Silbertümpel
Konstrukt
monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Silver Pool
SpectreN
TagsZauberer, cold_affinity, construct, ghost_armour, immobile, is_unarmed, medium_height
Leben
100%
Ailment Threshold
100%
Widerstand
0 0 0 0
Damage
100%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Erfahrung
100%
Model Size
120%
Type
SilverPoolTurret
Metadata
SilverPoolTurret
Stufe
68
Leben
6,433
Rüstung
28,790
Ausweichen
4,739
Energieschild
0
Damage
374
Zauberschaden
374
Genauigkeit
290
Attack Time
1.5
Erfahrung
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
YugulStormBurst
Spell, Projectile, ProjectilesFromUser, Damage, Totemable, Lightning, Channel, Area, AreaSpell
Sturmexplosion
Kritische Trefferchance: 5%
Zauberzeit: 0.35 Sek.
Kanalisiert, um eine Welle aus Projektilen zu entfesseln, die Blitzschaden verursachen und Gegner durchbohren. Beim Beenden des Kanalisierens explodieren die Projektile und verursachen in einem Bereich um sie herum beträchtlichen Schaden. Zusätzliche Projektile werden nach und nach hinzugefügt.
Verursacht 738.3 bis 1108 Kälteschaden
40% verringerte Zaubergeschwindigkeit
60% verringerte Projektilgeschwindigkeit
Kann nicht einfrieren
+100% mehr Flächenschaden
active skill area of effect radius +% final [-10]
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
skill visual scale +% [60]
MonsterWait
Basisdauer beträgt 5 Sekunden

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
	basic_action = "Emerge2"
}

Stats
{
	immune_to_curses = 1
	immune_to_auras_from_other_entities = 1
	set_item_drop_slots = 0
	set_monster_no_drops_or_experience = 1
	set_monster_do_not_fracture = 1
	set_max_frenzy_charges = 0
	set_max_endurance_charges = 0
	set_max_power_charges = 0
	base_cannot_be_stunned = 1
	cannot_be_knocked_back = 1
	set_phase_through_objects = 1
	set_mana_regeneration_rate_per_minute_% = 500
	set_base_maximum_mana = 200
}

Life
{
	corpse_usable = false
}

Transitionable
{
}

Positioned
{
	blocking = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
    //turn_duration = 0.8
	selection_height_override = 100.0
}

Targetable
{
	no_highlight = true
	targetable = false
}

Transitionable
{
	create_untransitioned = "PlayAnimation( emerge ); PauseAnimation();"
}

