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ฮาวีรี ช่างเหล็กวาล์
ชีวิตประดิษฐ์
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
ด่าน: Forbidden Chamber
monster dropped item rarity +% [0]
จำนวน โทเทมอัญเชิญ สูงสุด +7 เสา
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster no map drops [1]
kill traps mines and totems on death [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Haviri, Vaal Metalsmith
Spectre
AreaForbidden Chamber, Forbidden Chamber
Tagsbludgeoning_weapon, bone_armour, bones, นักเวท, chaos_affinity, cold_affinity, construct, fire_affinity, has_two_hand_mace, has_two_handed_melee, large_height, lightning_affinity, not_dex, not_int, physical_affinity, ranged, skeleton, undead, vaalsidearea_boss, very_slow_movement
พลังชีวิต
180%
ค่าเกราะ
+100%
Ailment Threshold
180%
ค่าต้านทาน
IconEnemyResistanceFire30% IconEnemyResistanceCold30% IconEnemyResistanceLightning30% IconEnemyResistanceChaos20%
Damage
100%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 9
Attack Time
1.605 Second
Damage Spread
±20%
ค่าประสบการณ์
200%
Model Size
160%
Type
ConstructMeleeArmouredBossSideArea
Metadata
ConstructMeleeBossSideArea
เลเวล
68
พลังชีวิต
11,580
ค่าเกราะ
57,580
อัตราการหลบหลีก
4,739
Damage
374
ความเสียหายเวท
374
ความแม่นยำ
580
Attack Time
1.605
ค่าประสบการณ์
20,510
Minion Life
2,512
Minion Damage
298
Ailment Threshold
11,580
Chill
37
Shock
37
Brittle
207
Scorch
37
Sap
101
Phys Convert Ele
240%
MonsterArcticBreathSideArea
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Duration, Area, Multicastable, Triggerable, Cold, ChillingArea, CanRapidFire, AreaSpell, DamageOverTime
น้ำแข็งคืบคลาน (Creeping Frost)
โอกาสคริติคอล: 5%
เวลาร่าย: 0.8 วินาที
ยิงโพรเจกไทล์น้ำแข็งที่จะระเบิดเมื่อกระทบหรือถึงพื้นที่เป้าหมาย สร้างความเสียหาย พื้นที่ และสร้าง พื้นที่หนาวเย็น ที่สร้างความเสียหาย น้ำแข็ง ต่อเนื่อง ให้กับศัตรูที่อยู่บนพื้นที่ พื้นที่นี้จะค่อยๆ คืบคลานเข้าหาศัตรูที่อยู่ใกล้จนกว่าระยะเวลาของมันจะหมดลง
ระยะเวลาพื้นฐาน 12 วินาที
โพรเจกไทล์ แบ่งตัว
อัญเชิญ โทเทม 1 เสา ที่ใช้ สกิลนี้
เพิ่มความเร็วในการร่าย 55%
ลดความเร็วโพรเจกไทล์ 20%
รัศมีพื้นฐาน 1.5 เมตร
รัศมีรองพื้นฐาน 1.5 เมตร
base active skill totem level [68]
base is projectile [1]
base totem duration [20000]
base totem range [80]
spell maximum base cold damage [1690]
spell minimum base cold damage [1127]
arcticbreath
MonsterFreezingPulseSideArea
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire
คลื่นเยือกแข็ง (Freezing Pulse)
โอกาสคริติคอล: 6%
ประสิทธิภาพการเสริมความเสียหาย: 125%
เวลาร่าย: 0.65 วินาที
โพรเจกไทล์น้ำแข็งที่มีโอกาสสร้างสถานะ แช่แข็ง ต่อศัตรูที่ถูกโพรเจกไทล์วิ่งผ่าน โพรเจกไทล์นี้จะละลายเร็ว โดยที่ความเสียหายและโอกาสสร้างสถานะ แช่แข็ง จะลดลงไปตามระยะจนมันละลายหมด
ยิงโพรเจกไทล์ เพิ่มเติม 3 ลูก
อัญเชิญ โทเทม 1 เสา ที่ใช้ สกิลนี้
เพิ่มความเร็วในการร่าย 60%
เพิ่มความเร็วโพรเจกไทล์ 60%
always pierce [1]
base active skill totem level [68]
base is projectile [1]
base totem duration [20000]
base totem range [80]
spell maximum base cold damage [634.7]
spell minimum base cold damage [423.2]
FreezingPulse
MonsterFlameRedSideArea
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Mineable, SummonsTotem, Fire
โทเทมไฟศักดิ์สิทธิ์ (Holy Flame Totem)
ประสิทธิภาพการเสริมความเสียหาย: 10%
เวลาร่าย: 0.25 วินาที
อัญเชิญ โทเทม ที่จะแชนเนลปล่อยกระแสเพลิงเข้าใส่ศัตรูที่อยู่ใกล้
สร้างความเสียหาย ไฟ 98.05 ถึง 147.1
ยิงโพรเจกไทล์ เพิ่มเติม 11 ลูก
อัญเชิญ โทเทม 1 เสา ที่ใช้ สกิลนี้
ยิงโพรเจกไทล์เป็นวงกลม
เพิ่มความเร็วในการร่าย 40%
always pierce [1]
base active skill totem level [68]
base is projectile [1]
base totem duration [20000]
base totem range [80]
monster penalty against minions damage +% final vs player minions [-25]
totem art variation [-2]
flametotem
MonsterFireballSideArea
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
บอลไฟ (Fireball)
โอกาสคริติคอล: 6%
เวลาร่าย: 0.85 วินาที
ปลดปล่อยลูกไฟเข้าหาเป้าหมายซึ่งจะระเบิด สร้างความเสียหายให้กับศัตรูที่อยู่ใกล้
โพรเจกไทล์ แบ่งตัว
สร้างความเสียหาย ไฟ 355 ถึง 532.4
ยิงโพรเจกไทล์ เพิ่มเติม 3 ลูก
อัญเชิญ โทเทม 1 เสา ที่ใช้ สกิลนี้
เพิ่มความเร็วในการร่าย 60%
รัศมีพื้นฐาน 0.9 เมตร
base active skill totem level [68]
base is projectile [1]
base totem duration [20000]
base totem range [80]
iconfireball
MonsterShockNovaSideArea
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell, Nova
สายฟ้ากระจาย (Shock Nova)
โอกาสคริติคอล: 3%
เวลาร่าย: 0.75 วินาที
ยิงวงแหวนสายฟ้าช็อตซึ่งสร้างความเสียหายให้กับมอนสเตอร์ที่สัมผัส มอนสเตอร์ที่อยู่ในใจกลางวงแหวนจะไม่ได้รับความเสียหาย
อัญเชิญ โทเทม 1 เสา ที่ใช้ สกิลนี้
เพิ่มความเร็วในการร่าย 50%
active skill area of effect radius +% final [66]
base active skill totem level [68]
base totem duration [20000]
base totem range [80]
is area damage [1]
spell maximum base lightning damage [386.8]
spell minimum base lightning damage [128.9]
ShockNova
MonsterStormCallSideArea
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Multicastable, Lightning, Cascadable, CanRapidFire, AreaSpell
เรียกสายฟ้า (Storm Call)
โอกาสคริติคอล: 5%
เวลาร่าย: 0.5 วินาที
ทำเครื่องหมายที่ตำแหน่ง หลังจากระยะเวลาสั้นๆ จะเกิดฟ้าผ่าที่เครื่องหมาย สร้างความเสียหายในบริเวณรอบๆ และทำให้เกิดฟ้าผ่าที่เครื่องหมายอื่นๆ ที่คุณได้ร่ายไว้ด้วย
ระยะเวลาพื้นฐาน 1.5 วินาที
อัญเชิญ โทเทม 1 เสา ที่ใช้ สกิลนี้
active skill area of effect radius +% final [-6]
base active skill totem level [68]
base totem duration [20000]
base totem range [80]
is area damage [1]
spell maximum base lightning damage [1033]
spell minimum base lightning damage [344.3]
stormcall
MonsterShockwaveTotemSideArea
Spell, Damage, Area, Trappable, Mineable, SummonsTotem, Multicastable, AreaSpell, Physical, Nova
โทเทมคลื่นกระแทก (Shockwave Totem)
ประสิทธิภาพการเสริมความเสียหาย: 50%
เวลาร่าย: 0.6 วินาที
อัญเชิญ โทเทม ที่สั่นพื้นรอบๆ ตัวมัน ผลักศัตรูที่อยู่ใกล้ออกไปและสร้างความเสียหายต่อมัน
เพิ่มความเร็วในการร่าย 45%
เพิ่มระยะทางของการ ผลักออกไป 800%
รัศมีพื้นฐาน 2.4 เมตร
active skill area of effect radius +% final [4]
base skill is totemified [1]
global knockback [1]
is area damage [1]
spell maximum base physical damage [143.1]
spell minimum base physical damage [85.89]
earthquaketotem
MonsterSpinestormSideArea
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
พายุไฟ (Firestorm)
โอกาสคริติคอล: 5%
เวลาร่าย: 0.9 วินาที
ฝนลูกไฟตกทั่วพื้นที่เป้าหมาย ลูกไฟจะระเบิดเมื่อตกถึงพื้น สร้างความเสียหายให้กับศัตรูที่อยู่ใกล้
ระยะเวลาพื้นฐาน 3.5 วินาที
อัญเชิญ โทเทม 1 เสา ที่ใช้ สกิลนี้
ลูกไฟตก 1 ลูก ทุก 0.13 วินาที
รัศมีพื้นฐาน 1 เมตร
base active skill totem level [68]
base totem duration [20000]
base totem range [80]
is area damage [1]
spell maximum base physical damage [139.6]
spell minimum base physical damage [93.09]
FirestormV2
MonsterEtherealKnivesSideArea
Spell, Damage, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Multicastable, Triggerable, CanRapidFire, Physical
มีดเวทมนตร์ (Ethereal Knives)
โอกาสคริติคอล: 5%
เวลาร่าย: 0.6 วินาที
ขว้างมีดเป็นวงโค้งออกไปทางด้านหน้าผู้ร่าย ซึ่งสร้างความเสียหาย กายภาพ
ยิงโพรเจกไทล์ เพิ่มเติม 9 ลูก
แปลงความเสียหาย กายภาพ 50% เป็น เคออส
อัญเชิญ โทเทม 1 เสา ที่ใช้ สกิลนี้
base active skill totem level [68]
base is projectile [1]
base totem duration [20000]
base totem range [80]
spell maximum base physical damage [577.2]
spell minimum base physical damage [384.8]
visual hit effect chaos is green [1]
shadowprojectiles

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Mace"
	basic_action = "Emerge"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Skeletons/ConstructMeleeBossSideArea"] = {
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    name = "Haviri, Vaal Metalsmith",
    life = 1.8,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.605,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "Two Hand Mace",
    skillList = {
        "MonsterFireballSideArea",
        "MonsterFreezingPulseSideArea",
        "MonsterShockNovaSideArea",
        "MonsterSpinestormSideArea",
        "MonsterShockwaveTotemSideArea",
        "MonsterEtherealKnivesSideArea",
        "MonsterArcticBreathSideArea",
        "MonsterFlameRedSideArea",
        "MonsterStormCallSideArea",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterFireballSideArea"] = {
    name = "Fireball",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_active_skill_totem_level",
        "number_of_additional_projectiles",
        "base_cast_speed_+%",
        "base_totem_duration",
        "base_totem_range",
        "active_skill_base_area_of_effect_radius",
        "is_totem",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 3, 0, 0, 20000, 80, 9, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 5, 0, 0, 20000, 80, 9, critChance = 6, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 8, 0, 0, 20000, 80, 9, critChance = 6, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [4] = {0.80000001192093, 1.2000000476837, 12, 0, 0, 20000, 80, 9, critChance = 6, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [5] = {0.80000001192093, 1.2000000476837, 15, 0, 0, 20000, 80, 9, critChance = 6, levelRequirement = 15, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [6] = {0.80000001192093, 1.2000000476837, 19, 0, 0, 20000, 80, 9, critChance = 6, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [7] = {0.80000001192093, 1.2000000476837, 20, 0, 0, 20000, 80, 9, critChance = 6, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [8] = {0.80000001192093, 1.2000000476837, 21, 0, 0, 20000, 80, 9, critChance = 6, levelRequirement = 21, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [9] = {0.80000001192093, 1.2000000476837, 26, 0, 0, 20000, 80, 9, critChance = 6, levelRequirement = 26, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [10] = {0.80000001192093, 1.2000000476837, 30, 0, 0, 20000, 80, 9, critChance = 6, levelRequirement = 30, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [11] = {0.80000001192093, 1.2000000476837, 34, 2, 35, 20000, 80, 9, critChance = 6, levelRequirement = 34, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [12] = {0.80000001192093, 1.2000000476837, 38, 2, 35, 20000, 80, 9, critChance = 6, levelRequirement = 38, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [13] = {0.80000001192093, 1.2000000476837, 43, 2, 35, 20000, 80, 9, critChance = 6, levelRequirement = 43, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [14] = {0.80000001192093, 1.2000000476837, 45, 2, 35, 20000, 80, 9, critChance = 6, levelRequirement = 45, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [15] = {0.80000001192093, 1.2000000476837, 53, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [16] = {0.80000001192093, 1.2000000476837, 58, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [17] = {0.80000001192093, 1.2000000476837, 62, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 62, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [18] = {0.80000001192093, 1.2000000476837, 63, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [19] = {0.80000001192093, 1.2000000476837, 66, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [20] = {0.80000001192093, 1.2000000476837, 67, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [21] = {0.80000001192093, 1.2000000476837, 68, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [22] = {0.80000001192093, 1.2000000476837, 69, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [23] = {0.80000001192093, 1.2000000476837, 70, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [24] = {0.80000001192093, 1.2000000476837, 71, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [25] = {0.80000001192093, 1.2000000476837, 72, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [26] = {0.80000001192093, 1.2000000476837, 73, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [27] = {0.80000001192093, 1.2000000476837, 74, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [28] = {0.80000001192093, 1.2000000476837, 75, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [29] = {0.80000001192093, 1.2000000476837, 76, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [30] = {0.80000001192093, 1.2000000476837, 77, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [31] = {0.80000001192093, 1.2000000476837, 78, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [32] = {0.80000001192093, 1.2000000476837, 79, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [33] = {0.80000001192093, 1.2000000476837, 80, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [34] = {0.80000001192093, 1.2000000476837, 81, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [35] = {0.80000001192093, 1.2000000476837, 82, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterFreezingPulseSideArea"] = {
    name = "Freezing Pulse",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.65,
    baseFlags = {
        spell = true,
        projectile = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_projectile_speed_+%",
        "base_active_skill_totem_level",
