Spell Totem Support
Level: 1–20
Cost & Reservation Multiplier: 200%
Requires Level 8
Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.
Supported Skills deal (40–49)% less Damage
Supported Skills will summon a Totem which uses that Skill
Totem lasts 8 seconds
Supported Skills have 40% less Cast Speed
Supported Skills will summon a Totem which uses that Skill
Totem lasts 8 seconds
Supported Skills have 40% less Cast Speed
Additional Effects From Quality:
Supported Skills have (0–20)% increased Totem Placement speed
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.

Unusual Gems /3
Type | Stats | Weight |
---|---|---|
Superior | Supported Skills have (0–20)% increased Totem Placement speed | 50 |
Anomalous | (0–20)% increased Totem Duration | 100 |
Divergent | (0–20)% increased Totem Range | 100 |
Level Effect /40
Implicit |
---|
Cost & Reservation Multiplier: 200% Totem lasts 8 seconds Supported Skills have 40% less Cast Speed Supported Skills will summon a Totem which uses that Skill |
Level | Requires Level | Strength | Intelligence | Supported Skills deal 49% less Damage | Experience |
---|---|---|---|---|---|
1 | 8 | 11 | 8 | 49 | 3,231 |
2 | 10 | 13 | 9 | 49 | 9,569 |
3 | 13 | 16 | 11 | 48 | 28,189 |
4 | 17 | 20 | 14 | 48 | 59,146 |
5 | 21 | 23 | 16 | 47 | 111,192 |
6 | 25 | 27 | 19 | 47 | 193,800 |
7 | 29 | 31 | 21 | 46 | 320,280 |
8 | 33 | 35 | 24 | 46 | 507,839 |
9 | 37 | 39 | 27 | 45 | 554,379 |
10 | 40 | 41 | 29 | 45 | 755,049 |
11 | 43 | 44 | 31 | 44 | 1,016,533 |
12 | 46 | 47 | 33 | 44 | 1,898,602 |
13 | 49 | 50 | 35 | 43 | 1,964,019 |
14 | 52 | 53 | 37 | 43 | 2,573,731 |
15 | 55 | 56 | 39 | 42 | 7,610,839 |
16 | 58 | 58 | 40 | 42 | 13,436,884 |
17 | 61 | 61 | 42 | 41 | 25,050,611 |
18 | 64 | 64 | 44 | 41 | 43,867,388 |
19 | 67 | 67 | 46 | 40 | 242,078,618 |
20 | 70 | 70 | 48 | 40 | |
21 | 72 | 39 | |||
22 | 74 | 39 | |||
23 | 76 | 38 | |||
24 | 78 | 38 | |||
25 | 80 | 37 | |||
26 | 82 | 37 | |||
27 | 84 | 36 | |||
28 | 86 | 36 | |||
29 | 88 | 35 | |||
30 | 90 | 35 | |||
31 | 91 | 34 | |||
32 | 92 | 34 | |||
33 | 93 | 33 | |||
34 | 94 | 33 | |||
35 | 95 | 32 | |||
36 | 96 | 32 | |||
37 | 97 | 31 | |||
38 | 98 | 31 | |||
39 | 99 | 30 | |||
40 | 100 | 30 |
Spell Totem Support
Cost | iLvl 1: Normal: 1x![]() |
---|---|
Acronym | Totem |
DropLevel | 8 |
BaseType | Spell Totem Support |
Class | Support Gems |
Icon | T |
Metadata | Metadata/Items/Gems/SupportGemSpellTotem |
Reference | ![]() |
Microtransactions /10 ⍟
Icon | Name |
---|---|
![]() | Tiki Totem Skin Your Spell or Ballista totem becomes a coloured totem that has carved tiki designs. |
![]() | Olmec Totem Skin Your Spell or Ballista totem becomes a carved stone totem with two faces. |
![]() | Eagle Guardian Totem Skin Your Spell or Ballista totem becomes an eagle guardian. |
![]() | Ziggurat Totem Skin Your Spell or Ballista totem becomes an ancient ziggurat. |
![]() | Dragon Totem Skin Your Spell or Ballista totem becomes a golden dragon. |
![]() | Arcane Tome Totem Skin Your Spell or Ballista totem becomes an Arcane Tome. |
![]() | Pylon of Pain Totem Skin Your Spell or Ballista totem becomes a Pylon of Pain. |
![]() | Twisted Skull Totem Skin Your Spell or Ballista totem becomes a twisted skull totem. |
![]() | Darkshard Totem Skin Your Spell or Ballista totem becomes a darkshard totem. |
![]() | Ghastly Mariner's Totem Skin Your Spell or Ballista totem becomes a Ghastly Mariner's totem. |
Supported Gem /154 ⍟
Icon | Name |
---|---|
![]() | Fireball Unleashes a ball of fire towards a target which explodes, damaging nearby foes. |
![]() | Ice Nova A chilling circle of ice expands from the caster. If the caster targets near their Frostbolt projectiles, it will expand from a number of those projectiles instead. If this skill would repeat when cast this way, it will instead expand again from the same projectiles after a short delay. |
![]() | Immortal Call Take less Physical and Elemental Damage for a short time. Consumes up to 5 Endurance Charges to lengthen the buff and further lessen Physical Damage taken. Shares a cooldown with other Guard skills. |
![]() | Cold Snap Creates a sudden burst of cold in a targeted area, damaging enemies. This also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge. |
![]() | Raise Zombie Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee attack and an area of effect slam which cannot be evaded. |
![]() | Detonate Dead Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected. |
