물리 피해의 50%를 번개 피해로 전환
기본 지속시간 1.2초
반경 +(0–0.4)미터
오브가 0.4초마다 이동
폭발 오브가 남은 지속시간 0.4초마다 스킬 피해의 75%를 줌
퀄리티로 인한 추가 효과:
Level Effect /40
Implicit |
---|
폭발 오브가 남은 지속시간 0.4초마다 스킬 피해의 75%를 줌 물리 피해의 50%를 번개 피해로 전환 오브가 0.4초마다 이동 기본 지속시간 1.2초 |
레벨 | 요구 사항 레벨 | 힘 | 지능 | 소모 | 6~8 물리 피해 | 반경 #미터 | 경험치 |
---|---|---|---|---|---|---|---|
1 | 12 | 14 | 21 | 2 | 6, 8 | 0 | 15,249 |
2 | 15 | 17 | 25 | 2 | 7, 11 | 0 | 41,517 |
3 | 19 | 21 | 30 | 2 | 9, 14 | 0 | 81,983 |
4 | 23 | 24 | 35 | 3 | 12, 19 | 0 | 147,968 |
5 | 27 | 28 | 41 | 3 | 16, 24 | 0.1 | 250,557 |
6 | 31 | 32 | 46 | 3 | 21, 31 | 0.1 | 405,086 |
7 | 35 | 36 | 51 | 3 | 26, 39 | 0.1 | 447,718 |
8 | 38 | 38 | 55 | 3 | 31, 47 | 0.1 | 615,318 |
9 | 41 | 41 | 59 | 4 | 37, 56 | 0.2 | 834,639 |
10 | 44 | 44 | 63 | 4 | 44, 66 | 0.2 | 1,570,760 |
11 | 47 | 47 | 67 | 4 | 52, 78 | 0.2 | 1,633,987 |
12 | 50 | 49 | 71 | 4 | 61, 91 | 0.2 | 2,151,030 |
13 | 53 | 52 | 75 | 4 | 71, 107 | 0.3 | 2,812,189 |
14 | 56 | 55 | 79 | 5 | 83, 125 | 0.3 | 5,099,360 |
15 | 59 | 58 | 83 | 5 | 97, 146 | 0.3 | 9,400,731 |
16 | 62 | 60 | 87 | 5 | 113, 169 | 0.3 | 15,273,366 |
17 | 64 | 62 | 90 | 5 | 125, 187 | 0.4 | 26,286,582 |
18 | 66 | 64 | 92 | 5 | 138, 207 | 0.4 | 62,890,590 |
19 | 68 | 66 | 95 | 5 | 152, 229 | 0.4 | 212,046,017 |
20 | 70 | 68 | 98 | 5 | 168, 252 | 0.4 | |
21 | 72 | 5 | 185, 278 | 0.5 | |||
22 | 74 | 6 | 204, 307 | 0.5 | |||
23 | 76 | 6 | 225, 338 | 0.5 | |||
24 | 78 | 6 | 248, 372 | 0.5 | |||
25 | 80 | 6 | 273, 409 | 0.6 | |||
26 | 82 | 6 | 300, 450 | 0.6 | |||
27 | 84 | 6 | 330, 495 | 0.6 | |||
28 | 86 | 6 | 362, 543 | 0.6 | |||
29 | 88 | 6 | 398, 597 | 0.6 | |||
30 | 90 | 7 | 437, 655 | 0.6 | |||
31 | 91 | 7 | 457, 686 | 0.7 | |||
32 | 92 | 7 | 479, 719 | 0.7 | |||
33 | 93 | 7 | 502, 753 | 0.7 | |||
34 | 94 | 7 | 526, 788 | 0.7 | |||
35 | 95 | 7 | 550, 826 | 0.7 | |||
36 | 96 | 7 | 576, 865 | 0.7 | |||
37 | 97 | 7 | 603, 905 | 0.7 | |||
38 | 98 | 7 | 632, 948 | 0.7 | |||
39 | 99 | 7 | 661, 992 | 0.7 | |||
40 | 100 | 7 | 692, 1038 | 0.8 |
Attribute /10
폭풍 점사
Key | Value |
---|---|
Cost | iLvl 1: Normal: 1x진화의 오브 |
Acronym | 지속시간 |
DropLevel | 12 |
BaseType | 폭풍 점사 |
Class | 스킬 젬 |
TargetTypes | , , |
Type | Spell, Damage, Totemable, Lightning, Channel, Area, Duration, AreaSpell, Physical |
BuffIcon | |
ItemType | Metadata/Items/Gems/SkillGemStormBurst |
Reference | poe.ninja, Community Wiki |
시련 무기 /1
Weight | Desc |
---|---|
1000 (T5) | 폭풍 점사 또는 신성한 진노 시전 시 20레벨 중력 구체 발동 |
물리 피해의 50%를 번개 피해로 전환
기본 지속시간 1.2초
반경 +(0–0.4)미터
오브가 0.4초마다 이동
폭발 오브가 남은 지속시간 0.4초마다 스킬 피해의 75%를 줌
is area damage [1]
shock art variation [2]
skill can add multiple charges per action [1]