        "number_of_additional_projectiles",
        "base_cast_speed_+%",
        "base_totem_duration",
        "base_totem_range",
        "base_is_projectile",
        "is_totem",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 20, 3, 0, 0, 20000, 80, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 20, 5, 0, 0, 20000, 80, critChance = 6, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 20, 8, 0, 0, 20000, 80, critChance = 6, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [4] = {0.80000001192093, 1.2000000476837, 20, 12, 0, 0, 20000, 80, critChance = 6, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [5] = {0.80000001192093, 1.2000000476837, 20, 15, 0, 0, 20000, 80, critChance = 6, levelRequirement = 15, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [6] = {0.80000001192093, 1.2000000476837, 20, 19, 0, 0, 20000, 80, critChance = 6, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [7] = {0.80000001192093, 1.2000000476837, 20, 20, 0, 0, 20000, 80, critChance = 6, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [8] = {0.80000001192093, 1.2000000476837, 20, 21, 0, 0, 20000, 80, critChance = 6, levelRequirement = 21, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [9] = {0.80000001192093, 1.2000000476837, 20, 26, 0, 0, 20000, 80, critChance = 6, levelRequirement = 26, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [10] = {0.80000001192093, 1.2000000476837, 20, 30, 0, 0, 20000, 80, critChance = 6, levelRequirement = 30, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [11] = {0.80000001192093, 1.2000000476837, 40, 34, 2, 35, 20000, 80, critChance = 6, levelRequirement = 34, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [12] = {0.80000001192093, 1.2000000476837, 40, 38, 2, 35, 20000, 80, critChance = 6, levelRequirement = 38, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [13] = {0.80000001192093, 1.2000000476837, 40, 43, 2, 35, 20000, 80, critChance = 6, levelRequirement = 43, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [14] = {0.80000001192093, 1.2000000476837, 40, 45, 2, 35, 20000, 80, critChance = 6, levelRequirement = 45, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [15] = {0.80000001192093, 1.2000000476837, 60, 53, 3, 60, 20000, 80, critChance = 6, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [16] = {0.80000001192093, 1.2000000476837, 60, 58, 3, 60, 20000, 80, critChance = 6, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [17] = {0.80000001192093, 1.2000000476837, 60, 62, 3, 60, 20000, 80, critChance = 6, levelRequirement = 62, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [18] = {0.80000001192093, 1.2000000476837, 60, 63, 3, 60, 20000, 80, critChance = 6, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [19] = {0.80000001192093, 1.2000000476837, 60, 66, 3, 60, 20000, 80, critChance = 6, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [20] = {0.80000001192093, 1.2000000476837, 60, 67, 3, 60, 20000, 80, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [21] = {0.80000001192093, 1.2000000476837, 60, 68, 3, 60, 20000, 80, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [22] = {0.80000001192093, 1.2000000476837, 60, 69, 3, 60, 20000, 80, critChance = 6, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [23] = {0.80000001192093, 1.2000000476837, 60, 70, 3, 60, 20000, 80, critChance = 6, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [24] = {0.80000001192093, 1.2000000476837, 60, 71, 3, 60, 20000, 80, critChance = 6, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [25] = {0.80000001192093, 1.2000000476837, 60, 72, 3, 60, 20000, 80, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [26] = {0.80000001192093, 1.2000000476837, 60, 73, 3, 60, 20000, 80, critChance = 6, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [27] = {0.80000001192093, 1.2000000476837, 60, 74, 3, 60, 20000, 80, critChance = 6, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [28] = {0.80000001192093, 1.2000000476837, 60, 75, 3, 60, 20000, 80, critChance = 6, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [29] = {0.80000001192093, 1.2000000476837, 60, 76, 3, 60, 20000, 80, critChance = 6, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [30] = {0.80000001192093, 1.2000000476837, 60, 77, 3, 60, 20000, 80, critChance = 6, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [31] = {0.80000001192093, 1.2000000476837, 60, 78, 3, 60, 20000, 80, critChance = 6, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [32] = {0.80000001192093, 1.2000000476837, 60, 79, 3, 60, 20000, 80, critChance = 6, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [33] = {0.80000001192093, 1.2000000476837, 60, 80, 3, 60, 20000, 80, critChance = 6, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [34] = {0.80000001192093, 1.2000000476837, 60, 81, 3, 60, 20000, 80, critChance = 6, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [35] = {0.80000001192093, 1.2000000476837, 60, 82, 3, 60, 20000, 80, critChance = 6, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterShockNovaSideArea"] = {
    name = "Shock Nova",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Casts a shocking ring of lightning which deals damage to monsters it touches. Monsters in the centre of the ring receive no damage.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Lightning] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Nova] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.75,
    baseFlags = {
        area = true,
        spell = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_active_skill_totem_level",
        "base_cast_speed_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "base_totem_duration",
        "base_totem_range",
        "is_totem",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 3, 0, 33, 20000, 80, critChance = 3, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [2] = {0.5, 1.5, 5, 0, 33, 20000, 80, critChance = 3, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [3] = {0.5, 1.5, 8, 0, 33, 20000, 80, critChance = 3, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [4] = {0.5, 1.5, 12, 0, 33, 20000, 80, critChance = 3, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [5] = {0.5, 1.5, 15, 0, 33, 20000, 80, critChance = 3, levelRequirement = 15, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [6] = {0.5, 1.5, 19, 0, 33, 20000, 80, critChance = 3, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [7] = {0.5, 1.5, 20, 0, 33, 20000, 80, critChance = 3, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [8] = {0.5, 1.5, 21, 0, 33, 20000, 80, critChance = 3, levelRequirement = 21, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [9] = {0.5, 1.5, 26, 0, 33, 20000, 80, critChance = 3, levelRequirement = 26, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [10] = {0.5, 1.5, 30, 0, 33, 20000, 80, critChance = 3, levelRequirement = 30, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [11] = {0.5, 1.5, 34, 25, 50, 20000, 80, critChance = 3, levelRequirement = 34, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [12] = {0.5, 1.5, 38, 25, 50, 20000, 80, critChance = 3, levelRequirement = 38, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [13] = {0.5, 1.5, 43, 25, 50, 20000, 80, critChance = 3, levelRequirement = 43, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [14] = {0.5, 1.5, 45, 25, 50, 20000, 80, critChance = 3, levelRequirement = 45, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [15] = {0.5, 1.5, 53, 50, 66, 20000, 80, critChance = 3, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [16] = {0.5, 1.5, 58, 50, 66, 20000, 80, critChance = 3, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [17] = {0.5, 1.5, 62, 50, 66, 20000, 80, critChance = 3, levelRequirement = 62, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [18] = {0.5, 1.5, 63, 50, 66, 20000, 80, critChance = 3, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [19] = {0.5, 1.5, 66, 50, 66, 20000, 80, critChance = 3, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [20] = {0.5, 1.5, 67, 50, 66, 20000, 80, critChance = 3, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [21] = {0.5, 1.5, 68, 50, 66, 20000, 80, critChance = 3, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [22] = {0.5, 1.5, 69, 50, 66, 20000, 80, critChance = 3, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [23] = {0.5, 1.5, 70, 50, 66, 20000, 80, critChance = 3, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [24] = {0.5, 1.5, 71, 50, 66, 20000, 80, critChance = 3, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [25] = {0.5, 1.5, 72, 50, 66, 20000, 80, critChance = 3, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [26] = {0.5, 1.5, 73, 50, 66, 20000, 80, critChance = 3, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [27] = {0.5, 1.5, 74, 50, 66, 20000, 80, critChance = 3, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [28] = {0.5, 1.5, 75, 50, 66, 20000, 80, critChance = 3, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [29] = {0.5, 1.5, 76, 50, 66, 20000, 80, critChance = 3, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [30] = {0.5, 1.5, 77, 50, 66, 20000, 80, critChance = 3, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [31] = {0.5, 1.5, 78, 50, 66, 20000, 80, critChance = 3, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [32] = {0.5, 1.5, 79, 50, 66, 20000, 80, critChance = 3, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [33] = {0.5, 1.5, 80, 50, 66, 20000, 80, critChance = 3, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [34] = {0.5, 1.5, 81, 50, 66, 20000, 80, critChance = 3, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [35] = {0.5, 1.5, 82, 50, 66, 20000, 80, critChance = 3, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterSpinestormSideArea"] = {
    name = "Firestorm",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Cascadable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.9,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_skill_effect_duration",
        "fire_storm_fireball_delay_ms",
        "base_active_skill_totem_level",
        "base_totem_duration",
        "base_totem_range",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
        "is_totem",
    },
    levels = {
        [1] = {0.40000000596046, 0.60000002384186, 2500, 225, 3, 20000, 80, 10, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [2] = {0.40000000596046, 0.60000002384186, 2500, 225, 5, 20000, 80, 10, critChance = 5, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [3] = {0.40000000596046, 0.60000002384186, 2500, 225, 8, 20000, 80, 10, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [4] = {0.40000000596046, 0.60000002384186, 2500, 225, 12, 20000, 80, 10, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [5] = {0.40000000596046, 0.60000002384186, 2500, 225, 15, 20000, 80, 10, critChance = 5, levelRequirement = 15, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [6] = {0.40000000596046, 0.60000002384186, 2500, 225, 19, 20000, 80, 10, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [7] = {0.40000000596046, 0.60000002384186, 2500, 225, 20, 20000, 80, 10, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [8] = {0.40000000596046, 0.60000002384186, 2500, 225, 21, 20000, 80, 10, critChance = 5, levelRequirement = 21, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [9] = {0.40000000596046, 0.60000002384186, 2500, 225, 26, 20000, 80, 10, critChance = 5, levelRequirement = 26, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [10] = {0.40000000596046, 0.60000002384186, 2500, 225, 30, 20000, 80, 10, critChance = 5, levelRequirement = 30, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [11] = {0.40000000596046, 0.60000002384186, 2500, 175, 34, 20000, 80, 10, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [12] = {0.40000000596046, 0.60000002384186, 2500, 175, 38, 20000, 80, 10, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [13] = {0.40000000596046, 0.60000002384186, 2500, 175, 43, 20000, 80, 10, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [14] = {0.40000000596046, 0.60000002384186, 3500, 175, 45, 20000, 80, 10, critChance = 5, levelRequirement = 45, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [15] = {0.40000000596046, 0.60000002384186, 3500, 125, 53, 20000, 80, 10, critChance = 5, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [16] = {0.40000000596046, 0.60000002384186, 3500, 125, 58, 20000, 80, 10, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [17] = {0.40000000596046, 0.60000002384186, 3500, 125, 62, 20000, 80, 10, critChance = 5, levelRequirement = 62, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [18] = {0.40000000596046, 0.60000002384186, 3500, 125, 63, 20000, 80, 10, critChance = 5, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [19] = {0.40000000596046, 0.60000002384186, 3500, 125, 