Серебряная лужа
Механизм
monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Silver Pool
Spectre | N |
---|---|
Tags | Чародейский, cold_affinity, construct, ghost_armour, immobile, is_unarmed, medium_height |
Здоровье
100%
Ailment Threshold
100%
Сопротивление
0 0 0 0
Damage
100%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Опыт
100%
Model Size
120%
Type
SilverPoolTurret
Metadata
SilverPoolTurret
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
6,433
Броня
28,790
Уклонение
4,739
Энергетический щит
0
Damage
374
Урон от чар
374
Точность
290
Attack Time
1.5
Опыт
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
YugulStormBurst
Spell, Projectile, ProjectilesFromUser, Damage, Totemable, Lightning, Channel, Area, AreaSpell
Грозовой взрыв
Шанс критического удара: 5%
Время применения: 0.35 сек.
При поддержании этих чар выпускает поток снарядов, которые пронзают врагов и наносят урон от молнии. При прекращении поддержания снаряды взрываются, нанося значительный урон по области вокруг. Дополнительные снаряды добавляются последовательно.
Наносит от 738.3 до 1108 урона от холода
40% снижение скорости сотворения чар
60% снижение скорости снаряда
Не может быть заморожен
На +100% больше урона по области
active skill area of effect radius +% final [-10]
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
skill visual scale +% [60]
40% снижение скорости сотворения чар
60% снижение скорости снаряда
Не может быть заморожен
На +100% больше урона по области
active skill area of effect radius +% final [-10]
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
skill visual scale +% [60]
MonsterWait
Базовая длительность - 5 секунд(-ы)
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" basic_action = "Emerge2" } Stats { immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_item_drop_slots = 0 set_monster_no_drops_or_experience = 1 set_monster_do_not_fracture = 1 set_max_frenzy_charges = 0 set_max_endurance_charges = 0 set_max_power_charges = 0 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 set_phase_through_objects = 1 set_mana_regeneration_rate_per_minute_% = 500 set_base_maximum_mana = 200 } Life { corpse_usable = false } Transitionable { } Positioned { blocking = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.8 selection_height_override = 100.0 } Targetable { no_highlight = true targetable = false } Transitionable { create_untransitioned = "PlayAnimation( emerge ); PauseAnimation();" } Animated { on_end_submerge = "PlayAnimation( submerge ); GoToAnimationEnd(); PauseAnimation();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Frog/FrogGod/SilverPoolTurret"] = { name = "Silver Pool", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "MonsterWait", "YugulStormBurst", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MonsterWait"] = { name = "MonsterWait", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {5000, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["YugulStormBurst"] = { name = "Storm Burst", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleash a stream of projectiles while you channel this spell, which pierce through enemies, dealing lightning damage. When you stop channelling, the projectiles explode, dealing significant damage in an area around them. Additional projectiles are added in sequence.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Totemable] = true, [SkillType.Lightning] = true, [SkillType.Channel] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.35, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "active_skill_area_damage_+%_final", "base_projectile_speed_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_visual_scale_+%", "base_cast_speed_+%", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", "never_freeze", }, levels = { [1] = {1, 1.5, 100, -60, -25, 60, -40, -10, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Серебряная лужа
Механизм
monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Silver Pool
Spectre | N |
---|---|
Tags | Чародейский, cold_affinity, construct, ghost_armour, immobile, is_unarmed, medium_height |
Здоровье
100%
Ailment Threshold
100%
Сопротивление
0 0 0 0
Damage
100%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Опыт
100%
Model Size
120%
Type
SilverPoolTurret
Metadata
SilverPoolTurret2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
6,433
Броня
28,790
Уклонение
4,739
Энергетический щит
0
Damage
374
Урон от чар
374
Точность
290
Attack Time
1.5
Опыт
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
YugulStormBurst
Spell, Projectile, ProjectilesFromUser, Damage, Totemable, Lightning, Channel, Area, AreaSpell
Грозовой взрыв
Шанс критического удара: 5%
Время применения: 0.35 сек.
При поддержании этих чар выпускает поток снарядов, которые пронзают врагов и наносят урон от молнии. При прекращении поддержания снаряды взрываются, нанося значительный урон по области вокруг. Дополнительные снаряды добавляются последовательно.
Наносит от 738.3 до 1108 урона от холода
40% снижение скорости сотворения чар
60% снижение скорости снаряда
Не может быть заморожен
На +100% больше урона по области
active skill area of effect radius +% final [-10]
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
skill visual scale +% [60]
40% снижение скорости сотворения чар
60% снижение скорости снаряда
Не может быть заморожен
На +100% больше урона по области
active skill area of effect radius +% final [-10]
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
skill visual scale +% [60]
MonsterWait
Базовая длительность - 5 секунд(-ы)
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" basic_action = "Emerge2" } Stats { immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_item_drop_slots = 0 set_monster_no_drops_or_experience = 1 set_monster_do_not_fracture = 1 set_max_frenzy_charges = 0 set_max_endurance_charges = 0 set_max_power_charges = 0 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 set_phase_through_objects = 1 set_mana_regeneration_rate_per_minute_% = 500 set_base_maximum_mana = 200 } Life { corpse_usable = false } Transitionable { } Positioned { blocking = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.8 selection_height_override = 100.0 } Targetable { no_highlight = true targetable = false } Transitionable { create_untransitioned = "PlayAnimation( emerge ); PauseAnimation();" } Animated { on_end_submerge = "PlayAnimation( submerge ); GoToAnimationEnd(); PauseAnimation();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Frog/FrogGod/SilverPoolTurret2"] = { name = "Silver Pool", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "MonsterWait", "YugulStormBurst", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MonsterWait"] = { name = "MonsterWait", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {5000, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["YugulStormBurst"] = { name = "Storm Burst", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleash a stream of projectiles while you channel this spell, which pierce through enemies, dealing lightning damage. When you stop channelling, the projectiles explode, dealing significant damage in an area around them. Additional projectiles are added in sequence.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Totemable] = true, [SkillType.Lightning] = true, [SkillType.Channel] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.35, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "active_skill_area_damage_+%_final", "base_projectile_speed_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_visual_scale_+%", "base_cast_speed_+%", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", "never_freeze", }, levels = { [1] = {1, 1.5, 100, -60, -25, 60, -40, -10, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Серебряная лужа
Механизм
monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Silver Pool
Spectre | N |
---|---|
Tags | Чародейский, cold_affinity, construct, ghost_armour, immobile, is_unarmed, medium_height |
Здоровье
100%
Ailment Threshold
100%
Сопротивление
0 0 0 0
Damage
100%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Опыт
100%
Model Size
120%
Type
SilverPoolTurret
Metadata
SilverPoolTurret3
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
6,433
Броня
28,790
Уклонение
4,739
Энергетический щит
0
Damage
374
Урон от чар
374
Точность
290
Attack Time
1.5
Опыт
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
YugulStormBurst
Spell, Projectile, ProjectilesFromUser, Damage, Totemable, Lightning, Channel, Area, AreaSpell
Грозовой взрыв
Шанс критического удара: 5%
Время применения: 0.35 сек.
При поддержании этих чар выпускает поток снарядов, которые пронзают врагов и наносят урон от молнии. При прекращении поддержания снаряды взрываются, нанося значительный урон по области вокруг. Дополнительные снаряды добавляются последовательно.
Наносит от 738.3 до 1108 урона от холода
40% снижение скорости сотворения чар
60% снижение скорости снаряда
Не может быть заморожен
На +100% больше урона по области
active skill area of effect radius +% final [-10]
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
skill visual scale +% [60]
40% снижение скорости сотворения чар
60% снижение скорости снаряда
Не может быть заморожен
На +100% больше урона по области
active skill area of effect radius +% final [-10]
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
skill visual scale +% [60]
MonsterWait
Базовая длительность - 5 секунд(-ы)
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" basic_action = "Emerge2" } Stats { immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_item_drop_slots = 0 set_monster_no_drops_or_experience = 1 set_monster_do_not_fracture = 1 set_max_frenzy_charges = 0 set_max_endurance_charges = 0 set_max_power_charges = 0 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 set_phase_through_objects = 1 set_mana_regeneration_rate_per_minute_% = 500 set_base_maximum_mana = 200 } Life { corpse_usable = false } Transitionable { } Positioned { blocking = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.8 selection_height_override = 100.0 } Targetable { no_highlight = true targetable = false } Transitionable { create_untransitioned = "PlayAnimation( emerge ); PauseAnimation();" } Animated { on_end_submerge = "PlayAnimation( submerge ); GoToAnimationEnd(); PauseAnimation();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Frog/FrogGod/SilverPoolTurret3"] = { name = "Silver Pool", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "MonsterWait", "YugulStormBurst", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MonsterWait"] = { name = "MonsterWait", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {5000, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["YugulStormBurst"] = { name = "Storm Burst", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleash a stream of projectiles while you channel this spell, which pierce through enemies, dealing lightning damage. When you stop channelling, the projectiles explode, dealing significant damage in an area around them. Additional projectiles are added in sequence.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Totemable] = true, [SkillType.Lightning] = true, [SkillType.Channel] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.35, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "active_skill_area_damage_+%_final", "base_projectile_speed_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_visual_scale_+%", "base_cast_speed_+%", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", "never_freeze", }, levels = { [1] = {1, 1.5, 100, -60, -25, 60, -40, -10, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Серебряная лужа
Механизм
monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Silver Pool
Spectre | N |
---|---|
Tags | Чародейский, cold_affinity, construct, ghost_armour, immobile, is_unarmed, medium_height |
Здоровье
100%
Ailment Threshold
100%
Сопротивление
0 0 0 0
Damage
100%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Опыт
100%
Model Size
120%
Type
SilverPoolTurret
Metadata
SilverPoolTurret4
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
6,433
Броня
28,790
Уклонение
4,739
Энергетический щит
0
Damage
374
Урон от чар
374
Точность
290
Attack Time
1.5
Опыт
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
YugulStormBurst
Spell, Projectile, ProjectilesFromUser, Damage, Totemable, Lightning, Channel, Area, AreaSpell
Грозовой взрыв
Шанс критического удара: 5%
Время применения: 0.35 сек.
При поддержании этих чар выпускает поток снарядов, которые пронзают врагов и наносят урон от молнии. При прекращении поддержания снаряды взрываются, нанося значительный урон по области вокруг. Дополнительные снаряды добавляются последовательно.
Наносит от 738.3 до 1108 урона от холода
40% снижение скорости сотворения чар
60% снижение скорости снаряда
Не может быть заморожен
На +100% больше урона по области
active skill area of effect radius +% final [-10]
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
skill visual scale +% [60]
40% снижение скорости сотворения чар
60% снижение скорости снаряда
Не может быть заморожен
На +100% больше урона по области
active skill area of effect radius +% final [-10]
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
skill visual scale +% [60]
MonsterWait
Базовая длительность - 5 секунд(-ы)
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" basic_action = "Emerge2" } Stats { immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_item_drop_slots = 0 set_monster_no_drops_or_experience = 1 set_monster_do_not_fracture = 1 set_max_frenzy_charges = 0 set_max_endurance_charges = 0 set_max_power_charges = 0 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 set_phase_through_objects = 1 set_mana_regeneration_rate_per_minute_% = 500 set_base_maximum_mana = 200 } Life { corpse_usable = false } Transitionable { } Positioned { blocking = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.8 selection_height_override = 100.0 } Targetable { no_highlight = true targetable = false } Transitionable { create_untransitioned = "PlayAnimation( emerge ); PauseAnimation();" } Animated { on_end_submerge = "PlayAnimation( submerge ); GoToAnimationEnd(); PauseAnimation();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Frog/FrogGod/SilverPoolTurret4"] = { name = "Silver Pool", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "MonsterWait", "YugulStormBurst", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MonsterWait"] = { name = "MonsterWait", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {5000, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["YugulStormBurst"] = { name = "Storm Burst", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleash a stream of projectiles while you channel this spell, which pierce through enemies, dealing lightning damage. When you stop channelling, the projectiles explode, dealing significant damage in an area around them. Additional projectiles are added in sequence.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Totemable] = true, [SkillType.Lightning] = true, [SkillType.Channel] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.35, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "active_skill_area_damage_+%_final", "base_projectile_speed_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_visual_scale_+%", "base_cast_speed_+%", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", "never_freeze", }, levels = { [1] = {1, 1.5, 100, -60, -25, 60, -40, -10, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Серебряная лужа
Механизм
monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Silver Pool
Spectre | N |
---|---|
Tags | Чародейский, cold_affinity, construct, ghost_armour, immobile, is_unarmed |
Здоровье
100%
Ailment Threshold
100%
Сопротивление
0 0 0 0
Damage
100%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Опыт
100%
Model Size
120%
Type
SilverPoolTurret
Metadata
SilverPoolTurretStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
6,433
Броня
28,790
Уклонение
4,739
Энергетический щит
0
Damage
374
Урон от чар
374
Точность
290
Attack Time
1.5
Опыт
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
YugulStormBurst
Spell, Projectile, ProjectilesFromUser, Damage, Totemable, Lightning, Channel, Area, AreaSpell
Грозовой взрыв
Шанс критического удара: 5%
Время применения: 0.35 сек.
При поддержании этих чар выпускает поток снарядов, которые пронзают врагов и наносят урон от молнии. При прекращении поддержания снаряды взрываются, нанося значительный урон по области вокруг. Дополнительные снаряды добавляются последовательно.
Наносит от 738.3 до 1108 урона от холода
40% снижение скорости сотворения чар
60% снижение скорости снаряда
Не может быть заморожен
На +100% больше урона по области
active skill area of effect radius +% final [-10]
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
skill visual scale +% [60]
40% снижение скорости сотворения чар
60% снижение скорости снаряда
Не может быть заморожен
На +100% больше урона по области
active skill area of effect radius +% final [-10]
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
skill visual scale +% [60]
MonsterWait
Базовая длительность - 5 секунд(-ы)
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" basic_action = "Emerge2" } Stats { immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_item_drop_slots = 0 set_monster_no_drops_or_experience = 1 set_monster_do_not_fracture = 1 set_max_frenzy_charges = 0 set_max_endurance_charges = 0 set_max_power_charges = 0 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 set_phase_through_objects = 1 set_mana_regeneration_rate_per_minute_% = 500 set_base_maximum_mana = 200 } Life { corpse_usable = false } Transitionable { } Positioned { blocking = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { selection_height_override = 100.0 } Targetable { no_highlight = true targetable = false } Transitionable { create_untransitioned = "PlayAnimation( emerge ); PauseAnimation();" } Animated { on_end_submerge = "PlayAnimation( submerge ); GoToAnimationEnd(); PauseAnimation();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Frog/FrogGod/SilverPoolTurretStandalone"] = { name = "Silver Pool", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "MonsterWait", "YugulStormBurst", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MonsterWait"] = { name = "MonsterWait", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {5000, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["YugulStormBurst"] = { name = "Storm Burst", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleash a stream of projectiles while you channel this spell, which pierce through enemies, dealing lightning damage. When you stop channelling, the projectiles explode, dealing significant damage in an area around them. Additional projectiles are added in sequence.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Totemable] = true, [SkillType.Lightning] = true, [SkillType.Channel] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.35, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "active_skill_area_damage_+%_final", "base_projectile_speed_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_visual_scale_+%", "base_cast_speed_+%", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", "never_freeze", }, levels = { [1] = {1, 1.5, 100, -60, -25, 60, -40, -10, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |