Infused Channelling Support
Level: (1–20)
Cost & Reservation Multiplier: 130%
Requires Level (4–70), (5–48) Dex, (7–70) Int
Supports any channelling skill, protecting you from damage while you channel it. Cannot modify the skills of minions.
Supported Skills deal (20–29)% more Damage
While Channelling a Supported Skill, take 8% less Damage from Hits

Additional Effects From Quality:
While Channelling a Supported Skill, take (0–2)% less Damage from Hits
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
Quest /2
ActQuestNPCCharacter
1Mercy MissionQuest RewardWitch · Shadow · Templar
1Mercy MissionNessaScion · Shadow · Templar · Witch
Level Effect /40
Implicit
Cost & Reservation Multiplier: 130%
LevelRequires LevelIntDexSupported Skills deal 20% more DamageExperience
147520841
2696203,099
39128217,433
41215102122,895
51619132249,725
62023162295,714
724261823169,595
828302123283,759
932342324453,996
1036382624703,128
11404129251,061,223
12444531252,065,870
13484934262,507,110
14525337262,573,731
15555639277,611,351
165858402713,437,908
176161422825,052,147
186464442843,869,436
1967674629242,081,178
2070704829
217230
227430
237631
247831
258032
268232
278433
288633
298834
309034
319134
329235
339335
349435
359535
369636
379736
389836
399936
4010037
Attribute /8

Infused Channelling Support

KeyValue
CostiLvl 1: Normal: 1xScroll of Wisdom
AcronymHit, Channelling
DropLevel 4
BaseType Infused Channelling Support
Class Support Gems
Iconb
ItemTypeMetadata/Items/Gems/SupportGemStormBarrier
Referencepoe.ninja, Community Wiki
Infused Channelling Support
Level: (1–20)
Cost & Reservation Multiplier: 130%
Requires Level (4–70), (5–48) Dex, (7–70) Int
Supports any channelling skill, protecting you from damage while you channel it. Cannot modify the skills of minions.
Supported Skills deal (20–29)% more Damage
While Channelling a Supported Skill, take 8% less Damage from Hits

