ヴァールインフューズドトーテム
コンストラクト
Vaal-Infused Totem
SpectreN
Tagsキャスター, construct, fire_affinity, immobile, is_unarmed, large_model, metal_armour, mud_blood, no_pantheon_mod, not_dex, not_int, small_height
ライフ
200%
アーマー
+100%
Ailment Threshold
200%
耐性
0 0 0 0
Damage
100%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
経験値
100%
Model Size
100%
Type
MonsterTotem
Metadata
IncursionMechanicalTotemFireNova
レベル
68
ライフ
12,867
アーマー
57,580
回避力
4,739
エナジーシールド
0
Damage
374
スペルダメージ
374
命中
290
Attack Time
1.5
経験値
10,255
Ailment Threshold
12,867
Chill
41
Shock
41
Brittle
230
Scorch
41
Sap
112
VaalMechanicalTotemFireNova
Spell, Damage, Triggerable, Area, Fire, Multicastable, RemoteMined, AreaSpell, HasReservation
ファイヤーノヴァマイン
クリティカル率: 5%
キャストタイム: 0.4 秒
クールダウン時間: 2.5 秒
ファイヤーノヴァを連続して発射する遠距離操作マインを設置する。同じマインから連続してノヴァを発射するごとに与えるダメージ量が上がっていく。
2回繰り返す
707から1061の火ダメージを与える
キャストスピードが40%増加する
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Totems/TotemBase"

Stats
{
	set_immune_to_curses = 0
}

Object Type Codes

version 2
extends "Metadata/Monsters/Totems/TotemBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/IncursionMechanicalTotemFireNova"] = {
    name = "Vaal-Infused Totem",
    life = 2,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "VaalMechanicalTotemFireNova",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalMechanicalTotemFireNova"] = {
    name = "Fire Nova Mine",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Lay a remote mine that you can detonate to create a series of fire novas. Each sequential nova from the same mine will do higher damage than the previous.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Area] = true,
        [SkillType.Fire] = true,
        [SkillType.Multicastable] = true,
        [SkillType.RemoteMined] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.HasReservation] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.4,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_cast_speed_+%",
        "base_spell_repeat_count",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 40, 2, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
    },
}
ヴァールインフューズドトーテム
コンストラクト
Vaal-Infused Totem
SpectreN
Tagsキャスター, construct, fire_affinity, immobile, is_unarmed, large_model, metal_armour, mud_blood, no_pantheon_mod, not_dex, not_int, small_height
ライフ
200%
アーマー
+100%
Ailment Threshold
200%
耐性
0 0 0 0
Damage
100%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
経験値
100%
Model Size
100%
Type
MonsterTotem
Metadata
IncursionMechanicalTotemFireSpray
レベル
68
ライフ
12,867
アーマー
57,580
回避力
4,739
エナジーシールド
0
Damage
374
スペルダメージ
374
命中
290
Attack Time
1.5
経験値
10,255
Ailment Threshold
12,867
Chill
41
Shock
41
Brittle
230
Scorch
41
Sap
112
VaalMechanicalTotemFireSpray
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Mineable, SummonsTotem, Fire
ホーリーフレイムトーテム
クリティカル率: 5%
追加ダメージ効率: 20%
キャストタイム: 0.25 秒
近くの敵に炎を連続して発射するトーテムを召喚する。
投射物は全ての対象を貫通する
412.4から618.7の火ダメージを与える
追加の投射物を3個放つ
base is projectile [1]

Object Type

version 2
extends "Metadata/Monsters/Totems/TotemBase"

Stats
{
	set_immune_to_curses = 0
}

Object Type Codes

version 2
extends "Metadata/Monsters/Totems/TotemBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/IncursionMechanicalTotemFireSpray"] = {
    name = "Vaal-Infused Totem",
    life = 2,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "VaalMechanicalTotemFireSpray",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalMechanicalTotemFireSpray"] = {
    name = "Holy Flame Totem",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Summons a totem that fires a stream of flame at nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.SummonsTotem] = true,
        [SkillType.Fire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.25,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 3, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
    },
}
ヴァールインフューズドトーテム
コンストラクト
物理ダメージの25%を追加火ダメージとして獲得する
Vaal-Infused Totem
SpectreN
Tagsconstruct, immobile, is_unarmed, large_model, metal_armour, mud_blood, no_pantheon_mod, non_attacking, not_dex, not_int, small_height
ライフ
200%
アーマー
+100%
Ailment Threshold
200%
耐性
0 0 0 0
Damage
100%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
経験値
100%
Model Size
100%
Type
MonsterTotem
Metadata
IncursionMechanicalTotemAnger

Object Type

version 2
extends "Metadata/Monsters/Totems/TotemBase"

Stats
{
	set_immune_to_curses = 0
}

Object Type Codes

version 2
extends "Metadata/Monsters/Totems/TotemBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/IncursionMechanicalTotemAnger"] = {
    name = "Vaal-Infused Totem",
    life = 2,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
物理ダメージの25%を追加火ダメージとして獲得する
IdMonsterTotemAuraAddedFireDamage
FamilyMonsterAura
Domainsモンスター (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • physical damage % to add as fire Min: 25 Max: 25 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    火ダメージオーラ
    半径: 60
    味方は追加の火ダメージを与える
    物理ダメージの25%を追加の火ダメージとして得る
    Fire Damage Aura
    ヴァールインフューズドトーテム
    コンストラクト
    Vaal-Infused Totem
    SpectreN
    Tagsキャスター, construct, immobile, is_unarmed, large_model, lightning_affinity, metal_armour, mud_blood, not_dex, not_int, small_height
    ライフ
    200%
    アーマー
    +100%
    Ailment Threshold
    200%
    耐性
    0 0 0 0
    Damage
    100%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±0%
    経験値
    100%
    Model Size
    100%
    Type
    MonsterTotem
    Metadata
    IncursionMechanicalTotemShockNova
    レベル
    68
    ライフ
    12,867
    アーマー
    57,580
    回避力
    4,739
    エナジーシールド
    0
    Damage
    374
    スペルダメージ
    374
    命中
    290
    Attack Time
    1.5
    経験値
    10,255
    Ailment Threshold
    12,867
    Chill
    41
    Shock
    41
    Brittle
    230
    Scorch
    41
    Sap
    112
    VaalMechanicalTotemShockNova
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell, Nova
    ショックノヴァ
    クリティカル率: 6%
    キャストタイム: 0.75 秒
    クールダウン時間: 2 秒
    稲妻の輪を作り、続いて稲妻のノヴァを放つ。それぞれが範囲内の敵を攻撃し、雷のダメージを与える。
    441.9から1326の雷ダメージを与える
    キャストスピードが50%増加する
    15%の確率で敵を感電させる
    リングの与えるダメージが50%低下する
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    Stats
    {
    	set_immune_to_curses = 0
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/IncursionMechanicalTotemShockNova"] = {
        name = "Vaal-Infused Totem",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "VaalMechanicalTotemShockNova",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VaalMechanicalTotemShockNova"] = {
        name = "Shock Nova",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Nova] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.75,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "newshocknova_first_ring_damage_+%_final",
            "base_chance_to_shock_%",
            "base_cast_speed_+%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, -50, 15, 50, critChance = 6, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    ヴァールインフューズドトーテム
    コンストラクト
    物理ダメージの25%を追加雷ダメージとして獲得する
    Vaal-Infused Totem
    SpectreN
    Tagsconstruct, immobile, is_unarmed, large_model, metal_armour, mud_blood, no_pantheon_mod, non_attacking, not_dex, not_int, small_height
    ライフ
    200%
    アーマー
    +100%
    Ailment Threshold
    200%
    耐性
    0 0 0 0
    Damage
    100%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±0%
    経験値
    100%
    Model Size
    100%
    Type
    MonsterTotem
    Metadata
    IncursionMechanicalTotemWrath

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    Stats
    {
    	set_immune_to_curses = 0
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/IncursionMechanicalTotemWrath"] = {
        name = "Vaal-Infused Totem",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    物理ダメージの25%を追加雷ダメージとして獲得する
    IdMonsterTotemAuraAddedLightningDamage
    FamilyMonsterAura
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • physical damage % to add as lightning Min: 25 Max: 25 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental lightning
    雷ダメージオーラ
    半径: 60
    味方は追加の雷ダメージを与える
    物理ダメージの25%を追加雷ダメージとして得る
    Lightning Damage Aura
    ヴァールインフューズドトーテム
    コンストラクト
    Vaal-Infused Totem
    SpectreN
    Tagsキャスター, construct, immobile, is_unarmed, large_model, lightning_affinity, metal_armour, mud_blood, no_pantheon_mod, not_dex, not_int, small_height
    ライフ
    200%
    アーマー
    +100%
    Ailment Threshold
    200%
    耐性
    0 0 0 0
    Damage
    100%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±0%
    経験値
    100%
    Model Size
    100%
    Type
    MonsterTotem
    Metadata
    IncursionMechanicalTotemBallLightning
    レベル
    68
    ライフ
    12,867
    アーマー
    57,580
    回避力
    4,739
    エナジーシールド
    0
    Damage
    374
    スペルダメージ
    374
    命中
    290
    Attack Time
    1.5
    経験値
    10,255
    Ailment Threshold
    12,867
    Chill
    41
    Shock
    41
    Brittle
    230
    Scorch
    41
    Sap
    112
    VaalMechanicalTotemBallLightning
    Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
    ボールライトニング
    クリティカル率: 5%
    キャストタイム: 0.8 秒
    クールダウン時間: 1 秒
    動きの遅い投射物を発射し、稲妻で範囲内の敵に繰り返しダメージを与える。
    257.8から773.3の雷ダメージを与える
    基礎半径は1.8m
    active skill area of effect radius +% final [-33]
    base is projectile [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    Stats
    {
    	set_immune_to_curses = 0
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/IncursionMechanicalTotemBallLightning"] = {
        name = "Vaal-Infused Totem",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "VaalMechanicalTotemBallLightning",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VaalMechanicalTotemBallLightning"] = {
        name = "Ball Lightning",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.5, 1.5, -33, 18, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }