银芒炮台
构造体
monster no drops or experience [1]
Silver Pool
幽魂N
标签施法, cold_affinity, construct, ghost_armour, immobile, is_unarmed, medium_height
生命
100%
异常状态临界值
100%
抗性
0 0 0 0
伤害
100%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
1.5 秒
伤害分布
±0%
经验值
100%
Model Size
120%
类型
SilverPoolTurret
Metadata
SilverPoolTurret
等级
68
生命
6,433
护甲
28,790
闪避值
4,739
能量护盾
0
伤害
374
法术伤害
374
命中
290
攻击间隔
1.5
经验值
10,255
异常状态临界值
6,433
冰缓
20
Shock
20
Brittle
115
Scorch
20
Sap
56
YugulStormBurst
法术, 投射物, 玩家投射物, 伤害, 图腾技能, 闪电, 引导, 范围, 范围法术
裂风雷球
攻击暴击率: 5%
施放间隔: 0.35 秒
在你持续吟唱该技能的过程中释放出一连串能穿透敌人的风雷投射物并造成闪电伤害. 当你停止吟唱时, 所有投射物爆炸,对周围造成大量伤害. 持续吟唱会不断放出新的投射物.
造成 738.3 - 1108 冰霜伤害
施法速度减慢 40%
投射物速度减慢 60%
无法被冰冻
范围伤害总增 +100%
active skill area of effect radius +% final [-10]
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
skill visual scale +% [60]
MonsterWait
基础持续时间为 5

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
	basic_action = "Emerge2"
}

Stats
{
	immune_to_curses = 1
	immune_to_auras_from_other_entities = 1
	set_item_drop_slots = 0
	set_monster_no_drops_or_experience = 1
	set_monster_do_not_fracture = 1
	set_max_frenzy_charges = 0
	set_max_endurance_charges = 0
	set_max_power_charges = 0
	base_cannot_be_stunned = 1
	cannot_be_knocked_back = 1
	set_phase_through_objects = 1
	set_mana_regeneration_rate_per_minute_% = 500
	set_base_maximum_mana = 200
}

Life
{
	corpse_usable = false
}

Transitionable
{
}

Positioned
{
	blocking = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
    //turn_duration = 0.8
	selection_height_override = 100.0
}

Targetable
{
	no_highlight = true
	targetable = false
}

Transitionable
{
	create_untransitioned = "PlayAnimation( emerge ); PauseAnimation();"
}

Animated
{
	on_end_submerge = "PlayAnimation( submerge ); GoToAnimationEnd(); PauseAnimation();"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Frog/FrogGod/SilverPoolTurret"] = {
    name = "Silver Pool",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "MonsterWait",
        "YugulStormBurst",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterWait"] = {
    name = "MonsterWait",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {5000, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["YugulStormBurst"] = {
    name = "Storm Burst",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Unleash a stream of projectiles while you channel this spell, which pierce through enemies, dealing lightning damage. When you stop channelling, the projectiles explode, dealing significant damage in an area around them. Additional projectiles are added in sequence.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Totemable] = true,
        [SkillType.Lightning] = true,
        [SkillType.Channel] = true,
        [SkillType.Area] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.35,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "active_skill_area_damage_+%_final",
        "base_projectile_speed_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_visual_scale_+%",
        "base_cast_speed_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "base_is_projectile",
        "never_freeze",
    },
    levels = {
        [1] = {1, 1.5, 100, -60, -25, 60, -40, -10, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3},  cost = { }, },
    },
}
monster no drops or experience [1]
IdMonsterNoDropsOrExperience
FamilyMonsterNoDropsOrExperience
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 全域
  • 银芒炮台
    构造体
    monster no drops or experience [1]
    Silver Pool
    幽魂N
    标签施法, cold_affinity, construct, ghost_armour, immobile, is_unarmed, medium_height
    生命
    100%
    异常状态临界值
    100%
    抗性
    0 0 0 0
    伤害
    100%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 6
    攻击间隔
    1.5 秒
    伤害分布
    ±0%
    经验值
    100%
    Model Size
    120%
    类型
    SilverPoolTurret
    Metadata
    SilverPoolTurret2
    等级
    68
    生命
    6,433
    护甲
    28,790
    闪避值
    4,739
    能量护盾
    0
    伤害
    374
    法术伤害
    374
    命中
    290
    攻击间隔
    1.5
    经验值
    10,255
    异常状态临界值
    6,433
    冰缓
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    YugulStormBurst
    法术, 投射物, 玩家投射物, 伤害, 图腾技能, 闪电, 引导, 范围, 范围法术
    裂风雷球
    攻击暴击率: 5%
    施放间隔: 0.35 秒
    在你持续吟唱该技能的过程中释放出一连串能穿透敌人的风雷投射物并造成闪电伤害. 当你停止吟唱时, 所有投射物爆炸,对周围造成大量伤害. 持续吟唱会不断放出新的投射物.
    造成 738.3 - 1108 冰霜伤害
    施法速度减慢 40%
    投射物速度减慢 60%
    无法被冰冻
    范围伤害总增 +100%
    active skill area of effect radius +% final [-10]
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]
    skill visual scale +% [60]
    MonsterWait
    基础持续时间为 5

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    }
    
    Stats
    {
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_item_drop_slots = 0
    	set_monster_no_drops_or_experience = 1
    	set_monster_do_not_fracture = 1
    	set_max_frenzy_charges = 0
    	set_max_endurance_charges = 0
    	set_max_power_charges = 0
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	set_phase_through_objects = 1
    	set_mana_regeneration_rate_per_minute_% = 500
    	set_base_maximum_mana = 200
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Transitionable
    {
    }
    
    Positioned
    {
    	blocking = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
        //turn_duration = 0.8
    	selection_height_override = 100.0
    }
    
    Targetable
    {
    	no_highlight = true
    	targetable = false
    }
    
    Transitionable
    {
    	create_untransitioned = "PlayAnimation( emerge ); PauseAnimation();"
    }
    
    Animated
    {
    	on_end_submerge = "PlayAnimation( submerge ); GoToAnimationEnd(); PauseAnimation();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Frog/FrogGod/SilverPoolTurret2"] = {
        name = "Silver Pool",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MonsterWait",
            "YugulStormBurst",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterWait"] = {
        name = "MonsterWait",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {5000, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["YugulStormBurst"] = {
        name = "Storm Burst",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleash a stream of projectiles while you channel this spell, which pierce through enemies, dealing lightning damage. When you stop channelling, the projectiles explode, dealing significant damage in an area around them. Additional projectiles are added in sequence.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Totemable] = true,
            [SkillType.Lightning] = true,
            [SkillType.Channel] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.35,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "active_skill_area_damage_+%_final",
            "base_projectile_speed_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "skill_visual_scale_+%",
            "base_cast_speed_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
            "never_freeze",
        },
        levels = {
            [1] = {1, 1.5, 100, -60, -25, 60, -40, -10, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 全域
  • 银芒炮台
    构造体
    monster no drops or experience [1]
    Silver Pool
    幽魂N
    标签施法, cold_affinity, construct, ghost_armour, immobile, is_unarmed, medium_height
    生命
    100%
    异常状态临界值
    100%
    抗性
    0 0 0 0
    伤害
    100%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 6
    攻击间隔
    1.5 秒
    伤害分布
    ±0%
    经验值
    100%
    Model Size
    120%
    类型
    SilverPoolTurret
    Metadata
    SilverPoolTurret3
    等级
    68
    生命
    6,433
    护甲
    28,790
    闪避值
    4,739
    能量护盾
    0
    伤害
    374
    法术伤害
    374
    命中
    290
    攻击间隔
    1.5
    经验值
    10,255
    异常状态临界值
    6,433
    冰缓
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    YugulStormBurst
    法术, 投射物, 玩家投射物, 伤害, 图腾技能, 闪电, 引导, 范围, 范围法术
    裂风雷球
    攻击暴击率: 5%
    施放间隔: 0.35 秒
    在你持续吟唱该技能的过程中释放出一连串能穿透敌人的风雷投射物并造成闪电伤害. 当你停止吟唱时, 所有投射物爆炸,对周围造成大量伤害. 持续吟唱会不断放出新的投射物.
    造成 738.3 - 1108 冰霜伤害
    施法速度减慢 40%
    投射物速度减慢 60%
    无法被冰冻
    范围伤害总增 +100%
    active skill area of effect radius +% final [-10]
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]
    skill visual scale +% [60]
    MonsterWait
    基础持续时间为 5

