은 웅덩이
구조물
monster no drops or experience [1]
Silver Pool
SpectreN
Tags시전, cold_affinity, construct, ghost_armour, immobile, is_unarmed, medium_height
생명력
100%
Ailment Threshold
100%
저항
0 0 0 0
Damage
100%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
경험치
100%
Model Size
120%
Type
SilverPoolTurret
Metadata
SilverPoolTurret
레벨
68
생명력
6,433
방어도
28,790
회피
4,739
에너지 보호막
0
Damage
374
주문 피해
374
정확도
290
Attack Time
1.5
경험치
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
YugulStormBurst
Spell, Projectile, ProjectilesFromUser, Damage, Totemable, Lightning, Channel, Area, AreaSpell
폭풍 점사
치명타 확률: 5%
시전 속도: 0.35 초
집중 유지를 지속하는 동안 투사체를 연달아 쏘면서 적들을 관통하는 번개 피해를 줍니다. 집중 유지를 멈추면 투사체는 폭발하여 그 주위 지역에 상당한 피해를 줍니다. 투사체의 개수가 차례대로 추가됩니다.
738.3~1108 냉기 피해
시전 속도 40% 감소
투사체 속도 60% 감소
동결 불가
범위 피해 +100% 증폭
active skill area of effect radius +% final [-10]
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
skill visual scale +% [60]
MonsterWait
기본 지속시간 5

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
	basic_action = "Emerge2"
}

Stats
{
	immune_to_curses = 1
	immune_to_auras_from_other_entities = 1
	set_item_drop_slots = 0
	set_monster_no_drops_or_experience = 1
	set_monster_do_not_fracture = 1
	set_max_frenzy_charges = 0
	set_max_endurance_charges = 0
	set_max_power_charges = 0
	base_cannot_be_stunned = 1
	cannot_be_knocked_back = 1
	set_phase_through_objects = 1
	set_mana_regeneration_rate_per_minute_% = 500
	set_base_maximum_mana = 200
}

Life
{
	corpse_usable = false
}

Transitionable
{
}

Positioned
{
	blocking = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
    //turn_duration = 0.8
	selection_height_override = 100.0
}

Targetable
{
	no_highlight = true
	targetable = false
}

Transitionable
{
	create_untransitioned = "PlayAnimation( emerge ); PauseAnimation();"
}

Animated
{
	on_end_submerge = "PlayAnimation( submerge ); GoToAnimationEnd(); PauseAnimation();"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Frog/FrogGod/SilverPoolTurret"] = {
    name = "Silver Pool",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "MonsterWait",
        "YugulStormBurst",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterWait"] = {
    name = "MonsterWait",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {5000, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["YugulStormBurst"] = {
    name = "Storm Burst",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Unleash a stream of projectiles while you channel this spell, which pierce through enemies, dealing lightning damage. When you stop channelling, the projectiles explode, dealing significant damage in an area around them. Additional projectiles are added in sequence.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Totemable] = true,
        [SkillType.Lightning] = true,
        [SkillType.Channel] = true,
        [SkillType.Area] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.35,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "active_skill_area_damage_+%_final",
        "base_projectile_speed_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_visual_scale_+%",
        "base_cast_speed_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "base_is_projectile",
        "never_freeze",
    },
    levels = {
        [1] = {1, 1.5, 100, -60, -25, 60, -40, -10, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3},  cost = { }, },
    },
}
monster no drops or experience [1]
IdMonsterNoDropsOrExperience
FamilyMonsterNoDropsOrExperience
Domains몬스터 (3)
GenerationType고유 (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • 은 웅덩이
    구조물
    monster no drops or experience [1]
    Silver Pool
    SpectreN
    Tags시전, cold_affinity, construct, ghost_armour, immobile, is_unarmed, medium_height
    생명력
    100%
    Ailment Threshold
    100%
    저항
    0 0 0 0
    Damage
    100%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±0%
    경험치
    100%
    Model Size
    120%
    Type
    SilverPoolTurret
    Metadata
    SilverPoolTurret2
    레벨
    68
    생명력
    6,433
    방어도
    28,790
    회피
    4,739
    에너지 보호막
    0
    Damage
    374
    주문 피해
    374
    정확도
    290
    Attack Time
    1.5
    경험치
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    YugulStormBurst
    Spell, Projectile, ProjectilesFromUser, Damage, Totemable, Lightning, Channel, Area, AreaSpell
    폭풍 점사
    치명타 확률: 5%
    시전 속도: 0.35 초
    집중 유지를 지속하는 동안 투사체를 연달아 쏘면서 적들을 관통하는 번개 피해를 줍니다. 집중 유지를 멈추면 투사체는 폭발하여 그 주위 지역에 상당한 피해를 줍니다. 투사체의 개수가 차례대로 추가됩니다.
    738.3~1108 냉기 피해
    시전 속도 40% 감소
    투사체 속도 60% 감소
    동결 불가
    범위 피해 +100% 증폭
    active skill area of effect radius +% final [-10]
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]
    skill visual scale +% [60]
    MonsterWait
    기본 지속시간 5

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    }
    
    Stats
    {
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_item_drop_slots = 0
    	set_monster_no_drops_or_experience = 1
    	set_monster_do_not_fracture = 1
    	set_max_frenzy_charges = 0
    	set_max_endurance_charges = 0
    	set_max_power_charges = 0
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	set_phase_through_objects = 1
    	set_mana_regeneration_rate_per_minute_% = 500
    	set_base_maximum_mana = 200
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Transitionable
    {
    }
    
    Positioned
    {
    	blocking = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
        //turn_duration = 0.8
    	selection_height_override = 100.0
    }
    
    Targetable
    {
    	no_highlight = true
    	targetable = false
    }
    
    Transitionable
    {
    	create_untransitioned = "PlayAnimation( emerge ); PauseAnimation();"
    }
    
    Animated
    {
    	on_end_submerge = "PlayAnimation( submerge ); GoToAnimationEnd(); PauseAnimation();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Frog/FrogGod/SilverPoolTurret2"] = {
        name = "Silver Pool",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MonsterWait",
            "YugulStormBurst",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterWait"] = {
        name = "MonsterWait",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {5000, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["YugulStormBurst"] = {
        name = "Storm Burst",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleash a stream of projectiles while you channel this spell, which pierce through enemies, dealing lightning damage. When you stop channelling, the projectiles explode, dealing significant damage in an area around them. Additional projectiles are added in sequence.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Totemable] = true,
            [SkillType.Lightning] = true,
            [SkillType.Channel] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.35,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "active_skill_area_damage_+%_final",
            "base_projectile_speed_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "skill_visual_scale_+%",
            "base_cast_speed_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
            "never_freeze",
        },
        levels = {
            [1] = {1, 1.5, 100, -60, -25, 60, -40, -10, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • 은 웅덩이
    구조물
    monster no drops or experience [1]
    Silver Pool
    SpectreN
    Tags시전, cold_affinity, construct, ghost_armour, immobile, is_unarmed, medium_height
    생명력
    100%
    Ailment Threshold
    100%
    저항
    0 0 0 0
    Damage
    100%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±0%
    경험치
    100%
    Model Size
    120%
    Type
    SilverPoolTurret
    Metadata
    SilverPoolTurret3
    레벨
    68
    생명력
    6,433
    방어도
    28,790
    회피
    4,739
    에너지 보호막
    0
    Damage
    374
    주문 피해
    374
    정확도
    290
    Attack Time
    1.5
    경험치
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    YugulStormBurst
    Spell, Projectile, ProjectilesFromUser, Damage, Totemable, Lightning, Channel, Area, AreaSpell
    폭풍 점사
    치명타 확률: 5%
    시전 속도: 0.35 초
    집중 유지를 지속하는 동안 투사체를 연달아 쏘면서 적들을 관통하는 번개 피해를 줍니다. 집중 유지를 멈추면 투사체는 폭발하여 그 주위 지역에 상당한 피해를 줍니다. 투사체의 개수가 차례대로 추가됩니다.
    738.3~1108 냉기 피해
    시전 속도 40% 감소
    투사체 속도 60% 감소
    동결 불가
    범위 피해 +100% 증폭
    active skill area of effect radius +% final [-10]
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]
    skill visual scale +% [60]
    MonsterWait
    기본 지속시간 5

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    }
    
    Stats
    {
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_item_drop_slots = 0
    	set_monster_no_drops_or_experience = 1
    	set_monster_do_not_fracture = 1
    	set_max_frenzy_charges = 0
    	set_max_endurance_charges = 0
    	set_max_power_charges = 0
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	set_phase_through_objects = 1
    	set_mana_regeneration_rate_per_minute_% = 500
    	set_base_maximum_mana = 200
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Transitionable
    {
    }
    
    Positioned
    {
    	blocking = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
        //turn_duration = 0.8
    	selection_height_override = 100.0
    }
    
    Targetable
    {
    	no_highlight = true
    	targetable = false
    }
    
    Transitionable
    {
    	create_untransitioned = "PlayAnimation( emerge ); PauseAnimation();"
    }
    
    Animated
    {
    	on_end_submerge = "PlayAnimation( submerge ); GoToAnimationEnd(); PauseAnimation();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Frog/FrogGod/SilverPoolTurret3"] = {
        name = "Silver Pool",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MonsterWait",
            "YugulStormBurst",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterWait"] = {
        name = "MonsterWait",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {5000, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["YugulStormBurst"] = {
        name = "Storm Burst",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleash a stream of projectiles while you channel this spell, which pierce through enemies, dealing lightning damage. When you stop channelling, the projectiles explode, dealing significant damage in an area around them. Additional projectiles are added in sequence.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Totemable] = true,
            [SkillType.Lightning] = true,
            [SkillType.Channel] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.35,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "active_skill_area_damage_+%_final",
            "base_projectile_speed_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "skill_visual_scale_+%",
            "base_cast_speed_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
            "never_freeze",
        },
        levels = {
            [1] = {1, 1.5, 100, -60, -25, 60, -40, -10, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • 은 웅덩이
    구조물
    monster no drops or experience [1]
    Silver Pool
    SpectreN
    Tags시전, cold_affinity, construct, ghost_armour, immobile, is_unarmed, medium_height
    생명력
    100%
    Ailment Threshold
    100%
    저항
    0 0 0 0
    Damage
    100%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±0%
    경험치
    100%
    Model Size
    120%
    Type
    SilverPoolTurret
    Metadata
    SilverPoolTurret4
    레벨
    68
    생명력
    6,433
    방어도
    28,790
    회피
    4,739
    에너지 보호막
    0
    Damage
    374
    주문 피해
    374
    정확도
    290
    Attack Time
    1.5
    경험치
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    YugulStormBurst
    Spell, Projectile, ProjectilesFromUser, Damage, Totemable, Lightning, Channel, Area, AreaSpell
    폭풍 점사
    치명타 확률: 5%
    시전 속도: 0.35 초
    집중 유지를 지속하는 동안 투사체를 연달아 쏘면서 적들을 관통하는 번개 피해를 줍니다. 집중 유지를 멈추면 투사체는 폭발하여 그 주위 지역에 상당한 피해를 줍니다. 투사체의 개수가 차례대로 추가됩니다.
    738.3~1108 냉기 피해
    시전 속도 40% 감소
    투사체 속도 60% 감소
    동결 불가
    범위 피해 +100% 증폭
    active skill area of effect radius +% final [-10]
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]
    skill visual scale +% [60]
    MonsterWait
    기본 지속시간 5

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    }
    
    Stats
    {
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_item_drop_slots = 0
    	set_monster_no_drops_or_experience = 1
    	set_monster_do_not_fracture = 1
    	set_max_frenzy_charges = 0
    	set_max_endurance_charges = 0
    	set_max_power_charges = 0
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	set_phase_through_objects = 1
    	set_mana_regeneration_rate_per_minute_% = 500
    	set_base_maximum_mana = 200
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Transitionable
    {
    }
    
    Positioned
    {
    	blocking = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
        //turn_duration = 0.8
    	selection_height_override = 100.0
    }
    
    Targetable
    {
    	no_highlight = true
    	targetable = false
    }
    
    Transitionable
    {
    	create_untransitioned = "PlayAnimation( emerge ); PauseAnimation();"
    }
    
    Animated
    {
    	on_end_submerge = "PlayAnimation( submerge ); GoToAnimationEnd(); PauseAnimation();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Frog/FrogGod/SilverPoolTurret4"] = {
        name = "Silver Pool",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MonsterWait",
            "YugulStormBurst",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterWait"] = {
        name = "MonsterWait",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {5000, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["YugulStormBurst"] = {
        name = "Storm Burst",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleash a stream of projectiles while you channel this spell, which pierce through enemies, dealing lightning damage. When you stop channelling, the projectiles explode, dealing significant damage in an area around them. Additional projectiles are added in sequence.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Totemable] = true,
            [SkillType.Lightning] = true,
            [SkillType.Channel] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.35,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "active_skill_area_damage_+%_final",
            "base_projectile_speed_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "skill_visual_scale_+%",
            "base_cast_speed_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
            "never_freeze",
        },
        levels = {
            [1] = {1, 1.5, 100, -60, -25, 60, -40, -10, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • 은 웅덩이
    구조물
    monster no drops or experience [1]
    Silver Pool
    SpectreN
    Tags시전, cold_affinity, construct, ghost_armour, immobile, is_unarmed
    생명력
    100%
    Ailment Threshold
    100%
    저항
    0 0 0 0
    Damage
    100%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±0%
    경험치
    100%
    Model Size
    120%
    Type
    SilverPoolTurret
    Metadata
    SilverPoolTurretStandalone
    레벨
    68
    생명력
    6,433
    방어도
    28,790
    회피
    4,739
    에너지 보호막
    0
    Damage
    374
    주문 피해
    374
    정확도
    290
    Attack Time
    1.5
    경험치
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    YugulStormBurst
    Spell, Projectile, ProjectilesFromUser, Damage, Totemable, Lightning, Channel, Area, AreaSpell
    폭풍 점사
    치명타 확률: 5%
    시전 속도: 0.35 초
    집중 유지를 지속하는 동안 투사체를 연달아 쏘면서 적들을 관통하는 번개 피해를 줍니다. 집중 유지를 멈추면 투사체는 폭발하여 그 주위 지역에 상당한 피해를 줍니다. 투사체의 개수가 차례대로 추가됩니다.
    738.3~1108 냉기 피해
    시전 속도 40% 감소
    투사체 속도 60% 감소
    동결 불가
    범위 피해 +100% 증폭
    active skill area of effect radius +% final [-10]
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]
    skill visual scale +% [60]
    MonsterWait
    기본 지속시간 5

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    }
    
    Stats
    {
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_item_drop_slots = 0
    	set_monster_no_drops_or_experience = 1
    	set_monster_do_not_fracture = 1
    	set_max_frenzy_charges = 0
    	set_max_endurance_charges = 0
    	set_max_power_charges = 0
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	set_phase_through_objects = 1
    	set_mana_regeneration_rate_per_minute_% = 500
    	set_base_maximum_mana = 200
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Transitionable
    {
    }
    
    Positioned
    {
    	blocking = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
    	selection_height_override = 100.0
    }
    
    Targetable
    {
    	no_highlight = true
    	targetable = false
    }
    
    Transitionable
    {
    	create_untransitioned = "PlayAnimation( emerge ); PauseAnimation();"
    }
    
    Animated
    {
    	on_end_submerge = "PlayAnimation( submerge ); GoToAnimationEnd(); PauseAnimation();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Frog/FrogGod/SilverPoolTurretStandalone"] = {
        name = "Silver Pool",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MonsterWait",
            "YugulStormBurst",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterWait"] = {
        name = "MonsterWait",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {5000, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["YugulStormBurst"] = {
        name = "Storm Burst",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleash a stream of projectiles while you channel this spell, which pierce through enemies, dealing lightning damage. When you stop channelling, the projectiles explode, dealing significant damage in an area around them. Additional projectiles are added in sequence.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Totemable] = true,
            [SkillType.Lightning] = true,
            [SkillType.Channel] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.35,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "active_skill_area_damage_+%_final",
            "base_projectile_speed_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "skill_visual_scale_+%",
            "base_cast_speed_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
            "never_freeze",
        },
        levels = {
            [1] = {1, 1.5, 100, -60, -25, 60, -40, -10, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Edit

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