Storm Burst
Level: (1–20)
Cost: (2–5) Mana
Cast Time: 0.25 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 35%
Requires Level (12–70), (14–68) Str, (21–98) Int
Unleash orbs of energy while you channel that repeatedly jump towards the targeted location until their duration expires, dealing damage in small area after each jump. When you stop channelling, all remaining orbs explode, dealing higher damage in a larger area.
Deals (6–168) to (8–252) Physical Damage
50% of Physical Damage Converted to Lightning Damage
Base duration is 1.2 seconds
+(0–0.4) metres to radius
Orbs jump every 0.4 seconds
Exploding Orbs deal 75% of Skill Damage for each 0.4 seconds of remaining Duration

Additional Effects From Quality:
Base duration is (0–0.4) seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Quest /2
Genus
Level Effect /40
Implicit
Exploding Orbs deal 75% of Skill Damage for each 0.4 seconds of remaining Duration
50% of Physical Damage Converted to Lightning Damage
Orbs jump every 0.4 seconds
Base duration is 1.2 seconds
LevelRequires LevelStrIntCostDeals 6 to 8 Physical Damage# metres to radiusExperience
112142126, 8015,249
215172527, 11041,517
319213029, 14081,983
4232435312, 190147,968
5272841316, 240.1250,557
6313246321, 310.1405,086
7353651326, 390.1447,718
8383855331, 470.1615,318
9414159437, 560.2834,639
10444463444, 660.21,570,760
11474767452, 780.21,633,987
12504971461, 910.22,151,030
13535275471, 1070.32,812,189
14565579583, 1250.35,099,360
15595883597, 1460.39,400,731
166260875113, 1690.315,273,366
176462905125, 1870.426,286,582
186664925138, 2070.462,890,590
196866955152, 2290.4212,046,017
207068985168, 2520.4
21725185, 2780.5
22746204, 3070.5
23766225, 3380.5
24786248, 3720.5
25806273, 4090.6
26826300, 4500.6
27846330, 4950.6
28866362, 5430.6
29886398, 5970.6
30907437, 6550.6
31917457, 6860.7
32927479, 7190.7
33937502, 7530.7
34947526, 7880.7
35957550, 8260.7
36967576, 8650.7
37977603, 9050.7
38987632, 9480.7
39997661, 9920.7
401007692, 10380.8
Attribute /10

Storm Burst

KeyValue
CostiLvl 1: Normal: 1xOrb of Transmutation
AcronymProjectile
DropLevel 12
BaseType Storm Burst
Class Skill Gems
TargetTypes, ,
TypeSpell, Damage, Totemable, Lightning, Channel, Area, Duration, AreaSpell, Physical
BuffIcon
ItemTypeMetadata/Items/Gems/SkillGemStormBurst
Referencepoe.ninja, Community Wiki
Crucible Weapon /1
WeightDesc
1000 (T5)Trigger Level 20 Gravity Sphere when you Cast Storm Burst or Divine Ire
Storm Burst
You have Storm Burst orbs that will explode when you stop channelling
storm_burst_orb_count
Attribute /5

