恶魔
Daemon
幽魂N
100%生命
100%异常状态临界值
0 0 0 0抗性
100%伤害
100%命中
+5%攻击暴击率
+130%暴击伤害
6 ~ 6攻击距离
1 秒攻击间隔
±0%伤害分布
100%经验值
100%Model Size
Daemon类型
YIsSummoned
35,295生命
16,265护甲
8,120闪避值
0能量护盾
953伤害
538命中
1攻击间隔
13,250经验值
MasterTHGhostOrb
伤害, 范围, 火焰, 法术, 可触发, 范围法术
攻击暴击率: 0%
施放间隔: 1 秒
冷却时间: 3 秒
造成 622 - 760.2 火焰伤害
额外发射 6 个投射物
移动速度降低 85%
active skill area of effect radius +% final [0]
is area damage
28,562生命
14,425护甲
7,608闪避值
0能量护盾
850伤害
499命中
1攻击间隔
13,006经验值
MasterTHGhostOrb
伤害, 范围, 火焰, 法术, 可触发, 范围法术
攻击暴击率: 0%
施放间隔: 1 秒
冷却时间: 3 秒
造成 590.8 - 722.1 火焰伤害
额外发射 6 个投射物
移动速度降低 85%
active skill area of effect radius +% final [0]
is area damage
18,238生命
11,328护甲
6,667闪避值
0能量护盾
675伤害
428命中
1攻击间隔
12,377经验值
MasterTHGhostOrb
伤害, 范围, 火焰, 法术, 可触发, 范围法术
攻击暴击率: 0%
施放间隔: 1 秒
冷却时间: 3 秒
造成 532.4 - 650.7 火焰伤害
额外发射 6 个投射物
移动速度降低 85%
active skill area of effect radius +% final [0]
is area damage
10,852生命
8,348护甲
5,633闪避值
0能量护盾
504伤害
352命中
1攻击间隔
11,388经验值
MasterTHGhostOrb
伤害, 范围, 火焰, 法术, 可触发, 范围法术
攻击暴击率: 0%
施放间隔: 1 秒
冷却时间: 3 秒
造成 466.1 - 569.6 火焰伤害
额外发射 6 个投射物
移动速度降低 85%
active skill area of effect radius +% final [0]
is area damage
6,433生命
6,127护甲
4,739闪避值
0能量护盾
374伤害
290命中
1攻击间隔
10,255经验值
MasterTHGhostOrb
伤害, 范围, 火焰, 法术, 可触发, 范围法术
攻击暴击率: 0%
施放间隔: 1 秒
冷却时间: 3 秒
造成 406.5 - 496.8 火焰伤害
额外发射 6 个投射物
移动速度降低 85%
active skill area of effect radius +% final [0]
is area damage


Object Type

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/GhostPirateDaemonTreasureHunter"] = {
    name = "Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "MasterTHGhostOrb",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MasterTHGhostOrb"] = {
    name = "MasterTHGhostOrb",
    hidden = true,
    color = 4,
    baseEffectiveness = 5.9444,
    incrementalEffectiveness = 0.015,
    skillTypes = {
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Fire] = true,
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "number_of_additional_projectiles",
        "base_movement_velocity_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "skill_fire_damage_%_to_convert_to_chaos",
        "is_area_damage",
    },
    levels = {
        [1] = {0.9, 1.1, 6, -85, 0, 0, levelRequirement = 1, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
    },
}
恶魔
Daemon
幽魂N
100%生命
100%异常状态临界值
0 0 0 0抗性
100%伤害
100%命中
+5%攻击暴击率
+130%暴击伤害
6 ~ 6攻击距离
1 秒攻击间隔
±0%伤害分布
100%经验值
100%Model Size
Daemon类型
YIsSummoned
35,295生命
16,265护甲
8,120闪避值
0能量护盾
953伤害
538命中
1攻击间隔
13,250经验值
ScarecrowDaemonSummonRaven
法术, 法术可重复, 可触发, 陷阱技能, 图腾技能, 地雷技能
攻击暴击率: 0%
施放间隔: 1 秒
冷却时间: 6 秒
alternate minion [242]
minion dies when parent deleted
monster no drops or experience
number of monsters to summon [1]
summon specific monsters radius +% [-50]
summoned monsters are minions
28,562生命
14,425护甲
7,608闪避值
0能量护盾
850伤害
499命中
1攻击间隔
13,006经验值
ScarecrowDaemonSummonRaven
法术, 法术可重复, 可触发, 陷阱技能, 图腾技能, 地雷技能
攻击暴击率: 0%
施放间隔: 1 秒
冷却时间: 6 秒
alternate minion [242]
minion dies when parent deleted
monster no drops or experience
number of monsters to summon [1]
summon specific monsters radius +% [-50]
summoned monsters are minions
18,238生命
11,328护甲
6,667闪避值
0能量护盾
675伤害
428命中
1攻击间隔
12,377经验值
ScarecrowDaemonSummonRaven
法术, 法术可重复, 可触发, 陷阱技能, 图腾技能, 地雷技能
攻击暴击率: 0%
施放间隔: 1 秒
冷却时间: 6 秒
alternate minion [242]
minion dies when parent deleted
monster no drops or experience
number of monsters to summon [1]
summon specific monsters radius +% [-50]
summoned monsters are minions
10,852生命
8,348护甲
5,633闪避值
0能量护盾
504伤害
352命中
1攻击间隔
11,388经验值
ScarecrowDaemonSummonRaven
法术, 法术可重复, 可触发, 陷阱技能, 图腾技能, 地雷技能
攻击暴击率: 0%
施放间隔: 1 秒
冷却时间: 6 秒
alternate minion [242]
minion dies when parent deleted
monster no drops or experience
number of monsters to summon [1]
summon specific monsters radius +% [-50]
summoned monsters are minions
6,433生命
6,127护甲
4,739闪避值
0能量护盾
374伤害
290命中
1攻击间隔
10,255经验值
ScarecrowDaemonSummonRaven
法术, 法术可重复, 可触发, 陷阱技能, 图腾技能, 地雷技能
攻击暴击率: 0%
施放间隔: 1 秒
冷却时间: 6 秒
alternate minion [242]
minion dies when parent deleted
monster no drops or experience
number of monsters to summon [1]
summon specific monsters radius +% [-50]
summoned monsters are minions