Additional Effects From Quality:
While Channelling a Supported Skill, take (0–2)% less Damage from Hits
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
Supported Gem /32
  • Allow Type: Channel
  • Charged Dash
    Channel to project an illusion which you steer. You gain stages while it moves, until it stops at a maximum total distance. Waves of area damage frequently pulse along its path, based on your attack speed. Stop channelling to teleport to the illusion, dealing a final wave of damage. Requires a Melee Weapon.
    Blade Flurry
    Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. The damage is continually boosted while channelling. You unleash an additional hit for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.
    Blade Flurry of Incision
    Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. The critical strike chance is continually boosted while channelling. You unleash an additional hit for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.
    Holy Flame Totem
    Summons a totem that channels to fire a stream of flame at nearby enemies, and creates an area of consecrated ground around the totem.
    Holy Flame Totem of Ire
    Summons a totem that channels to fire a stream of flame at nearby enemies, and creates an area of consecrated ground around the totem.
    Storm Burst
    Unleash orbs of energy while you channel that repeatedly jump towards the targeted location until their duration expires, dealing damage in small area after each jump. When you stop channelling, all remaining orbs explode, dealing higher damage in a larger area.
    Incinerate
    Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you. When you stop channelling you release a wave of fire damage over a wide and long area that will apply a powerful Ignite.
    Incinerate of Expanse
    Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you. When you stop channelling you release a slow-moving wave of fire damage over a very large area that will apply a powerful Ignite.
    Incinerate of Venting
    Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you.
    Cyclone
    Channel this skill to move towards a targeted location while spinning constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.
    Cyclone of Tumult
    Channel this skill to move towards a targeted location while spinning constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.
    Flameblast
    Channels to build up a large explosion, which is released when you stop using the skill. The longer you channel, the larger the area of effect and damage of the explosion.
    Flameblast of Celerity
    Channels to build up an explosion, which is released when you stop using the skill or automatically at maximum stages. The longer you channel, the larger the area of effect and damage of the explosion.
    Flameblast of Contraction
    Channels to concentrate an explosion, which is released when you stop using the skill. The longer you channel, the larger the damage of the explosion, but the smaller the area.
    Lightning Tendrils
    While you channel this skill, it releases pulses of electrical energy, dealing lightning damage in a semicircular area in front of you.
    Lightning Tendrils of Eccentricity
    While you channel this skill, it releases pulses of electrical energy, dealing lightning damage in a semicircular area in front of you.
    Lightning Tendrils of Escalation
    While you channel this skill, it releases pulses of electrical energy, dealing lightning damage in a growing semicircular area in front of you.
    Wither
    Casts a debilitating debuff on enemies in an area, hindering their movement and also inflicts the Withered debuff, which increases the Chaos Damage they take and can stack up to 15 times.
    Blight
    Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a shorter secondary duration, slowing their movement. Continued channelling adds layers of damage to the debuff, each with their own duration.
    Blight of Contagion
    Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a shorter secondary duration, slowing their movement. Continued channelling adds layers of damage to the debuff, each with their own duration. The damaging debuff is spread by Contagion.
    Blight of Atrophy
    Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a longer secondary duration, slowing their movement and reducing their life regeneration rate. Continued channelling adds layers of damage to the debuff, each with their own duration.
    Scorching Ray
    Unleash a beam of fire that burns enemies it touches. Remaining in the beam raises the burning, adding a portion of the beam's damage in stages. Inflicts Fire Exposure at maximum stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam turns.
    Scorching Ray of Immolation
    Unleash a beam of fire that burns enemies it touches. Remaining in the beam raises the burning, adding a portion of the beam's damage in stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam turns.
    Scourge Arrow
    Channel to infuse an arrow with chaos, gaining stages while it is held. Release to fire it, leaving spore pods in its wake. Each spore pod blooms, firing thorn arrows, which travel for a short time before dissipating. Modifiers that cause additional projectiles to be fired will only apply to the initial arrows, and the spore pods will be divided between those arrows.
    Winter Orb
    Channel to conjure an orb above you, which pelts nearby enemies with projectiles that impact the ground and explode. Channelling for longer builds up stages on the skill. When you stop channelling, the stages decay over a duration.
    Divine Ire
    Channelling draws in energy around you to repeatedly build up stages, damaging a number of nearby enemies when you do so. Release to unleash this energy in a burst around you and a beam in front of you. Modifiers to area of effect do not affect the beam. Maximum of 10 Stages.
    Divine Ire of Holy Lightning
    Channelling draws in energy around you to repeatedly build up stages, damaging a number of nearby enemies when you do so. Release to unleash this energy in a powerful burst around you. Maximum of 10 Stages.
    Divine Ire of Disintegration
    Channelling draws in energy around you to repeatedly build up stages. Release to unleash this energy in a beam in front of you. Modifiers to area of effect do not affect this skill. Maximum of 10 Stages.
    Stormbind
    Channel to spread runes on the ground in a growing pattern. The runes fade away after a duration, or will be immediately removed and deal damage in a circular area when detonated by Rune Blast. Enemies standing on the runes are Hindered, reducing their movement speed.
    Stormbind of Teleportation
    Channel to spread runes on the ground in a growing pattern. The runes fade away after a duration, or will be immediately removed and deal damage in a circular area when detonated by Rune Blast. Enemies standing on the runes are Hindered, reducing their movement speed.
    Vaal Blade Flurry
    Channel to create an expanding circle area around you that blinds enemies within it. When you stop channelling, deals damage in a smaller area around each enemy in the circle. Requires a Dagger, Claw or One-Handed Sword.
    Snipe
    Channel to charge up your bow, gaining stages. Release to trigger one supported bow skill for each stage gained. If there are no supported skills, but at least one stage was gained, this skill will fire its own arrow instead. Cannot be used by Totems.

    Community Wiki

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    Infused Channelling Support

    Infused Channelling Support is a Support gem that grants the supported channelling skill more damage, grants damage reduction against the damage types matching the supported skill gem's tags while channeling, and grants the Infusion buff after channeling for a certain period of time, which gives more damage of the type matching the supported skill gem's tags.

    Skill functions and interactions

    Only channelled skills gain the 20-39% More Damage bonus from this support gem, while Spell Trigger using Cast while Channelling Support do not.

    Version history

    VersionChanges
    3.15.0d
  • Infused Channelling Support now has a Cost and Reservation Multiplier of 130% (previously 140%).
  • 3.15.0
  • Supported Skills now deal 15-24% more Damage (previously 20-39%).
  • No longer has “Totems cannot gain Infusion”, but can no longer support skills used by totems.
  • 3.7.0
  • Now works correctly with the new Physical gem type.
  • No longer implicitly provides a reduction to physical damage taken, and will only provide such a reduction while channelling a skill with a physical gem tag.
  • 3.6.0
  • Storm Barrier Support has been renamed. It is now called Infused Channelling Support.
  • No longer grants reduced Lightning Damage taken from hits while Channelling.
  • No longer grants a chance to gain a Power Charge when hit while Channelling.
  • Now grants reduced Damage taken from hits while Channelling, of types matching the supported skill gem's tags. Still also reduces Physical Damage taken from hits while Channelling.
  • Now grants Infusion after channelling for a duration. Infusion grants more Damage of types matching the supported skill gem's tags.
  • Now causes supported skills to deal more damage based on the gem's level.
  • 3.1.0
  • Storm Barrier Support has been added to the game.

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