Lago Prateado
Construto
monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Silver Pool
Spectre | N |
---|---|
Tags | Conjurador, cold_affinity, construct, ghost_armour, immobile, is_unarmed, medium_height |
Vida
100%
Ailment Threshold
100%
Resistência
0 0 0 0
Damage
100%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Experiência
100%
Model Size
120%
Type
SilverPoolTurret
Metadata
SilverPoolTurret
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
6,433
Armadura
28,790
Evasão
4,739
Escudo de Energia
0
Damage
374
Dano Mágico
374
Precisão
290
Attack Time
1.5
Experiência
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
YugulStormBurst
Spell, Projectile, ProjectilesFromUser, Damage, Totemable, Lightning, Channel, Area, AreaSpell
Tormenta Explosiva
Chance de Crítico: 5%
Tempo de Conjuração: 0.35 seg
Desencadeie uma sequência de projéteis perfurantes enquanto você canaliza esta magia, causando dano de raio. Ao parar de canalizar, os projéteis explodem, causando dano significativo em uma área ao redor deles. Projéteis adicionais são adicionados em sequência.
Causa 738.3 a 1108 de Dano de Gelo
Velocidade de Conjuração reduzida em 40%
Velocidade de Projéteis reduzida em 60%
Não Pode Congelar
+100% mais Dano em Área
active skill area of effect radius +% final [-10]
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
skill visual scale +% [60]
Velocidade de Conjuração reduzida em 40%
Velocidade de Projéteis reduzida em 60%
Não Pode Congelar
+100% mais Dano em Área
active skill area of effect radius +% final [-10]
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
skill visual scale +% [60]
MonsterWait
Duração base é de 5 segundos
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" basic_action = "Emerge2" } Stats { immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_item_drop_slots = 0 set_monster_no_drops_or_experience = 1 set_monster_do_not_fracture = 1 set_max_frenzy_charges = 0 set_max_endurance_charges = 0 set_max_power_charges = 0 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 set_phase_through_objects = 1 set_mana_regeneration_rate_per_minute_% = 500 set_base_maximum_mana = 200 } Life { corpse_usable = false } Transitionable { } Positioned { blocking = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.8 selection_height_override = 100.0 } Targetable { no_highlight = true targetable = false } Transitionable { create_untransitioned = "PlayAnimation( emerge ); PauseAnimation();" } Animated { on_end_submerge = "PlayAnimation( submerge ); GoToAnimationEnd(); PauseAnimation();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Frog/FrogGod/SilverPoolTurret"] = { name = "Silver Pool", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "MonsterWait", "YugulStormBurst", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MonsterWait"] = { name = "MonsterWait", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {5000, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["YugulStormBurst"] = { name = "Storm Burst", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleash a stream of projectiles while you channel this spell, which pierce through enemies, dealing lightning damage. When you stop channelling, the projectiles explode, dealing significant damage in an area around them. Additional projectiles are added in sequence.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Totemable] = true, [SkillType.Lightning] = true, [SkillType.Channel] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.35, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "active_skill_area_damage_+%_final", "base_projectile_speed_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_visual_scale_+%", "base_cast_speed_+%", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", "never_freeze", }, levels = { [1] = {1, 1.5, 100, -60, -25, 60, -40, -10, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Lago Prateado
Construto
monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Silver Pool
Spectre | N |
---|---|
Tags | Conjurador, cold_affinity, construct, ghost_armour, immobile, is_unarmed, medium_height |
Vida
100%
Ailment Threshold
100%
Resistência
0 0 0 0
Damage
100%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Experiência
100%
Model Size
120%
Type
SilverPoolTurret
Metadata
SilverPoolTurret2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
6,433
Armadura
28,790
Evasão
4,739
Escudo de Energia
0
Damage
374
Dano Mágico
374
Precisão
290
Attack Time
1.5
Experiência
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
YugulStormBurst
Spell, Projectile, ProjectilesFromUser, Damage, Totemable, Lightning, Channel, Area, AreaSpell
Tormenta Explosiva
Chance de Crítico: 5%
Tempo de Conjuração: 0.35 seg
Desencadeie uma sequência de projéteis perfurantes enquanto você canaliza esta magia, causando dano de raio. Ao parar de canalizar, os projéteis explodem, causando dano significativo em uma área ao redor deles. Projéteis adicionais são adicionados em sequência.
