell damage to Lightning Tendrils but reduces critical strike chance. The more spell damage provided by this support allows a direct and stable increase in damage, not contingent on critical strikes.
Elemental Focus SupportRemoves the ability for Lightning Tendrils to inflict elemental ailments, such as shock, on enemies. However, it significantly boosts Lightning Tendril's elemental damage.
Lightning Penetration SupportReduces enemy resistance to lightning damage, making them take more lightning damage from Lightning Tendrils.
Concentrated Effect SupportReduces the area of effect of Lightning Tendrils but significantly increases the area damage Lightning Tendrils does. This makes it an excellent choice for difficult individual monsters.
Increased Area of Effect SupportIncreases the area of effect of Lightning Tendrils allowing it to hit a greater number of targets at once.
Level Effect /40
LevelRequires LevelIntCostDeals 1 to 6 Lightning DamageBase radius is # metresExperience
111011, 670
221211, 7308
341611, 91,554
472211, 130.16,667
5113121, 200.126,047
6164122, 310.249,725
7205022, 440.295,714
8245823, 610.2169,595
9286724, 830.3283,759
10327536, 1120.3453,996
11368338, 1500.4703,128
124092310, 1990.41,061,223
1344100314, 2620.42,065,870
1448109318, 3440.52,507,110
1552117424, 4480.55,798,936
1656125431, 5830.615,083,919
1760134440, 7540.627,792,735
1864142451, 9740.643,869,739
1967148462, 11770.7242,081,556
2070155575, 14200.7
2172585, 16080.8
2274596, 18200.8
23765108, 20590.8
24785123, 23280.9
25805138, 26300.9
26825156, 29701
27845176, 33531
28865199, 37841
29885225, 42681.1
30906253, 48111.1
31916269, 51081.1
32926285, 54221.2
33936303, 57551.2
34946321, 61081.2
35956341, 64821.2
36966362, 68781.2
37976384, 72981.3
38986408, 77431.3
39996432, 82141.3
401006459, 87131.3
Attribute /7

Lightning Tendrils

KeyValue
CostiLvl 1: Normal: 1xScroll of Wisdom
BaseType Lightning Tendrils
Class Skill Gems
TargetTypes, ,
TypeSpell, Damage, Area, Totemable, Lightning, Channel, AreaSpell
ItemTypeMetadata/Items/Gems/SkillGemLightningTendrils
Referencepoe.ninja, Community Wiki
Crucible Weapon /2
WeightDesc
1000 (T5)50% increased Spark Duration when Cast by a Totem while you also have a Lightning Tendrils Spell Totem
Lightning Tendrils releases 1 fewer Pulse between Stronger Pulses when Cast by a Totem while you also have a Spark Spell Totem
1000 (T5)100% increased Spark Duration when Cast by a Totem while you also have a Lightning Tendrils Spell Totem
Lightning Tendrils releases 2 fewer Pulses between Stronger Pulses when Cast by a Totem while you also have a Spark Spell Totem
Lightning Tendrils
Level: (1–20)
Cost: (1–5) Mana
Cast Time: 0.23 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: (70–130)%
Radius: 22
Requires Level (1–70), (10–155) Int
While you channel this skill, it releases pulses of electrical energy, dealing lightning damage in a semicircular area in front of you.
Deals (1–75) to (6–1420) Lightning Damage
Releases a Stronger Pulse every 3 Pulses
Stronger Pulses always Critically Strike
Base radius is (2.4–3.1) metres
is area damage [1]
skill can add multiple charges per action [1]

Additional Effects From Quality:
+(0–40)% to Critical Strike Multiplier
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Microtransactions /1
Automaton Lightning Tendrils Effect
Your Lightning Tendrils becomes an Automaton Effect.
Supported By /80
  • Active Type: Spell, Damage, Area, Totemable, Lightning, Channel, AreaSpell
  • Added Fire Damage Support
    Supports any skill that hits enemies.
    Added Cold Damage Support
    Supports any skill that hits enemies.
    Increased Area of Effect Support
    Supports any skill with an area of effect.
    Added Lightning Damage Support
    Supports any skill that hits enemies.
    Increased Critical Strikes Support
    Supports any skill that hits enemies.
    Increased Critical Damage Support
    Supports any skill that hits enemies.
    Knockback Support
    Supports any skill that hits enemies.
    Life Leech Support
    Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
    Added Chaos Damage Support
    Supports any skill that hits enemies.
    Stun Support
    Supports any skill that hits enemies, making it easier to stun enemies with those skills.
    Item Rarity Support
    Supports any skill that can kill enemies.
    Faster Casting Support
    Supports non-instant spell skills.
    Concentrated Effect Support
    Supports any skill with an area of effect, regardless of whether that skill deals damage.
    Cold to Fire Support
    Supports any skill that hits enemies.
    Combustion Support
    Supports any skill that hits enemies.
    Elemental Proliferation Support
    Supports any skill that hits enemies, or could otherwise apply elemental ailments.
    Culling Strike Support
    Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
    Iron Will Support
    Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage.
    Spell Totem Support
    Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.
    Chance to Flee Support
    Supports any skill that hits enemies.
    Blind Support
    Supports any skill that hits enemies.
    Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Elemental Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
    Power Charge On Critical Support
    Supports any skill that hits enemies.
    Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Block Chance Reduction Support
    Supports any skill that hits enemies.
    Physical to Lightning Support
    Supports any skill that hits enemies.
    Ice Bite Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Hypothermia Support
    Supports any skill that deals damage.
    Innervate Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Critical Strike Affliction Support
    Supports any skill that hits enemies.
    Void Manipulation Support
    Supports any skill that deals damage.
    Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Cast while Channelling Support
    Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills with a reservation cannot be triggered.
    Ignite Proliferation Support
    Supports any skill that hits enemies.
    Chance to Bleed Support
    Supports attack skills.
    Chance to Poison Support
    Supports any skill that hits enemies.
    Deadly Ailments Support
    Supports any skill that hits enemies.
    Decay Support
    Supports any skill that hits enemies.
    Efficacy Support
    Supports any skill that deals damage or has a duration.
    Vile Toxins Support
    Supports any skill that hits enemies.
    Immolate Support
    Supports any skill that hits enemies.
    Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Brutality Support
    Supports any skill that deals damage.
    Arcane Surge Support
    Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.
    Infused Channelling Support
    Supports any channelling skill, protecting you from damage while you channel it. Cannot modify the skills of minions.
    Summon Phantasm Support
    Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
    Bonechill Support
    Supports any skill that can chill enemies or create chilling areas.
    Energy Leech Support
    Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
    Awakened Added Fire Damage Support
    Supports any skill that hits enemies.
    Awakened Brutality Support
    Supports any skill that deals damage.
    Awakened Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Awakened Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Awakened Added Cold Damage Support
    Supports any skill that hits enemies.
    Awakened Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Awakened Deadly Ailments Support
    Supports any skill that hits enemies.
    Awakened Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Awakened Void Manipulation Support
    Supports any skill that deals damage.
    Awakened Added Chaos Damage Support
    Supports any skill that hits enemies.
    Awakened Added Lightning Damage Support
    Supports any skill that hits enemies.
    Awakened Cast While Channelling Support
    Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills with a reservation cannot be triggered.
    Awakened Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Awakened Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Awakened Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Awakened Increased Area of Effect Support
    Supports any skill with an area of effect.
    Awakened Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Awakened Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Archmage Support
    Supports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Brand skills, Orb skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions.
    Trinity Support
    Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    Cruelty Support
    Supports any skill that hits enemies. Minions cannot gain Cruelty.
    Overcharge Support
    Supports any skill that hits enemies.
    Spellblade Support
    Supports spells that hit enemies. Cannot modify the skills of minions.
    Devour Support
    Supports any skill that hits enemies.
    Sadism Support
    Supports any skill that hits enemies.
    Rupture Support
    Supports attack skills.
    Lightning Tendrils Unique /1
    (10–15)% increased Lightning Damage
    With at least 40 Intelligence in Radius, each Lightning Tendrils Repeat has 4% increased Area of Effect per Enemy Hit
    Lightning Tendrils Monster /2
    NameModifiersSpectre
    Susara, Siren of PondiumCan have up to 12 additional Traps placed at a time
    Traps cannot be Damaged for +4 seconds after being Thrown
    Mines cannot be Damaged for +4 seconds after being thrown
    kill traps mines and totems on death [1]
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    The EradicatorMonsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    Action Speed cannot be modified to below 50% of base value
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    dropped items have influence type [2]
    monster dropped item quantity +% final for influenced monster [-80]
    cannot have affliction mods [1]
    Y

    Community Wiki

    Edit

    Lightning Tendrils

    Lightning Tendrils is a channeling spell that releases surges of lightning damage in quick succession in an arc in front of you, with every fourth surge dealing more damage.

    Skill functions and interactions

    Area of Effect: Lightning Tendrils deals Area Damage in a semicircular arc with a base radius of 22 units. Modifiers such as increased Area of Effect will affect the radius of the cone but not the angle.

    Trigger Gems: Similarly to Incinerate, Flameblast and other channelled skills, Lightning Tendrils cannot be supported by trigger gems like Cast when Damage Taken Support or Cast On Critical Strike Support. It also cannot be supported by Blastchain Mine Support or Trap Support. The only trigger gems which will interact with it is Cast while Channelling Support.

    Version history

    VersionChanges
    3.17.0
  • Lightning Tendrils now deals 1 to 4 Lightning Damage at gem level 1 (unchanged), up to 55 to 1052 at gem level 20 (previously 37 to 703). Stronger Pulses now deal 200% more Damage with Hits and Ailments (previously 100%).
  • Now has 100% Effectiveness of Added Damage at all gem levels (previously 65%).
  • Phantasmal Lightning Tendrils: Quality now provides "Deals 0-15% less Damage" (previously 0-40%), and "Stronger Pulses deal 0-250% more Damage with Hits and Ailments" (previously 0-200%).
  • 3.15.0
  • Stronger Pulses now deal 100% more Damage with Hits and Ailments (previously 50%).
  • 3.9.0
  • Lightning Tendrils has received visual improvements.
  • 3.6.0
  • Mana Cost at gem level 1 is now 1 (was 2).
  • Mana Cost at gem level 20 is now 5 (was 7).
  • Now deals 1 to 4 Lightning damage at gem level 1 (from 1 to 3) and 37 to 703 Lightning damage at gem level 20 (from 29 to 552).
  • Now has a base radius of 24 (from 22) and gains up to +7 radius by gem level 20 (from +6).
  • Now has an added damage effectiveness of 65% (from 35%).
  • 3.1.0
  • Lightning Tendrils has been reworked. It is now a channelled skill, and deals more damage on every 4th pulse. It has also received a visual overhaul. The new version hits slightly less frequently than previously, but has higher sustained damage overall.
  • 2.6.0
  • Lightning Tendrils gains 1 additional unit of radius every 3 levels.
  • No longer gain increased area of effect radius.
  • 2.1.0
  • Damage has been increased by around 20% at all levels.
  • 2.0.0
  • Damage reduced by 25% and area of effect reduced by 18% (from 26 to 22).
  • Critical Strike Chance increased from 5% to 6%.
  • 1.2.4
  • Lightning Tendrils has been added to the game

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