+10% to Maximum Effect of Shock
Ring always Shocks
Additional Effects From Quality:


Unusual Gems /3 ⍟
Type | Stats | Weight |
---|---|---|
Superior | (0–40)% increased Shock Duration on enemies | 50 |
Anomalous | Ring Shocks as if dealing (0–100)% more Damage | 50 |
Divergent | (0–20)% increased Lightning Damage | 100 |
Quest /2 ⍟
Act | Quest | NPC | Character |
---|---|---|---|
3 | Sever the Right Hand | Quest Reward | Templar |
3 | Sever the Right Hand | Clarissa | Scion · Shadow · Templar · Witch |
Weapon /2
Weight | Desc |
---|---|
1000 (T5) | All Damage from Shock Nova and Storm Call Hits can Ignite 15% chance for Ignites inflicted with Shock Nova or Storm Call to deal 100% more Damage |
1000 (T5) | All Damage from Shock Nova and Storm Call Hits can Ignite 25% chance for Ignites inflicted with Shock Nova or Storm Call to deal 100% more Damage |
Level Effect /40
Implicit |
---|
Ring always Shocks +10% to Maximum Effect of Shock (Base Maximum Effect of Shock is 50% increased Damage taken) |
Level | Requires Level | Intelligence | Cost | Deals 34 to 101 Lightning Damage | Experience |
---|---|---|---|---|---|
1 | 28 | 67 | 12 | 34, 101 | 199,345 |
2 | 31 | 73 | 13 | 42, 126 | 285,815 |
3 | 34 | 79 | 14 | 52, 156 | 401,344 |
4 | 37 | 85 | 15 | 64, 193 | 554,379 |
5 | 40 | 92 | 15 | 79, 237 | 477,437 |
6 | 42 | 96 | 16 | 91, 272 | 583,786 |
7 | 44 | 100 | 16 | 103, 310 | 710,359 |
8 | 46 | 104 | 17 | 118, 355 | 1,355,511 |
9 | 48 | 109 | 17 | 135, 404 | 1,138,877 |
10 | 50 | 113 | 18 | 154, 461 | 1,368,233 |
11 | 52 | 117 | 18 | 175, 524 | 1,638,338 |
12 | 54 | 121 | 19 | 199, 596 | 1,956,648 |
13 | 56 | 125 | 19 | 226, 677 | 3,655,184 |
14 | 58 | 130 | 20 | 256, 768 | 3,017,327 |
15 | 60 | 134 | 20 | 290, 870 | 7,759,995 |
16 | 62 | 138 | 21 | 328, 985 | 15,138,193 |
17 | 64 | 142 | 21 | 372, 1115 | 26,083,825 |
18 | 66 | 146 | 22 | 420, 1261 | 62,620,247 |
19 | 68 | 151 | 22 | 475, 1425 | 211,708,088 |
20 | 70 | 155 | 23 | 537, 1610 | |
21 | 72 | 24 | 606, 1817 | ||
22 | 74 | 24 | 683, 2049 | ||
23 | 76 | 25 | 770, 2310 | ||
24 | 78 | 25 | 868, 2603 | ||
25 | 80 | 26 | 977, 2931 | ||
26 | 82 | 26 | 1100, 3299 | ||
27 | 84 | 27 | 1237, 3711 | ||
28 | 86 | 27 | 1391, 4173 | ||
29 | 88 | 28 | 1564, 4691 | ||
30 | 90 | 28 | 1757, 5270 | ||
31 | 91 | 28 | 1862, 5586 | ||
32 | 92 | 29 | 1973, 5919 | ||
33 | 93 | 29 | 2091, 6272 | ||
34 | 94 | 29 | 2215, 6645 | ||
35 | 95 | 29 | 2347, 7040 | ||
36 | 96 | 30 | 2486, 7458 | ||
37 | 97 | 30 | 2633, 7899 | ||
38 | 98 | 30 | 2789, 8366 | ||
39 | 99 | 30 | 2953, 8860 | ||
40 | 100 | 31 | 3127, 9382 |
Shock Nova
Cost | iLvl 1: Normal: 1x![]() |
---|---|
Acronym | Shock |
DropLevel | 28 |
BaseType | Shock Nova |
Class | Skill Gems |
TargetTypes | Any |
Type | Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell, Nova |
Metadata | Metadata/Items/Gems/SkillGemShockNova |
Reference | ![]() |
Shock Nova Monster /35 ⍟
Name | Modifiers | Spectre |
---|---|---|
Bearded Shaman | 50% reduced Cast Speed | Y |
Bearded Skycaller | 50% reduced Cast Speed | Y |
Kuduku, the False God | Y | |
Rukuku, the Pagan God | monster dropped item quantity +% [4000] monster dropped item rarity +% [1000] | Y |
Kadaka, the Goddess of Luck | drop additional rare items [3] | Y |
Kadaka, the Goddess of Luck | Y | |
Poporo, the Highest Spire | +2 to maximum number of Summoned Totems totem art variation [1] monster dropped item rarity +% [15000] monster slain experience +% [100] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
The Voltaic Seal | Y | |
Thunderskull | monster dropped item rarity +% [15000] monster slain experience +% [100] corpse cannot be destroyed [1] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
The Idol Beyond | monster dropped item rarity +% [15000] monster slain experience +% [100] 300% increased Global Critical Strike Chance +65% to Global Critical Strike Multiplier cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Herald of Thunder | monster dropped item rarity +% [15000] monster slain experience +% [100] You can apply an additional Curse cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Vaal-Infused Totem | Y | |
Shrine Daemon | Y | |
Daemon | Y | |
Daemon | 100% increased Cast Speed | Y |
Daemon | +2 to maximum number of Summoned Totems base totem duration [10000] | Y |
Sheaq, Maker of Floods | +2 to maximum number of Summoned Totems monster dropped item rarity +% [0] 50% increased Movement Speed 35% increased Cast Speed 500% increased Totem Life monster additional quantity of dropped items in cruel +% [500] monster additional quantity of dropped items in merciless +% [1000] monster additional rarity of dropped items in cruel +% [750] monster additional rarity of dropped items in merciless +% [1500] monster no map drops [1] kill traps mines and totems on death [1] | Y |
Sheaq, Maker of Floods | +2 to maximum number of Summoned Totems monster dropped item rarity +% [0] 50% increased Movement Speed 35% increased Cast Speed 500% increased Totem Life monster no map drops [1] kill traps mines and totems on death [1] | Y |
Sheaq, Maker of Floods | +2 to maximum number of Summoned Totems monster dropped item rarity +% [0] 50% increased Movement Speed 35% increased Cast Speed 500% increased Totem Life monster additional quantity of dropped items in cruel +% [500] monster additional quantity of dropped items in merciless +% [1000] monster additional rarity of dropped items in cruel +% [750] monster additional rarity of dropped items in merciless +% [1500] monster no map drops [1] monster is invasion boss [1] kill traps mines and totems on death [1] | Y |
Haviri, Vaal Metalsmith | monster dropped item rarity +% [0] +7 to maximum number of Summoned Totems monster additional quantity of dropped items in cruel +% [500] monster additional quantity of dropped items in merciless +% [1000] monster additional rarity of dropped items in cruel +% [750] monster additional rarity of dropped items in merciless +% [1500] monster no map drops [1] kill traps mines and totems on death [1] | Y |
Haviri, Vaal Metalsmith | monster dropped item rarity +% [0] +7 to maximum number of Summoned Totems monster additional quantity of dropped items in cruel +% [500] monster additional quantity of dropped items in merciless +% [1000] monster additional rarity of dropped items in cruel +% [750] monster additional rarity of dropped items in merciless +% [1500] monster no map drops [1] monster is invasion boss [1] kill traps mines and totems on death [1] | Y |
The Teetering Mask | monster dropped item quantity +% [300] monster dropped item rarity +% [800] monster no map drops [1] monster is invasion boss [1] | Y |
Jikeji | monster dropped item quantity +% [300] monster dropped item rarity +% [800] 500% increased Totem Life monster additional quantity of dropped items in cruel +% [500] monster additional quantity of dropped items in merciless +% [1000] monster additional rarity of dropped items in cruel +% [750] monster additional rarity of dropped items in merciless +% [1500] monster no map drops [1] monster is invasion boss [1] | Y |
Herald of Thunder | monster dropped item quantity +% [1500] monster dropped item rarity +% [2000] monster slain experience +% [1000] | Y |
Musky "Two-Eyes" Grenn | 30% Chance to Block Attack Damage You take 15% of Damage from Blocked Hits monster dropped item rarity +% [15000] monster slain experience +% [100] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Tempest Daemon | Y | |
Unending Storm | damage taken +% from arrow traps final [-100] monster grants no flask charges [1] monster casts shock nova text [1] | Y |
Unending Storm | damage taken +% from arrow traps final [-100] monster grants no flask charges [1] level [0] monster casts shock nova text [1] | Y |
Esh, Forked Thought | monster dropped item rarity +% [15000] monster slain experience +% [100] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Esh, Forked Thought | monster no drops or experience [1] | Y |
Daemon | 50% reduced Action Speed | Y |
Shock Nova Tower Mk I | blight tower damage +% final vs lightning monster [-99] | Y |
Shock Nova Tower Mk II | blight tower damage +% final vs lightning monster [-99] | Y |
Shock Nova Tower Mk III | blight tower damage +% final vs lightning monster [-99] | Y |
Effigy of the Storm | Y |
Microtransactions /2 ⍟
Icon | Name |
---|---|
![]() | Rift Worm Shock Nova Effect Your Shock Nova becomes a nova of purple rift worms. |
![]() | Stormcult Shock Nova Effect Your Shock Nova becomes a Stormcult Effect. |
Labyrinth Enchantment helmet /6 ⍟
Level | Name | Mod | Weight |
---|---|---|---|
The Merciless Labyrinth | Enchantment Shock Nova Damage 1 | 25% increased Shock Nova Damage | 100 |
The Eternal Labyrinth | Enchantment Shock Nova Damage 2 | 40% increased Shock Nova Damage | 100 |
The Merciless Labyrinth | Enchantment Shock Nova Larger Ring Damage 1 | Shock Nova ring deals 40% increased Damage | 100 |
The Eternal Labyrinth | Enchantment Shock Nova Larger Ring Damage 2 | Shock Nova ring deals 60% increased Damage | 100 |
The Merciless Labyrinth | Enchantment Shock Nova Area Of Effect 1 | 16% increased Shock Nova Area of Effect | 100 |
The Eternal Labyrinth | Enchantment Shock Nova Area Of Effect 2 | 24% increased Shock Nova Area of Effect | 100 |
Supported By /87 ⍟
Icon | Name |
---|---|
![]() | Added Fire Damage Support Supports any skill that hits enemies. |
![]() | Added Cold Damage Support Supports any skill that hits enemies. |
![]() | Increased Area of Effect Support Supports any skill with an area of effect. |
![]() | Added Lightning Damage Support Supports any skill that hits enemies. |
![]() | Increased Critical Strikes Support Supports any skill that hits enemies. |
![]() | Increased Critical Damage Support Supports any skill that hits enemies. |
![]() | Knockback Support Supports any skill that hits enemies. |
![]() | Life Leech Support Supports any skill that hits enemies, causing those hits to leech life based on damage dealt. |
![]() | Added Chaos Damage Support Supports any skill that hits enemies. |
![]() | Stun Support Supports any skill that hits enemies, making it easier to stun enemies with those skills. |
![]() | Trap Support Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills. |
![]() | Item Rarity Support Supports any skill that can kill enemies. |
![]() | Faster Casting Support Supports non-instant spell skills. |
![]() | Concentrated Effect Support Supports any skill with an area of effect, regardless of whether that skill deals damage. |
![]() | Cold to Fire Support Supports any skill that hits enemies. |
![]() | Combustion Support Supports any skill that hits enemies. |
![]() | Elemental Proliferation Support Supports any skill that hits enemies, or could otherwise apply elemental ailments. |
![]() | Culling Strike Support Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed. |
![]() | Iron Will Support Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage. |
![]() | Spell Totem Support Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you. |
![]() | Blastchain Mine Support Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills. |
![]() | Chance to Flee Support Supports any skill that hits enemies. |
![]() | Blind Support Supports any skill that hits enemies. |
![]() | Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. |
![]() | Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. |
![]() | Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. |
![]() | Elemental Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances. |
![]() | Spell Echo Support Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, or skills with a reservation. |
![]() | Power Charge On Critical Support Supports any skill that hits enemies. |
![]() | Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. |
![]() | Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. |
![]() | Cast on Death Support Each supported spell skill will be triggered when you die. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
![]() | Cast when Damage Taken Support Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
![]() | Cast when Stunned Support Each supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
![]() | Block Chance Reduction Support Supports any skill that hits enemies. |
![]() | Physical to Lightning Support Supports any skill that hits enemies. |
![]() | Ice Bite Support Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. |
![]() | Hypothermia Support Supports any skill that deals damage. |
![]() | Innervate Support Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. |
![]() | Critical Strike Affliction Support Supports any skill that hits enemies. |
![]() | Void Manipulation Support Supports any skill that deals damage. |
![]() | Controlled Destruction Support Supports attack skills, or spell skills that deal damage. |
![]() | Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. |
![]() | Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. |
![]() | Ignite Proliferation Support Supports any skill that hits enemies. |
![]() | Chance to Poison Support Supports any skill that hits enemies. |
![]() | Deadly Ailments Support Supports any skill that hits enemies. |
![]() | Decay Support Supports any skill that hits enemies. |
![]() | Efficacy Support Supports any skill that deals damage or has a duration. |
![]() | Vile Toxins Support Supports any skill that hits enemies. |
![]() | Immolate Support Supports any skill that hits enemies. |
![]() | Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments |
![]() | Brutality Support Supports any skill that deals damage. |
![]() | Arcane Surge Support Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation. |
![]() | Summon Phantasm Support Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage. |
![]() | Bonechill Support Supports any skill that can chill enemies or create chilling areas. |
![]() | Energy Leech Support Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt. |
![]() | Intensify Support Supports spell skills that you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines. |
![]() | Unleash Support Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions. |
![]() | High-Impact Mine Support Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills. |
![]() | Awakened Added Fire Damage Support Supports any skill that hits enemies. |
![]() | Awakened Brutality Support Supports any skill that deals damage. |
![]() | Awakened Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. |
![]() | Awakened Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. |
![]() | Awakened Added Cold Damage Support Supports any skill that hits enemies. |
![]() | Awakened Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. |
![]() | Awakened Deadly Ailments Support Supports any skill that hits enemies. |
![]() | Awakened Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. |
![]() | Awakened Void Manipulation Support Supports any skill that deals damage. |
![]() | Awakened Added Chaos Damage Support Supports any skill that hits enemies. |
![]() | Awakened Added Lightning Damage Support Supports any skill that hits enemies. |
![]() | Awakened Controlled Destruction Support Supports attack skills, or spell skills that deal damage. |
![]() | Awakened Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. |
![]() | Awakened Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. |
![]() | Awakened Increased Area of Effect Support Supports any skill with an area of effect. |
![]() | Awakened Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. |
![]() | Awakened Spell Echo Support Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, or skills with a reservation. |
![]() | Awakened Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments |
![]() | Awakened Unleash Support Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions. |
![]() | Archmage Support Supports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions. |
![]() | Trinity Support Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions. |
![]() | Cruelty Support Supports any skill that hits enemies. Minions cannot gain Cruelty. |
![]() | Overcharge Support Supports any skill that hits enemies. |
![]() | Spellblade Support Supports spells that hit enemies. Cannot modify the skills of minions. |
![]() | Devour Support Supports any skill that hits enemies. |
![]() | Sacrifice Support Supports spell skills that hit enemies and have no reservation. Cannot support brand skills, orb skills, channelling skills, Vaal skills or skills used by traps or mines. Cannot modify the skills of minions. |
![]() | Sadism Support Supports any skill that hits enemies. |
Community Wiki
Shock Nova
Shock Nova is a lightning area of effect spell that deals lightning damage in an area around the caster, conjuring an initial ring followed by a larger circular area. Both effects can overlap, to deal significantly more damage. Shock Nova also has a high chance to shock and provides increased effectiveness of this ailment with higher gem levels.
Skill functions and interactions
Shock Nova has two damaging components: an initial ring, and then a larger, circular area - both dealing lightning damage. The initial ring has a fixed width, and only monsters located within its area get hit by it. The subsequent area effect has a larger radius than the initial ring, and all monsters located between the spell's center up to that radius get hit. Therefore it is possible for monsters to receive damage from either both components, or just the larger area effect (see the image below for reference).
Version history
Version | Changes |
---|---|
3.19.0 |
|
3.17.0 |
|
3.15.0 |
|
3.7.0 |
|
3.6.0 |
|
2.6.0 |
|
2.1.0 |
|
1.0.0 |
|
0.10.0 |
|
0.9.12s |
|
0.9.12 |
|
0.9.9 |
|
0.9.7 |
|
0.9.6 |
|
0.9.5g |
|
0.9.4c |
|
0.9.3c |
The outside damage is dealt first. It is a linear damage progression (not exponential) now. |
0.9.2 |
|
0.9.1 |
It's now much more important to have enemies at maximum range. |
0.8.7 |
|
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