Object Type

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/SummonRavenDaemon"] = {
    name = "Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "ScarecrowDaemonSummonRaven",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ScarecrowDaemonSummonRaven"] = {
    name = "ScarecrowDaemonSummonRaven",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "monster_no_drops_or_experience",
        "minion_dies_when_parent_deleted",
    },
    levels = {
        [1] = {1, 242, -50, levelRequirement = 1, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
恶魔
Daemon
幽魂N
100%生命
100%异常状态临界值
0 0 0 0抗性
100%伤害
100%命中
+5%攻击暴击率
+130%暴击伤害
6 ~ 6攻击距离
1 秒攻击间隔
±0%伤害分布
100%经验值
100%Model Size
Daemon类型
YIsSummoned
35,295生命
16,265护甲
8,120闪避值
0能量护盾
953伤害
538命中
1攻击间隔
13,250经验值
ScarecrowDaemonSummonRaven
法术, 法术可重复, 可触发, 陷阱技能, 图腾技能, 地雷技能
攻击暴击率: 0%
施放间隔: 1 秒
冷却时间: 6 秒
alternate minion [242]
minion dies when parent deleted
monster no drops or experience
number of monsters to summon [1]
summon specific monsters radius +% [-50]
summoned monsters are minions
28,562生命
14,425护甲
7,608闪避值
0能量护盾
850伤害
499命中
1攻击间隔
13,006经验值
ScarecrowDaemonSummonRaven
法术, 法术可重复, 可触发, 陷阱技能, 图腾技能, 地雷技能
攻击暴击率: 0%
施放间隔: 1 秒
冷却时间: 6 秒
alternate minion [242]
minion dies when parent deleted
monster no drops or experience
number of monsters to summon [1]
summon specific monsters radius +% [-50]
summoned monsters are minions
18,238生命
11,328护甲
6,667闪避值
0能量护盾
675伤害
428命中
1攻击间隔
12,377经验值
ScarecrowDaemonSummonRaven
法术, 法术可重复, 可触发, 陷阱技能, 图腾技能, 地雷技能
攻击暴击率: 0%
施放间隔: 1 秒
冷却时间: 6 秒
alternate minion [242]
minion dies when parent deleted
monster no drops or experience
number of monsters to summon [1]
summon specific monsters radius +% [-50]
summoned monsters are minions
10,852生命
8,348护甲
5,633闪避值
0能量护盾
504伤害
352命中
1攻击间隔
11,388经验值
ScarecrowDaemonSummonRaven
法术, 法术可重复, 可触发, 陷阱技能, 图腾技能, 地雷技能
攻击暴击率: 0%
施放间隔: 1 秒
冷却时间: 6 秒
alternate minion [242]
minion dies when parent deleted
monster no drops or experience
number of monsters to summon [1]
summon specific monsters radius +% [-50]
summoned monsters are minions
6,433生命
6,127护甲
4,739闪避值
0能量护盾
374伤害
290命中
1攻击间隔
10,255经验值
ScarecrowDaemonSummonRaven
法术, 法术可重复, 可触发, 陷阱技能, 图腾技能, 地雷技能
攻击暴击率: 0%
施放间隔: 1 秒
冷却时间: 6 秒
alternate minion [242]
minion dies when parent deleted
monster no drops or experience
number of monsters to summon [1]
summon specific monsters radius +% [-50]
summoned monsters are minions


Object Type

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/SummonRavenDaemonChampion"] = {
    name = "Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "ScarecrowDaemonSummonRaven",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ScarecrowDaemonSummonRaven"] = {
    name = "ScarecrowDaemonSummonRaven",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "monster_no_drops_or_experience",
        "minion_dies_when_parent_deleted",
    },
    levels = {
        [1] = {1, 242, -50, levelRequirement = 1, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
恶魔
Daemon
幽魂N
100%生命
100%异常状态临界值
0 0 0 0抗性
100%伤害
100%命中
+5%攻击暴击率
+130%暴击伤害
6 ~ 6攻击距离
1 秒攻击间隔
±0%伤害分布
100%经验值
100%Model Size
Daemon类型
YIsSummoned
35,295生命
16,265护甲
8,120闪避值
0能量护盾
953伤害
538命中
1攻击间隔
13,250经验值
AxisBossMagmaOrb
法术, 伤害, 范围, 陷阱技能, 地雷技能, 图腾技能, 可触发, 火焰, 投射物, 玩家投射物, 法术可重复, 连锁, 可齐射, 范围法术
熔岩奔涌
攻击暴击率: 5%
施放间隔: 0.7 秒
抛投出岩浆球,击中地面会爆炸。技能可以连锁弹射。当岩浆球爆炸时释放出另一个岩浆球.。
造成 3204 - 4806 火焰伤害
额外发射 5 个投射物
连锁弹射 +3
环状发射投射物
施法速度提高 30%
base is projectile
fire mortar second hit damage +% final [0]
is area damage
projectile spread radius [0]

FireMortar
28,562生命
14,425护甲
7,608闪避值
0能量护盾
850伤害
499命中
1攻击间隔
13,006经验值
AxisBossMagmaOrb
法术, 伤害, 范围, 陷阱技能, 地雷技能, 图腾技能, 可触发, 火焰, 投射物, 玩家投射物, 法术可重复, 连锁, 可齐射, 范围法术
熔岩奔涌
攻击暴击率: 5%
施放间隔: 0.7 秒
抛投出岩浆球,击中地面会爆炸。技能可以连锁弹射。当岩浆球爆炸时释放出另一个岩浆球.。
造成 2883 - 4324 火焰伤害
额外发射 5 个投射物
连锁弹射 +3
环状发射投射物
施法速度提高 30%
base is projectile
fire mortar second hit damage +% final [0]
is area damage
projectile spread radius [0]

