50% of Physical Damage Converted to Lightning Damage
Base duration is 1.2 seconds
+(0–0.4) metres to radius
Orbs jump every 0.4 seconds
Exploding Orbs deal 75% of Skill Damage for each 0.4 seconds of remaining Duration
Additional Effects From Quality:
Quest /2
Act | Quest | NPC | Character |
---|---|---|---|
1 | The Siren's Cadence | Quest Reward | Scion · Templar |
1 | The Siren's Cadence | Nessa | Scion · Shadow · Templar |
Genus
Level Effect /40
Implicit |
---|
Exploding Orbs deal 75% of Skill Damage for each 0.4 seconds of remaining Duration 50% of Physical Damage Converted to Lightning Damage Orbs jump every 0.4 seconds Base duration is 1.2 seconds |
Level | Requires Level | Str | Int | Cost | Deals 6 to 8 Physical Damage | # metres to radius | Experience |
---|---|---|---|---|---|---|---|
1 | 12 | 14 | 21 | 2 | 6, 8 | 0 | 15,249 |
2 | 15 | 17 | 25 | 2 | 7, 11 | 0 | 41,517 |
3 | 19 | 21 | 30 | 2 | 9, 14 | 0 | 81,983 |
4 | 23 | 24 | 35 | 3 | 12, 19 | 0 | 147,968 |
5 | 27 | 28 | 41 | 3 | 16, 24 | 0.1 | 250,557 |
6 | 31 | 32 | 46 | 3 | 21, 31 | 0.1 | 405,086 |
7 | 35 | 36 | 51 | 3 | 26, 39 | 0.1 | 447,718 |
8 | 38 | 38 | 55 | 3 | 31, 47 | 0.1 | 615,318 |
9 | 41 | 41 | 59 | 4 | 37, 56 | 0.2 | 834,639 |
10 | 44 | 44 | 63 | 4 | 44, 66 | 0.2 | 1,570,760 |
11 | 47 | 47 | 67 | 4 | 52, 78 | 0.2 | 1,633,987 |
12 | 50 | 49 | 71 | 4 | 61, 91 | 0.2 | 2,151,030 |
13 | 53 | 52 | 75 | 4 | 71, 107 | 0.3 | 2,812,189 |
14 | 56 | 55 | 79 | 5 | 83, 125 | 0.3 | 5,099,360 |
15 | 59 | 58 | 83 | 5 | 97, 146 | 0.3 | 9,400,731 |
16 | 62 | 60 | 87 | 5 | 113, 169 | 0.3 | 15,273,366 |
17 | 64 | 62 | 90 | 5 | 125, 187 | 0.4 | 26,286,582 |
18 | 66 | 64 | 92 | 5 | 138, 207 | 0.4 | 62,890,590 |
19 | 68 | 66 | 95 | 5 | 152, 229 | 0.4 | 212,046,017 |
20 | 70 | 68 | 98 | 5 | 168, 252 | 0.4 | |
21 | 72 | 5 | 185, 278 | 0.5 | |||
22 | 74 | 6 | 204, 307 | 0.5 | |||
23 | 76 | 6 | 225, 338 | 0.5 | |||
24 | 78 | 6 | 248, 372 | 0.5 | |||
25 | 80 | 6 | 273, 409 | 0.6 | |||
26 | 82 | 6 | 300, 450 | 0.6 | |||
27 | 84 | 6 | 330, 495 | 0.6 | |||
28 | 86 | 6 | 362, 543 | 0.6 | |||
29 | 88 | 6 | 398, 597 | 0.6 | |||
30 | 90 | 7 | 437, 655 | 0.6 | |||
31 | 91 | 7 | 457, 686 | 0.7 | |||
32 | 92 | 7 | 479, 719 | 0.7 | |||
33 | 93 | 7 | 502, 753 | 0.7 | |||
34 | 94 | 7 | 526, 788 | 0.7 | |||
35 | 95 | 7 | 550, 826 | 0.7 | |||
36 | 96 | 7 | 576, 865 | 0.7 | |||
37 | 97 | 7 | 603, 905 | 0.7 | |||
38 | 98 | 7 | 632, 948 | 0.7 | |||
39 | 99 | 7 | 661, 992 | 0.7 | |||
40 | 100 | 7 | 692, 1038 | 0.8 |
Attribute /10
Storm Burst
Key | Value |
---|---|
Cost | iLvl 1: Normal: 1xOrb of Transmutation |
Acronym | Hit, Skeleton, Chain, Ailment |
DropLevel | 12 |
BaseType | Storm Burst |
Class | Skill Gems |
TargetTypes | , , |
Type | Spell, Damage, Totemable, Lightning, Channel, Area, Duration, AreaSpell, Physical |
BuffIcon | |
ItemType | Metadata/Items/Gems/SkillGemStormBurst |
Reference | poe.ninja, Community Wiki |
Crucible Weapon /1
Weight | Desc |
---|---|
1000 (T5) | Trigger Level 20 Gravity Sphere when you Cast Storm Burst or Divine Ire |
Attribute /5
storm_burst_orb_count
Key | Value |
---|---|
Acronym | Projectile, Chain, Armour, Evasion |
IsCharged | 1 |
BuffGroupsID | -1 |
IsBuffDefinition | 1 |
BuffMergeModesID | 4 |
Code | storm burst orb count |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |
Storm Burst Monster /4 ⍟
Name | Modifiers | Spectre |
---|---|---|