storm_burst_orb_count

KeyValue
AcronymIgnite
IsCharged1
BuffGroupsID-1
IsBuffDefinition1
BuffMergeModesID4
Codestorm burst orb count
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsDiscrete
Storm Burst Monster /5 ⍟
NameModifiersSpectre
Silver Poolmonster no drops or experience [1]Y
Shavronne, Unboundcannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Monsters grant 250% increased Experience
6000% increased Rarity of Items Dropped
Y
Shavronne the SickeningMonsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Nightmare of ShavronneY
DaemonY
Labyrinth Enchantment helmet /9 ⍟
LevelNameModWeight
The Merciless LabyrinthEnchantment Storm Burst Damage 125% increased Storm Burst Damage100
The Eternal LabyrinthEnchantment Storm Burst Damage 240% increased Storm Burst Damage100
The Merciless Labyrinth30% chance to Ignore Stuns while Casting Storm Burst
The Eternal Labyrinth45% chance to Ignore Stuns while Casting Storm Burst
The Merciless LabyrinthEnchantment Storm Burst Area Of Effect 116% increased Storm Burst Area of Effect100
The Eternal LabyrinthEnchantment Storm Burst Area Of Effect 224% increased Storm Burst Area of Effect100
The Eternal LabyrinthStorm Burst has a 15% chance to create an additional Orb
The Merciless LabyrinthEnchantment Storm Burst Additional Object Chance 1Storm Burst has a 10% chance to create an additional Orb100
The Eternal LabyrinthEnchantment Storm Burst Additional Object Chance 2Storm Burst has a 15% chance to create an additional Orb100
Supported By /80 ⍟
  • Active Type: Spell, Damage, Totemable, Lightning, Channel, Area, Duration, AreaSpell, Physical
  • IconName
    Added Fire Damage Support
    Supports any skill that hits enemies.
    Added Cold Damage Support
    Supports any skill that hits enemies.
    Increased Area of Effect Support
    Supports any skill with an area of effect.
    Added Lightning Damage Support
    Supports any skill that hits enemies.
    Increased Critical Strikes Support
    Supports any skill that hits enemies.
    Increased Critical Damage Support
    Supports any skill that hits enemies.
    Knockback Support
    Supports any skill that hits enemies.
    Life Leech Support
    Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
    Added Chaos Damage Support
    Supports any skill that hits enemies.
    Stun Support
    Supports any skill that hits enemies, making it easier to stun enemies with those skills.
    Item Rarity Support
    Supports any skill that can kill enemies.
    Faster Casting Support
    Supports non-instant spell skills.
    Concentrated Effect Support
    Supports any skill with an area of effect, regardless of whether that skill deals damage.
    Increased Duration Support
    Supports any skill with a duration.
    Cold to Fire Support
    Supports any skill that hits enemies.
    Combustion Support
    Supports any skill that hits enemies.
    Elemental Proliferation Support
    Supports any skill that hits enemies, or could otherwise apply elemental ailments.
    Culling Strike Support
    Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
    Iron Will Support
    Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage.
    Spell Totem Support
    Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.
    Chance to Flee Support
    Supports any skill that hits enemies.
    Blind Support
    Supports any skill that hits enemies.
    Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Elemental Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
    Power Charge On Critical Support
    Supports any skill that hits enemies.
    Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Less Duration Support
    Supports any skill that has a duration.
    Block Chance Reduction Support
    Supports any skill that hits enemies.
    Physical to Lightning Support
    Supports any skill that hits enemies.
    Ice Bite Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Hypothermia Support
    Supports any skill that deals damage.
    Innervate Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Critical Strike Affliction Support
    Supports any skill that hits enemies.
    Void Manipulation Support
    Supports any skill that deals damage.
    Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Cast while Channelling Support
    Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills with a reservation cannot be triggered.
    Ignite Proliferation Support
    Supports any skill that hits enemies.
    Chance to Poison Support
    Supports any skill that hits enemies.
    Deadly Ailments Support
    Supports any skill that hits enemies.
    Decay Support
    Supports any skill that hits enemies.
    Efficacy Support
    Supports any skill that deals damage or has a duration.
    Vile Toxins Support
    Supports any skill that hits enemies.
    Immolate Support
    Supports any skill that hits enemies.
    Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Brutality Support
    Supports any skill that deals damage.
    Arcane Surge Support
    Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.
    Infused Channelling Support
    Supports any channelling skill, protecting you from damage while you channel it. Cannot support skills used by totems. Cannot modify the skills of minions.
    Summon Phantasm Support
    Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
    Bonechill Support
    Supports any skill that can chill enemies or create chilling areas.
    Energy Leech Support
    Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
    Awakened Added Fire Damage Support
    Supports any skill that hits enemies.
    Awakened Brutality Support
    Supports any skill that deals damage.
    Awakened Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Awakened Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Awakened Added Cold Damage Support
    Supports any skill that hits enemies.
    Awakened Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Awakened Deadly Ailments Support
    Supports any skill that hits enemies.
    Awakened Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Awakened Void Manipulation Support
    Supports any skill that deals damage.
    Awakened Added Chaos Damage Support
    Supports any skill that hits enemies.
    Awakened Added Lightning Damage Support
    Supports any skill that hits enemies.
    Awakened Cast While Channelling Support
    Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills with a reservation cannot be triggered.
    Awakened Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Awakened Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Awakened Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Awakened Increased Area of Effect Support
    Supports any skill with an area of effect.
    Awakened Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Awakened Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Archmage Support
    Supports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Brand skills, Orb skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions.
    Trinity Support
    Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    Cruelty Support
    Supports any skill that hits enemies. Minions cannot gain Cruelty.
    Overcharge Support
    Supports any skill that hits enemies.
    Spellblade Support
    Supports spells that hit enemies. Cannot modify the skills of minions.
    Devour Support
    Supports any skill that hits enemies.
    Sadism Support
    Supports any skill that hits enemies.