FireMortar
18,238生命
11,328护甲
6,667闪避值
0能量护盾
675伤害
428命中
1攻击间隔
12,377经验值
AxisBossMagmaOrb
法术, 伤害, 范围, 陷阱技能, 地雷技能, 图腾技能, 可触发, 火焰, 投射物, 玩家投射物, 法术可重复, 连锁, 可齐射, 范围法术
熔岩奔涌
攻击暴击率: 5%
施放间隔: 0.7 秒
抛投出岩浆球,击中地面会爆炸。技能可以连锁弹射。当岩浆球爆炸时释放出另一个岩浆球.。
造成 2330 - 3495 火焰伤害
额外发射 5 个投射物
连锁弹射 +3
环状发射投射物
施法速度提高 30%
base is projectile
fire mortar second hit damage +% final [0]
is area damage
projectile spread radius [0]

FireMortar
10,852生命
8,348护甲
5,633闪避值
0能量护盾
504伤害
352命中
1攻击间隔
11,388经验值
AxisBossMagmaOrb
法术, 伤害, 范围, 陷阱技能, 地雷技能, 图腾技能, 可触发, 火焰, 投射物, 玩家投射物, 法术可重复, 连锁, 可齐射, 范围法术
熔岩奔涌
攻击暴击率: 5%
施放间隔: 0.7 秒
抛投出岩浆球,击中地面会爆炸。技能可以连锁弹射。当岩浆球爆炸时释放出另一个岩浆球.。
造成 1780 - 2670 火焰伤害
额外发射 5 个投射物
连锁弹射 +3
环状发射投射物
施法速度提高 30%
base is projectile
fire mortar second hit damage +% final [0]
is area damage
projectile spread radius [0]

FireMortar
6,433生命
6,127护甲
4,739闪避值
0能量护盾
374伤害
290命中
1攻击间隔
10,255经验值
AxisBossMagmaOrb
法术, 伤害, 范围, 陷阱技能, 地雷技能, 图腾技能, 可触发, 火焰, 投射物, 玩家投射物, 法术可重复, 连锁, 可齐射, 范围法术
熔岩奔涌
攻击暴击率: 5%
施放间隔: 0.7 秒
抛投出岩浆球,击中地面会爆炸。技能可以连锁弹射。当岩浆球爆炸时释放出另一个岩浆球.。
造成 1355 - 2032 火焰伤害
额外发射 5 个投射物
连锁弹射 +3
环状发射投射物
施法速度提高 30%
base is projectile
fire mortar second hit damage +% final [0]
is area damage
projectile spread radius [0]

FireMortar


Object Type

version 2
extends "Metadata/Monsters/Daemon/Daemon"

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/Daemon"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/SummonMagmaOrbNovaDaemon"] = {
    name = "Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "AxisBossMagmaOrb",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["AxisBossMagmaOrb"] = {
    name = "Rolling Magma",
    hidden = true,
    color = "3",
    baseEffectiveness = 3.6,
    incrementalEffectiveness = 0.043,
    description = "Lob a fiery orb that explodes as it hits the ground. The skill chains, releasing another fiery orb that repeats this effect.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Chains] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.7,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "projectile_spread_radius",
        "number_of_additional_projectiles",
        "fire_mortar_second_hit_damage_+%_final",
        "base_cast_speed_+%",
        "number_of_chains",
        "is_area_damage",
        "base_is_projectile",
        "projectiles_nova",
    },
    levels = {
        [1] = {0.8, 1.2, 0, 5, 0, 30, 3, critChance = 5, levelRequirement = 55, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
    },
}
恶魔
Daemon
幽魂N
100%生命
100%异常状态临界值
0 0 0 0抗性
100%伤害
100%命中
+5%攻击暴击率
+130%暴击伤害
6 ~ 6攻击距离
1 秒攻击间隔
±0%伤害分布
100%经验值
100%Model Size
Daemon类型
YIsSummoned
35,295生命
16,265护甲
8,120闪避值
0能量护盾
953伤害
538命中
1攻击间隔
13,250经验值
AxisBossSummonIonCannon
法术, 法术可重复, 可触发
攻击暴击率: 0%
施放间隔: 0.25 秒
冷却时间: 0.5 秒
alternate minion [221]
minion dies when parent deleted
number of monsters to summon [1]
summon specific monsters radius +% [-90]
summoned monsters are minions
28,562生命
14,425护甲
7,608闪避值
0能量护盾
850伤害
499命中
1攻击间隔
13,006经验值
AxisBossSummonIonCannon
法术, 法术可重复, 可触发
攻击暴击率: 0%
施放间隔: 0.25 秒
冷却时间: 0.5 秒
alternate minion [221]
minion dies when parent deleted
number of monsters to summon [1]
summon specific monsters radius +% [-90]
summoned monsters are minions
18,238生命
11,328护甲
6,667闪避值
0能量护盾
675伤害
428命中
1攻击间隔
12,377经验值
AxisBossSummonIonCannon
法术, 法术可重复, 可触发
攻击暴击率: 0%
施放间隔: 0.25 秒
冷却时间: 0.5 秒
alternate minion [221]
minion dies when parent deleted
number of monsters to summon [1]
summon specific monsters radius +% [-90]
summoned monsters are minions
10,852生命
8,348护甲
5,633闪避值
0能量护盾
504伤害
352命中
1攻击间隔
11,388经验值
AxisBossSummonIonCannon
法术, 法术可重复, 可触发
攻击暴击率: 0%
施放间隔: 0.25 秒
冷却时间: 0.5 秒
alternate minion [221]
minion dies when parent deleted
number of monsters to summon [1]
summon specific monsters radius +% [-90]
summoned monsters are minions
6,433生命
6,127护甲
4,739闪避值
0能量护盾
374伤害
290命中
1攻击间隔
10,255经验值
AxisBossSummonIonCannon
法术, 法术可重复, 可触发
攻击暴击率: 0%
施放间隔: 0.25 秒
冷却时间: 0.5 秒
alternate minion [221]
minion dies when parent deleted
number of monsters to summon [1]
summon specific monsters radius +% [-90]
summoned monsters are minions
SummonSpecificMonsters100ForceTargetEnemy TargetIsPlayer ParentHasMoontouchedBuff
SummonSpecificMonsters3ForceTargetEnemy ParentHasMoontouchedBuff