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    }
    
    Stats
    {
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_item_drop_slots = 0
    	set_monster_no_drops_or_experience = 1
    	set_monster_do_not_fracture = 1
    	set_max_frenzy_charges = 0
    	set_max_endurance_charges = 0
    	set_max_power_charges = 0
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	set_phase_through_objects = 1
    	set_mana_regeneration_rate_per_minute_% = 500
    	set_base_maximum_mana = 200
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Transitionable
    {
    }
    
    Positioned
    {
    	blocking = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
        //turn_duration = 0.8
    	selection_height_override = 100.0
    }
    
    Targetable
    {
    	no_highlight = true
    	targetable = false
    }
    
    Transitionable
    {
    	create_untransitioned = "PlayAnimation( emerge ); PauseAnimation();"
    }
    
    Animated
    {
    	on_end_submerge = "PlayAnimation( submerge ); GoToAnimationEnd(); PauseAnimation();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Frog/FrogGod/SilverPoolTurret3"] = {
        name = "Silver Pool",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MonsterWait",
            "YugulStormBurst",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterWait"] = {
        name = "MonsterWait",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {5000, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["YugulStormBurst"] = {
        name = "Storm Burst",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleash a stream of projectiles while you channel this spell, which pierce through enemies, dealing lightning damage. When you stop channelling, the projectiles explode, dealing significant damage in an area around them. Additional projectiles are added in sequence.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Totemable] = true,
            [SkillType.Lightning] = true,
            [SkillType.Channel] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.35,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "active_skill_area_damage_+%_final",
            "base_projectile_speed_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "skill_visual_scale_+%",
            "base_cast_speed_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
            "never_freeze",
        },
        levels = {
            [1] = {1, 1.5, 100, -60, -25, 60, -40, -10, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 全域
  • 银芒炮台
    构造体
    monster no drops or experience [1]
    Silver Pool
    幽魂N
    标签施法, cold_affinity, construct, ghost_armour, immobile, is_unarmed, medium_height
    生命
    100%
    异常状态临界值
    100%
    抗性
    0 0 0 0
    伤害
    100%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 6
    攻击间隔
    1.5 秒
    伤害分布
    ±0%
    经验值
    100%
    Model Size
    120%
    类型
    SilverPoolTurret
    Metadata
    SilverPoolTurret4
    等级
    68
    生命
    6,433
    护甲
    28,790
    闪避值
    4,739
    能量护盾
    0
    伤害
    374
    法术伤害
    374
    命中
    290
    攻击间隔
    1.5
    经验值
    10,255
    异常状态临界值
    6,433
    冰缓
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    YugulStormBurst
    法术, 投射物, 玩家投射物, 伤害, 图腾技能, 闪电, 引导, 范围, 范围法术
    裂风雷球
    攻击暴击率: 5%
    施放间隔: 0.35 秒
    在你持续吟唱该技能的过程中释放出一连串能穿透敌人的风雷投射物并造成闪电伤害. 当你停止吟唱时, 所有投射物爆炸,对周围造成大量伤害. 持续吟唱会不断放出新的投射物.
    造成 738.3 - 1108 冰霜伤害
    施法速度减慢 40%
    投射物速度减慢 60%
    无法被冰冻
    范围伤害总增 +100%
    active skill area of effect radius +% final [-10]
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]
    skill visual scale +% [60]
    MonsterWait
    基础持续时间为 5

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    }
    
    Stats
    {
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_item_drop_slots = 0
    	set_monster_no_drops_or_experience = 1
    	set_monster_do_not_fracture = 1
    	set_max_frenzy_charges = 0
    	set_max_endurance_charges = 0
    	set_max_power_charges = 0
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	set_phase_through_objects = 1
    	set_mana_regeneration_rate_per_minute_% = 500
    	set_base_maximum_mana = 200
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Transitionable
    {
    }
    
    Positioned
    {
    	blocking = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
        //turn_duration = 0.8
    	selection_height_override = 100.0
    }
    
    Targetable
    {
    	no_highlight = true
    	targetable = false
    }
    
    Transitionable
    {
    	create_untransitioned = "PlayAnimation( emerge ); PauseAnimation();"
    }
    
