品质额外效果:
等级效果 /40
固定 |
---|
爆炸的能量球在剩余的持续时间内,每 0.4 秒造成 75% 技能伤害 50% 物理伤害转换为闪电伤害 每 0.4 秒跳动一次 基础持续时间为 1.2 秒 |
等级 | 需求等级 | 力量 | 智慧 | 消耗 | 造成 6 - 8 物理伤害 | 范围 # 米 | 经验值 |
---|---|---|---|---|---|---|---|
1 | 12 | 14 | 21 | 2 | 6, 8 | 0 | 15,249 |
2 | 15 | 17 | 25 | 2 | 7, 11 | 0 | 41,517 |
3 | 19 | 21 | 30 | 2 | 9, 14 | 0 | 81,983 |
4 | 23 | 24 | 35 | 3 | 12, 19 | 0 | 147,968 |
5 | 27 | 28 | 41 | 3 | 16, 24 | 0.1 | 250,557 |
6 | 31 | 32 | 46 | 3 | 21, 31 | 0.1 | 405,086 |
7 | 35 | 36 | 51 | 3 | 26, 39 | 0.1 | 447,718 |
8 | 38 | 38 | 55 | 3 | 31, 47 | 0.1 | 615,318 |
9 | 41 | 41 | 59 | 4 | 37, 56 | 0.2 | 834,639 |
10 | 44 | 44 | 63 | 4 | 44, 66 | 0.2 | 1,570,760 |
11 | 47 | 47 | 67 | 4 | 52, 78 | 0.2 | 1,633,987 |
12 | 50 | 49 | 71 | 4 | 61, 91 | 0.2 | 2,151,030 |
13 | 53 | 52 | 75 | 4 | 71, 107 | 0.3 | 2,812,189 |
14 | 56 | 55 | 79 | 5 | 83, 125 | 0.3 | 5,099,360 |
15 | 59 | 58 | 83 | 5 | 97, 146 | 0.3 | 9,400,731 |
16 | 62 | 60 | 87 | 5 | 113, 169 | 0.3 | 15,273,366 |
17 | 64 | 62 | 90 | 5 | 125, 187 | 0.4 | 26,286,582 |
18 | 66 | 64 | 92 | 5 | 138, 207 | 0.4 | 62,890,590 |
19 | 68 | 66 | 95 | 5 | 152, 229 | 0.4 | 212,046,017 |
20 | 70 | 68 | 98 | 5 | 168, 252 | 0.4 | |
21 | 72 | 5 | 185, 278 | 0.5 | |||
22 | 74 | 6 | 204, 307 | 0.5 | |||
23 | 76 | 6 | 225, 338 | 0.5 | |||
24 | 78 | 6 | 248, 372 | 0.5 | |||
25 | 80 | 6 | 273, 409 | 0.6 | |||
26 | 82 | 6 | 300, 450 | 0.6 | |||
27 | 84 | 6 | 330, 495 | 0.6 | |||
28 | 86 | 6 | 362, 543 | 0.6 | |||
29 | 88 | 6 | 398, 597 | 0.6 | |||
30 | 90 | 7 | 437, 655 | 0.6 | |||
31 | 91 | 7 | 457, 686 | 0.7 | |||
32 | 92 | 7 | 479, 719 | 0.7 | |||
33 | 93 | 7 | 502, 753 | 0.7 | |||
34 | 94 | 7 | 526, 788 | 0.7 | |||
35 | 95 | 7 | 550, 826 | 0.7 | |||
36 | 96 | 7 | 576, 865 | 0.7 | |||
37 | 97 | 7 | 603, 905 | 0.7 | |||
38 | 98 | 7 | 632, 948 | 0.7 | |||
39 | 99 | 7 | 661, 992 | 0.7 | |||
40 | 100 | 7 | 692, 1038 | 0.8 |
Attribute /10
裂风雷球
Key | Value |
---|---|
Cost | iLvl 1: 普通: 1x蜕变石 |
关键字 | 持续时间 |
DropLevel | 12 |
BaseType | 裂风雷球 |
Class | 技能宝石 |
TargetTypes | , , |
Type | 法术, 伤害, 图腾技能, 闪电, 引导, 范围, 持续时间, 范围法术, 物理 |
BuffIcon | |
ItemType | Metadata/Items/Gems/SkillGemStormBurst |
Reference | poe.ninja, Community Wiki |
古神熔炉 武器 /1
比重 | Desc |
---|---|
1000 (T5) | 施放裂风雷球或圣怨时触发等级20重力法球 |
品质额外效果:
被辅助 /82
Attribute /5
storm_burst_orb_count
Key | Value |
---|---|
关键字 | 点燃 |
IsCharged | 1 |
BuffGroupsID | -1 |
IsBuffDefinition | 1 |
BuffMergeModesID | 4 |
Code | storm burst orb count |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |
裂风雷球 怪物 /5
名字 | 词缀 | 幽魂 |
---|---|---|
银芒炮台 | monster no drops or experience [1] | Y |
薛朗, 无束者 | cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] 怪物提供的经验值提高 250% 掉落的物品稀有度提高 6000% | Y |
沉重者薛朗 | 怪物提供的经验值提高 100% 掉落的物品稀有度提高 15000% cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
薛朗的梦魇 | Y | |
恶魔 | Y |
Community Wiki
Storm Burst
Storm Burst is a Spell Channelling skill that creates orbs of energy which deal Physical damage, half of which is converted to Lightning damage, in an Area of effect. The orbs deal damage at an interval of 0.4 seconds over a Duration of 1.2 seconds.
Skill function and interaction
Channelling Storm Burst creates a cluster of pulsing orbs that follow the mouse pointer. Enemies can be hit by multiple orbs, but the orbs spawn in a spread out pattern resembling buckshot.
Each orb created has its own duration tracker. Every 0.4 seconds, the orbs will jump to a new location around the cursor and create an explosion. This 0.4 seconds interval is independent for each orb.
Area of Effect: Area of Effect modifiers affect the radius of the explosion caused by each orb, but does not affect the spread of the orbs from the cursor. Thus, increasing AoE will result in more overlapping explosions and higher hit rate.
Cast Speed: Cast speed modifiers affect the rate at which new orbs are created, but does not affect the jump interval (0.4s).
Skill Duration: Skill duration modifiers affect how long each orb stays on the ground before expiring and exploding. However, because the the skill deals damage at an interval of 0.4 seconds, investing in skill duration will only have a meaningful effect if it would bring the total duration to the next breakpoint in multiples of 0.4 seconds (i.e. 1.6 seconds, 2.0 seconds, 2.4 seconds, etc.) There is no difference between 2.01 seconds and 2.39 seconds, or any other duration that is not a multiple of 0.4.
Version history
Version | Changes |
---|---|
3.17.0 |
|
3.15.0 |
|
3.6.3d |
|
3.6.0 |
|
3.3.0 |
|
3.1.0 |
|
3.0.0 |
|
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.