Haviri, Forjador de Metales Vaal
[1] Aposento Prohibido
[0] InvasionBoss
Haviri, Vaal Metalsmith

Haviri, Forjador de Metales Vaal(Haviri, Vaal Metalsmith)

SpectreN
Area[1] Aposento Prohibido
Modmonster_dropped_item_quantity_+% [300]
monster_dropped_item_rarity_+% [800]
number_of_additional_totems_allowed [7]
monster_additional_quantity_of_dropped_items_in_merciless_+% [1000]
monster_additional_rarity_of_dropped_items_in_merciless_+% [1500]
monster_additional_quantity_of_dropped_items_in_cruel_+% [500]
monster_additional_rarity_of_dropped_items_in_cruel_+% [750]
monster_no_map_drops [1]
kill_traps_mines_and_totems_on_death [1]
Tagsbones, construct
Immunelevel_33_or_lower_life_+%_final [-20]
level_33_or_lower_damage_+%_final [-20]
Damage100%
Vida180%
Ailment Threshold180%
Daño de golpe crítico5%
TypeConstructMeleeArmouredBossSideArea
Attack Distance6 ~ 9
Attack Time1.605 Second
Damage Spread20%
Armadura+100%
Precisión+100%

MonsterArcticBreathSideArea
arcticbreath
Escarcha acechante
Dispara un proyectil helado que explota al impactar o al llegar al área objetivo, y con ello inflige daño en área y crea un área de escarcha que inflige daño degenerativo de hielo. Esta área se deslizará por el suelo hacia enemigos cercanos hasta que expire su duración.
Inflige 2966 a 4449 de Daño de Hielo
+12 segundos a la duración base
Velocidad de Proyectiles reducida un 20%
El Tótem dura 20 segundos
base_totem_range [80]
base_active_skill_totem_level [82]
Velocidad de Lanzamiento de Hechizos aumentada un 55%

is_totem base_is_projectile projectiles_fork Spell Projectile SkillCanVolley Hit SkillCanTrap SkillCanTotem SkillCanMine Duration Area SpellCanRepeat Triggerable ColdSkill ChillingArea CanRapidFire AreaSpell
Tiempo de lanzamiento: 0.8 Second

MonsterFreezingPulseSideArea
FreezingPulse
Pulso Congelante
Un proyectil helado que tiene probabilidad de congelar a los enemigos que atraviesa. El proyectil se va disipando rápidamente, y su daño y probabilidad de congelar va disminuyendo hasta que se disipa completamente.
Inflige 955.6 a 1433 de Daño de Hielo
Velocidad de Proyectiles aumentada un 60%
El Tótem dura 20 segundos
base_totem_range [80]
base_active_skill_totem_level [82]
Dispara 3 proyectiles adicionales
Velocidad de Lanzamiento de Hechizos aumentada un 60%

base_is_projectile is_totem always_pierce Spell Projectile SkillCanVolley Hit SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill CanRapidFire
Tiempo de lanzamiento: 0.65 Second

MonsterFlameRedSideArea
flametotem
Tótem de Llamas Sagradas
Invoca un tótem que dispara un chorro de llamas a los enemigos cercanos.
Inflige 228.3 a 342.5 de Daño de Fuego
El Tótem dura 20 segundos
base_totem_range [80]
base_active_skill_totem_level [82]
Dispara 11 proyectiles adicionales
Velocidad de Lanzamiento de Hechizos aumentada un 40%
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-25]
totem_art_variation [-2]

base_is_projectile is_totem projectiles_nova always_pierce Spell Projectile SkillCanVolley Hit SkillCanTrap SkillCanMine Totem FireSkill
Tiempo de lanzamiento: 0.25 Second

MonsterFireballSideArea
iconfireball
Bola de Fuego
Lanza una bola de fuego hacia un objetivo, que explota y daña a enemigos cercanos.
Inflige 794.2 a 1191 de Daño de Fuego
El Tótem dura 20 segundos
base_totem_range [80]
base_active_skill_totem_level [82]
Dispara 3 proyectiles adicionales
Velocidad de Lanzamiento de Hechizos aumentada un 60%

is_totem base_is_projectile projectiles_fork Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
Tiempo de lanzamiento: 0.85 Second

MonsterShockNovaSideArea
ShockNova
Nova de Rayo
Lanza un aro de rayo que inflige daño a los enemigos que toca. Los enemigos en el centro del aro no reciben daño.
Inflige 251 a 753.1 de Daño de Rayo
active_skill_area_of_effect_radius_+%_final [0]
El Tótem dura 20 segundos
base_totem_range [80]
base_active_skill_totem_level [82]
Velocidad de Lanzamiento de Hechizos aumentada un 50%

is_totem is_area_damage Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable LightningSkill CanRapidFire AreaSpell NovaSpell
Tiempo de lanzamiento: 0.75 Second

MonsterStormCallSideArea
stormcall
Llamado de Tormenta
Pone un marcador en una ubicación. Después de un corto plazo, los rayos golpean el marcador e infligen daño a su alrededor. Cuando esto sucede, también activará los rayos en cualquier otro marcador que hayas lanzado.
Inflige 716.5 a 2150 de Daño de Rayo
+1.5 segundos a la duración base
El Tótem dura 20 segundos
base_totem_range [80]
base_active_skill_totem_level [82]
active_skill_area_of_effect_radius_+%_final [0]
skill_art_variation [2]

is_area_damage is_totem Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine Triggerable SpellCanRepeat LightningSkill SpellCanCascade CanRapidFire AreaSpell
Tiempo de lanzamiento: 0.5 Second

MonsterShockwaveTotemSideArea
earthquaketotem
Tótem de Onda Sísmica
Invoca un tótem que sacude la tierra alrededor suyo y que empuja hacia atrás a los enemigos cercanos y los daña.
Inflige 166.2 a 277 de Daño Físico
Empuja Enemigos con Cada Golpe
is_area_damage [1]
Distancia de Empuje aumentada un 800%
Velocidad de Lanzamiento de Hechizos aumentada un 45%
active_skill_area_of_effect_radius_+%_final [0]

base_skill_is_totemified Spell Hit Area SkillCanTrap SkillCanMine Totem SpellCanRepeat AreaSpell PhysicalSkill NovaSpell
Tiempo de lanzamiento: 0.6 Second

MonsterSpinestormSideArea
FirestormV2
Tormenta de Fuego
Una lluvia de fuego cae sobre el área objetivo. Cada bola de fuego explota al caer e inflige daño a enemigos cercanos.
Inflige 186.1 a 279.1 de Daño Físico
+3.5 segundos a la duración base
Un impacto cada 0.13 segundos
skill_art_variation [5]
El Tótem dura 20 segundos
base_totem_range [80]
base_active_skill_totem_level [82]

is_area_damage is_totem Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill SpellCanCascade CanRapidFire AreaSpell
Tiempo de lanzamiento: 0.9 Second

MonsterEtherealKnivesSideArea
shadowprojectiles
Cuchillos Etéreos
Dispara un arco de cuchillos delante del personaje que infligen daño físico.
Inflige 869 a 1303 de Daño Físico
Dispara 9 proyectiles adicionales
skill_art_variation [2]
El 50% del daño físico se convierte en daño de caos
El Tótem dura 20 segundos
base_totem_range [80]
base_active_skill_totem_level [82]

base_is_projectile is_totem visual_hit_effect_chaos_is_green Spell Hit Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine SpellCanRepeat Triggerable CanRapidFire PhysicalSkill Duration
Tiempo de lanzamiento: 0.6 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Haviri, Forjador de Metales Vaal575051530.41.60513714323228548030303020

MonsterArcticBreathSideArea
arcticbreath
Escarcha acechante
Dispara un proyectil helado que explota al impactar o al llegar al área objetivo, y con ello inflige daño en área y crea un área de escarcha que inflige daño degenerativo de hielo. Esta área se deslizará por el suelo hacia enemigos cercanos hasta que expire su duración.
Inflige 2633 a 3949 de Daño de Hielo
+12 segundos a la duración base
Velocidad de Proyectiles reducida un 20%
El Tótem dura 20 segundos
base_totem_range [80]
base_active_skill_totem_level [82]
Velocidad de Lanzamiento de Hechizos aumentada un 55%

is_totem base_is_projectile projectiles_fork Spell Projectile SkillCanVolley Hit SkillCanTrap SkillCanTotem SkillCanMine Duration Area SpellCanRepeat Triggerable ColdSkill ChillingArea CanRapidFire AreaSpell
Tiempo de lanzamiento: 0.8 Second

MonsterFreezingPulseSideArea
FreezingPulse
Pulso Congelante
Un proyectil helado que tiene probabilidad de congelar a los enemigos que atraviesa. El proyectil se va disipando rápidamente, y su daño y probabilidad de congelar va disminuyendo hasta que se disipa completamente.
Inflige 864.7 a 1297 de Daño de Hielo
Velocidad de Proyectiles aumentada un 60%
El Tótem dura 20 segundos
base_totem_range [80]
base_active_skill_totem_level [82]
Dispara 3 proyectiles adicionales
Velocidad de Lanzamiento de Hechizos aumentada un 60%

base_is_projectile is_totem always_pierce Spell Projectile SkillCanVolley Hit SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill CanRapidFire
Tiempo de lanzamiento: 0.65 Second

MonsterFlameRedSideArea
flametotem
Tótem de Llamas Sagradas
Invoca un tótem que dispara un chorro de llamas a los enemigos cercanos.
Inflige 205.8 a 308.7 de Daño de Fuego
El Tótem dura 20 segundos
base_totem_range [80]
base_active_skill_totem_level [82]
Dispara 11 proyectiles adicionales
Velocidad de Lanzamiento de Hechizos aumentada un 40%
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-25]
totem_art_variation [-2]

base_is_projectile is_totem projectiles_nova always_pierce Spell Projectile SkillCanVolley Hit SkillCanTrap SkillCanMine Totem FireSkill
Tiempo de lanzamiento: 0.25 Second

MonsterFireballSideArea
iconfireball
Bola de Fuego
Lanza una bola de fuego hacia un objetivo, que explota y daña a enemigos cercanos.
Inflige 719.5 a 1079 de Daño de Fuego
El Tótem dura 20 segundos
base_totem_range [80]
base_active_skill_totem_level [82]
Dispara 3 proyectiles adicionales
Velocidad de Lanzamiento de Hechizos aumentada un 60%

is_totem base_is_projectile projectiles_fork Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
Tiempo de lanzamiento: 0.85 Second

MonsterShockNovaSideArea
ShockNova
Nova de Rayo
Lanza un aro de rayo que inflige daño a los enemigos que toca. Los enemigos en el centro del aro no reciben daño.
Inflige 231.4 a 694.2 de Daño de Rayo
active_skill_area_of_effect_radius_+%_final [0]
El Tótem dura 20 segundos
base_totem_range [80]
base_active_skill_totem_level [82]
Velocidad de Lanzamiento de Hechizos aumentada un 50%

is_totem is_area_damage Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable LightningSkill CanRapidFire AreaSpell NovaSpell
Tiempo de lanzamiento: 0.75 Second

MonsterStormCallSideArea
stormcall
Llamado de Tormenta
Pone un marcador en una ubicación. Después de un corto plazo, los rayos golpean el marcador e infligen daño a su alrededor. Cuando esto sucede, también activará los rayos en cualquier otro marcador que hayas lanzado.
Inflige 655 a 1965 de Daño de Rayo
+1.5 segundos a la duración base
El Tótem dura 20 segundos
base_totem_range [80]
base_active_skill_totem_level [82]
active_skill_area_of_effect_radius_+%_final [0]
skill_art_variation [2]

is_area_damage is_totem Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine Triggerable SpellCanRepeat LightningSkill SpellCanCascade CanRapidFire AreaSpell
Tiempo de lanzamiento: 0.5 Second

MonsterShockwaveTotemSideArea
earthquaketotem
Tótem de Onda Sísmica
Invoca un tótem que sacude la tierra alrededor suyo y que empuja hacia atrás a los enemigos cercanos y los daña.
Inflige 153.3 a 255.5 de Daño Físico
Empuja Enemigos con Cada Golpe
is_area_damage [1]
Distancia de Empuje aumentada un 800%
Velocidad de Lanzamiento de Hechizos aumentada un 45%
active_skill_area_of_effect_radius_+%_final [0]

base_skill_is_totemified Spell Hit Area SkillCanTrap SkillCanMine Totem SpellCanRepeat AreaSpell PhysicalSkill NovaSpell
Tiempo de lanzamiento: 0.6 Second

MonsterSpinestormSideArea
FirestormV2
Tormenta de Fuego
Una lluvia de fuego cae sobre el área objetivo. Cada bola de fuego explota al caer e inflige daño a enemigos cercanos.
Inflige 171 a 256.4 de Daño Físico
+3.5 segundos a la duración base
Un impacto cada 0.13 segundos
skill_art_variation [5]
El Tótem dura 20 segundos
base_totem_range [80]
base_active_skill_totem_level [82]

is_area_damage is_totem Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill SpellCanCascade CanRapidFire AreaSpell
Tiempo de lanzamiento: 0.9 Second

MonsterEtherealKnivesSideArea
shadowprojectiles
Cuchillos Etéreos
Dispara un arco de cuchillos delante del personaje que infligen daño físico.
Inflige 786.3 a 1179 de Daño Físico
Dispara 9 proyectiles adicionales
skill_art_variation [2]
El 50% del daño físico se convierte en daño de caos
El Tótem dura 20 segundos
base_totem_range [80]
base_active_skill_totem_level [82]

base_is_projectile is_totem visual_hit_effect_chaos_is_green Spell Hit Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine SpellCanRepeat Triggerable CanRapidFire PhysicalSkill Duration
Tiempo de lanzamiento: 0.6 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Haviri, Forjador de Metales Vaal5150413651.60511401283967945030303020

MonsterArcticBreathSideArea
arcticbreath
Escarcha acechante
Dispara un proyectil helado que explota al impactar o al llegar al área objetivo, y con ello inflige daño en área y crea un área de escarcha que inflige daño degenerativo de hielo. Esta área se deslizará por el suelo hacia enemigos cercanos hasta que expire su duración.
Inflige 2072 a 3108 de Daño de Hielo
+12 segundos a la duración base
Velocidad de Proyectiles reducida un 20%
El Tótem dura 20 segundos
base_totem_range [80]
base_active_skill_totem_level [78]
Velocidad de Lanzamiento de Hechizos aumentada un 55%

is_totem base_is_projectile projectiles_fork Spell Projectile SkillCanVolley Hit SkillCanTrap SkillCanTotem SkillCanMine Duration Area SpellCanRepeat Triggerable ColdSkill ChillingArea CanRapidFire AreaSpell
Tiempo de lanzamiento: 0.8 Second

MonsterFreezingPulseSideArea
FreezingPulse
Pulso Congelante
Un proyectil helado que tiene probabilidad de congelar a los enemigos que atraviesa. El proyectil se va disipando rápidamente, y su daño y probabilidad de congelar va disminuyendo hasta que se disipa completamente.
Inflige 706.9 a 1060 de Daño de Hielo
Velocidad de Proyectiles aumentada un 60%
El Tótem dura 20 segundos
base_totem_range [80]
base_active_skill_totem_level [78]
Dispara 3 proyectiles adicionales
Velocidad de Lanzamiento de Hechizos aumentada un 60%

base_is_projectile is_totem always_pierce Spell Projectile SkillCanVolley Hit SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill CanRapidFire
Tiempo de lanzamiento: 0.65 Second

MonsterFlameRedSideArea
flametotem
Tótem de Llamas Sagradas
Invoca un tótem que dispara un chorro de llamas a los enemigos cercanos.
Inflige 167 a 250.5 de Daño de Fuego
El Tótem dura 20 segundos
base_totem_range [80]
base_active_skill_totem_level [78]
Dispara 11 proyectiles adicionales
Velocidad de Lanzamiento de Hechizos aumentada un 40%
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-25]
totem_art_variation [-2]

base_is_projectile is_totem projectiles_nova always_pierce Spell Projectile SkillCanVolley Hit SkillCanTrap SkillCanMine Totem FireSkill
Tiempo de lanzamiento: 0.25 Second

MonsterFireballSideArea
iconfireball
Bola de Fuego
Lanza una bola de fuego hacia un objetivo, que explota y daña a enemigos cercanos.
Inflige 589.6 a 884.3 de Daño de Fuego
El Tótem dura 20 segundos
base_totem_range [80]
base_active_skill_totem_level [78]
Dispara 3 proyectiles adicionales
Velocidad de Lanzamiento de Hechizos aumentada un 60%

is_totem base_is_projectile projectiles_fork Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
Tiempo de lanzamiento: 0.85 Second

MonsterShockNovaSideArea
ShockNova
Nova de Rayo
Lanza un aro de rayo que inflige daño a los enemigos que toca. Los enemigos en el centro del aro no reciben daño.
Inflige 196.3 a 589 de Daño de Rayo
active_skill_area_of_effect_radius_+%_final [0]
El Tótem dura 20 segundos
base_totem_range [80]
base_active_skill_totem_level [78]
Velocidad de Lanzamiento de Hechizos aumentada un 50%

is_totem is_area_damage Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable LightningSkill CanRapidFire AreaSpell NovaSpell
Tiempo de lanzamiento: 0.75 Second

MonsterStormCallSideArea
stormcall
Llamado de Tormenta
Pone un marcador en una ubicación. Después de un corto plazo, los rayos golpean el marcador e infligen daño a su alrededor. Cuando esto sucede, también activará los rayos en cualquier otro marcador que hayas lanzado.
Inflige 546.6 a 1640 de Daño de Rayo
+1.5 segundos a la duración base
El Tótem dura 20 segundos
base_totem_range [80]
base_active_skill_totem_level [78]
active_skill_area_of_effect_radius_+%_final [0]
skill_art_variation [2]

is_area_damage is_totem Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine Triggerable SpellCanRepeat LightningSkill SpellCanCascade CanRapidFire AreaSpell
Tiempo de lanzamiento: 0.5 Second

MonsterShockwaveTotemSideArea
earthquaketotem
Tótem de Onda Sísmica
Invoca un tótem que sacude la tierra alrededor suyo y que empuja hacia atrás a los enemigos cercanos y los daña.
Inflige 130.3 a 217.1 de Daño Físico
Empuja Enemigos con Cada Golpe
is_area_damage [1]
Distancia de Empuje aumentada un 800%
Velocidad de Lanzamiento de Hechizos aumentada un 45%
active_skill_area_of_effect_radius_+%_final [0]

base_skill_is_totemified Spell Hit Area SkillCanTrap SkillCanMine Totem SpellCanRepeat AreaSpell PhysicalSkill NovaSpell
Tiempo de lanzamiento: 0.6 Second

MonsterSpinestormSideArea
FirestormV2
Tormenta de Fuego
Una lluvia de fuego cae sobre el área objetivo. Cada bola de fuego explota al caer e inflige daño a enemigos cercanos.
Inflige 144.1 a 216.1 de Daño Físico
+3.5 segundos a la duración base
Un impacto cada 0.13 segundos
skill_art_variation [5]
El Tótem dura 20 segundos
base_totem_range [80]
base_active_skill_totem_level [78]

is_area_damage is_totem Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill SpellCanCascade CanRapidFire AreaSpell
Tiempo de lanzamiento: 0.9 Second

MonsterEtherealKnivesSideArea
shadowprojectiles
Cuchillos Etéreos
Dispara un arco de cuchillos delante del personaje que infligen daño físico.
Inflige 642.8 a 964.2 de Daño Físico
Dispara 9 proyectiles adicionales
skill_art_variation [2]
El 50% del daño físico se convierte en daño de caos
El Tótem dura 20 segundos
base_totem_range [80]
base_active_skill_totem_level [78]

base_is_projectile is_totem visual_hit_effect_chaos_is_green Spell Hit Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine SpellCanRepeat Triggerable CanRapidFire PhysicalSkill Duration
Tiempo de lanzamiento: 0.6 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Haviri, Forjador de Metales Vaal3985410841.6057683218806852030303020

MonsterArcticBreathSideArea
arcticbreath
Escarcha acechante
Dispara un proyectil helado que explota al impactar o al llegar al área objetivo, y con ello inflige daño en área y crea un área de escarcha que inflige daño degenerativo de hielo. Esta área se deslizará por el suelo hacia enemigos cercanos hasta que expire su duración.
Inflige 1531 a 2296 de Daño de Hielo
+12 segundos a la duración base
Velocidad de Proyectiles reducida un 20%
El Tótem dura 20 segundos
base_totem_range [80]
base_active_skill_totem_level [73]
Velocidad de Lanzamiento de Hechizos aumentada un 55%

is_totem base_is_projectile projectiles_fork Spell Projectile SkillCanVolley Hit SkillCanTrap SkillCanTotem SkillCanMine Duration Area SpellCanRepeat Triggerable ColdSkill ChillingArea CanRapidFire AreaSpell
Tiempo de lanzamiento: 0.8 Second

MonsterFreezingPulseSideArea
FreezingPulse
Pulso Congelante
Un proyectil helado que tiene probabilidad de congelar a los enemigos que atraviesa. El proyectil se va disipando rápidamente, y su daño y probabilidad de congelar va disminuyendo hasta que se disipa completamente.
Inflige 547.9 a 821.9 de Daño de Hielo
Velocidad de Proyectiles aumentada un 60%
El Tótem dura 20 segundos
base_totem_range [80]
base_active_skill_totem_level [73]
Dispara 3 proyectiles adicionales
Velocidad de Lanzamiento de Hechizos aumentada un 60%

base_is_projectile is_totem always_pierce Spell Projectile SkillCanVolley Hit SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill CanRapidFire
Tiempo de lanzamiento: 0.65 Second

MonsterFlameRedSideArea
flametotem
Tótem de Llamas Sagradas
Invoca un tótem que dispara un chorro de llamas a los enemigos cercanos.
Inflige 128.2 a 192.3 de Daño de Fuego
El Tótem dura 20 segundos
base_totem_range [80]
base_active_skill_totem_level [73]
Dispara 11 proyectiles adicionales
Velocidad de Lanzamiento de Hechizos aumentada un 40%
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-25]
totem_art_variation [-2]

base_is_projectile is_totem projectiles_nova always_pierce Spell Projectile SkillCanVolley Hit SkillCanTrap SkillCanMine Totem FireSkill
Tiempo de lanzamiento: 0.25 Second

MonsterFireballSideArea
iconfireball
Bola de Fuego
Lanza una bola de fuego hacia un objetivo, que explota y daña a enemigos cercanos.
Inflige 458.3 a 687.4 de Daño de Fuego
El Tótem dura 20 segundos
base_totem_range [80]
base_active_skill_totem_level [73]
Dispara 3 proyectiles adicionales
Velocidad de Lanzamiento de Hechizos aumentada un 60%

is_totem base_is_projectile projectiles_fork Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
Tiempo de lanzamiento: 0.85 Second

MonsterShockNovaSideArea
ShockNova
Nova de Rayo
Lanza un aro de rayo que inflige daño a los enemigos que toca. Los enemigos en el centro del aro no reciben daño.
Inflige 159.4 a 478.2 de Daño de Rayo
active_skill_area_of_effect_radius_+%_final [0]
El Tótem dura 20 segundos
base_totem_range [80]
base_active_skill_totem_level [73]
Velocidad de Lanzamiento de Hechizos aumentada un 50%

is_totem is_area_damage Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable LightningSkill CanRapidFire AreaSpell NovaSpell
Tiempo de lanzamiento: 0.75 Second

MonsterStormCallSideArea
stormcall
Llamado de Tormenta
Pone un marcador en una ubicación. Después de un corto plazo, los rayos golpean el marcador e infligen daño a su alrededor. Cuando esto sucede, también activará los rayos en cualquier otro marcador que hayas lanzado.
Inflige 434.6 a 1304 de Daño de Rayo
+1.5 segundos a la duración base
El Tótem dura 20 segundos
base_totem_range [80]
base_active_skill_totem_level [73]
active_skill_area_of_effect_radius_+%_final [0]
skill_art_variation [2]

is_area_damage is_totem Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine Triggerable SpellCanRepeat LightningSkill SpellCanCascade CanRapidFire AreaSpell
Tiempo de lanzamiento: 0.5 Second

MonsterShockwaveTotemSideArea
earthquaketotem
Tótem de Onda Sísmica
Invoca un tótem que sacude la tierra alrededor suyo y que empuja hacia atrás a los enemigos cercanos y los daña.
Inflige 106 a 176.6 de Daño Físico
Empuja Enemigos con Cada Golpe
is_area_damage [1]
Distancia de Empuje aumentada un 800%
Velocidad de Lanzamiento de Hechizos aumentada un 45%
active_skill_area_of_effect_radius_+%_final [0]

base_skill_is_totemified Spell Hit Area SkillCanTrap SkillCanMine Totem SpellCanRepeat AreaSpell PhysicalSkill NovaSpell
Tiempo de lanzamiento: 0.6 Second

MonsterSpinestormSideArea
FirestormV2
Tormenta de Fuego
Una lluvia de fuego cae sobre el área objetivo. Cada bola de fuego explota al caer e inflige daño a enemigos cercanos.
Inflige 116 a 174 de Daño Físico
+3.5 segundos a la duración base
Un impacto cada 0.13 segundos
skill_art_variation [5]
El Tótem dura 20 segundos
base_totem_range [80]
base_active_skill_totem_level [73]

is_area_damage is_totem Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill SpellCanCascade CanRapidFire AreaSpell
Tiempo de lanzamiento: 0.9 Second

MonsterEtherealKnivesSideArea
shadowprojectiles
Cuchillos Etéreos
Dispara un arco de cuchillos delante del personaje que infligen daño físico.
Inflige 498.3 a 747.4 de Daño Físico
Dispara 9 proyectiles adicionales
skill_art_variation [2]
El 50% del daño físico se convierte en daño de caos
El Tótem dura 20 segundos
base_totem_range [80]
base_active_skill_totem_level [73]

base_is_projectile is_totem visual_hit_effect_chaos_is_green Spell Hit Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine SpellCanRepeat Triggerable CanRapidFire PhysicalSkill Duration
Tiempo de lanzamiento: 0.6 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Haviri, Forjador de Metales Vaal29609808.91.6054888157445676030303020

MonsterArcticBreathSideArea
arcticbreath
Escarcha acechante
Dispara un proyectil helado que explota al impactar o al llegar al área objetivo, y con ello inflige daño en área y crea un área de escarcha que inflige daño degenerativo de hielo. Esta área se deslizará por el suelo hacia enemigos cercanos hasta que expire su duración.
Inflige 1127 a 1690 de Daño de Hielo
+12 segundos a la duración base
Velocidad de Proyectiles reducida un 20%
El Tótem dura 20 segundos
base_totem_range [80]
base_active_skill_totem_level [68]
Velocidad de Lanzamiento de Hechizos aumentada un 55%

is_totem base_is_projectile projectiles_fork Spell Projectile SkillCanVolley Hit SkillCanTrap SkillCanTotem SkillCanMine Duration Area SpellCanRepeat Triggerable ColdSkill ChillingArea CanRapidFire AreaSpell
Tiempo de lanzamiento: 0.8 Second

MonsterFreezingPulseSideArea
FreezingPulse
Pulso Congelante
Un proyectil helado que tiene probabilidad de congelar a los enemigos que atraviesa. El proyectil se va disipando rápidamente, y su daño y probabilidad de congelar va disminuyendo hasta que se disipa completamente.
Inflige 423.2 a 634.7 de Daño de Hielo
Velocidad de Proyectiles aumentada un 60%
El Tótem dura 20 segundos
base_totem_range [80]
base_active_skill_totem_level [68]
Dispara 3 proyectiles adicionales
Velocidad de Lanzamiento de Hechizos aumentada un 60%

base_is_projectile is_totem always_pierce Spell Projectile SkillCanVolley Hit SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill CanRapidFire
Tiempo de lanzamiento: 0.65 Second

MonsterFlameRedSideArea
flametotem
Tótem de Llamas Sagradas
Invoca un tótem que dispara un chorro de llamas a los enemigos cercanos.
Inflige 98.05 a 147.1 de Daño de Fuego
El Tótem dura 20 segundos
base_totem_range [80]
base_active_skill_totem_level [68]
Dispara 11 proyectiles adicionales
Velocidad de Lanzamiento de Hechizos aumentada un 40%
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-25]
totem_art_variation [-2]

base_is_projectile is_totem projectiles_nova always_pierce Spell Projectile SkillCanVolley Hit SkillCanTrap SkillCanMine Totem FireSkill
Tiempo de lanzamiento: 0.25 Second

MonsterFireballSideArea
iconfireball
Bola de Fuego
Lanza una bola de fuego hacia un objetivo, que explota y daña a enemigos cercanos.
Inflige 355 a 532.4 de Daño de Fuego
El Tótem dura 20 segundos
base_totem_range [80]
base_active_skill_totem_level [68]
Dispara 3 proyectiles adicionales
Velocidad de Lanzamiento de Hechizos aumentada un 60%

is_totem base_is_projectile projectiles_fork Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
Tiempo de lanzamiento: 0.85 Second

MonsterShockNovaSideArea
ShockNova
Nova de Rayo
Lanza un aro de rayo que inflige daño a los enemigos que toca. Los enemigos en el centro del aro no reciben daño.
Inflige 128.9 a 386.8 de Daño de Rayo
active_skill_area_of_effect_radius_+%_final [0]
El Tótem dura 20 segundos
base_totem_range [80]
base_active_skill_totem_level [68]
Velocidad de Lanzamiento de Hechizos aumentada un 50%

is_totem is_area_damage Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable LightningSkill CanRapidFire AreaSpell NovaSpell
Tiempo de lanzamiento: 0.75 Second

MonsterStormCallSideArea
stormcall
Llamado de Tormenta
Pone un marcador en una ubicación. Después de un corto plazo, los rayos golpean el marcador e infligen daño a su alrededor. Cuando esto sucede, también activará los rayos en cualquier otro marcador que hayas lanzado.
Inflige 344.3 a 1033 de Daño de Rayo
+1.5 segundos a la duración base
El Tótem dura 20 segundos
base_totem_range [80]
base_active_skill_totem_level [68]
active_skill_area_of_effect_radius_+%_final [0]
skill_art_variation [2]

is_area_damage is_totem Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine Triggerable SpellCanRepeat LightningSkill SpellCanCascade CanRapidFire AreaSpell
Tiempo de lanzamiento: 0.5 Second

MonsterShockwaveTotemSideArea
earthquaketotem
Tótem de Onda Sísmica
Invoca un tótem que sacude la tierra alrededor suyo y que empuja hacia atrás a los enemigos cercanos y los daña.
Inflige 85.89 a 143.1 de Daño Físico
Empuja Enemigos con Cada Golpe
is_area_damage [1]
Distancia de Empuje aumentada un 800%
Velocidad de Lanzamiento de Hechizos aumentada un 45%
active_skill_area_of_effect_radius_+%_final [0]

base_skill_is_totemified Spell Hit Area SkillCanTrap SkillCanMine Totem SpellCanRepeat AreaSpell PhysicalSkill NovaSpell
Tiempo de lanzamiento: 0.6 Second

MonsterSpinestormSideArea
FirestormV2
Tormenta de Fuego
Una lluvia de fuego cae sobre el área objetivo. Cada bola de fuego explota al caer e inflige daño a enemigos cercanos.
Inflige 93.09 a 139.6 de Daño Físico
+3.5 segundos a la duración base
Un impacto cada 0.13 segundos
skill_art_variation [5]
El Tótem dura 20 segundos
base_totem_range [80]
base_active_skill_totem_level [68]

is_area_damage is_totem Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill SpellCanCascade CanRapidFire AreaSpell
Tiempo de lanzamiento: 0.9 Second

MonsterEtherealKnivesSideArea
shadowprojectiles
Cuchillos Etéreos
Dispara un arco de cuchillos delante del personaje que infligen daño físico.
Inflige 384.8 a 577.2 de Daño Físico
Dispara 9 proyectiles adicionales
skill_art_variation [2]
El 50% del daño físico se convierte en daño de caos
El Tótem dura 20 segundos
base_totem_range [80]
base_active_skill_totem_level [68]

base_is_projectile is_totem visual_hit_effect_chaos_is_green Spell Hit Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine SpellCanRepeat Triggerable CanRapidFire PhysicalSkill Duration
Tiempo de lanzamiento: 0.6 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68Haviri, Forjador de Metales Vaal21536600.31.6053100112844681030303020
ArcticBreath20IHaveFewerThanThreeMinions IAmBelowLevel40 NoRepeat TargetIsEnemy
FreezingPulse20IHaveFewerThanThreeMinions IAmBelowLevel40 NoRepeat TargetIsEnemy
TotemFireSpray20IHaveFewerThanThreeMinions IAmBelowLevel40 NoRepeat TargetIsEnemy
Fireball20IHaveFewerThanThreeMinions IAmBelowLevel40 NoRepeat TargetIsEnemy
ShockNova20IHaveFewerThanThreeMinions IAmBelowLevel40 NoRepeat ForceTargetSelf EnemyMediumNearTarget
StormCall20IHaveFewerThanThreeMinions IAmBelowLevel40 NoRepeat TargetIsEnemy
TotemEarthquake30EnemyNearTarget
FireStorm20IHaveFewerThanThreeMinions IAmBelowLevel40 NoRepeat TargetIsEnemy
ShadowProjectiles20IHaveFewerThanThreeMinions IAmBelowLevel40 NoRepeat TargetIsEnemy
ArcticBreath20IHaveFewerThanFourMinions IAmAboveLevel39 IAmBelowLevel67 NoRepeat TargetIsEnemy
FreezingPulse20IHaveFewerThanFourMinions IAmAboveLevel39 IAmBelowLevel67 NoRepeat TargetIsEnemy
TotemFireSpray20IHaveFewerThanFourMinions IAmAboveLevel39 IAmBelowLevel67 NoRepeat TargetIsEnemy
Fireball20IHaveFewerThanFourMinions IAmAboveLevel39 IAmBelowLevel67 NoRepeat TargetIsEnemy
ShockNova20IHaveFewerThanFourMinions IAmAboveLevel39 IAmBelowLevel67 NoRepeat ForceTargetSelf EnemyMediumNearTarget
StormCall20IHaveFewerThanFourMinions IAmAboveLevel39 IAmBelowLevel67 NoRepeat TargetIsEnemy
TotemEarthquake30EnemyNearTarget
FireStorm20IHaveFewerThanFourMinions IAmAboveLevel39 IAmBelowLevel67 NoRepeat TargetIsEnemy
ShadowProjectiles20IHaveFewerThanFourMinions IAmAboveLevel39 IAmBelowLevel67 NoRepeat TargetIsEnemy
ArcticBreath20IHaveFewerThanFourMinions IAmAboveLevel66 NoRepeat TargetIsEnemy
FreezingPulse20IHaveFewerThanFourMinions IAmAboveLevel66 NoRepeat TargetIsEnemy
TotemFireSpray20IHaveFewerThanFourMinions IAmAboveLevel66 NoRepeat TargetIsEnemy
Fireball20IHaveFewerThanFourMinions IAmAboveLevel66 NoRepeat TargetIsEnemy
ShockNova20IHaveFewerThanFourMinions IAmAboveLevel66 NoRepeat ForceTargetSelf EnemyMediumNearTarget
StormCall20IHaveFewerThanFourMinions IAmAboveLevel66 NoRepeat TargetIsEnemy
TotemEarthquake30EnemyNearTarget
FireStorm20IHaveFewerThanFourMinions IAmAboveLevel66 NoRepeat TargetIsEnemy
ShadowProjectiles20IHaveFewerThanFourMinions IAmAboveLevel66 NoRepeat TargetIsEnemy
Flee6NoRepeat TargetNear TargetIsEnemy
StrafeLeft4NoRepeat
StrafeRight4NoRepeat
Advance6NoRepeat

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Mace"
	basic_action = "Emerge"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
     //turn_duration = 0.35
}
Resiste FuegoResiste HieloResiste RayoResiste Caos
1010105
20202012
30303020
Path of Building
Spectre
-- Data\Spectres.lua
minions["Metadata/Monsters/Skeletons/ConstructMeleeBossSideArea"] = {
    name = "Haviri, Vaal Metalsmith",
    life = 1.8,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.605,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "Two Hand Mace",
    skillList = {
        "MonsterFireballSideArea",
        "MonsterFreezingPulseSideArea",
        "MonsterShockNovaSideArea",
        "MonsterSpinestormSideArea",
        "MonsterShockwaveTotemSideArea",
        "MonsterEtherealKnivesSideArea",
        "MonsterArcticBreathSideArea",
        "MonsterFlameRedSideArea",
        "MonsterStormCallSideArea",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["MonsterFireballSideArea"] = {
    name = "Fireball",
    hidden = true,
    color = "3",
    baseEffectiveness = 1.1889,
    incrementalEffectiveness = 0.0394,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.FireSkill] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_totem_duration",
        "base_totem_range",
        "base_active_skill_totem_level",
        "number_of_additional_projectiles",
        "base_cast_speed_+%",
        "is_totem",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.8, 1.2, 20000, 80, 3, 0, 0, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [2] = {0.8, 1.2, 20000, 80, 5, 0, 0, critChance = 6, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [3] = {0.8, 1.2, 20000, 80, 8, 0, 0, critChance = 6, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [4] = {0.8, 1.2, 20000, 80, 12, 0, 0, critChance = 6, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [5] = {0.8, 1.2, 20000, 80, 15, 0, 0, critChance = 6, levelRequirement = 15, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [6] = {0.8, 1.2, 20000, 80, 19, 0, 0, critChance = 6, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [7] = {0.8, 1.2, 20000, 80, 20, 0, 0, critChance = 6, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [8] = {0.8, 1.2, 20000, 80, 21, 0, 0, critChance = 6, levelRequirement = 21, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [9] = {0.8, 1.2, 20000, 80, 26, 0, 0, critChance = 6, levelRequirement = 26, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [10] = {0.8, 1.2, 20000, 80, 30, 0, 0, critChance = 6, levelRequirement = 30, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [11] = {0.8, 1.2, 20000, 80, 34, 2, 35, critChance = 6, levelRequirement = 34, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [12] = {0.8, 1.2, 20000, 80, 38, 2, 35, critChance = 6, levelRequirement = 38, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [13] = {0.8, 1.2, 20000, 80, 43, 2, 35, critChance = 6, levelRequirement = 43, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [14] = {0.8, 1.2, 20000, 80, 45, 2, 35, critChance = 6, levelRequirement = 45, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [15] = {0.8, 1.2, 20000, 80, 53, 3, 60, critChance = 6, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [16] = {0.8, 1.2, 20000, 80, 58, 3, 60, critChance = 6, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [17] = {0.8, 1.2, 20000, 80, 62, 3, 60, critChance = 6, levelRequirement = 62, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [18] = {0.8, 1.2, 20000, 80, 63, 3, 60, critChance = 6, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [19] = {0.8, 1.2, 20000, 80, 66, 3, 60, critChance = 6, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [20] = {0.8, 1.2, 20000, 80, 67, 3, 60, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [21] = {0.8, 1.2, 20000, 80, 68, 3, 60, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [22] = {0.8, 1.2, 20000, 80, 69, 3, 60, critChance = 6, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [23] = {0.8, 1.2, 20000, 80, 70, 3, 60, critChance = 6, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [24] = {0.8, 1.2, 20000, 80, 71, 3, 60, critChance = 6, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [25] = {0.8, 1.2, 20000, 80, 72, 3, 60, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [26] = {0.8, 1.2, 20000, 80, 73, 3, 60, critChance = 6, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [27] = {0.8, 1.2, 20000, 80, 74, 3, 60, critChance = 6, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [28] = {0.8, 1.2, 20000, 80, 75, 3, 60, critChance = 6, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [29] = {0.8, 1.2, 20000, 80, 76, 3, 60, critChance = 6, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [30] = {0.8, 1.2, 20000, 80, 77, 3, 60, critChance = 6, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [31] = {0.8, 1.2, 20000, 80, 78, 3, 60, critChance = 6, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [32] = {0.8, 1.2, 20000, 80, 79, 3, 60, critChance = 6, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [33] = {0.8, 1.2, 20000, 80, 80, 3, 60, critChance = 6, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [34] = {0.8, 1.2, 20000, 80, 81, 3, 60, critChance = 6, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [35] = {0.8, 1.2, 20000, 80, 82, 3, 60, critChance = 6, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["MonsterFreezingPulseSideArea"] = {
    name = "Freezing Pulse",
    hidden = true,
    color = "3",
    baseEffectiveness = 1.3636,
    incrementalEffectiveness = 0.04,
    description = "An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Hit] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.ColdSkill] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.65,
    baseFlags = {
        spell = true,
        projectile = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_projectile_speed_+%",
        "base_totem_duration",
        "base_totem_range",
        "base_active_skill_totem_level",
        "number_of_additional_projectiles",
        "base_cast_speed_+%",
        "base_is_projectile",
        "is_totem",
        "always_pierce",
    },
    levels = {
        [1] = {0.8, 1.2, 20, 20000, 80, 3, 0, 0, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [2] = {0.8, 1.2, 20, 20000, 80, 5, 0, 0, critChance = 6, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [3] = {0.8, 1.2, 20, 20000, 80, 8, 0, 0, critChance = 6, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [4] = {0.8, 1.2, 20, 20000, 80, 12, 0, 0, critChance = 6, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [5] = {0.8, 1.2, 20, 20000, 80, 15, 0, 0, critChance = 6, levelRequirement = 15, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [6] = {0.8, 1.2, 20, 20000, 80, 19, 0, 0, critChance = 6, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [7] = {0.8, 1.2, 20, 20000, 80, 20, 0, 0, critChance = 6, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [8] = {0.8, 1.2, 20, 20000, 80, 21, 0, 0, critChance = 6, levelRequirement = 21, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [9] = {0.8, 1.2, 20, 20000, 80, 26, 0, 0, critChance = 6, levelRequirement = 26, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [10] = {0.8, 1.2, 20, 20000, 80, 30, 0, 0, critChance = 6, levelRequirement = 30, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [11] = {0.8, 1.2, 40, 20000, 80, 34, 2, 35, critChance = 6, levelRequirement = 34, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [12] = {0.8, 1.2, 40, 20000, 80, 38, 2, 35, critChance = 6, levelRequirement = 38, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [13] = {0.8, 1.2, 40, 20000, 80, 43, 2, 35, critChance = 6, levelRequirement = 43, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [14] = {0.8, 1.2, 40, 20000, 80, 45, 2, 35, critChance = 6, levelRequirement = 45, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [15] = {0.8, 1.2, 60, 20000, 80, 53, 3, 60, critChance = 6, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [16] = {0.8, 1.2, 60, 20000, 80, 58, 3, 60, critChance = 6, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [17] = {0.8, 1.2, 60, 20000, 80, 62, 3, 60, critChance = 6, levelRequirement = 62, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [18] = {0.8, 1.2, 60, 20000, 80, 63, 3, 60, critChance = 6, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [19] = {0.8, 1.2, 60, 20000, 80, 66, 3, 60, critChance = 6, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [20] = {0.8, 1.2, 60, 20000, 80, 67, 3, 60, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [21] = {0.8, 1.2, 60, 20000, 80, 68, 3, 60, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [22] = {0.8, 1.2, 60, 20000, 80, 69, 3, 60, critChance = 6, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [23] = {0.8, 1.2, 60, 20000, 80, 70, 3, 60, critChance = 6, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [24] = {0.8, 1.2, 60, 20000, 80, 71, 3, 60, critChance = 6, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [25] = {0.8, 1.2, 60, 20000, 80, 72, 3, 60, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [26] = {0.8, 1.2, 60, 20000, 80, 73, 3, 60, critChance = 6, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [27] = {0.8, 1.2, 60, 20000, 80, 74, 3, 60, critChance = 6, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [28] = {0.8, 1.2, 60, 20000, 80, 75, 3, 60, critChance = 6, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [29] = {0.8, 1.2, 60, 20000, 80, 76, 3, 60, critChance = 6, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [30] = {0.8, 1.2, 60, 20000, 80, 77, 3, 60, critChance = 6, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [31] = {0.8, 1.2, 60, 20000, 80, 78, 3, 60, critChance = 6, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [32] = {0.8, 1.2, 60, 20000, 80, 79, 3, 60, critChance = 6, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [33] = {0.8, 1.2, 60, 20000, 80, 80, 3, 60, critChance = 6, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [34] = {0.8, 1.2, 60, 20000, 80, 81, 3, 60, critChance = 6, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [35] = {0.8, 1.2, 60, 20000, 80, 82, 3, 60, critChance = 6, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["MonsterShockNovaSideArea"] = {
    name = "Shock Nova",
    hidden = true,
    color = "3",
    baseEffectiveness = 1.2375,
    incrementalEffectiveness = 0.0304,
    description = "Casts a shocking ring of lightning which deals damage to monsters it touches. Monsters in the centre of the ring receive no damage.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.LightningSkill] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.NovaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.75,
    baseFlags = {
        area = true,
        spell = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_area_of_effect_radius_+%_final",
        "base_totem_duration",
        "base_totem_range",
        "base_active_skill_totem_level",
        "base_cast_speed_+%",
        "is_totem",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 0, 20000, 80, 3, 0, critChance = 3, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [2] = {0.5, 1.5, 0, 20000, 80, 5, 0, critChance = 3, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [3] = {0.5, 1.5, 0, 20000, 80, 8, 0, critChance = 3, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [4] = {0.5, 1.5, 0, 20000, 80, 12, 0, critChance = 3, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [5] = {0.5, 1.5, 0, 20000, 80, 15, 0, critChance = 3, levelRequirement = 15, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [6] = {0.5, 1.5, 0, 20000, 80, 19, 0, critChance = 3, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [7] = {0.5, 1.5, 0, 20000, 80, 20, 0, critChance = 3, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [8] = {0.5, 1.5, 0, 20000, 80, 21, 0, critChance = 3, levelRequirement = 21, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [9] = {0.5, 1.5, 0, 20000, 80, 26, 0, critChance = 3, levelRequirement = 26, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [10] = {0.5, 1.5, 0, 20000, 80, 30, 0, critChance = 3, levelRequirement = 30, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [11] = {0.5, 1.5, 0, 20000, 80, 34, 25, critChance = 3, levelRequirement = 34, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [12] = {0.5, 1.5, 0, 20000, 80, 38, 25, critChance = 3, levelRequirement = 38, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [13] = {0.5, 1.5, 0, 20000, 80, 43, 25, critChance = 3, levelRequirement = 43, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [14] = {0.5, 1.5, 0, 20000, 80, 45, 25, critChance = 3, levelRequirement = 45, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [15] = {0.5, 1.5, 0, 20000, 80, 53, 50, critChance = 3, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [16] = {0.5, 1.5, 0, 20000, 80, 58, 50, critChance = 3, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [17] = {0.5, 1.5, 0, 20000, 80, 62, 50, critChance = 3, levelRequirement = 62, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [18] = {0.5, 1.5, 0, 20000, 80, 63, 50, critChance = 3, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [19] = {0.5, 1.5, 0, 20000, 80, 66, 50, critChance = 3, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [20] = {0.5, 1.5, 0, 20000, 80, 67, 50, critChance = 3, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [21] = {0.5, 1.5, 0, 20000, 80, 68, 50, critChance = 3, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [22] = {0.5, 1.5, 0, 20000, 80, 69, 50, critChance = 3, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [23] = {0.5, 1.5, 0, 20000, 80, 70, 50, critChance = 3, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [24] = {0.5, 1.5, 0, 20000, 80, 71, 50, critChance = 3, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [25] = {0.5, 1.5, 0, 20000, 80, 72, 50, critChance = 3, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [26] = {0.5, 1.5, 0, 20000, 80, 73, 50, critChance = 3, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [27] = {0.5, 1.5, 0, 20000, 80, 74, 50, critChance = 3, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [28] = {0.5, 1.5, 0, 20000, 80, 75, 50, critChance = 3, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [29] = {0.5, 1.5, 0, 20000, 80, 76, 50, critChance = 3, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [30] = {0.5, 1.5, 0, 20000, 80, 77, 50, critChance = 3, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [31] = {0.5, 1.5, 0, 20000, 80, 78, 50, critChance = 3, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [32] = {0.5, 1.5, 0, 20000, 80, 79, 50, critChance = 3, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [33] = {0.5, 1.5, 0, 20000, 80, 80, 50, critChance = 3, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [34] = {0.5, 1.5, 0, 20000, 80, 81, 50, critChance = 3, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [35] = {0.5, 1.5, 0, 20000, 80, 82, 50, critChance = 3, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["MonsterSpinestormSideArea"] = {
    name = "Firestorm",
    hidden = true,
    color = "3",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0.0321,
    description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.FireSkill] = true,
        [SkillType.SpellCanCascade] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.9,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_skill_effect_duration",
        "fire_storm_fireball_delay_ms",
        "skill_art_variation",
        "base_totem_duration",
        "base_totem_range",
        "base_active_skill_totem_level",
        "is_area_damage",
        "is_totem",
    },
    levels = {
        [1] = {0.4, 0.6, 2500, 225, 5, 20000, 80, 3, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [2] = {0.4, 0.6, 2500, 225, 5, 20000, 80, 5, critChance = 5, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [3] = {0.4, 0.6, 2500, 225, 5, 20000, 80, 8, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [4] = {0.4, 0.6, 2500, 225, 5, 20000, 80, 12, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [5] = {0.4, 0.6, 2500, 225, 5, 20000, 80, 15, critChance = 5, levelRequirement = 15, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [6] = {0.4, 0.6, 2500, 225, 5, 20000, 80, 19, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [7] = {0.4, 0.6, 2500, 225, 5, 20000, 80, 20, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [8] = {0.4, 0.6, 2500, 225, 5, 20000, 80, 21, critChance = 5, levelRequirement = 21, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [9] = {0.4, 0.6, 2500, 225, 5, 20000, 80, 26, critChance = 5, levelRequirement = 26, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [10] = {0.4, 0.6, 2500, 225, 5, 20000, 80, 30, critChance = 5, levelRequirement = 30, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [11] = {0.4, 0.6, 2500, 175, 5, 20000, 80, 34, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [12] = {0.4, 0.6, 2500, 175, 5, 20000, 80, 38, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [13] = {0.4, 0.6, 2500, 175, 5, 20000, 80, 43, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [14] = {0.4, 0.6, 3500, 175, 5, 20000, 80, 45, critChance = 5, levelRequirement = 45, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [15] = {0.4, 0.6, 3500, 125, 5, 20000, 80, 53, critChance = 5, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [16] = {0.4, 0.6, 3500, 125, 5, 20000, 80, 58, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [17] = {0.4, 0.6, 3500, 125, 5, 20000, 80, 62, critChance = 5, levelRequirement = 62, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [18] = {0.4, 0.6, 3500, 125, 5, 20000, 80, 63, critChance = 5, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [19] = {0.4, 0.6, 3500, 125, 5, 20000, 80, 66, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [20] = {0.4, 0.6, 3500, 125, 5, 20000, 80, 67, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [21] = {0.4, 0.6, 3500, 125, 5, 20000, 80, 68, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [22] = {0.4, 0.6, 3500, 125, 5, 20000, 80, 69, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [23] = {0.4, 0.6, 3500, 125, 5, 20000, 80, 70, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [24] = {0.4, 0.6, 3500, 125, 5, 20000, 80, 71, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [25] = {0.4, 0.6, 3500, 125, 5, 20000, 80, 72, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [26] = {0.4, 0.6, 3500, 125, 5, 20000, 80, 73, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [27] = {0.4, 0.6, 3500, 125, 5, 20000, 80, 74, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [28] = {0.4, 0.6, 3500, 125, 5, 20000, 80, 75, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [29] = {0.4, 0.6, 3500, 125, 5, 20000, 80, 76, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [30] = {0.4, 0.6, 3500, 125, 5, 20000, 80, 77, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [31] = {0.4, 0.6, 3500, 125, 5, 20000, 80, 78, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [32] = {0.4, 0.6, 3500, 125, 5, 20000, 80, 79, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [33] = {0.4, 0.6, 3500, 125, 5, 20000, 80, 80, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [34] = {0.4, 0.6, 3500, 125, 5, 20000, 80, 81, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [35] = {0.4, 0.6, 3500, 125, 5, 20000, 80, 82, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["MonsterShockwaveTotemSideArea"] = {
    name = "Shockwave Totem",
    hidden = true,
    color = 4,
    baseEffectiveness = 0.47,
    incrementalEffectiveness = 0.03,
    description = "Summons a totem that shakes the earth around it, knocking back and damaging nearby enemies",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.Totem] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.PhysicalSkill] = true,
        [SkillType.NovaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.6,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "global_knockback",
        "is_area_damage",
        "knockback_distance_+%",
        "base_cast_speed_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_is_totemified",
    },
    levels = {
        [1] = {0.7, 1.3, 1, 1, 300, 0, 0, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [2] = {0.7, 1.3, 1, 1, 450, 25, 0, levelRequirement = 34, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [3] = {0.9, 1.5, 1, 1, 800, 45, 0, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["MonsterEtherealKnivesSideArea"] = {
    name = "Ethereal Knives",
    hidden = true,
    color = "2",
    baseEffectiveness = 1.24,
    incrementalEffectiveness = 0.04,
    description = "Fires an arc of knives in front of the caster which deals physical damage.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.PhysicalSkill] = true,
        [SkillType.Duration] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.6,
    baseFlags = {
        spell = true,
        projectile = true,
        duration = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "number_of_additional_projectiles",
        "skill_art_variation",
        "skill_physical_damage_%_to_convert_to_chaos",
        "base_totem_duration",
        "base_totem_range",
        "base_active_skill_totem_level",
        "base_is_projectile",
        "is_totem",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {0.8, 1.2, 9, 2, 50, 20000, 80, 3, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [2] = {0.8, 1.2, 9, 2, 50, 20000, 80, 5, critChance = 5, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [3] = {0.8, 1.2, 9, 2, 50, 20000, 80, 8, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [4] = {0.8, 1.2, 9, 2, 50, 20000, 80, 10, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [5] = {0.8, 1.2, 9, 2, 50, 20000, 80, 12, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [6] = {0.8, 1.2, 9, 2, 50, 20000, 80, 14, critChance = 5, levelRequirement = 14, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [7] = {0.8, 1.2, 9, 2, 50, 20000, 80, 17, critChance = 5, levelRequirement = 17, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [8] = {0.8, 1.2, 9, 2, 50, 20000, 80, 20, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [9] = {0.8, 1.2, 9, 2, 50, 20000, 80, 24, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [10] = {0.8, 1.2, 9, 2, 50, 20000, 80, 30, critChance = 5, levelRequirement = 30, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [11] = {0.8, 1.2, 9, 2, 50, 20000, 80, 31, critChance = 5, levelRequirement = 31, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [12] = {0.8, 1.2, 9, 2, 50, 20000, 80, 36, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [13] = {0.8, 1.2, 9, 2, 50, 20000, 80, 41, critChance = 5, levelRequirement = 41, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [14] = {0.8, 1.2, 9, 2, 50, 20000, 80, 44, critChance = 5, levelRequirement = 44, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [15] = {0.8, 1.2, 9, 2, 50, 20000, 80, 51, critChance = 5, levelRequirement = 51, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [16] = {0.8, 1.2, 9, 2, 50, 20000, 80, 52, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [17] = {0.8, 1.2, 9, 2, 50, 20000, 80, 57, critChance = 5, levelRequirement = 57, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [18] = {0.8, 1.2, 9, 2, 50, 20000, 80, 60, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [19] = {0.8, 1.2, 9, 2, 50, 20000, 80, 65, critChance = 5, levelRequirement = 65, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [20] = {0.8, 1.2, 9, 2, 50, 20000, 80, 66, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [21] = {0.8, 1.2, 9, 2, 50, 20000, 80, 67, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [22] = {0.8, 1.2, 9, 2, 50, 20000, 80, 68, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [23] = {0.8, 1.2, 9, 2, 50, 20000, 80, 69, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [24] = {0.8, 1.2, 9, 2, 50, 20000, 80, 70, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [25] = {0.8, 1.2, 9, 2, 50, 20000, 80, 71, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [26] = {0.8, 1.2, 9, 2, 50, 20000, 80, 72, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [27] = {0.8, 1.2, 9, 2, 50, 20000, 80, 73, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [28] = {0.8, 1.2, 9, 2, 50, 20000, 80, 74, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [29] = {0.8, 1.2, 9, 2, 50, 20000, 80, 75, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [30] = {0.8, 1.2, 9, 2, 50, 20000, 80, 76, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [31] = {0.8, 1.2, 9, 2, 50, 20000, 80, 77, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [32] = {0.8, 1.2, 9, 2, 50, 20000, 80, 78, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [33] = {0.8, 1.2, 9, 2, 50, 20000, 80, 79, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [34] = {0.8, 1.2, 9, 2, 50, 20000, 80, 80, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [35] = {0.8, 1.2, 9, 2, 50, 20000, 80, 81, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [36] = {0.8, 1.2, 9, 2, 50, 20000, 80, 82, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["MonsterArcticBreathSideArea"] = {
    name = "Creeping Frost",
    hidden = true,
    color = "3",
    baseEffectiveness = 1.9127,
    incrementalEffectiveness = 0.05,
    description = "Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Hit] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.Duration] = true,
        [SkillType.Area] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.ColdSkill] = true,
        [SkillType.ChillingArea] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
        duration = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_skill_effect_duration",
        "base_projectile_speed_+%",
        "base_totem_duration",
        "base_totem_range",
        "base_active_skill_totem_level",
        "base_cast_speed_+%",
        "is_totem",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.8, 1.2, 3500, -50, 20000, 80, 3, 0, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [2] = {0.8, 1.2, 3500, -50, 20000, 80, 5, 0, critChance = 5, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [3] = {0.8, 1.2, 3500, -50, 20000, 80, 8, 0, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [4] = {0.8, 1.2, 3500, -50, 20000, 80, 12, 0, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [5] = {0.8, 1.2, 3500, -50, 20000, 80, 15, 0, critChance = 5, levelRequirement = 15, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [6] = {0.8, 1.2, 3500, -50, 20000, 80, 19, 0, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [7] = {0.8, 1.2, 3500, -50, 20000, 80, 20, 0, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [8] = {0.8, 1.2, 3500, -50, 20000, 80, 21, 0, critChance = 5, levelRequirement = 21, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [9] = {0.8, 1.2, 3500, -50, 20000, 80, 26, 0, critChance = 5, levelRequirement = 26, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [10] = {0.8, 1.2, 3500, -50, 20000, 80, 30, 0, critChance = 5, levelRequirement = 30, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [11] = {0.8, 1.2, 7000, -40, 20000, 80, 34, 30, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [12] = {0.8, 1.2, 7000, -40, 20000, 80, 38, 30, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [13] = {0.8, 1.2, 7000, -40, 20000, 80, 43, 30, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [14] = {0.8, 1.2, 7000, -40, 20000, 80, 45, 30, critChance = 5, levelRequirement = 45, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [15] = {0.8, 1.2, 12000, -20, 20000, 80, 53, 55, critChance = 5, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [16] = {0.8, 1.2, 12000, -20, 20000, 80, 58, 55, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [17] = {0.8, 1.2, 12000, -20, 20000, 80, 62, 55, critChance = 5, levelRequirement = 62, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [18] = {0.8, 1.2, 12000, -20, 20000, 80, 63, 55, critChance = 5, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [19] = {0.8, 1.2, 12000, -20, 20000, 80, 66, 55, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [20] = {0.8, 1.2, 12000, -20, 20000, 80, 67, 55, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [21] = {0.8, 1.2, 12000, -20, 20000, 80, 68, 55, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [22] = {0.8, 1.2, 12000, -20, 20000, 80, 69, 55, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [23] = {0.8, 1.2, 12000, -20, 20000, 80, 70, 55, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [24] = {0.8, 1.2, 12000, -20, 20000, 80, 71, 55, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [25] = {0.8, 1.2, 12000, -20, 20000, 80, 72, 55, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [26] = {0.8, 1.2, 12000, -20, 20000, 80, 73, 55, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [27] = {0.8, 1.2, 12000, -20, 20000, 80, 74, 55, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [28] = {0.8, 1.2, 12000, -20, 20000, 80, 75, 55, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [29] = {0.8, 1.2, 12000, -20, 20000, 80, 76, 55, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [30] = {0.8, 1.2, 12000, -20, 20000, 80, 77, 55, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [31] = {0.8, 1.2, 12000, -20, 20000, 80, 78, 55, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [32] = {0.8, 1.2, 12000, -20, 20000, 80, 79, 55, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [33] = {0.8, 1.2, 12000, -20, 20000, 80, 80, 55, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [34] = {0.8, 1.2, 12000, -20, 20000, 80, 81, 55, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [35] = {0.8, 1.2, 12000, -20, 20000, 80, 82, 55, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["MonsterFlameRedSideArea"] = {
    name = "Holy Flame Totem",
    hidden = true,
    color = 4,
    baseEffectiveness = 0.2778,
    incrementalEffectiveness = 0.042,
    description = "Summons a totem that fires a stream of flame at nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Hit] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.Totem] = true,
        [SkillType.FireSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.25,
    baseFlags = {
        spell = true,
        projectile = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_totem_duration",
        "base_totem_range",
        "base_active_skill_totem_level",
        "number_of_additional_projectiles",
        "base_cast_speed_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "totem_art_variation",
        "base_is_projectile",
        "is_totem",
        "always_pierce",
    },
    levels = {
        [1] = {0.8, 1.2, 20000, 80, 3, 2, 0, -25, -2, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1, 1},  },
        [2] = {0.8, 1.2, 20000, 80, 5, 2, 0, -25, -2, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1, 1},  },
        [3] = {0.8, 1.2, 20000, 80, 8, 2, 0, -25, -2, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1, 1},  },
        [4] = {0.8, 1.2, 20000, 80, 12, 2, 0, -25, -2, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1, 1},  },
        [5] = {0.8, 1.2, 20000, 80, 15, 2, 0, -25, -2, levelRequirement = 15, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1, 1},  },
        [6] = {0.8, 1.2, 20000, 80, 19, 2, 0, -25, -2, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1, 1},  },
        [7] = {0.8, 1.2, 20000, 80, 20, 2, 0, -25, -2, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1, 1},  },
        [8] = {0.8, 1.2, 20000, 80, 21, 2, 0, -25, -2, levelRequirement = 21, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1, 1},  },
        [9] = {0.8, 1.2, 20000, 80, 26, 2, 0, -25, -2, levelRequirement = 26, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1, 1},  },
        [10] = {0.8, 1.2, 20000, 80, 30, 2, 0, -25, -2, levelRequirement = 30, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1, 1},  },
        [11] = {0.8, 1.2, 20000, 80, 34, 3, 25, -25, -2, levelRequirement = 34, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1, 1},  },
        [12] = {0.8, 1.2, 20000, 80, 38, 3, 25, -25, -2, levelRequirement = 38, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1, 1},  },
        [13] = {0.8, 1.2, 20000, 80, 43, 3, 25, -25, -2, levelRequirement = 43, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1, 1},  },
        [14] = {0.8, 1.2, 20000, 80, 45, 3, 25, -25, -2, levelRequirement = 45, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1, 1},  },
        [15] = {0.8, 1.2, 20000, 80, 53, 11, 40, -25, -2, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1, 1},  },
        [16] = {0.8, 1.2, 20000, 80, 58, 11, 40, -25, -2, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1, 1},  },
        [17] = {0.8, 1.2, 20000, 80, 62, 11, 40, -25, -2, levelRequirement = 62, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1, 1},  },
        [18] = {0.8, 1.2, 20000, 80, 63, 11, 40, -25, -2, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1, 1},  },
        [19] = {0.8, 1.2, 20000, 80, 66, 11, 40, -25, -2, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1, 1},  },
        [20] = {0.8, 1.2, 20000, 80, 67, 11, 40, -25, -2, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1, 1},  },
        [21] = {0.8, 1.2, 20000, 80, 68, 11, 40, -25, -2, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1, 1},  },
        [22] = {0.8, 1.2, 20000, 80, 69, 11, 40, -25, -2, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1, 1},  },
        [23] = {0.8, 1.2, 20000, 80, 70, 11, 40, -25, -2, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1, 1},  },
        [24] = {0.8, 1.2, 20000, 80, 71, 11, 40, -25, -2, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1, 1},  },
        [25] = {0.8, 1.2, 20000, 80, 72, 11, 40, -25, -2, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1, 1},  },
        [26] = {0.8, 1.2, 20000, 80, 73, 11, 40, -25, -2, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1, 1},  },
        [27] = {0.8, 1.2, 20000, 80, 74, 11, 40, -25, -2, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1, 1},  },
        [28] = {0.8, 1.2, 20000, 80, 75, 11, 40, -25, -2, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1, 1},  },
        [29] = {0.8, 1.2, 20000, 80, 76, 11, 40, -25, -2, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1, 1},  },
        [30] = {0.8, 1.2, 20000, 80, 77, 11, 40, -25, -2, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1, 1},  },
        [31] = {0.8, 1.2, 20000, 80, 78, 11, 40, -25, -2, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1, 1},  },
        [32] = {0.8, 1.2, 20000, 80, 79, 11, 40, -25, -2, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1, 1},  },
        [33] = {0.8, 1.2, 20000, 80, 80, 11, 40, -25, -2, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1, 1},  },
        [34] = {0.8, 1.2, 20000, 80, 81, 11, 40, -25, -2, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1, 1},  },
        [35] = {0.8, 1.2, 20000, 80, 82, 11, 40, -25, -2, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["MonsterStormCallSideArea"] = {
    name = "Storm Call",
    hidden = true,
    color = "3",
    baseEffectiveness = 2.5,
    incrementalEffectiveness = 0.0347,
    description = "Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it. When this happens, it will also set off the lightning at any other markers you've cast.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.Triggerable] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.LightningSkill] = true,
        [SkillType.SpellCanCascade] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_skill_effect_duration",
        "base_totem_duration",
        "base_totem_range",
        "base_active_skill_totem_level",
        "active_skill_area_of_effect_radius_+%_final",
        "skill_art_variation",
        "is_area_damage",
        "is_totem",
    },
    levels = {
        [1] = {0.5, 1.5, 2500, 20000, 80, 3, 0, 2, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [2] = {0.5, 1.5, 2500, 20000, 80, 5, 0, 2, critChance = 5, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [3] = {0.5, 1.5, 2500, 20000, 80, 8, 0, 2, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [4] = {0.5, 1.5, 2500, 20000, 80, 12, 0, 2, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [5] = {0.5, 1.5, 2500, 20000, 80, 15, 0, 2, critChance = 5, levelRequirement = 15, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [6] = {0.5, 1.5, 2500, 20000, 80, 19, 0, 2, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [7] = {0.5, 1.5, 2500, 20000, 80, 20, 0, 2, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [8] = {0.5, 1.5, 2500, 20000, 80, 21, 0, 2, critChance = 5, levelRequirement = 21, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [9] = {0.5, 1.5, 2500, 20000, 80, 26, 0, 2, critChance = 5, levelRequirement = 26, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [10] = {0.5, 1.5, 2500, 20000, 80, 30, 0, 2, critChance = 5, levelRequirement = 30, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [11] = {0.5, 1.5, 2000, 20000, 80, 34, 0, 2, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [12] = {0.5, 1.5, 2000, 20000, 80, 38, 0, 2, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [13] = {0.5, 1.5, 2000, 20000, 80, 43, 0, 2, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [14] = {0.5, 1.5, 2000, 20000, 80, 45, 0, 2, critChance = 5, levelRequirement = 45, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [15] = {0.5, 1.5, 1500, 20000, 80, 53, 0, 2, critChance = 5, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [16] = {0.5, 1.5, 1500, 20000, 80, 58, 0, 2, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [17] = {0.5, 1.5, 1500, 20000, 80, 62, 0, 2, critChance = 5, levelRequirement = 62, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [18] = {0.5, 1.5, 1500, 20000, 80, 63, 0, 2, critChance = 5, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [19] = {0.5, 1.5, 1500, 20000, 80, 66, 0, 2, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [20] = {0.5, 1.5, 1500, 20000, 80, 67, 0, 2, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [21] = {0.5, 1.5, 1500, 20000, 80, 68, 0, 2, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [22] = {0.5, 1.5, 1500, 20000, 80, 69, 0, 2, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [23] = {0.5, 1.5, 1500, 20000, 80, 70, 0, 2, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [24] = {0.5, 1.5, 1500, 20000, 80, 71, 0, 2, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [25] = {0.5, 1.5, 1500, 20000, 80, 72, 0, 2, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [26] = {0.5, 1.5, 1500, 20000, 80, 73, 0, 2, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [27] = {0.5, 1.5, 1500, 20000, 80, 74, 0, 2, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [28] = {0.5, 1.5, 1500, 20000, 80, 75, 0, 2, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [29] = {0.5, 1.5, 1500, 20000, 80, 76, 0, 2, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [30] = {0.5, 1.5, 1500, 20000, 80, 77, 0, 2, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [31] = {0.5, 1.5, 1500, 20000, 80, 78, 0, 2, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [32] = {0.5, 1.5, 1500, 20000, 80, 79, 0, 2, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [33] = {0.5, 1.5, 1500, 20000, 80, 80, 0, 2, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [34] = {0.5, 1.5, 1500, 20000, 80, 81, 0, 2, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [35] = {0.5, 1.5, 1500, 20000, 80, 82, 0, 2, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
    },
}
SpectreN
Area[0] InvasionBoss
Modmonster_dropped_item_quantity_+% [300]
monster_dropped_item_rarity_+% [800]
number_of_additional_totems_allowed [7]
monster_additional_quantity_of_dropped_items_in_merciless_+% [1000]
monster_additional_rarity_of_dropped_items_in_merciless_+% [1500]
monster_additional_quantity_of_dropped_items_in_cruel_+% [500]
monster_additional_rarity_of_dropped_items_in_cruel_+% [750]
monster_no_map_drops [1]
monster_is_invasion_boss [1]
kill_traps_mines_and_totems_on_death [1]
Tagsbones, construct
Immunelevel_33_or_lower_life_+%_final [-20]
level_33_or_lower_damage_+%_final [-20]
Damage100%
Vida180%
Ailment Threshold180%
Daño de golpe crítico5%
TypeConstructMeleeArmouredBossSideArea
Attack Distance6 ~ 9
Attack Time1.605 Second
Damage Spread20%
Armadura+100%
Precisión+100%

MonsterArcticBreathSideArea
arcticbreath
Escarcha acechante
Dispara un proyectil helado que explota al impactar o al llegar al área objetivo, y con ello inflige daño en área y crea un área de escarcha que inflige daño degenerativo de hielo. Esta área se deslizará por el suelo hacia enemigos cercanos hasta que expire su duración.
Inflige 2966 a 4449 de Daño de Hielo
+12 segundos a la duración base
Velocidad de Proyectiles reducida un 20%
El Tótem dura 20 segundos
base_totem_range [80]
base_active_skill_totem_level [82]
Velocidad de Lanzamiento de Hechizos aumentada un 55%

is_totem base_is_projectile projectiles_fork Spell Projectile SkillCanVolley Hit SkillCanTrap SkillCanTotem SkillCanMine Duration Area SpellCanRepeat Triggerable ColdSkill ChillingArea CanRapidFire AreaSpell
Tiempo de lanzamiento: 0.8 Second

MonsterFreezingPulseSideArea
FreezingPulse
Pulso Congelante
Un proyectil helado que tiene probabilidad de congelar a los enemigos que atraviesa. El proyectil se va disipando rápidamente, y su daño y probabilidad de congelar va disminuyendo hasta que se disipa completamente.
Inflige 955.6 a 1433 de Daño de Hielo
Velocidad de Proyectiles aumentada un 60%
El Tótem dura 20 segundos
base_totem_range [80]
base_active_skill_totem_level [82]
Dispara 3 proyectiles adicionales
Velocidad de Lanzamiento de Hechizos aumentada un 60%

base_is_projectile is_totem always_pierce Spell Projectile SkillCanVolley Hit SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill CanRapidFire
Tiempo de lanzamiento: 0.65 Second

MonsterFlameRedSideArea
flametotem
Tótem de Llamas Sagradas
Invoca un tótem que dispara un chorro de llamas a los enemigos cercanos.
Inflige 228.3 a 342.5 de Daño de Fuego
El Tótem dura 20 segundos
base_totem_range [80]
base_active_skill_totem_level [82]
Dispara 11 proyectiles adicionales
Velocidad de Lanzamiento de Hechizos aumentada un 40%
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-25]
totem_art_variation [-2]

base_is_projectile is_totem projectiles_nova always_pierce Spell Projectile SkillCanVolley Hit SkillCanTrap SkillCanMine Totem FireSkill
Tiempo de lanzamiento: 0.25 Second

MonsterFireballSideArea
iconfireball
Bola de Fuego
Lanza una bola de fuego hacia un objetivo, que explota y daña a enemigos cercanos.
Inflige 794.2 a 1191 de Daño de Fuego
El Tótem dura 20 segundos
base_totem_range [80]
base_active_skill_totem_level [82]
Dispara 3 proyectiles adicionales
Velocidad de Lanzamiento de Hechizos aumentada un 60%

is_totem base_is_projectile projectiles_fork Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
Tiempo de lanzamiento: 0.85 Second

MonsterShockNovaSideArea
ShockNova
Nova de Rayo
Lanza un aro de rayo que inflige daño a los enemigos que toca. Los enemigos en el centro del aro no reciben daño.
Inflige 251 a 753.1 de Daño de Rayo
active_skill_area_of_effect_radius_+%_final [0]
El Tótem dura 20 segundos
base_totem_range [80]
base_active_skill_totem_level [82]
Velocidad de Lanzamiento de Hechizos aumentada un 50%

is_totem is_area_damage Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable LightningSkill CanRapidFire AreaSpell NovaSpell
Tiempo de lanzamiento: 0.75 Second

MonsterStormCallSideArea
stormcall
Llamado de Tormenta
Pone un marcador en una ubicación. Después de un corto plazo, los rayos golpean el marcador e infligen daño a su alrededor. Cuando esto sucede, también activará los rayos en cualquier otro marcador que hayas lanzado.
Inflige 716.5 a 2150 de Daño de Rayo
+1.5 segundos a la duración base
El Tótem dura 20 segundos
base_totem_range [80]
base_active_skill_totem_level [82]
active_skill_area_of_effect_radius_+%_final [0]
skill_art_variation [2]

is_area_damage is_totem Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine Triggerable SpellCanRepeat LightningSkill SpellCanCascade CanRapidFire AreaSpell
Tiempo de lanzamiento: 0.5 Second

MonsterShockwaveTotemSideArea
earthquaketotem
Tótem de Onda Sísmica
Invoca un tótem que sacude la tierra alrededor suyo y que empuja hacia atrás a los enemigos cercanos y los daña.
Inflige 166.2 a 277 de Daño Físico
Empuja Enemigos con Cada Golpe
is_area_damage [1]
Distancia de Empuje aumentada un 800%
Velocidad de Lanzamiento de Hechizos aumentada un 45%
active_skill_area_of_effect_radius_+%_final [0]

base_skill_is_totemified Spell Hit Area SkillCanTrap SkillCanMine Totem SpellCanRepeat AreaSpell PhysicalSkill NovaSpell
Tiempo de lanzamiento: 0.6 Second

MonsterSpinestormSideArea
FirestormV2
Tormenta de Fuego
Una lluvia de fuego cae sobre el área objetivo. Cada bola de fuego explota al caer e inflige daño a enemigos cercanos.
Inflige 186.1 a 279.1 de Daño Físico
+3.5 segundos a la duración base
Un impacto cada 0.13 segundos
skill_art_variation [5]
El Tótem dura 20 segundos
base_totem_range [80]
base_active_skill_totem_level [82]

is_area_damage is_totem Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill SpellCanCascade CanRapidFire AreaSpell
Tiempo de lanzamiento: 0.9 Second

MonsterEtherealKnivesSideArea
shadowprojectiles
Cuchillos Etéreos
Dispara un arco de cuchillos delante del personaje que infligen daño físico.
Inflige 869 a 1303 de Daño Físico
Dispara 9 proyectiles adicionales
skill_art_variation [2]
El 50% del daño físico se convierte en daño de caos
El Tótem dura 20 segundos
base_totem_range [80]
base_active_skill_totem_level [82]

base_is_projectile is_totem visual_hit_effect_chaos_is_green Spell Hit Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine SpellCanRepeat Triggerable CanRapidFire PhysicalSkill Duration
Tiempo de lanzamiento: 0.6 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Haviri, Forjador de Metales Vaal575051530.41.60513714323228548030303020

MonsterArcticBreathSideArea
arcticbreath
Escarcha acechante
Dispara un proyectil helado que explota al impactar o al llegar al área objetivo, y con ello inflige daño en área y crea un área de escarcha que inflige daño degenerativo de hielo. Esta área se deslizará por el suelo hacia enemigos cercanos hasta que expire su duración.
Inflige 2633 a 3949 de Daño de Hielo
+12 segundos a la duración base
Velocidad de Proyectiles reducida un 20%
El Tótem dura 20 segundos
base_totem_range [80]
base_active_skill_totem_level [82]
Velocidad de Lanzamiento de Hechizos aumentada un 55%

is_totem base_is_projectile projectiles_fork Spell Projectile SkillCanVolley Hit SkillCanTrap SkillCanTotem SkillCanMine Duration Area SpellCanRepeat Triggerable ColdSkill ChillingArea CanRapidFire AreaSpell
Tiempo de lanzamiento: 0.8 Second

MonsterFreezingPulseSideArea
FreezingPulse
Pulso Congelante
Un proyectil helado que tiene probabilidad de congelar a los enemigos que atraviesa. El proyectil se va disipando rápidamente, y su daño y probabilidad de congelar va disminuyendo hasta que se disipa completamente.
Inflige 864.7 a 1297 de Daño de Hielo
Velocidad de Proyectiles aumentada un 60%
El Tótem dura 20 segundos
base_totem_range [80]
base_active_skill_totem_level [82]
Dispara 3 proyectiles adicionales
Velocidad de Lanzamiento de Hechizos aumentada un 60%

base_is_projectile is_totem always_pierce Spell Projectile SkillCanVolley Hit SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill CanRapidFire
Tiempo de lanzamiento: 0.65 Second

MonsterFlameRedSideArea
flametotem
Tótem de Llamas Sagradas
Invoca un tótem que dispara un chorro de llamas a los enemigos cercanos.
Inflige 205.8 a 308.7 de Daño de Fuego
El Tótem dura 20 segundos
base_totem_range [80]
base_active_skill_totem_level [82]
Dispara 11 proyectiles adicionales
Velocidad de Lanzamiento de Hechizos aumentada un 40%
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-25]
totem_art_variation [-2]

base_is_projectile is_totem projectiles_nova always_pierce Spell Projectile SkillCanVolley Hit SkillCanTrap SkillCanMine Totem FireSkill
Tiempo de lanzamiento: 0.25 Second

MonsterFireballSideArea
iconfireball
Bola de Fuego
Lanza una bola de fuego hacia un objetivo, que explota y daña a enemigos cercanos.
Inflige 719.5 a 1079 de Daño de Fuego
El Tótem dura 20 segundos
base_totem_range [80]
base_active_skill_totem_level [82]
Dispara 3 proyectiles adicionales
Velocidad de Lanzamiento de Hechizos aumentada un 60%

is_totem base_is_projectile projectiles_fork Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
Tiempo de lanzamiento: 0.85 Second

MonsterShockNovaSideArea
ShockNova
Nova de Rayo
Lanza un aro de rayo que inflige daño a los enemigos que toca. Los enemigos en el centro del aro no reciben daño.
Inflige 231.4 a 694.2 de Daño de Rayo
active_skill_area_of_effect_radius_+%_final [0]
El Tótem dura 20 segundos
base_totem_range [80]
base_active_skill_totem_level [82]
Velocidad de Lanzamiento de Hechizos aumentada un 50%

is_totem is_area_damage Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable LightningSkill CanRapidFire AreaSpell NovaSpell
Tiempo de lanzamiento: 0.75 Second

MonsterStormCallSideArea
stormcall
Llamado de Tormenta
Pone un marcador en una ubicación. Después de un corto plazo, los rayos golpean el marcador e infligen daño a su alrededor. Cuando esto sucede, también activará los rayos en cualquier otro marcador que hayas lanzado.
Inflige 655 a 1965 de Daño de Rayo
+1.5 segundos a la duración base
El Tótem dura 20 segundos
base_totem_range [80]
base_active_skill_totem_level [82]
active_skill_area_of_effect_radius_+%_final [0]
skill_art_variation [2]

is_area_damage is_totem Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine Triggerable SpellCanRepeat LightningSkill SpellCanCascade CanRapidFire AreaSpell
Tiempo de lanzamiento: 0.5 Second

MonsterShockwaveTotemSideArea
earthquaketotem
Tótem de Onda Sísmica
Invoca un tótem que sacude la tierra alrededor suyo y que empuja hacia atrás a los enemigos cercanos y los daña.
Inflige 153.3 a 255.5 de Daño Físico
Empuja Enemigos con Cada Golpe
is_area_damage [1]
Distancia de Empuje aumentada un 800%
Velocidad de Lanzamiento de Hechizos aumentada un 45%
active_skill_area_of_effect_radius_+%_final [0]

base_skill_is_totemified Spell Hit Area SkillCanTrap SkillCanMine Totem SpellCanRepeat AreaSpell PhysicalSkill NovaSpell
Tiempo de lanzamiento: 0.6 Second

MonsterSpinestormSideArea
FirestormV2
Tormenta de Fuego
Una lluvia de fuego cae sobre el área objetivo. Cada bola de fuego explota al caer e inflige daño a enemigos cercanos.
Inflige 171 a 256.4 de Daño Físico
+3.5 segundos a la duración base
Un impacto cada 0.13 segundos
skill_art_variation [5]
El Tótem dura 20 segundos
base_totem_range [80]
base_active_skill_totem_level [82]

is_area_damage is_totem Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill SpellCanCascade CanRapidFire AreaSpell
Tiempo de lanzamiento: 0.9 Second

MonsterEtherealKnivesSideArea
shadowprojectiles
Cuchillos Etéreos
Dispara un arco de cuchillos delante del personaje que infligen daño físico.
Inflige 786.3 a 1179 de Daño Físico
Dispara 9 proyectiles adicionales
skill_art_variation [2]
El 50% del daño físico se convierte en daño de caos
El Tótem dura 20 segundos
base_totem_range [80]
base_active_skill_totem_level [82]

base_is_projectile is_totem visual_hit_effect_chaos_is_green Spell Hit Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine SpellCanRepeat Triggerable CanRapidFire PhysicalSkill Duration
Tiempo de lanzamiento: 0.6 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Haviri, Forjador de Metales Vaal5150413651.60511401283967945030303020

MonsterArcticBreathSideArea
arcticbreath
Escarcha acechante
Dispara un proyectil helado que explota al impactar o al llegar al área objetivo, y con ello inflige daño en área y crea un área de escarcha que inflige daño degenerativo de hielo. Esta área se deslizará por el suelo hacia enemigos cercanos hasta que expire su duración.
Inflige 2072 a 3108 de Daño de Hielo
+12 segundos a la duración base
Velocidad de Proyectiles reducida un 20%
El Tótem dura 20 segundos
base_totem_range [80]
base_active_skill_totem_level [78]
Velocidad de Lanzamiento de Hechizos aumentada un 55%

is_totem base_is_projectile projectiles_fork Spell Projectile SkillCanVolley Hit SkillCanTrap SkillCanTotem SkillCanMine Duration Area SpellCanRepeat Triggerable ColdSkill ChillingArea CanRapidFire AreaSpell
Tiempo de lanzamiento: 0.8 Second

MonsterFreezingPulseSideArea
FreezingPulse
Pulso Congelante
Un proyectil helado que tiene probabilidad de congelar a los enemigos que atraviesa. El proyectil se va disipando rápidamente, y su daño y probabilidad de congelar va disminuyendo hasta que se disipa completamente.
Inflige 706.9 a 1060 de Daño de Hielo
Velocidad de Proyectiles aumentada un 60%
El Tótem dura 20 segundos
base_totem_range [80]
base_active_skill_totem_level [78]
Dispara 3 proyectiles adicionales
Velocidad de Lanzamiento de Hechizos aumentada un 60%

base_is_projectile is_totem always_pierce Spell Projectile SkillCanVolley Hit SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill CanRapidFire
Tiempo de lanzamiento: 0.65 Second

MonsterFlameRedSideArea
flametotem
Tótem de Llamas Sagradas
Invoca un tótem que dispara un chorro de llamas a los enemigos cercanos.
Inflige 167 a 250.5 de Daño de Fuego
El Tótem dura 20 segundos
base_totem_range [80]
base_active_skill_totem_level [78]
Dispara 11 proyectiles adicionales
Velocidad de Lanzamiento de Hechizos aumentada un 40%
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-25]
totem_art_variation [-2]

base_is_projectile is_totem projectiles_nova always_pierce Spell Projectile SkillCanVolley Hit SkillCanTrap SkillCanMine Totem FireSkill
Tiempo de lanzamiento: 0.25 Second

MonsterFireballSideArea
iconfireball
Bola de Fuego
Lanza una bola de fuego hacia un objetivo, que explota y daña a enemigos cercanos.
Inflige 589.6 a 884.3 de Daño de Fuego
El Tótem dura 20 segundos
base_totem_range [80]
base_active_skill_totem_level [78]
Dispara 3 proyectiles adicionales
Velocidad de Lanzamiento de Hechizos aumentada un 60%

is_totem base_is_projectile projectiles_fork Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
Tiempo de lanzamiento: 0.85 Second

MonsterShockNovaSideArea
ShockNova
Nova de Rayo
Lanza un aro de rayo que inflige daño a los enemigos que toca. Los enemigos en el centro del aro no reciben daño.
Inflige 196.3 a 589 de Daño de Rayo
active_skill_area_of_effect_radius_+%_final [0]
El Tótem dura 20 segundos
base_totem_range [80]
base_active_skill_totem_level [78]
Velocidad de Lanzamiento de Hechizos aumentada un 50%

is_totem is_area_damage Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable LightningSkill CanRapidFire AreaSpell NovaSpell
Tiempo de lanzamiento: 0.75 Second

MonsterStormCallSideArea
stormcall
Llamado de Tormenta
Pone un marcador en una ubicación. Después de un corto plazo, los rayos golpean el marcador e infligen daño a su alrededor. Cuando esto sucede, también activará los rayos en cualquier otro marcador que hayas lanzado.
Inflige 546.6 a 1640 de Daño de Rayo
+1.5 segundos a la duración base
El Tótem dura 20 segundos
base_totem_range [80]
base_active_skill_totem_level [78]
active_skill_area_of_effect_radius_+%_final [0]
skill_art_variation [2]

is_area_damage is_totem Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine Triggerable SpellCanRepeat LightningSkill SpellCanCascade CanRapidFire AreaSpell
Tiempo de lanzamiento: 0.5 Second

MonsterShockwaveTotemSideArea
earthquaketotem
Tótem de Onda Sísmica
Invoca un tótem que sacude la tierra alrededor suyo y que empuja hacia atrás a los enemigos cercanos y los daña.
Inflige 130.3 a 217.1 de Daño Físico
Empuja Enemigos con Cada Golpe
is_area_damage [1]
Distancia de Empuje aumentada un 800%
Velocidad de Lanzamiento de Hechizos aumentada un 45%
active_skill_area_of_effect_radius_+%_final [0]

base_skill_is_totemified Spell Hit Area SkillCanTrap SkillCanMine Totem SpellCanRepeat AreaSpell PhysicalSkill NovaSpell
Tiempo de lanzamiento: 0.6 Second

MonsterSpinestormSideArea
FirestormV2
Tormenta de Fuego
Una lluvia de fuego cae sobre el área objetivo. Cada bola de fuego explota al caer e inflige daño a enemigos cercanos.
Inflige 144.1 a 216.1 de Daño Físico
+3.5 segundos a la duración base
Un impacto cada 0.13 segundos
skill_art_variation [5]
El Tótem dura 20 segundos
base_totem_range [80]
base_active_skill_totem_level [78]

is_area_damage is_totem Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill SpellCanCascade CanRapidFire AreaSpell
Tiempo de lanzamiento: 0.9 Second

MonsterEtherealKnivesSideArea
shadowprojectiles
Cuchillos Etéreos
Dispara un arco de cuchillos delante del personaje que infligen daño físico.
Inflige 642.8 a 964.2 de Daño Físico
Dispara 9 proyectiles adicionales
skill_art_variation [2]
El 50% del daño físico se convierte en daño de caos
El Tótem dura 20 segundos
base_totem_range [80]
base_active_skill_totem_level [78]

base_is_projectile is_totem visual_hit_effect_chaos_is_green Spell Hit Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine SpellCanRepeat Triggerable CanRapidFire PhysicalSkill Duration
Tiempo de lanzamiento: 0.6 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Haviri, Forjador de Metales Vaal3985410841.6057683218806852030303020

MonsterArcticBreathSideArea
arcticbreath
Escarcha acechante
Dispara un proyectil helado que explota al impactar o al llegar al área objetivo, y con ello inflige daño en área y crea un área de escarcha que inflige daño degenerativo de hielo. Esta área se deslizará por el suelo hacia enemigos cercanos hasta que expire su duración.
Inflige 1531 a 2296 de Daño de Hielo
+12 segundos a la duración base
Velocidad de Proyectiles reducida un 20%
El Tótem dura 20 segundos
base_totem_range [80]
base_active_skill_totem_level [73]
Velocidad de Lanzamiento de Hechizos aumentada un 55%

is_totem base_is_projectile projectiles_fork Spell Projectile SkillCanVolley Hit SkillCanTrap SkillCanTotem SkillCanMine Duration Area SpellCanRepeat Triggerable ColdSkill ChillingArea CanRapidFire AreaSpell
Tiempo de lanzamiento: 0.8 Second

MonsterFreezingPulseSideArea
FreezingPulse
Pulso Congelante
Un proyectil helado que tiene probabilidad de congelar a los enemigos que atraviesa. El proyectil se va disipando rápidamente, y su daño y probabilidad de congelar va disminuyendo hasta que se disipa completamente.
Inflige 547.9 a 821.9 de Daño de Hielo
Velocidad de Proyectiles aumentada un 60%
El Tótem dura 20 segundos
base_totem_range [80]
base_active_skill_totem_level [73]
Dispara 3 proyectiles adicionales
Velocidad de Lanzamiento de Hechizos aumentada un 60%

base_is_projectile is_totem always_pierce Spell Projectile SkillCanVolley Hit SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill CanRapidFire
Tiempo de lanzamiento: 0.65 Second

MonsterFlameRedSideArea
flametotem
Tótem de Llamas Sagradas
Invoca un tótem que dispara un chorro de llamas a los enemigos cercanos.
Inflige 128.2 a 192.3 de Daño de Fuego
El Tótem dura 20 segundos
base_totem_range [80]
base_active_skill_totem_level [73]
Dispara 11 proyectiles adicionales
Velocidad de Lanzamiento de Hechizos aumentada un 40%
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-25]
totem_art_variation [-2]

base_is_projectile is_totem projectiles_nova always_pierce Spell Projectile SkillCanVolley Hit SkillCanTrap SkillCanMine Totem FireSkill
Tiempo de lanzamiento: 0.25 Second

MonsterFireballSideArea
iconfireball
Bola de Fuego
Lanza una bola de fuego hacia un objetivo, que explota y daña a enemigos cercanos.
Inflige 458.3 a 687.4 de Daño de Fuego
El Tótem dura 20 segundos
base_totem_range [80]
base_active_skill_totem_level [73]
Dispara 3 proyectiles adicionales
Velocidad de Lanzamiento de Hechizos aumentada un 60%

is_totem base_is_projectile projectiles_fork Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
Tiempo de lanzamiento: 0.85 Second

MonsterShockNovaSideArea
ShockNova
Nova de Rayo
Lanza un aro de rayo que inflige daño a los enemigos que toca. Los enemigos en el centro del aro no reciben daño.
Inflige 159.4 a 478.2 de Daño de Rayo
active_skill_area_of_effect_radius_+%_final [0]
El Tótem dura 20 segundos
base_totem_range [80]
base_active_skill_totem_level [73]
Velocidad de Lanzamiento de Hechizos aumentada un 50%

is_totem is_area_damage Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable LightningSkill CanRapidFire AreaSpell NovaSpell
Tiempo de lanzamiento: 0.75 Second

MonsterStormCallSideArea
stormcall
Llamado de Tormenta
Pone un marcador en una ubicación. Después de un corto plazo, los rayos golpean el marcador e infligen daño a su alrededor. Cuando esto sucede, también activará los rayos en cualquier otro marcador que hayas lanzado.
Inflige 434.6 a 1304 de Daño de Rayo
+1.5 segundos a la duración base
El Tótem dura 20 segundos
base_totem_range [80]
base_active_skill_totem_level [73]
active_skill_area_of_effect_radius_+%_final [0]
skill_art_variation [2]

is_area_damage is_totem Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine Triggerable SpellCanRepeat LightningSkill SpellCanCascade CanRapidFire AreaSpell
Tiempo de lanzamiento: 0.5 Second

MonsterShockwaveTotemSideArea
earthquaketotem
Tótem de Onda Sísmica
Invoca un tótem que sacude la tierra alrededor suyo y que empuja hacia atrás a los enemigos cercanos y los daña.
Inflige 106 a 176.6 de Daño Físico
Empuja Enemigos con Cada Golpe
is_area_damage [1]
Distancia de Empuje aumentada un 800%
Velocidad de Lanzamiento de Hechizos aumentada un 45%
active_skill_area_of_effect_radius_+%_final [0]

base_skill_is_totemified Spell Hit Area SkillCanTrap SkillCanMine Totem SpellCanRepeat AreaSpell PhysicalSkill NovaSpell
Tiempo de lanzamiento: 0.6 Second

MonsterSpinestormSideArea
FirestormV2
Tormenta de Fuego
Una lluvia de fuego cae sobre el área objetivo. Cada bola de fuego explota al caer e inflige daño a enemigos cercanos.
Inflige 116 a 174 de Daño Físico
+3.5 segundos a la duración base
Un impacto cada 0.13 segundos
skill_art_variation [5]
El Tótem dura 20 segundos
base_totem_range [80]
base_active_skill_totem_level [73]

is_area_damage is_totem Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill SpellCanCascade CanRapidFire AreaSpell
Tiempo de lanzamiento: 0.9 Second

MonsterEtherealKnivesSideArea
shadowprojectiles
Cuchillos Etéreos
Dispara un arco de cuchillos delante del personaje que infligen daño físico.
Inflige 498.3 a 747.4 de Daño Físico
Dispara 9 proyectiles adicionales
skill_art_variation [2]
El 50% del daño físico se convierte en daño de caos
El Tótem dura 20 segundos
base_totem_range [80]
base_active_skill_totem_level [73]

base_is_projectile is_totem visual_hit_effect_chaos_is_green Spell Hit Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine SpellCanRepeat Triggerable CanRapidFire PhysicalSkill Duration
Tiempo de lanzamiento: 0.6 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Haviri, Forjador de Metales Vaal29609808.91.6054888157445676030303020

MonsterArcticBreathSideArea
arcticbreath
Escarcha acechante
Dispara un proyectil helado que explota al impactar o al llegar al área objetivo, y con ello inflige daño en área y crea un área de escarcha que inflige daño degenerativo de hielo. Esta área se deslizará por el suelo hacia enemigos cercanos hasta que expire su duración.
Inflige 1127 a 1690 de Daño de Hielo
+12 segundos a la duración base
Velocidad de Proyectiles reducida un 20%
El Tótem dura 20 segundos
base_totem_range [80]
base_active_skill_totem_level [68]
Velocidad de Lanzamiento de Hechizos aumentada un 55%

is_totem base_is_projectile projectiles_fork Spell Projectile SkillCanVolley Hit SkillCanTrap SkillCanTotem SkillCanMine Duration Area SpellCanRepeat Triggerable ColdSkill ChillingArea CanRapidFire AreaSpell
Tiempo de lanzamiento: 0.8 Second

MonsterFreezingPulseSideArea
FreezingPulse
Pulso Congelante
Un proyectil helado que tiene probabilidad de congelar a los enemigos que atraviesa. El proyectil se va disipando rápidamente, y su daño y probabilidad de congelar va disminuyendo hasta que se disipa completamente.
Inflige 423.2 a 634.7 de Daño de Hielo
Velocidad de Proyectiles aumentada un 60%
El Tótem dura 20 segundos
base_totem_range [80]
base_active_skill_totem_level [68]
Dispara 3 proyectiles adicionales
Velocidad de Lanzamiento de Hechizos aumentada un 60%

base_is_projectile is_totem always_pierce Spell Projectile SkillCanVolley Hit SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill CanRapidFire
Tiempo de lanzamiento: 0.65 Second

MonsterFlameRedSideArea
flametotem
Tótem de Llamas Sagradas
Invoca un tótem que dispara un chorro de llamas a los enemigos cercanos.
Inflige 98.05 a 147.1 de Daño de Fuego
El Tótem dura 20 segundos
base_totem_range [80]
base_active_skill_totem_level [68]
Dispara 11 proyectiles adicionales
Velocidad de Lanzamiento de Hechizos aumentada un 40%
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-25]
totem_art_variation [-2]

base_is_projectile is_totem projectiles_nova always_pierce Spell Projectile SkillCanVolley Hit SkillCanTrap SkillCanMine Totem FireSkill
Tiempo de lanzamiento: 0.25 Second

MonsterFireballSideArea
iconfireball
Bola de Fuego
Lanza una bola de fuego hacia un objetivo, que explota y daña a enemigos cercanos.
Inflige 355 a 532.4 de Daño de Fuego
El Tótem dura 20 segundos
base_totem_range [80]
base_active_skill_totem_level [68]
Dispara 3 proyectiles adicionales
Velocidad de Lanzamiento de Hechizos aumentada un 60%

is_totem base_is_projectile projectiles_fork Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
Tiempo de lanzamiento: 0.85 Second

MonsterShockNovaSideArea
ShockNova
Nova de Rayo
Lanza un aro de rayo que inflige daño a los enemigos que toca. Los enemigos en el centro del aro no reciben daño.
Inflige 128.9 a 386.8 de Daño de Rayo
active_skill_area_of_effect_radius_+%_final [0]
El Tótem dura 20 segundos
base_totem_range [80]
base_active_skill_totem_level [68]
Velocidad de Lanzamiento de Hechizos aumentada un 50%

is_totem is_area_damage Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable LightningSkill CanRapidFire AreaSpell NovaSpell
Tiempo de lanzamiento: 0.75 Second

MonsterStormCallSideArea
stormcall
Llamado de Tormenta
Pone un marcador en una ubicación. Después de un corto plazo, los rayos golpean el marcador e infligen daño a su alrededor. Cuando esto sucede, también activará los rayos en cualquier otro marcador que hayas lanzado.
Inflige 344.3 a 1033 de Daño de Rayo
+1.5 segundos a la duración base
El Tótem dura 20 segundos
base_totem_range [80]
base_active_skill_totem_level [68]
active_skill_area_of_effect_radius_+%_final [0]
skill_art_variation [2]

is_area_damage is_totem Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine Triggerable SpellCanRepeat LightningSkill SpellCanCascade CanRapidFire AreaSpell
Tiempo de lanzamiento: 0.5 Second

MonsterShockwaveTotemSideArea
earthquaketotem
Tótem de Onda Sísmica
Invoca un tótem que sacude la tierra alrededor suyo y que empuja hacia atrás a los enemigos cercanos y los daña.
Inflige 85.89 a 143.1 de Daño Físico
Empuja Enemigos con Cada Golpe
is_area_damage [1]
Distancia de Empuje aumentada un 800%
Velocidad de Lanzamiento de Hechizos aumentada un 45%
active_skill_area_of_effect_radius_+%_final [0]

base_skill_is_totemified Spell Hit Area SkillCanTrap SkillCanMine Totem SpellCanRepeat AreaSpell PhysicalSkill NovaSpell
Tiempo de lanzamiento: 0.6 Second

MonsterSpinestormSideArea
FirestormV2
Tormenta de Fuego
Una lluvia de fuego cae sobre el área objetivo. Cada bola de fuego explota al caer e inflige daño a enemigos cercanos.
Inflige 93.09 a 139.6 de Daño Físico
+3.5 segundos a la duración base
Un impacto cada 0.13 segundos
skill_art_variation [5]
El Tótem dura 20 segundos
base_totem_range [80]
base_active_skill_totem_level [68]

is_area_damage is_totem Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill SpellCanCascade CanRapidFire AreaSpell
Tiempo de lanzamiento: 0.9 Second

MonsterEtherealKnivesSideArea
shadowprojectiles
Cuchillos Etéreos
Dispara un arco de cuchillos delante del personaje que infligen daño físico.
Inflige 384.8 a 577.2 de Daño Físico
Dispara 9 proyectiles adicionales
skill_art_variation [2]
El 50% del daño físico se convierte en daño de caos
El Tótem dura 20 segundos
base_totem_range [80]
base_active_skill_totem_level [68]

base_is_projectile is_totem visual_hit_effect_chaos_is_green Spell Hit Projectile SkillCanVolley SkillCanTotem SkillCanTrap SkillCanMine SpellCanRepeat Triggerable CanRapidFire PhysicalSkill Duration
Tiempo de lanzamiento: 0.6 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68Haviri, Forjador de Metales Vaal21536600.31.6053100112844681030303020
ArcticBreath20IHaveFewerThanThreeMinions IAmBelowLevel40 NoRepeat TargetIsEnemy
FreezingPulse20IHaveFewerThanThreeMinions IAmBelowLevel40 NoRepeat TargetIsEnemy
TotemFireSpray20IHaveFewerThanThreeMinions IAmBelowLevel40 NoRepeat TargetIsEnemy
Fireball20IHaveFewerThanThreeMinions IAmBelowLevel40 NoRepeat TargetIsEnemy
ShockNova20IHaveFewerThanThreeMinions IAmBelowLevel40 NoRepeat ForceTargetSelf EnemyMediumNearTarget
StormCall20IHaveFewerThanThreeMinions IAmBelowLevel40 NoRepeat TargetIsEnemy
TotemEarthquake30EnemyNearTarget
FireStorm20IHaveFewerThanThreeMinions IAmBelowLevel40 NoRepeat TargetIsEnemy
ShadowProjectiles20IHaveFewerThanThreeMinions IAmBelowLevel40 NoRepeat TargetIsEnemy
ArcticBreath20IHaveFewerThanFourMinions IAmAboveLevel39 IAmBelowLevel67 NoRepeat TargetIsEnemy
FreezingPulse20IHaveFewerThanFourMinions IAmAboveLevel39 IAmBelowLevel67 NoRepeat TargetIsEnemy
TotemFireSpray20IHaveFewerThanFourMinions IAmAboveLevel39 IAmBelowLevel67 NoRepeat TargetIsEnemy
Fireball20IHaveFewerThanFourMinions IAmAboveLevel39 IAmBelowLevel67 NoRepeat TargetIsEnemy
ShockNova20IHaveFewerThanFourMinions IAmAboveLevel39 IAmBelowLevel67 NoRepeat ForceTargetSelf EnemyMediumNearTarget
StormCall20IHaveFewerThanFourMinions IAmAboveLevel39 IAmBelowLevel67 NoRepeat TargetIsEnemy
TotemEarthquake30EnemyNearTarget
FireStorm20IHaveFewerThanFourMinions IAmAboveLevel39 IAmBelowLevel67 NoRepeat TargetIsEnemy
ShadowProjectiles20IHaveFewerThanFourMinions IAmAboveLevel39 IAmBelowLevel67 NoRepeat TargetIsEnemy
ArcticBreath20IHaveFewerThanFourMinions IAmAboveLevel66 NoRepeat TargetIsEnemy
FreezingPulse20IHaveFewerThanFourMinions IAmAboveLevel66 NoRepeat TargetIsEnemy
TotemFireSpray20IHaveFewerThanFourMinions IAmAboveLevel66 NoRepeat TargetIsEnemy
Fireball20IHaveFewerThanFourMinions IAmAboveLevel66 NoRepeat TargetIsEnemy
ShockNova20IHaveFewerThanFourMinions IAmAboveLevel66 NoRepeat ForceTargetSelf EnemyMediumNearTarget
StormCall20IHaveFewerThanFourMinions IAmAboveLevel66 NoRepeat TargetIsEnemy
TotemEarthquake30EnemyNearTarget
FireStorm20IHaveFewerThanFourMinions IAmAboveLevel66 NoRepeat TargetIsEnemy
ShadowProjectiles20IHaveFewerThanFourMinions IAmAboveLevel66 NoRepeat TargetIsEnemy
Flee6NoRepeat TargetNear TargetIsEnemy
StrafeLeft4NoRepeat
StrafeRight4NoRepeat
Advance6NoRepeat

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Mace"
	basic_action = "Emerge"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
     //turn_duration = 0.35
}
Resiste FuegoResiste HieloResiste RayoResiste Caos
1010105
20202012
30303020
Path of Building
Spectre
-- Data\Spectres.lua
minions["Metadata/Monsters/Skeletons/ConstructMeleeBossSideAreaInvasion"] = {
    name = "Haviri, Vaal Metalsmith",
    life = 1.8,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.605,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "Two Hand Mace",
    skillList = {
        "MonsterFireballSideArea",
        "MonsterFreezingPulseSideArea",
        "MonsterShockNovaSideArea",
        "MonsterSpinestormSideArea",
        "MonsterShockwaveTotemSideArea",
        "MonsterEtherealKnivesSideArea",
        "MonsterArcticBreathSideArea",
        "MonsterFlameRedSideArea",
        "MonsterStormCallSideArea",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["MonsterFireballSideArea"] = {
    name = "Fireball",
    hidden = true,
    color = "3",
    baseEffectiveness = 1.1889,
    incrementalEffectiveness = 0.0394,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.FireSkill] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_totem_duration",
        "base_totem_range",
        "base_active_skill_totem_level",
        "number_of_additional_projectiles",
        "base_cast_speed_+%",
        "is_totem",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.8, 1.2, 20000, 80, 3, 0, 0, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [2] = {0.8, 1.2, 20000, 80, 5, 0, 0, critChance = 6, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [3] = {0.8, 1.2, 20000, 80, 8, 0, 0, critChance = 6, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [4] = {0.8, 1.2, 20000, 80, 12, 0, 0, critChance = 6, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [5] = {0.8, 1.2, 20000, 80, 15, 0, 0, critChance = 6, levelRequirement = 15, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [6] = {0.8, 1.2, 20000, 80, 19, 0, 0, critChance = 6, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [7] = {0.8, 1.2, 20000, 80, 20, 0, 0, critChance = 6, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [8] = {0.8, 1.2, 20000, 80, 21, 0, 0, critChance = 6, levelRequirement = 21, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [9] = {0.8, 1.2, 20000, 80, 26, 0, 0, critChance = 6, levelRequirement = 26, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [10] = {0.8, 1.2, 20000, 80, 30, 0, 0, critChance = 6, levelRequirement = 30, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [11] = {0.8, 1.2, 20000, 80, 34, 2, 35, critChance = 6, levelRequirement = 34, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [12] = {0.8, 1.2, 20000, 80, 38, 2, 35, critChance = 6, levelRequirement = 38, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [13] = {0.8, 1.2, 20000, 80, 43, 2, 35, critChance = 6, levelRequirement = 43, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [14] = {0.8, 1.2, 20000, 80, 45, 2, 35, critChance = 6, levelRequirement = 45, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [15] = {0.8, 1.2, 20000, 80, 53, 3, 60, critChance = 6, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [16] = {0.8, 1.2, 20000, 80, 58, 3, 60, critChance = 6, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [17] = {0.8, 1.2, 20000, 80, 62, 3, 60, critChance = 6, levelRequirement = 62, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [18] = {0.8, 1.2, 20000, 80, 63, 3, 60, critChance = 6, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [19] = {0.8, 1.2, 20000, 80, 66, 3, 60, critChance = 6, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [20] = {0.8, 1.2, 20000, 80, 67, 3, 60, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [21] = {0.8, 1.2, 20000, 80, 68, 3, 60, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [22] = {0.8, 1.2, 20000, 80, 69, 3, 60, critChance = 6, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [23] = {0.8, 1.2, 20000, 80, 70, 3, 60, critChance = 6, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [24] = {0.8, 1.2, 20000, 80, 71, 3, 60, critChance = 6, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [25] = {0.8, 1.2, 20000, 80, 72, 3, 60, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [26] = {0.8, 1.2, 20000, 80, 73, 3, 60, critChance = 6, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [27] = {0.8, 1.2, 20000, 80, 74, 3, 60, critChance = 6, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [28] = {0.8, 1.2, 20000, 80, 75, 3, 60, critChance = 6, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [29] = {0.8, 1.2, 20000, 80, 76, 3, 60, critChance = 6, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [30] = {0.8, 1.2, 20000, 80, 77, 3, 60, critChance = 6, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [31] = {0.8, 1.2, 20000, 80, 78, 3, 60, critChance = 6, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [32] = {0.8, 1.2, 20000, 80, 79, 3, 60, critChance = 6, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [33] = {0.8, 1.2, 20000, 80, 80, 3, 60, critChance = 6, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [34] = {0.8, 1.2, 20000, 80, 81, 3, 60, critChance = 6, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [35] = {0.8, 1.2, 20000, 80, 82, 3, 60, critChance = 6, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["MonsterFreezingPulseSideArea"] = {
    name = "Freezing Pulse",
    hidden = true,
    color = "3",
    baseEffectiveness = 1.3636,
    incrementalEffectiveness = 0.04,
    description = "An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Hit] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.ColdSkill] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.65,
    baseFlags = {
        spell = true,
        projectile = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_projectile_speed_+%",
        "base_totem_duration",
        "base_totem_range",
        "base_active_skill_totem_level",
        "number_of_additional_projectiles",
        "base_cast_speed_+%",
        "base_is_projectile",
        "is_totem",
        "always_pierce",
    },
    levels = {
        [1] = {0.8, 1.2, 20, 20000, 80, 3, 0, 0, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [2] = {0.8, 1.2, 20, 20000, 80, 5, 0, 0, critChance = 6, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [3] = {0.8, 1.2, 20, 20000, 80, 8, 0, 0, critChance = 6, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [4] = {0.8, 1.2, 20, 20000, 80, 12, 0, 0, critChance = 6, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [5] = {0.8, 1.2, 20, 20000, 80, 15, 0, 0, critChance = 6, levelRequirement = 15, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [6] = {0.8, 1.2, 20, 20000, 80, 19, 0, 0, critChance = 6, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [7] = {0.8, 1.2, 20, 20000, 80, 20, 0, 0, critChance = 6, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [8] = {0.8, 1.2, 20, 20000, 80, 21, 0, 0, critChance = 6, levelRequirement = 21, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [9] = {0.8, 1.2, 20, 20000, 80, 26, 0, 0, critChance = 6, levelRequirement = 26, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [10] = {0.8, 1.2, 20, 20000, 80, 30, 0, 0, critChance = 6, levelRequirement = 30, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [11] = {0.8, 1.2, 40, 20000, 80, 34, 2, 35, critChance = 6, levelRequirement = 34, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [12] = {0.8, 1.2, 40, 20000, 80, 38, 2, 35, critChance = 6, levelRequirement = 38, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [13] = {0.8, 1.2, 40, 20000, 80, 43, 2, 35, critChance = 6, levelRequirement = 43, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [14] = {0.8, 1.2, 40, 20000, 80, 45, 2, 35, critChance = 6, levelRequirement = 45, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [15] = {0.8, 1.2, 60, 20000, 80, 53, 3, 60, critChance = 6, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [16] = {0.8, 1.2, 60, 20000, 80, 58, 3, 60, critChance = 6, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [17] = {0.8, 1.2, 60, 20000, 80, 62, 3, 60, critChance = 6, levelRequirement = 62, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [18] = {0.8, 1.2, 60, 20000, 80, 63, 3, 60, critChance = 6, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [19] = {0.8, 1.2, 60, 20000, 80, 66, 3, 60, critChance = 6, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [20] = {0.8, 1.2, 60, 20000, 80, 67, 3, 60, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [21] = {0.8, 1.2, 60, 20000, 80, 68, 3, 60, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [22] = {0.8, 1.2, 60, 20000, 80, 69, 3, 60, critChance = 6, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [23] = {0.8, 1.2, 60, 20000, 80, 70, 3, 60, critChance = 6, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [24] = {0.8, 1.2, 60, 20000, 80, 71, 3, 60, critChance = 6, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [25] = {0.8, 1.2, 60, 20000, 80, 72, 3, 60, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [26] = {0.8, 1.2, 60, 20000, 80, 73, 3, 60, critChance = 6, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [27] = {0.8, 1.2, 60, 20000, 80, 74, 3, 60, critChance = 6, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [28] = {0.8, 1.2, 60, 20000, 80, 75, 3, 60, critChance = 6, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [29] = {0.8, 1.2, 60, 20000, 80, 76, 3, 60, critChance = 6, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [30] = {0.8, 1.2, 60, 20000, 80, 77, 3, 60, critChance = 6, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [31] = {0.8, 1.2, 60, 20000, 80, 78, 3, 60, critChance = 6, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [32] = {0.8, 1.2, 60, 20000, 80, 79, 3, 60, critChance = 6, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [33] = {0.8, 1.2, 60, 20000, 80, 80, 3, 60, critChance = 6, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [34] = {0.8, 1.2, 60, 20000, 80, 81, 3, 60, critChance = 6, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [35] = {0.8, 1.2, 60, 20000, 80, 82, 3, 60, critChance = 6, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["MonsterShockNovaSideArea"] = {
    name = "Shock Nova",
    hidden = true,
    color = "3",
    baseEffectiveness = 1.2375,
    incrementalEffectiveness = 0.0304,
    description = "Casts a shocking ring of lightning which deals damage to monsters it touches. Monsters in the centre of the ring receive no damage.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.LightningSkill] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.NovaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.75,
    baseFlags = {
        area = true,
        spell = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_area_of_effect_radius_+%_final",
        "base_totem_duration",
        "base_totem_range",
        "base_active_skill_totem_level",
        "base_cast_speed_+%",
        "is_totem",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 0, 20000, 80, 3, 0, critChance = 3, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [2] = {0.5, 1.5, 0, 20000, 80, 5, 0, critChance = 3, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [3] = {0.5, 1.5, 0, 20000, 80, 8, 0, critChance = 3, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [4] = {0.5, 1.5, 0, 20000, 80, 12, 0, critChance = 3, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [5] = {0.5, 1.5, 0, 20000, 80, 15, 0, critChance = 3, levelRequirement = 15, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [6] = {0.5, 1.5, 0, 20000, 80, 19, 0, critChance = 3, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [7] = {0.5, 1.5, 0, 20000, 80, 20, 0, critChance = 3, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [8] = {0.5, 1.5, 0, 20000, 80, 21, 0, critChance = 3, levelRequirement = 21, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [9] = {0.5, 1.5, 0, 20000, 80, 26, 0, critChance = 3, levelRequirement = 26, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [10] = {0.5, 1.5, 0, 20000, 80, 30, 0, critChance = 3, levelRequirement = 30, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [11] = {0.5, 1.5, 0, 20000, 80, 34, 25, critChance = 3, levelRequirement = 34, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [12] = {0.5, 1.5, 0, 20000, 80, 38, 25, critChance = 3, levelRequirement = 38, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [13] = {0.5, 1.5, 0, 20000, 80, 43, 25, critChance = 3, levelRequirement = 43, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [14] = {0.5, 1.5, 0, 20000, 80, 45, 25, critChance = 3, levelRequirement = 45, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [15] = {0.5, 1.5, 0, 20000, 80, 53, 50, critChance = 3, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [16] = {0.5, 1.5, 0, 20000, 80, 58, 50, critChance = 3, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [17] = {0.5, 1.5, 0, 20000, 80, 62, 50, critChance = 3, levelRequirement = 62, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [18] = {0.5, 1.5, 0, 20000, 80, 63, 50, critChance = 3, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [19] = {0.5, 1.5, 0, 20000, 80, 66, 50, critChance = 3, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [20] = {0.5, 1.5, 0, 20000, 80, 67, 50, critChance = 3, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [21] = {0.5, 1.5, 0, 20000, 80, 68, 50, critChance = 3, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [22] = {0.5, 1.5, 0, 20000, 80, 69, 50, critChance = 3, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [23] = {0.5, 1.5, 0, 20000, 80, 70, 50, critChance = 3, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [24] = {0.5, 1.5, 0, 20000, 80, 71, 50, critChance = 3, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [25] = {0.5, 1.5, 0, 20000, 80, 72, 50, critChance = 3, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [26] = {0.5, 1.5, 0, 20000, 80, 73, 50, critChance = 3, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [27] = {0.5, 1.5, 0, 20000, 80, 74, 50, critChance = 3, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [28] = {0.5, 1.5, 0, 20000, 80, 75, 50, critChance = 3, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [29] = {0.5, 1.5, 0, 20000, 80, 76, 50, critChance = 3, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [30] = {0.5, 1.5, 0, 20000, 80, 77, 50, critChance = 3, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [31] = {0.5, 1.5, 0, 20000, 80, 78, 50, critChance = 3, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [32] = {0.5, 1.5, 0, 20000, 80, 79, 50, critChance = 3, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [33] = {0.5, 1.5, 0, 20000, 80, 80, 50, critChance = 3, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [34] = {0.5, 1.5, 0, 20000, 80, 81, 50, critChance = 3, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [35] = {0.5, 1.5, 0, 20000, 80, 82, 50, critChance = 3, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["MonsterSpinestormSideArea"] = {
    name = "Firestorm",
    hidden = true,
    color = "3",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0.0321,
    description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.FireSkill] = true,
        [SkillType.SpellCanCascade] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.9,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_skill_effect_duration",
        "fire_storm_fireball_delay_ms",
        "skill_art_variation",
        "base_totem_duration",
        "base_totem_range",
        "base_active_skill_totem_level",
        "is_area_damage",
        "is_totem",
    },
    levels = {
        [1] = {0.4, 0.6, 2500, 225, 5, 20000, 80, 3, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [2] = {0.4, 0.6, 2500, 225, 5, 20000, 80, 5, critChance = 5, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [3] = {0.4, 0.6, 2500, 225, 5, 20000, 80, 8, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [4] = {0.4, 0.6, 2500, 225, 5, 20000, 80, 12, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [5] = {0.4, 0.6, 2500, 225, 5, 20000, 80, 15, critChance = 5, levelRequirement = 15, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [6] = {0.4, 0.6, 2500, 225, 5, 20000, 80, 19, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [7] = {0.4, 0.6, 2500, 225, 5, 20000, 80, 20, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [8] = {0.4, 0.6, 2500, 225, 5, 20000, 80, 21, critChance = 5, levelRequirement = 21, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [9] = {0.4, 0.6, 2500, 225, 5, 20000, 80, 26, critChance = 5, levelRequirement = 26, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [10] = {0.4, 0.6, 2500, 225, 5, 20000, 80, 30, critChance = 5, levelRequirement = 30, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [11] = {0.4, 0.6, 2500, 175, 5, 20000, 80, 34, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [12] = {0.4, 0.6, 2500, 175, 5, 20000, 80, 38, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [13] = {0.4, 0.6, 2500, 175, 5, 20000, 80, 43, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [14] = {0.4, 0.6, 3500, 175, 5, 20000, 80, 45, critChance = 5, levelRequirement = 45, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [15] = {0.4, 0.6, 3500, 125, 5, 20000, 80, 53, critChance = 5, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [16] = {0.4, 0.6, 3500, 125, 5, 20000, 80, 58, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [17] = {0.4, 0.6, 3500, 125, 5, 20000, 80, 62, critChance = 5, levelRequirement = 62, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [18] = {0.4, 0.6, 3500, 125, 5, 20000, 80, 63, critChance = 5, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [19] = {0.4, 0.6, 3500, 125, 5, 20000, 80, 66, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [20] = {0.4, 0.6, 3500, 125, 5, 20000, 80, 67, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [21] = {0.4, 0.6, 3500, 125, 5, 20000, 80, 68, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [22] = {0.4, 0.6, 3500, 125, 5, 20000, 80, 69, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [23] = {0.4, 0.6, 3500, 125, 5, 20000, 80, 70, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [24] = {0.4, 0.6, 3500, 125, 5, 20000, 80, 71, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [25] = {0.4, 0.6, 3500, 125, 5, 20000, 80, 72, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [26] = {0.4, 0.6, 3500, 125, 5, 20000, 80, 73, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [27] = {0.4, 0.6, 3500, 125, 5, 20000, 80, 74, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [28] = {0.4, 0.6, 3500, 125, 5, 20000, 80, 75, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [29] = {0.4, 0.6, 3500, 125, 5, 20000, 80, 76, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [30] = {0.4, 0.6, 3500, 125, 5, 20000, 80, 77, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [31] = {0.4, 0.6, 3500, 125, 5, 20000, 80, 78, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [32] = {0.4, 0.6, 3500, 125, 5, 20000, 80, 79, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [33] = {0.4, 0.6, 3500, 125, 5, 20000, 80, 80, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [34] = {0.4, 0.6, 3500, 125, 5, 20000, 80, 81, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [35] = {0.4, 0.6, 3500, 125, 5, 20000, 80, 82, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["MonsterShockwaveTotemSideArea"] = {
    name = "Shockwave Totem",
    hidden = true,
    color = 4,
    baseEffectiveness = 0.47,
    incrementalEffectiveness = 0.03,
    description = "Summons a totem that shakes the earth around it, knocking back and damaging nearby enemies",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.Totem] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.PhysicalSkill] = true,
        [SkillType.NovaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.6,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "global_knockback",
        "is_area_damage",
        "knockback_distance_+%",
        "base_cast_speed_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_is_totemified",
    },
    levels = {
        [1] = {0.7, 1.3, 1, 1, 300, 0, 0, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [2] = {0.7, 1.3, 1, 1, 450, 25, 0, levelRequirement = 34, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [3] = {0.9, 1.5, 1, 1, 800, 45, 0, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["MonsterEtherealKnivesSideArea"] = {
    name = "Ethereal Knives",
    hidden = true,
    color = "2",
    baseEffectiveness = 1.24,
    incrementalEffectiveness = 0.04,
    description = "Fires an arc of knives in front of the caster which deals physical damage.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.PhysicalSkill] = true,
        [SkillType.Duration] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.6,
    baseFlags = {
        spell = true,
        projectile = true,
        duration = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "number_of_additional_projectiles",
        "skill_art_variation",
        "skill_physical_damage_%_to_convert_to_chaos",
        "base_totem_duration",
        "base_totem_range",
        "base_active_skill_totem_level",
        "base_is_projectile",
        "is_totem",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {0.8, 1.2, 9, 2, 50, 20000, 80, 3, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [2] = {0.8, 1.2, 9, 2, 50, 20000, 80, 5, critChance = 5, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [3] = {0.8, 1.2, 9, 2, 50, 20000, 80, 8, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [4] = {0.8, 1.2, 9, 2, 50, 20000, 80, 10, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [5] = {0.8, 1.2, 9, 2, 50, 20000, 80, 12, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [6] = {0.8, 1.2, 9, 2, 50, 20000, 80, 14, critChance = 5, levelRequirement = 14, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [7] = {0.8, 1.2, 9, 2, 50, 20000, 80, 17, critChance = 5, levelRequirement = 17, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [8] = {0.8, 1.2, 9, 2, 50, 20000, 80, 20, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [9] = {0.8, 1.2, 9, 2, 50, 20000, 80, 24, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [10] = {0.8, 1.2, 9, 2, 50, 20000, 80, 30, critChance = 5, levelRequirement = 30, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [11] = {0.8, 1.2, 9, 2, 50, 20000, 80, 31, critChance = 5, levelRequirement = 31, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [12] = {0.8, 1.2, 9, 2, 50, 20000, 80, 36, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [13] = {0.8, 1.2, 9, 2, 50, 20000, 80, 41, critChance = 5, levelRequirement = 41, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [14] = {0.8, 1.2, 9, 2, 50, 20000, 80, 44, critChance = 5, levelRequirement = 44, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [15] = {0.8, 1.2, 9, 2, 50, 20000, 80, 51, critChance = 5, levelRequirement = 51, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [16] = {0.8, 1.2, 9, 2, 50, 20000, 80, 52, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [17] = {0.8, 1.2, 9, 2, 50, 20000, 80, 57, critChance = 5, levelRequirement = 57, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [18] = {0.8, 1.2, 9, 2, 50, 20000, 80, 60, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [19] = {0.8, 1.2, 9, 2, 50, 20000, 80, 65, critChance = 5, levelRequirement = 65, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [20] = {0.8, 1.2, 9, 2, 50, 20000, 80, 66, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [21] = {0.8, 1.2, 9, 2, 50, 20000, 80, 67, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [22] = {0.8, 1.2, 9, 2, 50, 20000, 80, 68, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [23] = {0.8, 1.2, 9, 2, 50, 20000, 80, 69, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [24] = {0.8, 1.2, 9, 2, 50, 20000, 80, 70, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [25] = {0.8, 1.2, 9, 2, 50, 20000, 80, 71, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [26] = {0.8, 1.2, 9, 2, 50, 20000, 80, 72, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [27] = {0.8, 1.2, 9, 2, 50, 20000, 80, 73, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [28] = {0.8, 1.2, 9, 2, 50, 20000, 80, 74, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [29] = {0.8, 1.2, 9, 2, 50, 20000, 80, 75, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [30] = {0.8, 1.2, 9, 2, 50, 20000, 80, 76, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [31] = {0.8, 1.2, 9, 2, 50, 20000, 80, 77, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [32] = {0.8, 1.2, 9, 2, 50, 20000, 80, 78, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [33] = {0.8, 1.2, 9, 2, 50, 20000, 80, 79, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [34] = {0.8, 1.2, 9, 2, 50, 20000, 80, 80, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [35] = {0.8, 1.2, 9, 2, 50, 20000, 80, 81, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [36] = {0.8, 1.2, 9, 2, 50, 20000, 80, 82, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["MonsterArcticBreathSideArea"] = {
    name = "Creeping Frost",
    hidden = true,
    color = "3",
    baseEffectiveness = 1.9127,
    incrementalEffectiveness = 0.05,
    description = "Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Hit] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.Duration] = true,
        [SkillType.Area] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.ColdSkill] = true,
        [SkillType.ChillingArea] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
        duration = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_skill_effect_duration",
        "base_projectile_speed_+%",
        "base_totem_duration",
        "base_totem_range",
        "base_active_skill_totem_level",
        "base_cast_speed_+%",
        "is_totem",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.8, 1.2, 3500, -50, 20000, 80, 3, 0, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [2] = {0.8, 1.2, 3500, -50, 20000, 80, 5, 0, critChance = 5, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [3] = {0.8, 1.2, 3500, -50, 20000, 80, 8, 0, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [4] = {0.8, 1.2, 3500, -50, 20000, 80, 12, 0, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [5] = {0.8, 1.2, 3500, -50, 20000, 80, 15, 0, critChance = 5, levelRequirement = 15, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [6] = {0.8, 1.2, 3500, -50, 20000, 80, 19, 0, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [7] = {0.8, 1.2, 3500, -50, 20000, 80, 20, 0, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [8] = {0.8, 1.2, 3500, -50, 20000, 80, 21, 0, critChance = 5, levelRequirement = 21, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [9] = {0.8, 1.2, 3500, -50, 20000, 80, 26, 0, critChance = 5, levelRequirement = 26, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [10] = {0.8, 1.2, 3500, -50, 20000, 80, 30, 0, critChance = 5, levelRequirement = 30, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [11] = {0.8, 1.2, 7000, -40, 20000, 80, 34, 30, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [12] = {0.8, 1.2, 7000, -40, 20000, 80, 38, 30, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [13] = {0.8, 1.2, 7000, -40, 20000, 80, 43, 30, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [14] = {0.8, 1.2, 7000, -40, 20000, 80, 45, 30, critChance = 5, levelRequirement = 45, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [15] = {0.8, 1.2, 12000, -20, 20000, 80, 53, 55, critChance = 5, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [16] = {0.8, 1.2, 12000, -20, 20000, 80, 58, 55, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [17] = {0.8, 1.2, 12000, -20, 20000, 80, 62, 55, critChance = 5, levelRequirement = 62, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [18] = {0.8, 1.2, 12000, -20, 20000, 80, 63, 55, critChance = 5, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [19] = {0.8, 1.2, 12000, -20, 20000, 80, 66, 55, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [20] = {0.8, 1.2, 12000, -20, 20000, 80, 67, 55, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [21] = {0.8, 1.2, 12000, -20, 20000, 80, 68, 55, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [22] = {0.8, 1.2, 12000, -20, 20000, 80, 69, 55, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [23] = {0.8, 1.2, 12000, -20, 20000, 80, 70, 55, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [24] = {0.8, 1.2, 12000, -20, 20000, 80, 71, 55, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [25] = {0.8, 1.2, 12000, -20, 20000, 80, 72, 55, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [26] = {0.8, 1.2, 12000, -20, 20000, 80, 73, 55, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [27] = {0.8, 1.2, 12000, -20, 20000, 80, 74, 55, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [28] = {0.8, 1.2, 12000, -20, 20000, 80, 75, 55, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [29] = {0.8, 1.2, 12000, -20, 20000, 80, 76, 55, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [30] = {0.8, 1.2, 12000, -20, 20000, 80, 77, 55, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [31] = {0.8, 1.2, 12000, -20, 20000, 80, 78, 55, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [32] = {0.8, 1.2, 12000, -20, 20000, 80, 79, 55, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [33] = {0.8, 1.2, 12000, -20, 20000, 80, 80, 55, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [34] = {0.8, 1.2, 12000, -20, 20000, 80, 81, 55, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [35] = {0.8, 1.2, 12000, -20, 20000, 80, 82, 55, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["MonsterFlameRedSideArea"] = {
    name = "Holy Flame Totem",
    hidden = true,
    color = 4,
    baseEffectiveness = 0.2778,
    incrementalEffectiveness = 0.042,
    description = "Summons a totem that fires a stream of flame at nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Hit] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.Totem] = true,
        [SkillType.FireSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.25,
    baseFlags = {
        spell = true,
        projectile = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_totem_duration",
        "base_totem_range",
        "base_active_skill_totem_level",
        "number_of_additional_projectiles",
        "base_cast_speed_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "totem_art_variation",
        "base_is_projectile",
        "is_totem",
        "always_pierce",
    },
    levels = {
        [1] = {0.8, 1.2, 20000, 80, 3, 2, 0, -25, -2, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1, 1},  },
        [2] = {0.8, 1.2, 20000, 80, 5, 2, 0, -25, -2, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1, 1},  },
        [3] = {0.8, 1.2, 20000, 80, 8, 2, 0, -25, -2, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1, 1},  },
        [4] = {0.8, 1.2, 20000, 80, 12, 2, 0, -25, -2, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1, 1},  },
        [5] = {0.8, 1.2, 20000, 80, 15, 2, 0, -25, -2, levelRequirement = 15, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1, 1},  },
        [6] = {0.8, 1.2, 20000, 80, 19, 2, 0, -25, -2, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1, 1},  },
        [7] = {0.8, 1.2, 20000, 80, 20, 2, 0, -25, -2, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1, 1},  },
        [8] = {0.8, 1.2, 20000, 80, 21, 2, 0, -25, -2, levelRequirement = 21, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1, 1},  },
        [9] = {0.8, 1.2, 20000, 80, 26, 2, 0, -25, -2, levelRequirement = 26, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1, 1},  },
        [10] = {0.8, 1.2, 20000, 80, 30, 2, 0, -25, -2, levelRequirement = 30, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1, 1},  },
        [11] = {0.8, 1.2, 20000, 80, 34, 3, 25, -25, -2, levelRequirement = 34, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1, 1},  },
        [12] = {0.8, 1.2, 20000, 80, 38, 3, 25, -25, -2, levelRequirement = 38, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1, 1},  },
        [13] = {0.8, 1.2, 20000, 80, 43, 3, 25, -25, -2, levelRequirement = 43, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1, 1},  },
        [14] = {0.8, 1.2, 20000, 80, 45, 3, 25, -25, -2, levelRequirement = 45, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1, 1},  },
        [15] = {0.8, 1.2, 20000, 80, 53, 11, 40, -25, -2, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1, 1},  },
        [16] = {0.8, 1.2, 20000, 80, 58, 11, 40, -25, -2, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1, 1},  },
        [17] = {0.8, 1.2, 20000, 80, 62, 11, 40, -25, -2, levelRequirement = 62, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1, 1},  },
        [18] = {0.8, 1.2, 20000, 80, 63, 11, 40, -25, -2, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1, 1},  },
        [19] = {0.8, 1.2, 20000, 80, 66, 11, 40, -25, -2, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1, 1},  },
        [20] = {0.8, 1.2, 20000, 80, 67, 11, 40, -25, -2, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1, 1},  },
        [21] = {0.8, 1.2, 20000, 80, 68, 11, 40, -25, -2, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1, 1},  },
        [22] = {0.8, 1.2, 20000, 80, 69, 11, 40, -25, -2, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1, 1},  },
        [23] = {0.8, 1.2, 20000, 80, 70, 11, 40, -25, -2, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1, 1},  },
        [24] = {0.8, 1.2, 20000, 80, 71, 11, 40, -25, -2, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1, 1},  },
        [25] = {0.8, 1.2, 20000, 80, 72, 11, 40, -25, -2, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1, 1},  },
        [26] = {0.8, 1.2, 20000, 80, 73, 11, 40, -25, -2, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1, 1},  },
        [27] = {0.8, 1.2, 20000, 80, 74, 11, 40, -25, -2, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1, 1},  },
        [28] = {0.8, 1.2, 20000, 80, 75, 11, 40, -25, -2, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1, 1},  },
        [29] = {0.8, 1.2, 20000, 80, 76, 11, 40, -25, -2, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1, 1},  },
        [30] = {0.8, 1.2, 20000, 80, 77, 11, 40, -25, -2, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1, 1},  },
        [31] = {0.8, 1.2, 20000, 80, 78, 11, 40, -25, -2, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1, 1},  },
        [32] = {0.8, 1.2, 20000, 80, 79, 11, 40, -25, -2, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1, 1},  },
        [33] = {0.8, 1.2, 20000, 80, 80, 11, 40, -25, -2, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1, 1},  },
        [34] = {0.8, 1.2, 20000, 80, 81, 11, 40, -25, -2, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1, 1},  },
        [35] = {0.8, 1.2, 20000, 80, 82, 11, 40, -25, -2, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["MonsterStormCallSideArea"] = {
    name = "Storm Call",
    hidden = true,
    color = "3",
    baseEffectiveness = 2.5,
    incrementalEffectiveness = 0.0347,
    description = "Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it. When this happens, it will also set off the lightning at any other markers you've cast.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.Triggerable] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.LightningSkill] = true,
        [SkillType.SpellCanCascade] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_skill_effect_duration",
        "base_totem_duration",
        "base_totem_range",
        "base_active_skill_totem_level",
        "active_skill_area_of_effect_radius_+%_final",
        "skill_art_variation",
        "is_area_damage",
        "is_totem",
    },
    levels = {
        [1] = {0.5, 1.5, 2500, 20000, 80, 3, 0, 2, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [2] = {0.5, 1.5, 2500, 20000, 80, 5, 0, 2, critChance = 5, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [3] = {0.5, 1.5, 2500, 20000, 80, 8, 0, 2, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [4] = {0.5, 1.5, 2500, 20000, 80, 12, 0, 2, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [5] = {0.5, 1.5, 2500, 20000, 80, 15, 0, 2, critChance = 5, levelRequirement = 15, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [6] = {0.5, 1.5, 2500, 20000, 80, 19, 0, 2, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [7] = {0.5, 1.5, 2500, 20000, 80, 20, 0, 2, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [8] = {0.5, 1.5, 2500, 20000, 80, 21, 0, 2, critChance = 5, levelRequirement = 21, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [9] = {0.5, 1.5, 2500, 20000, 80, 26, 0, 2, critChance = 5, levelRequirement = 26, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [10] = {0.5, 1.5, 2500, 20000, 80, 30, 0, 2, critChance = 5, levelRequirement = 30, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [11] = {0.5, 1.5, 2000, 20000, 80, 34, 0, 2, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [12] = {0.5, 1.5, 2000, 20000, 80, 38, 0, 2, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [13] = {0.5, 1.5, 2000, 20000, 80, 43, 0, 2, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [14] = {0.5, 1.5, 2000, 20000, 80, 45, 0, 2, critChance = 5, levelRequirement = 45, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [15] = {0.5, 1.5, 1500, 20000, 80, 53, 0, 2, critChance = 5, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [16] = {0.5, 1.5, 1500, 20000, 80, 58, 0, 2, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [17] = {0.5, 1.5, 1500, 20000, 80, 62, 0, 2, critChance = 5, levelRequirement = 62, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [18] = {0.5, 1.5, 1500, 20000, 80, 63, 0, 2, critChance = 5, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [19] = {0.5, 1.5, 1500, 20000, 80, 66, 0, 2, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [20] = {0.5, 1.5, 1500, 20000, 80, 67, 0, 2, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [21] = {0.5, 1.5, 1500, 20000, 80, 68, 0, 2, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [22] = {0.5, 1.5, 1500, 20000, 80, 69, 0, 2, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [23] = {0.5, 1.5, 1500, 20000, 80, 70, 0, 2, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [24] = {0.5, 1.5, 1500, 20000, 80, 71, 0, 2, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [25] = {0.5, 1.5, 1500, 20000, 80, 72, 0, 2, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [26] = {0.5, 1.5, 1500, 20000, 80, 73, 0, 2, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [27] = {0.5, 1.5, 1500, 20000, 80, 74, 0, 2, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [28] = {0.5, 1.5, 1500, 20000, 80, 75, 0, 2, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [29] = {0.5, 1.5, 1500, 20000, 80, 76, 0, 2, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [30] = {0.5, 1.5, 1500, 20000, 80, 77, 0, 2, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [31] = {0.5, 1.5, 1500, 20000, 80, 78, 0, 2, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [32] = {0.5, 1.5, 1500, 20000, 80, 79, 0, 2, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [33] = {0.5, 1.5, 1500, 20000, 80, 80, 0, 2, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [34] = {0.5, 1.5, 1500, 20000, 80, 81, 0, 2, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [35] = {0.5, 1.5, 1500, 20000, 80, 82, 0, 2, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
    },
}