visual hit effect elemental is holy [1]
퀄리티로 인한 추가 효과:
Supported By /82
Attribute /5
storm_burst_orb_count
Key | Value |
---|---|
Acronym | Ignite |
IsCharged | 1 |
BuffGroupsID | -1 |
IsBuffDefinition | 1 |
BuffMergeModesID | 4 |
Code | storm burst orb count |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |
폭풍 점사 몬스터 /5
이름 | 속성 부여 | Spectre |
---|---|---|
은 웅덩이 | monster no drops or experience [1] | Y |
족쇄 풀린 샤브론 | cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] 몬스터가 주는 경험치 250% 증가 떨어지는 아이템 희귀도 6000% 증가 | Y |
끔찍한 자 샤브론 | 몬스터가 주는 경험치 100% 증가 떨어지는 아이템 희귀도 15000% 증가 cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
샤브론의 악몽 | Y | |
다이몬 | Y |
Community Wiki
Storm Burst
Storm Burst is a Spell Channelling skill that creates orbs of energy which deal Physical damage, half of which is converted to Lightning damage, in an Area of effect. The orbs deal damage at an interval of 0.4 seconds over a Duration of 1.2 seconds.
Skill function and interaction
Channelling Storm Burst creates a cluster of pulsing orbs that follow the mouse pointer. Enemies can be hit by multiple orbs, but the orbs spawn in a spread out pattern resembling buckshot.
Each orb created has its own duration tracker. Every 0.4 seconds, the orbs will jump to a new location around the cursor and create an explosion. This 0.4 seconds interval is independent for each orb.
Area of Effect: Area of Effect modifiers affect the radius of the explosion caused by each orb, but does not affect the spread of the orbs from the cursor. Thus, increasing AoE will result in more overlapping explosions and higher hit rate.
Cast Speed: Cast speed modifiers affect the rate at which new orbs are created, but does not affect the jump interval (0.4s).
Skill Duration: Skill duration modifiers affect how long each orb stays on the ground before expiring and exploding. However, because the the skill deals damage at an interval of 0.4 seconds, investing in skill duration will only have a meaningful effect if it would bring the total duration to the next breakpoint in multiples of 0.4 seconds (i.e. 1.6 seconds, 2.0 seconds, 2.4 seconds, etc.) There is no difference between 2.01 seconds and 2.39 seconds, or any other duration that is not a multiple of 0.4.
Version history
Version | Changes |
---|---|
3.17.0 |
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3.15.0 |
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3.6.3d |
|
3.6.0 |
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3.3.0 |
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3.1.0 |
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3.0.0 |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.