Animated
{
	on_end_submerge = "PlayAnimation( submerge ); GoToAnimationEnd(); PauseAnimation();"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Frog/FrogGod/SilverPoolTurret"] = {
    name = "Silver Pool",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "MonsterWait",
        "YugulStormBurst",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterWait"] = {
    name = "MonsterWait",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {5000, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["YugulStormBurst"] = {
    name = "Storm Burst",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Unleash a stream of projectiles while you channel this spell, which pierce through enemies, dealing lightning damage. When you stop channelling, the projectiles explode, dealing significant damage in an area around them. Additional projectiles are added in sequence.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Totemable] = true,
        [SkillType.Lightning] = true,
        [SkillType.Channel] = true,
        [SkillType.Area] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.35,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "active_skill_area_damage_+%_final",
        "base_projectile_speed_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_visual_scale_+%",
        "base_cast_speed_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "base_is_projectile",
        "never_freeze",
    },
    levels = {
        [1] = {1, 1.5, 100, -60, -25, 60, -40, -10, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3},  cost = { }, },
    },
}
monster no drops or experience [1]
IdMonsterNoDropsOrExperience
FamilyMonsterNoDropsOrExperience
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 Global
  • cant possess this Min: 1 Max: 1 Global
  • cannot be afflicted Min: 1 Max: 1 Global
  • monster no talismans Min: 1 Max: 1 Global
  • cannot have azmeri dust Min: 1 Max: 1 Global
  • cannot have affliction mods Min: 1 Max: 1 Global
  • cannot be tagged by sentinel Min: 1 Max: 1 Global
  • Silbertümpel
    Konstrukt
    monster no drops or experience [1]
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    Silver Pool
    SpectreN
    TagsZauberer, cold_affinity, construct, ghost_armour, immobile, is_unarmed, medium_height
    Leben
    100%
    Ailment Threshold
    100%
    Widerstand
    0 0 0 0
    Damage
    100%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±0%
    Erfahrung
    100%
    Model Size
    120%
    Type
    SilverPoolTurret
    Metadata
    SilverPoolTurret2
    Stufe
    68
    Leben
    6,433
    Rüstung
    28,790
    Ausweichen
    4,739
    Energieschild
    0
    Damage
    374
    Zauberschaden
    374
    Genauigkeit
    290
    Attack Time
    1.5
    Erfahrung
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    YugulStormBurst
    Spell, Projectile, ProjectilesFromUser, Damage, Totemable, Lightning, Channel, Area, AreaSpell
    Sturmexplosion
    Kritische Trefferchance: 5%
    Zauberzeit: 0.35 Sek.
    Kanalisiert, um eine Welle aus Projektilen zu entfesseln, die Blitzschaden verursachen und Gegner durchbohren. Beim Beenden des Kanalisierens explodieren die Projektile und verursachen in einem Bereich um sie herum beträchtlichen Schaden. Zusätzliche Projektile werden nach und nach hinzugefügt.
    Verursacht 738.3 bis 1108 Kälteschaden
    40% verringerte Zaubergeschwindigkeit
    60% verringerte Projektilgeschwindigkeit
    Kann nicht einfrieren
    +100% mehr Flächenschaden
    active skill area of effect radius +% final [-10]
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]
    skill visual scale +% [60]
    MonsterWait
    Basisdauer beträgt 5 Sekunden

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    }
    
    Stats
    {
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_item_drop_slots = 0
    	set_monster_no_drops_or_experience = 1
    	set_monster_do_not_fracture = 1
    	set_max_frenzy_charges = 0
    	set_max_endurance_charges = 0
    	set_max_power_charges = 0
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	set_phase_through_objects = 1
    	set_mana_regeneration_rate_per_minute_% = 500
    	set_base_maximum_mana = 200
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Transitionable
    {
    }
    
    Positioned
    {
    	blocking = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
        //turn_duration = 0.8
    	selection_height_override = 100.0
    }
    
    Targetable
    {
    	no_highlight = true
    	targetable = false
    }
    
    Transitionable
    {
    	create_untransitioned = "PlayAnimation( emerge ); PauseAnimation();"
    }
    
    Animated
    {
    	on_end_submerge = "PlayAnimation( submerge ); GoToAnimationEnd(); PauseAnimation();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Frog/FrogGod/SilverPoolTurret2"] = {
        name = "Silver Pool",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MonsterWait",
            "YugulStormBurst",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterWait"] = {
        name = "MonsterWait",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {5000, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["YugulStormBurst"] = {
        name = "Storm Burst",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleash a stream of projectiles while you channel this spell, which pierce through enemies, dealing lightning damage. When you stop channelling, the projectiles explode, dealing significant damage in an area around them. Additional projectiles are added in sequence.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Totemable] = true,
            [SkillType.Lightning] = true,
            [SkillType.Channel] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.35,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "active_skill_area_damage_+%_final",
            "base_projectile_speed_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "skill_visual_scale_+%",
            "base_cast_speed_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
            "never_freeze",
        },
        levels = {
            [1] = {1, 1.5, 100, -60, -25, 60, -40, -10, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 Global
  • cant possess this Min: 1 Max: 1 Global
  • cannot be afflicted Min: 1 Max: 1 Global
  • monster no talismans Min: 1 Max: 1 Global
  • cannot have azmeri dust Min: 1 Max: 1 Global
  • cannot have affliction mods Min: 1 Max: 1 Global
  • cannot be tagged by sentinel Min: 1 Max: 1 Global
  • Silbertümpel
    Konstrukt
    monster no drops or experience [1]
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    Silver Pool
    SpectreN
    TagsZauberer, cold_affinity, construct, ghost_armour, immobile, is_unarmed, medium_height
    Leben
    100%
    Ailment Threshold
    100%
    Widerstand
    0 0 0 0
    Damage
    100%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±0%
    Erfahrung
    100%
    Model Size
    120%
    Type
    SilverPoolTurret
    Metadata
    SilverPoolTurret3
    Stufe
    68
    Leben
    6,433
    Rüstung
    28,790
    Ausweichen
    4,739
    Energieschild
    0
    Damage
    374
    Zauberschaden
    374
    Genauigkeit
    290
    Attack Time
    1.5
    Erfahrung
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    YugulStormBurst
    Spell, Projectile, ProjectilesFromUser, Damage, Totemable, Lightning, Channel, Area, AreaSpell
    Sturmexplosion
    Kritische Trefferchance: 5%
    Zauberzeit: 0.35 Sek.
    Kanalisiert, um eine Welle aus Projektilen zu entfesseln, die Blitzschaden verursachen und Gegner durchbohren. Beim Beenden des Kanalisierens explodieren die Projektile und verursachen in einem Bereich um sie herum beträchtlichen Schaden. Zusätzliche Projektile werden nach und nach hinzugefügt.
    Verursacht 738.3 bis 1108 Kälteschaden
    40% verringerte Zaubergeschwindigkeit
    60% verringerte Projektilgeschwindigkeit
    Kann nicht einfrieren
    +100% mehr Flächenschaden
    active skill area of effect radius +% final [-10]
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]
    skill visual scale +% [60]
    MonsterWait
    Basisdauer beträgt 5 Sekunden

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    }
    
    Stats
    {
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_item_drop_slots = 0
    	set_monster_no_drops_or_experience = 1
    	set_monster_do_not_fracture = 1
    	set_max_frenzy_charges = 0
    	set_max_endurance_charges = 0
    	set_max_power_charges = 0
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	set_phase_through_objects = 1
    	set_mana_regeneration_rate_per_minute_% = 500
    	set_base_maximum_mana = 200
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Transitionable
    {
    }
    
    Positioned
    {
    	blocking = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
        //turn_duration = 0.8
    	selection_height_override = 100.0
    }
    
    Targetable
    {
    	no_highlight = true
    	targetable = false
    }
    
    Transitionable
    {
    	create_untransitioned = "PlayAnimation( emerge ); PauseAnimation();"
    }
    