Silver Pool | monster no drops or experience [1] | Y |
Shavronne, Unbound | cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] Monsters grant 250% increased Experience monster dropped item rarity +% [6000] | Y |
Shavronne the Sickening | Monsters grant 100% increased Experience monster dropped item rarity +% [15000] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Daemon | Y |
Labyrinth Enchantment helmet /9 ⍟
Level | Name | Mod | Weight |
---|---|---|---|
The Merciless Labyrinth | Enchantment Storm Burst Damage 1 | 25% increased Storm Burst Damage | 100 |
The Eternal Labyrinth | Enchantment Storm Burst Damage 2 | 40% increased Storm Burst Damage | 100 |
The Merciless Labyrinth | 30% chance to Ignore Stuns while Casting Storm Burst | ||
The Eternal Labyrinth | 45% chance to Ignore Stuns while Casting Storm Burst | ||
The Merciless Labyrinth | Enchantment Storm Burst Area Of Effect 1 | 16% increased Storm Burst Area of Effect | 100 |
The Eternal Labyrinth | Enchantment Storm Burst Area Of Effect 2 | 24% increased Storm Burst Area of Effect | 100 |
The Eternal Labyrinth | Storm Burst has a 15% chance to create an additional Orb | ||
The Merciless Labyrinth | Enchantment Storm Burst Additional Object Chance 1 | Storm Burst has a 10% chance to create an additional Orb | 100 |
The Eternal Labyrinth | Enchantment Storm Burst Additional Object Chance 2 | Storm Burst has a 15% chance to create an additional Orb | 100 |
Supported By /80 ⍟
Community Wiki
Storm Burst
Storm Burst is a Spell Channelling skill that creates orbs of energy which deal Physical damage, half of which is converted to Lightning damage, in an Area of effect. The orbs deal damage at an interval of 0.4 seconds over a Duration of 1.2 seconds.
Skill function and interaction
Channelling Storm Burst creates a cluster of pulsing orbs that follow the mouse pointer. Enemies can be hit by multiple orbs, but the orbs spawn in a spread out pattern resembling buckshot.
Each orb created has its own duration tracker. Every 0.4 seconds, the orbs will jump to a new location around the cursor and create an explosion. This 0.4 seconds interval is independent for each orb.
Area of Effect: Area of Effect modifiers affect the radius of the explosion caused by each orb, but does not affect the spread of the orbs from the cursor. Thus, increasing AoE will result in more overlapping explosions and higher hit rate.
Cast Speed: Cast speed modifiers affect the rate at which new orbs are created, but does not affect the jump interval (0.4s).
Skill Duration: Skill duration modifiers affect how long each orb stays on the ground before expiring and exploding. However, because the the skill deals damage at an interval of 0.4 seconds, investing in skill duration will only have a meaningful effect if it would bring the total duration to the next breakpoint in multiples of 0.4 seconds (i.e. 1.6 seconds, 2.0 seconds, 2.4 seconds, etc.) There is no difference between 2.01 seconds and 2.39 seconds, or any other duration that is not a multiple of 0.4.
Version history
Version | Changes |
---|---|
3.17.0 |
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3.15.0 |
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3.6.3d |
|
3.6.0 |
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3.3.0 |
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3.1.0 |
|
3.0.0 |
|
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.