![]() | Volatile Dead Corpses near the targeted location explode, dealing damage in a small area and creating an orb which moves towards nearby enemies before dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected. |
![]() | Unearth Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands. |
![]() | Creeping Frost Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires. |
![]() | Blood Rage Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge. |
![]() | Righteous Fire Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining. |
![]() | Portal Creates a portal to the current area's town. |
![]() | Spark Launches unpredictable sparks that move randomly until they hit an enemy or expire. |
![]() | Ice Spear Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies. |
![]() | Raise Spectre Raises a spectral version of a defeated foe as a minion to fight for you in battle. |
![]() | Frost Wall Creates a wall of ice which holds back enemies. Targets under the wall are damaged and pushed back. |
![]() | Freezing Pulse An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates. |
![]() | Shock Nova Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage. |
![]() | Temporal Chains Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly. |
![]() | Elemental Weakness Curses all targets in an area, lowering their elemental resistances. |
![]() | Warlord's Mark Curses a single enemy, giving a chance to double the duration of stuns on them. Attacking the cursed enemy will leech life and mana, stunning them will grant rage, and killing it will grant an endurance charge. You can only have one Mark at a time. |
![]() | Punishment Curses all targets in an area, causing them to be debilitated when they hit enemies and increasing damage they take while on low life. |
![]() | Enfeeble Curses all targets in an area, reducing their accuracy and making them deal less damage. |
![]() | Assassin's Mark Curses a single enemy, making them more vulnerable to Critical Strikes. Killing the cursed enemy will grant life and mana, and a power charge. You can only have one Mark at a time. |
![]() | Sniper's Mark Curses a single enemy, increasing the damage they take from projectiles, and making projectiles split when hitting them, to hit other targets around them. You can only have one Mark at a time. |
![]() | Despair Curses all targets in an area, lowering their chaos resistance. |
![]() | Lightning Warp Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence. |
![]() | Summon Skeletons Summon Skeleton Warrior minions at the targeted location. They use a melee attack and die after a duration. If made aggressive, Skeleton Warriors will also dash towards nearby enemies. |
![]() | Firestorm Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies. |
![]() | Tempest Shield Enchants your shield with the power of storms, which lashes out to deal arcing lightning damage to attackers when you block them. |
![]() | Molten Shell Applies a buff that adds to your armour, and can take some of the damage from hits for you before being depleted. When the buff expires or is depleted, the skill deals reflected damage to enemies around you based on the total damage that was taken from the buff. Shares a cooldown with other Guard skills. |
![]() | Arc An arc of lightning stretches from the caster to a targeted enemy and chains on to other nearby enemies. Each time the main beam chains it will also chain to a second enemy, but that secondary arc cannot chain further. |
![]() | Haste Casts an aura that increases the movement speed, attack speed and cast speed of you and your allies. |
![]() | Purity of Elements Casts an aura that grants elemental resistances and elemental ailment immunity to you and your allies. |
![]() | Vitality Casts an aura that grants life regeneration to you and your allies. |
![]() | Discipline Casts an aura that grants additional energy shield and increased energy shield recharge rate to you and your allies. |
![]() | Grace Casts an aura that grants evasion to you and your allies. |
![]() | Determination Casts an aura that grants armour to you and your allies. |
![]() | Anger Casts an aura that adds fire damage to the attacks and spells of you and your allies. |
![]() | Hatred Casts an aura that grants extra cold damage based on physical damage to you and your allies. |
![]() | Wrath Casts an aura that adds lightning damage to the attacks of you and your allies, and makes your spells deal more lightning damage. |
