Effets supplémentaires provenant de la Qualité :
Quête /2
| Act | Quête | NPC | Personnage |
|---|---|---|---|
| 3 | Fauchez le Bras droit | Quest Reward | Templier |
| 3 | Fauchez le Bras droit | Clarissa | Héritière · Ombre · Templier · Sorcière |
Level Effect /40
| Implicit |
|---|
| L'anneau Électrocute systématiquement |
| L'Électrocution a +10% au maximum de son Effet |
| Niveau | — NécessiteNiveau | Int | Mana | Base Damage | Expérience |
|---|---|---|---|---|---|
| 1 | 28 | 67 | 15 | 100%, 100%, 100% | 199,345 |
| 2 | 31 | 73 | 16 | 100%, 100%, 100% | 285,815 |
| 3 | 34 | 79 | 18 | 100%, 100%, 100% | 401,344 |
| 4 | 37 | 85 | 19 | 100%, 100%, 100% | 554,379 |
| 5 | 40 | 92 | 19 | 100%, 100%, 100% | 477,437 |
| 6 | 42 | 96 | 20 | 100%, 100%, 100% | 583,786 |
| 7 | 44 | 100 | 20 | 100%, 100%, 100% | 710,359 |
| 8 | 46 | 104 | 21 | 100%, 100%, 100% | 1,355,511 |
| 9 | 48 | 109 | 21 | 100%, 100%, 100% | 1,138,877 |
| 10 | 50 | 113 | 23 | 100%, 100%, 100% | 1,368,233 |
| 11 | 52 | 117 | 23 | 100%, 100%, 100% | 1,638,338 |
| 12 | 54 | 121 | 24 | 100%, 100%, 100% | 1,956,648 |
| 13 | 56 | 125 | 24 | 100%, 100%, 100% | 3,655,184 |
| 14 | 58 | 130 | 25 | 100%, 100%, 100% | 3,017,327 |
| 15 | 60 | 134 | 25 | 100%, 100%, 100% | 7,759,995 |
| 16 | 62 | 138 | 26 | 100%, 100%, 100% | 15,138,193 |
| 17 | 64 | 142 | 26 | 100%, 100%, 100% | 26,083,825 |
| 18 | 66 | 146 | 28 | 100%, 100%, 100% | 62,620,247 |
| 19 | 68 | 151 | 28 | 100%, 100%, 100% | 211,708,088 |
| 20 | 70 | 155 | 29 | 100%, 100%, 100% | |
| 21 | 72 | 30 | 100%, 100%, 100% | ||
| 22 | 74 | 30 | 100%, 100%, 100% | ||
| 23 | 76 | 31 | 100%, 100%, 100% | ||
| 24 | 78 | 31 | 100%, 100%, 100% | ||
| 25 | 80 | 33 | 100%, 100%, 100% | ||
| 26 | 82 | 33 | 100%, 100%, 100% | ||
| 27 | 84 | 34 | 100%, 100%, 100% | ||
| 28 | 86 | 34 | 100%, 100%, 100% | ||
| 29 | 88 | 35 | 100%, 100%, 100% | ||
| 30 | 90 | 35 | 100%, 100%, 100% | ||
| 31 | 91 | 35 | 100%, 100%, 100% | ||
| 32 | 92 | 36 | 100%, 100%, 100% | ||
| 33 | 93 | 36 | 100%, 100%, 100% | ||
| 34 | 94 | 36 | 100%, 100%, 100% | ||
| 35 | 95 | 36 | 100%, 100%, 100% | ||
| 36 | 96 | 38 | 100%, 100%, 100% | ||
| 37 | 97 | 38 | 100%, 100%, 100% | ||
| 38 | 98 | 38 | 100%, 100%, 100% | ||
| 39 | 99 | 38 | 100%, 100%, 100% | ||
| 40 | 100 | 39 | 100%, 100%, 100% |
Attribute /11
Nova d'électricité
| Nom | Descriptions détaillées |
|---|---|
| Cost | iLvl 1: Normal: 1x |
| Acronym | Shock |
| Id | ShockNova |
| DropLevel | 28 |
| BaseType | Nova d'électricité |
| Class | Gemmes d'aptitude |
| TargetTypes | Any |
| Type | Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell, Nova |
| ItemType | Metadata/Items/Gems/SkillGemShockNova |
| ActiveSkillsCode | shock_nova |
| Reference |
Crucible Arme /2
| Weight | Desc |
|---|---|
| 1000 (T5) | Tous les Dégâts au Toucher de Nova d'électricité et Appel de la foudre peuvent Embraser Les Embrasements infligés par Nova d'électricité et Appel de la foudre ont 15% de chances d'infliger 100% Davantage de Dégâts |
| 1000 (T5) | Tous les Dégâts au Toucher de Nova d'électricité et Appel de la foudre peuvent Embraser Les Embrasements infligés par Nova d'électricité et Appel de la foudre ont 25% de chances d'infliger 100% Davantage de Dégâts |
Effets supplémentaires provenant de la Qualité :
Supported By /115
Microtransactions /3
Nova d'électricité monstre /29
Community Wiki
Shock Nova
Shock Nova is a lightning area of effect spell that deals lightning damage in an area around the caster, conjuring an initial ring followed by a larger circular area. Both effects can overlap, to deal significantly more damage. Shock Nova also has a high chance to shock and provides increased effectiveness of this ailment with higher gem levels.
Skill functions and interactions
Shock Nova has two damaging components: an initial ring, and then a larger, circular area - both dealing lightning damage. The initial ring has a fixed width, and only monsters located within its area get hit by it. The subsequent area effect has a larger radius than the initial ring, and all monsters located between the spell's center up to that radius get hit. Therefore it is possible for monsters to receive damage from either both components, or just the larger area effect (see the image below for reference).
Version history
| Version | Changes |
|---|---|
| 3.19.0 |
|
| 3.17.0 |
|
| 3.15.0 |
|
| 3.7.0 |
|
| 3.6.0 |
|
| 2.6.0 |
|
| 2.1.0 |
|
| 1.0.0 |
|
| 0.10.0 |
|
| 0.9.12s |
|
| 0.9.12 |
|
| 0.9.9 |
|
| 0.9.7 |
|
| 0.9.6 |
|
| 0.9.5g |
|
| 0.9.4c |
|
| 0.9.3c |
The outside damage is dealt first. It is a linear damage progression (not exponential) now. |
| 0.9.2 |
|
| 0.9.1 |
It's now much more important to have enemies at maximum range. |
| 0.8.7 |
|
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.






































































































