    Animated
    {
    	on_end_submerge = "PlayAnimation( submerge ); GoToAnimationEnd(); PauseAnimation();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Frog/FrogGod/SilverPoolTurret4"] = {
        name = "Silver Pool",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MonsterWait",
            "YugulStormBurst",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterWait"] = {
        name = "MonsterWait",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {5000, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["YugulStormBurst"] = {
        name = "Storm Burst",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleash a stream of projectiles while you channel this spell, which pierce through enemies, dealing lightning damage. When you stop channelling, the projectiles explode, dealing significant damage in an area around them. Additional projectiles are added in sequence.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Totemable] = true,
            [SkillType.Lightning] = true,
            [SkillType.Channel] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.35,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "active_skill_area_damage_+%_final",
            "base_projectile_speed_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "skill_visual_scale_+%",
            "base_cast_speed_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
            "never_freeze",
        },
        levels = {
            [1] = {1, 1.5, 100, -60, -25, 60, -40, -10, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 全域
  • 银芒炮台
    构造体
    monster no drops or experience [1]
    Silver Pool
    幽魂N
    标签施法, cold_affinity, construct, ghost_armour, immobile, is_unarmed
    生命
    100%
    异常状态临界值
    100%
    抗性
    0 0 0 0
    伤害
    100%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 6
    攻击间隔
    1.5 秒
    伤害分布
    ±0%
    经验值
    100%
    Model Size
    120%
    类型
    SilverPoolTurret
    Metadata
    SilverPoolTurretStandalone
    等级
    68
    生命
    6,433
    护甲
    28,790
    闪避值
    4,739
    能量护盾
    0
    伤害
    374
    法术伤害
    374
    命中
    290
    攻击间隔
    1.5
    经验值
    10,255
    异常状态临界值
    6,433
    冰缓
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    YugulStormBurst
    法术, 投射物, 玩家投射物, 伤害, 图腾技能, 闪电, 引导, 范围, 范围法术
    裂风雷球
    攻击暴击率: 5%
    施放间隔: 0.35 秒
    在你持续吟唱该技能的过程中释放出一连串能穿透敌人的风雷投射物并造成闪电伤害. 当你停止吟唱时, 所有投射物爆炸,对周围造成大量伤害. 持续吟唱会不断放出新的投射物.
    造成 738.3 - 1108 冰霜伤害
    施法速度减慢 40%
    投射物速度减慢 60%
    无法被冰冻
    范围伤害总增 +100%
    active skill area of effect radius +% final [-10]
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]
    skill visual scale +% [60]
    MonsterWait
    基础持续时间为 5

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    }
    
    Stats
    {
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_item_drop_slots = 0
    	set_monster_no_drops_or_experience = 1
    	set_monster_do_not_fracture = 1
    	set_max_frenzy_charges = 0
    	set_max_endurance_charges = 0
    	set_max_power_charges = 0
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	set_phase_through_objects = 1
    	set_mana_regeneration_rate_per_minute_% = 500
    	set_base_maximum_mana = 200
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Transitionable
    {
    }
    
    Positioned
    {
    	blocking = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
    	selection_height_override = 100.0
    }
    
    Targetable
    {
    	no_highlight = true
    	targetable = false
    }
    
    Transitionable
    {
    	create_untransitioned = "PlayAnimation( emerge ); PauseAnimation();"
    }
    
    Animated
    {
    	on_end_submerge = "PlayAnimation( submerge ); GoToAnimationEnd(); PauseAnimation();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Frog/FrogGod/SilverPoolTurretStandalone"] = {
        name = "Silver Pool",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MonsterWait",
            "YugulStormBurst",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterWait"] = {
        name = "MonsterWait",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {5000, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["YugulStormBurst"] = {
        name = "Storm Burst",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleash a stream of projectiles while you channel this spell, which pierce through enemies, dealing lightning damage. When you stop channelling, the projectiles explode, dealing significant damage in an area around them. Additional projectiles are added in sequence.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Totemable] = true,
            [SkillType.Lightning] = true,
            [SkillType.Channel] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.35,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "active_skill_area_damage_+%_final",
            "base_projectile_speed_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "skill_visual_scale_+%",
            "base_cast_speed_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
            "never_freeze",
        },
        levels = {
            [1] = {1, 1.5, 100, -60, -25, 60, -40, -10, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 全域
  • Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.