66, 20000, 80, 10, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [20] = {0.40000000596046, 0.60000002384186, 3500, 125, 67, 20000, 80, 10, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [21] = {0.40000000596046, 0.60000002384186, 3500, 125, 68, 20000, 80, 10, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [22] = {0.40000000596046, 0.60000002384186, 3500, 125, 69, 20000, 80, 10, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [23] = {0.40000000596046, 0.60000002384186, 3500, 125, 70, 20000, 80, 10, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [24] = {0.40000000596046, 0.60000002384186, 3500, 125, 71, 20000, 80, 10, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [25] = {0.40000000596046, 0.60000002384186, 3500, 125, 72, 20000, 80, 10, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [26] = {0.40000000596046, 0.60000002384186, 3500, 125, 73, 20000, 80, 10, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [27] = {0.40000000596046, 0.60000002384186, 3500, 125, 74, 20000, 80, 10, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [28] = {0.40000000596046, 0.60000002384186, 3500, 125, 75, 20000, 80, 10, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [29] = {0.40000000596046, 0.60000002384186, 3500, 125, 76, 20000, 80, 10, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [30] = {0.40000000596046, 0.60000002384186, 3500, 125, 77, 20000, 80, 10, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [31] = {0.40000000596046, 0.60000002384186, 3500, 125, 78, 20000, 80, 10, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [32] = {0.40000000596046, 0.60000002384186, 3500, 125, 79, 20000, 80, 10, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [33] = {0.40000000596046, 0.60000002384186, 3500, 125, 80, 20000, 80, 10, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [34] = {0.40000000596046, 0.60000002384186, 3500, 125, 81, 20000, 80, 10, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [35] = {0.40000000596046, 0.60000002384186, 3500, 125, 82, 20000, 80, 10, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterShockwaveTotemSideArea"] = {
    name = "Shockwave Totem",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Summons a totem that shakes the earth around it, knocking back and damaging nearby enemies",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.SummonsTotem] = true,
        [SkillType.Multicastable] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Physical] = true,
        [SkillType.Nova] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.6,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "knockback_distance_+%",
        "base_cast_speed_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "active_skill_base_area_of_effect_radius",
        "base_skill_is_totemified",
        "global_knockback",
        "is_area_damage",
    },
    levels = {
        [1] = {0.69999998807907, 1.2999999523163, 300, 0, -31, 24, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [2] = {0.69999998807907, 1.2999999523163, 450, 25, -14, 24, levelRequirement = 34, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [3] = {0.89999997615814, 1.5, 800, 45, 4, 24, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterEtherealKnivesSideArea"] = {
    name = "Ethereal Knives",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires an arc of knives outwards in front of the caster which deal physical damage.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.Physical] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.6,
    baseFlags = {
        spell = true,
        projectile = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_active_skill_totem_level",
        "number_of_additional_projectiles",
        "skill_physical_damage_%_to_convert_to_chaos",
        "base_totem_duration",
        "base_totem_range",
        "base_is_projectile",
        "is_totem",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 3, 9, 50, 20000, 80, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 5, 9, 50, 20000, 80, critChance = 5, levelRequirement = 5, statInterpolation = {3, 3, 1},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 8, 9, 50, 20000, 80, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1},  cost = { }, },
        [4] = {0.80000001192093, 1.2000000476837, 10, 9, 50, 20000, 80, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1},  cost = { }, },
        [5] = {0.80000001192093, 1.2000000476837, 12, 9, 50, 20000, 80, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1},  cost = { }, },
        [6] = {0.80000001192093, 1.2000000476837, 14, 9, 50, 20000, 80, critChance = 5, levelRequirement = 14, statInterpolation = {3, 3, 1},  cost = { }, },
        [7] = {0.80000001192093, 1.2000000476837, 17, 9, 50, 20000, 80, critChance = 5, levelRequirement = 17, statInterpolation = {3, 3, 1},  cost = { }, },
        [8] = {0.80000001192093, 1.2000000476837, 20, 9, 50, 20000, 80, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1},  cost = { }, },
        [9] = {0.80000001192093, 1.2000000476837, 24, 9, 50, 20000, 80, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 1},  cost = { }, },
        [10] = {0.80000001192093, 1.2000000476837, 30, 9, 50, 20000, 80, critChance = 5, levelRequirement = 30, statInterpolation = {3, 3, 1},  cost = { }, },
        [11] = {0.80000001192093, 1.2000000476837, 31, 9, 50, 20000, 80, critChance = 5, levelRequirement = 31, statInterpolation = {3, 3, 1},  cost = { }, },
        [12] = {0.80000001192093, 1.2000000476837, 36, 9, 50, 20000, 80, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3, 1},  cost = { }, },
        [13] = {0.80000001192093, 1.2000000476837, 41, 9, 50, 20000, 80, critChance = 5, levelRequirement = 41, statInterpolation = {3, 3, 1},  cost = { }, },
        [14] = {0.80000001192093, 1.2000000476837, 44, 9, 50, 20000, 80, critChance = 5, levelRequirement = 44, statInterpolation = {3, 3, 1},  cost = { }, },
        [15] = {0.80000001192093, 1.2000000476837, 51, 9, 50, 20000, 80, critChance = 5, levelRequirement = 51, statInterpolation = {3, 3, 1},  cost = { }, },
        [16] = {0.80000001192093, 1.2000000476837, 52, 9, 50, 20000, 80, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1},  cost = { }, },
        [17] = {0.80000001192093, 1.2000000476837, 57, 9, 50, 20000, 80, critChance = 5, levelRequirement = 57, statInterpolation = {3, 3, 1},  cost = { }, },
        [18] = {0.80000001192093, 1.2000000476837, 60, 9, 50, 20000, 80, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1},  cost = { }, },
        [19] = {0.80000001192093, 1.2000000476837, 65, 9, 50, 20000, 80, critChance = 5, levelRequirement = 65, statInterpolation = {3, 3, 1},  cost = { }, },
        [20] = {0.80000001192093, 1.2000000476837, 66, 9, 50, 20000, 80, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
        [21] = {0.80000001192093, 1.2000000476837, 67, 9, 50, 20000, 80, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1},  cost = { }, },
        [22] = {0.80000001192093, 1.2000000476837, 68, 9, 50, 20000, 80, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
        [23] = {0.80000001192093, 1.2000000476837, 69, 9, 50, 20000, 80, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1},  cost = { }, },
        [24] = {0.80000001192093, 1.2000000476837, 70, 9, 50, 20000, 80, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
        [25] = {0.80000001192093, 1.2000000476837, 71, 9, 50, 20000, 80, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1},  cost = { }, },
        [26] = {0.80000001192093, 1.2000000476837, 72, 9, 50, 20000, 80, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
        [27] = {0.80000001192093, 1.2000000476837, 73, 9, 50, 20000, 80, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
        [28] = {0.80000001192093, 1.2000000476837, 74, 9, 50, 20000, 80, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1},  cost = { }, },
        [29] = {0.80000001192093, 1.2000000476837, 75, 9, 50, 20000, 80, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1},  cost = { }, },
        [30] = {0.80000001192093, 1.2000000476837, 76, 9, 50, 20000, 80, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1},  cost = { }, },
        [31] = {0.80000001192093, 1.2000000476837, 77, 9, 50, 20000, 80, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1},  cost = { }, },
        [32] = {0.80000001192093, 1.2000000476837, 78, 9, 50, 20000, 80, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1},  cost = { }, },
        [33] = {0.80000001192093, 1.2000000476837, 79, 9, 50, 20000, 80, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1},  cost = { }, },
        [34] = {0.80000001192093, 1.2000000476837, 80, 9, 50, 20000, 80, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
        [35] = {0.80000001192093, 1.2000000476837, 81, 9, 50, 20000, 80, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1},  cost = { }, },
        [36] = {0.80000001192093, 1.2000000476837, 82, 9, 50, 20000, 80, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterArcticBreathSideArea"] = {
    name = "Creeping Frost",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Duration] = true,
        [SkillType.Area] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.ChillingArea] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.DamageOverTime] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
        duration = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_skill_effect_duration",
        "base_projectile_speed_+%",
        "base_active_skill_totem_level",
        "base_cast_speed_+%",
        "base_totem_duration",
        "base_totem_range",
        "active_skill_base_area_of_effect_radius",
        "active_skill_base_secondary_area_of_effect_radius",
        "is_totem",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 3500, -50, 3, 0, 20000, 80, 15, 15, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 3500, -50, 5, 0, 20000, 80, 15, 15, critChance = 5, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 3500, -50, 8, 0, 20000, 80, 15, 15, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [4] = {0.80000001192093, 1.2000000476837, 3500, -50, 12, 0, 20000, 80, 15, 15, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [5] = {0.80000001192093, 1.2000000476837, 3500, -50, 15, 0, 20000, 80, 15, 15, critChance = 5, levelRequirement = 15, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [6] = {0.80000001192093, 1.2000000476837, 3500, -50, 19, 0, 20000, 80, 15, 15, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [7] = {0.80000001192093, 1.2000000476837, 3500, -50, 20, 0, 20000, 80, 15, 15, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [8] = {0.80000001192093, 1.2000000476837, 3500, -50, 21, 0, 20000, 80, 15, 15, critChance = 5, levelRequirement = 21, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [9] = {0.80000001192093, 1.2000000476837, 3500, -50, 26, 0, 20000, 80, 15, 15, critChance = 5, levelRequirement = 26, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [10] = {0.80000001192093, 1.2000000476837, 3500, -50, 30, 0, 20000, 80, 15, 15, critChance = 5, levelRequirement = 30, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [11] = {0.80000001192093, 1.2000000476837, 7000, -40, 34, 30, 20000, 80, 15, 15, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [12] = {0.80000001192093, 1.2000000476837, 7000, -40, 38, 30, 20000, 80, 15, 15, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [13] = {0.80000001192093, 1.2000000476837, 7000, -40, 43, 30, 20000, 80, 15, 15, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [14] = {0.80000001192093, 1.2000000476837, 7000, -40, 45, 30, 20000, 80, 15, 15, critChance = 5, levelRequirement = 45, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [15] = {0.80000001192093, 1.2000000476837, 12000, -20, 53, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [16] = {0.80000001192093, 1.2000000476837, 12000, -20, 58, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [17] = {0.80000001192093, 1.2000000476837, 12000, -20, 62, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 62, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [18] = {0.80000001192093, 1.2000000476837, 12000, -20, 63, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [19] = {0.80000001192093, 1.2000000476837, 12000, -20, 66, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [20] = {0.80000001192093, 1.2000000476837, 12000, -20, 67, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [21] = {0.80000001192093, 1.2000000476837, 12000, -20, 68, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [22] = {0.80000001192093, 1.2000000476837, 12000, -20, 69, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [23] = {0.80000001192093, 1.2000000476837, 12000, -20, 70, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [24] = {0.80000001192093, 1.2000000476837, 12000, -20, 71, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [25] = {0.80000001192093, 1.2000000476837, 12000, -20, 72, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [26] = {0.80000001192093, 1.2000000476837, 12000, -20, 73, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [27] = {0.80000001192093, 1.2000000476837, 12000, -20, 74, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [28] = {0.80000001192093, 1.2000000476837, 12000, -20, 75, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [29] = {0.80000001192093, 1.2000000476837, 12000, -20, 76, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [30] = {0.80000001192093, 1.2000000476837, 12000, -20, 77, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [31] = {0.80000001192093, 1.2000000476837, 12000, -20, 78, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [32] = {0.80000001192093, 1.2000000476837, 12000, -20, 79, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [33] = {0.80000001192093, 1.2000000476837, 12000, -20, 80, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [34] = {0.80000001192093, 1.2000000476837, 12000, -20, 81, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [35] = {0.80000001192093, 1.2000000476837, 12000, -20, 82, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterFlameRedSideArea"] = {
    name = "Holy Flame Totem",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Summons a totem that fires a stream of flame at nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.SummonsTotem] = true,
        [SkillType.Fire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.25,
    baseFlags = {
        spell = true,
        projectile = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_active_skill_totem_level",
        "number_of_additional_projectiles",
        "base_cast_speed_+%",
        "base_totem_duration",
        "base_totem_range",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "totem_art_variation",
        "base_is_projectile",
        "is_totem",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 3, 2, 0, 20000, 80, -25, -2, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 5, 2, 0, 20000, 80, -25, -2, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 8, 2, 0, 20000, 80, -25, -2, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [4] = {0.80000001192093, 1.2000000476837, 12, 2, 0, 20000, 80, -25, -2, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [5] = {0.80000001192093, 1.2000000476837, 15, 2, 0, 20000, 80, -25, -2, levelRequirement = 15, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [6] = {0.80000001192093, 1.2000000476837, 19, 2, 0, 20000, 80, -25, -2, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [7] = {0.80000001192093, 1.2000000476837, 20, 2, 0, 20000, 80, -25, -2, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [8] = {0.80000001192093, 1.2000000476837, 21, 2, 0, 20000, 80, -25, -2, levelRequirement = 21, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [9] = {0.80000001192093, 1.2000000476837, 26, 2, 0, 20000, 80, -25, -2, levelRequirement = 26, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [10] = {0.80000001192093, 1.2000000476837, 30, 2, 0, 20000, 80, -25, -2, levelRequirement = 30, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [11] = {0.80000001192093, 1.2000000476837, 34, 3, 25, 20000, 80, -25, -2, levelRequirement = 34, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [12] = {0.80000001192093, 1.2000000476837, 38, 3, 25, 20000, 80, -25, -2, levelRequirement = 38, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [13] = {0.80000001192093, 1.2000000476837, 43, 3, 25, 20000, 80, -25, -2, levelRequirement = 43, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [14] = {0.80000001192093, 1.2000000476837, 45, 3, 25, 20000, 80, -25, -2, levelRequirement = 45, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [15] = {0.80000001192093, 1.2000000476837, 53, 11, 40, 20000, 80, -25, -2, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [16] = {0.80000001192093, 1.2000000476837, 58, 11, 40, 20000, 80, -25, -2, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [17] = {0.80000001192093, 1.2000000476837, 62, 11, 40, 20000, 80, -25, -2, levelRequirement = 62, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [18] = {0.80000001192093, 1.2000000476837, 63, 11, 40, 20000, 80, -25, -2, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [19] = {0.80000001192093, 1.2000000476837, 66, 11, 40, 20000, 80, -25, -2, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [20] = {0.80000001192093, 1.2000000476837, 67, 11, 40, 20000, 80, -25, -2, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [21] = {0.80000001192093, 1.2000000476837, 68, 11, 40, 20000, 80, -25, -2, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [22] = {0.80000001192093, 1.2000000476837, 69, 11, 40, 20000, 80, -25, -2, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [23] = {0.80000001192093, 1.2000000476837, 70, 11, 40, 20000, 80, -25, -2, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [24] = {0.80000001192093, 1.2000000476837, 71, 11, 40, 20000, 80, -25, -2, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [25] = {0.80000001192093, 1.2000000476837, 72, 11, 40, 20000, 80, -25, -2, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [26] = {0.80000001192093, 1.2000000476837, 73, 11, 40, 20000, 80, -25, -2, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [27] = {0.80000001192093, 1.2000000476837, 74, 11, 40, 20000, 80, -25, -2, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [28] = {0.80000001192093, 1.2000000476837, 75, 11, 40, 20000, 80, -25, -2, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [29] = {0.80000001192093, 1.2000000476837, 76, 11, 40, 20000, 80, -25, -2, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [30] = {0.80000001192093, 1.2000000476837, 77, 11, 40, 20000, 80, -25, -2, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [31] = {0.80000001192093, 1.2000000476837, 78, 11, 40, 20000, 80, -25, -2, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [32] = {0.80000001192093, 1.2000000476837, 79, 11, 40, 20000, 80, -25, -2, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [33] = {0.80000001192093, 1.2000000476837, 80, 11, 40, 20000, 80, -25, -2, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [34] = {0.80000001192093, 1.2000000476837, 81, 11, 40, 20000, 80, -25, -2, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [35] = {0.80000001192093, 1.2000000476837, 82, 11, 40, 20000, 80, -25, -2, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterStormCallSideArea"] = {
    name = "Storm Call",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Lightning] = true,
        [SkillType.Cascadable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_skill_effect_duration",
        "base_active_skill_totem_level",
        "active_skill_area_of_effect_radius_+%_final",
        "base_totem_duration",
        "base_totem_range",
        "is_area_damage",
        "is_totem",
    },
    levels = {
        [1] = {0.5, 1.5, 2500, 3, -31, 20000, 80, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [2] = {0.5, 1.5, 2500, 5, -31, 20000, 80, critChance = 5, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [3] = {0.5, 1.5, 2500, 8, -31, 20000, 80, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [4] = {0.5, 1.5, 2500, 12, -31, 20000, 80, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [5] = {0.5, 1.5, 2500, 15, -31, 20000, 80, critChance = 5, levelRequirement = 15, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [6] = {0.5, 1.5, 2500, 19, -31, 20000, 80, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [7] = {0.5, 1.5, 2500, 20, -31, 20000, 80, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [8] = {0.5, 1.5, 2500, 21, -31, 20000, 80, critChance = 5, levelRequirement = 21, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [9] = {0.5, 1.5, 2500, 26, -31, 20000, 80, critChance = 5, levelRequirement = 26, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [10] = {0.5, 1.5, 2500, 30, -31, 20000, 80, critChance = 5, levelRequirement = 30, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [11] = {0.5, 1.5, 2000, 34, -16, 20000, 80, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [12] = {0.5, 1.5, 2000, 38, -16, 20000, 80, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [13] = {0.5, 1.5, 2000, 43, -16, 20000, 80, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [14] = {0.5, 1.5, 2000, 45, -16, 20000, 80, critChance = 5, levelRequirement = 45, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [15] = {0.5, 1.5, 1500, 53, -6, 20000, 80, critChance = 5, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [16] = {0.5, 1.5, 1500, 58, -6, 20000, 80, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [17] = {0.5, 1.5, 1500, 62, -6, 20000, 80, critChance = 5, levelRequirement = 62, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [18] = {0.5, 1.5, 1500, 63, -6, 20000, 80, critChance = 5, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [19] = {0.5, 1.5, 1500, 66, -6, 20000, 80, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [20] = {0.5, 1.5, 1500, 67, -6, 20000, 80, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [21] = {0.5, 1.5, 1500, 68, -6, 20000, 80, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [22] = {0.5, 1.5, 1500, 69, -6, 20000, 80, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [23] = {0.5, 1.5, 1500, 70, -6, 20000, 80, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [24] = {0.5, 1.5, 1500, 71, -6, 20000, 80, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [25] = {0.5, 1.5, 1500, 72, -6, 20000, 80, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [26] = {0.5, 1.5, 1500, 73, -6, 20000, 80, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [27] = {0.5, 1.5, 1500, 74, -6, 20000, 80, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [28] = {0.5, 1.5, 1500, 75, -6, 20000, 80, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [29] = {0.5, 1.5, 1500, 76, -6, 20000, 80, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [30] = {0.5, 1.5, 1500, 77, -6, 20000, 80, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [31] = {0.5, 1.5, 1500, 78, -6, 20000, 80, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [32] = {0.5, 1.5, 1500, 79, -6, 20000, 80, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [33] = {0.5, 1.5, 1500, 80, -6, 20000, 80, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [34] = {0.5, 1.5, 1500, 81, -6, 20000, 80, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [35] = {0.5, 1.5, 1500, 82, -6, 20000, 80, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
    },
}
monster dropped item rarity +% [0]
FamilyMonsterSideAreaBoss
DomainsMonster (3)
GenerationTypeยูนิค (3)
Req. level1
Stats
  • monster dropped item rarity +% 0 0 Global
  • จำนวน โทเทมอัญเชิญ สูงสุด +7 เสา
    FamilyAdditionalTotems
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • number of additional totems allowed 7 7 Global
  • monster additional quantity of dropped items in cruel +% [500]
    monster additional quantity of dropped items in merciless +% [1000]
    monster additional rarity of dropped items in cruel +% [750]
    monster additional rarity of dropped items in merciless +% [1500]
    FamilyMonsterMercilessDrops
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% 750 750 Global
  • monster additional quantity of dropped items in cruel +% 500 500 Global
  • monster additional rarity of dropped items in merciless +% 1500 1500 Global
  • monster additional quantity of dropped items in merciless +% 1000 1000 Global
  • monster no map drops [1]
    FamilyMonsterNoMapDrops
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster no map drops 1 1 Global — ไม่สามารถเพิ่มผลของค่าตัวเลขนี้ได้
  • kill traps mines and totems on death [1]
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • kill traps mines and totems on death 1 1 Global — ไม่สามารถเพิ่มผลของค่าตัวเลขนี้ได้
  • level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    FamilyMoreLifeBelowLevelThreshold
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • level 33 or lower life +% final -20 -20 Global
  • level 33 or lower damage +% final -20 -20 Global
  • Craft Tagsresource พลังชีวิต ความเสียหาย
    ฮาวีรี ช่างเหล็กวาล์
    ชีวิตประดิษฐ์
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    ด่าน: InvasionBoss
    monster dropped item rarity +% [0]
    จำนวน โทเทมอัญเชิญ สูงสุด +7 เสา
    monster additional quantity of dropped items in cruel +% [500]
    monster additional quantity of dropped items in merciless +% [1000]
    monster additional rarity of dropped items in cruel +% [750]
    monster additional rarity of dropped items in merciless +% [1500]
    monster no map drops [1]
    monster is invasion boss [1]
    kill traps mines and totems on death [1]
    level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    Haviri, Vaal Metalsmith
    Spectre
    AreaInvasionBoss
    End Gameเพิ่มพลังชีวิตสูงสุด 50%
    Tagsbludgeoning_weapon, bone_armour, bones, นักเวท, chaos_affinity, cold_affinity, construct, fire_affinity, has_two_hand_mace, has_two_handed_melee, invasion_boss, large_height, lightning_affinity, not_dex, not_int, physical_affinity, ranged, skeleton, undead, very_slow_movement
    Packs
  • InvasionBoss: ฮาวีรี ช่างเหล็กวาล์, Vaal Fallen, Vaal Fallen
  • พลังชีวิต
    180%
    ค่าเกราะ
    +100%
    Ailment Threshold
    180%
    ค่าต้านทาน
    IconEnemyResistanceFire30% IconEnemyResistanceCold30% IconEnemyResistanceLightning30% IconEnemyResistanceChaos20%
    Damage
    100%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.605 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    200%
    Model Size
    160%
    Type
    ConstructMeleeArmouredBossSideArea
    Metadata
    ConstructMeleeBossSideAreaInvasion
    เลเวล
    68
    พลังชีวิต
    11,580
    ค่าเกราะ
    57,580
    อัตราการหลบหลีก
    4,739
    Damage
    374
    ความเสียหายเวท
    374
    ความแม่นยำ
    580
    Attack Time
    1.605
    ค่าประสบการณ์
    20,510
    Minion Life
    2,512
    Minion Damage
    298
    Ailment Threshold
    11,580
    Chill
    37
    Shock
    37
    Brittle
    207
    Scorch
    37
    Sap
    101
    Phys Convert Ele
    240%
    MonsterArcticBreathSideArea
    Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Duration, Area, Multicastable, Triggerable, Cold, ChillingArea, CanRapidFire, AreaSpell, DamageOverTime
    น้ำแข็งคืบคลาน (Creeping Frost)
    โอกาสคริติคอล: 5%
    เวลาร่าย: 0.8 วินาที
    ยิงโพรเจกไทล์น้ำแข็งที่จะระเบิดเมื่อกระทบหรือถึงพื้นที่เป้าหมาย สร้างความเสียหาย พื้นที่ และสร้าง พื้นที่หนาวเย็น ที่สร้างความเสียหาย น้ำแข็ง ต่อเนื่อง ให้กับศัตรูที่อยู่บนพื้นที่ พื้นที่นี้จะค่อยๆ คืบคลานเข้าหาศัตรูที่อยู่ใกล้จนกว่าระยะเวลาของมันจะหมดลง
    ระยะเวลาพื้นฐาน 12 วินาที
    โพรเจกไทล์ แบ่งตัว
    อัญเชิญ โทเทม 1 เสา ที่ใช้ สกิลนี้
    เพิ่มความเร็วในการร่าย 55%
    ลดความเร็วโพรเจกไทล์ 20%
    รัศมีพื้นฐาน 1.5 เมตร
    รัศมีรองพื้นฐาน 1.5 เมตร
    base active skill totem level [68]
    base is projectile [1]
    base totem duration [20000]
    base totem range [80]
    spell maximum base cold damage [1690]
    spell minimum base cold damage [1127]
    arcticbreath
    MonsterFreezingPulseSideArea
    Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire
    คลื่นเยือกแข็ง (Freezing Pulse)
    โอกาสคริติคอล: 6%
    ประสิทธิภาพการเสริมความเสียหาย: 125%
    เวลาร่าย: 0.65 วินาที
    โพรเจกไทล์น้ำแข็งที่มีโอกาสสร้างสถานะ แช่แข็ง ต่อศัตรูที่ถูกโพรเจกไทล์วิ่งผ่าน โพรเจกไทล์นี้จะละลายเร็ว โดยที่ความเสียหายและโอกาสสร้างสถานะ แช่แข็ง จะลดลงไปตามระยะจนมันละลายหมด
    ยิงโพรเจกไทล์ เพิ่มเติม 3 ลูก
    อัญเชิญ โทเทม 1 เสา ที่ใช้ สกิลนี้
    เพิ่มความเร็วในการร่าย 60%
    เพิ่มความเร็วโพรเจกไทล์ 60%
    always pierce [1]
    base active skill totem level [68]
    base is projectile [1]
    base totem duration [20000]
    base totem range [80]
    spell maximum base cold damage [634.7]
    spell minimum base cold damage [423.2]
    FreezingPulse
    MonsterFlameRedSideArea
    Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Mineable, SummonsTotem, Fire
    โทเทมไฟศักดิ์สิทธิ์ (Holy Flame Totem)
    ประสิทธิภาพการเสริมความเสียหาย: 10%
    เวลาร่าย: 0.25 วินาที
    อัญเชิญ โทเทม ที่จะแชนเนลปล่อยกระแสเพลิงเข้าใส่ศัตรูที่อยู่ใกล้
    สร้างความเสียหาย ไฟ 98.05 ถึง 147.1
    ยิงโพรเจกไทล์ เพิ่มเติม 11 ลูก
    อัญเชิญ โทเทม 1 เสา ที่ใช้ สกิลนี้
    ยิงโพรเจกไทล์เป็นวงกลม
    เพิ่มความเร็วในการร่าย 40%
    always pierce [1]
    base active skill totem level [68]
    base is projectile [1]
    base totem duration [20000]
    base totem range [80]
    monster penalty against minions damage +% final vs player minions [-25]
    totem art variation [-2]
    flametotem
    MonsterFireballSideArea
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
    บอลไฟ (Fireball)
    โอกาสคริติคอล: 6%
    เวลาร่าย: 0.85 วินาที
    ปลดปล่อยลูกไฟเข้าหาเป้าหมายซึ่งจะระเบิด สร้างความเสียหายให้กับศัตรูที่อยู่ใกล้
    โพรเจกไทล์ แบ่งตัว
    สร้างความเสียหาย ไฟ 355 ถึง 532.4
    ยิงโพรเจกไทล์ เพิ่มเติม 3 ลูก
    อัญเชิญ โทเทม 1 เสา ที่ใช้ สกิลนี้
    เพิ่มความเร็วในการร่าย 60%
    รัศมีพื้นฐาน 0.9 เมตร
    base active skill totem level [68]
    base is projectile [1]
    base totem duration [20000]
    base totem range [80]
    iconfireball
    MonsterShockNovaSideArea
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell, Nova
    สายฟ้ากระจาย (Shock Nova)
    โอกาสคริติคอล: 3%
    เวลาร่าย: 0.75 วินาที
    ยิงวงแหวนสายฟ้าช็อตซึ่งสร้างความเสียหายให้กับมอนสเตอร์ที่สัมผัส มอนสเตอร์ที่อยู่ในใจกลางวงแหวนจะไม่ได้รับความเสียหาย
    อัญเชิญ โทเทม 1 เสา ที่ใช้ สกิลนี้
    เพิ่มความเร็วในการร่าย 50%
    active skill area of effect radius +% final [66]
    base active skill totem level [68]
    base totem duration [20000]
    base totem range [80]
    is area damage [1]
    spell maximum base lightning damage [386.8]
    spell minimum base lightning damage [128.9]
    ShockNova
    MonsterStormCallSideArea
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Multicastable, Lightning, Cascadable, CanRapidFire, AreaSpell
    เรียกสายฟ้า (Storm Call)
    โอกาสคริติคอล: 5%
    เวลาร่าย: 0.5 วินาที
    ทำเครื่องหมายที่ตำแหน่ง หลังจากระยะเวลาสั้นๆ จะเกิดฟ้าผ่าที่เครื่องหมาย สร้างความเสียหายในบริเวณรอบๆ และทำให้เกิดฟ้าผ่าที่เครื่องหมายอื่นๆ ที่คุณได้ร่ายไว้ด้วย
    ระยะเวลาพื้นฐาน 1.5 วินาที
    อัญเชิญ โทเทม 1 เสา ที่ใช้ สกิลนี้
    active skill area of effect radius +% final [-6]
    base active skill totem level [68]
    base totem duration [20000]
    base totem range [80]
    is area damage [1]
    spell maximum base lightning damage [1033]
    spell minimum base lightning damage [344.3]
    stormcall
    MonsterShockwaveTotemSideArea
    Spell, Damage, Area, Trappable, Mineable, SummonsTotem, Multicastable, AreaSpell, Physical, Nova
    โทเทมคลื่นกระแทก (Shockwave Totem)
    ประสิทธิภาพการเสริมความเสียหาย: 50%
    เวลาร่าย: 0.6 วินาที
    อัญเชิญ โทเทม ที่สั่นพื้นรอบๆ ตัวมัน ผลักศัตรูที่อยู่ใกล้ออกไปและสร้างความเสียหายต่อมัน
    เพิ่มความเร็วในการร่าย 45%
    เพิ่มระยะทางของการ ผลักออกไป 800%
    รัศมีพื้นฐาน 2.4 เมตร
    active skill area of effect radius +% final [4]
    base skill is totemified [1]
    global knockback [1]
    is area damage [1]
    spell maximum base physical damage [143.1]
    spell minimum base physical damage [85.89]
    earthquaketotem
    MonsterSpinestormSideArea
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
    พายุไฟ (Firestorm)
    โอกาสคริติคอล: 5%
    เวลาร่าย: 0.9 วินาที
    ฝนลูกไฟตกทั่วพื้นที่เป้าหมาย ลูกไฟจะระเบิดเมื่อตกถึงพื้น สร้างความเสียหายให้กับศัตรูที่อยู่ใกล้
    ระยะเวลาพื้นฐาน 3.5 วินาที
    อัญเชิญ โทเทม 1 เสา ที่ใช้ สกิลนี้
    ลูกไฟตก 1 ลูก ทุก 0.13 วินาที
    รัศมีพื้นฐาน 1 เมตร
    base active skill totem level [68]
    base totem duration [20000]
    base totem range [80]
    is area damage [1]
    spell maximum base physical damage [139.6]
    spell minimum base physical damage [93.09]
    FirestormV2
    MonsterEtherealKnivesSideArea
    Spell, Damage, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Multicastable, Triggerable, CanRapidFire, Physical
    มีดเวทมนตร์ (Ethereal Knives)
    โอกาสคริติคอล: 5%
    เวลาร่าย: 0.6 วินาที
    ขว้างมีดเป็นวงโค้งออกไปทางด้านหน้าผู้ร่าย ซึ่งสร้างความเสียหาย กายภาพ
    ยิงโพรเจกไทล์ เพิ่มเติม 9 ลูก
    แปลงความเสียหาย กายภาพ 50% เป็น เคออส
    อัญเชิญ โทเทม 1 เสา ที่ใช้ สกิลนี้
    base active skill totem level [68]
    base is projectile [1]
    base totem duration [20000]
    base totem range [80]
    spell maximum base physical damage [577.2]
    spell minimum base physical damage [384.8]
    visual hit effect chaos is green [1]
    shadowprojectiles

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Emerge"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/ConstructMeleeBossSideAreaInvasion"] = {
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        name = "Haviri, Vaal Metalsmith",
        life = 1.8,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.605,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "MonsterFireballSideArea",
            "MonsterFreezingPulseSideArea",
            "MonsterShockNovaSideArea",
            "MonsterSpinestormSideArea",
            "MonsterShockwaveTotemSideArea",
            "MonsterEtherealKnivesSideArea",
            "MonsterArcticBreathSideArea",
            "MonsterFlameRedSideArea",
            "MonsterStormCallSideArea",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterFireballSideArea"] = {
        name = "Fireball",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
            totem = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_active_skill_totem_level",
            "number_of_additional_projectiles",
            "base_cast_speed_+%",
            "base_totem_duration",
            "base_totem_range",
            "active_skill_base_area_of_effect_radius",
            "is_totem",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 3, 0, 0, 20000, 80, 9, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 5, 0, 0, 20000, 80, 9, critChance = 6, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 8, 0, 0, 20000, 80, 9, critChance = 6, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 12, 0, 0, 20000, 80, 9, critChance = 6, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 15, 0, 0, 20000, 80, 9, critChance = 6, levelRequirement = 15, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [6] = {0.80000001192093, 1.2000000476837, 19, 0, 0, 20000, 80, 9, critChance = 6, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 20, 0, 0, 20000, 80, 9, critChance = 6, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [8] = {0.80000001192093, 1.2000000476837, 21, 0, 0, 20000, 80, 9, critChance = 6, levelRequirement = 21, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [9] = {0.80000001192093, 1.2000000476837, 26, 0, 0, 20000, 80, 9, critChance = 6, levelRequirement = 26, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [10] = {0.80000001192093, 1.2000000476837, 30, 0, 0, 20000, 80, 9, critChance = 6, levelRequirement = 30, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [11] = {0.80000001192093, 1.2000000476837, 34, 2, 35, 20000, 80, 9, critChance = 6, levelRequirement = 34, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [12] = {0.80000001192093, 1.2000000476837, 38, 2, 35, 20000, 80, 9, critChance = 6, levelRequirement = 38, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [13] = {0.80000001192093, 1.2000000476837, 43, 2, 35, 20000, 80, 9, critChance = 6, levelRequirement = 43, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [14] = {0.80000001192093, 1.2000000476837, 45, 2, 35, 20000, 80, 9, critChance = 6, levelRequirement = 45, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [15] = {0.80000001192093, 1.2000000476837, 53, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [16] = {0.80000001192093, 1.2000000476837, 58, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [17] = {0.80000001192093, 1.2000000476837, 62, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 62, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [18] = {0.80000001192093, 1.2000000476837, 63, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [19] = {0.80000001192093, 1.2000000476837, 66, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [20] = {0.80000001192093, 1.2000000476837, 67, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [21] = {0.80000001192093, 1.2000000476837, 68, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [22] = {0.80000001192093, 1.2000000476837, 69, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [23] = {0.80000001192093, 1.2000000476837, 70, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [24] = {0.80000001192093, 1.2000000476837, 71, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [25] = {0.80000001192093, 1.2000000476837, 72, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [26] = {0.80000001192093, 1.2000000476837, 73, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [27] = {0.80000001192093, 1.2000000476837, 74, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [28] = {0.80000001192093, 1.2000000476837, 75, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [29] = {0.80000001192093, 1.2000000476837, 76, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [30] = {0.80000001192093, 1.2000000476837, 77, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [31] = {0.80000001192093, 1.2000000476837, 78, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [32] = {0.80000001192093, 1.2000000476837, 79, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [33] = {0.80000001192093, 1.2000000476837, 80, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [34] = {0.80000001192093, 1.2000000476837, 81, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [35] = {0.80000001192093, 1.2000000476837, 82, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterFreezingPulseSideArea"] = {
        name = "Freezing Pulse",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.65,
        baseFlags = {
            spell = true,
            projectile = true,
            totem = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_projectile_speed_+%",
            "base_active_skill_totem_level",
            "number_of_additional_projectiles",
            "base_cast_speed_+%",
            "base_totem_duration",
            "base_totem_range",
            "base_is_projectile",
            "is_totem",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 20, 3, 0, 0, 20000, 80, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 20, 5, 0, 0, 20000, 80, critChance = 6, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 20, 8, 0, 0, 20000, 80, critChance = 6, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 20, 12, 0, 0, 20000, 80, critChance = 6, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 20, 15, 0, 0, 20000, 80, critChance = 6, levelRequirement = 15, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [6] = {0.80000001192093, 1.2000000476837, 20, 19, 0, 0, 20000, 80, critChance = 6, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 20, 20, 0, 0, 20000, 80, critChance = 6, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [8] = {0.80000001192093, 1.2000000476837, 20, 21, 0, 0, 20000, 80, critChance = 6, levelRequirement = 21, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [9] = {0.80000001192093, 1.2000000476837, 20, 26, 0, 0, 20000, 80, critChance = 6, levelRequirement = 26, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [10] = {0.80000001192093, 1.2000000476837, 20, 30, 0, 0, 20000, 80, critChance = 6, levelRequirement = 30, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [11] = {0.80000001192093, 1.2000000476837, 40, 34, 2, 35, 20000, 80, critChance = 6, levelRequirement = 34, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [12] = {0.80000001192093, 1.2000000476837, 40, 38, 2, 35, 20000, 80, critChance = 6, levelRequirement = 38, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [13] = {0.80000001192093, 1.2000000476837, 40, 43, 2, 35, 20000, 80, critChance = 6, levelRequirement = 43, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [14] = {0.80000001192093, 1.2000000476837, 40, 45, 2, 35, 20000, 80, critChance = 6, levelRequirement = 45, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [15] = {0.80000001192093, 1.2000000476837, 60, 53, 3, 60, 20000, 80, critChance = 6, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [16] = {0.80000001192093, 1.2000000476837, 60, 58, 3, 60, 20000, 80, critChance = 6, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [17] = {0.80000001192093, 1.2000000476837, 60, 62, 3, 60, 20000, 80, critChance = 6, levelRequirement = 62, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [18] = {0.80000001192093, 1.2000000476837, 60, 63, 3, 60, 20000, 80, critChance = 6, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [19] = {0.80000001192093, 1.2000000476837, 60, 66, 3, 60, 20000, 80, critChance = 6, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [20] = {0.80000001192093, 1.2000000476837, 60, 67, 3, 60, 20000, 80, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [21] = {0.80000001192093, 1.2000000476837, 60, 68, 3, 60, 20000, 80, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [22] = {0.80000001192093, 1.2000000476837, 60, 69, 3, 60, 20000, 80, critChance = 6, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [23] = {0.80000001192093, 1.2000000476837, 60, 70, 3, 60, 20000, 80, critChance = 6, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [24] = {0.80000001192093, 1.2000000476837, 60, 71, 3, 60, 20000, 80, critChance = 6, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [25] = {0.80000001192093, 1.2000000476837, 60, 72, 3, 60, 20000, 80, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [26] = {0.80000001192093, 1.2000000476837, 60, 73, 3, 60, 20000, 80, critChance = 6, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [27] = {0.80000001192093, 1.2000000476837, 60, 74, 3, 60, 20000, 80, critChance = 6, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [28] = {0.80000001192093, 1.2000000476837, 60, 75, 3, 60, 20000, 80, critChance = 6, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [29] = {0.80000001192093, 1.2000000476837, 60, 76, 3, 60, 20000, 80, critChance = 6, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [30] = {0.80000001192093, 1.2000000476837, 60, 77, 3, 60, 20000, 80, critChance = 6, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [31] = {0.80000001192093, 1.2000000476837, 60, 78, 3, 60, 20000, 80, critChance = 6, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [32] = {0.80000001192093, 1.2000000476837, 60, 79, 3, 60, 20000, 80, critChance = 6, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [33] = {0.80000001192093, 1.2000000476837, 60, 80, 3, 60, 20000, 80, critChance = 6, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [34] = {0.80000001192093, 1.2000000476837, 60, 81, 3, 60, 20000, 80, critChance = 6, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [35] = {0.80000001192093, 1.2000000476837, 60, 82, 3, 60, 20000, 80, critChance = 6, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterShockNovaSideArea"] = {
        name = "Shock Nova",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts a shocking ring of lightning which deals damage to monsters it touches. Monsters in the centre of the ring receive no damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Nova] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.75,
        baseFlags = {
            area = true,
            spell = true,
            totem = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_active_skill_totem_level",
            "base_cast_speed_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "base_totem_duration",
            "base_totem_range",
            "is_totem",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 3, 0, 33, 20000, 80, critChance = 3, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [2] = {0.5, 1.5, 5, 0, 33, 20000, 80, critChance = 3, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [3] = {0.5, 1.5, 8, 0, 33, 20000, 80, critChance = 3, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [4] = {0.5, 1.5, 12, 0, 33, 20000, 80, critChance = 3, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [5] = {0.5, 1.5, 15, 0, 33, 20000, 80, critChance = 3, levelRequirement = 15, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [6] = {0.5, 1.5, 19, 0, 33, 20000, 80, critChance = 3, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [7] = {0.5, 1.5, 20, 0, 33, 20000, 80, critChance = 3, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [8] = {0.5, 1.5, 21, 0, 33, 20000, 80, critChance = 3, levelRequirement = 21, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [9] = {0.5, 1.5, 26, 0, 33, 20000, 80, critChance = 3, levelRequirement = 26, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [10] = {0.5, 1.5, 30, 0, 33, 20000, 80, critChance = 3, levelRequirement = 30, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [11] = {0.5, 1.5, 34, 25, 50, 20000, 80, critChance = 3, levelRequirement = 34, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [12] = {0.5, 1.5, 38, 25, 50, 20000, 80, critChance = 3, levelRequirement = 38, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [13] = {0.5, 1.5, 43, 25, 50, 20000, 80, critChance = 3, levelRequirement = 43, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [14] = {0.5, 1.5, 45, 25, 50, 20000, 80, critChance = 3, levelRequirement = 45, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [15] = {0.5, 1.5, 53, 50, 66, 20000, 80, critChance = 3, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [16] = {0.5, 1.5, 58, 50, 66, 20000, 80, critChance = 3, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [17] = {0.5, 1.5, 62, 50, 66, 20000, 80, critChance = 3, levelRequirement = 62, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [18] = {0.5, 1.5, 63, 50, 66, 20000, 80, critChance = 3, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [19] = {0.5, 1.5, 66, 50, 66, 20000, 80, critChance = 3, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [20] = {0.5, 1.5, 67, 50, 66, 20000, 80, critChance = 3, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [21] = {0.5, 1.5, 68, 50, 66, 20000, 80, critChance = 3, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [22] = {0.5, 1.5, 69, 50, 66, 20000, 80, critChance = 3, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [23] = {0.5, 1.5, 70, 50, 66, 20000, 80, critChance = 3, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [24] = {0.5, 1.5, 71, 50, 66, 20000, 80, critChance = 3, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [25] = {0.5, 1.5, 72, 50, 66, 20000, 80, critChance = 3, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [26] = {0.5, 1.5, 73, 50, 66, 20000, 80, critChance = 3, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [27] = {0.5, 1.5, 74, 50, 66, 20000, 80, critChance = 3, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [28] = {0.5, 1.5, 75, 50, 66, 20000, 80, critChance = 3, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [29] = {0.5, 1.5, 76, 50, 66, 20000, 80, critChance = 3, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [30] = {0.5, 1.5, 77, 50, 66, 20000, 80, critChance = 3, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [31] = {0.5, 1.5, 78, 50, 66, 20000, 80, critChance = 3, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [32] = {0.5, 1.5, 79, 50, 66, 20000, 80, critChance = 3, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [33] = {0.5, 1.5, 80, 50, 66, 20000, 80, critChance = 3, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [34] = {0.5, 1.5, 81, 50, 66, 20000, 80, critChance = 3, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [35] = {0.5, 1.5, 82, 50, 66, 20000, 80, critChance = 3, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterSpinestormSideArea"] = {
        name = "Firestorm",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.9,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
            totem = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_skill_effect_duration",
            "fire_storm_fireball_delay_ms",
            "base_active_skill_totem_level",
            "base_totem_duration",
            "base_totem_range",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "is_totem",
        },
        levels = {
            [1] = {0.40000000596046, 0.60000002384186, 2500, 225, 3, 20000, 80, 10, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [2] = {0.40000000596046, 0.60000002384186, 2500, 225, 5, 20000, 80, 10, critChance = 5, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [3] = {0.40000000596046, 0.60000002384186, 2500, 225, 8, 20000, 80, 10, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [4] = {0.40000000596046, 0.60000002384186, 2500, 225, 12, 20000, 80, 10, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [5] = {0.40000000596046, 0.60000002384186, 2500, 225, 15, 20000, 80, 10, critChance = 5, levelRequirement = 15, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [6] = {0.40000000596046, 0.60000002384186, 2500, 225, 19, 20000, 80, 10, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [7] = {0.40000000596046, 0.60000002384186, 2500, 225, 20, 20000, 80, 10, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [8] = {0.40000000596046, 0.60000002384186, 2500, 225, 21, 20000, 80, 10, critChance = 5, levelRequirement = 21, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [9] = {0.40000000596046, 0.60000002384186, 2500, 225, 26, 20000, 80, 10, critChance = 5, levelRequirement = 26, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [10] = {0.40000000596046, 0.60000002384186, 2500, 225, 30, 20000, 80, 10, critChance = 5, levelRequirement = 30, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [11] = {0.40000000596046, 0.60000002384186, 2500, 175, 34, 20000, 80, 10, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [12] = {0.40000000596046, 0.60000002384186, 2500, 175, 38, 20000, 80, 10, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [13] = {0.40000000596046, 0.60000002384186, 2500, 175, 43, 20000, 80, 10, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [14] = {0.40000000596046, 0.60000002384186, 3500, 175, 45, 20000, 80, 10, critChance = 5, levelRequirement = 45, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [15] = {0.40000000596046, 0.60000002384186, 3500, 125, 53, 20000, 80, 10, critChance = 5, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [16] = {0.40000000596046, 0.60000002384186, 3500, 125, 58, 20000, 80, 10, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [17] = {0.40000000596046, 0.60000002384186, 3500, 125, 62, 20000, 80, 10, critChance = 5, levelRequirement = 62, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [18] = {0.40000000596046, 0.60000002384186, 3500, 125, 63, 20000, 80, 10, critChance = 5, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [19] = {0.40000000596046, 0.60000002384186, 3500, 125, 66, 20000, 80, 10, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [20] = {0.40000000596046, 0.60000002384186, 3500, 125, 67, 20000, 80, 10, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [21] = {0.40000000596046, 0.60000002384186, 3500, 125, 68, 20000, 80, 10, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [22] = {0.40000000596046, 0.60000002384186, 3500, 125, 69, 20000, 80, 10, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [23] = {0.40000000596046, 0.60000002384186, 3500, 125, 70, 20000, 80, 10, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [24] = {0.40000000596046, 0.60000002384186, 3500, 125, 71, 20000, 80, 10, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [25] = {0.40000000596046, 0.60000002384186, 3500, 125, 72, 20000, 80, 10, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [26] = {0.40000000596046, 0.60000002384186, 3500, 125, 73, 20000, 80, 10, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [27] = {0.40000000596046, 0.60000002384186, 3500, 125, 74, 20000, 80, 10, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [28] = {0.40000000596046, 0.60000002384186, 3500, 125, 75, 20000, 80, 10, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [29] = {0.40000000596046, 0.60000002384186, 3500, 125, 76, 20000, 80, 10, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [30] = {0.40000000596046, 0.60000002384186, 3500, 125, 77, 20000, 80, 10, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [31] = {0.40000000596046, 0.60000002384186, 3500, 125, 78, 20000, 80, 10, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [32] = {0.40000000596046, 0.60000002384186, 3500, 125, 79, 20000, 80, 10, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [33] = {0.40000000596046, 0.60000002384186, 3500, 125, 80, 20000, 80, 10, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [34] = {0.40000000596046, 0.60000002384186, 3500, 125, 81, 20000, 80, 10, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [35] = {0.40000000596046, 0.60000002384186, 3500, 125, 82, 20000, 80, 10, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterShockwaveTotemSideArea"] = {
        name = "Shockwave Totem",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summons a totem that shakes the earth around it, knocking back and damaging nearby enemies",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.SummonsTotem] = true,
            [SkillType.Multicastable] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Physical] = true,
            [SkillType.Nova] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.6,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "knockback_distance_+%",
            "base_cast_speed_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "base_skill_is_totemified",
            "global_knockback",
            "is_area_damage",
        },
        levels = {
            [1] = {0.69999998807907, 1.2999999523163, 300, 0, -31, 24, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [2] = {0.69999998807907, 1.2999999523163, 450, 25, -14, 24, levelRequirement = 34, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [3] = {0.89999997615814, 1.5, 800, 45, 4, 24, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterEtherealKnivesSideArea"] = {
        name = "Ethereal Knives",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires an arc of knives outwards in front of the caster which deal physical damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.6,
        baseFlags = {
            spell = true,
            projectile = true,
            totem = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_active_skill_totem_level",
            "number_of_additional_projectiles",
            "skill_physical_damage_%_to_convert_to_chaos",
            "base_totem_duration",
            "base_totem_range",
            "base_is_projectile",
            "is_totem",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 3, 9, 50, 20000, 80, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 5, 9, 50, 20000, 80, critChance = 5, levelRequirement = 5, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 8, 9, 50, 20000, 80, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 10, 9, 50, 20000, 80, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 12, 9, 50, 20000, 80, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1},  cost = { }, },
            [6] = {0.80000001192093, 1.2000000476837, 14, 9, 50, 20000, 80, critChance = 5, levelRequirement = 14, statInterpolation = {3, 3, 1},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 17, 9, 50, 20000, 80, critChance = 5, levelRequirement = 17, statInterpolation = {3, 3, 1},  cost = { }, },
            [8] = {0.80000001192093, 1.2000000476837, 20, 9, 50, 20000, 80, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1},  cost = { }, },
            [9] = {0.80000001192093, 1.2000000476837, 24, 9, 50, 20000, 80, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 1},  cost = { }, },
            [10] = {0.80000001192093, 1.2000000476837, 30, 9, 50, 20000, 80, critChance = 5, levelRequirement = 30, statInterpolation = {3, 3, 1},  cost = { }, },
            [11] = {0.80000001192093, 1.2000000476837, 31, 9, 50, 20000, 80, critChance = 5, levelRequirement = 31, statInterpolation = {3, 3, 1},  cost = { }, },
            [12] = {0.80000001192093, 1.2000000476837, 36, 9, 50, 20000, 80, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3, 1},  cost = { }, },
            [13] = {0.80000001192093, 1.2000000476837, 41, 9, 50, 20000, 80, critChance = 5, levelRequirement = 41, statInterpolation = {3, 3, 1},  cost = { }, },
            [14] = {0.80000001192093, 1.2000000476837, 44, 9, 50, 20000, 80, critChance = 5, levelRequirement = 44, statInterpolation = {3, 3, 1},  cost = { }, },
            [15] = {0.80000001192093, 1.2000000476837, 51, 9, 50, 20000, 80, critChance = 5, levelRequirement = 51, statInterpolation = {3, 3, 1},  cost = { }, },
            [16] = {0.80000001192093, 1.2000000476837, 52, 9, 50, 20000, 80, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1},  cost = { }, },
            [17] = {0.80000001192093, 1.2000000476837, 57, 9, 50, 20000, 80, critChance = 5, levelRequirement = 57, statInterpolation = {3, 3, 1},  cost = { }, },
            [18] = {0.80000001192093, 1.2000000476837, 60, 9, 50, 20000, 80, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1},  cost = { }, },
            [19] = {0.80000001192093, 1.2000000476837, 65, 9, 50, 20000, 80, critChance = 5, levelRequirement = 65, statInterpolation = {3, 3, 1},  cost = { }, },
            [20] = {0.80000001192093, 1.2000000476837, 66, 9, 50, 20000, 80, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
            [21] = {0.80000001192093, 1.2000000476837, 67, 9, 50, 20000, 80, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1},  cost = { }, },
            [22] = {0.80000001192093, 1.2000000476837, 68, 9, 50, 20000, 80, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
            [23] = {0.80000001192093, 1.2000000476837, 69, 9, 50, 20000, 80, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1},  cost = { }, },
            [24] = {0.80000001192093, 1.2000000476837, 70, 9, 50, 20000, 80, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
            [25] = {0.80000001192093, 1.2000000476837, 71, 9, 50, 20000, 80, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1},  cost = { }, },
            [26] = {0.80000001192093, 1.2000000476837, 72, 9, 50, 20000, 80, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
            [27] = {0.80000001192093, 1.2000000476837, 73, 9, 50, 20000, 80, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
            [28] = {0.80000001192093, 1.2000000476837, 74, 9, 50, 20000, 80, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1},  cost = { }, },
            [29] = {0.80000001192093, 1.2000000476837, 75, 9, 50, 20000, 80, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1},  cost = { }, },
            [30] = {0.80000001192093, 1.2000000476837, 76, 9, 50, 20000, 80, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1},  cost = { }, },
            [31] = {0.80000001192093, 1.2000000476837, 77, 9, 50, 20000, 80, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1},  cost = { }, },
            [32] = {0.80000001192093, 1.2000000476837, 78, 9, 50, 20000, 80, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1},  cost = { }, },
            [33] = {0.80000001192093, 1.2000000476837, 79, 9, 50, 20000, 80, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1},  cost = { }, },
            [34] = {0.80000001192093, 1.2000000476837, 80, 9, 50, 20000, 80, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
            [35] = {0.80000001192093, 1.2000000476837, 81, 9, 50, 20000, 80, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1},  cost = { }, },
            [36] = {0.80000001192093, 1.2000000476837, 82, 9, 50, 20000, 80, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterArcticBreathSideArea"] = {
        name = "Creeping Frost",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Duration] = true,
            [SkillType.Area] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.ChillingArea] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.DamageOverTime] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
            duration = true,
            totem = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_skill_effect_duration",
            "base_projectile_speed_+%",
            "base_active_skill_totem_level",
            "base_cast_speed_+%",
            "base_totem_duration",
            "base_totem_range",
            "active_skill_base_area_of_effect_radius",
            "active_skill_base_secondary_area_of_effect_radius",
            "is_totem",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 3500, -50, 3, 0, 20000, 80, 15, 15, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 3500, -50, 5, 0, 20000, 80, 15, 15, critChance = 5, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 3500, -50, 8, 0, 20000, 80, 15, 15, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 3500, -50, 12, 0, 20000, 80, 15, 15, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 3500, -50, 15, 0, 20000, 80, 15, 15, critChance = 5, levelRequirement = 15, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [6] = {0.80000001192093, 1.2000000476837, 3500, -50, 19, 0, 20000, 80, 15, 15, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 3500, -50, 20, 0, 20000, 80, 15, 15, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [8] = {0.80000001192093, 1.2000000476837, 3500, -50, 21, 0, 20000, 80, 15, 15, critChance = 5, levelRequirement = 21, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [9] = {0.80000001192093, 1.2000000476837, 3500, -50, 26, 0, 20000, 80, 15, 15, critChance = 5, levelRequirement = 26, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [10] = {0.80000001192093, 1.2000000476837, 3500, -50, 30, 0, 20000, 80, 15, 15, critChance = 5, levelRequirement = 30, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [11] = {0.80000001192093, 1.2000000476837, 7000, -40, 34, 30, 20000, 80, 15, 15, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [12] = {0.80000001192093, 1.2000000476837, 7000, -40, 38, 30, 20000, 80, 15, 15, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [13] = {0.80000001192093, 1.2000000476837, 7000, -40, 43, 30, 20000, 80, 15, 15, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [14] = {0.80000001192093, 1.2000000476837, 7000, -40, 45, 30, 20000, 80, 15, 15, critChance = 5, levelRequirement = 45, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [15] = {0.80000001192093, 1.2000000476837, 12000, -20, 53, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [16] = {0.80000001192093, 1.2000000476837, 12000, -20, 58, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [17] = {0.80000001192093, 1.2000000476837, 12000, -20, 62, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 62, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [18] = {0.80000001192093, 1.2000000476837, 12000, -20, 63, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [19] = {0.80000001192093, 1.2000000476837, 12000, -20, 66, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [20] = {0.80000001192093, 1.2000000476837, 12000, -20, 67, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [21] = {0.80000001192093, 1.2000000476837, 12000, -20, 68, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [22] = {0.80000001192093, 1.2000000476837, 12000, -20, 69, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [23] = {0.80000001192093, 1.2000000476837, 12000, -20, 70, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [24] = {0.80000001192093, 1.2000000476837, 12000, -20, 71, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [25] = {0.80000001192093, 1.2000000476837, 12000, -20, 72, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [26] = {0.80000001192093, 1.2000000476837, 12000, -20, 73, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [27] = {0.80000001192093, 1.2000000476837, 12000, -20, 74, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [28] = {0.80000001192093, 1.2000000476837, 12000, -20, 75, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [29] = {0.80000001192093, 1.2000000476837, 12000, -20, 76, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [30] = {0.80000001192093, 1.2000000476837, 12000, -20, 77, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [31] = {0.80000001192093, 1.2000000476837, 12000, -20, 78, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [32] = {0.80000001192093, 1.2000000476837, 12000, -20, 79, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [33] = {0.80000001192093, 1.2000000476837, 12000, -20, 80, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [34] = {0.80000001192093, 1.2000000476837, 12000, -20, 81, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [35] = {0.80000001192093, 1.2000000476837, 12000, -20, 82, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterFlameRedSideArea"] = {
        name = "Holy Flame Totem",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summons a totem that fires a stream of flame at nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.SummonsTotem] = true,
            [SkillType.Fire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.25,
        baseFlags = {
            spell = true,
            projectile = true,
            totem = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_active_skill_totem_level",
            "number_of_additional_projectiles",
            "base_cast_speed_+%",
            "base_totem_duration",
            "base_totem_range",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "totem_art_variation",
            "base_is_projectile",
            "is_totem",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 3, 2, 0, 20000, 80, -25, -2, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 5, 2, 0, 20000, 80, -25, -2, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 8, 2, 0, 20000, 80, -25, -2, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 12, 2, 0, 20000, 80, -25, -2, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 15, 2, 0, 20000, 80, -25, -2, levelRequirement = 15, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [6] = {0.80000001192093, 1.2000000476837, 19, 2, 0, 20000, 80, -25, -2, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 20, 2, 0, 20000, 80, -25, -2, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [8] = {0.80000001192093, 1.2000000476837, 21, 2, 0, 20000, 80, -25, -2, levelRequirement = 21, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [9] = {0.80000001192093, 1.2000000476837, 26, 2, 0, 20000, 80, -25, -2, levelRequirement = 26, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [10] = {0.80000001192093, 1.2000000476837, 30, 2, 0, 20000, 80, -25, -2, levelRequirement = 30, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [11] = {0.80000001192093, 1.2000000476837, 34, 3, 25, 20000, 80, -25, -2, levelRequirement = 34, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [12] = {0.80000001192093, 1.2000000476837, 38, 3, 25, 20000, 80, -25, -2, levelRequirement = 38, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [13] = {0.80000001192093, 1.2000000476837, 43, 3, 25, 20000, 80, -25, -2, levelRequirement = 43, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [14] = {0.80000001192093, 1.2000000476837, 45, 3, 25, 20000, 80, -25, -2, levelRequirement = 45, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [15] = {0.80000001192093, 1.2000000476837, 53, 11, 40, 20000, 80, -25, -2, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [16] = {0.80000001192093, 1.2000000476837, 58, 11, 40, 20000, 80, -25, -2, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [17] = {0.80000001192093, 1.2000000476837, 62, 11, 40, 20000, 80, -25, -2, levelRequirement = 62, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [18] = {0.80000001192093, 1.2000000476837, 63, 11, 40, 20000, 80, -25, -2, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [19] = {0.80000001192093, 1.2000000476837, 66, 11, 40, 20000, 80, -25, -2, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [20] = {0.80000001192093, 1.2000000476837, 67, 11, 40, 20000, 80, -25, -2, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [21] = {0.80000001192093, 1.2000000476837, 68, 11, 40, 20000, 80, -25, -2, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [22] = {0.80000001192093, 1.2000000476837, 69, 11, 40, 20000, 80, -25, -2, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [23] = {0.80000001192093, 1.2000000476837, 70, 11, 40, 20000, 80, -25, -2, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [24] = {0.80000001192093, 1.2000000476837, 71, 11, 40, 20000, 80, -25, -2, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [25] = {0.80000001192093, 1.2000000476837, 72, 11, 40, 20000, 80, -25, -2, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [26] = {0.80000001192093, 1.2000000476837, 73, 11, 40, 20000, 80, -25, -2, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [27] = {0.80000001192093, 1.2000000476837, 74, 11, 40, 20000, 80, -25, -2, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [28] = {0.80000001192093, 1.2000000476837, 75, 11, 40, 20000, 80, -25, -2, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [29] = {0.80000001192093, 1.2000000476837, 76, 11, 40, 20000, 80, -25, -2, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [30] = {0.80000001192093, 1.2000000476837, 77, 11, 40, 20000, 80, -25, -2, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [31] = {0.80000001192093, 1.2000000476837, 78, 11, 40, 20000, 80, -25, -2, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [32] = {0.80000001192093, 1.2000000476837, 79, 11, 40, 20000, 80, -25, -2, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [33] = {0.80000001192093, 1.2000000476837, 80, 11, 40, 20000, 80, -25, -2, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [34] = {0.80000001192093, 1.2000000476837, 81, 11, 40, 20000, 80, -25, -2, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [35] = {0.80000001192093, 1.2000000476837, 82, 11, 40, 20000, 80, -25, -2, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterStormCallSideArea"] = {
        name = "Storm Call",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Lightning] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
            totem = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_skill_effect_duration",
            "base_active_skill_totem_level",
            "active_skill_area_of_effect_radius_+%_final",
            "base_totem_duration",
            "base_totem_range",
            "is_area_damage",
            "is_totem",
        },
        levels = {
            [1] = {0.5, 1.5, 2500, 3, -31, 20000, 80, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [2] = {0.5, 1.5, 2500, 5, -31, 20000, 80, critChance = 5, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [3] = {0.5, 1.5, 2500, 8, -31, 20000, 80, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [4] = {0.5, 1.5, 2500, 12, -31, 20000, 80, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [5] = {0.5, 1.5, 2500, 15, -31, 20000, 80, critChance = 5, levelRequirement = 15, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [6] = {0.5, 1.5, 2500, 19, -31, 20000, 80, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [7] = {0.5, 1.5, 2500, 20, -31, 20000, 80, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [8] = {0.5, 1.5, 2500, 21, -31, 20000, 80, critChance = 5, levelRequirement = 21, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [9] = {0.5, 1.5, 2500, 26, -31, 20000, 80, critChance = 5, levelRequirement = 26, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [10] = {0.5, 1.5, 2500, 30, -31, 20000, 80, critChance = 5, levelRequirement = 30, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [11] = {0.5, 1.5, 2000, 34, -16, 20000, 80, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [12] = {0.5, 1.5, 2000, 38, -16, 20000, 80, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [13] = {0.5, 1.5, 2000, 43, -16, 20000, 80, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [14] = {0.5, 1.5, 2000, 45, -16, 20000, 80, critChance = 5, levelRequirement = 45, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [15] = {0.5, 1.5, 1500, 53, -6, 20000, 80, critChance = 5, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [16] = {0.5, 1.5, 1500, 58, -6, 20000, 80, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [17] = {0.5, 1.5, 1500, 62, -6, 20000, 80, critChance = 5, levelRequirement = 62, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [18] = {0.5, 1.5, 1500, 63, -6, 20000, 80, critChance = 5, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [19] = {0.5, 1.5, 1500, 66, -6, 20000, 80, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [20] = {0.5, 1.5, 1500, 67, -6, 20000, 80, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [21] = {0.5, 1.5, 1500, 68, -6, 20000, 80, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [22] = {0.5, 1.5, 1500, 69, -6, 20000, 80, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [23] = {0.5, 1.5, 1500, 70, -6, 20000, 80, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [24] = {0.5, 1.5, 1500, 71, -6, 20000, 80, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [25] = {0.5, 1.5, 1500, 72, -6, 20000, 80, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [26] = {0.5, 1.5, 1500, 73, -6, 20000, 80, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [27] = {0.5, 1.5, 1500, 74, -6, 20000, 80, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [28] = {0.5, 1.5, 1500, 75, -6, 20000, 80, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [29] = {0.5, 1.5, 1500, 76, -6, 20000, 80, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [30] = {0.5, 1.5, 1500, 77, -6, 20000, 80, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [31] = {0.5, 1.5, 1500, 78, -6, 20000, 80, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [32] = {0.5, 1.5, 1500, 79, -6, 20000, 80, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [33] = {0.5, 1.5, 1500, 80, -6, 20000, 80, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [34] = {0.5, 1.5, 1500, 81, -6, 20000, 80, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [35] = {0.5, 1.5, 1500, 82, -6, 20000, 80, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [0]
    FamilyMonsterSideAreaBoss
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster dropped item rarity +% 0 0 Global
  • จำนวน โทเทมอัญเชิญ สูงสุด +7 เสา
    FamilyAdditionalTotems
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • number of additional totems allowed 7 7 Global
  • monster additional quantity of dropped items in cruel +% [500]
    monster additional quantity of dropped items in merciless +% [1000]
    monster additional rarity of dropped items in cruel +% [750]
    monster additional rarity of dropped items in merciless +% [1500]
    FamilyMonsterMercilessDrops
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% 750 750 Global
  • monster additional quantity of dropped items in cruel +% 500 500 Global
  • monster additional rarity of dropped items in merciless +% 1500 1500 Global
  • monster additional quantity of dropped items in merciless +% 1000 1000 Global
  • monster no map drops [1]
    FamilyMonsterNoMapDrops
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster no map drops 1 1 Global — ไม่สามารถเพิ่มผลของค่าตัวเลขนี้ได้
  • monster is invasion boss [1]
    FamilyMonsterIsInvasionBoss
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster is invasion boss 1 1 Global — ไม่สามารถเพิ่มผลของค่าตัวเลขนี้ได้
  • kill traps mines and totems on death [1]
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • kill traps mines and totems on death 1 1 Global — ไม่สามารถเพิ่มผลของค่าตัวเลขนี้ได้
  • level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    FamilyMoreLifeBelowLevelThreshold
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • level 33 or lower life +% final -20 -20 Global
  • level 33 or lower damage +% final -20 -20 Global
  • Craft Tagsresource พลังชีวิต ความเสียหาย
    Edit

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