Totem vaal
Fabrication
Vaal-Infused Totem
SpectreN
TagsLanceur de sorts, construct, fire_affinity, immobile, is_unarmed, large_model, metal_armour, mud_blood, no_pantheon_mod, not_dex, not_int, small_height
Vie
200%
Armure
+100%
Ailment Threshold
200%
Résistance
0 0 0 0
Damage
100%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Expérience
100%
Model Size
100%
Type
MonsterTotem
Metadata
IncursionMechanicalTotemFireNova
Niveau
68
Vie
12,867
Armure
57,580
Évasion
4,739
Bouclier d'énergie
0
Damage
374
Dégâts des sorts
374
Précision
290
Attack Time
1.5
Expérience
10,255
Ailment Threshold
12,867
Chill
41
Shock
41
Brittle
230
Scorch
41
Sap
112
VaalMechanicalTotemFireNova
Spell, Damage, Triggerable, Area, Fire, Multicastable, RemoteMined, AreaSpell, HasReservation
Mine de nova de feu
Chances de coup critique: 5%
Temps d'incantation: 0.4 sec.
Temps de recharge: 2.5 sec.
Une mine qui crée une série de novas de feu lorsqu'elle est activée. Chaque nova provenant de la même mine inflige plus de dégâts que la précédente.
Ce Sort se Répète 2 fois
Inflige 707 à 1061 Dégâts de feu
40% d'Augmentation de la Vitesse d'incantation
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Totems/TotemBase"

Stats
{
	set_immune_to_curses = 0
}

Object Type Codes

version 2
extends "Metadata/Monsters/Totems/TotemBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/IncursionMechanicalTotemFireNova"] = {
    name = "Vaal-Infused Totem",
    life = 2,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "VaalMechanicalTotemFireNova",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalMechanicalTotemFireNova"] = {
    name = "Fire Nova Mine",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Lay a remote mine that you can detonate to create a series of fire novas. Each sequential nova from the same mine will do higher damage than the previous.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Area] = true,
        [SkillType.Fire] = true,
        [SkillType.Multicastable] = true,
        [SkillType.RemoteMined] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.HasReservation] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.4,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_cast_speed_+%",
        "base_spell_repeat_count",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 40, 2, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
    },
}
Totem vaal
Fabrication
Vaal-Infused Totem
SpectreN
TagsLanceur de sorts, construct, fire_affinity, immobile, is_unarmed, large_model, metal_armour, mud_blood, no_pantheon_mod, not_dex, not_int, small_height
Vie
200%
Armure
+100%
Ailment Threshold
200%
Résistance
0 0 0 0
Damage
100%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Expérience
100%
Model Size
100%
Type
MonsterTotem
Metadata
IncursionMechanicalTotemFireSpray
Niveau
68
Vie
12,867
Armure
57,580
Évasion
4,739
Bouclier d'énergie
0
Damage
374
Dégâts des sorts
374
Précision
290
Attack Time
1.5
Expérience
10,255
Ailment Threshold
12,867
Chill
41
Shock
41
Brittle
230
Scorch
41
Sap
112
VaalMechanicalTotemFireSpray
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Mineable, SummonsTotem, Fire
Totem de flammes sacrées
Chances de coup critique: 5%
Efficacité des Dégâts supplémentaires: 20%
Temps d'incantation: 0.25 sec.
Invoque un totem qui envoie un jet continu de flammes sur les ennemis à proximité.
Les Projectiles Transpercent toutes les cibles
Inflige 412.4 à 618.7 Dégâts de feu
Tire 3 Projectiles supplémentaires
base is projectile [1]

Object Type

version 2
extends "Metadata/Monsters/Totems/TotemBase"

Stats
{
	set_immune_to_curses = 0
}

Object Type Codes

version 2
extends "Metadata/Monsters/Totems/TotemBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/IncursionMechanicalTotemFireSpray"] = {
    name = "Vaal-Infused Totem",
    life = 2,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "VaalMechanicalTotemFireSpray",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalMechanicalTotemFireSpray"] = {
    name = "Holy Flame Totem",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Summons a totem that fires a stream of flame at nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.SummonsTotem] = true,
        [SkillType.Fire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.25,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 3, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
    },
}
Totem vaal
Fabrication
Rajoutez 25% des Dégâts physiques sous forme de Dégâts de feu
Vaal-Infused Totem
SpectreN
Tagsconstruct, immobile, is_unarmed, large_model, metal_armour, mud_blood, no_pantheon_mod, non_attacking, not_dex, not_int, small_height
Vie
200%
Armure
+100%
Ailment Threshold
200%
Résistance
0 0 0 0
Damage
100%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Expérience
100%
Model Size
100%
Type
MonsterTotem
Metadata
IncursionMechanicalTotemAnger

Object Type

version 2
extends "Metadata/Monsters/Totems/TotemBase"

Stats
{
	set_immune_to_curses = 0
}

Object Type Codes

version 2
extends "Metadata/Monsters/Totems/TotemBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/IncursionMechanicalTotemAnger"] = {
    name = "Vaal-Infused Totem",
    life = 2,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
Rajoutez 25% des Dégâts physiques sous forme de Dégâts de feu
IdMonsterTotemAuraAddedFireDamage
FamilyMonsterAura
Domainsmonstre (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • physical damage % to add as fire Min: 25 Max: 25 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    Aura de Dégâts de feu
    Rayon: 60
    Ses Alliés infligent des Dégâts de feu supplémentaires
    Rajoutez 25% de vos Dégâts physiques sous forme de Dégâts de feu
    Fire Damage Aura
    Totem vaal
    Fabrication
    Vaal-Infused Totem
    SpectreN
    TagsLanceur de sorts, construct, immobile, is_unarmed, large_model, lightning_affinity, metal_armour, mud_blood, not_dex, not_int, small_height
    Vie
    200%
    Armure
    +100%
    Ailment Threshold
    200%
    Résistance
    0 0 0 0
    Damage
    100%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±0%
    Expérience
    100%
    Model Size
    100%
    Type
    MonsterTotem
    Metadata
    IncursionMechanicalTotemShockNova
    Niveau
    68
    Vie
    12,867
    Armure
    57,580
    Évasion
    4,739
    Bouclier d'énergie
    0
    Damage
    374
    Dégâts des sorts
    374
    Précision
    290
    Attack Time
    1.5
    Expérience
    10,255
    Ailment Threshold
    12,867
    Chill
    41
    Shock
    41
    Brittle
    230
    Scorch
    41
    Sap
    112
    VaalMechanicalTotemShockNova
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell, Nova
    Nova d'électricité
    Chances de coup critique: 6%
    Temps d'incantation: 0.75 sec.
    Temps de recharge: 2 sec.
    Un sort qui lance un anneau de foudre autour de vous, suivi par une nova de foudre plus grande. Chaque effet touche les ennemis situés dans sa zone avec des dégâts de foudre.
    Inflige 441.9 à 1326 Dégâts de foudre
    50% d'Augmentation de la Vitesse d'incantation
    15% de chances d'Électrocuter les Ennemis
    L'Anneau a 50% de Perte de Dégâts
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    Stats
    {
    	set_immune_to_curses = 0
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/IncursionMechanicalTotemShockNova"] = {
        name = "Vaal-Infused Totem",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "VaalMechanicalTotemShockNova",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VaalMechanicalTotemShockNova"] = {
        name = "Shock Nova",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Nova] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.75,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "newshocknova_first_ring_damage_+%_final",
            "base_chance_to_shock_%",
            "base_cast_speed_+%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Totem vaal
    Fabrication
    Rajoutez 25% des Dégâts physiques sous forme de Dégâts de foudre
    Vaal-Infused Totem
    SpectreN
    Tagsconstruct, immobile, is_unarmed, large_model, metal_armour, mud_blood, no_pantheon_mod, non_attacking, not_dex, not_int, small_height
    Vie
    200%
    Armure
    +100%
    Ailment Threshold
    200%
    Résistance
    0 0 0 0
    Damage
    100%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±0%
    Expérience
    100%
    Model Size
    100%
    Type
    MonsterTotem
    Metadata
    IncursionMechanicalTotemWrath

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    Stats
    {
    	set_immune_to_curses = 0
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/IncursionMechanicalTotemWrath"] = {
        name = "Vaal-Infused Totem",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    Rajoutez 25% des Dégâts physiques sous forme de Dégâts de foudre
    IdMonsterTotemAuraAddedLightningDamage
    FamilyMonsterAura
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • physical damage % to add as lightning Min: 25 Max: 25 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental lightning
    Aura de Dégâts de foudre
    Rayon: 60
    Ses Alliés infligent des Dégâts de foudre supplémentaires
    Rajoutez 25% des Dégâts physiques sous forme de Dégâts de foudre
    Lightning Damage Aura
    Totem vaal
    Fabrication
    Vaal-Infused Totem
    SpectreN
    TagsLanceur de sorts, construct, immobile, is_unarmed, large_model, lightning_affinity, metal_armour, mud_blood, no_pantheon_mod, not_dex, not_int, small_height
    Vie
    200%
    Armure
    +100%
    Ailment Threshold
    200%
    Résistance
    0 0 0 0
    Damage
    100%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±0%
    Expérience
    100%
    Model Size
    100%
    Type
    MonsterTotem
    Metadata
    IncursionMechanicalTotemBallLightning
    Niveau
    68
    Vie
    12,867
    Armure
    57,580
    Évasion
    4,739
    Bouclier d'énergie
    0
    Damage
    374
    Dégâts des sorts
    374
    Précision
    290
    Attack Time
    1.5
    Expérience
    10,255
    Ailment Threshold
    12,867
    Chill
    41
    Shock
    41
    Brittle
    230
    Scorch
    41
    Sap
    112
    VaalMechanicalTotemBallLightning
    Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
    Boule de foudre
    Chances de coup critique: 5%
    Temps d'incantation: 0.8 sec.
    Temps de recharge: 1 sec.
    Un projectile qui se déplace lentement et endommage de manière répétée chaque ennemi dans une zone autour de lui avec des éclairs de foudre.
    Inflige 257.8 à 773.3 Dégâts de foudre
    Le Rayon de base est de 1.8 mètres
    active skill area of effect radius +% final [-33]
    base is projectile [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    Stats
    {
    	set_immune_to_curses = 0
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/IncursionMechanicalTotemBallLightning"] = {
        name = "Vaal-Infused Totem",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "VaalMechanicalTotemBallLightning",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VaalMechanicalTotemBallLightning"] = {
        name = "Ball Lightning",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.5, 1.5, -33, 18, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Edit

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