    Community Wiki

    Edit

    Storm Burst

    Storm Burst is a Spell Channelling skill that creates orbs of energy which deal Physical damage, half of which is converted to Lightning damage, in an Area of effect. The orbs deal damage at an interval of 0.4 seconds over a Duration of 1.2 seconds.

    Skill function and interaction

    Channelling Storm Burst creates a cluster of pulsing orbs that follow the mouse pointer. Enemies can be hit by multiple orbs, but the orbs spawn in a spread out pattern resembling buckshot.

    Each orb created has its own duration tracker. Every 0.4 seconds, the orbs will jump to a new location around the cursor and create an explosion. This 0.4 seconds interval is independent for each orb.

    • Area of Effect: Area of Effect modifiers affect the radius of the explosion caused by each orb, but does not affect the spread of the orbs from the cursor. Thus, increasing AoE will result in more overlapping explosions and higher hit rate.

    • Cast Speed: Cast speed modifiers affect the rate at which new orbs are created, but does not affect the jump interval (0.4s).

    • Skill Duration: Skill duration modifiers affect how long each orb stays on the ground before expiring and exploding. However, because the the skill deals damage at an interval of 0.4 seconds, investing in skill duration will only have a meaningful effect if it would bring the total duration to the next breakpoint in multiples of 0.4 seconds (i.e. 1.6 seconds, 2.0 seconds, 2.4 seconds, etc.) There is no difference between 2.01 seconds and 2.39 seconds, or any other duration that is not a multiple of 0.4.

    Version history

    VersionChanges
    3.17.0
  • Storm Burst now deals 6 to 8 Physical Damage at gem level 1 (unchanged), up to 168 to 252 at gem level 20 (previously 114 to 171).
  • Now has 35% Effectiveness of Added Damage at all gem levels (previously 25%).
  • 3.15.0
  • Base radius now increases faster as the gem levels, up to +4 to Base Radius at gem level 20 (previously +2).
  • 3.6.3d
  • '''Storm Burst''''s tooltip now displays the frequency at which Orbs jump and the duration of Orbs.
  • 3.6.0
  • No longer fires projectiles.
  • Now creates orbs of energy while you channel that repeatedly jump towards the targeted location until their duration expires, dealing damage in small area after each jump. When you stop channelling, all remaining orbs explode, dealing higher damage in a larger area. This explosion deals more damage based on how much duration remains at the point you stop {{sic|channeling}}.
  • Now has a cast time of 0.25 seconds (from 0.65).
  • Mana cost at gem level 1 is now 2 (was 4).
  • Mana cost at gem level 20 is now 5 (was 10).
  • Now deals Physical Damage, and converts 50% of Physical Damage to Lightning Damage.
  • Now requires level 12 (from level 28).
  • Now deals 6 to 8 Physical Damage at gem level 1, up to 114 to 174 Physical Damage at gem level 20.
  • Now has an added damage effectiveness of 25% (from 40%).
  • Now gains additional radius as the gem levels.
  • 3.3.0
  • Now deals 31-47 lightning damage at gem level 1 (up from 9-13), up to 183-275 lightning damage at gem level 20 (up from 50-76).
  • Now deals 65% more area damage (down from 250% more), triggered when channelling ceases.
  • Now has an added damage effectiveness of 40% (up from 10%). Area of effect increased by 10%.
  • 3.1.0
  • Now correctly modified by factors based on the state of the projectile (such as Powerful Precision`s "Projectiles have 100% increase Critical Strike Chance against Targets they Pierce").
  • 3.0.0
  • Storm Burst has been added to the game.

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