![]() | Clarity Casts an aura that grants mana regeneration to you and your allies. |
![]() | Ethereal Knives Fires an arc of knives in front of the caster which deals physical damage. |
![]() | Arctic Armour Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary. |
![]() | Flammability Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit. |
![]() | Frostbite Curses all targets in an area, lowering their cold resistance and giving them a chance to be frozen when hit. |
![]() | Conductivity Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit. |
![]() | Incinerate Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you. When you stop channelling you release a wave of fire damage over a wide and long area that will apply a powerful Ignite. |
![]() | Animate Guardian Animates a melee weapon or armour, attaching it to an invisible Guardian that fights by your side. Animating multiple items attaches them to the same Guardian. You cannot animate unidentified items. Cannot be used by Traps or Mines. |
![]() | Animate Weapon Animates a Melee Weapon Item or Lingering Blade to fight by your side. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets. Cannot be used by Traps or Mines. |
![]() | Purity of Fire Casts an aura that grants fire resistance to you and your allies. |
![]() | Vaal Impurity of Fire Casts an aura that reduces fire damage taken and provides ignite immunity to you and nearby allies, and makes hits against nearby enemies ignore their fire resistance. |
![]() | Purity of Ice Casts an aura that grants cold resistance to you and your allies. |
![]() | Vaal Impurity of Ice Casts an aura that reduces cold damage taken and provides freeze and chill immunity to you and nearby allies, and makes hits against nearby enemies ignore their cold resistance. |
![]() | Purity of Lightning Casts an aura that grants lightning resistance to you and your allies. |
![]() | Vaal Impurity of Lightning Casts an aura that reduces lightning damage taken and provides shock immunity to you and nearby allies, and makes hits against nearby enemies ignore their lightning resistance. |
![]() | Storm Call Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it. When this happens, it will also set off the lightning at any other markers you've cast. |
![]() | Flameblast Channels to build up a large explosion, which is released when you stop using the skill. The longer you channel, the larger the area of effect and damage of the explosion, up to 10 stages. |
![]() | Ball Lightning Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning. |
![]() | Summon Raging Spirit Summons a short-lived flaming skull that rushes at nearby enemies and attacks them rapidly, converting all its physical damage to fire. Enemies will not directly engage these spirits, and can pass through them. |
![]() | Flame Surge Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage. If you hit an ignited enemy, will create burning ground under them. Your damage modifiers don't apply to this burning ground. |
![]() | Desecrate Desecrates the ground, summoning corpses and dealing chaos damage to all enemies in the area. The corpses will be chosen from the monsters in the current area and any Spectres that have existed in this instance. |
![]() | Flesh Offering Consumes a corpse, which temporarily empowers your minions with swiftness. The skill consumes other nearby corpses, increasing the duration for each corpse consumed. |
![]() | Bone Offering Consumes a corpse, granting all of your minions the power to block both attacks and spells. The skill consumes other nearby corpses, increasing the duration for each corpse consumed. |
![]() | Spirit Offering Consumes a corpse, granting increased critical strike chance and additional critical strike multiplier to your minions. The skill consumes other nearby corpses, increasing the duration for each corpse consumed. |
![]() | Glacial Cascade Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area and knocking them back in the direction of the next burst. |
![]() | Vaal Fireball Launches a series of fireballs in a spiral around the caster. |
![]() | Vaal Arc A shocking arc of lightning stretches from the caster to a targeted enemy and chains to other nearby enemies. Each time the beam chains it will also chain simultaneously to a second enemy, but no enemy can be hit twice by the beams. Also grants a buff making you lucky when damaging enemies with Arc for a short duration. |
![]() | Vaal Spark Continuously launches unpredictable sparks in all directions that move randomly until they hit an enemy or expire. |
![]() | Vaal Molten Shell Applies a buff that raises your armour, and takes some of the damage from hits for you before being depleted. Each second, the skill deals reflected damage to surrounding enemies based on the damage taken by the buff in that second. When the buff is removed, the skill deals reflected damage to enemies around you based on the total damage that was taken by the buff. You cannot have the buff at the same time as any other Guard skill. |
![]() | Vaal Lightning Warp Casts a delayed teleport for nearby enemies to a target destination. When the teleport occurs, lightning damage is dealt to the enemies both before and after they teleport. |
![]() | Vaal Immortal Call Discharges Endurance Charges, making the character unable to die or gain Vaal souls for a short time, proportional to how many endurance charges were expended. |
![]() | Vaal Ice Nova A chilling circle of ice expands from the caster, repeating from every enemy it hits. |
![]() | Vaal Detonate Dead Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected. This will continue to target other corpses in the area, with an increasing delay between each one, until it runs out of corpses or has destroyed 22 corpses. |
![]() | Vaal Cold Snap Creates a sudden burst of cold around you, damaging enemies. This also creates a chilling area around you which expands and deals cold damage over time to surrounding enemies in addition to chilling them. Enemies that die while in the area grant Frenzy Charges, and you will passively gain Frenzy Charges while there are enemies in the area. |
![]() | Vaal Summon Skeletons Summons an army of skeletal soldiers, archers and mages, led by a powerful general. |
![]() | Vaal Storm Call Sets a marker at a location. Lightning strikes random enemies around the marker repeatedly over the skill's duration, dealing damage in an area around the strike. Modifiers to the skill's duration will also affect the delay between these strikes. When the duration ends, a large bolt of lightning strikes the marker, dealing damage around it. |
![]() | Vaal Clarity Casts a temporary aura that lets you and your allies cast skills without paying their mana costs. |
![]() | Vaal Grace Casts a temporary aura that grants you and your allies additional chance to evade attacks, and makes suppressed spell damage unlucky against you. |
![]() | Vaal Discipline Casts a temporary aura that prevents energy shield recharge being delayed by damage taken for you and your allies. |
![]() | Vaal Haste Casts a temporary aura that increases the movement speed, attack speed and cast speed of you and your allies. |
![]() | Vaal Righteous Fire Sacrifices a portion of your Life and Energy Shield to engulf you in magical fire that rapidly burns nearby enemies for a duration. Your spell damage is increased while under this effect. |
![]() | Vaal Breach Creates a breach, making you vulnerable to its powerful inhabitants. |
![]() | Vaal Flameblast Targets an area and builds up stages in that area based on cast speed. It explodes every 3 stages, until it reaches a maximum of 15. As it gains more stages, the area gets smaller but the damage gets higher. |
![]() | Poacher's Mark Curses a single enemy, lowering their physical damage reduction, and adding physical damage to all hits against them. Attacking the cursed enemy will grant life and mana, and killing them will grant a frenzy charge. You can only have one Mark at a time. |
![]() | Lightning Tendrils While you channel this skill, it releases pulses of electrical energy, dealing lightning damage in a semicircular area in front of you. |
![]() | Summon Chaos Golem Summons a Chaos Golem that grants you Physical Damage Reduction. The Chaos Golem can use a damage over time Chaos aura and a cascade of Chaos spikes in addition to its melee attack. |
![]() | Summon Ice Golem Summons an Ice Golem that grants you increased Critical Strike Chance and Accuracy. The Ice Golem can use an icy barrage spell and a chilling spinning dash in addition to its melee attack. |
![]() | Summon Flame Golem Summons a Flame Golem that grants you increased Damage. The Flame Golem can use a fire spray, a wave of fire damage, and an explosive arcing projectile. |
![]() | Summon Lightning Golem Summons a Lightning Golem that grants you increased Attack and Cast speed. The Lightning Golem fires a projectile spell, creates orbs of Lightning that zap nearby enemies, and casts a temporary aura that grants added Lightning Damage to spells and attacks used by the Golem and its nearby allies. |
![]() | Detonate Mines Detonates a Mine, starting a Detonation Sequence which will detonate other Mines around it. |
![]() | Flame Dash Teleport to a location, damaging enemies and leaving a trail of burning ground in your wake. Shares a cooldown with other Blink skills. |
![]() | Rolling Magma Lob a fiery orb that deals area damage as it hits the ground. The skill chains, bouncing forward to deal damage multiple times. |
![]() | Bladefall Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys, each wider but less damaging than the last. Enemies can be hit multiple times where these overlap. |
![]() | Blade Vortex This spell creates ethereal blades which orbit in an area around you, dealing damage every 0.6 seconds to all enemies in their radius. As more blades are added, the damage becomes greater and more frequent. |
![]() | Vaal Blade Vortex Creates an independently-moving vortex of ethereal blades which lasts for a duration. The vortex moves toward nearby enemies, repeatedly damaging enemies that it passes through. |
![]() | Frost Bomb Creates a crystal that pulses with cold for a duration. Each pulse applies a debuff to nearby enemies for a secondary duration which reduces life and energy shield regeneration rate, and also inflicts Cold Exposure. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it. |
![]() | Orb of Storms Creates a stationary electrical orb that strikes enemies in its area of effect with beams of lightning that can then split to hit more enemies. Modifiers to cast speed will increase how frequently it does this. Casting this skill again will replace the previous orb. |
![]() | Summon Stone Golem Summons a Stone Golem that grants you life regeneration. In addition to its melee attack, the Stone Golem uses a rolling charge and a powerful slam that can taunt enemies. |
![]() | Contagion Unleashes a vile contagion on enemies, dealing chaos damage over time. If an enemy dies while affected by Contagion, it spreads to other enemies. |
![]() | Wither Casts a debilitating debuff on enemies in an area, hindering their movement and also inflicts the Withered debuff, which increases the Chaos Damage they take and can stack up to 15 times. |
![]() | Blight Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a shorter secondary duration, slowing their movement. Continued channelling adds layers of damage to the debuff, each with their own duration. |
![]() | Essence Drain Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion. |
![]() | Frostbolt Fires a slow-moving projectile that pierces through enemies, dealing cold damage. |
![]() | Vortex An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and chills enemies caught in it. If the caster targets near their Frostbolt projectiles, it will explode from a number of those projectiles instead, destroying them. |
![]() | Scorching Ray Unleash a beam of fire that burns enemies it touches. Remaining in the beam intensifies the burning, adding a portion of the beam's damage in stages. Inflicts Fire Exposure at maximum stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam can turn. |
![]() | Dark Pact This spell removes some life from one of your Skeleton minions near you or the targeted location to deal chaos damage in an area around it. This effect will chain to your other nearby skeletons. If you have no skeletons near you or the targeted location, it will sacrifice your own life to deal damage instead. |
![]() | Storm Burst Unleash orbs of energy while you channel that repeatedly jump towards the targeted location until their duration expires, dealing damage in small area after each jump. When you stop channelling, all remaining orbs explode, dealing higher damage in a larger area. |
![]() | Cremation A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash exploding projectiles sequentially over the surrounding area for a duration. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected. |
![]() | Bodyswap Violently destroys your body and recreates it at the location of a targeted enemy or corpse, dealing spell damage in an area at both locations. If there is no specific target, it will prioritise corpses over enemies. If targeting a corpse, the corpse will also explode, dealing damage around it that is not affected by modifiers to spell damage, and cannot be reflected. This spell cannot be repeated. |
![]() | Vulnerability Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding. |
![]() | Vaal Blight Apply a powerful debuff to enemies around you which deals chaos damage over time. Then applies two additional layers in a larger area, growing greatly in size each time. Enemies are also substantially hindered for a shorter secondary duration, slowing their movement. |
![]() | Summon Holy Relic Summon a Holy Relic that stays near you. When you hit an enemy with an attack, the Holy Relic triggers a nova spell, with a very short cooldown, that deals physical damage to enemies and grants life regeneration to allies. This life regeneration is higher when applied to minions. |
![]() | Winter Orb Channel to conjure an orb above you, which pelts nearby enemies with projectiles that impact the ground and explode. Channelling for longer builds up stages on the skill. When you stop channelling, the stages decay over a duration. |
![]() | Storm Brand Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, firing beams which deal damage to nearby enemies and those around them. The brand will detach if the enemy dies. |
![]() | Armageddon Brand Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, causing a fiery meteor to fall from the sky. The brand will detach if the enemy dies. |
![]() | Purifying Flame A wave of divine fire deals damage in a line, then creates Consecrated Ground and deals damage in an area around the targeted location. A larger shockwave then expands outwards, damaging enemies standing on Consecrated Ground that were not already hit. |
![]() | Soulrend Fires a projectile that turns towards enemies in front of it, damaging and piercing through those it hits, and leeching some of that damage as energy shield. As the projectile travels, it repeatedly applies a short but powerful chaos damage over time debuff to each enemy in an area around it. |
![]() | Stormbind Channel to spread runes on the ground in a growing pattern. The runes fade away after a duration, or will be immediately removed and deal damage in a circular area when detonated by Rune Blast. Enemies standing on the runes are Hindered, reducing their movement speed. |
![]() | Divine Ire Channelling draws in energy around you to repeatedly build up stages, damaging a number of nearby enemies when you do so. Release to unleash a powerful burst of energy in a beam in front of you. |
![]() | Wave of Conviction An expanding wave of energy surges forward, damaging enemies in a cone-shaped area over a duration. Each enemy hit is inflicted with Exposure matching the element of which they took the highest damage. Only one Wave of Conviction can be active at a time |
![]() | Zealotry Casts an aura that grants bonuses to damage and critical strike chance of spells to you and your allies, and gives a chance to create Consecrated Ground against stronger enemies. |
![]() | Malevolence Casts an aura that multiplies damage over time and increases skill effect duration of you and your allies. |
![]() | Frostblink Teleport to a location, damaging enemies and leaving Chilled ground in an area at both ends of the teleport. Shares a cooldown with other Blink skills. |
![]() | Precision Casts an aura that grants accuracy and critical strike chance to you and your allies. |
![]() | Pride Casts an aura that causes nearby enemies to take more physical damage. |
![]() | Summon Carrion Golem Summons a Carrion Golem that grants added physical damage for your non-golem minions. The Carrion Golem attacks with a series of slashes that increase in speed and damage, as well as a cascade of bone spikes, and deals more damage for each of your non-golem minions near it. |
![]() | Withering Step Grants Elusive and a buff that grants Phasing. While you have this buff, monsters that enter an area around you will be Withered. Using a skill or losing the Elusive buff ends this skill's effects. Shares a cooldown with other Blink skills. Cannot be used while already Elusive. |
![]() | Blade Blast Deals spell damage in a targeted area. When this spell deals damage, if your Lingering Blades or Blade Vortex blades are nearby, it will detonate them, dealing damage again in an area around them. Up to 50 Blades can be detonated this way. |
![]() | Penance Brand Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, adding energy to the branded enemy. Each activation, energy spreads from each energised enemy to an enemy in range which is not energised by the brand. If the branded enemy has 20 energy, each activation will instead deal a pulse of area damage. Energy explodes when the energised enemy dies or the brand is removed, dealing damage in an area. |
![]() | Wintertide Brand Creates a magical brand which can attach to a nearby enemy, dealing cold damage over time and chilling them. It periodically activates while attached, gaining stages that raise the damage. When removed, a short-duration debuff dealing the same damage over time and chill is applied to each nearby enemy. The brand keeps its charges while detached. |
![]() | Blazing Salvo Fires projectiles which fly in an arc, dealing area damage on impact with either enemies or the ground near where you target. Targeting farther away causes the projectiles to spread out and land over a wider area. |
![]() | Void Sphere Creates a Void Sphere which Hinders enemies in an area around it, with the debuff being stronger on enemies closer to the sphere. It also regularly releases pulses of area damage. The Void Sphere will consume the corpses of any enemies which die in its area. Can only have one Void Sphere at a time. |
![]() | Crackling Lance Release a beam which deals lightning damage to enemies in a long area in front of you, and has several smaller beams branch off from it at an angle, hitting more enemies to the sides. |
![]() | Frost Shield Place a Frost Shield that drains your energy shield for one second or until you run out, gaining stages while this drain occurs. The Frost Shield takes some damage from hits in place of you and allies while in its area. Enemies in the area are Chilled. You can only have one Frost Shield active at once. |
![]() | Sigil of Power Places a Sigil on the ground, which grants a buff to you and allies in the area around it for a duration. The Sigil gains stages as you spend mana in its area, making the buff more powerful. You can only have one Sigil of Power at a time. |
![]() | Flame Wall Create a wall of fire for a duration, which deals burning damage to everything in its area. Each enemy that enters the wall also receives a secondary burning debuff which persists for a short duration after leaving the wall. Any projectiles fired through the wall by you and allies deal added fire damage and apply the wall's secondary debuff on hit. |
![]() | Hexblast Deals chaos damage to a single enemy, dealing more damage if they are Hexed, then removing the Hex. If the enemy was Hexed, also deals area damage to other enemies around the target, boosting damage and removing Hexes from those enemies in the same way. |
![]() | Hydrosphere Create a sphere of water, or move an existing sphere and reset its duration. The sphere continually applies a drenched debuff with a short duration to enemies in its area or those it moves through. You can hit the sphere with other skills to inflict Cold and Lightning Ailments (other than Chill). The sphere pulses when created, at regular intervals while afflicted by an Ailment, and after moving, damaging all drenched enemies in a large area. |
![]() | Exsanguinate Releases several tendrils of blood from your character, targeting enemies in a narrow angle in front of you. The beams deal physical damage and inflict a physical damage over time debuff to enemies, which can stack up to 3 times. Effects which allow skills to chain can apply to these tendrils. |
![]() | Corrupting Fever Draws out your own blood to power a buff for a duration, letting this skill inflict the Corrupting Blood debuff on enemies you hit, dealing physical damage over time for a short secondary duration. The buff's duration will be refreshed if you spend enough life before it expires. |
![]() | Reap A bloody scythe swipes across a selected area, applying a physical damage over time debuff and hitting enemies with physical damage. If any survive, you gain a blood charge which raises the damage and cost of the skill. Players can have 5 maximum blood charges. |
![]() | Voltaxic Burst Each cast of this spell waits for a short duration, releasing a burst of lightning and chaos spell damage in an area around you when that duration ends. Enemies killed by this damage, or shortly after, will explode. The explosions of the corpses are not affected by modifiers to spell damage, and cannot be reflected. |
![]() | Absolution Damages enemies in an area, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed to summon a Sentinel of Absolution for a longer secondary duration, or to refresh the duration and life of an existing one instead if you have the maximum number of them. |
![]() | Forbidden Rite Lobs an exploding projectile near the targeted location, and extra projectiles toward enemies around you. The projectiles deal chaos damage based on your life and energy shield. Casting this spell damages you. |
![]() | Manabond Deals lightning damage based upon your missing mana in a circular area around the targeted location, as well as in four rectangular extensions whose lengths depend upon your remaining mana. |
![]() | Summon Reaper Summons a powerful Reaper which uses a variety of slashing area attacks. The Reaper's presence weakens your other minions, and it will consume them to temporarily empower and heal itself. Using this skill while the Reaper is already summoned causes it to dash to the targeted location and perform a powerful attack. |
![]() | Eye of Winter Fires a single eye projectile which constantly releases shard projectiles in a spiral. The shards will damage enemies they impact, dealing cold damage. The eye cannot damage enemies. When the eye dissipates or collides with terrain, it releases a faster spiral of extra shards. |
![]() | Tornado Create a Tornado that hinders and repeatedly damages enemies around it. It will move forward for a duration, during which your projectiles can collide with it to deal damage as though it was an enemy. Then it will chase down enemies for a secondary duration, and reflect a portion of the damage it took from your projectiles to them in addition to its own damage. |
![]() | Lightning Conduit Lightning strikes all Shocked enemies around a targeted location, then removes Shock from those enemies. Shocks cannot expire on enemies in range while casting this spell. Cannot be supported by Spell Cascade or Unleash. |
![]() | Alchemist's Mark Curses a single enemy, granting flask charges when you hit them and creating Burning Ground under them if your hit Ignites them, and Caustic Ground if it Poisons them. Damage modifiers do not apply to these ground effects. You can only have one Mark at a time. |
![]() | Vaal Reap Bloody scythes swipe around a selected area, hitting enemies with physical damage. An area of boiling blood is left beneath them for a duration which deals physical damage over time. Also gives a bonus to maximum Blood Charges for a secondary duration. |
![]() | Vaal Animate Weapon Animates multiple Melee Weapon Items and Lingering Blades to fight by your side, and transforms them into different, unique weapons. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets. Cannot be used by Traps or Mines. |
![]() | Vaal Firestorm A fixed number of flaming bolts rain down in a spiral, culminating in the central one impacting the targeted location. They explode when landing, dealing damage to nearby enemies and leaving burning ground, which deals fire damage over time. |
Spell Totem Support Unique /1 ⍟
Icon | Name |
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![]() | Soul Mantle Spidersilk Robe Socketed Gems are Supported by Level 20 Spell Totem (20–25)% increased Spell Damage (100–120)% increased Energy Shield (20–30)% increased Totem Life Inflicts a random Hex on you when your Totems die |
Community Wiki
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Spell Totem Support
Spell Totem Support is a Support gem that modifies the supported spell so that instead of casting it directly, a totem is summoned that uses the linked Spell.
Skill functions and interactions
The totem has a range of 60 units.
Skills supported by this gem can be supported by Multiple Totems Support.
Version history
Version | Changes |
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3.17.0 |
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3.15.0 |
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3.0.0 |
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2.3.0 |
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2.0.0 |
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1.1.0 |
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1.0.0 |
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0.11.0b |
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0.11.0 |
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0.10.0 |
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0.9.12m |
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0.9.12j |
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0.9.9 |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.