Shock Nova
Level: (1–20)
Cost: (12–23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 190%
Requires Level (28–70), (67–155) Int
Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.
Deals (34–537) to (101–1610) Lightning Damage
+10% to Maximum Effect of Shock
Ring always Shocks

Additional Effects From Quality:
+(0–10)% to Maximum Effect of Shock
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Quest /2
Genus
Level Effect /40
Implicit
Ring always Shocks
+10% to Maximum Effect of Shock
(Base Maximum Effect of Shock is 50% increased Damage taken)
LevelRequires LevelIntCostDeals 34 to 101 Lightning DamageExperience
128671234, 101199,345
231731342, 126285,815
334791452, 156401,344
437851564, 193554,379
540921579, 237477,437
642961691, 272583,786
74410016103, 310710,359
84610417118, 3551,355,511
94810917135, 4041,138,877
105011318154, 4611,368,233
115211718175, 5241,638,338
125412119199, 5961,956,648
135612519226, 6773,655,184
145813020256, 7683,017,327
156013420290, 8707,759,995
166213821328, 98515,138,193
176414221372, 111526,083,825
186614622420, 126162,620,247
196815122475, 1425211,708,088
207015523537, 1610
217224606, 1817
227424683, 2049
237625770, 2310
247825868, 2603
258026977, 2931
2682261100, 3299
2784271237, 3711
2886271391, 4173
2988281564, 4691
3090281757, 5270
3191281862, 5586
3292291973, 5919
3393292091, 6272
3494292215, 6645
3595292347, 7040
3696302486, 7458
3797302633, 7899
3898302789, 8366
3999302953, 8860
40100313127, 9382
Attribute /9

Shock Nova

KeyValue
CostiLvl 1: Normal: 1xOrb of Chance
AcronymTotem
DropLevel 28
BaseType Shock Nova
Class Skill Gems
TargetTypesAny
TypeSpell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell, Nova
ItemTypeMetadata/Items/Gems/SkillGemShockNova
Referencepoe.ninja, Community Wiki
Crucible Weapon /2
WeightDesc
1000 (T5)All Damage from Shock Nova and Storm Call Hits can Ignite
15% chance for Ignites inflicted with Shock Nova or Storm Call to deal 100% more Damage
1000 (T5)All Damage from Shock Nova and Storm Call Hits can Ignite
25% chance for Ignites inflicted with Shock Nova or Storm Call to deal 100% more Damage
Shock Nova Monster /39 ⍟
NameModifiersSpectre
Bearded Shaman50% reduced Cast SpeedY
Bearded Bolter50% reduced Cast SpeedY
Bearded Skycaller50% reduced Cast SpeedY
Kuduku, the False GodY
Rukuku, the Pagan God4000% increased Quantity of Items Dropped
1000% increased Rarity of Items Dropped
Y
Kadaka, the Goddess of Luckdrop additional rare items [3]Y
Kadaka, the Goddess of LuckY
Poporo, the Highest Spire+2 to maximum number of Summoned Totems
totem art variation [1]
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
The Voltaic SealY
ThunderskullMonsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
corpse cannot be destroyed [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
The Idol BeyondMonsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
300% increased Global Critical Strike Chance
+65% to Global Critical Strike Multiplier
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Herald of ThunderMonsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
You can apply an additional Curse
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Vaal-Infused TotemY
Shrine DaemonY
DaemonY
Daemon100% increased Cast SpeedY
Daemon+2 to maximum number of Summoned Totems
base totem duration [10000]
Y
Sheaq, Maker of Floods+2 to maximum number of Summoned Totems
% increased Rarity of Items Dropped
50% increased Movement Speed
35% increased Cast Speed
500% increased Totem Life
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster no map drops [1]
kill traps mines and totems on death [1]
Y
Sheaq, Maker of Floods+2 to maximum number of Summoned Totems
% increased Rarity of Items Dropped
50% increased Movement Speed
35% increased Cast Speed
500% increased Totem Life
monster no map drops [1]
kill traps mines and totems on death [1]
Y
Sheaq, Maker of Floods+2 to maximum number of Summoned Totems
% increased Rarity of Items Dropped
50% increased Movement Speed
35% increased Cast Speed
500% increased Totem Life
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster no map drops [1]
monster is invasion boss [1]
kill traps mines and totems on death [1]
Y
Haviri, Vaal Metalsmith% increased Rarity of Items Dropped
+7 to maximum number of Summoned Totems
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster no map drops [1]
kill traps mines and totems on death [1]
Y
Haviri, Vaal Metalsmith% increased Rarity of Items Dropped
+7 to maximum number of Summoned Totems
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster no map drops [1]
monster is invasion boss [1]
kill traps mines and totems on death [1]
Y
The Teetering Mask300% increased Quantity of Items Dropped
800% increased Rarity of Items Dropped
monster no map drops [1]
monster is invasion boss [1]
Y
Jikeji300% increased Quantity of Items Dropped
800% increased Rarity of Items Dropped
500% increased Totem Life
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster no map drops [1]
monster is invasion boss [1]
Y
Herald of ThunderMonsters grant 1000% increased Experience
1500% increased Quantity of Items Dropped
2000% increased Rarity of Items Dropped
Y
Musky "Two-Eyes" Grenn30% Chance to Block Attack Damage
You take 15% of Damage from Blocked Hits
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Tempest DaemonY
Unending Stormdamage taken +% from arrow traps final [-100]
Monsters do not grant Flask Charges when Slain
monster casts shock nova text [1]
Y
Unending Stormdamage taken +% from arrow traps final [-100]
Monsters do not grant Flask Charges when Slain
level [0]
monster casts shock nova text [1]
Y
Esh, Forked ThoughtMonsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Esh, Forked Thoughtmonster no drops or experience [1]Y
Daemon50% reduced Action SpeedY
Shock Nova Tower Mk Iblight tower damage +% final vs lightning monster [-99]Y
Shock Nova Tower Mk IIblight tower damage +% final vs lightning monster [-99]Y
Shock Nova Tower Mk IIIblight tower damage +% final vs lightning monster [-99]Y
Effigy of the StormY
Imperfect Spirit of FortuneY
Spirit of FortuneY
Perfect Spirit of FortuneY
Microtransactions /2 ⍟
Rift Worm Shock Nova Effect
Your Shock Nova becomes a nova of purple rift worms.
Stormcult Shock Nova Effect
Your Shock Nova becomes a Stormcult Effect.
Labyrinth Enchantment helmet /6 ⍟
LevelNameModWeight
The Merciless LabyrinthEnchantment Shock Nova Damage 125% increased Shock Nova Damage100
The Eternal LabyrinthEnchantment Shock Nova Damage 240% increased Shock Nova Damage100
The Merciless LabyrinthEnchantment Shock Nova Larger Ring Damage 1Shock Nova ring deals 40% increased Damage100
The Eternal LabyrinthEnchantment Shock Nova Larger Ring Damage 2Shock Nova ring deals 60% increased Damage100
The Merciless LabyrinthEnchantment Shock Nova Area Of Effect 116% increased Shock Nova Area of Effect100
The Eternal LabyrinthEnchantment Shock Nova Area Of Effect 224% increased Shock Nova Area of Effect100
Supported By /87 ⍟
  • Active Type: Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell, Nova
  • IconName
    Added Fire Damage Support
    Supports any skill that hits enemies.
    Added Cold Damage Support
    Supports any skill that hits enemies.
    Increased Area of Effect Support
    Supports any skill with an area of effect.
    Added Lightning Damage Support
    Supports any skill that hits enemies.
    Increased Critical Strikes Support
    Supports any skill that hits enemies.
    Increased Critical Damage Support
    Supports any skill that hits enemies.
    Knockback Support
    Supports any skill that hits enemies.
    Life Leech Support
    Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
    Added Chaos Damage Support
    Supports any skill that hits enemies.
    Stun Support
    Supports any skill that hits enemies, making it easier to stun enemies with those skills.
    Trap Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.
    Item Rarity Support
    Supports any skill that can kill enemies.
    Faster Casting Support
    Supports non-instant spell skills.
    Concentrated Effect Support
    Supports any skill with an area of effect, regardless of whether that skill deals damage.
    Cold to Fire Support
    Supports any skill that hits enemies.
    Combustion Support
    Supports any skill that hits enemies.
    Elemental Proliferation Support
    Supports any skill that hits enemies, or could otherwise apply elemental ailments.
    Culling Strike Support
    Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
    Iron Will Support
    Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage.
    Spell Totem Support
    Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.
    Blastchain Mine Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    Chance to Flee Support
    Supports any skill that hits enemies.
    Blind Support
    Supports any skill that hits enemies.
    Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Elemental Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
    Spell Echo Support
    Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, blink skills, or skills with a reservation.
    Power Charge On Critical Support
    Supports any skill that hits enemies.
    Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Cast on Death Support
    Each supported spell skill will be triggered when you die. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Cast when Damage Taken Support
    Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Cast when Stunned Support
    Each supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Block Chance Reduction Support
    Supports any skill that hits enemies.
    Physical to Lightning Support
    Supports any skill that hits enemies.
    Ice Bite Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Hypothermia Support
    Supports any skill that deals damage.
    Innervate Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Critical Strike Affliction Support
    Supports any skill that hits enemies.
    Void Manipulation Support
    Supports any skill that deals damage.
    Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Ignite Proliferation Support
    Supports any skill that hits enemies.
    Chance to Poison Support
    Supports any skill that hits enemies.
    Deadly Ailments Support
    Supports any skill that hits enemies.
    Decay Support
    Supports any skill that hits enemies.
    Efficacy Support
    Supports any skill that deals damage or has a duration.
    Vile Toxins Support
    Supports any skill that hits enemies.
    Immolate Support
    Supports any skill that hits enemies.
    Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Brutality Support
    Supports any skill that deals damage.
    Arcane Surge Support
    Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.
    Summon Phantasm Support
    Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
    Bonechill Support
    Supports any skill that can chill enemies or create chilling areas.
    Energy Leech Support
    Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
    Intensify Support
    Supports spell skills that you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines.
    Unleash Support
    Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    High-Impact Mine Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    Awakened Added Fire Damage Support
    Supports any skill that hits enemies.
    Awakened Brutality Support
    Supports any skill that deals damage.
    Awakened Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Awakened Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Awakened Added Cold Damage Support
    Supports any skill that hits enemies.
    Awakened Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Awakened Deadly Ailments Support
    Supports any skill that hits enemies.
    Awakened Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Awakened Void Manipulation Support
    Supports any skill that deals damage.
    Awakened Added Chaos Damage Support
    Supports any skill that hits enemies.
    Awakened Added Lightning Damage Support
    Supports any skill that hits enemies.
    Awakened Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Awakened Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Awakened Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Awakened Increased Area of Effect Support
    Supports any skill with an area of effect.
    Awakened Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Awakened Spell Echo Support
    Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, blink skills, or skills with a reservation.
    Awakened Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Awakened Unleash Support
    Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    Archmage Support
    Supports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Brand skills, Orb skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions.
    Trinity Support
    Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    Cruelty Support
    Supports any skill that hits enemies. Minions cannot gain Cruelty.
    Overcharge Support
    Supports any skill that hits enemies.
    Spellblade Support
    Supports spells that hit enemies. Cannot modify the skills of minions.
    Devour Support
    Supports any skill that hits enemies.
    Sacrifice Support
    Supports spell skills that hit enemies and have no reservation. Cannot support brand skills, orb skills, channelling skills, Vaal skills or skills used by traps or mines. Cannot modify the skills of minions.
    Sadism Support
    Supports any skill that hits enemies.