    Animated
    {
    	on_end_submerge = "PlayAnimation( submerge ); GoToAnimationEnd(); PauseAnimation();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Frog/FrogGod/SilverPoolTurret3"] = {
        name = "Silver Pool",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MonsterWait",
            "YugulStormBurst",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterWait"] = {
        name = "MonsterWait",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {5000, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["YugulStormBurst"] = {
        name = "Storm Burst",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleash a stream of projectiles while you channel this spell, which pierce through enemies, dealing lightning damage. When you stop channelling, the projectiles explode, dealing significant damage in an area around them. Additional projectiles are added in sequence.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Totemable] = true,
            [SkillType.Lightning] = true,
            [SkillType.Channel] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.35,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "active_skill_area_damage_+%_final",
            "base_projectile_speed_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "skill_visual_scale_+%",
            "base_cast_speed_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
            "never_freeze",
        },
        levels = {
            [1] = {1, 1.5, 100, -60, -25, 60, -40, -10, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 Global
  • cant possess this Min: 1 Max: 1 Global
  • cannot be afflicted Min: 1 Max: 1 Global
  • monster no talismans Min: 1 Max: 1 Global
  • cannot have azmeri dust Min: 1 Max: 1 Global
  • cannot have affliction mods Min: 1 Max: 1 Global
  • cannot be tagged by sentinel Min: 1 Max: 1 Global
  • Silbertümpel
    Konstrukt
    monster no drops or experience [1]
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    Silver Pool
    SpectreN
    TagsZauberer, cold_affinity, construct, ghost_armour, immobile, is_unarmed, medium_height
    Leben
    100%
    Ailment Threshold
    100%
    Widerstand
    0 0 0 0
    Damage
    100%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±0%
    Erfahrung
    100%
    Model Size
    120%
    Type
    SilverPoolTurret
    Metadata
    SilverPoolTurret4
    Stufe
    68
    Leben
    6,433
    Rüstung
    28,790
    Ausweichen
    4,739
    Energieschild
    0
    Damage
    374
    Zauberschaden
    374
    Genauigkeit
    290
    Attack Time
    1.5
    Erfahrung
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    YugulStormBurst
    Spell, Projectile, ProjectilesFromUser, Damage, Totemable, Lightning, Channel, Area, AreaSpell
    Sturmexplosion
    Kritische Trefferchance: 5%
    Zauberzeit: 0.35 Sek.
    Kanalisiert, um eine Welle aus Projektilen zu entfesseln, die Blitzschaden verursachen und Gegner durchbohren. Beim Beenden des Kanalisierens explodieren die Projektile und verursachen in einem Bereich um sie herum beträchtlichen Schaden. Zusätzliche Projektile werden nach und nach hinzugefügt.
    Verursacht 738.3 bis 1108 Kälteschaden
    40% verringerte Zaubergeschwindigkeit
    60% verringerte Projektilgeschwindigkeit
    Kann nicht einfrieren
    +100% mehr Flächenschaden
    active skill area of effect radius +% final [-10]
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]
    skill visual scale +% [60]
    MonsterWait
    Basisdauer beträgt 5 Sekunden

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    }
    
    Stats
    {
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_item_drop_slots = 0
    	set_monster_no_drops_or_experience = 1
    	set_monster_do_not_fracture = 1
    	set_max_frenzy_charges = 0
    	set_max_endurance_charges = 0
    	set_max_power_charges = 0
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	set_phase_through_objects = 1
    	set_mana_regeneration_rate_per_minute_% = 500
    	set_base_maximum_mana = 200
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Transitionable
    {
    }
    
    Positioned
    {
    	blocking = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
        //turn_duration = 0.8
    	selection_height_override = 100.0
    }
    
    Targetable
    {
    	no_highlight = true
    	targetable = false
    }
    
    Transitionable
    {
    	create_untransitioned = "PlayAnimation( emerge ); PauseAnimation();"
    }
    
    Animated
    {
    	on_end_submerge = "PlayAnimation( submerge ); GoToAnimationEnd(); PauseAnimation();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Frog/FrogGod/SilverPoolTurret4"] = {
        name = "Silver Pool",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MonsterWait",
            "YugulStormBurst",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterWait"] = {
        name = "MonsterWait",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {5000, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["YugulStormBurst"] = {
        name = "Storm Burst",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleash a stream of projectiles while you channel this spell, which pierce through enemies, dealing lightning damage. When you stop channelling, the projectiles explode, dealing significant damage in an area around them. Additional projectiles are added in sequence.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Totemable] = true,
            [SkillType.Lightning] = true,
            [SkillType.Channel] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.35,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "active_skill_area_damage_+%_final",
            "base_projectile_speed_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "skill_visual_scale_+%",
            "base_cast_speed_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
            "never_freeze",
        },
        levels = {
            [1] = {1, 1.5, 100, -60, -25, 60, -40, -10, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 Global
  • cant possess this Min: 1 Max: 1 Global
  • cannot be afflicted Min: 1 Max: 1 Global
  • monster no talismans Min: 1 Max: 1 Global
  • cannot have azmeri dust Min: 1 Max: 1 Global
  • cannot have affliction mods Min: 1 Max: 1 Global
  • cannot be tagged by sentinel Min: 1 Max: 1 Global
  • Silbertümpel
    Konstrukt
    monster no drops or experience [1]
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    Silver Pool
    SpectreN
    TagsZauberer, cold_affinity, construct, ghost_armour, immobile, is_unarmed
    Leben
    100%
    Ailment Threshold
    100%
    Widerstand
    0 0 0 0
    Damage
    100%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±0%
    Erfahrung
    100%
    Model Size
    120%
    Type
    SilverPoolTurret
    Metadata
    SilverPoolTurretStandalone
    Stufe
    68
    Leben
    6,433
    Rüstung
    28,790
    Ausweichen
    4,739
    Energieschild
    0
    Damage
    374
    Zauberschaden
    374
    Genauigkeit
    290
    Attack Time
    1.5
    Erfahrung
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    YugulStormBurst
    Spell, Projectile, ProjectilesFromUser, Damage, Totemable, Lightning, Channel, Area, AreaSpell
    Sturmexplosion
    Kritische Trefferchance: 5%
    Zauberzeit: 0.35 Sek.
    Kanalisiert, um eine Welle aus Projektilen zu entfesseln, die Blitzschaden verursachen und Gegner durchbohren. Beim Beenden des Kanalisierens explodieren die Projektile und verursachen in einem Bereich um sie herum beträchtlichen Schaden. Zusätzliche Projektile werden nach und nach hinzugefügt.
    Verursacht 738.3 bis 1108 Kälteschaden
    40% verringerte Zaubergeschwindigkeit
    60% verringerte Projektilgeschwindigkeit
    Kann nicht einfrieren
    +100% mehr Flächenschaden
    active skill area of effect radius +% final [-10]
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]
    skill visual scale +% [60]
    MonsterWait
    Basisdauer beträgt 5 Sekunden

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    }
    
    Stats
    {
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_item_drop_slots = 0
    	set_monster_no_drops_or_experience = 1
    	set_monster_do_not_fracture = 1
    	set_max_frenzy_charges = 0
    	set_max_endurance_charges = 0
    	set_max_power_charges = 0
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	set_phase_through_objects = 1
    	set_mana_regeneration_rate_per_minute_% = 500
    	set_base_maximum_mana = 200
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Transitionable
    {
    }
    
    Positioned
    {
    	blocking = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
    	selection_height_override = 100.0
    }
    
    Targetable
    {
    	no_highlight = true
    	targetable = false
    }
    
    Transitionable
    {
    	create_untransitioned = "PlayAnimation( emerge ); PauseAnimation();"
    }
    
    Animated
    {
    	on_end_submerge = "PlayAnimation( submerge ); GoToAnimationEnd(); PauseAnimation();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Frog/FrogGod/SilverPoolTurretStandalone"] = {
        name = "Silver Pool",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MonsterWait",
            "YugulStormBurst",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterWait"] = {
        name = "MonsterWait",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {5000, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["YugulStormBurst"] = {
        name = "Storm Burst",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleash a stream of projectiles while you channel this spell, which pierce through enemies, dealing lightning damage. When you stop channelling, the projectiles explode, dealing significant damage in an area around them. Additional projectiles are added in sequence.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Totemable] = true,
            [SkillType.Lightning] = true,
            [SkillType.Channel] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.35,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "active_skill_area_damage_+%_final",
            "base_projectile_speed_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "skill_visual_scale_+%",
            "base_cast_speed_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
            "never_freeze",
        },
        levels = {
            [1] = {1, 1.5, 100, -60, -25, 60, -40, -10, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 Global
  • cant possess this Min: 1 Max: 1 Global
  • cannot be afflicted Min: 1 Max: 1 Global
  • monster no talismans Min: 1 Max: 1 Global
  • cannot have azmeri dust Min: 1 Max: 1 Global
  • cannot have affliction mods Min: 1 Max: 1 Global
  • cannot be tagged by sentinel Min: 1 Max: 1 Global