Causa 738.3 a 1108 de Dano de Gelo
Velocidade de Conjuração reduzida em 40%
Velocidade de Projéteis reduzida em 60%
Não Pode Congelar
+100% mais Dano em Área
active skill area of effect radius +% final [-10]
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
skill visual scale +% [60]
Velocidade de Conjuração reduzida em 40%
Velocidade de Projéteis reduzida em 60%
Não Pode Congelar
+100% mais Dano em Área
active skill area of effect radius +% final [-10]
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
skill visual scale +% [60]
MonsterWait
Duração base é de 5 segundos
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" basic_action = "Emerge2" } Stats { immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_item_drop_slots = 0 set_monster_no_drops_or_experience = 1 set_monster_do_not_fracture = 1 set_max_frenzy_charges = 0 set_max_endurance_charges = 0 set_max_power_charges = 0 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 set_phase_through_objects = 1 set_mana_regeneration_rate_per_minute_% = 500 set_base_maximum_mana = 200 } Life { corpse_usable = false } Transitionable { } Positioned { blocking = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.8 selection_height_override = 100.0 } Targetable { no_highlight = true targetable = false } Transitionable { create_untransitioned = "PlayAnimation( emerge ); PauseAnimation();" } Animated { on_end_submerge = "PlayAnimation( submerge ); GoToAnimationEnd(); PauseAnimation();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Frog/FrogGod/SilverPoolTurret2"] = { name = "Silver Pool", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "MonsterWait", "YugulStormBurst", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MonsterWait"] = { name = "MonsterWait", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {5000, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["YugulStormBurst"] = { name = "Storm Burst", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleash a stream of projectiles while you channel this spell, which pierce through enemies, dealing lightning damage. When you stop channelling, the projectiles explode, dealing significant damage in an area around them. Additional projectiles are added in sequence.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Totemable] = true, [SkillType.Lightning] = true, [SkillType.Channel] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.35, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "active_skill_area_damage_+%_final", "base_projectile_speed_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_visual_scale_+%", "base_cast_speed_+%", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", "never_freeze", }, levels = { [1] = {1, 1.5, 100, -60, -25, 60, -40, -10, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Lago Prateado
Construto
monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Silver Pool
Spectre | N |
---|---|
Tags | Conjurador, cold_affinity, construct, ghost_armour, immobile, is_unarmed, medium_height |
Vida
100%
Ailment Threshold
100%
Resistência
0 0 0 0
Damage
100%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Experiência
100%
Model Size
120%
Type
SilverPoolTurret
Metadata
SilverPoolTurret3
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
6,433
Armadura
28,790
Evasão
4,739
Escudo de Energia
0
Damage
374
Dano Mágico
374
Precisão
290
Attack Time
1.5
Experiência
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
YugulStormBurst
Spell, Projectile, ProjectilesFromUser, Damage, Totemable, Lightning, Channel, Area, AreaSpell
Tormenta Explosiva
Chance de Crítico: 5%
Tempo de Conjuração: 0.35 seg
Desencadeie uma sequência de projéteis perfurantes enquanto você canaliza esta magia, causando dano de raio. Ao parar de canalizar, os projéteis explodem, causando dano significativo em uma área ao redor deles. Projéteis adicionais são adicionados em sequência.
Causa 738.3 a 1108 de Dano de Gelo
Velocidade de Conjuração reduzida em 40%
Velocidade de Projéteis reduzida em 60%
Não Pode Congelar
+100% mais Dano em Área
active skill area of effect radius +% final [-10]
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
skill visual scale +% [60]
Velocidade de Conjuração reduzida em 40%
Velocidade de Projéteis reduzida em 60%
Não Pode Congelar
+100% mais Dano em Área
active skill area of effect radius +% final [-10]
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
skill visual scale +% [60]
MonsterWait
Duração base é de 5 segundos
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" basic_action = "Emerge2" } Stats { immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_item_drop_slots = 0 set_monster_no_drops_or_experience = 1 set_monster_do_not_fracture = 1 set_max_frenzy_charges = 0 set_max_endurance_charges = 0 set_max_power_charges = 0 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 set_phase_through_objects = 1 set_mana_regeneration_rate_per_minute_% = 500 set_base_maximum_mana = 200 } Life { corpse_usable = false } Transitionable { } Positioned { blocking = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.8 selection_height_override = 100.0 } Targetable { no_highlight = true targetable = false } Transitionable { create_untransitioned = "PlayAnimation( emerge ); PauseAnimation();" } Animated { on_end_submerge = "PlayAnimation( submerge ); GoToAnimationEnd(); PauseAnimation();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Frog/FrogGod/SilverPoolTurret3"] = { name = "Silver Pool", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "MonsterWait", "YugulStormBurst", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MonsterWait"] = { name = "MonsterWait", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {5000, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["YugulStormBurst"] = { name = "Storm Burst", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleash a stream of projectiles while you channel this spell, which pierce through enemies, dealing lightning damage. When you stop channelling, the projectiles explode, dealing significant damage in an area around them. Additional projectiles are added in sequence.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Totemable] = true, [SkillType.Lightning] = true, [SkillType.Channel] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.35, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "active_skill_area_damage_+%_final", "base_projectile_speed_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_visual_scale_+%", "base_cast_speed_+%", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", "never_freeze", }, levels = { [1] = {1, 1.5, 100, -60, -25, 60, -40, -10, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Lago Prateado
Construto
monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Silver Pool
Spectre | N |
---|---|
Tags | Conjurador, cold_affinity, construct, ghost_armour, immobile, is_unarmed, medium_height |
Vida
100%
Ailment Threshold
100%
Resistência
0 0 0 0
Damage
100%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Experiência
100%
Model Size
120%
Type
SilverPoolTurret
Metadata
SilverPoolTurret4
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
6,433
Armadura
28,790
Evasão
4,739
Escudo de Energia
0
Damage
374
Dano Mágico
374
Precisão
290
Attack Time
1.5
Experiência
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
YugulStormBurst
Spell, Projectile, ProjectilesFromUser, Damage, Totemable, Lightning, Channel, Area, AreaSpell
Tormenta Explosiva
Chance de Crítico: 5%
Tempo de Conjuração: 0.35 seg
Desencadeie uma sequência de projéteis perfurantes enquanto você canaliza esta magia, causando dano de raio. Ao parar de canalizar, os projéteis explodem, causando dano significativo em uma área ao redor deles. Projéteis adicionais são adicionados em sequência.
Causa 738.3 a 1108 de Dano de Gelo
Velocidade de Conjuração reduzida em 40%
Velocidade de Projéteis reduzida em 60%
Não Pode Congelar
+100% mais Dano em Área
active skill area of effect radius +% final [-10]
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
skill visual scale +% [60]
Velocidade de Conjuração reduzida em 40%
Velocidade de Projéteis reduzida em 60%
Não Pode Congelar
+100% mais Dano em Área
active skill area of effect radius +% final [-10]
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
skill visual scale +% [60]
MonsterWait
Duração base é de 5 segundos
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" basic_action = "Emerge2" } Stats { immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_item_drop_slots = 0 set_monster_no_drops_or_experience = 1 set_monster_do_not_fracture = 1 set_max_frenzy_charges = 0 set_max_endurance_charges = 0 set_max_power_charges = 0 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 set_phase_through_objects = 1 set_mana_regeneration_rate_per_minute_% = 500 set_base_maximum_mana = 200 } Life { corpse_usable = false } Transitionable { } Positioned { blocking = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.8 selection_height_override = 100.0 } Targetable { no_highlight = true targetable = false } Transitionable { create_untransitioned = "PlayAnimation( emerge ); PauseAnimation();" } Animated { on_end_submerge = "PlayAnimation( submerge ); GoToAnimationEnd(); PauseAnimation();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Frog/FrogGod/SilverPoolTurret4"] = { name = "Silver Pool", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "MonsterWait", "YugulStormBurst", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MonsterWait"] = { name = "MonsterWait", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {5000, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["YugulStormBurst"] = { name = "Storm Burst", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleash a stream of projectiles while you channel this spell, which pierce through enemies, dealing lightning damage. When you stop channelling, the projectiles explode, dealing significant damage in an area around them. Additional projectiles are added in sequence.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Totemable] = true, [SkillType.Lightning] = true, [SkillType.Channel] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.35, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "active_skill_area_damage_+%_final", "base_projectile_speed_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_visual_scale_+%", "base_cast_speed_+%", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", "never_freeze", }, levels = { [1] = {1, 1.5, 100, -60, -25, 60, -40, -10, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Lago Prateado
Construto
monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Silver Pool
Spectre | N |
---|---|
Tags | Conjurador, cold_affinity, construct, ghost_armour, immobile, is_unarmed |
Vida
100%
Ailment Threshold
100%
Resistência
0 0 0 0
Damage
100%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Experiência
100%
Model Size
120%
Type
SilverPoolTurret
Metadata
SilverPoolTurretStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
6,433
Armadura
28,790
Evasão
4,739
Escudo de Energia
0
Damage
374
Dano Mágico
374
Precisão
290
Attack Time
1.5
Experiência
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
YugulStormBurst
Spell, Projectile, ProjectilesFromUser, Damage, Totemable, Lightning, Channel, Area, AreaSpell
Tormenta Explosiva
Chance de Crítico: 5%
Tempo de Conjuração: 0.35 seg
Desencadeie uma sequência de projéteis perfurantes enquanto você canaliza esta magia, causando dano de raio. Ao parar de canalizar, os projéteis explodem, causando dano significativo em uma área ao redor deles. Projéteis adicionais são adicionados em sequência.
Causa 738.3 a 1108 de Dano de Gelo
Velocidade de Conjuração reduzida em 40%
Velocidade de Projéteis reduzida em 60%
Não Pode Congelar
+100% mais Dano em Área
active skill area of effect radius +% final [-10]
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
skill visual scale +% [60]
Velocidade de Conjuração reduzida em 40%
Velocidade de Projéteis reduzida em 60%
Não Pode Congelar
+100% mais Dano em Área
active skill area of effect radius +% final [-10]
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
skill visual scale +% [60]
MonsterWait
Duração base é de 5 segundos
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" basic_action = "Emerge2" } Stats { immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_item_drop_slots = 0 set_monster_no_drops_or_experience = 1 set_monster_do_not_fracture = 1 set_max_frenzy_charges = 0 set_max_endurance_charges = 0 set_max_power_charges = 0 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 set_phase_through_objects = 1 set_mana_regeneration_rate_per_minute_% = 500 set_base_maximum_mana = 200 } Life { corpse_usable = false } Transitionable { } Positioned { blocking = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { selection_height_override = 100.0 } Targetable { no_highlight = true targetable = false } Transitionable { create_untransitioned = "PlayAnimation( emerge ); PauseAnimation();" } Animated { on_end_submerge = "PlayAnimation( submerge ); GoToAnimationEnd(); PauseAnimation();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Frog/FrogGod/SilverPoolTurretStandalone"] = { name = "Silver Pool", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "MonsterWait", "YugulStormBurst", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MonsterWait"] = { name = "MonsterWait", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {5000, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["YugulStormBurst"] = { name = "Storm Burst", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleash a stream of projectiles while you channel this spell, which pierce through enemies, dealing lightning damage. When you stop channelling, the projectiles explode, dealing significant damage in an area around them. Additional projectiles are added in sequence.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Totemable] = true, [SkillType.Lightning] = true, [SkillType.Channel] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.35, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "active_skill_area_damage_+%_final", "base_projectile_speed_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_visual_scale_+%", "base_cast_speed_+%", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", "never_freeze", }, levels = { [1] = {1, 1.5, 100, -60, -25, 60, -40, -10, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |