Haviri, Métallurgiste vaal
FabricationZone : Chambre interdite
monster dropped item rarity +% [0]
+7 au nombre maximum de Totems Invoqués
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster no map drops [1]
kill traps mines and totems on death [1]
+7 au nombre maximum de Totems Invoqués
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster no map drops [1]
kill traps mines and totems on death [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
level 33 or lower life +% final [-20]
Haviri, Vaal Metalsmith
| Spectre | |
|---|---|
| Area | Chambre interdite, Chambre interdite |
| Tags | bludgeoning_weapon, bone_armour, bones, Lanceur de sorts, chaos_affinity, cold_affinity, construct, fire_affinity, has_two_hand_mace, has_two_handed_melee, large_height, lightning_affinity, not_dex, not_int, physical_affinity, ranged, skeleton, undead, vaalsidearea_boss, very_slow_movement |
Vie
180%
Armure
+100%
Ailment Threshold
180%
Résistance
Damage
100%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 9
Attack Time
1.605 Second
Damage Spread
±20%
Expérience
200%
Model Size
160%
Type
ConstructMeleeArmouredBossSideArea
Metadata
ConstructMeleeBossSideArea
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
11,580
Armure
57,580
Score d'Évasion
4,739
Damage
374
Dégâts des sorts
374
Précision
580
Attack Time
1.605
Expérience
20,510
Minion Life
2,512
Minion Damage
298
Ailment Threshold
11,580
Chill
37
Shock
37
Brittle
207
Scorch
37
Sap
101
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MonsterArcticBreathSideArea
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Duration, Area, Multicastable, Triggerable, Cold, ChillingArea, CanRapidFire, AreaSpell, DamageOverTime
Givre dévorant
Chances de coup critique: 5%
Temps d'incantation: 0.8 sec.
Un projectile glacial qui explose à l'impact ou en atteignant l'emplacement ciblé, infligeant des dégâts de zone et créant une zone frigorifiante qui inflige des dégâts de froid sur la durée. Cette zone se déplace en direction des ennemis à proximité jusqu'à ce que sa durée expire.
La Durée de base est de 12 secondes
Les Projectiles se Scindent
Invoque un Totem qui utilise cette Aptitude
55% d'Augmentation de la Vitesse d'incantation
20% de Réduction de la Vitesse des Projectiles
Le Rayon de base est de 1.5 mètres
Le Rayon de base de l'Explosion est de 1.5 mètres
base active skill totem level [68]
base is projectile [1]
base totem duration [20000]
base totem range [80]
spell maximum base cold damage [1690]
spell minimum base cold damage [1127]
MonsterFreezingPulseSideArea
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire
Pulsation glaciale
Chances de coup critique: 6%
Efficacité des Dégâts supplémentaires: 125%
Temps d'incantation: 0.65 sec.
Un projectile glacé qui a une chance de geler les ennemis qu'il traverse. Le projectile s'estompe rapidement, réduisant les dégâts et les chances de geler jusqu'à ce qu'il se dissipe complètement.
Tire 3 Projectiles supplémentaires
Invoque un Totem qui utilise cette Aptitude
60% d'Augmentation de la Vitesse d'incantation
60% d'Augmentation de la Vitesse des Projectiles
always pierce [1]
base active skill totem level [68]
base is projectile [1]
base totem duration [20000]
base totem range [80]
spell maximum base cold damage [634.7]
spell minimum base cold damage [423.2]
MonsterFlameRedSideArea
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Mineable, SummonsTotem, Fire
Totem de flammes sacrées
Efficacité des Dégâts supplémentaires: 10%
Temps d'incantation: 0.25 sec.
Invoque un totem qui envoie un jet continu de flammes sur les ennemis à proximité.
Inflige 98.05 à 147.1 Dégâts de feu
Tire 11 Projectiles supplémentaires
Invoque un Totem qui utilise cette Aptitude
Tire des Projectiles en cercle
40% d'Augmentation de la Vitesse d'incantation
always pierce [1]
base active skill totem level [68]
base is projectile [1]
base totem duration [20000]
base totem range [80]
monster penalty against minions damage +% final vs player minions [-25]
totem art variation [-2]
MonsterFireballSideArea
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Boule de feu
Chances de coup critique: 6%
Temps d'incantation: 0.85 sec.
Libère une boule de feu vers une cible qui explose à l'impact, endommageant les ennemis à proximité.
Les Projectiles se Scindent
Inflige 355 à 532.4 Dégâts de feu
Tire 3 Projectiles supplémentaires
Invoque un Totem qui utilise cette Aptitude
60% d'Augmentation de la Vitesse d'incantation
Le Rayon de base est de 0.9 mètres
base active skill totem level [68]
base is projectile [1]
base totem duration [20000]
base totem range [80]
MonsterShockNovaSideArea
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell, Nova
Nova d'électricité
Chances de coup critique: 3%
Temps d'incantation: 0.75 sec.
Un cercle électrocutant de foudre qui inflige des dégâts aux monstres qu'il touche. Les monstres au centre du cercle ne subissent pas de dégâts.
Invoque un Totem qui utilise cette Aptitude
50% d'Augmentation de la Vitesse d'incantation
active skill area of effect radius +% final [66]
base active skill totem level [68]
base totem duration [20000]
base totem range [80]
is area damage [1]
spell maximum base lightning damage [386.8]
spell minimum base lightning damage [128.9]
MonsterStormCallSideArea
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Multicastable, Lightning, Cascadable, CanRapidFire, AreaSpell
Appel de la foudre
Chances de coup critique: 5%
Temps d'incantation: 0.5 sec.
Un sort qui place un marqueur à un emplacement. Après une courte durée, un éclair foudroie le marqueur, infligeant des dégâts aux alentours, tous les autres marqueurs placés sont également foudroyés.
La Durée de base est de 1.5 secondes
Invoque un Totem qui utilise cette Aptitude
active skill area of effect radius +% final [-6]
base active skill totem level [68]
base totem duration [20000]
base totem range [80]
is area damage [1]
spell maximum base lightning damage [1033]
spell minimum base lightning damage [344.3]
MonsterShockwaveTotemSideArea
Spell, Damage, Area, Trappable, Mineable, SummonsTotem, Multicastable, AreaSpell, Physical, Nova
Totem sismique
Efficacité des Dégâts supplémentaires: 50%
Temps d'incantation: 0.6 sec.
Un totem qui fait trembler la terre autour de lui, repoussant et infligeant des dégâts aux ennemis à proximité.
45% d'Augmentation de la Vitesse d'incantation
800% d'Augmentation de la Distance de Repoussement
Le Rayon de base est de 2.4 mètres
active skill area of effect radius +% final [4]
base skill is totemified [1]
global knockback [1]
is area damage [1]
spell maximum base physical damage [143.1]
spell minimum base physical damage [85.89]
MonsterSpinestormSideArea
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Tempête de feu
Chances de coup critique: 5%
Temps d'incantation: 0.9 sec.
Des globes de feu s'abattent sur la zone ciblée. Ils explosent en touchant le sol, infligeant des dégâts aux ennemis à proximité.
La Durée de base est de 3.5 secondes
Invoque un Totem qui utilise cette Aptitude
Un impact toutes les 0.13 secondes
Le Rayon de base est de 1 mètre
base active skill totem level [68]
base totem duration [20000]
base totem range [80]
is area damage [1]
spell maximum base physical damage [139.6]
spell minimum base physical damage [93.09]
MonsterEtherealKnivesSideArea
Spell, Damage, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Multicastable, Triggerable, CanRapidFire, Physical
Couteaux éthérés
Chances de coup critique: 5%
Temps d'incantation: 0.6 sec.
Un sort qui projette des couteaux en arc-de-cercle face au lanceur. Les couteaux infligent des dégâts physiques.
Tire 9 Projectiles supplémentaires
50% des Dégâts physiques sont Convertis en Dégâts de chaos
Invoque un Totem qui utilise cette Aptitude
base active skill totem level [68]
base is projectile [1]
base totem duration [20000]
base totem range [80]
spell maximum base physical damage [577.2]
spell minimum base physical damage [384.8]
visual hit effect chaos is green [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
main_hand_unarmed_type = "One_Hand_Mace"
basic_action = "Emerge"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Skeletons/ConstructMeleeBossSideArea"] = {
fireResist = 30,
coldResist = 30,
lightningResist = 30,
chaosResist = 20,
name = "Haviri, Vaal Metalsmith",
life = 1.8,
damage = 1,
damageSpread = 0.2,
attackTime = 1.605,
attackRange = 9,
accuracy = 1,
weaponType1 = "Two Hand Mace",
skillList = {
"MonsterFireballSideArea",
"MonsterFreezingPulseSideArea",
"MonsterShockNovaSideArea",
"MonsterSpinestormSideArea",
"MonsterShockwaveTotemSideArea",
"MonsterEtherealKnivesSideArea",
"MonsterArcticBreathSideArea",
"MonsterFlameRedSideArea",
"MonsterStormCallSideArea",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterFireballSideArea"] = {
name = "Fireball",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.85,
baseFlags = {
area = true,
spell = true,
projectile = true,
totem = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"base_active_skill_totem_level",
"number_of_additional_projectiles",
"base_cast_speed_+%",
"base_totem_duration",
"base_totem_range",
"active_skill_base_area_of_effect_radius",
"is_totem",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 3, 0, 0, 20000, 80, 9, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 5, 0, 0, 20000, 80, 9, critChance = 6, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[3] = {0.80000001192093, 1.2000000476837, 8, 0, 0, 20000, 80, 9, critChance = 6, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[4] = {0.80000001192093, 1.2000000476837, 12, 0, 0, 20000, 80, 9, critChance = 6, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[5] = {0.80000001192093, 1.2000000476837, 15, 0, 0, 20000, 80, 9, critChance = 6, levelRequirement = 15, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[6] = {0.80000001192093, 1.2000000476837, 19, 0, 0, 20000, 80, 9, critChance = 6, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[7] = {0.80000001192093, 1.2000000476837, 20, 0, 0, 20000, 80, 9, critChance = 6, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[8] = {0.80000001192093, 1.2000000476837, 21, 0, 0, 20000, 80, 9, critChance = 6, levelRequirement = 21, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[9] = {0.80000001192093, 1.2000000476837, 26, 0, 0, 20000, 80, 9, critChance = 6, levelRequirement = 26, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[10] = {0.80000001192093, 1.2000000476837, 30, 0, 0, 20000, 80, 9, critChance = 6, levelRequirement = 30, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[11] = {0.80000001192093, 1.2000000476837, 34, 2, 35, 20000, 80, 9, critChance = 6, levelRequirement = 34, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[12] = {0.80000001192093, 1.2000000476837, 38, 2, 35, 20000, 80, 9, critChance = 6, levelRequirement = 38, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[13] = {0.80000001192093, 1.2000000476837, 43, 2, 35, 20000, 80, 9, critChance = 6, levelRequirement = 43, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[14] = {0.80000001192093, 1.2000000476837, 45, 2, 35, 20000, 80, 9, critChance = 6, levelRequirement = 45, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[15] = {0.80000001192093, 1.2000000476837, 53, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[16] = {0.80000001192093, 1.2000000476837, 58, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[17] = {0.80000001192093, 1.2000000476837, 62, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 62, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[18] = {0.80000001192093, 1.2000000476837, 63, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[19] = {0.80000001192093, 1.2000000476837, 66, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[20] = {0.80000001192093, 1.2000000476837, 67, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[21] = {0.80000001192093, 1.2000000476837, 68, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[22] = {0.80000001192093, 1.2000000476837, 69, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[23] = {0.80000001192093, 1.2000000476837, 70, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[24] = {0.80000001192093, 1.2000000476837, 71, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[25] = {0.80000001192093, 1.2000000476837, 72, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[26] = {0.80000001192093, 1.2000000476837, 73, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[27] = {0.80000001192093, 1.2000000476837, 74, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[28] = {0.80000001192093, 1.2000000476837, 75, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[29] = {0.80000001192093, 1.2000000476837, 76, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[30] = {0.80000001192093, 1.2000000476837, 77, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[31] = {0.80000001192093, 1.2000000476837, 78, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[32] = {0.80000001192093, 1.2000000476837, 79, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[33] = {0.80000001192093, 1.2000000476837, 80, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[34] = {0.80000001192093, 1.2000000476837, 81, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[35] = {0.80000001192093, 1.2000000476837, 82, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterFreezingPulseSideArea"] = {
name = "Freezing Pulse",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cold] = true,
[SkillType.CanRapidFire] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.65,
baseFlags = {
spell = true,
projectile = true,
totem = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"base_projectile_speed_+%",
"base_active_skill_totem_level",
"number_of_additional_projectiles",
"base_cast_speed_+%",
"base_totem_duration",
"base_totem_range",
"base_is_projectile",
"is_totem",
"always_pierce",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 20, 3, 0, 0, 20000, 80, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 20, 5, 0, 0, 20000, 80, critChance = 6, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[3] = {0.80000001192093, 1.2000000476837, 20, 8, 0, 0, 20000, 80, critChance = 6, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[4] = {0.80000001192093, 1.2000000476837, 20, 12, 0, 0, 20000, 80, critChance = 6, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[5] = {0.80000001192093, 1.2000000476837, 20, 15, 0, 0, 20000, 80, critChance = 6, levelRequirement = 15, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[6] = {0.80000001192093, 1.2000000476837, 20, 19, 0, 0, 20000, 80, critChance = 6, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[7] = {0.80000001192093, 1.2000000476837, 20, 20, 0, 0, 20000, 80, critChance = 6, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[8] = {0.80000001192093, 1.2000000476837, 20, 21, 0, 0, 20000, 80, critChance = 6, levelRequirement = 21, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[9] = {0.80000001192093, 1.2000000476837, 20, 26, 0, 0, 20000, 80, critChance = 6, levelRequirement = 26, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[10] = {0.80000001192093, 1.2000000476837, 20, 30, 0, 0, 20000, 80, critChance = 6, levelRequirement = 30, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[11] = {0.80000001192093, 1.2000000476837, 40, 34, 2, 35, 20000, 80, critChance = 6, levelRequirement = 34, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[12] = {0.80000001192093, 1.2000000476837, 40, 38, 2, 35, 20000, 80, critChance = 6, levelRequirement = 38, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[13] = {0.80000001192093, 1.2000000476837, 40, 43, 2, 35, 20000, 80, critChance = 6, levelRequirement = 43, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[14] = {0.80000001192093, 1.2000000476837, 40, 45, 2, 35, 20000, 80, critChance = 6, levelRequirement = 45, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[15] = {0.80000001192093, 1.2000000476837, 60, 53, 3, 60, 20000, 80, critChance = 6, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[16] = {0.80000001192093, 1.2000000476837, 60, 58, 3, 60, 20000, 80, critChance = 6, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[17] = {0.80000001192093, 1.2000000476837, 60, 62, 3, 60, 20000, 80, critChance = 6, levelRequirement = 62, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[18] = {0.80000001192093, 1.2000000476837, 60, 63, 3, 60, 20000, 80, critChance = 6, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[19] = {0.80000001192093, 1.2000000476837, 60, 66, 3, 60, 20000, 80, critChance = 6, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[20] = {0.80000001192093, 1.2000000476837, 60, 67, 3, 60, 20000, 80, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[21] = {0.80000001192093, 1.2000000476837, 60, 68, 3, 60, 20000, 80, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[22] = {0.80000001192093, 1.2000000476837, 60, 69, 3, 60, 20000, 80, critChance = 6, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[23] = {0.80000001192093, 1.2000000476837, 60, 70, 3, 60, 20000, 80, critChance = 6, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[24] = {0.80000001192093, 1.2000000476837, 60, 71, 3, 60, 20000, 80, critChance = 6, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[25] = {0.80000001192093, 1.2000000476837, 60, 72, 3, 60, 20000, 80, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[26] = {0.80000001192093, 1.2000000476837, 60, 73, 3, 60, 20000, 80, critChance = 6, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[27] = {0.80000001192093, 1.2000000476837, 60, 74, 3, 60, 20000, 80, critChance = 6, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[28] = {0.80000001192093, 1.2000000476837, 60, 75, 3, 60, 20000, 80, critChance = 6, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[29] = {0.80000001192093, 1.2000000476837, 60, 76, 3, 60, 20000, 80, critChance = 6, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[30] = {0.80000001192093, 1.2000000476837, 60, 77, 3, 60, 20000, 80, critChance = 6, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[31] = {0.80000001192093, 1.2000000476837, 60, 78, 3, 60, 20000, 80, critChance = 6, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[32] = {0.80000001192093, 1.2000000476837, 60, 79, 3, 60, 20000, 80, critChance = 6, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[33] = {0.80000001192093, 1.2000000476837, 60, 80, 3, 60, 20000, 80, critChance = 6, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[34] = {0.80000001192093, 1.2000000476837, 60, 81, 3, 60, 20000, 80, critChance = 6, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[35] = {0.80000001192093, 1.2000000476837, 60, 82, 3, 60, 20000, 80, critChance = 6, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterShockNovaSideArea"] = {
name = "Shock Nova",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Casts a shocking ring of lightning which deals damage to monsters it touches. Monsters in the centre of the ring receive no damage.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Lightning] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
[SkillType.Nova] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.75,
baseFlags = {
area = true,
spell = true,
totem = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_active_skill_totem_level",
"base_cast_speed_+%",
"active_skill_area_of_effect_radius_+%_final",
"base_totem_duration",
"base_totem_range",
"is_totem",
"is_area_damage",
},
levels = {
[1] = {0.5, 1.5, 3, 0, 33, 20000, 80, critChance = 3, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[2] = {0.5, 1.5, 5, 0, 33, 20000, 80, critChance = 3, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[3] = {0.5, 1.5, 8, 0, 33, 20000, 80, critChance = 3, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[4] = {0.5, 1.5, 12, 0, 33, 20000, 80, critChance = 3, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[5] = {0.5, 1.5, 15, 0, 33, 20000, 80, critChance = 3, levelRequirement = 15, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[6] = {0.5, 1.5, 19, 0, 33, 20000, 80, critChance = 3, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[7] = {0.5, 1.5, 20, 0, 33, 20000, 80, critChance = 3, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[8] = {0.5, 1.5, 21, 0, 33, 20000, 80, critChance = 3, levelRequirement = 21, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[9] = {0.5, 1.5, 26, 0, 33, 20000, 80, critChance = 3, levelRequirement = 26, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[10] = {0.5, 1.5, 30, 0, 33, 20000, 80, critChance = 3, levelRequirement = 30, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[11] = {0.5, 1.5, 34, 25, 50, 20000, 80, critChance = 3, levelRequirement = 34, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[12] = {0.5, 1.5, 38, 25, 50, 20000, 80, critChance = 3, levelRequirement = 38, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[13] = {0.5, 1.5, 43, 25, 50, 20000, 80, critChance = 3, levelRequirement = 43, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[14] = {0.5, 1.5, 45, 25, 50, 20000, 80, critChance = 3, levelRequirement = 45, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[15] = {0.5, 1.5, 53, 50, 66, 20000, 80, critChance = 3, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[16] = {0.5, 1.5, 58, 50, 66, 20000, 80, critChance = 3, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[17] = {0.5, 1.5, 62, 50, 66, 20000, 80, critChance = 3, levelRequirement = 62, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[18] = {0.5, 1.5, 63, 50, 66, 20000, 80, critChance = 3, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[19] = {0.5, 1.5, 66, 50, 66, 20000, 80, critChance = 3, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[20] = {0.5, 1.5, 67, 50, 66, 20000, 80, critChance = 3, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[21] = {0.5, 1.5, 68, 50, 66, 20000, 80, critChance = 3, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[22] = {0.5, 1.5, 69, 50, 66, 20000, 80, critChance = 3, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[23] = {0.5, 1.5, 70, 50, 66, 20000, 80, critChance = 3, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[24] = {0.5, 1.5, 71, 50, 66, 20000, 80, critChance = 3, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[25] = {0.5, 1.5, 72, 50, 66, 20000, 80, critChance = 3, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[26] = {0.5, 1.5, 73, 50, 66, 20000, 80, critChance = 3, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[27] = {0.5, 1.5, 74, 50, 66, 20000, 80, critChance = 3, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[28] = {0.5, 1.5, 75, 50, 66, 20000, 80, critChance = 3, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[29] = {0.5, 1.5, 76, 50, 66, 20000, 80, critChance = 3, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[30] = {0.5, 1.5, 77, 50, 66, 20000, 80, critChance = 3, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[31] = {0.5, 1.5, 78, 50, 66, 20000, 80, critChance = 3, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[32] = {0.5, 1.5, 79, 50, 66, 20000, 80, critChance = 3, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[33] = {0.5, 1.5, 80, 50, 66, 20000, 80, critChance = 3, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[34] = {0.5, 1.5, 81, 50, 66, 20000, 80, critChance = 3, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[35] = {0.5, 1.5, 82, 50, 66, 20000, 80, critChance = 3, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterSpinestormSideArea"] = {
name = "Firestorm",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.Cascadable] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.9,
baseFlags = {
area = true,
spell = true,
duration = true,
totem = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"base_skill_effect_duration",
"fire_storm_fireball_delay_ms",
"base_active_skill_totem_level",
"base_totem_duration",
"base_totem_range",
"active_skill_base_area_of_effect_radius",
"is_area_damage",
"is_totem",
},
levels = {
[1] = {0.40000000596046, 0.60000002384186, 2500, 225, 3, 20000, 80, 10, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[2] = {0.40000000596046, 0.60000002384186, 2500, 225, 5, 20000, 80, 10, critChance = 5, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[3] = {0.40000000596046, 0.60000002384186, 2500, 225, 8, 20000, 80, 10, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[4] = {0.40000000596046, 0.60000002384186, 2500, 225, 12, 20000, 80, 10, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[5] = {0.40000000596046, 0.60000002384186, 2500, 225, 15, 20000, 80, 10, critChance = 5, levelRequirement = 15, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[6] = {0.40000000596046, 0.60000002384186, 2500, 225, 19, 20000, 80, 10, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[7] = {0.40000000596046, 0.60000002384186, 2500, 225, 20, 20000, 80, 10, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[8] = {0.40000000596046, 0.60000002384186, 2500, 225, 21, 20000, 80, 10, critChance = 5, levelRequirement = 21, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[9] = {0.40000000596046, 0.60000002384186, 2500, 225, 26, 20000, 80, 10, critChance = 5, levelRequirement = 26, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[10] = {0.40000000596046, 0.60000002384186, 2500, 225, 30, 20000, 80, 10, critChance = 5, levelRequirement = 30, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[11] = {0.40000000596046, 0.60000002384186, 2500, 175, 34, 20000, 80, 10, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[12] = {0.40000000596046, 0.60000002384186, 2500, 175, 38, 20000, 80, 10, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[13] = {0.40000000596046, 0.60000002384186, 2500, 175, 43, 20000, 80, 10, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[14] = {0.40000000596046, 0.60000002384186, 3500, 175, 45, 20000, 80, 10, critChance = 5, levelRequirement = 45, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[15] = {0.40000000596046, 0.60000002384186, 3500, 125, 53, 20000, 80, 10, critChance = 5, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[16] = {0.40000000596046, 0.60000002384186, 3500, 125, 58, 20000, 80, 10, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[17] = {0.40000000596046, 0.60000002384186, 3500, 125, 62, 20000, 80, 10, critChance = 5, levelRequirement = 62, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[18] = {0.40000000596046, 0.60000002384186, 3500, 125, 63, 20000, 80, 10, critChance = 5, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[19] = {0.40000000596046, 0.60000002384186, 3500, 125, 66, 20000, 80, 10, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[20] = {0.40000000596046, 0.60000002384186, 3500, 125, 67, 20000, 80, 10, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[21] = {0.40000000596046, 0.60000002384186, 3500, 125, 68, 20000, 80, 10, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[22] = {0.40000000596046, 0.60000002384186, 3500, 125, 69, 20000, 80, 10, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[23] = {0.40000000596046, 0.60000002384186, 3500, 125, 70, 20000, 80, 10, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[24] = {0.40000000596046, 0.60000002384186, 3500, 125, 71, 20000, 80, 10, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[25] = {0.40000000596046, 0.60000002384186, 3500, 125, 72, 20000, 80, 10, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[26] = {0.40000000596046, 0.60000002384186, 3500, 125, 73, 20000, 80, 10, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[27] = {0.40000000596046, 0.60000002384186, 3500, 125, 74, 20000, 80, 10, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[28] = {0.40000000596046, 0.60000002384186, 3500, 125, 75, 20000, 80, 10, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[29] = {0.40000000596046, 0.60000002384186, 3500, 125, 76, 20000, 80, 10, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[30] = {0.40000000596046, 0.60000002384186, 3500, 125, 77, 20000, 80, 10, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[31] = {0.40000000596046, 0.60000002384186, 3500, 125, 78, 20000, 80, 10, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[32] = {0.40000000596046, 0.60000002384186, 3500, 125, 79, 20000, 80, 10, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[33] = {0.40000000596046, 0.60000002384186, 3500, 125, 80, 20000, 80, 10, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[34] = {0.40000000596046, 0.60000002384186, 3500, 125, 81, 20000, 80, 10, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[35] = {0.40000000596046, 0.60000002384186, 3500, 125, 82, 20000, 80, 10, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterShockwaveTotemSideArea"] = {
name = "Shockwave Totem",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Summons a totem that shakes the earth around it, knocking back and damaging nearby enemies",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.SummonsTotem] = true,
[SkillType.Multicastable] = true,
[SkillType.AreaSpell] = true,
[SkillType.Physical] = true,
[SkillType.Nova] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.6,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"knockback_distance_+%",
"base_cast_speed_+%",
"active_skill_area_of_effect_radius_+%_final",
"active_skill_base_area_of_effect_radius",
"base_skill_is_totemified",
"global_knockback",
"is_area_damage",
},
levels = {
[1] = {0.69999998807907, 1.2999999523163, 300, 0, -31, 24, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[2] = {0.69999998807907, 1.2999999523163, 450, 25, -14, 24, levelRequirement = 34, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[3] = {0.89999997615814, 1.5, 800, 45, 4, 24, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterEtherealKnivesSideArea"] = {
name = "Ethereal Knives",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires an arc of knives outwards in front of the caster which deal physical damage.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.CanRapidFire] = true,
[SkillType.Physical] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.6,
baseFlags = {
spell = true,
projectile = true,
totem = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"base_active_skill_totem_level",
"number_of_additional_projectiles",
"skill_physical_damage_%_to_convert_to_chaos",
"base_totem_duration",
"base_totem_range",
"base_is_projectile",
"is_totem",
"visual_hit_effect_chaos_is_green",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 3, 9, 50, 20000, 80, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 5, 9, 50, 20000, 80, critChance = 5, levelRequirement = 5, statInterpolation = {3, 3, 1}, cost = { }, },
[3] = {0.80000001192093, 1.2000000476837, 8, 9, 50, 20000, 80, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1}, cost = { }, },
[4] = {0.80000001192093, 1.2000000476837, 10, 9, 50, 20000, 80, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1}, cost = { }, },
[5] = {0.80000001192093, 1.2000000476837, 12, 9, 50, 20000, 80, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1}, cost = { }, },
[6] = {0.80000001192093, 1.2000000476837, 14, 9, 50, 20000, 80, critChance = 5, levelRequirement = 14, statInterpolation = {3, 3, 1}, cost = { }, },
[7] = {0.80000001192093, 1.2000000476837, 17, 9, 50, 20000, 80, critChance = 5, levelRequirement = 17, statInterpolation = {3, 3, 1}, cost = { }, },
[8] = {0.80000001192093, 1.2000000476837, 20, 9, 50, 20000, 80, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, },
[9] = {0.80000001192093, 1.2000000476837, 24, 9, 50, 20000, 80, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 1}, cost = { }, },
[10] = {0.80000001192093, 1.2000000476837, 30, 9, 50, 20000, 80, critChance = 5, levelRequirement = 30, statInterpolation = {3, 3, 1}, cost = { }, },
[11] = {0.80000001192093, 1.2000000476837, 31, 9, 50, 20000, 80, critChance = 5, levelRequirement = 31, statInterpolation = {3, 3, 1}, cost = { }, },
[12] = {0.80000001192093, 1.2000000476837, 36, 9, 50, 20000, 80, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3, 1}, cost = { }, },
[13] = {0.80000001192093, 1.2000000476837, 41, 9, 50, 20000, 80, critChance = 5, levelRequirement = 41, statInterpolation = {3, 3, 1}, cost = { }, },
[14] = {0.80000001192093, 1.2000000476837, 44, 9, 50, 20000, 80, critChance = 5, levelRequirement = 44, statInterpolation = {3, 3, 1}, cost = { }, },
[15] = {0.80000001192093, 1.2000000476837, 51, 9, 50, 20000, 80, critChance = 5, levelRequirement = 51, statInterpolation = {3, 3, 1}, cost = { }, },
[16] = {0.80000001192093, 1.2000000476837, 52, 9, 50, 20000, 80, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1}, cost = { }, },
[17] = {0.80000001192093, 1.2000000476837, 57, 9, 50, 20000, 80, critChance = 5, levelRequirement = 57, statInterpolation = {3, 3, 1}, cost = { }, },
[18] = {0.80000001192093, 1.2000000476837, 60, 9, 50, 20000, 80, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1}, cost = { }, },
[19] = {0.80000001192093, 1.2000000476837, 65, 9, 50, 20000, 80, critChance = 5, levelRequirement = 65, statInterpolation = {3, 3, 1}, cost = { }, },
[20] = {0.80000001192093, 1.2000000476837, 66, 9, 50, 20000, 80, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, },
[21] = {0.80000001192093, 1.2000000476837, 67, 9, 50, 20000, 80, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, },
[22] = {0.80000001192093, 1.2000000476837, 68, 9, 50, 20000, 80, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, },
[23] = {0.80000001192093, 1.2000000476837, 69, 9, 50, 20000, 80, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, },
[24] = {0.80000001192093, 1.2000000476837, 70, 9, 50, 20000, 80, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, },
[25] = {0.80000001192093, 1.2000000476837, 71, 9, 50, 20000, 80, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, },
[26] = {0.80000001192093, 1.2000000476837, 72, 9, 50, 20000, 80, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1}, cost = { }, },
[27] = {0.80000001192093, 1.2000000476837, 73, 9, 50, 20000, 80, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, },
[28] = {0.80000001192093, 1.2000000476837, 74, 9, 50, 20000, 80, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1}, cost = { }, },
[29] = {0.80000001192093, 1.2000000476837, 75, 9, 50, 20000, 80, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, },
[30] = {0.80000001192093, 1.2000000476837, 76, 9, 50, 20000, 80, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1}, cost = { }, },
[31] = {0.80000001192093, 1.2000000476837, 77, 9, 50, 20000, 80, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1}, cost = { }, },
[32] = {0.80000001192093, 1.2000000476837, 78, 9, 50, 20000, 80, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, },
[33] = {0.80000001192093, 1.2000000476837, 79, 9, 50, 20000, 80, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, },
[34] = {0.80000001192093, 1.2000000476837, 80, 9, 50, 20000, 80, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, },
[35] = {0.80000001192093, 1.2000000476837, 81, 9, 50, 20000, 80, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1}, cost = { }, },
[36] = {0.80000001192093, 1.2000000476837, 82, 9, 50, 20000, 80, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterArcticBreathSideArea"] = {
name = "Creeping Frost",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Duration] = true,
[SkillType.Area] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cold] = true,
[SkillType.ChillingArea] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
[SkillType.DamageOverTime] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.8,
baseFlags = {
area = true,
spell = true,
projectile = true,
duration = true,
totem = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"base_skill_effect_duration",
"base_projectile_speed_+%",
"base_active_skill_totem_level",
"base_cast_speed_+%",
"base_totem_duration",
"base_totem_range",
"active_skill_base_area_of_effect_radius",
"active_skill_base_secondary_area_of_effect_radius",
"is_totem",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 3500, -50, 3, 0, 20000, 80, 15, 15, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 3500, -50, 5, 0, 20000, 80, 15, 15, critChance = 5, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[3] = {0.80000001192093, 1.2000000476837, 3500, -50, 8, 0, 20000, 80, 15, 15, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[4] = {0.80000001192093, 1.2000000476837, 3500, -50, 12, 0, 20000, 80, 15, 15, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[5] = {0.80000001192093, 1.2000000476837, 3500, -50, 15, 0, 20000, 80, 15, 15, critChance = 5, levelRequirement = 15, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[6] = {0.80000001192093, 1.2000000476837, 3500, -50, 19, 0, 20000, 80, 15, 15, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[7] = {0.80000001192093, 1.2000000476837, 3500, -50, 20, 0, 20000, 80, 15, 15, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[8] = {0.80000001192093, 1.2000000476837, 3500, -50, 21, 0, 20000, 80, 15, 15, critChance = 5, levelRequirement = 21, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[9] = {0.80000001192093, 1.2000000476837, 3500, -50, 26, 0, 20000, 80, 15, 15, critChance = 5, levelRequirement = 26, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[10] = {0.80000001192093, 1.2000000476837, 3500, -50, 30, 0, 20000, 80, 15, 15, critChance = 5, levelRequirement = 30, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[11] = {0.80000001192093, 1.2000000476837, 7000, -40, 34, 30, 20000, 80, 15, 15, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[12] = {0.80000001192093, 1.2000000476837, 7000, -40, 38, 30, 20000, 80, 15, 15, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[13] = {0.80000001192093, 1.2000000476837, 7000, -40, 43, 30, 20000, 80, 15, 15, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[14] = {0.80000001192093, 1.2000000476837, 7000, -40, 45, 30, 20000, 80, 15, 15, critChance = 5, levelRequirement = 45, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[15] = {0.80000001192093, 1.2000000476837, 12000, -20, 53, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[16] = {0.80000001192093, 1.2000000476837, 12000, -20, 58, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[17] = {0.80000001192093, 1.2000000476837, 12000, -20, 62, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 62, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[18] = {0.80000001192093, 1.2000000476837, 12000, -20, 63, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[19] = {0.80000001192093, 1.2000000476837, 12000, -20, 66, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[20] = {0.80000001192093, 1.2000000476837, 12000, -20, 67, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[21] = {0.80000001192093, 1.2000000476837, 12000, -20, 68, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[22] = {0.80000001192093, 1.2000000476837, 12000, -20, 69, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[23] = {0.80000001192093, 1.2000000476837, 12000, -20, 70, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[24] = {0.80000001192093, 1.2000000476837, 12000, -20, 71, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[25] = {0.80000001192093, 1.2000000476837, 12000, -20, 72, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[26] = {0.80000001192093, 1.2000000476837, 12000, -20, 73, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[27] = {0.80000001192093, 1.2000000476837, 12000, -20, 74, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[28] = {0.80000001192093, 1.2000000476837, 12000, -20, 75, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[29] = {0.80000001192093, 1.2000000476837, 12000, -20, 76, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[30] = {0.80000001192093, 1.2000000476837, 12000, -20, 77, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[31] = {0.80000001192093, 1.2000000476837, 12000, -20, 78, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[32] = {0.80000001192093, 1.2000000476837, 12000, -20, 79, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[33] = {0.80000001192093, 1.2000000476837, 12000, -20, 80, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[34] = {0.80000001192093, 1.2000000476837, 12000, -20, 81, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[35] = {0.80000001192093, 1.2000000476837, 12000, -20, 82, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterFlameRedSideArea"] = {
name = "Holy Flame Totem",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Summons a totem that fires a stream of flame at nearby enemies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.SummonsTotem] = true,
[SkillType.Fire] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.25,
baseFlags = {
spell = true,
projectile = true,
totem = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"base_active_skill_totem_level",
"number_of_additional_projectiles",
"base_cast_speed_+%",
"base_totem_duration",
"base_totem_range",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"totem_art_variation",
"base_is_projectile",
"is_totem",
"always_pierce",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 3, 2, 0, 20000, 80, -25, -2, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 5, 2, 0, 20000, 80, -25, -2, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[3] = {0.80000001192093, 1.2000000476837, 8, 2, 0, 20000, 80, -25, -2, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[4] = {0.80000001192093, 1.2000000476837, 12, 2, 0, 20000, 80, -25, -2, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[5] = {0.80000001192093, 1.2000000476837, 15, 2, 0, 20000, 80, -25, -2, levelRequirement = 15, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[6] = {0.80000001192093, 1.2000000476837, 19, 2, 0, 20000, 80, -25, -2, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[7] = {0.80000001192093, 1.2000000476837, 20, 2, 0, 20000, 80, -25, -2, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[8] = {0.80000001192093, 1.2000000476837, 21, 2, 0, 20000, 80, -25, -2, levelRequirement = 21, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[9] = {0.80000001192093, 1.2000000476837, 26, 2, 0, 20000, 80, -25, -2, levelRequirement = 26, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[10] = {0.80000001192093, 1.2000000476837, 30, 2, 0, 20000, 80, -25, -2, levelRequirement = 30, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[11] = {0.80000001192093, 1.2000000476837, 34, 3, 25, 20000, 80, -25, -2, levelRequirement = 34, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[12] = {0.80000001192093, 1.2000000476837, 38, 3, 25, 20000, 80, -25, -2, levelRequirement = 38, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[13] = {0.80000001192093, 1.2000000476837, 43, 3, 25, 20000, 80, -25, -2, levelRequirement = 43, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[14] = {0.80000001192093, 1.2000000476837, 45, 3, 25, 20000, 80, -25, -2, levelRequirement = 45, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[15] = {0.80000001192093, 1.2000000476837, 53, 11, 40, 20000, 80, -25, -2, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[16] = {0.80000001192093, 1.2000000476837, 58, 11, 40, 20000, 80, -25, -2, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[17] = {0.80000001192093, 1.2000000476837, 62, 11, 40, 20000, 80, -25, -2, levelRequirement = 62, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[18] = {0.80000001192093, 1.2000000476837, 63, 11, 40, 20000, 80, -25, -2, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[19] = {0.80000001192093, 1.2000000476837, 66, 11, 40, 20000, 80, -25, -2, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[20] = {0.80000001192093, 1.2000000476837, 67, 11, 40, 20000, 80, -25, -2, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[21] = {0.80000001192093, 1.2000000476837, 68, 11, 40, 20000, 80, -25, -2, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[22] = {0.80000001192093, 1.2000000476837, 69, 11, 40, 20000, 80, -25, -2, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[23] = {0.80000001192093, 1.2000000476837, 70, 11, 40, 20000, 80, -25, -2, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[24] = {0.80000001192093, 1.2000000476837, 71, 11, 40, 20000, 80, -25, -2, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[25] = {0.80000001192093, 1.2000000476837, 72, 11, 40, 20000, 80, -25, -2, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[26] = {0.80000001192093, 1.2000000476837, 73, 11, 40, 20000, 80, -25, -2, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[27] = {0.80000001192093, 1.2000000476837, 74, 11, 40, 20000, 80, -25, -2, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[28] = {0.80000001192093, 1.2000000476837, 75, 11, 40, 20000, 80, -25, -2, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[29] = {0.80000001192093, 1.2000000476837, 76, 11, 40, 20000, 80, -25, -2, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[30] = {0.80000001192093, 1.2000000476837, 77, 11, 40, 20000, 80, -25, -2, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[31] = {0.80000001192093, 1.2000000476837, 78, 11, 40, 20000, 80, -25, -2, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[32] = {0.80000001192093, 1.2000000476837, 79, 11, 40, 20000, 80, -25, -2, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[33] = {0.80000001192093, 1.2000000476837, 80, 11, 40, 20000, 80, -25, -2, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[34] = {0.80000001192093, 1.2000000476837, 81, 11, 40, 20000, 80, -25, -2, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[35] = {0.80000001192093, 1.2000000476837, 82, 11, 40, 20000, 80, -25, -2, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterStormCallSideArea"] = {
name = "Storm Call",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Triggerable] = true,
[SkillType.Multicastable] = true,
[SkillType.Lightning] = true,
[SkillType.Cascadable] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
area = true,
spell = true,
duration = true,
totem = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_skill_effect_duration",
"base_active_skill_totem_level",
"active_skill_area_of_effect_radius_+%_final",
"base_totem_duration",
"base_totem_range",
"is_area_damage",
"is_totem",
},
levels = {
[1] = {0.5, 1.5, 2500, 3, -31, 20000, 80, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[2] = {0.5, 1.5, 2500, 5, -31, 20000, 80, critChance = 5, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[3] = {0.5, 1.5, 2500, 8, -31, 20000, 80, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[4] = {0.5, 1.5, 2500, 12, -31, 20000, 80, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[5] = {0.5, 1.5, 2500, 15, -31, 20000, 80, critChance = 5, levelRequirement = 15, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[6] = {0.5, 1.5, 2500, 19, -31, 20000, 80, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[7] = {0.5, 1.5, 2500, 20, -31, 20000, 80, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[8] = {0.5, 1.5, 2500, 21, -31, 20000, 80, critChance = 5, levelRequirement = 21, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[9] = {0.5, 1.5, 2500, 26, -31, 20000, 80, critChance = 5, levelRequirement = 26, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[10] = {0.5, 1.5, 2500, 30, -31, 20000, 80, critChance = 5, levelRequirement = 30, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[11] = {0.5, 1.5, 2000, 34, -16, 20000, 80, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[12] = {0.5, 1.5, 2000, 38, -16, 20000, 80, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[13] = {0.5, 1.5, 2000, 43, -16, 20000, 80, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[14] = {0.5, 1.5, 2000, 45, -16, 20000, 80, critChance = 5, levelRequirement = 45, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[15] = {0.5, 1.5, 1500, 53, -6, 20000, 80, critChance = 5, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[16] = {0.5, 1.5, 1500, 58, -6, 20000, 80, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[17] = {0.5, 1.5, 1500, 62, -6, 20000, 80, critChance = 5, levelRequirement = 62, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[18] = {0.5, 1.5, 1500, 63, -6, 20000, 80, critChance = 5, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[19] = {0.5, 1.5, 1500, 66, -6, 20000, 80, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[20] = {0.5, 1.5, 1500, 67, -6, 20000, 80, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[21] = {0.5, 1.5, 1500, 68, -6, 20000, 80, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[22] = {0.5, 1.5, 1500, 69, -6, 20000, 80, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[23] = {0.5, 1.5, 1500, 70, -6, 20000, 80, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[24] = {0.5, 1.5, 1500, 71, -6, 20000, 80, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[25] = {0.5, 1.5, 1500, 72, -6, 20000, 80, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[26] = {0.5, 1.5, 1500, 73, -6, 20000, 80, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[27] = {0.5, 1.5, 1500, 74, -6, 20000, 80, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[28] = {0.5, 1.5, 1500, 75, -6, 20000, 80, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[29] = {0.5, 1.5, 1500, 76, -6, 20000, 80, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[30] = {0.5, 1.5, 1500, 77, -6, 20000, 80, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[31] = {0.5, 1.5, 1500, 78, -6, 20000, 80, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[32] = {0.5, 1.5, 1500, 79, -6, 20000, 80, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[33] = {0.5, 1.5, 1500, 80, -6, 20000, 80, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[34] = {0.5, 1.5, 1500, 81, -6, 20000, 80, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[35] = {0.5, 1.5, 1500, 82, -6, 20000, 80, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
},
}
monster dropped item rarity +% [0]
| Family | MonsterSideAreaBoss |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
+7 au nombre maximum de Totems Invoqués
| Family | AdditionalTotems |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
| Family | MonsterMercilessDrops |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
monster no map drops [1]
| Family | MonsterNoMapDrops |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
kill traps mines and totems on death [1]
| Family | MonsterKillTrapsMinesTotemsOnDeath |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
| Family | MoreLifeBelowLevelThreshold |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | resource Vie Dégâts |
Haviri, Métallurgiste vaal
FabricationZone : InvasionBoss
monster dropped item rarity +% [0]
+7 au nombre maximum de Totems Invoqués
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster no map drops [1]
monster is invasion boss [1]
kill traps mines and totems on death [1]
+7 au nombre maximum de Totems Invoqués
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster no map drops [1]
monster is invasion boss [1]
kill traps mines and totems on death [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
level 33 or lower life +% final [-20]
Haviri, Vaal Metalsmith
| Spectre | |
|---|---|
| Area | InvasionBoss |
| End Game | 50% d'Augmentation de la Vie maximale |
| Tags | bludgeoning_weapon, bone_armour, bones, Lanceur de sorts, chaos_affinity, cold_affinity, construct, fire_affinity, has_two_hand_mace, has_two_handed_melee, invasion_boss, large_height, lightning_affinity, not_dex, not_int, physical_affinity, ranged, skeleton, undead, very_slow_movement |
| Packs |
Vie
180%
Armure
+100%
Ailment Threshold
180%
Résistance
Damage
100%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 9
Attack Time
1.605 Second
Damage Spread
±20%
Expérience
200%
Model Size
160%
Type
ConstructMeleeArmouredBossSideArea
Metadata
ConstructMeleeBossSideAreaInvasion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
11,580
Armure
57,580
Score d'Évasion
4,739
Damage
374
Dégâts des sorts
374
Précision
580
Attack Time
1.605
Expérience
20,510
Minion Life
2,512
Minion Damage
298
Ailment Threshold
11,580
Chill
37
Shock
37
Brittle
207
Scorch
37
Sap
101
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MonsterArcticBreathSideArea
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Duration, Area, Multicastable, Triggerable, Cold, ChillingArea, CanRapidFire, AreaSpell, DamageOverTime
Givre dévorant
Chances de coup critique: 5%
Temps d'incantation: 0.8 sec.
Un projectile glacial qui explose à l'impact ou en atteignant l'emplacement ciblé, infligeant des dégâts de zone et créant une zone frigorifiante qui inflige des dégâts de froid sur la durée. Cette zone se déplace en direction des ennemis à proximité jusqu'à ce que sa durée expire.
La Durée de base est de 12 secondes
Les Projectiles se Scindent
Invoque un Totem qui utilise cette Aptitude
55% d'Augmentation de la Vitesse d'incantation
20% de Réduction de la Vitesse des Projectiles
Le Rayon de base est de 1.5 mètres
Le Rayon de base de l'Explosion est de 1.5 mètres
base active skill totem level [68]
base is projectile [1]
base totem duration [20000]
base totem range [80]
spell maximum base cold damage [1690]
spell minimum base cold damage [1127]
MonsterFreezingPulseSideArea
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire
Pulsation glaciale
Chances de coup critique: 6%
Efficacité des Dégâts supplémentaires: 125%
Temps d'incantation: 0.65 sec.
Un projectile glacé qui a une chance de geler les ennemis qu'il traverse. Le projectile s'estompe rapidement, réduisant les dégâts et les chances de geler jusqu'à ce qu'il se dissipe complètement.
Tire 3 Projectiles supplémentaires
Invoque un Totem qui utilise cette Aptitude
60% d'Augmentation de la Vitesse d'incantation
60% d'Augmentation de la Vitesse des Projectiles
always pierce [1]
base active skill totem level [68]
base is projectile [1]
base totem duration [20000]
base totem range [80]
spell maximum base cold damage [634.7]
spell minimum base cold damage [423.2]
MonsterFlameRedSideArea
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Mineable, SummonsTotem, Fire
Totem de flammes sacrées
Efficacité des Dégâts supplémentaires: 10%
Temps d'incantation: 0.25 sec.
Invoque un totem qui envoie un jet continu de flammes sur les ennemis à proximité.
Inflige 98.05 à 147.1 Dégâts de feu
Tire 11 Projectiles supplémentaires
Invoque un Totem qui utilise cette Aptitude
Tire des Projectiles en cercle
40% d'Augmentation de la Vitesse d'incantation
always pierce [1]
base active skill totem level [68]
base is projectile [1]
base totem duration [20000]
base totem range [80]
monster penalty against minions damage +% final vs player minions [-25]
totem art variation [-2]
MonsterFireballSideArea
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Boule de feu
Chances de coup critique: 6%
Temps d'incantation: 0.85 sec.
Libère une boule de feu vers une cible qui explose à l'impact, endommageant les ennemis à proximité.
Les Projectiles se Scindent
Inflige 355 à 532.4 Dégâts de feu
Tire 3 Projectiles supplémentaires
Invoque un Totem qui utilise cette Aptitude
60% d'Augmentation de la Vitesse d'incantation
Le Rayon de base est de 0.9 mètres
base active skill totem level [68]
base is projectile [1]
base totem duration [20000]
base totem range [80]
MonsterShockNovaSideArea
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell, Nova
Nova d'électricité
Chances de coup critique: 3%
Temps d'incantation: 0.75 sec.
Un cercle électrocutant de foudre qui inflige des dégâts aux monstres qu'il touche. Les monstres au centre du cercle ne subissent pas de dégâts.
Invoque un Totem qui utilise cette Aptitude
50% d'Augmentation de la Vitesse d'incantation
active skill area of effect radius +% final [66]
base active skill totem level [68]
base totem duration [20000]
base totem range [80]
is area damage [1]
spell maximum base lightning damage [386.8]
spell minimum base lightning damage [128.9]
MonsterStormCallSideArea
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Multicastable, Lightning, Cascadable, CanRapidFire, AreaSpell
Appel de la foudre
Chances de coup critique: 5%
Temps d'incantation: 0.5 sec.
Un sort qui place un marqueur à un emplacement. Après une courte durée, un éclair foudroie le marqueur, infligeant des dégâts aux alentours, tous les autres marqueurs placés sont également foudroyés.
La Durée de base est de 1.5 secondes
Invoque un Totem qui utilise cette Aptitude
active skill area of effect radius +% final [-6]
base active skill totem level [68]
base totem duration [20000]
base totem range [80]
is area damage [1]
spell maximum base lightning damage [1033]
spell minimum base lightning damage [344.3]
MonsterShockwaveTotemSideArea
Spell, Damage, Area, Trappable, Mineable, SummonsTotem, Multicastable, AreaSpell, Physical, Nova
Totem sismique
Efficacité des Dégâts supplémentaires: 50%
Temps d'incantation: 0.6 sec.
Un totem qui fait trembler la terre autour de lui, repoussant et infligeant des dégâts aux ennemis à proximité.
45% d'Augmentation de la Vitesse d'incantation
800% d'Augmentation de la Distance de Repoussement
Le Rayon de base est de 2.4 mètres
active skill area of effect radius +% final [4]
base skill is totemified [1]
global knockback [1]
is area damage [1]
spell maximum base physical damage [143.1]
spell minimum base physical damage [85.89]
MonsterSpinestormSideArea
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Tempête de feu
Chances de coup critique: 5%
Temps d'incantation: 0.9 sec.
Des globes de feu s'abattent sur la zone ciblée. Ils explosent en touchant le sol, infligeant des dégâts aux ennemis à proximité.
La Durée de base est de 3.5 secondes
Invoque un Totem qui utilise cette Aptitude
Un impact toutes les 0.13 secondes
Le Rayon de base est de 1 mètre
base active skill totem level [68]
base totem duration [20000]
base totem range [80]
is area damage [1]
spell maximum base physical damage [139.6]
spell minimum base physical damage [93.09]
MonsterEtherealKnivesSideArea
Spell, Damage, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Multicastable, Triggerable, CanRapidFire, Physical
Couteaux éthérés
Chances de coup critique: 5%
Temps d'incantation: 0.6 sec.
Un sort qui projette des couteaux en arc-de-cercle face au lanceur. Les couteaux infligent des dégâts physiques.
Tire 9 Projectiles supplémentaires
50% des Dégâts physiques sont Convertis en Dégâts de chaos
Invoque un Totem qui utilise cette Aptitude
base active skill totem level [68]
base is projectile [1]
base totem duration [20000]
base totem range [80]
spell maximum base physical damage [577.2]
spell minimum base physical damage [384.8]
visual hit effect chaos is green [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
main_hand_unarmed_type = "One_Hand_Mace"
basic_action = "Emerge"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Skeletons/ConstructMeleeBossSideAreaInvasion"] = {
fireResist = 30,
coldResist = 30,
lightningResist = 30,
chaosResist = 20,
name = "Haviri, Vaal Metalsmith",
life = 1.8,
damage = 1,
damageSpread = 0.2,
attackTime = 1.605,
attackRange = 9,
accuracy = 1,
weaponType1 = "Two Hand Mace",
skillList = {
"MonsterFireballSideArea",
"MonsterFreezingPulseSideArea",
"MonsterShockNovaSideArea",
"MonsterSpinestormSideArea",
"MonsterShockwaveTotemSideArea",
"MonsterEtherealKnivesSideArea",
"MonsterArcticBreathSideArea",
"MonsterFlameRedSideArea",
"MonsterStormCallSideArea",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterFireballSideArea"] = {
name = "Fireball",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.85,
baseFlags = {
area = true,
spell = true,
projectile = true,
totem = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"base_active_skill_totem_level",
"number_of_additional_projectiles",
"base_cast_speed_+%",
"base_totem_duration",
"base_totem_range",
"active_skill_base_area_of_effect_radius",
"is_totem",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 3, 0, 0, 20000, 80, 9, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 5, 0, 0, 20000, 80, 9, critChance = 6, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[3] = {0.80000001192093, 1.2000000476837, 8, 0, 0, 20000, 80, 9, critChance = 6, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[4] = {0.80000001192093, 1.2000000476837, 12, 0, 0, 20000, 80, 9, critChance = 6, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[5] = {0.80000001192093, 1.2000000476837, 15, 0, 0, 20000, 80, 9, critChance = 6, levelRequirement = 15, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[6] = {0.80000001192093, 1.2000000476837, 19, 0, 0, 20000, 80, 9, critChance = 6, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[7] = {0.80000001192093, 1.2000000476837, 20, 0, 0, 20000, 80, 9, critChance = 6, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[8] = {0.80000001192093, 1.2000000476837, 21, 0, 0, 20000, 80, 9, critChance = 6, levelRequirement = 21, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[9] = {0.80000001192093, 1.2000000476837, 26, 0, 0, 20000, 80, 9, critChance = 6, levelRequirement = 26, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[10] = {0.80000001192093, 1.2000000476837, 30, 0, 0, 20000, 80, 9, critChance = 6, levelRequirement = 30, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[11] = {0.80000001192093, 1.2000000476837, 34, 2, 35, 20000, 80, 9, critChance = 6, levelRequirement = 34, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[12] = {0.80000001192093, 1.2000000476837, 38, 2, 35, 20000, 80, 9, critChance = 6, levelRequirement = 38, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[13] = {0.80000001192093, 1.2000000476837, 43, 2, 35, 20000, 80, 9, critChance = 6, levelRequirement = 43, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[14] = {0.80000001192093, 1.2000000476837, 45, 2, 35, 20000, 80, 9, critChance = 6, levelRequirement = 45, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[15] = {0.80000001192093, 1.2000000476837, 53, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[16] = {0.80000001192093, 1.2000000476837, 58, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[17] = {0.80000001192093, 1.2000000476837, 62, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 62, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[18] = {0.80000001192093, 1.2000000476837, 63, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[19] = {0.80000001192093, 1.2000000476837, 66, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[20] = {0.80000001192093, 1.2000000476837, 67, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[21] = {0.80000001192093, 1.2000000476837, 68, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[22] = {0.80000001192093, 1.2000000476837, 69, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[23] = {0.80000001192093, 1.2000000476837, 70, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[24] = {0.80000001192093, 1.2000000476837, 71, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[25] = {0.80000001192093, 1.2000000476837, 72, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[26] = {0.80000001192093, 1.2000000476837, 73, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[27] = {0.80000001192093, 1.2000000476837, 74, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[28] = {0.80000001192093, 1.2000000476837, 75, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[29] = {0.80000001192093, 1.2000000476837, 76, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[30] = {0.80000001192093, 1.2000000476837, 77, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[31] = {0.80000001192093, 1.2000000476837, 78, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[32] = {0.80000001192093, 1.2000000476837, 79, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[33] = {0.80000001192093, 1.2000000476837, 80, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[34] = {0.80000001192093, 1.2000000476837, 81, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[35] = {0.80000001192093, 1.2000000476837, 82, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterFreezingPulseSideArea"] = {
name = "Freezing Pulse",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cold] = true,
[SkillType.CanRapidFire] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.65,
baseFlags = {
spell = true,
projectile = true,
totem = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"base_projectile_speed_+%",
"base_active_skill_totem_level",
"number_of_additional_projectiles",
"base_cast_speed_+%",
"base_totem_duration",
"base_totem_range",
"base_is_projectile",
"is_totem",
"always_pierce",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 20, 3, 0, 0, 20000, 80, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 20, 5, 0, 0, 20000, 80, critChance = 6, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[3] = {0.80000001192093, 1.2000000476837, 20, 8, 0, 0, 20000, 80, critChance = 6, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[4] = {0.80000001192093, 1.2000000476837, 20, 12, 0, 0, 20000, 80, critChance = 6, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[5] = {0.80000001192093, 1.2000000476837, 20, 15, 0, 0, 20000, 80, critChance = 6, levelRequirement = 15, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[6] = {0.80000001192093, 1.2000000476837, 20, 19, 0, 0, 20000, 80, critChance = 6, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[7] = {0.80000001192093, 1.2000000476837, 20, 20, 0, 0, 20000, 80, critChance = 6, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[8] = {0.80000001192093, 1.2000000476837, 20, 21, 0, 0, 20000, 80, critChance = 6, levelRequirement = 21, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[9] = {0.80000001192093, 1.2000000476837, 20, 26, 0, 0, 20000, 80, critChance = 6, levelRequirement = 26, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[10] = {0.80000001192093, 1.2000000476837, 20, 30, 0, 0, 20000, 80, critChance = 6, levelRequirement = 30, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[11] = {0.80000001192093, 1.2000000476837, 40, 34, 2, 35, 20000, 80, critChance = 6, levelRequirement = 34, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[12] = {0.80000001192093, 1.2000000476837, 40, 38, 2, 35, 20000, 80, critChance = 6, levelRequirement = 38, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[13] = {0.80000001192093, 1.2000000476837, 40, 43, 2, 35, 20000, 80, critChance = 6, levelRequirement = 43, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[14] = {0.80000001192093, 1.2000000476837, 40, 45, 2, 35, 20000, 80, critChance = 6, levelRequirement = 45, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[15] = {0.80000001192093, 1.2000000476837, 60, 53, 3, 60, 20000, 80, critChance = 6, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[16] = {0.80000001192093, 1.2000000476837, 60, 58, 3, 60, 20000, 80, critChance = 6, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[17] = {0.80000001192093, 1.2000000476837, 60, 62, 3, 60, 20000, 80, critChance = 6, levelRequirement = 62, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[18] = {0.80000001192093, 1.2000000476837, 60, 63, 3, 60, 20000, 80, critChance = 6, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[19] = {0.80000001192093, 1.2000000476837, 60, 66, 3, 60, 20000, 80, critChance = 6, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[20] = {0.80000001192093, 1.2000000476837, 60, 67, 3, 60, 20000, 80, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[21] = {0.80000001192093, 1.2000000476837, 60, 68, 3, 60, 20000, 80, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[22] = {0.80000001192093, 1.2000000476837, 60, 69, 3, 60, 20000, 80, critChance = 6, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[23] = {0.80000001192093, 1.2000000476837, 60, 70, 3, 60, 20000, 80, critChance = 6, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[24] = {0.80000001192093, 1.2000000476837, 60, 71, 3, 60, 20000, 80, critChance = 6, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[25] = {0.80000001192093, 1.2000000476837, 60, 72, 3, 60, 20000, 80, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[26] = {0.80000001192093, 1.2000000476837, 60, 73, 3, 60, 20000, 80, critChance = 6, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[27] = {0.80000001192093, 1.2000000476837, 60, 74, 3, 60, 20000, 80, critChance = 6, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[28] = {0.80000001192093, 1.2000000476837, 60, 75, 3, 60, 20000, 80, critChance = 6, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[29] = {0.80000001192093, 1.2000000476837, 60, 76, 3, 60, 20000, 80, critChance = 6, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[30] = {0.80000001192093, 1.2000000476837, 60, 77, 3, 60, 20000, 80, critChance = 6, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[31] = {0.80000001192093, 1.2000000476837, 60, 78, 3, 60, 20000, 80, critChance = 6, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[32] = {0.80000001192093, 1.2000000476837, 60, 79, 3, 60, 20000, 80, critChance = 6, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[33] = {0.80000001192093, 1.2000000476837, 60, 80, 3, 60, 20000, 80, critChance = 6, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[34] = {0.80000001192093, 1.2000000476837, 60, 81, 3, 60, 20000, 80, critChance = 6, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[35] = {0.80000001192093, 1.2000000476837, 60, 82, 3, 60, 20000, 80, critChance = 6, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterShockNovaSideArea"] = {
name = "Shock Nova",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Casts a shocking ring of lightning which deals damage to monsters it touches. Monsters in the centre of the ring receive no damage.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Lightning] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
[SkillType.Nova] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.75,
baseFlags = {
area = true,
spell = true,
totem = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_active_skill_totem_level",
"base_cast_speed_+%",
"active_skill_area_of_effect_radius_+%_final",
"base_totem_duration",
"base_totem_range",
"is_totem",
"is_area_damage",
},
levels = {
[1] = {0.5, 1.5, 3, 0, 33, 20000, 80, critChance = 3, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[2] = {0.5, 1.5, 5, 0, 33, 20000, 80, critChance = 3, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[3] = {0.5, 1.5, 8, 0, 33, 20000, 80, critChance = 3, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[4] = {0.5, 1.5, 12, 0, 33, 20000, 80, critChance = 3, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[5] = {0.5, 1.5, 15, 0, 33, 20000, 80, critChance = 3, levelRequirement = 15, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[6] = {0.5, 1.5, 19, 0, 33, 20000, 80, critChance = 3, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[7] = {0.5, 1.5, 20, 0, 33, 20000, 80, critChance = 3, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[8] = {0.5, 1.5, 21, 0, 33, 20000, 80, critChance = 3, levelRequirement = 21, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[9] = {0.5, 1.5, 26, 0, 33, 20000, 80, critChance = 3, levelRequirement = 26, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[10] = {0.5, 1.5, 30, 0, 33, 20000, 80, critChance = 3, levelRequirement = 30, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[11] = {0.5, 1.5, 34, 25, 50, 20000, 80, critChance = 3, levelRequirement = 34, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[12] = {0.5, 1.5, 38, 25, 50, 20000, 80, critChance = 3, levelRequirement = 38, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[13] = {0.5, 1.5, 43, 25, 50, 20000, 80, critChance = 3, levelRequirement = 43, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[14] = {0.5, 1.5, 45, 25, 50, 20000, 80, critChance = 3, levelRequirement = 45, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[15] = {0.5, 1.5, 53, 50, 66, 20000, 80, critChance = 3, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[16] = {0.5, 1.5, 58, 50, 66, 20000, 80, critChance = 3, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[17] = {0.5, 1.5, 62, 50, 66, 20000, 80, critChance = 3, levelRequirement = 62, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[18] = {0.5, 1.5, 63, 50, 66, 20000, 80, critChance = 3, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[19] = {0.5, 1.5, 66, 50, 66, 20000, 80, critChance = 3, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[20] = {0.5, 1.5, 67, 50, 66, 20000, 80, critChance = 3, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[21] = {0.5, 1.5, 68, 50, 66, 20000, 80, critChance = 3, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[22] = {0.5, 1.5, 69, 50, 66, 20000, 80, critChance = 3, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[23] = {0.5, 1.5, 70, 50, 66, 20000, 80, critChance = 3, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[24] = {0.5, 1.5, 71, 50, 66, 20000, 80, critChance = 3, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[25] = {0.5, 1.5, 72, 50, 66, 20000, 80, critChance = 3, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[26] = {0.5, 1.5, 73, 50, 66, 20000, 80, critChance = 3, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[27] = {0.5, 1.5, 74, 50, 66, 20000, 80, critChance = 3, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[28] = {0.5, 1.5, 75, 50, 66, 20000, 80, critChance = 3, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[29] = {0.5, 1.5, 76, 50, 66, 20000, 80, critChance = 3, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[30] = {0.5, 1.5, 77, 50, 66, 20000, 80, critChance = 3, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[31] = {0.5, 1.5, 78, 50, 66, 20000, 80, critChance = 3, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[32] = {0.5, 1.5, 79, 50, 66, 20000, 80, critChance = 3, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[33] = {0.5, 1.5, 80, 50, 66, 20000, 80, critChance = 3, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[34] = {0.5, 1.5, 81, 50, 66, 20000, 80, critChance = 3, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[35] = {0.5, 1.5, 82, 50, 66, 20000, 80, critChance = 3, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterSpinestormSideArea"] = {
name = "Firestorm",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.Cascadable] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.9,
baseFlags = {
area = true,
spell = true,
duration = true,
totem = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"base_skill_effect_duration",
"fire_storm_fireball_delay_ms",
"base_active_skill_totem_level",
"base_totem_duration",
"base_totem_range",
"active_skill_base_area_of_effect_radius",
"is_area_damage",
"is_totem",
},
levels = {
[1] = {0.40000000596046, 0.60000002384186, 2500, 225, 3, 20000, 80, 10, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[2] = {0.40000000596046, 0.60000002384186, 2500, 225, 5, 20000, 80, 10, critChance = 5, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[3] = {0.40000000596046, 0.60000002384186, 2500, 225, 8, 20000, 80, 10, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[4] = {0.40000000596046, 0.60000002384186, 2500, 225, 12, 20000, 80, 10, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[5] = {0.40000000596046, 0.60000002384186, 2500, 225, 15, 20000, 80, 10, critChance = 5, levelRequirement = 15, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[6] = {0.40000000596046, 0.60000002384186, 2500, 225, 19, 20000, 80, 10, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[7] = {0.40000000596046, 0.60000002384186, 2500, 225, 20, 20000, 80, 10, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[8] = {0.40000000596046, 0.60000002384186, 2500, 225, 21, 20000, 80, 10, critChance = 5, levelRequirement = 21, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[9] = {0.40000000596046, 0.60000002384186, 2500, 225, 26, 20000, 80, 10, critChance = 5, levelRequirement = 26, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[10] = {0.40000000596046, 0.60000002384186, 2500, 225, 30, 20000, 80, 10, critChance = 5, levelRequirement = 30, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[11] = {0.40000000596046, 0.60000002384186, 2500, 175, 34, 20000, 80, 10, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[12] = {0.40000000596046, 0.60000002384186, 2500, 175, 38, 20000, 80, 10, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[13] = {0.40000000596046, 0.60000002384186, 2500, 175, 43, 20000, 80, 10, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[14] = {0.40000000596046, 0.60000002384186, 3500, 175, 45, 20000, 80, 10, critChance = 5, levelRequirement = 45, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[15] = {0.40000000596046, 0.60000002384186, 3500, 125, 53, 20000, 80, 10, critChance = 5, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[16] = {0.40000000596046, 0.60000002384186, 3500, 125, 58, 20000, 80, 10, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[17] = {0.40000000596046, 0.60000002384186, 3500, 125, 62, 20000, 80, 10, critChance = 5, levelRequirement = 62, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[18] = {0.40000000596046, 0.60000002384186, 3500, 125, 63, 20000, 80, 10, critChance = 5, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[19] = {0.40000000596046, 0.60000002384186, 3500, 125, 66, 20000, 80, 10, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[20] = {0.40000000596046, 0.60000002384186, 3500, 125, 67, 20000, 80, 10, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[21] = {0.40000000596046, 0.60000002384186, 3500, 125, 68, 20000, 80, 10, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[22] = {0.40000000596046, 0.60000002384186, 3500, 125, 69, 20000, 80, 10, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[23] = {0.40000000596046, 0.60000002384186, 3500, 125, 70, 20000, 80, 10, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[24] = {0.40000000596046, 0.60000002384186, 3500, 125, 71, 20000, 80, 10, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[25] = {0.40000000596046, 0.60000002384186, 3500, 125, 72, 20000, 80, 10, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[26] = {0.40000000596046, 0.60000002384186, 3500, 125, 73, 20000, 80, 10, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[27] = {0.40000000596046, 0.60000002384186, 3500, 125, 74, 20000, 80, 10, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[28] = {0.40000000596046, 0.60000002384186, 3500, 125, 75, 20000, 80, 10, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[29] = {0.40000000596046, 0.60000002384186, 3500, 125, 76, 20000, 80, 10, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[30] = {0.40000000596046, 0.60000002384186, 3500, 125, 77, 20000, 80, 10, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[31] = {0.40000000596046, 0.60000002384186, 3500, 125, 78, 20000, 80, 10, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[32] = {0.40000000596046, 0.60000002384186, 3500, 125, 79, 20000, 80, 10, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[33] = {0.40000000596046, 0.60000002384186, 3500, 125, 80, 20000, 80, 10, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[34] = {0.40000000596046, 0.60000002384186, 3500, 125, 81, 20000, 80, 10, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[35] = {0.40000000596046, 0.60000002384186, 3500, 125, 82, 20000, 80, 10, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterShockwaveTotemSideArea"] = {
name = "Shockwave Totem",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Summons a totem that shakes the earth around it, knocking back and damaging nearby enemies",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.SummonsTotem] = true,
[SkillType.Multicastable] = true,
[SkillType.AreaSpell] = true,
[SkillType.Physical] = true,
[SkillType.Nova] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.6,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"knockback_distance_+%",
"base_cast_speed_+%",
"active_skill_area_of_effect_radius_+%_final",
"active_skill_base_area_of_effect_radius",
"base_skill_is_totemified",
"global_knockback",
"is_area_damage",
},
levels = {
[1] = {0.69999998807907, 1.2999999523163, 300, 0, -31, 24, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[2] = {0.69999998807907, 1.2999999523163, 450, 25, -14, 24, levelRequirement = 34, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[3] = {0.89999997615814, 1.5, 800, 45, 4, 24, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterEtherealKnivesSideArea"] = {
name = "Ethereal Knives",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires an arc of knives outwards in front of the caster which deal physical damage.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.CanRapidFire] = true,
[SkillType.Physical] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.6,
baseFlags = {
spell = true,
projectile = true,
totem = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"base_active_skill_totem_level",
"number_of_additional_projectiles",
"skill_physical_damage_%_to_convert_to_chaos",
"base_totem_duration",
"base_totem_range",
"base_is_projectile",
"is_totem",
"visual_hit_effect_chaos_is_green",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 3, 9, 50, 20000, 80, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 5, 9, 50, 20000, 80, critChance = 5, levelRequirement = 5, statInterpolation = {3, 3, 1}, cost = { }, },
[3] = {0.80000001192093, 1.2000000476837, 8, 9, 50, 20000, 80, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1}, cost = { }, },
[4] = {0.80000001192093, 1.2000000476837, 10, 9, 50, 20000, 80, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1}, cost = { }, },
[5] = {0.80000001192093, 1.2000000476837, 12, 9, 50, 20000, 80, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1}, cost = { }, },
[6] = {0.80000001192093, 1.2000000476837, 14, 9, 50, 20000, 80, critChance = 5, levelRequirement = 14, statInterpolation = {3, 3, 1}, cost = { }, },
[7] = {0.80000001192093, 1.2000000476837, 17, 9, 50, 20000, 80, critChance = 5, levelRequirement = 17, statInterpolation = {3, 3, 1}, cost = { }, },
[8] = {0.80000001192093, 1.2000000476837, 20, 9, 50, 20000, 80, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, },
[9] = {0.80000001192093, 1.2000000476837, 24, 9, 50, 20000, 80, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 1}, cost = { }, },
[10] = {0.80000001192093, 1.2000000476837, 30, 9, 50, 20000, 80, critChance = 5, levelRequirement = 30, statInterpolation = {3, 3, 1}, cost = { }, },
[11] = {0.80000001192093, 1.2000000476837, 31, 9, 50, 20000, 80, critChance = 5, levelRequirement = 31, statInterpolation = {3, 3, 1}, cost = { }, },
[12] = {0.80000001192093, 1.2000000476837, 36, 9, 50, 20000, 80, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3, 1}, cost = { }, },
[13] = {0.80000001192093, 1.2000000476837, 41, 9, 50, 20000, 80, critChance = 5, levelRequirement = 41, statInterpolation = {3, 3, 1}, cost = { }, },
[14] = {0.80000001192093, 1.2000000476837, 44, 9, 50, 20000, 80, critChance = 5, levelRequirement = 44, statInterpolation = {3, 3, 1}, cost = { }, },
[15] = {0.80000001192093, 1.2000000476837, 51, 9, 50, 20000, 80, critChance = 5, levelRequirement = 51, statInterpolation = {3, 3, 1}, cost = { }, },
[16] = {0.80000001192093, 1.2000000476837, 52, 9, 50, 20000, 80, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1}, cost = { }, },
[17] = {0.80000001192093, 1.2000000476837, 57, 9, 50, 20000, 80, critChance = 5, levelRequirement = 57, statInterpolation = {3, 3, 1}, cost = { }, },
[18] = {0.80000001192093, 1.2000000476837, 60, 9, 50, 20000, 80, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1}, cost = { }, },
[19] = {0.80000001192093, 1.2000000476837, 65, 9, 50, 20000, 80, critChance = 5, levelRequirement = 65, statInterpolation = {3, 3, 1}, cost = { }, },
[20] = {0.80000001192093, 1.2000000476837, 66, 9, 50, 20000, 80, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, },
[21] = {0.80000001192093, 1.2000000476837, 67, 9, 50, 20000, 80, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, },
[22] = {0.80000001192093, 1.2000000476837, 68, 9, 50, 20000, 80, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, },
[23] = {0.80000001192093, 1.2000000476837, 69, 9, 50, 20000, 80, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, },
[24] = {0.80000001192093, 1.2000000476837, 70, 9, 50, 20000, 80, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, },
[25] = {0.80000001192093, 1.2000000476837, 71, 9, 50, 20000, 80, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, },
[26] = {0.80000001192093, 1.2000000476837, 72, 9, 50, 20000, 80, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1}, cost = { }, },
[27] = {0.80000001192093, 1.2000000476837, 73, 9, 50, 20000, 80, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, },
[28] = {0.80000001192093, 1.2000000476837, 74, 9, 50, 20000, 80, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1}, cost = { }, },
[29] = {0.80000001192093, 1.2000000476837, 75, 9, 50, 20000, 80, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, },
[30] = {0.80000001192093, 1.2000000476837, 76, 9, 50, 20000, 80, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1}, cost = { }, },
[31] = {0.80000001192093, 1.2000000476837, 77, 9, 50, 20000, 80, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1}, cost = { }, },
[32] = {0.80000001192093, 1.2000000476837, 78, 9, 50, 20000, 80, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, },
[33] = {0.80000001192093, 1.2000000476837, 79, 9, 50, 20000, 80, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, },
[34] = {0.80000001192093, 1.2000000476837, 80, 9, 50, 20000, 80, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, },
[35] = {0.80000001192093, 1.2000000476837, 81, 9, 50, 20000, 80, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1}, cost = { }, },
[36] = {0.80000001192093, 1.2000000476837, 82, 9, 50, 20000, 80, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterArcticBreathSideArea"] = {
name = "Creeping Frost",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Duration] = true,
[SkillType.Area] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cold] = true,
[SkillType.ChillingArea] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
[SkillType.DamageOverTime] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.8,
baseFlags = {
area = true,
spell = true,
projectile = true,
duration = true,
totem = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"base_skill_effect_duration",
"base_projectile_speed_+%",
"base_active_skill_totem_level",
"base_cast_speed_+%",
"base_totem_duration",
"base_totem_range",
"active_skill_base_area_of_effect_radius",
"active_skill_base_secondary_area_of_effect_radius",
"is_totem",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 3500, -50, 3, 0, 20000, 80, 15, 15, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 3500, -50, 5, 0, 20000, 80, 15, 15, critChance = 5, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[3] = {0.80000001192093, 1.2000000476837, 3500, -50, 8, 0, 20000, 80, 15, 15, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[4] = {0.80000001192093, 1.2000000476837, 3500, -50, 12, 0, 20000, 80, 15, 15, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[5] = {0.80000001192093, 1.2000000476837, 3500, -50, 15, 0, 20000, 80, 15, 15, critChance = 5, levelRequirement = 15, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[6] = {0.80000001192093, 1.2000000476837, 3500, -50, 19, 0, 20000, 80, 15, 15, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[7] = {0.80000001192093, 1.2000000476837, 3500, -50, 20, 0, 20000, 80, 15, 15, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[8] = {0.80000001192093, 1.2000000476837, 3500, -50, 21, 0, 20000, 80, 15, 15, critChance = 5, levelRequirement = 21, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[9] = {0.80000001192093, 1.2000000476837, 3500, -50, 26, 0, 20000, 80, 15, 15, critChance = 5, levelRequirement = 26, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[10] = {0.80000001192093, 1.2000000476837, 3500, -50, 30, 0, 20000, 80, 15, 15, critChance = 5, levelRequirement = 30, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[11] = {0.80000001192093, 1.2000000476837, 7000, -40, 34, 30, 20000, 80, 15, 15, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[12] = {0.80000001192093, 1.2000000476837, 7000, -40, 38, 30, 20000, 80, 15, 15, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[13] = {0.80000001192093, 1.2000000476837, 7000, -40, 43, 30, 20000, 80, 15, 15, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[14] = {0.80000001192093, 1.2000000476837, 7000, -40, 45, 30, 20000, 80, 15, 15, critChance = 5, levelRequirement = 45, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[15] = {0.80000001192093, 1.2000000476837, 12000, -20, 53, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[16] = {0.80000001192093, 1.2000000476837, 12000, -20, 58, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[17] = {0.80000001192093, 1.2000000476837, 12000, -20, 62, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 62, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[18] = {0.80000001192093, 1.2000000476837, 12000, -20, 63, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[19] = {0.80000001192093, 1.2000000476837, 12000, -20, 66, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[20] = {0.80000001192093, 1.2000000476837, 12000, -20, 67, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[21] = {0.80000001192093, 1.2000000476837, 12000, -20, 68, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[22] = {0.80000001192093, 1.2000000476837, 12000, -20, 69, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[23] = {0.80000001192093, 1.2000000476837, 12000, -20, 70, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[24] = {0.80000001192093, 1.2000000476837, 12000, -20, 71, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[25] = {0.80000001192093, 1.2000000476837, 12000, -20, 72, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[26] = {0.80000001192093, 1.2000000476837, 12000, -20, 73, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[27] = {0.80000001192093, 1.2000000476837, 12000, -20, 74, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[28] = {0.80000001192093, 1.2000000476837, 12000, -20, 75, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[29] = {0.80000001192093, 1.2000000476837, 12000, -20, 76, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[30] = {0.80000001192093, 1.2000000476837, 12000, -20, 77, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[31] = {0.80000001192093, 1.2000000476837, 12000, -20, 78, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[32] = {0.80000001192093, 1.2000000476837, 12000, -20, 79, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[33] = {0.80000001192093, 1.2000000476837, 12000, -20, 80, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[34] = {0.80000001192093, 1.2000000476837, 12000, -20, 81, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[35] = {0.80000001192093, 1.2000000476837, 12000, -20, 82, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterFlameRedSideArea"] = {
name = "Holy Flame Totem",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Summons a totem that fires a stream of flame at nearby enemies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.SummonsTotem] = true,
[SkillType.Fire] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.25,
baseFlags = {
spell = true,
projectile = true,
totem = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"base_active_skill_totem_level",
"number_of_additional_projectiles",
"base_cast_speed_+%",
"base_totem_duration",
"base_totem_range",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"totem_art_variation",
"base_is_projectile",
"is_totem",
"always_pierce",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 3, 2, 0, 20000, 80, -25, -2, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 5, 2, 0, 20000, 80, -25, -2, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[3] = {0.80000001192093, 1.2000000476837, 8, 2, 0, 20000, 80, -25, -2, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[4] = {0.80000001192093, 1.2000000476837, 12, 2, 0, 20000, 80, -25, -2, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[5] = {0.80000001192093, 1.2000000476837, 15, 2, 0, 20000, 80, -25, -2, levelRequirement = 15, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[6] = {0.80000001192093, 1.2000000476837, 19, 2, 0, 20000, 80, -25, -2, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[7] = {0.80000001192093, 1.2000000476837, 20, 2, 0, 20000, 80, -25, -2, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[8] = {0.80000001192093, 1.2000000476837, 21, 2, 0, 20000, 80, -25, -2, levelRequirement = 21, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[9] = {0.80000001192093, 1.2000000476837, 26, 2, 0, 20000, 80, -25, -2, levelRequirement = 26, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[10] = {0.80000001192093, 1.2000000476837, 30, 2, 0, 20000, 80, -25, -2, levelRequirement = 30, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[11] = {0.80000001192093, 1.2000000476837, 34, 3, 25, 20000, 80, -25, -2, levelRequirement = 34, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[12] = {0.80000001192093, 1.2000000476837, 38, 3, 25, 20000, 80, -25, -2, levelRequirement = 38, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[13] = {0.80000001192093, 1.2000000476837, 43, 3, 25, 20000, 80, -25, -2, levelRequirement = 43, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[14] = {0.80000001192093, 1.2000000476837, 45, 3, 25, 20000, 80, -25, -2, levelRequirement = 45, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[15] = {0.80000001192093, 1.2000000476837, 53, 11, 40, 20000, 80, -25, -2, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[16] = {0.80000001192093, 1.2000000476837, 58, 11, 40, 20000, 80, -25, -2, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[17] = {0.80000001192093, 1.2000000476837, 62, 11, 40, 20000, 80, -25, -2, levelRequirement = 62, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[18] = {0.80000001192093, 1.2000000476837, 63, 11, 40, 20000, 80, -25, -2, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[19] = {0.80000001192093, 1.2000000476837, 66, 11, 40, 20000, 80, -25, -2, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[20] = {0.80000001192093, 1.2000000476837, 67, 11, 40, 20000, 80, -25, -2, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[21] = {0.80000001192093, 1.2000000476837, 68, 11, 40, 20000, 80, -25, -2, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[22] = {0.80000001192093, 1.2000000476837, 69, 11, 40, 20000, 80, -25, -2, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[23] = {0.80000001192093, 1.2000000476837, 70, 11, 40, 20000, 80, -25, -2, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[24] = {0.80000001192093, 1.2000000476837, 71, 11, 40, 20000, 80, -25, -2, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[25] = {0.80000001192093, 1.2000000476837, 72, 11, 40, 20000, 80, -25, -2, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[26] = {0.80000001192093, 1.2000000476837, 73, 11, 40, 20000, 80, -25, -2, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[27] = {0.80000001192093, 1.2000000476837, 74, 11, 40, 20000, 80, -25, -2, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[28] = {0.80000001192093, 1.2000000476837, 75, 11, 40, 20000, 80, -25, -2, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[29] = {0.80000001192093, 1.2000000476837, 76, 11, 40, 20000, 80, -25, -2, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[30] = {0.80000001192093, 1.2000000476837, 77, 11, 40, 20000, 80, -25, -2, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[31] = {0.80000001192093, 1.2000000476837, 78, 11, 40, 20000, 80, -25, -2, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[32] = {0.80000001192093, 1.2000000476837, 79, 11, 40, 20000, 80, -25, -2, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[33] = {0.80000001192093, 1.2000000476837, 80, 11, 40, 20000, 80, -25, -2, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[34] = {0.80000001192093, 1.2000000476837, 81, 11, 40, 20000, 80, -25, -2, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[35] = {0.80000001192093, 1.2000000476837, 82, 11, 40, 20000, 80, -25, -2, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterStormCallSideArea"] = {
name = "Storm Call",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Triggerable] = true,
[SkillType.Multicastable] = true,
[SkillType.Lightning] = true,
[SkillType.Cascadable] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
area = true,
spell = true,
duration = true,
totem = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_skill_effect_duration",
"base_active_skill_totem_level",
"active_skill_area_of_effect_radius_+%_final",
"base_totem_duration",
"base_totem_range",
"is_area_damage",
"is_totem",
},
levels = {
[1] = {0.5, 1.5, 2500, 3, -31, 20000, 80, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[2] = {0.5, 1.5, 2500, 5, -31, 20000, 80, critChance = 5, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[3] = {0.5, 1.5, 2500, 8, -31, 20000, 80, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[4] = {0.5, 1.5, 2500, 12, -31, 20000, 80, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[5] = {0.5, 1.5, 2500, 15, -31, 20000, 80, critChance = 5, levelRequirement = 15, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[6] = {0.5, 1.5, 2500, 19, -31, 20000, 80, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[7] = {0.5, 1.5, 2500, 20, -31, 20000, 80, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[8] = {0.5, 1.5, 2500, 21, -31, 20000, 80, critChance = 5, levelRequirement = 21, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[9] = {0.5, 1.5, 2500, 26, -31, 20000, 80, critChance = 5, levelRequirement = 26, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[10] = {0.5, 1.5, 2500, 30, -31, 20000, 80, critChance = 5, levelRequirement = 30, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[11] = {0.5, 1.5, 2000, 34, -16, 20000, 80, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[12] = {0.5, 1.5, 2000, 38, -16, 20000, 80, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[13] = {0.5, 1.5, 2000, 43, -16, 20000, 80, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[14] = {0.5, 1.5, 2000, 45, -16, 20000, 80, critChance = 5, levelRequirement = 45, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[15] = {0.5, 1.5, 1500, 53, -6, 20000, 80, critChance = 5, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[16] = {0.5, 1.5, 1500, 58, -6, 20000, 80, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[17] = {0.5, 1.5, 1500, 62, -6, 20000, 80, critChance = 5, levelRequirement = 62, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[18] = {0.5, 1.5, 1500, 63, -6, 20000, 80, critChance = 5, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[19] = {0.5, 1.5, 1500, 66, -6, 20000, 80, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[20] = {0.5, 1.5, 1500, 67, -6, 20000, 80, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[21] = {0.5, 1.5, 1500, 68, -6, 20000, 80, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[22] = {0.5, 1.5, 1500, 69, -6, 20000, 80, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[23] = {0.5, 1.5, 1500, 70, -6, 20000, 80, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[24] = {0.5, 1.5, 1500, 71, -6, 20000, 80, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[25] = {0.5, 1.5, 1500, 72, -6, 20000, 80, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[26] = {0.5, 1.5, 1500, 73, -6, 20000, 80, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[27] = {0.5, 1.5, 1500, 74, -6, 20000, 80, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[28] = {0.5, 1.5, 1500, 75, -6, 20000, 80, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[29] = {0.5, 1.5, 1500, 76, -6, 20000, 80, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[30] = {0.5, 1.5, 1500, 77, -6, 20000, 80, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[31] = {0.5, 1.5, 1500, 78, -6, 20000, 80, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[32] = {0.5, 1.5, 1500, 79, -6, 20000, 80, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[33] = {0.5, 1.5, 1500, 80, -6, 20000, 80, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[34] = {0.5, 1.5, 1500, 81, -6, 20000, 80, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[35] = {0.5, 1.5, 1500, 82, -6, 20000, 80, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
},
}
monster dropped item rarity +% [0]
| Family | MonsterSideAreaBoss |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
+7 au nombre maximum de Totems Invoqués
| Family | AdditionalTotems |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
| Family | MonsterMercilessDrops |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
monster no map drops [1]
| Family | MonsterNoMapDrops |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
monster is invasion boss [1]
| Family | MonsterIsInvasionBoss |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
kill traps mines and totems on death [1]
| Family | MonsterKillTrapsMinesTotemsOnDeath |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
| Family | MoreLifeBelowLevelThreshold |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | resource Vie Dégâts |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.




