Object Type

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/SummonIonCannonDaemon"] = {
    name = "Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "AxisBossSummonIonCannon",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["AxisBossSummonIonCannon"] = {
    name = "AxisBossSummonIonCannon",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.25,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "minion_dies_when_parent_deleted",
    },
    levels = {
        [1] = {221, 1, -90, levelRequirement = 1, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
恶魔
Daemon
幽魂N
100%生命
100%异常状态临界值
0 0 0 0抗性
100%伤害
100%命中
+5%攻击暴击率
+130%暴击伤害
6 ~ 6攻击距离
1 秒攻击间隔
±20%伤害分布
100%经验值
100%Model Size
DaemonDamageRange类型
YIsSummoned
35,295生命
16,265护甲
8,120闪避值
0能量护盾
953伤害
538命中
1攻击间隔
13,250经验值
StormflayLightningStrike
法术, 闪电, 投射物, 伤害, ProjectilesNotFromUser
攻击暴击率: 0%
施放间隔: 1 秒
造成 4933 - 7400 闪电伤害
投射物贯穿所有目标
基础持续时间为 3
额外发射 2 个投射物
环状发射投射物
投射物速度降低 90%
show number of projectiles
total projectile spread angle override [70]
28,562生命
14,425护甲
7,608闪避值
0能量护盾
850伤害
499命中
1攻击间隔
13,006经验值
StormflayLightningStrike
法术, 闪电, 投射物, 伤害, ProjectilesNotFromUser
攻击暴击率: 0%
施放间隔: 1 秒
造成 4455 - 6683 闪电伤害
投射物贯穿所有目标
基础持续时间为 3
额外发射 2 个投射物
环状发射投射物
投射物速度降低 90%
show number of projectiles
total projectile spread angle override [70]
18,238生命
11,328护甲
6,667闪避值
0能量护盾
675伤害
428命中
1攻击间隔
12,377经验值
StormflayLightningStrike
法术, 闪电, 投射物, 伤害, ProjectilesNotFromUser
攻击暴击率: 0%
施放间隔: 1 秒
造成 3629 - 5443 闪电伤害
投射物贯穿所有目标
基础持续时间为 3
额外发射 2 个投射物
环状发射投射物
投射物速度降低 90%
show number of projectiles
total projectile spread angle override [70]
10,852生命
8,348护甲
5,633闪避值
0能量护盾
504伤害
352命中
1攻击间隔
11,388经验值
StormflayLightningStrike
法术, 闪电, 投射物, 伤害, ProjectilesNotFromUser
攻击暴击率: 0%
施放间隔: 1 秒
造成 2799 - 4199 闪电伤害
投射物贯穿所有目标
基础持续时间为 3
额外发射 2 个投射物
环状发射投射物
投射物速度降低 90%
show number of projectiles
total projectile spread angle override [70]
6,433生命
6,127护甲
4,739闪避值
0能量护盾
374伤害
290命中
1攻击间隔
10,255经验值
StormflayLightningStrike
法术, 闪电, 投射物, 伤害, ProjectilesNotFromUser
攻击暴击率: 0%
施放间隔: 1 秒
造成 2151 - 3227 闪电伤害
投射物贯穿所有目标
基础持续时间为 3
额外发射 2 个投射物
环状发射投射物
投射物速度降低 90%
show number of projectiles
total projectile spread angle override [70]
StormflayLightningStrike10ShiftAttack

Object Type

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/LightningWhipGroundLightningMapBoss"] = {
    name = "Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "StormflayLightningStrike",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["StormflayLightningStrike"] = {
    name = "StormflayLightningStrike",
    hidden = true,
    color = 4,
    baseEffectiveness = 6.5,
    incrementalEffectiveness = 0.041,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Lightning] = true,
        [SkillType.Projectile] = true,
        [SkillType.Damage] = true,
        [SkillType.ProjectilesNotFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_projectiles",
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "total_projectile_spread_angle_override",
        "base_projectile_speed_+%",
        "base_skill_effect_duration",
        "show_number_of_projectiles",
        "projectiles_nova",
        "always_pierce",
    },
    levels = {
        [1] = {2, 0.8, 1.2, 70, -90, 3000, levelRequirement = 68, statInterpolation = {1, 3, 3, 1, 1, 1},  cost = { }, },
        [2] = {2, 0.8, 1.2, 70, -90, 3000, levelRequirement = 69, statInterpolation = {1, 3, 3, 1, 1, 1},  cost = { }, },
    },
}
恶魔
Daemon
幽魂N
100%生命
100%异常状态临界值
0 0 0 0抗性
100%伤害
100%命中
+5%攻击暴击率
+130%暴击伤害
6 ~ 6攻击距离
1 秒攻击间隔
±0%伤害分布
100%经验值
100%Model Size
Daemon类型
YIsSummoned
35,295生命
16,265护甲
8,120闪避值
0能量护盾
953伤害
538命中
1攻击间隔
13,250经验值
SummonKamikazeLightningDemon
法术, 法术可重复, 可触发, 陷阱技能, 图腾技能, 地雷技能
攻击暴击率: 0%
施放间隔: 1 秒
冷却时间: 11 秒
alternate minion [158]
minion dies when parent dies
number of monsters to summon [3]
summon specific monsters radius +% [100]
summoned monsters are minions
28,562生命
14,425护甲
7,608闪避值
0能量护盾
850伤害
499命中
1攻击间隔
13,006经验值
SummonKamikazeLightningDemon
法术, 法术可重复, 可触发, 陷阱技能, 图腾技能, 地雷技能
攻击暴击率: 0%
施放间隔: 1 秒
冷却时间: 11 秒
alternate minion [158]
minion dies when parent dies
number of monsters to summon [3]
summon specific monsters radius +% [100]
summoned monsters are minions
18,238生命
11,328护甲
6,667闪避值
0能量护盾
675伤害
428命中
1攻击间隔
12,377经验值
SummonKamikazeLightningDemon
法术, 法术可重复, 可触发, 陷阱技能, 图腾技能, 地雷技能
攻击暴击率: 0%
施放间隔: 1 秒
冷却时间: 11 秒
alternate minion [158]
minion dies when parent dies
number of monsters to summon [3]
summon specific monsters radius +% [100]
summoned monsters are minions
10,852生命
8,348护甲
5,633闪避值
0能量护盾
504伤害
352命中
1攻击间隔
11,388经验值
SummonKamikazeLightningDemon
法术, 法术可重复, 可触发, 陷阱技能, 图腾技能, 地雷技能
攻击暴击率: 0%
施放间隔: 1 秒
冷却时间: 11 秒
alternate minion [158]
minion dies when parent dies
number of monsters to summon [3]
summon specific monsters radius +% [100]
summoned monsters are minions
6,433生命
6,127护甲
4,739闪避值
0能量护盾
374伤害
290命中
1攻击间隔
10,255经验值
SummonKamikazeLightningDemon
法术, 法术可重复, 可触发, 陷阱技能, 图腾技能, 地雷技能
攻击暴击率: 0%
施放间隔: 1 秒
冷却时间: 11 秒
alternate minion [158]
minion dies when parent dies
number of monsters to summon [3]
summon specific monsters radius +% [100]
summoned monsters are minions
SummonSpecificMonsters 10

Object Type

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/LightningWhipBossMapDaemon"] = {
    name = "Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "SummonKamikazeLightningDemon",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonKamikazeLightningDemon"] = {
    name = "SummonKamikazeLightningDemon",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "minion_dies_when_parent_dies",
    },
    levels = {
        [1] = {158, 3, 100, levelRequirement = 1, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
恶魔
Daemon
幽魂N
词缀is beyond monster daemon [1]
100%生命
100%异常状态临界值
0 0 0 0抗性
100%伤害
100%命中
+5%攻击暴击率
+130%暴击伤害
6 ~ 6攻击距离
1 秒攻击间隔
±0%伤害分布
100%经验值
100%Model Size
Daemon类型
YIsSummoned
35,295生命
16,265护甲
8,120闪避值
0能量护盾
953伤害
538命中
1攻击间隔
13,250经验值
BeyondDemonVaalFlameblast
法术, 伤害, 范围, 图腾技能, 瓦尔, 火焰, 范围法术
瓦尔.烈焰爆破
攻击暴击率: 0%
伤害效用: 50%
施放间隔: 1 秒
冷却时间: 1.4 秒
指定一块区域并蓄力(持续施放)来施放大型的爆炸. 蓄力的时间会受到施法速度影响. 当迭加到 10 层时将会爆炸.
造成 786.7 - 1180 火焰伤害
施法速度降低 50%
100% 的几率点燃敌人
法术伤害按照每层总增 110%
每层会使后续异常状态伤害总增 110%
is area damage

ChargedBlast
28,562生命
14,425护甲
7,608闪避值
0能量护盾
850伤害
499命中
1攻击间隔
13,006经验值
BeyondDemonVaalFlameblast
法术, 伤害, 范围, 图腾技能, 瓦尔, 火焰, 范围法术
瓦尔.烈焰爆破
攻击暴击率: 0%
伤害效用: 50%
施放间隔: 1 秒
冷却时间: 1.4 秒
指定一块区域并蓄力(持续施放)来施放大型的爆炸. 蓄力的时间会受到施法速度影响. 当迭加到 10 层时将会爆炸.
造成 720.8 - 1081 火焰伤害
施法速度降低 50%
100% 的几率点燃敌人
法术伤害按照每层总增 110%
每层会使后续异常状态伤害总增 110%
is area damage

ChargedBlast
18,238生命
11,328护甲
6,667闪避值
0能量护盾
675伤害
428命中
1攻击间隔
12,377经验值
BeyondDemonVaalFlameblast
法术, 伤害, 范围, 图腾技能, 瓦尔, 火焰, 范围法术
瓦尔.烈焰爆破
攻击暴击率: 0%
伤害效用: 50%
施放间隔: 1 秒
冷却时间: 1.4 秒
指定一块区域并蓄力(持续施放)来施放大型的爆炸. 蓄力的时间会受到施法速度影响. 当迭加到 10 层时将会爆炸.
造成 604.3 - 906.4 火焰伤害
施法速度降低 50%
100% 的几率点燃敌人
法术伤害按照每层总增 110%
每层会使后续异常状态伤害总增 110%
is area damage

ChargedBlast
10,852生命
8,348护甲
5,633闪避值
0能量护盾
504伤害
352命中
1攻击间隔
11,388经验值
BeyondDemonVaalFlameblast
法术, 伤害, 范围, 图腾技能, 瓦尔, 火焰, 范围法术
瓦尔.烈焰爆破
攻击暴击率: 0%
伤害效用: 50%
施放间隔: 1 秒
冷却时间: 1.6 秒
指定一块区域并蓄力(持续施放)来施放大型的爆炸. 蓄力的时间会受到施法速度影响. 当迭加到 10 层时将会爆炸.
造成 483.3 - 724.9 火焰伤害
施法速度降低 50%
100% 的几率点燃敌人
法术伤害按照每层总增 110%
每层会使后续异常状态伤害总增 110%
is area damage

ChargedBlast
6,433生命
6,127护甲
4,739闪避值
0能量护盾
374伤害
290命中
1攻击间隔
10,255经验值
BeyondDemonVaalFlameblast
法术, 伤害, 范围, 图腾技能, 瓦尔, 火焰, 范围法术
瓦尔.烈焰爆破
攻击暴击率: 0%
伤害效用: 50%
施放间隔: 1 秒
冷却时间: 1.8 秒
指定一块区域并蓄力(持续施放)来施放大型的爆炸. 蓄力的时间会受到施法速度影响. 当迭加到 10 层时将会爆炸.
造成 385.1 - 577.7 火焰伤害
施法速度降低 50%
100% 的几率点燃敌人
法术伤害按照每层总增 110%
每层会使后续异常状态伤害总增 110%
is area damage

ChargedBlast
VaalChargedBlast 10

Object Type

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/BeyondDemonDaemonFlameblast"] = {
    name = "Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "BeyondDemonVaalFlameblast",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["BeyondDemonVaalFlameblast"] = {
    name = "Vaal Flameblast",
    hidden = true,
    color = "3",
    baseEffectiveness = 1.8889,
    incrementalEffectiveness = 0.0335,
    description = "Targets an area and builds up a large explosion. The build-up speed is based on cast speed. The explosion occurs after it reaches 10 stacks.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Totemable] = true,
        [SkillType.Vaal] = true,
        [SkillType.Fire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "charged_blast_spell_damage_+%_final_per_stack",
        "base_cast_speed_+%",
        "base_chance_to_ignite_%",
        "flameblast_ailment_damage_+%_final_per_stack",
        "is_area_damage",
    },
    levels = {
        [1] = {0.25, 0.45, 110, -50, 100, 110, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [2] = {0.27, 0.48, 110, -50, 100, 110, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [3] = {0.29, 0.51, 110, -50, 100, 110, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [4] = {0.31, 0.54, 110, -50, 100, 110, levelRequirement = 10, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [5] = {0.33, 0.57, 110, -50, 100, 110, levelRequirement = 13, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [6] = {0.35, 0.6, 110, -50, 100, 110, levelRequirement = 16, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [7] = {0.38, 0.64, 110, -50, 100, 110, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [8] = {0.41, 0.68, 110, -50, 100, 110, levelRequirement = 22, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [9] = {0.44, 0.72, 110, -50, 100, 110, levelRequirement = 25, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [10] = {0.47, 0.76, 110, -50, 100, 110, levelRequirement = 28, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [11] = {0.5, 0.8, 110, -50, 100, 110, levelRequirement = 32, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [12] = {0.53, 0.84, 110, -50, 100, 110, levelRequirement = 36, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [13] = {0.56, 0.88, 110, -50, 100, 110, levelRequirement = 40, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [14] = {0.59, 0.92, 110, -50, 100, 110, levelRequirement = 44, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [15] = {0.62, 0.96, 110, -50, 100, 110, levelRequirement = 47, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [16] = {0.65, 1, 110, -50, 100, 110, levelRequirement = 50, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [17] = {0.68, 1.04, 110, -50, 100, 110, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [18] = {0.71, 1.08, 110, -50, 100, 110, levelRequirement = 56, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [19] = {0.74, 1.12, 110, -50, 100, 110, levelRequirement = 59, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [20] = {0.8, 1.2, 110, -50, 100, 110, levelRequirement = 62, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [21] = {0.8, 1.2, 110, -50, 100, 110, levelRequirement = 64, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [22] = {0.8, 1.2, 110, -50, 100, 110, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [23] = {0.8, 1.2, 110, -50, 100, 110, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [24] = {0.8, 1.2, 110, -50, 100, 110, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [25] = {0.8, 1.2, 110, -50, 100, 110, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [26] = {0.8, 1.2, 110, -50, 100, 110, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [27] = {0.8, 1.2, 110, -50, 100, 110, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [28] = {0.8, 1.2, 110, -50, 100, 110, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [29] = {0.8, 1.2, 110, -50, 100, 110, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [30] = {0.8, 1.2, 110, -50, 100, 110, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [31] = {0.8, 1.2, 110, -50, 100, 110, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [32] = {0.8, 1.2, 110, -50, 100, 110, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [33] = {0.8, 1.2, 110, -50, 100, 110, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [34] = {0.8, 1.2, 110, -50, 100, 110, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [35] = {0.8, 1.2, 110, -50, 100, 110, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [36] = {0.8, 1.2, 110, -50, 100, 110, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [37] = {0.8, 1.2, 110, -50, 100, 110, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
    },
}
is beyond monster daemon [1]

is beyond monster daemon [1]

Mod IdIsBeyondMonsterDaemon
GroupMonsterIsBeyondMonster
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • is beyond monster daemon Min: 1 Max: 1 全域
  • 恶魔
    Daemon
    幽魂N
    词缀is beyond monster daemon [1]
    100%生命
    100%异常状态临界值
    0 0 0 0抗性
    100%伤害
    100%命中
    +5%攻击暴击率
    +130%暴击伤害
    6 ~ 6攻击距离
    1 秒攻击间隔
    ±0%伤害分布
    100%经验值
    100%Model Size
    Daemon类型
    YIsSummoned
    35,295生命
    16,265护甲
    8,120闪避值
    0能量护盾
    953伤害
    538命中
    1攻击间隔
    13,250经验值
    BeyondDemonVaalFlameblast2
    法术, 伤害, 范围, 图腾技能, 瓦尔, 火焰, 范围法术
    瓦尔.烈焰爆破
    攻击暴击率: 0%
    伤害效用: 50%
    施放间隔: 1 秒
    冷却时间: 0.5 秒
    指定一块区域并蓄力(持续施放)来施放大型的爆炸. 蓄力的时间会受到施法速度影响. 当迭加到 10 层时将会爆炸.
    造成 786.7 - 1180 火焰伤害
    施法速度提高 35%
    100% 的几率点燃敌人
    法术伤害按照每层总增 110%
    每层会使后续异常状态伤害总增 110%
    is area damage

    ChargedBlast
    28,562生命
    14,425护甲
    7,608闪避值
    0能量护盾
    850伤害
    499命中
    1攻击间隔
    13,006经验值
    BeyondDemonVaalFlameblast2
    法术, 伤害, 范围, 图腾技能, 瓦尔, 火焰, 范围法术
    瓦尔.烈焰爆破
    攻击暴击率: 0%
    伤害效用: 50%
    施放间隔: 1 秒
    冷却时间: 0.5 秒
    指定一块区域并蓄力(持续施放)来施放大型的爆炸. 蓄力的时间会受到施法速度影响. 当迭加到 10 层时将会爆炸.
    造成 720.8 - 1081 火焰伤害
    施法速度提高 35%
    100% 的几率点燃敌人
    法术伤害按照每层总增 110%
    每层会使后续异常状态伤害总增 110%
    is area damage

    ChargedBlast
    18,238生命
    11,328护甲
    6,667闪避值
    0能量护盾
    675伤害
    428命中
    1攻击间隔
    12,377经验值
    BeyondDemonVaalFlameblast2
    法术, 伤害, 范围, 图腾技能, 瓦尔, 火焰, 范围法术
    瓦尔.烈焰爆破
    攻击暴击率: 0%
    伤害效用: 50%
    施放间隔: 1 秒
    冷却时间: 0.5 秒
    指定一块区域并蓄力(持续施放)来施放大型的爆炸. 蓄力的时间会受到施法速度影响. 当迭加到 10 层时将会爆炸.
    造成 604.3 - 906.4 火焰伤害
    施法速度提高 35%
    100% 的几率点燃敌人
    法术伤害按照每层总增 110%
    每层会使后续异常状态伤害总增 110%
    is area damage

    ChargedBlast
    10,852生命
    8,348护甲
    5,633闪避值
    0能量护盾
    504伤害
    352命中
    1攻击间隔
    11,388经验值
    BeyondDemonVaalFlameblast2
    法术, 伤害, 范围, 图腾技能, 瓦尔, 火焰, 范围法术
    瓦尔.烈焰爆破
    攻击暴击率: 0%
    伤害效用: 50%
    施放间隔: 1 秒
    冷却时间: 0.5 秒
    指定一块区域并蓄力(持续施放)来施放大型的爆炸. 蓄力的时间会受到施法速度影响. 当迭加到 10 层时将会爆炸.
    造成 483.3 - 724.9 火焰伤害
    施法速度提高 35%
    100% 的几率点燃敌人
    法术伤害按照每层总增 110%
    每层会使后续异常状态伤害总增 110%
    is area damage

    ChargedBlast
    6,433生命
    6,127护甲
    4,739闪避值
    0能量护盾
    374伤害
    290命中
    1攻击间隔
    10,255经验值
    BeyondDemonVaalFlameblast2
    法术, 伤害, 范围, 图腾技能, 瓦尔, 火焰, 范围法术
    瓦尔.烈焰爆破
    攻击暴击率: 0%
    伤害效用: 50%
    施放间隔: 1 秒
    冷却时间: 0.5 秒
    指定一块区域并蓄力(持续施放)来施放大型的爆炸. 蓄力的时间会受到施法速度影响. 当迭加到 10 层时将会爆炸.
    造成 385.1 - 577.7 火焰伤害
    施法速度提高 35%
    100% 的几率点燃敌人
    法术伤害按照每层总增 110%
    每层会使后续异常状态伤害总增 110%
    is area damage

    ChargedBlast
    VaalChargedBlast 10
    ChangeToStance2100OnLowMana TargetIsEnemy
    stance stance2
    ChangeToStance1100OnFullMana TargetIsEnemy

    Object Type

    version 2
    extends "Metadata/Monsters/Daemon/Daemon"
    
    Actor
    {	
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Stats
    {
    	set_mana_regeneration_rate_per_minute_% = 800
    	set_base_maximum_mana = 200
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Daemon/Daemon"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Daemon/BeyondDemonDaemonFlameblast2"] = {
        name = "Daemon",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "BeyondDemonVaalFlameblast2",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BeyondDemonVaalFlameblast2"] = {
        name = "Vaal Flameblast",
        hidden = true,
        color = "3",
        baseEffectiveness = 1.8889,
        incrementalEffectiveness = 0.0335,
        description = "Targets an area and builds up a large explosion. The build-up speed is based on cast speed. The explosion occurs after it reaches 10 stacks.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Vaal] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "charged_blast_spell_damage_+%_final_per_stack",
            "base_cast_speed_+%",
            "base_chance_to_ignite_%",
            "flameblast_ailment_damage_+%_final_per_stack",
            "is_area_damage",
        },
        levels = {
            [1] = {0.25, 0.45, 110, 35, 100, 110, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [2] = {0.27, 0.48, 110, 35, 100, 110, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [3] = {0.29, 0.51, 110, 35, 100, 110, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [4] = {0.31, 0.54, 110, 35, 100, 110, levelRequirement = 10, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [5] = {0.33, 0.57, 110, 35, 100, 110, levelRequirement = 13, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [6] = {0.35, 0.6, 110, 35, 100, 110, levelRequirement = 16, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [7] = {0.38, 0.64, 110, 35, 100, 110, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [8] = {0.41, 0.68, 110, 35, 100, 110, levelRequirement = 22, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [9] = {0.44, 0.72, 110, 35, 100, 110, levelRequirement = 25, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [10] = {0.47, 0.76, 110, 35, 100, 110, levelRequirement = 28, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [11] = {0.5, 0.8, 110, 35, 100, 110, levelRequirement = 32, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [12] = {0.53, 0.84, 110, 35, 100, 110, levelRequirement = 36, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [13] = {0.56, 0.88, 110, 35, 100, 110, levelRequirement = 40, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [14] = {0.59, 0.92, 110, 35, 100, 110, levelRequirement = 44, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [15] = {0.62, 0.96, 110, 35, 100, 110, levelRequirement = 47, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [16] = {0.65, 1, 110, 35, 100, 110, levelRequirement = 50, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [17] = {0.68, 1.04, 110, 35, 100, 110, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [18] = {0.71, 1.08, 110, 35, 100, 110, levelRequirement = 56, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [19] = {0.74, 1.12, 110, 35, 100, 110, levelRequirement = 59, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [20] = {0.8, 1.2, 110, 35, 100, 110, levelRequirement = 62, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [21] = {0.8, 1.2, 110, 35, 100, 110, levelRequirement = 64, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [22] = {0.8, 1.2, 110, 35, 100, 110, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [23] = {0.8, 1.2, 110, 35, 100, 110, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [24] = {0.8, 1.2, 110, 35, 100, 110, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [25] = {0.8, 1.2, 110, 35, 100, 110, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [26] = {0.8, 1.2, 110, 35, 100, 110, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [27] = {0.8, 1.2, 110, 35, 100, 110, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [28] = {0.8, 1.2, 110, 35, 100, 110, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [29] = {0.8, 1.2, 110, 35, 100, 110, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [30] = {0.8, 1.2, 110, 35, 100, 110, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [31] = {0.8, 1.2, 110, 35, 100, 110, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [32] = {0.8, 1.2, 110, 35, 100, 110, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [33] = {0.8, 1.2, 110, 35, 100, 110, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [34] = {0.8, 1.2, 110, 35, 100, 110, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [35] = {0.8, 1.2, 110, 35, 100, 110, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [36] = {0.8, 1.2, 110, 35, 100, 110, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [37] = {0.8, 1.2, 110, 35, 100, 110, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        },
    }
    
    is beyond monster daemon [1]

    is beyond monster daemon [1]

    Mod IdIsBeyondMonsterDaemon
    GroupMonsterIsBeyondMonster
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • is beyond monster daemon Min: 1 Max: 1 全域
  • 恶魔
    Daemon
    幽魂N
    100%生命
    100%异常状态临界值
    0 0 0 0抗性
    100%伤害
    100%命中
    +5%攻击暴击率
    +130%暴击伤害
    6 ~ 6攻击距离
    1 秒攻击间隔
    ±0%伤害分布
    100%经验值
    100%Model Size
    Daemon类型
    YIsSummoned
    35,295生命
    16,265护甲
    8,120闪避值
    0能量护盾
    953伤害
    538命中
    1攻击间隔
    13,250经验值
    StrMissionTotemBossFlameCall
    法术, 伤害, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 可触发, 法术可重复, 闪电, 可秘能爆发, 可齐射, 范围法术
    风暴呼唤
    攻击暴击率: 0%
    施放间隔: 0.5 秒
    在目标区域设置一个标记. 经过一小段时间后, 闪电会攻击那个标记, 并对该标记周围的敌人造成伤害, 同时其他的标记也会陆续受到闪电攻击.
    造成 2757 - 4135 火焰伤害
    基础持续时间为 3
    施法速度提高 100%
    active skill area of effect radius +% final [0]
    is area damage
    skill art variation [4]

    stormcall
    28,562生命
    14,425护甲
    7,608闪避值
    0能量护盾
    850伤害
    499命中
    1攻击间隔
    13,006经验值
    StrMissionTotemBossFlameCall
    法术, 伤害, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 可触发, 法术可重复, 闪电, 可秘能爆发, 可齐射, 范围法术
    风暴呼唤
    攻击暴击率: 0%
    施放间隔: 0.5 秒
    在目标区域设置一个标记. 经过一小段时间后, 闪电会攻击那个标记, 并对该标记周围的敌人造成伤害, 同时其他的标记也会陆续受到闪电攻击.
    造成 2447 - 3671 火焰伤害
    基础持续时间为 3
    施法速度提高 100%
    active skill area of effect radius +% final [0]
    is area damage
    skill art variation [4]

    stormcall
    18,238生命
    11,328护甲
    6,667闪避值
    0能量护盾
    675伤害
    428命中
    1攻击间隔
    12,377经验值
    StrMissionTotemBossFlameCall
    法术, 伤害, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 可触发, 法术可重复, 闪电, 可秘能爆发, 可齐射, 范围法术
    风暴呼唤
    攻击暴击率: 0%
    施放间隔: 0.5 秒
    在目标区域设置一个标记. 经过一小段时间后, 闪电会攻击那个标记, 并对该标记周围的敌人造成伤害, 同时其他的标记也会陆续受到闪电攻击.
    造成 1926 - 2888 火焰伤害
    基础持续时间为 3
    施法速度提高 100%
    active skill area of effect radius +% final [0]
    is area damage
    skill art variation [4]

    stormcall
    10,852生命
    8,348护甲
    5,633闪避值
    0能量护盾
    504伤害
    352命中
    1攻击间隔
    11,388经验值
    StrMissionTotemBossFlameCall
    法术, 伤害, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 可触发, 法术可重复, 闪电, 可秘能爆发, 可齐射, 范围法术
    风暴呼唤
    攻击暴击率: 0%
    施放间隔: 0.5 秒
    在目标区域设置一个标记. 经过一小段时间后, 闪电会攻击那个标记, 并对该标记周围的敌人造成伤害, 同时其他的标记也会陆续受到闪电攻击.
    造成 1423 - 2134 火焰伤害
    基础持续时间为 3
    施法速度提高 100%
    active skill area of effect radius +% final [0]
    is area damage
    skill art variation [4]

    stormcall
    6,433生命
    6,127护甲
    4,739闪避值
    0能量护盾
    374伤害
    290命中
    1攻击间隔
    10,255经验值
    StrMissionTotemBossFlameCall
    法术, 伤害, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 可触发, 法术可重复, 闪电, 可秘能爆发, 可齐射, 范围法术
    风暴呼唤
    攻击暴击率: 0%
    施放间隔: 0.5 秒
    在目标区域设置一个标记. 经过一小段时间后, 闪电会攻击那个标记, 并对该标记周围的敌人造成伤害, 同时其他的标记也会陆续受到闪电攻击.
    造成 1047 - 1571 火焰伤害
    基础持续时间为 3
    施法速度提高 100%
    active skill area of effect radius +% final [0]
    is area damage
    skill art variation [4]

    stormcall
    StormCall 10
    ChangeToStance2100OnLowMana TargetIsEnemy
    stance stance2
    ChangeToStance1100OnFullMana TargetIsEnemy

    Object Type

    version 2
    extends "Metadata/Monsters/Daemon/Daemon"
    
    Actor
    {	
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Stats
    {
    	set_mana_regeneration_rate_per_minute_% = 400
    	set_base_maximum_mana = 200
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Daemon/Daemon"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Daemon/BossDaemonStrMissionFlameCall"] = {
        name = "Daemon",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "StrMissionTotemBossFlameCall",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["StrMissionTotemBossFlameCall"] = {
        name = "Storm Call",
        hidden = true,
        color = "3",
        baseEffectiveness = 1.7778,
        incrementalEffectiveness = 0.05,
        description = "Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it. When this happens, it will also set off the lightning at any other markers you've cast.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Lightning] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_skill_effect_duration",
            "skill_art_variation",
            "base_cast_speed_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.8, 1.2, 3000, 4, 100, 0, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        },
    }
    
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