Vaal-Infused Totem
Construct
SpectreN
Tagscaster, construct, fire_affinity, immobile, is_unarmed, large_model, metal_armour, mud_blood, no_pantheon_mod, not_dex, not_int, small_height
Life
200%
Armour
+100%
Ailment Threshold
200%
Resistance
0 0 0 0
Damage
100%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Experience
100%
Model Size
100%
Type
MonsterTotem
Metadata
IncursionMechanicalTotemFireNova
Level
68
Life
12,867
Armour
57,580
Evasion
4,739
Energy Shield
0
Damage
374
Spell Damage
374
Accuracy
290
Attack Time
1.5
Experience
10,255
Ailment Threshold
12,867
Chill
41
Shock
41
Brittle
230
Scorch
41
Sap
112
VaalMechanicalTotemFireNova
Spell, Damage, Triggerable, Area, Fire, Multicastable, RemoteMined, AreaSpell, HasReservation
Fire Nova Mine
Critical Strike Chance: 5%
Cast Time: 0.4 sec
Cooldown Time: 2.5 sec
Lay a remote mine that you can detonate to create a series of fire novas. Each sequential nova from the same mine will do higher damage than the previous.
Repeats 2 times
Deals 707 to 1061 Fire Damage
40% increased Cast Speed
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Totems/TotemBase"

Stats
{
	set_immune_to_curses = 0
}

Object Type Codes

version 2
extends "Metadata/Monsters/Totems/TotemBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/IncursionMechanicalTotemFireNova"] = {
    name = "Vaal-Infused Totem",
    life = 2,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "VaalMechanicalTotemFireNova",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalMechanicalTotemFireNova"] = {
    name = "Fire Nova Mine",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Lay a remote mine that you can detonate to create a series of fire novas. Each sequential nova from the same mine will do higher damage than the previous.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Area] = true,
        [SkillType.Fire] = true,
        [SkillType.Multicastable] = true,
        [SkillType.RemoteMined] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.HasReservation] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.4,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_cast_speed_+%",
        "base_spell_repeat_count",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 40, 2, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
    },
}
Vaal-Infused Totem
Construct
SpectreN
Tagscaster, construct, fire_affinity, immobile, is_unarmed, large_model, metal_armour, mud_blood, no_pantheon_mod, not_dex, not_int, small_height
Life
200%
Armour
+100%
Ailment Threshold
200%
Resistance
0 0 0 0
Damage
100%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Experience
100%
Model Size
100%
Type
MonsterTotem
Metadata
IncursionMechanicalTotemFireSpray
Level
68
Life
12,867
Armour
57,580
Evasion
4,739
Energy Shield
0
Damage
374
Spell Damage
374
Accuracy
290
Attack Time
1.5
Experience
10,255
Ailment Threshold
12,867
Chill
41
Shock
41
Brittle
230
Scorch
41
Sap
112
VaalMechanicalTotemFireSpray
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Mineable, SummonsTotem, Fire
Holy Flame Totem
Critical Strike Chance: 5%
Effectiveness of Added Damage: 20%
Cast Time: 0.25 sec
Summons a totem that fires a stream of flame at nearby enemies.
Projectiles Pierce all Targets
Deals 412.4 to 618.7 Fire Damage
Fires 3 additional Projectiles
base is projectile [1]

Object Type

version 2
extends "Metadata/Monsters/Totems/TotemBase"

Stats
{
	set_immune_to_curses = 0
}

Object Type Codes

version 2
extends "Metadata/Monsters/Totems/TotemBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/IncursionMechanicalTotemFireSpray"] = {
    name = "Vaal-Infused Totem",
    life = 2,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "VaalMechanicalTotemFireSpray",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalMechanicalTotemFireSpray"] = {
    name = "Holy Flame Totem",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Summons a totem that fires a stream of flame at nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.SummonsTotem] = true,
        [SkillType.Fire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.25,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 3, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
    },
}
Vaal-Infused Totem
Construct
Gain 25% of Physical Damage as Extra Fire Damage
SpectreN
Tagsconstruct, immobile, is_unarmed, large_model, metal_armour, mud_blood, no_pantheon_mod, non_attacking, not_dex, not_int, small_height
Life
200%
Armour
+100%
Ailment Threshold
200%
Resistance
0 0 0 0
Damage
100%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Experience
100%
Model Size
100%
Type
MonsterTotem
Metadata
IncursionMechanicalTotemAnger

Object Type

version 2
extends "Metadata/Monsters/Totems/TotemBase"

Stats
{
	set_immune_to_curses = 0
}

Object Type Codes

version 2
extends "Metadata/Monsters/Totems/TotemBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/IncursionMechanicalTotemAnger"] = {
    name = "Vaal-Infused Totem",
    life = 2,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
Gain 25% of Physical Damage as Extra Fire Damage
IdMonsterTotemAuraAddedFireDamage
FamilyMonsterAura
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • physical damage % to add as fire Min: 25 Max: 25 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    Fire Damage Aura
    Radius: 60
    Allies deal additional fire damage
    Gain 25% of your Physical Damage as Extra Fire Damage
    Vaal-Infused Totem
    Construct
    SpectreN
    Tagscaster, construct, immobile, is_unarmed, large_model, lightning_affinity, metal_armour, mud_blood, not_dex, not_int, small_height
    Life
    200%
    Armour
    +100%
    Ailment Threshold
    200%
    Resistance
    0 0 0 0
    Damage
    100%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±0%
    Experience
    100%
    Model Size
    100%
    Type
    MonsterTotem
    Metadata
    IncursionMechanicalTotemShockNova
    Level
    68
    Life
    12,867
    Armour
    57,580
    Evasion
    4,739
    Energy Shield
    0
    Damage
    374
    Spell Damage
    374
    Accuracy
    290
    Attack Time
    1.5
    Experience
    10,255
    Ailment Threshold
    12,867
    Chill
    41
    Shock
    41
    Brittle
    230
    Scorch
    41
    Sap
    112
    VaalMechanicalTotemShockNova
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell, Nova
    Shock Nova
    Critical Strike Chance: 6%
    Cast Time: 0.75 sec
    Cooldown Time: 2 sec
    Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.
    Deals 441.9 to 1326 Lightning Damage
    50% increased Cast Speed
    15% chance to Shock enemies
    Ring deals 50% less Damage
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    Stats
    {
    	set_immune_to_curses = 0
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/IncursionMechanicalTotemShockNova"] = {
        name = "Vaal-Infused Totem",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "VaalMechanicalTotemShockNova",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VaalMechanicalTotemShockNova"] = {
        name = "Shock Nova",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Nova] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.75,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "newshocknova_first_ring_damage_+%_final",
            "base_chance_to_shock_%",
            "base_cast_speed_+%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Vaal-Infused Totem
    Construct
    Gain 25% of Physical Damage as Extra Lightning Damage
    SpectreN
    Tagsconstruct, immobile, is_unarmed, large_model, metal_armour, mud_blood, no_pantheon_mod, non_attacking, not_dex, not_int, small_height
    Life
    200%
    Armour
    +100%
    Ailment Threshold
    200%
    Resistance
    0 0 0 0
    Damage
    100%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±0%
    Experience
    100%
    Model Size
    100%
    Type
    MonsterTotem
    Metadata
    IncursionMechanicalTotemWrath

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    Stats
    {
    	set_immune_to_curses = 0
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/IncursionMechanicalTotemWrath"] = {
        name = "Vaal-Infused Totem",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    Gain 25% of Physical Damage as Extra Lightning Damage
    IdMonsterTotemAuraAddedLightningDamage
    FamilyMonsterAura
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • physical damage % to add as lightning Min: 25 Max: 25 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental lightning
    Lightning Damage Aura
    Radius: 60
    Allies deal additional lightning damage
    Gain 25% of Physical Damage as Extra Lightning Damage
    Vaal-Infused Totem
    Construct
    SpectreN
    Tagscaster, construct, immobile, is_unarmed, large_model, lightning_affinity, metal_armour, mud_blood, no_pantheon_mod, not_dex, not_int, small_height
    Life
    200%
    Armour
    +100%
    Ailment Threshold
    200%
    Resistance
    0 0 0 0
    Damage
    100%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±0%
    Experience
    100%
    Model Size
    100%
    Type
    MonsterTotem
    Metadata
    IncursionMechanicalTotemBallLightning
    Level
    68
    Life
    12,867
    Armour
    57,580
    Evasion
    4,739
    Energy Shield
    0
    Damage
    374
    Spell Damage
    374
    Accuracy
    290
    Attack Time
    1.5
    Experience
    10,255
    Ailment Threshold
    12,867
    Chill
    41
    Shock
    41
    Brittle
    230
    Scorch
    41
    Sap
    112
    VaalMechanicalTotemBallLightning
    Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
    Ball Lightning
    Critical Strike Chance: 5%
    Cast Time: 0.8 sec
    Cooldown Time: 1 sec
    Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.
    Deals 257.8 to 773.3 Lightning Damage
    Base radius is 1.8 metres
    active skill area of effect radius +% final [-33]
    base is projectile [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    Stats
    {
    	set_immune_to_curses = 0
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/IncursionMechanicalTotemBallLightning"] = {
        name = "Vaal-Infused Totem",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "VaalMechanicalTotemBallLightning",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VaalMechanicalTotemBallLightning"] = {
        name = "Ball Lightning",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.5, 1.5, -33, 18, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }