Haviri, Vaal Metalsmith
Construct
Area: Forbidden Chamber
% increased Rarity of Items Dropped
+7 to maximum number of Summoned Totems
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster no map drops [1]
kill traps mines and totems on death [1]
+7 to maximum number of Summoned Totems
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster no map drops [1]
kill traps mines and totems on death [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
level 33 or lower life +% final [-20]
Spectre | N |
---|---|
Area | Forbidden Chamber, Forbidden Chamber |
Tags | bludgeoning_weapon, bone_armour, bones, caster, chaos_affinity, cold_affinity, construct, fire_affinity, has_two_hand_mace, has_two_handed_melee, large_height, lightning_affinity, not_dex, not_int, physical_affinity, ranged, skeleton, undead, vaalsidearea_boss, very_slow_movement |
Life
180%
Armour
+100%
Ailment Threshold
180%
Resistance
30
30
30
20
Damage
100%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 9
Attack Time
1.605 Second
Damage Spread
±20%
Experience
200%
Model Size
160%
Type
ConstructMeleeArmouredBossSideArea
Metadata
ConstructMeleeBossSideArea
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
11,580
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
374
Spell Damage
374
Accuracy
0
Attack Time
1.605
Experience
20,510
Ailment Threshold
11,580
Chill
37
Shock
37
Brittle
207
Scorch
37
Sap
101
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MonsterArcticBreathSideArea
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Duration, Area, Multicastable, Triggerable, Cold, ChillingArea, CanRapidFire, AreaSpell
Creeping Frost
Critical Strike Chance: 5%
Cast Time: 0.8 sec
Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.
Deals 1127 to 1690 Cold Damage
Totem lasts 20 seconds
Base duration is 12 seconds
Projectiles Fork
Summons a Totem which uses this Skill
55% increased Cast Speed
20% reduced Projectile Speed
Base radius is 1.5 metres
Base secondary radius is 1.5 metres
base active skill totem level [68]
base is projectile [1]
base totem range [80]
Totem lasts 20 seconds
Base duration is 12 seconds
Projectiles Fork
Summons a Totem which uses this Skill
55% increased Cast Speed
20% reduced Projectile Speed
Base radius is 1.5 metres
Base secondary radius is 1.5 metres
base active skill totem level [68]
base is projectile [1]
base totem range [80]
MonsterFreezingPulseSideArea
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire
Freezing Pulse
Critical Strike Chance: 6%
Effectiveness of Added Damage: 125%
Cast Time: 0.65 sec
An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.
Deals 423.2 to 634.7 Cold Damage
Projectiles Pierce all Targets
Totem lasts 20 seconds
Fires 3 additional Projectiles
Summons a Totem which uses this Skill
60% increased Cast Speed
60% increased Projectile Speed
base active skill totem level [68]
base is projectile [1]
base totem range [80]
Projectiles Pierce all Targets
Totem lasts 20 seconds
Fires 3 additional Projectiles
Summons a Totem which uses this Skill
60% increased Cast Speed
60% increased Projectile Speed
base active skill totem level [68]
base is projectile [1]
base totem range [80]
MonsterFlameRedSideArea
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Mineable, SummonsTotem, Fire
Holy Flame Totem
Effectiveness of Added Damage: 10%
Cast Time: 0.25 sec
Summons a totem that fires a stream of flame at nearby enemies.
Projectiles Pierce all Targets
Totem lasts 20 seconds
Deals 98.05 to 147.1 Fire Damage
Fires 11 additional Projectiles
Summons a Totem which uses this Skill
Fires Projectiles in a circle
40% increased Cast Speed
base active skill totem level [68]
base is projectile [1]
base totem range [80]
monster penalty against minions damage +% final vs player minions [-25]
totem art variation [-2]
Totem lasts 20 seconds
Deals 98.05 to 147.1 Fire Damage
Fires 11 additional Projectiles
Summons a Totem which uses this Skill
Fires Projectiles in a circle
40% increased Cast Speed
base active skill totem level [68]
base is projectile [1]
base totem range [80]
monster penalty against minions damage +% final vs player minions [-25]
totem art variation [-2]
MonsterFireballSideArea
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Fireball
Critical Strike Chance: 6%
Cast Time: 0.85 sec
Unleashes a ball of fire towards a target which explodes, damaging nearby foes.
Totem lasts 20 seconds
Projectiles Fork
Deals 355 to 532.4 Fire Damage
Fires 3 additional Projectiles
Summons a Totem which uses this Skill
60% increased Cast Speed
Base radius is 0.9 metres
base active skill totem level [68]
base is projectile [1]
base totem range [80]
Projectiles Fork
Deals 355 to 532.4 Fire Damage
Fires 3 additional Projectiles
Summons a Totem which uses this Skill
60% increased Cast Speed
Base radius is 0.9 metres
base active skill totem level [68]
base is projectile [1]
base totem range [80]
MonsterShockNovaSideArea
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell, Nova
Shock Nova
Critical Strike Chance: 3%
Cast Time: 0.75 sec
Casts a shocking ring of lightning which deals damage to monsters it touches. Monsters in the centre of the ring receive no damage.
Deals 128.9 to 386.8 Lightning Damage
Totem lasts 20 seconds
Summons a Totem which uses this Skill
50% increased Cast Speed
active skill area of effect radius +% final [66]
base active skill totem level [68]
base totem range [80]
is area damage [1]
Totem lasts 20 seconds
Summons a Totem which uses this Skill
50% increased Cast Speed
active skill area of effect radius +% final [66]
base active skill totem level [68]
base totem range [80]
is area damage [1]
MonsterStormCallSideArea
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Multicastable, Lightning, Cascadable, CanRapidFire, AreaSpell
Storm Call
Critical Strike Chance: 5%
Cast Time: 0.5 sec
Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.
Deals 344.3 to 1033 Lightning Damage
Totem lasts 20 seconds
Base duration is 1.5 seconds
Summons a Totem which uses this Skill
active skill area of effect radius +% final [-6]
base active skill totem level [68]
base totem range [80]
is area damage [1]
Totem lasts 20 seconds
Base duration is 1.5 seconds
Summons a Totem which uses this Skill
active skill area of effect radius +% final [-6]
base active skill totem level [68]
base totem range [80]
is area damage [1]
MonsterShockwaveTotemSideArea
Spell, Damage, Area, Trappable, Mineable, SummonsTotem, Multicastable, AreaSpell, Physical, Nova
Shockwave Totem
Effectiveness of Added Damage: 50%
Cast Time: 0.6 sec
Summons a totem that shakes the earth around it, knocking back and damaging nearby enemies
Deals 85.89 to 143.1 Physical Damage
Knocks Enemies Back on Hit
45% increased Cast Speed
800% increased Knockback Distance
Base radius is 2.4 metres
active skill area of effect radius +% final [4]
base skill is totemified [1]
is area damage [1]
Knocks Enemies Back on Hit
45% increased Cast Speed
800% increased Knockback Distance
Base radius is 2.4 metres
active skill area of effect radius +% final [4]
base skill is totemified [1]
is area damage [1]
MonsterSpinestormSideArea
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Firestorm
Critical Strike Chance: 5%
Cast Time: 0.9 sec
Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.
Deals 93.09 to 139.6 Physical Damage
Totem lasts 20 seconds
Base duration is 3.5 seconds
Summons a Totem which uses this Skill
One impact every 0.13 seconds
Base radius is 1 metre
base active skill totem level [68]
base totem range [80]
is area damage [1]
Totem lasts 20 seconds
Base duration is 3.5 seconds
Summons a Totem which uses this Skill
One impact every 0.13 seconds
Base radius is 1 metre
base active skill totem level [68]
base totem range [80]
is area damage [1]
MonsterEtherealKnivesSideArea
Spell, Damage, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Multicastable, Triggerable, CanRapidFire, Physical
Ethereal Knives
Critical Strike Chance: 5%
Cast Time: 0.6 sec
Fires an arc of knives outwards in front of the caster which deal physical damage.
Deals 384.8 to 577.2 Physical Damage
Totem lasts 20 seconds
Fires 9 additional Projectiles
50% of Physical Damage Converted to Chaos Damage
Summons a Totem which uses this Skill
base active skill totem level [68]
base is projectile [1]
base totem range [80]
visual hit effect chaos is green [1]
Totem lasts 20 seconds
Fires 9 additional Projectiles
50% of Physical Damage Converted to Chaos Damage
Summons a Totem which uses this Skill
base active skill totem level [68]
base is projectile [1]
base totem range [80]
visual hit effect chaos is green [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.35 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/ConstructMeleeBossSideArea"] = { name = "Haviri, Vaal Metalsmith", life = 1.8, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1, damageSpread = 0.2, attackTime = 1.605, attackRange = 9, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "MonsterFireballSideArea", "MonsterFreezingPulseSideArea", "MonsterShockNovaSideArea", "MonsterSpinestormSideArea", "MonsterShockwaveTotemSideArea", "MonsterEtherealKnivesSideArea", "MonsterArcticBreathSideArea", "MonsterFlameRedSideArea", "MonsterStormCallSideArea", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MonsterFireballSideArea"] = { name = "Fireball", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { area = true, spell = true, projectile = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_active_skill_totem_level", "number_of_additional_projectiles", "base_cast_speed_+%", "base_totem_duration", "base_totem_range", "active_skill_base_area_of_effect_radius", "is_totem", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 3, 0, 0, 20000, 80, 9, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 5, 0, 0, 20000, 80, 9, critChance = 6, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 8, 0, 0, 20000, 80, 9, critChance = 6, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 12, 0, 0, 20000, 80, 9, critChance = 6, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 15, 0, 0, 20000, 80, 9, critChance = 6, levelRequirement = 15, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, 19, 0, 0, 20000, 80, 9, critChance = 6, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 20, 0, 0, 20000, 80, 9, critChance = 6, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [8] = {0.80000001192093, 1.2000000476837, 21, 0, 0, 20000, 80, 9, critChance = 6, levelRequirement = 21, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [9] = {0.80000001192093, 1.2000000476837, 26, 0, 0, 20000, 80, 9, critChance = 6, levelRequirement = 26, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [10] = {0.80000001192093, 1.2000000476837, 30, 0, 0, 20000, 80, 9, critChance = 6, levelRequirement = 30, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [11] = {0.80000001192093, 1.2000000476837, 34, 2, 35, 20000, 80, 9, critChance = 6, levelRequirement = 34, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [12] = {0.80000001192093, 1.2000000476837, 38, 2, 35, 20000, 80, 9, critChance = 6, levelRequirement = 38, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [13] = {0.80000001192093, 1.2000000476837, 43, 2, 35, 20000, 80, 9, critChance = 6, levelRequirement = 43, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [14] = {0.80000001192093, 1.2000000476837, 45, 2, 35, 20000, 80, 9, critChance = 6, levelRequirement = 45, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [15] = {0.80000001192093, 1.2000000476837, 53, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [16] = {0.80000001192093, 1.2000000476837, 58, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [17] = {0.80000001192093, 1.2000000476837, 62, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 62, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [18] = {0.80000001192093, 1.2000000476837, 63, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [19] = {0.80000001192093, 1.2000000476837, 66, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [20] = {0.80000001192093, 1.2000000476837, 67, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [21] = {0.80000001192093, 1.2000000476837, 68, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [22] = {0.80000001192093, 1.2000000476837, 69, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [23] = {0.80000001192093, 1.2000000476837, 70, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [24] = {0.80000001192093, 1.2000000476837, 71, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [25] = {0.80000001192093, 1.2000000476837, 72, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [26] = {0.80000001192093, 1.2000000476837, 73, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [27] = {0.80000001192093, 1.2000000476837, 74, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [28] = {0.80000001192093, 1.2000000476837, 75, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [29] = {0.80000001192093, 1.2000000476837, 76, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [30] = {0.80000001192093, 1.2000000476837, 77, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [31] = {0.80000001192093, 1.2000000476837, 78, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [32] = {0.80000001192093, 1.2000000476837, 79, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [33] = {0.80000001192093, 1.2000000476837, 80, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [34] = {0.80000001192093, 1.2000000476837, 81, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [35] = {0.80000001192093, 1.2000000476837, 82, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterFreezingPulseSideArea"] = { name = "Freezing Pulse", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.65, baseFlags = { spell = true, projectile = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_projectile_speed_+%", "base_active_skill_totem_level", "number_of_additional_projectiles", "base_cast_speed_+%", "base_totem_duration", "base_totem_range", "base_is_projectile", "is_totem", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 20, 3, 0, 0, 20000, 80, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 20, 5, 0, 0, 20000, 80, critChance = 6, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 20, 8, 0, 0, 20000, 80, critChance = 6, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 20, 12, 0, 0, 20000, 80, critChance = 6, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 20, 15, 0, 0, 20000, 80, critChance = 6, levelRequirement = 15, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, 20, 19, 0, 0, 20000, 80, critChance = 6, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 20, 20, 0, 0, 20000, 80, critChance = 6, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [8] = {0.80000001192093, 1.2000000476837, 20, 21, 0, 0, 20000, 80, critChance = 6, levelRequirement = 21, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [9] = {0.80000001192093, 1.2000000476837, 20, 26, 0, 0, 20000, 80, critChance = 6, levelRequirement = 26, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [10] = {0.80000001192093, 1.2000000476837, 20, 30, 0, 0, 20000, 80, critChance = 6, levelRequirement = 30, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [11] = {0.80000001192093, 1.2000000476837, 40, 34, 2, 35, 20000, 80, critChance = 6, levelRequirement = 34, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [12] = {0.80000001192093, 1.2000000476837, 40, 38, 2, 35, 20000, 80, critChance = 6, levelRequirement = 38, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [13] = {0.80000001192093, 1.2000000476837, 40, 43, 2, 35, 20000, 80, critChance = 6, levelRequirement = 43, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [14] = {0.80000001192093, 1.2000000476837, 40, 45, 2, 35, 20000, 80, critChance = 6, levelRequirement = 45, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [15] = {0.80000001192093, 1.2000000476837, 60, 53, 3, 60, 20000, 80, critChance = 6, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [16] = {0.80000001192093, 1.2000000476837, 60, 58, 3, 60, 20000, 80, critChance = 6, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [17] = {0.80000001192093, 1.2000000476837, 60, 62, 3, 60, 20000, 80, critChance = 6, levelRequirement = 62, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [18] = {0.80000001192093, 1.2000000476837, 60, 63, 3, 60, 20000, 80, critChance = 6, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [19] = {0.80000001192093, 1.2000000476837, 60, 66, 3, 60, 20000, 80, critChance = 6, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [20] = {0.80000001192093, 1.2000000476837, 60, 67, 3, 60, 20000, 80, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [21] = {0.80000001192093, 1.2000000476837, 60, 68, 3, 60, 20000, 80, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [22] = {0.80000001192093, 1.2000000476837, 60, 69, 3, 60, 20000, 80, critChance = 6, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [23] = {0.80000001192093, 1.2000000476837, 60, 70, 3, 60, 20000, 80, critChance = 6, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [24] = {0.80000001192093, 1.2000000476837, 60, 71, 3, 60, 20000, 80, critChance = 6, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [25] = {0.80000001192093, 1.2000000476837, 60, 72, 3, 60, 20000, 80, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [26] = {0.80000001192093, 1.2000000476837, 60, 73, 3, 60, 20000, 80, critChance = 6, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [27] = {0.80000001192093, 1.2000000476837, 60, 74, 3, 60, 20000, 80, critChance = 6, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [28] = {0.80000001192093, 1.2000000476837, 60, 75, 3, 60, 20000, 80, critChance = 6, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [29] = {0.80000001192093, 1.2000000476837, 60, 76, 3, 60, 20000, 80, critChance = 6, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [30] = {0.80000001192093, 1.2000000476837, 60, 77, 3, 60, 20000, 80, critChance = 6, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [31] = {0.80000001192093, 1.2000000476837, 60, 78, 3, 60, 20000, 80, critChance = 6, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [32] = {0.80000001192093, 1.2000000476837, 60, 79, 3, 60, 20000, 80, critChance = 6, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [33] = {0.80000001192093, 1.2000000476837, 60, 80, 3, 60, 20000, 80, critChance = 6, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [34] = {0.80000001192093, 1.2000000476837, 60, 81, 3, 60, 20000, 80, critChance = 6, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [35] = {0.80000001192093, 1.2000000476837, 60, 82, 3, 60, 20000, 80, critChance = 6, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterShockNovaSideArea"] = { name = "Shock Nova", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts a shocking ring of lightning which deals damage to monsters it touches. Monsters in the centre of the ring receive no damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Nova] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { area = true, spell = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_active_skill_totem_level", "base_cast_speed_+%", "active_skill_area_of_effect_radius_+%_final", "base_totem_duration", "base_totem_range", "is_totem", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 3, 0, 33, 20000, 80, critChance = 3, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [2] = {0.5, 1.5, 5, 0, 33, 20000, 80, critChance = 3, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [3] = {0.5, 1.5, 8, 0, 33, 20000, 80, critChance = 3, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [4] = {0.5, 1.5, 12, 0, 33, 20000, 80, critChance = 3, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [5] = {0.5, 1.5, 15, 0, 33, 20000, 80, critChance = 3, levelRequirement = 15, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [6] = {0.5, 1.5, 19, 0, 33, 20000, 80, critChance = 3, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [7] = {0.5, 1.5, 20, 0, 33, 20000, 80, critChance = 3, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [8] = {0.5, 1.5, 21, 0, 33, 20000, 80, critChance = 3, levelRequirement = 21, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [9] = {0.5, 1.5, 26, 0, 33, 20000, 80, critChance = 3, levelRequirement = 26, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [10] = {0.5, 1.5, 30, 0, 33, 20000, 80, critChance = 3, levelRequirement = 30, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [11] = {0.5, 1.5, 34, 25, 50, 20000, 80, critChance = 3, levelRequirement = 34, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [12] = {0.5, 1.5, 38, 25, 50, 20000, 80, critChance = 3, levelRequirement = 38, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [13] = {0.5, 1.5, 43, 25, 50, 20000, 80, critChance = 3, levelRequirement = 43, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [14] = {0.5, 1.5, 45, 25, 50, 20000, 80, critChance = 3, levelRequirement = 45, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [15] = {0.5, 1.5, 53, 50, 66, 20000, 80, critChance = 3, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [16] = {0.5, 1.5, 58, 50, 66, 20000, 80, critChance = 3, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [17] = {0.5, 1.5, 62, 50, 66, 20000, 80, critChance = 3, levelRequirement = 62, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [18] = {0.5, 1.5, 63, 50, 66, 20000, 80, critChance = 3, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [19] = {0.5, 1.5, 66, 50, 66, 20000, 80, critChance = 3, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [20] = {0.5, 1.5, 67, 50, 66, 20000, 80, critChance = 3, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [21] = {0.5, 1.5, 68, 50, 66, 20000, 80, critChance = 3, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [22] = {0.5, 1.5, 69, 50, 66, 20000, 80, critChance = 3, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [23] = {0.5, 1.5, 70, 50, 66, 20000, 80, critChance = 3, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [24] = {0.5, 1.5, 71, 50, 66, 20000, 80, critChance = 3, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [25] = {0.5, 1.5, 72, 50, 66, 20000, 80, critChance = 3, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [26] = {0.5, 1.5, 73, 50, 66, 20000, 80, critChance = 3, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [27] = {0.5, 1.5, 74, 50, 66, 20000, 80, critChance = 3, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [28] = {0.5, 1.5, 75, 50, 66, 20000, 80, critChance = 3, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [29] = {0.5, 1.5, 76, 50, 66, 20000, 80, critChance = 3, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [30] = {0.5, 1.5, 77, 50, 66, 20000, 80, critChance = 3, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [31] = {0.5, 1.5, 78, 50, 66, 20000, 80, critChance = 3, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [32] = {0.5, 1.5, 79, 50, 66, 20000, 80, critChance = 3, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [33] = {0.5, 1.5, 80, 50, 66, 20000, 80, critChance = 3, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [34] = {0.5, 1.5, 81, 50, 66, 20000, 80, critChance = 3, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [35] = {0.5, 1.5, 82, 50, 66, 20000, 80, critChance = 3, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterSpinestormSideArea"] = { name = "Firestorm", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.9, baseFlags = { area = true, spell = true, duration = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_skill_effect_duration", "fire_storm_fireball_delay_ms", "base_active_skill_totem_level", "base_totem_duration", "base_totem_range", "active_skill_base_area_of_effect_radius", "is_area_damage", "is_totem", }, levels = { [1] = {0.40000000596046, 0.60000002384186, 2500, 225, 3, 20000, 80, 10, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [2] = {0.40000000596046, 0.60000002384186, 2500, 225, 5, 20000, 80, 10, critChance = 5, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [3] = {0.40000000596046, 0.60000002384186, 2500, 225, 8, 20000, 80, 10, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [4] = {0.40000000596046, 0.60000002384186, 2500, 225, 12, 20000, 80, 10, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [5] = {0.40000000596046, 0.60000002384186, 2500, 225, 15, 20000, 80, 10, critChance = 5, levelRequirement = 15, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [6] = {0.40000000596046, 0.60000002384186, 2500, 225, 19, 20000, 80, 10, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [7] = {0.40000000596046, 0.60000002384186, 2500, 225, 20, 20000, 80, 10, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [8] = {0.40000000596046, 0.60000002384186, 2500, 225, 21, 20000, 80, 10, critChance = 5, levelRequirement = 21, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [9] = {0.40000000596046, 0.60000002384186, 2500, 225, 26, 20000, 80, 10, critChance = 5, levelRequirement = 26, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [10] = {0.40000000596046, 0.60000002384186, 2500, 225, 30, 20000, 80, 10, critChance = 5, levelRequirement = 30, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [11] = {0.40000000596046, 0.60000002384186, 2500, 175, 34, 20000, 80, 10, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [12] = {0.40000000596046, 0.60000002384186, 2500, 175, 38, 20000, 80, 10, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [13] = {0.40000000596046, 0.60000002384186, 2500, 175, 43, 20000, 80, 10, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [14] = {0.40000000596046, 0.60000002384186, 3500, 175, 45, 20000, 80, 10, critChance = 5, levelRequirement = 45, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [15] = {0.40000000596046, 0.60000002384186, 3500, 125, 53, 20000, 80, 10, critChance = 5, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [16] = {0.40000000596046, 0.60000002384186, 3500, 125, 58, 20000, 80, 10, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [17] = {0.40000000596046, 0.60000002384186, 3500, 125, 62, 20000, 80, 10, critChance = 5, levelRequirement = 62, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [18] = {0.40000000596046, 0.60000002384186, 3500, 125, 63, 20000, 80, 10, critChance = 5, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [19] = {0.40000000596046, 0.60000002384186, 3500, 125, 66, 20000, 80, 10, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [20] = {0.40000000596046, 0.60000002384186, 3500, 125, 67, 20000, 80, 10, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [21] = {0.40000000596046, 0.60000002384186, 3500, 125, 68, 20000, 80, 10, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [22] = {0.40000000596046, 0.60000002384186, 3500, 125, 69, 20000, 80, 10, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [23] = {0.40000000596046, 0.60000002384186, 3500, 125, 70, 20000, 80, 10, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [24] = {0.40000000596046, 0.60000002384186, 3500, 125, 71, 20000, 80, 10, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [25] = {0.40000000596046, 0.60000002384186, 3500, 125, 72, 20000, 80, 10, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [26] = {0.40000000596046, 0.60000002384186, 3500, 125, 73, 20000, 80, 10, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [27] = {0.40000000596046, 0.60000002384186, 3500, 125, 74, 20000, 80, 10, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [28] = {0.40000000596046, 0.60000002384186, 3500, 125, 75, 20000, 80, 10, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [29] = {0.40000000596046, 0.60000002384186, 3500, 125, 76, 20000, 80, 10, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [30] = {0.40000000596046, 0.60000002384186, 3500, 125, 77, 20000, 80, 10, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [31] = {0.40000000596046, 0.60000002384186, 3500, 125, 78, 20000, 80, 10, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [32] = {0.40000000596046, 0.60000002384186, 3500, 125, 79, 20000, 80, 10, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [33] = {0.40000000596046, 0.60000002384186, 3500, 125, 80, 20000, 80, 10, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [34] = {0.40000000596046, 0.60000002384186, 3500, 125, 81, 20000, 80, 10, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [35] = {0.40000000596046, 0.60000002384186, 3500, 125, 82, 20000, 80, 10, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterShockwaveTotemSideArea"] = { name = "Shockwave Totem", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons a totem that shakes the earth around it, knocking back and damaging nearby enemies", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.SummonsTotem] = true, [SkillType.Multicastable] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, [SkillType.Nova] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.6, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "knockback_distance_+%", "base_cast_speed_+%", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "base_skill_is_totemified", "global_knockback", "is_area_damage", }, levels = { [1] = {0.69999998807907, 1.2999999523163, 300, 0, -31, 24, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [2] = {0.69999998807907, 1.2999999523163, 450, 25, -14, 24, levelRequirement = 34, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [3] = {0.89999997615814, 1.5, 800, 45, 4, 24, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterEtherealKnivesSideArea"] = { name = "Ethereal Knives", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arc of knives outwards in front of the caster which deal physical damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.CanRapidFire] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.6, baseFlags = { spell = true, projectile = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_active_skill_totem_level", "number_of_additional_projectiles", "skill_physical_damage_%_to_convert_to_chaos", "base_totem_duration", "base_totem_range", "base_is_projectile", "is_totem", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 3, 9, 50, 20000, 80, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 5, 9, 50, 20000, 80, critChance = 5, levelRequirement = 5, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 8, 9, 50, 20000, 80, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 10, 9, 50, 20000, 80, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 12, 9, 50, 20000, 80, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, 14, 9, 50, 20000, 80, critChance = 5, levelRequirement = 14, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 17, 9, 50, 20000, 80, critChance = 5, levelRequirement = 17, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.80000001192093, 1.2000000476837, 20, 9, 50, 20000, 80, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.80000001192093, 1.2000000476837, 24, 9, 50, 20000, 80, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 1}, cost = { }, }, [10] = {0.80000001192093, 1.2000000476837, 30, 9, 50, 20000, 80, critChance = 5, levelRequirement = 30, statInterpolation = {3, 3, 1}, cost = { }, }, [11] = {0.80000001192093, 1.2000000476837, 31, 9, 50, 20000, 80, critChance = 5, levelRequirement = 31, statInterpolation = {3, 3, 1}, cost = { }, }, [12] = {0.80000001192093, 1.2000000476837, 36, 9, 50, 20000, 80, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3, 1}, cost = { }, }, [13] = {0.80000001192093, 1.2000000476837, 41, 9, 50, 20000, 80, critChance = 5, levelRequirement = 41, statInterpolation = {3, 3, 1}, cost = { }, }, [14] = {0.80000001192093, 1.2000000476837, 44, 9, 50, 20000, 80, critChance = 5, levelRequirement = 44, statInterpolation = {3, 3, 1}, cost = { }, }, [15] = {0.80000001192093, 1.2000000476837, 51, 9, 50, 20000, 80, critChance = 5, levelRequirement = 51, statInterpolation = {3, 3, 1}, cost = { }, }, [16] = {0.80000001192093, 1.2000000476837, 52, 9, 50, 20000, 80, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1}, cost = { }, }, [17] = {0.80000001192093, 1.2000000476837, 57, 9, 50, 20000, 80, critChance = 5, levelRequirement = 57, statInterpolation = {3, 3, 1}, cost = { }, }, [18] = {0.80000001192093, 1.2000000476837, 60, 9, 50, 20000, 80, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1}, cost = { }, }, [19] = {0.80000001192093, 1.2000000476837, 65, 9, 50, 20000, 80, critChance = 5, levelRequirement = 65, statInterpolation = {3, 3, 1}, cost = { }, }, [20] = {0.80000001192093, 1.2000000476837, 66, 9, 50, 20000, 80, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, }, [21] = {0.80000001192093, 1.2000000476837, 67, 9, 50, 20000, 80, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, }, [22] = {0.80000001192093, 1.2000000476837, 68, 9, 50, 20000, 80, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [23] = {0.80000001192093, 1.2000000476837, 69, 9, 50, 20000, 80, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [24] = {0.80000001192093, 1.2000000476837, 70, 9, 50, 20000, 80, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, }, [25] = {0.80000001192093, 1.2000000476837, 71, 9, 50, 20000, 80, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, }, [26] = {0.80000001192093, 1.2000000476837, 72, 9, 50, 20000, 80, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1}, cost = { }, }, [27] = {0.80000001192093, 1.2000000476837, 73, 9, 50, 20000, 80, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [28] = {0.80000001192093, 1.2000000476837, 74, 9, 50, 20000, 80, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1}, cost = { }, }, [29] = {0.80000001192093, 1.2000000476837, 75, 9, 50, 20000, 80, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, }, [30] = {0.80000001192093, 1.2000000476837, 76, 9, 50, 20000, 80, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1}, cost = { }, }, [31] = {0.80000001192093, 1.2000000476837, 77, 9, 50, 20000, 80, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1}, cost = { }, }, [32] = {0.80000001192093, 1.2000000476837, 78, 9, 50, 20000, 80, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, }, [33] = {0.80000001192093, 1.2000000476837, 79, 9, 50, 20000, 80, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, }, [34] = {0.80000001192093, 1.2000000476837, 80, 9, 50, 20000, 80, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, }, [35] = {0.80000001192093, 1.2000000476837, 81, 9, 50, 20000, 80, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1}, cost = { }, }, [36] = {0.80000001192093, 1.2000000476837, 82, 9, 50, 20000, 80, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterArcticBreathSideArea"] = { name = "Creeping Frost", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Duration] = true, [SkillType.Area] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.ChillingArea] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, spell = true, projectile = true, duration = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_skill_effect_duration", "base_projectile_speed_+%", "base_active_skill_totem_level", "base_cast_speed_+%", "base_totem_duration", "base_totem_range", "active_skill_base_area_of_effect_radius", "active_skill_base_secondary_area_of_effect_radius", "is_totem", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 3500, -50, 3, 0, 20000, 80, 15, 15, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 3500, -50, 5, 0, 20000, 80, 15, 15, critChance = 5, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 3500, -50, 8, 0, 20000, 80, 15, 15, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 3500, -50, 12, 0, 20000, 80, 15, 15, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 3500, -50, 15, 0, 20000, 80, 15, 15, critChance = 5, levelRequirement = 15, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, 3500, -50, 19, 0, 20000, 80, 15, 15, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 3500, -50, 20, 0, 20000, 80, 15, 15, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [8] = {0.80000001192093, 1.2000000476837, 3500, -50, 21, 0, 20000, 80, 15, 15, critChance = 5, levelRequirement = 21, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [9] = {0.80000001192093, 1.2000000476837, 3500, -50, 26, 0, 20000, 80, 15, 15, critChance = 5, levelRequirement = 26, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [10] = {0.80000001192093, 1.2000000476837, 3500, -50, 30, 0, 20000, 80, 15, 15, critChance = 5, levelRequirement = 30, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [11] = {0.80000001192093, 1.2000000476837, 7000, -40, 34, 30, 20000, 80, 15, 15, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [12] = {0.80000001192093, 1.2000000476837, 7000, -40, 38, 30, 20000, 80, 15, 15, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [13] = {0.80000001192093, 1.2000000476837, 7000, -40, 43, 30, 20000, 80, 15, 15, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [14] = {0.80000001192093, 1.2000000476837, 7000, -40, 45, 30, 20000, 80, 15, 15, critChance = 5, levelRequirement = 45, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [15] = {0.80000001192093, 1.2000000476837, 12000, -20, 53, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [16] = {0.80000001192093, 1.2000000476837, 12000, -20, 58, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [17] = {0.80000001192093, 1.2000000476837, 12000, -20, 62, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 62, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [18] = {0.80000001192093, 1.2000000476837, 12000, -20, 63, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [19] = {0.80000001192093, 1.2000000476837, 12000, -20, 66, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [20] = {0.80000001192093, 1.2000000476837, 12000, -20, 67, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [21] = {0.80000001192093, 1.2000000476837, 12000, -20, 68, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [22] = {0.80000001192093, 1.2000000476837, 12000, -20, 69, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [23] = {0.80000001192093, 1.2000000476837, 12000, -20, 70, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [24] = {0.80000001192093, 1.2000000476837, 12000, -20, 71, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [25] = {0.80000001192093, 1.2000000476837, 12000, -20, 72, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [26] = {0.80000001192093, 1.2000000476837, 12000, -20, 73, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [27] = {0.80000001192093, 1.2000000476837, 12000, -20, 74, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [28] = {0.80000001192093, 1.2000000476837, 12000, -20, 75, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [29] = {0.80000001192093, 1.2000000476837, 12000, -20, 76, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [30] = {0.80000001192093, 1.2000000476837, 12000, -20, 77, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [31] = {0.80000001192093, 1.2000000476837, 12000, -20, 78, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [32] = {0.80000001192093, 1.2000000476837, 12000, -20, 79, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [33] = {0.80000001192093, 1.2000000476837, 12000, -20, 80, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [34] = {0.80000001192093, 1.2000000476837, 12000, -20, 81, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [35] = {0.80000001192093, 1.2000000476837, 12000, -20, 82, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterFlameRedSideArea"] = { name = "Holy Flame Totem", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons a totem that fires a stream of flame at nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.SummonsTotem] = true, [SkillType.Fire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.25, baseFlags = { spell = true, projectile = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_active_skill_totem_level", "number_of_additional_projectiles", "base_cast_speed_+%", "base_totem_duration", "base_totem_range", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "totem_art_variation", "base_is_projectile", "is_totem", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 3, 2, 0, 20000, 80, -25, -2, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 5, 2, 0, 20000, 80, -25, -2, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 8, 2, 0, 20000, 80, -25, -2, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 12, 2, 0, 20000, 80, -25, -2, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 15, 2, 0, 20000, 80, -25, -2, levelRequirement = 15, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, 19, 2, 0, 20000, 80, -25, -2, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 20, 2, 0, 20000, 80, -25, -2, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [8] = {0.80000001192093, 1.2000000476837, 21, 2, 0, 20000, 80, -25, -2, levelRequirement = 21, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [9] = {0.80000001192093, 1.2000000476837, 26, 2, 0, 20000, 80, -25, -2, levelRequirement = 26, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [10] = {0.80000001192093, 1.2000000476837, 30, 2, 0, 20000, 80, -25, -2, levelRequirement = 30, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [11] = {0.80000001192093, 1.2000000476837, 34, 3, 25, 20000, 80, -25, -2, levelRequirement = 34, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [12] = {0.80000001192093, 1.2000000476837, 38, 3, 25, 20000, 80, -25, -2, levelRequirement = 38, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [13] = {0.80000001192093, 1.2000000476837, 43, 3, 25, 20000, 80, -25, -2, levelRequirement = 43, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [14] = {0.80000001192093, 1.2000000476837, 45, 3, 25, 20000, 80, -25, -2, levelRequirement = 45, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [15] = {0.80000001192093, 1.2000000476837, 53, 11, 40, 20000, 80, -25, -2, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [16] = {0.80000001192093, 1.2000000476837, 58, 11, 40, 20000, 80, -25, -2, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [17] = {0.80000001192093, 1.2000000476837, 62, 11, 40, 20000, 80, -25, -2, levelRequirement = 62, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [18] = {0.80000001192093, 1.2000000476837, 63, 11, 40, 20000, 80, -25, -2, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [19] = {0.80000001192093, 1.2000000476837, 66, 11, 40, 20000, 80, -25, -2, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [20] = {0.80000001192093, 1.2000000476837, 67, 11, 40, 20000, 80, -25, -2, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [21] = {0.80000001192093, 1.2000000476837, 68, 11, 40, 20000, 80, -25, -2, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [22] = {0.80000001192093, 1.2000000476837, 69, 11, 40, 20000, 80, -25, -2, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [23] = {0.80000001192093, 1.2000000476837, 70, 11, 40, 20000, 80, -25, -2, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [24] = {0.80000001192093, 1.2000000476837, 71, 11, 40, 20000, 80, -25, -2, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [25] = {0.80000001192093, 1.2000000476837, 72, 11, 40, 20000, 80, -25, -2, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [26] = {0.80000001192093, 1.2000000476837, 73, 11, 40, 20000, 80, -25, -2, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [27] = {0.80000001192093, 1.2000000476837, 74, 11, 40, 20000, 80, -25, -2, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [28] = {0.80000001192093, 1.2000000476837, 75, 11, 40, 20000, 80, -25, -2, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [29] = {0.80000001192093, 1.2000000476837, 76, 11, 40, 20000, 80, -25, -2, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [30] = {0.80000001192093, 1.2000000476837, 77, 11, 40, 20000, 80, -25, -2, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [31] = {0.80000001192093, 1.2000000476837, 78, 11, 40, 20000, 80, -25, -2, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [32] = {0.80000001192093, 1.2000000476837, 79, 11, 40, 20000, 80, -25, -2, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [33] = {0.80000001192093, 1.2000000476837, 80, 11, 40, 20000, 80, -25, -2, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [34] = {0.80000001192093, 1.2000000476837, 81, 11, 40, 20000, 80, -25, -2, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [35] = {0.80000001192093, 1.2000000476837, 82, 11, 40, 20000, 80, -25, -2, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterStormCallSideArea"] = { name = "Storm Call", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Multicastable] = true, [SkillType.Lightning] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_skill_effect_duration", "base_active_skill_totem_level", "active_skill_area_of_effect_radius_+%_final", "base_totem_duration", "base_totem_range", "is_area_damage", "is_totem", }, levels = { [1] = {0.5, 1.5, 2500, 3, -31, 20000, 80, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [2] = {0.5, 1.5, 2500, 5, -31, 20000, 80, critChance = 5, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [3] = {0.5, 1.5, 2500, 8, -31, 20000, 80, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [4] = {0.5, 1.5, 2500, 12, -31, 20000, 80, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [5] = {0.5, 1.5, 2500, 15, -31, 20000, 80, critChance = 5, levelRequirement = 15, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [6] = {0.5, 1.5, 2500, 19, -31, 20000, 80, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [7] = {0.5, 1.5, 2500, 20, -31, 20000, 80, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [8] = {0.5, 1.5, 2500, 21, -31, 20000, 80, critChance = 5, levelRequirement = 21, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [9] = {0.5, 1.5, 2500, 26, -31, 20000, 80, critChance = 5, levelRequirement = 26, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [10] = {0.5, 1.5, 2500, 30, -31, 20000, 80, critChance = 5, levelRequirement = 30, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [11] = {0.5, 1.5, 2000, 34, -16, 20000, 80, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [12] = {0.5, 1.5, 2000, 38, -16, 20000, 80, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [13] = {0.5, 1.5, 2000, 43, -16, 20000, 80, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [14] = {0.5, 1.5, 2000, 45, -16, 20000, 80, critChance = 5, levelRequirement = 45, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [15] = {0.5, 1.5, 1500, 53, -6, 20000, 80, critChance = 5, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [16] = {0.5, 1.5, 1500, 58, -6, 20000, 80, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [17] = {0.5, 1.5, 1500, 62, -6, 20000, 80, critChance = 5, levelRequirement = 62, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [18] = {0.5, 1.5, 1500, 63, -6, 20000, 80, critChance = 5, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [19] = {0.5, 1.5, 1500, 66, -6, 20000, 80, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [20] = {0.5, 1.5, 1500, 67, -6, 20000, 80, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [21] = {0.5, 1.5, 1500, 68, -6, 20000, 80, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [22] = {0.5, 1.5, 1500, 69, -6, 20000, 80, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [23] = {0.5, 1.5, 1500, 70, -6, 20000, 80, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [24] = {0.5, 1.5, 1500, 71, -6, 20000, 80, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [25] = {0.5, 1.5, 1500, 72, -6, 20000, 80, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [26] = {0.5, 1.5, 1500, 73, -6, 20000, 80, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [27] = {0.5, 1.5, 1500, 74, -6, 20000, 80, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [28] = {0.5, 1.5, 1500, 75, -6, 20000, 80, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [29] = {0.5, 1.5, 1500, 76, -6, 20000, 80, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [30] = {0.5, 1.5, 1500, 77, -6, 20000, 80, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [31] = {0.5, 1.5, 1500, 78, -6, 20000, 80, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [32] = {0.5, 1.5, 1500, 79, -6, 20000, 80, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [33] = {0.5, 1.5, 1500, 80, -6, 20000, 80, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [34] = {0.5, 1.5, 1500, 81, -6, 20000, 80, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [35] = {0.5, 1.5, 1500, 82, -6, 20000, 80, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, }, }
% increased Rarity of Items Dropped
Id | MonsterSideAreaBoss |
---|---|
Family | MonsterSideAreaBoss |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
+7 to maximum number of Summoned Totems
Id | MonsterAdditionalTotems2 |
---|---|
Family | AdditionalTotems |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
Id | MonsterInvasionMercilessDrops2 |
---|---|
Family | MonsterMercilessDrops |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
kill traps mines and totems on death [1]
Id | MonsterKillTrapsMinesTotemsOnDeath |
---|---|
Family | MonsterKillTrapsMinesTotemsOnDeath |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Id | MonsterLifeAndDamageLessBelowLevel33 |
---|---|
Family | MoreLifeBelowLevelThreshold |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life damage |
Haviri, Vaal Metalsmith
Construct
Area: InvasionBoss
% increased Rarity of Items Dropped
+7 to maximum number of Summoned Totems
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster no map drops [1]
monster is invasion boss [1]
kill traps mines and totems on death [1]
+7 to maximum number of Summoned Totems
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster no map drops [1]
monster is invasion boss [1]
kill traps mines and totems on death [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
level 33 or lower life +% final [-20]
Spectre | N |
---|---|
Area | InvasionBoss |
End Game | 50% increased maximum Life |
Tags | bludgeoning_weapon, bone_armour, bones, caster, chaos_affinity, cold_affinity, construct, fire_affinity, has_two_hand_mace, has_two_handed_melee, invasion_boss, large_height, lightning_affinity, not_dex, not_int, physical_affinity, ranged, skeleton, undead, very_slow_movement |
Packs |
Life
180%
Armour
+100%
Ailment Threshold
180%
Resistance
30
30
30
20
Damage
100%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 9
Attack Time
1.605 Second
Damage Spread
±20%
Experience
200%
Model Size
160%
Type
ConstructMeleeArmouredBossSideArea
Metadata
ConstructMeleeBossSideAreaInvasion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
11,580
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
374
Spell Damage
374
Accuracy
0
Attack Time
1.605
Experience
20,510
Ailment Threshold
11,580
Chill
37
Shock
37
Brittle
207
Scorch
37
Sap
101
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MonsterArcticBreathSideArea
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Duration, Area, Multicastable, Triggerable, Cold, ChillingArea, CanRapidFire, AreaSpell
Creeping Frost
Critical Strike Chance: 5%
Cast Time: 0.8 sec
Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.
Deals 1127 to 1690 Cold Damage
Totem lasts 20 seconds
Base duration is 12 seconds
Projectiles Fork
Summons a Totem which uses this Skill
55% increased Cast Speed
20% reduced Projectile Speed
Base radius is 1.5 metres
Base secondary radius is 1.5 metres
base active skill totem level [68]
base is projectile [1]
base totem range [80]
Totem lasts 20 seconds
Base duration is 12 seconds
Projectiles Fork
Summons a Totem which uses this Skill
55% increased Cast Speed
20% reduced Projectile Speed
Base radius is 1.5 metres
Base secondary radius is 1.5 metres
base active skill totem level [68]
base is projectile [1]
base totem range [80]
MonsterFreezingPulseSideArea
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire
Freezing Pulse
Critical Strike Chance: 6%
Effectiveness of Added Damage: 125%
Cast Time: 0.65 sec
An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.
Deals 423.2 to 634.7 Cold Damage
Projectiles Pierce all Targets
Totem lasts 20 seconds
Fires 3 additional Projectiles
Summons a Totem which uses this Skill
60% increased Cast Speed
60% increased Projectile Speed
base active skill totem level [68]
base is projectile [1]
base totem range [80]
Projectiles Pierce all Targets
Totem lasts 20 seconds
Fires 3 additional Projectiles
Summons a Totem which uses this Skill
60% increased Cast Speed
60% increased Projectile Speed
base active skill totem level [68]
base is projectile [1]
base totem range [80]
MonsterFlameRedSideArea
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Mineable, SummonsTotem, Fire
Holy Flame Totem
Effectiveness of Added Damage: 10%
Cast Time: 0.25 sec
Summons a totem that fires a stream of flame at nearby enemies.
Projectiles Pierce all Targets
Totem lasts 20 seconds
Deals 98.05 to 147.1 Fire Damage
Fires 11 additional Projectiles
Summons a Totem which uses this Skill
Fires Projectiles in a circle
40% increased Cast Speed
base active skill totem level [68]
base is projectile [1]
base totem range [80]
monster penalty against minions damage +% final vs player minions [-25]
totem art variation [-2]
Totem lasts 20 seconds
Deals 98.05 to 147.1 Fire Damage
Fires 11 additional Projectiles
Summons a Totem which uses this Skill
Fires Projectiles in a circle
40% increased Cast Speed
base active skill totem level [68]
base is projectile [1]
base totem range [80]
monster penalty against minions damage +% final vs player minions [-25]
totem art variation [-2]
MonsterFireballSideArea
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Fireball
Critical Strike Chance: 6%
Cast Time: 0.85 sec
Unleashes a ball of fire towards a target which explodes, damaging nearby foes.
Totem lasts 20 seconds
Projectiles Fork
Deals 355 to 532.4 Fire Damage
Fires 3 additional Projectiles
Summons a Totem which uses this Skill
60% increased Cast Speed
Base radius is 0.9 metres
base active skill totem level [68]
base is projectile [1]
base totem range [80]
Projectiles Fork
Deals 355 to 532.4 Fire Damage
Fires 3 additional Projectiles
Summons a Totem which uses this Skill
60% increased Cast Speed
Base radius is 0.9 metres
base active skill totem level [68]
base is projectile [1]
base totem range [80]
MonsterShockNovaSideArea
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell, Nova
Shock Nova
Critical Strike Chance: 3%
Cast Time: 0.75 sec
Casts a shocking ring of lightning which deals damage to monsters it touches. Monsters in the centre of the ring receive no damage.
Deals 128.9 to 386.8 Lightning Damage
Totem lasts 20 seconds
Summons a Totem which uses this Skill
50% increased Cast Speed
active skill area of effect radius +% final [66]
base active skill totem level [68]
base totem range [80]
is area damage [1]
Totem lasts 20 seconds
Summons a Totem which uses this Skill
50% increased Cast Speed
active skill area of effect radius +% final [66]
base active skill totem level [68]
base totem range [80]
is area damage [1]
MonsterStormCallSideArea
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Multicastable, Lightning, Cascadable, CanRapidFire, AreaSpell
Storm Call
Critical Strike Chance: 5%
Cast Time: 0.5 sec
Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.
Deals 344.3 to 1033 Lightning Damage
Totem lasts 20 seconds
Base duration is 1.5 seconds
Summons a Totem which uses this Skill
active skill area of effect radius +% final [-6]
base active skill totem level [68]
base totem range [80]
is area damage [1]
Totem lasts 20 seconds
Base duration is 1.5 seconds
Summons a Totem which uses this Skill
active skill area of effect radius +% final [-6]
base active skill totem level [68]
base totem range [80]
is area damage [1]
MonsterShockwaveTotemSideArea
Spell, Damage, Area, Trappable, Mineable, SummonsTotem, Multicastable, AreaSpell, Physical, Nova
Shockwave Totem
Effectiveness of Added Damage: 50%
Cast Time: 0.6 sec
Summons a totem that shakes the earth around it, knocking back and damaging nearby enemies
Deals 85.89 to 143.1 Physical Damage
Knocks Enemies Back on Hit
45% increased Cast Speed
800% increased Knockback Distance
Base radius is 2.4 metres
active skill area of effect radius +% final [4]
base skill is totemified [1]
is area damage [1]
Knocks Enemies Back on Hit
45% increased Cast Speed
800% increased Knockback Distance
Base radius is 2.4 metres
active skill area of effect radius +% final [4]
base skill is totemified [1]
is area damage [1]
MonsterSpinestormSideArea
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Firestorm
Critical Strike Chance: 5%
Cast Time: 0.9 sec
Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.
Deals 93.09 to 139.6 Physical Damage
Totem lasts 20 seconds
Base duration is 3.5 seconds
Summons a Totem which uses this Skill
One impact every 0.13 seconds
Base radius is 1 metre
base active skill totem level [68]
base totem range [80]
is area damage [1]
Totem lasts 20 seconds
Base duration is 3.5 seconds
Summons a Totem which uses this Skill
One impact every 0.13 seconds
Base radius is 1 metre
base active skill totem level [68]
base totem range [80]
is area damage [1]
MonsterEtherealKnivesSideArea
Spell, Damage, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Multicastable, Triggerable, CanRapidFire, Physical
Ethereal Knives
Critical Strike Chance: 5%
Cast Time: 0.6 sec
Fires an arc of knives outwards in front of the caster which deal physical damage.
Deals 384.8 to 577.2 Physical Damage
Totem lasts 20 seconds
Fires 9 additional Projectiles
50% of Physical Damage Converted to Chaos Damage
Summons a Totem which uses this Skill
base active skill totem level [68]
base is projectile [1]
base totem range [80]
visual hit effect chaos is green [1]
Totem lasts 20 seconds
Fires 9 additional Projectiles
50% of Physical Damage Converted to Chaos Damage
Summons a Totem which uses this Skill
base active skill totem level [68]
base is projectile [1]
base totem range [80]
visual hit effect chaos is green [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.35 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/ConstructMeleeBossSideAreaInvasion"] = { name = "Haviri, Vaal Metalsmith", life = 1.8, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1, damageSpread = 0.2, attackTime = 1.605, attackRange = 9, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "MonsterFireballSideArea", "MonsterFreezingPulseSideArea", "MonsterShockNovaSideArea", "MonsterSpinestormSideArea", "MonsterShockwaveTotemSideArea", "MonsterEtherealKnivesSideArea", "MonsterArcticBreathSideArea", "MonsterFlameRedSideArea", "MonsterStormCallSideArea", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MonsterFireballSideArea"] = { name = "Fireball", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { area = true, spell = true, projectile = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_active_skill_totem_level", "number_of_additional_projectiles", "base_cast_speed_+%", "base_totem_duration", "base_totem_range", "active_skill_base_area_of_effect_radius", "is_totem", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 3, 0, 0, 20000, 80, 9, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 5, 0, 0, 20000, 80, 9, critChance = 6, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 8, 0, 0, 20000, 80, 9, critChance = 6, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 12, 0, 0, 20000, 80, 9, critChance = 6, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 15, 0, 0, 20000, 80, 9, critChance = 6, levelRequirement = 15, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, 19, 0, 0, 20000, 80, 9, critChance = 6, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 20, 0, 0, 20000, 80, 9, critChance = 6, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [8] = {0.80000001192093, 1.2000000476837, 21, 0, 0, 20000, 80, 9, critChance = 6, levelRequirement = 21, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [9] = {0.80000001192093, 1.2000000476837, 26, 0, 0, 20000, 80, 9, critChance = 6, levelRequirement = 26, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [10] = {0.80000001192093, 1.2000000476837, 30, 0, 0, 20000, 80, 9, critChance = 6, levelRequirement = 30, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [11] = {0.80000001192093, 1.2000000476837, 34, 2, 35, 20000, 80, 9, critChance = 6, levelRequirement = 34, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [12] = {0.80000001192093, 1.2000000476837, 38, 2, 35, 20000, 80, 9, critChance = 6, levelRequirement = 38, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [13] = {0.80000001192093, 1.2000000476837, 43, 2, 35, 20000, 80, 9, critChance = 6, levelRequirement = 43, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [14] = {0.80000001192093, 1.2000000476837, 45, 2, 35, 20000, 80, 9, critChance = 6, levelRequirement = 45, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [15] = {0.80000001192093, 1.2000000476837, 53, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [16] = {0.80000001192093, 1.2000000476837, 58, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [17] = {0.80000001192093, 1.2000000476837, 62, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 62, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [18] = {0.80000001192093, 1.2000000476837, 63, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [19] = {0.80000001192093, 1.2000000476837, 66, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [20] = {0.80000001192093, 1.2000000476837, 67, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [21] = {0.80000001192093, 1.2000000476837, 68, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [22] = {0.80000001192093, 1.2000000476837, 69, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [23] = {0.80000001192093, 1.2000000476837, 70, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [24] = {0.80000001192093, 1.2000000476837, 71, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [25] = {0.80000001192093, 1.2000000476837, 72, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [26] = {0.80000001192093, 1.2000000476837, 73, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [27] = {0.80000001192093, 1.2000000476837, 74, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [28] = {0.80000001192093, 1.2000000476837, 75, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [29] = {0.80000001192093, 1.2000000476837, 76, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [30] = {0.80000001192093, 1.2000000476837, 77, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [31] = {0.80000001192093, 1.2000000476837, 78, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [32] = {0.80000001192093, 1.2000000476837, 79, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [33] = {0.80000001192093, 1.2000000476837, 80, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [34] = {0.80000001192093, 1.2000000476837, 81, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [35] = {0.80000001192093, 1.2000000476837, 82, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterFreezingPulseSideArea"] = { name = "Freezing Pulse", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.65, baseFlags = { spell = true, projectile = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_projectile_speed_+%", "base_active_skill_totem_level", "number_of_additional_projectiles", "base_cast_speed_+%", "base_totem_duration", "base_totem_range", "base_is_projectile", "is_totem", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 20, 3, 0, 0, 20000, 80, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 20, 5, 0, 0, 20000, 80, critChance = 6, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 20, 8, 0, 0, 20000, 80, critChance = 6, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 20, 12, 0, 0, 20000, 80, critChance = 6, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 20, 15, 0, 0, 20000, 80, critChance = 6, levelRequirement = 15, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, 20, 19, 0, 0, 20000, 80, critChance = 6, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 20, 20, 0, 0, 20000, 80, critChance = 6, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [8] = {0.80000001192093, 1.2000000476837, 20, 21, 0, 0, 20000, 80, critChance = 6, levelRequirement = 21, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [9] = {0.80000001192093, 1.2000000476837, 20, 26, 0, 0, 20000, 80, critChance = 6, levelRequirement = 26, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [10] = {0.80000001192093, 1.2000000476837, 20, 30, 0, 0, 20000, 80, critChance = 6, levelRequirement = 30, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [11] = {0.80000001192093, 1.2000000476837, 40, 34, 2, 35, 20000, 80, critChance = 6, levelRequirement = 34, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [12] = {0.80000001192093, 1.2000000476837, 40, 38, 2, 35, 20000, 80, critChance = 6, levelRequirement = 38, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [13] = {0.80000001192093, 1.2000000476837, 40, 43, 2, 35, 20000, 80, critChance = 6, levelRequirement = 43, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [14] = {0.80000001192093, 1.2000000476837, 40, 45, 2, 35, 20000, 80, critChance = 6, levelRequirement = 45, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [15] = {0.80000001192093, 1.2000000476837, 60, 53, 3, 60, 20000, 80, critChance = 6, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [16] = {0.80000001192093, 1.2000000476837, 60, 58, 3, 60, 20000, 80, critChance = 6, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [17] = {0.80000001192093, 1.2000000476837, 60, 62, 3, 60, 20000, 80, critChance = 6, levelRequirement = 62, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [18] = {0.80000001192093, 1.2000000476837, 60, 63, 3, 60, 20000, 80, critChance = 6, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [19] = {0.80000001192093, 1.2000000476837, 60, 66, 3, 60, 20000, 80, critChance = 6, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [20] = {0.80000001192093, 1.2000000476837, 60, 67, 3, 60, 20000, 80, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [21] = {0.80000001192093, 1.2000000476837, 60, 68, 3, 60, 20000, 80, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [22] = {0.80000001192093, 1.2000000476837, 60, 69, 3, 60, 20000, 80, critChance = 6, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [23] = {0.80000001192093, 1.2000000476837, 60, 70, 3, 60, 20000, 80, critChance = 6, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [24] = {0.80000001192093, 1.2000000476837, 60, 71, 3, 60, 20000, 80, critChance = 6, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [25] = {0.80000001192093, 1.2000000476837, 60, 72, 3, 60, 20000, 80, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [26] = {0.80000001192093, 1.2000000476837, 60, 73, 3, 60, 20000, 80, critChance = 6, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [27] = {0.80000001192093, 1.2000000476837, 60, 74, 3, 60, 20000, 80, critChance = 6, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [28] = {0.80000001192093, 1.2000000476837, 60, 75, 3, 60, 20000, 80, critChance = 6, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [29] = {0.80000001192093, 1.2000000476837, 60, 76, 3, 60, 20000, 80, critChance = 6, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [30] = {0.80000001192093, 1.2000000476837, 60, 77, 3, 60, 20000, 80, critChance = 6, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [31] = {0.80000001192093, 1.2000000476837, 60, 78, 3, 60, 20000, 80, critChance = 6, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [32] = {0.80000001192093, 1.2000000476837, 60, 79, 3, 60, 20000, 80, critChance = 6, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [33] = {0.80000001192093, 1.2000000476837, 60, 80, 3, 60, 20000, 80, critChance = 6, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [34] = {0.80000001192093, 1.2000000476837, 60, 81, 3, 60, 20000, 80, critChance = 6, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [35] = {0.80000001192093, 1.2000000476837, 60, 82, 3, 60, 20000, 80, critChance = 6, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterShockNovaSideArea"] = { name = "Shock Nova", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts a shocking ring of lightning which deals damage to monsters it touches. Monsters in the centre of the ring receive no damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Nova] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { area = true, spell = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_active_skill_totem_level", "base_cast_speed_+%", "active_skill_area_of_effect_radius_+%_final", "base_totem_duration", "base_totem_range", "is_totem", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 3, 0, 33, 20000, 80, critChance = 3, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [2] = {0.5, 1.5, 5, 0, 33, 20000, 80, critChance = 3, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [3] = {0.5, 1.5, 8, 0, 33, 20000, 80, critChance = 3, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [4] = {0.5, 1.5, 12, 0, 33, 20000, 80, critChance = 3, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [5] = {0.5, 1.5, 15, 0, 33, 20000, 80, critChance = 3, levelRequirement = 15, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [6] = {0.5, 1.5, 19, 0, 33, 20000, 80, critChance = 3, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [7] = {0.5, 1.5, 20, 0, 33, 20000, 80, critChance = 3, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [8] = {0.5, 1.5, 21, 0, 33, 20000, 80, critChance = 3, levelRequirement = 21, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [9] = {0.5, 1.5, 26, 0, 33, 20000, 80, critChance = 3, levelRequirement = 26, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [10] = {0.5, 1.5, 30, 0, 33, 20000, 80, critChance = 3, levelRequirement = 30, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [11] = {0.5, 1.5, 34, 25, 50, 20000, 80, critChance = 3, levelRequirement = 34, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [12] = {0.5, 1.5, 38, 25, 50, 20000, 80, critChance = 3, levelRequirement = 38, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [13] = {0.5, 1.5, 43, 25, 50, 20000, 80, critChance = 3, levelRequirement = 43, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [14] = {0.5, 1.5, 45, 25, 50, 20000, 80, critChance = 3, levelRequirement = 45, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [15] = {0.5, 1.5, 53, 50, 66, 20000, 80, critChance = 3, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [16] = {0.5, 1.5, 58, 50, 66, 20000, 80, critChance = 3, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [17] = {0.5, 1.5, 62, 50, 66, 20000, 80, critChance = 3, levelRequirement = 62, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [18] = {0.5, 1.5, 63, 50, 66, 20000, 80, critChance = 3, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [19] = {0.5, 1.5, 66, 50, 66, 20000, 80, critChance = 3, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [20] = {0.5, 1.5, 67, 50, 66, 20000, 80, critChance = 3, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [21] = {0.5, 1.5, 68, 50, 66, 20000, 80, critChance = 3, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [22] = {0.5, 1.5, 69, 50, 66, 20000, 80, critChance = 3, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [23] = {0.5, 1.5, 70, 50, 66, 20000, 80, critChance = 3, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [24] = {0.5, 1.5, 71, 50, 66, 20000, 80, critChance = 3, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [25] = {0.5, 1.5, 72, 50, 66, 20000, 80, critChance = 3, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [26] = {0.5, 1.5, 73, 50, 66, 20000, 80, critChance = 3, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [27] = {0.5, 1.5, 74, 50, 66, 20000, 80, critChance = 3, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [28] = {0.5, 1.5, 75, 50, 66, 20000, 80, critChance = 3, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [29] = {0.5, 1.5, 76, 50, 66, 20000, 80, critChance = 3, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [30] = {0.5, 1.5, 77, 50, 66, 20000, 80, critChance = 3, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [31] = {0.5, 1.5, 78, 50, 66, 20000, 80, critChance = 3, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [32] = {0.5, 1.5, 79, 50, 66, 20000, 80, critChance = 3, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [33] = {0.5, 1.5, 80, 50, 66, 20000, 80, critChance = 3, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [34] = {0.5, 1.5, 81, 50, 66, 20000, 80, critChance = 3, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [35] = {0.5, 1.5, 82, 50, 66, 20000, 80, critChance = 3, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterSpinestormSideArea"] = { name = "Firestorm", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.9, baseFlags = { area = true, spell = true, duration = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_skill_effect_duration", "fire_storm_fireball_delay_ms", "base_active_skill_totem_level", "base_totem_duration", "base_totem_range", "active_skill_base_area_of_effect_radius", "is_area_damage", "is_totem", }, levels = { [1] = {0.40000000596046, 0.60000002384186, 2500, 225, 3, 20000, 80, 10, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [2] = {0.40000000596046, 0.60000002384186, 2500, 225, 5, 20000, 80, 10, critChance = 5, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [3] = {0.40000000596046, 0.60000002384186, 2500, 225, 8, 20000, 80, 10, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [4] = {0.40000000596046, 0.60000002384186, 2500, 225, 12, 20000, 80, 10, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [5] = {0.40000000596046, 0.60000002384186, 2500, 225, 15, 20000, 80, 10, critChance = 5, levelRequirement = 15, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [6] = {0.40000000596046, 0.60000002384186, 2500, 225, 19, 20000, 80, 10, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [7] = {0.40000000596046, 0.60000002384186, 2500, 225, 20, 20000, 80, 10, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [8] = {0.40000000596046, 0.60000002384186, 2500, 225, 21, 20000, 80, 10, critChance = 5, levelRequirement = 21, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [9] = {0.40000000596046, 0.60000002384186, 2500, 225, 26, 20000, 80, 10, critChance = 5, levelRequirement = 26, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [10] = {0.40000000596046, 0.60000002384186, 2500, 225, 30, 20000, 80, 10, critChance = 5, levelRequirement = 30, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [11] = {0.40000000596046, 0.60000002384186, 2500, 175, 34, 20000, 80, 10, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [12] = {0.40000000596046, 0.60000002384186, 2500, 175, 38, 20000, 80, 10, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [13] = {0.40000000596046, 0.60000002384186, 2500, 175, 43, 20000, 80, 10, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [14] = {0.40000000596046, 0.60000002384186, 3500, 175, 45, 20000, 80, 10, critChance = 5, levelRequirement = 45, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [15] = {0.40000000596046, 0.60000002384186, 3500, 125, 53, 20000, 80, 10, critChance = 5, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [16] = {0.40000000596046, 0.60000002384186, 3500, 125, 58, 20000, 80, 10, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [17] = {0.40000000596046, 0.60000002384186, 3500, 125, 62, 20000, 80, 10, critChance = 5, levelRequirement = 62, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [18] = {0.40000000596046, 0.60000002384186, 3500, 125, 63, 20000, 80, 10, critChance = 5, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [19] = {0.40000000596046, 0.60000002384186, 3500, 125, 66, 20000, 80, 10, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [20] = {0.40000000596046, 0.60000002384186, 3500, 125, 67, 20000, 80, 10, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [21] = {0.40000000596046, 0.60000002384186, 3500, 125, 68, 20000, 80, 10, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [22] = {0.40000000596046, 0.60000002384186, 3500, 125, 69, 20000, 80, 10, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [23] = {0.40000000596046, 0.60000002384186, 3500, 125, 70, 20000, 80, 10, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [24] = {0.40000000596046, 0.60000002384186, 3500, 125, 71, 20000, 80, 10, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [25] = {0.40000000596046, 0.60000002384186, 3500, 125, 72, 20000, 80, 10, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [26] = {0.40000000596046, 0.60000002384186, 3500, 125, 73, 20000, 80, 10, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [27] = {0.40000000596046, 0.60000002384186, 3500, 125, 74, 20000, 80, 10, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [28] = {0.40000000596046, 0.60000002384186, 3500, 125, 75, 20000, 80, 10, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [29] = {0.40000000596046, 0.60000002384186, 3500, 125, 76, 20000, 80, 10, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [30] = {0.40000000596046, 0.60000002384186, 3500, 125, 77, 20000, 80, 10, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [31] = {0.40000000596046, 0.60000002384186, 3500, 125, 78, 20000, 80, 10, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [32] = {0.40000000596046, 0.60000002384186, 3500, 125, 79, 20000, 80, 10, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [33] = {0.40000000596046, 0.60000002384186, 3500, 125, 80, 20000, 80, 10, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [34] = {0.40000000596046, 0.60000002384186, 3500, 125, 81, 20000, 80, 10, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [35] = {0.40000000596046, 0.60000002384186, 3500, 125, 82, 20000, 80, 10, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterShockwaveTotemSideArea"] = { name = "Shockwave Totem", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons a totem that shakes the earth around it, knocking back and damaging nearby enemies", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.SummonsTotem] = true, [SkillType.Multicastable] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, [SkillType.Nova] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.6, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "knockback_distance_+%", "base_cast_speed_+%", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "base_skill_is_totemified", "global_knockback", "is_area_damage", }, levels = { [1] = {0.69999998807907, 1.2999999523163, 300, 0, -31, 24, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [2] = {0.69999998807907, 1.2999999523163, 450, 25, -14, 24, levelRequirement = 34, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [3] = {0.89999997615814, 1.5, 800, 45, 4, 24, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterEtherealKnivesSideArea"] = { name = "Ethereal Knives", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arc of knives outwards in front of the caster which deal physical damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.CanRapidFire] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.6, baseFlags = { spell = true, projectile = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_active_skill_totem_level", "number_of_additional_projectiles", "skill_physical_damage_%_to_convert_to_chaos", "base_totem_duration", "base_totem_range", "base_is_projectile", "is_totem", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 3, 9, 50, 20000, 80, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 5, 9, 50, 20000, 80, critChance = 5, levelRequirement = 5, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 8, 9, 50, 20000, 80, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 10, 9, 50, 20000, 80, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 12, 9, 50, 20000, 80, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, 14, 9, 50, 20000, 80, critChance = 5, levelRequirement = 14, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 17, 9, 50, 20000, 80, critChance = 5, levelRequirement = 17, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.80000001192093, 1.2000000476837, 20, 9, 50, 20000, 80, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.80000001192093, 1.2000000476837, 24, 9, 50, 20000, 80, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 1}, cost = { }, }, [10] = {0.80000001192093, 1.2000000476837, 30, 9, 50, 20000, 80, critChance = 5, levelRequirement = 30, statInterpolation = {3, 3, 1}, cost = { }, }, [11] = {0.80000001192093, 1.2000000476837, 31, 9, 50, 20000, 80, critChance = 5, levelRequirement = 31, statInterpolation = {3, 3, 1}, cost = { }, }, [12] = {0.80000001192093, 1.2000000476837, 36, 9, 50, 20000, 80, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3, 1}, cost = { }, }, [13] = {0.80000001192093, 1.2000000476837, 41, 9, 50, 20000, 80, critChance = 5, levelRequirement = 41, statInterpolation = {3, 3, 1}, cost = { }, }, [14] = {0.80000001192093, 1.2000000476837, 44, 9, 50, 20000, 80, critChance = 5, levelRequirement = 44, statInterpolation = {3, 3, 1}, cost = { }, }, [15] = {0.80000001192093, 1.2000000476837, 51, 9, 50, 20000, 80, critChance = 5, levelRequirement = 51, statInterpolation = {3, 3, 1}, cost = { }, }, [16] = {0.80000001192093, 1.2000000476837, 52, 9, 50, 20000, 80, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1}, cost = { }, }, [17] = {0.80000001192093, 1.2000000476837, 57, 9, 50, 20000, 80, critChance = 5, levelRequirement = 57, statInterpolation = {3, 3, 1}, cost = { }, }, [18] = {0.80000001192093, 1.2000000476837, 60, 9, 50, 20000, 80, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1}, cost = { }, }, [19] = {0.80000001192093, 1.2000000476837, 65, 9, 50, 20000, 80, critChance = 5, levelRequirement = 65, statInterpolation = {3, 3, 1}, cost = { }, }, [20] = {0.80000001192093, 1.2000000476837, 66, 9, 50, 20000, 80, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, }, [21] = {0.80000001192093, 1.2000000476837, 67, 9, 50, 20000, 80, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, }, [22] = {0.80000001192093, 1.2000000476837, 68, 9, 50, 20000, 80, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [23] = {0.80000001192093, 1.2000000476837, 69, 9, 50, 20000, 80, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [24] = {0.80000001192093, 1.2000000476837, 70, 9, 50, 20000, 80, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, }, [25] = {0.80000001192093, 1.2000000476837, 71, 9, 50, 20000, 80, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, }, [26] = {0.80000001192093, 1.2000000476837, 72, 9, 50, 20000, 80, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1}, cost = { }, }, [27] = {0.80000001192093, 1.2000000476837, 73, 9, 50, 20000, 80, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [28] = {0.80000001192093, 1.2000000476837, 74, 9, 50, 20000, 80, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1}, cost = { }, }, [29] = {0.80000001192093, 1.2000000476837, 75, 9, 50, 20000, 80, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, }, [30] = {0.80000001192093, 1.2000000476837, 76, 9, 50, 20000, 80, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1}, cost = { }, }, [31] = {0.80000001192093, 1.2000000476837, 77, 9, 50, 20000, 80, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1}, cost = { }, }, [32] = {0.80000001192093, 1.2000000476837, 78, 9, 50, 20000, 80, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, }, [33] = {0.80000001192093, 1.2000000476837, 79, 9, 50, 20000, 80, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, }, [34] = {0.80000001192093, 1.2000000476837, 80, 9, 50, 20000, 80, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, }, [35] = {0.80000001192093, 1.2000000476837, 81, 9, 50, 20000, 80, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1}, cost = { }, }, [36] = {0.80000001192093, 1.2000000476837, 82, 9, 50, 20000, 80, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterArcticBreathSideArea"] = { name = "Creeping Frost", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Duration] = true, [SkillType.Area] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.ChillingArea] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, spell = true, projectile = true, duration = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_skill_effect_duration", "base_projectile_speed_+%", "base_active_skill_totem_level", "base_cast_speed_+%", "base_totem_duration", "base_totem_range", "active_skill_base_area_of_effect_radius", "active_skill_base_secondary_area_of_effect_radius", "is_totem", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 3500, -50, 3, 0, 20000, 80, 15, 15, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 3500, -50, 5, 0, 20000, 80, 15, 15, critChance = 5, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 3500, -50, 8, 0, 20000, 80, 15, 15, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 3500, -50, 12, 0, 20000, 80, 15, 15, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 3500, -50, 15, 0, 20000, 80, 15, 15, critChance = 5, levelRequirement = 15, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, 3500, -50, 19, 0, 20000, 80, 15, 15, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 3500, -50, 20, 0, 20000, 80, 15, 15, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [8] = {0.80000001192093, 1.2000000476837, 3500, -50, 21, 0, 20000, 80, 15, 15, critChance = 5, levelRequirement = 21, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [9] = {0.80000001192093, 1.2000000476837, 3500, -50, 26, 0, 20000, 80, 15, 15, critChance = 5, levelRequirement = 26, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [10] = {0.80000001192093, 1.2000000476837, 3500, -50, 30, 0, 20000, 80, 15, 15, critChance = 5, levelRequirement = 30, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [11] = {0.80000001192093, 1.2000000476837, 7000, -40, 34, 30, 20000, 80, 15, 15, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [12] = {0.80000001192093, 1.2000000476837, 7000, -40, 38, 30, 20000, 80, 15, 15, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [13] = {0.80000001192093, 1.2000000476837, 7000, -40, 43, 30, 20000, 80, 15, 15, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [14] = {0.80000001192093, 1.2000000476837, 7000, -40, 45, 30, 20000, 80, 15, 15, critChance = 5, levelRequirement = 45, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [15] = {0.80000001192093, 1.2000000476837, 12000, -20, 53, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [16] = {0.80000001192093, 1.2000000476837, 12000, -20, 58, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [17] = {0.80000001192093, 1.2000000476837, 12000, -20, 62, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 62, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [18] = {0.80000001192093, 1.2000000476837, 12000, -20, 63, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [19] = {0.80000001192093, 1.2000000476837, 12000, -20, 66, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [20] = {0.80000001192093, 1.2000000476837, 12000, -20, 67, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [21] = {0.80000001192093, 1.2000000476837, 12000, -20, 68, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [22] = {0.80000001192093, 1.2000000476837, 12000, -20, 69, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [23] = {0.80000001192093, 1.2000000476837, 12000, -20, 70, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [24] = {0.80000001192093, 1.2000000476837, 12000, -20, 71, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [25] = {0.80000001192093, 1.2000000476837, 12000, -20, 72, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [26] = {0.80000001192093, 1.2000000476837, 12000, -20, 73, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [27] = {0.80000001192093, 1.2000000476837, 12000, -20, 74, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [28] = {0.80000001192093, 1.2000000476837, 12000, -20, 75, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [29] = {0.80000001192093, 1.2000000476837, 12000, -20, 76, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [30] = {0.80000001192093, 1.2000000476837, 12000, -20, 77, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [31] = {0.80000001192093, 1.2000000476837, 12000, -20, 78, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [32] = {0.80000001192093, 1.2000000476837, 12000, -20, 79, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [33] = {0.80000001192093, 1.2000000476837, 12000, -20, 80, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [34] = {0.80000001192093, 1.2000000476837, 12000, -20, 81, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [35] = {0.80000001192093, 1.2000000476837, 12000, -20, 82, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterFlameRedSideArea"] = { name = "Holy Flame Totem", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons a totem that fires a stream of flame at nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.SummonsTotem] = true, [SkillType.Fire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.25, baseFlags = { spell = true, projectile = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_active_skill_totem_level", "number_of_additional_projectiles", "base_cast_speed_+%", "base_totem_duration", "base_totem_range", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "totem_art_variation", "base_is_projectile", "is_totem", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 3, 2, 0, 20000, 80, -25, -2, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 5, 2, 0, 20000, 80, -25, -2, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 8, 2, 0, 20000, 80, -25, -2, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 12, 2, 0, 20000, 80, -25, -2, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 15, 2, 0, 20000, 80, -25, -2, levelRequirement = 15, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, 19, 2, 0, 20000, 80, -25, -2, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 20, 2, 0, 20000, 80, -25, -2, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [8] = {0.80000001192093, 1.2000000476837, 21, 2, 0, 20000, 80, -25, -2, levelRequirement = 21, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [9] = {0.80000001192093, 1.2000000476837, 26, 2, 0, 20000, 80, -25, -2, levelRequirement = 26, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [10] = {0.80000001192093, 1.2000000476837, 30, 2, 0, 20000, 80, -25, -2, levelRequirement = 30, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [11] = {0.80000001192093, 1.2000000476837, 34, 3, 25, 20000, 80, -25, -2, levelRequirement = 34, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [12] = {0.80000001192093, 1.2000000476837, 38, 3, 25, 20000, 80, -25, -2, levelRequirement = 38, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [13] = {0.80000001192093, 1.2000000476837, 43, 3, 25, 20000, 80, -25, -2, levelRequirement = 43, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [14] = {0.80000001192093, 1.2000000476837, 45, 3, 25, 20000, 80, -25, -2, levelRequirement = 45, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [15] = {0.80000001192093, 1.2000000476837, 53, 11, 40, 20000, 80, -25, -2, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [16] = {0.80000001192093, 1.2000000476837, 58, 11, 40, 20000, 80, -25, -2, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [17] = {0.80000001192093, 1.2000000476837, 62, 11, 40, 20000, 80, -25, -2, levelRequirement = 62, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [18] = {0.80000001192093, 1.2000000476837, 63, 11, 40, 20000, 80, -25, -2, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [19] = {0.80000001192093, 1.2000000476837, 66, 11, 40, 20000, 80, -25, -2, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [20] = {0.80000001192093, 1.2000000476837, 67, 11, 40, 20000, 80, -25, -2, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [21] = {0.80000001192093, 1.2000000476837, 68, 11, 40, 20000, 80, -25, -2, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [22] = {0.80000001192093, 1.2000000476837, 69, 11, 40, 20000, 80, -25, -2, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [23] = {0.80000001192093, 1.2000000476837, 70, 11, 40, 20000, 80, -25, -2, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [24] = {0.80000001192093, 1.2000000476837, 71, 11, 40, 20000, 80, -25, -2, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [25] = {0.80000001192093, 1.2000000476837, 72, 11, 40, 20000, 80, -25, -2, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [26] = {0.80000001192093, 1.2000000476837, 73, 11, 40, 20000, 80, -25, -2, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [27] = {0.80000001192093, 1.2000000476837, 74, 11, 40, 20000, 80, -25, -2, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [28] = {0.80000001192093, 1.2000000476837, 75, 11, 40, 20000, 80, -25, -2, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [29] = {0.80000001192093, 1.2000000476837, 76, 11, 40, 20000, 80, -25, -2, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [30] = {0.80000001192093, 1.2000000476837, 77, 11, 40, 20000, 80, -25, -2, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [31] = {0.80000001192093, 1.2000000476837, 78, 11, 40, 20000, 80, -25, -2, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [32] = {0.80000001192093, 1.2000000476837, 79, 11, 40, 20000, 80, -25, -2, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [33] = {0.80000001192093, 1.2000000476837, 80, 11, 40, 20000, 80, -25, -2, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [34] = {0.80000001192093, 1.2000000476837, 81, 11, 40, 20000, 80, -25, -2, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [35] = {0.80000001192093, 1.2000000476837, 82, 11, 40, 20000, 80, -25, -2, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterStormCallSideArea"] = { name = "Storm Call", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Multicastable] = true, [SkillType.Lightning] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_skill_effect_duration", "base_active_skill_totem_level", "active_skill_area_of_effect_radius_+%_final", "base_totem_duration", "base_totem_range", "is_area_damage", "is_totem", }, levels = { [1] = {0.5, 1.5, 2500, 3, -31, 20000, 80, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [2] = {0.5, 1.5, 2500, 5, -31, 20000, 80, critChance = 5, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [3] = {0.5, 1.5, 2500, 8, -31, 20000, 80, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [4] = {0.5, 1.5, 2500, 12, -31, 20000, 80, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [5] = {0.5, 1.5, 2500, 15, -31, 20000, 80, critChance = 5, levelRequirement = 15, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [6] = {0.5, 1.5, 2500, 19, -31, 20000, 80, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [7] = {0.5, 1.5, 2500, 20, -31, 20000, 80, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [8] = {0.5, 1.5, 2500, 21, -31, 20000, 80, critChance = 5, levelRequirement = 21, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [9] = {0.5, 1.5, 2500, 26, -31, 20000, 80, critChance = 5, levelRequirement = 26, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [10] = {0.5, 1.5, 2500, 30, -31, 20000, 80, critChance = 5, levelRequirement = 30, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [11] = {0.5, 1.5, 2000, 34, -16, 20000, 80, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [12] = {0.5, 1.5, 2000, 38, -16, 20000, 80, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [13] = {0.5, 1.5, 2000, 43, -16, 20000, 80, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [14] = {0.5, 1.5, 2000, 45, -16, 20000, 80, critChance = 5, levelRequirement = 45, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [15] = {0.5, 1.5, 1500, 53, -6, 20000, 80, critChance = 5, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [16] = {0.5, 1.5, 1500, 58, -6, 20000, 80, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [17] = {0.5, 1.5, 1500, 62, -6, 20000, 80, critChance = 5, levelRequirement = 62, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [18] = {0.5, 1.5, 1500, 63, -6, 20000, 80, critChance = 5, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [19] = {0.5, 1.5, 1500, 66, -6, 20000, 80, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [20] = {0.5, 1.5, 1500, 67, -6, 20000, 80, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [21] = {0.5, 1.5, 1500, 68, -6, 20000, 80, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [22] = {0.5, 1.5, 1500, 69, -6, 20000, 80, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [23] = {0.5, 1.5, 1500, 70, -6, 20000, 80, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [24] = {0.5, 1.5, 1500, 71, -6, 20000, 80, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [25] = {0.5, 1.5, 1500, 72, -6, 20000, 80, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [26] = {0.5, 1.5, 1500, 73, -6, 20000, 80, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [27] = {0.5, 1.5, 1500, 74, -6, 20000, 80, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [28] = {0.5, 1.5, 1500, 75, -6, 20000, 80, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [29] = {0.5, 1.5, 1500, 76, -6, 20000, 80, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [30] = {0.5, 1.5, 1500, 77, -6, 20000, 80, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [31] = {0.5, 1.5, 1500, 78, -6, 20000, 80, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [32] = {0.5, 1.5, 1500, 79, -6, 20000, 80, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [33] = {0.5, 1.5, 1500, 80, -6, 20000, 80, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [34] = {0.5, 1.5, 1500, 81, -6, 20000, 80, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [35] = {0.5, 1.5, 1500, 82, -6, 20000, 80, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, }, }
% increased Rarity of Items Dropped
Id | MonsterSideAreaBoss |
---|---|
Family | MonsterSideAreaBoss |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
+7 to maximum number of Summoned Totems
Id | MonsterAdditionalTotems2 |
---|---|
Family | AdditionalTotems |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
Id | MonsterInvasionMercilessDrops2 |
---|---|
Family | MonsterMercilessDrops |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
monster is invasion boss [1]
Id | IsInvasionBoss |
---|---|
Family | MonsterIsInvasionBoss |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
kill traps mines and totems on death [1]
Id | MonsterKillTrapsMinesTotemsOnDeath |
---|---|
Family | MonsterKillTrapsMinesTotemsOnDeath |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Id | MonsterLifeAndDamageLessBelowLevel33 |
---|---|
Family | MoreLifeBelowLevelThreshold |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life damage |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.