    Community Wiki

    Edit

    Shock Nova

    Shock Nova is a lightning area of effect spell that deals lightning damage in an area around the caster, conjuring an initial ring followed by a larger circular area. Both effects can overlap, to deal significantly more damage. Shock Nova also has a high chance to shock and provides increased effectiveness of this ailment with higher gem levels.

    Skill functions and interactions

    Shock Nova has two damaging components: an initial ring, and then a larger, circular area - both dealing lightning damage. The initial ring has a fixed width, and only monsters located within its area get hit by it. The subsequent area effect has a larger radius than the initial ring, and all monsters located between the spell's center up to that radius get hit. Therefore it is possible for monsters to receive damage from either both components, or just the larger area effect (see the image below for reference).

    Version history

    VersionChanges
    3.19.0
  • Shock Nova no longer has 20% chance to Shock Enemies, or increased Effect of Shock. Instead, it now has +10% to maximum Effect of Shock, and Ring always Shocks.
  • Quality on Anomalous Shock Nova no longer provides "Ring has 0–40% chance to Shock".
  • 3.17.0
  • Shock Nova now deals 34 to 101 Lightning Damage at gem level 1 (previously 34 to 102), up to 537 to 1610 at gem level 20 (previously 371 to 1114).
  • Now has 190% Effectiveness of Added Damage at all gem levels (previously 120%).
  • 3.15.0
  • No longer has “Ring deals 50% less Damage”.
  • 3.7.0
  • The ring now deals 50% less damage (from 80%).
  • The ring is now closer to the centre of the nova.
  • 3.6.0
  • Mana Cost at gem level 1 is now 12 (was 13).
  • Mana Cost at gem level 20 is now 23 (was 26).
  • Now has a cast time of 0.7 seconds (from 0.75).
  • Now deals 34 to 102 Lightning damage at gem level 1 (from 26 to 79) and 371 to 1114 Lightning damage at gem level 20 (from 275 to 825).
  • Now has an added damage effectiveness of 120% (from 60%).
  • 2.6.0
  • Damage increased by 33% at level 1, scaling up to 49% increased damage by level 20.
  • Additional damage dealt by the Shock Nova ring reduced to 20% of base damage (down from 50%).
  • 2.1.0
  • Damage has been increased by 20% at level one, improving to a 35% increase in damage by level 20.
  • Damage effectiveness increased from 50% to 60%.
  • 1.0.0
  • Reduced mana cost.
  • 0.10.0
  • Increased base critical strike chance from 3% to 4%.
  • Mana cost has been reduced.
  • 0.9.12s
  • Damage progression increased. By skill level 15, it's doing 14% more damage than before.
  • 0.9.12
  • Damage increased by 14%.
  • 0.9.9
  • Increased cast speed.
  • 0.9.7
  • Improved the effects.
  • 0.9.6
  • Shock Nova has been reimplemented so that it doesn't scale its damage with distance and doesn't hit monsters that are close to you.
  • 0.9.5g
  • Increased the critical strike chance.
  • 0.9.4c
  • Set the default critical strike chance of Shock Nova (2,6%).
  • 0.9.3c
  • Now scales all damage from support gems in the same way as the main skill damage (based on distance).
  • Shock Nova now deals its damage from outside (maximum damage) to inside (minimum/no damage).
    The outside damage is dealt first. It is a linear damage progression (not exponential) now.
  • 0.9.2
  • Fixed a bug with Shock Nova's damage calculation if the Area of Effect was increased.
  • Reduced upper Shock Nova damage by 30%.
  • 0.9.1
  • Changed the damage equation for Shock Nova so that the deadzone immediately around the player works better.
    It's now much more important to have enemies at maximum range.
  • Reduced damage and collision size.
  • 0.8.7
  • Shock Nova added to the game.

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