Haviri, Ourives Vaal
ConstrutoÁrea: Câmara Proibida
monster dropped item rarity +% [0]
+7 ao número máximo de Totens Convocados
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster no map drops [1]
kill traps mines and totems on death [1]
+7 ao número máximo de Totens Convocados
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster no map drops [1]
kill traps mines and totems on death [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
level 33 or lower life +% final [-20]
Haviri, Vaal Metalsmith
| Spectre | |
|---|---|
| Area | Câmara Proibida, Câmara Proibida |
| Tags | bludgeoning_weapon, bone_armour, bones, Conjurador, chaos_affinity, cold_affinity, construct, fire_affinity, has_two_hand_mace, has_two_handed_melee, large_height, lightning_affinity, not_dex, not_int, physical_affinity, ranged, skeleton, undead, vaalsidearea_boss, very_slow_movement |
Vida
180%
Armadura
+100%
Ailment Threshold
180%
Resistência
Damage
100%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 9
Attack Time
1.605 Second
Damage Spread
±20%
Experiência
200%
Model Size
160%
Type
ConstructMeleeArmouredBossSideArea
Metadata
ConstructMeleeBossSideArea
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
11,580
Armadura
57,580
Evasão
4,739
Damage
374
Dano Mágico
374
Precisão
580
Attack Time
1.605
Experiência
20,510
Minion Life
2,512
Minion Damage
298
Ailment Threshold
11,580
Chill
37
Shock
37
Brittle
207
Scorch
37
Sap
101
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MonsterArcticBreathSideArea
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Duration, Area, Multicastable, Triggerable, Cold, ChillingArea, CanRapidFire, AreaSpell, DamageOverTime
Geada Rastejante
Chance de Crítico: 5%
Tempo de Conjuração: 0.8 seg
Atira um projétil gélido que explode no impacto ou quando atingir a área alvo, causando dano em área e criando uma área resfriada que causa dano de gelo degenerativo. Essa área rastejará pelo chão em direção aos inimigos próximos até o término de sua duração.
Duração base é de 12 segundos
Projéteis se Difundem
Invoca um Totem que usa esta habilidade
Velocidade de Conjuração aumentada em 55%
Velocidade de Projéteis reduzida em 20%
O raio Base é de 1.5 metros
Raio de alcance secundário base é de 1.5 metros
base active skill totem level [68]
base is projectile [1]
base totem duration [20000]
base totem range [80]
spell maximum base cold damage [1690]
spell minimum base cold damage [1127]
MonsterFreezingPulseSideArea
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire
Pulso Congelante
Chance de Crítico: 6%
Eficácia do Dano Adicionado: 125%
Tempo de Conjuração: 0.65 seg
Um projétil gelado que tem uma chance de congelar inimigos conforme passa. O projétil esmaece rapidamente, reduzindo o dano e a chance de congelar até se dissipar.
Dispara 3 Projéteis adicionais
Invoca um Totem que usa esta habilidade
Velocidade de Conjuração aumentada em 60%
Velocidade de Projéteis aumentada em 60%
always pierce [1]
base active skill totem level [68]
base is projectile [1]
base totem duration [20000]
base totem range [80]
spell maximum base cold damage [634.7]
spell minimum base cold damage [423.2]
MonsterFlameRedSideArea
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Mineable, SummonsTotem, Fire
Totem Flamejante Sagrado
Eficácia do Dano Adicionado: 10%
Tempo de Conjuração: 0.25 seg
Convoca um totem que dispara uma sequência de chamas em inimigos próximos.
Causa 98.05 a 147.1 de Dano de Fogo
Dispara 11 Projéteis adicionais
Invoca um Totem que usa esta habilidade
Dispara Projéteis em um círculo
Velocidade de Conjuração aumentada em 40%
always pierce [1]
base active skill totem level [68]
base is projectile [1]
base totem duration [20000]
base totem range [80]
monster penalty against minions damage +% final vs player minions [-25]
totem art variation [-2]
MonsterFireballSideArea
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Bola de Fogo
Chance de Crítico: 6%
Tempo de Conjuração: 0.85 seg
Libera uma bola de fogo explosiva na direção do alvo, causando dano aos inimigos próximos.
Projéteis se Difundem
Causa 355 a 532.4 de Dano de Fogo
Dispara 3 Projéteis adicionais
Invoca um Totem que usa esta habilidade
Velocidade de Conjuração aumentada em 60%
O raio Base é de 0.9 metros
base active skill totem level [68]
base is projectile [1]
base totem duration [20000]
base totem range [80]
MonsterShockNovaSideArea
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell, Nova
Nova Elétrica
Chance de Crítico: 3%
Tempo de Conjuração: 0.75 seg
Conjura um anel eletrizante de raios que causa dano aos monstros que toca. Monstros no centro do anel não receberão dano.
Invoca um Totem que usa esta habilidade
Velocidade de Conjuração aumentada em 50%
active skill area of effect radius +% final [66]
base active skill totem level [68]
base totem duration [20000]
base totem range [80]
is area damage [1]
spell maximum base lightning damage [386.8]
spell minimum base lightning damage [128.9]
MonsterStormCallSideArea
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Multicastable, Lightning, Cascadable, CanRapidFire, AreaSpell
Invocar Tormenta
Chance de Crítico: 5%
Tempo de Conjuração: 0.5 seg
Define um marcador no local. Após um curto período, raios atingem o marcador, causando dano ao seu redor e fazendo com que raios atinjam quaisquer outros marcadores que você tenha conjurado.
Duração base é de 1.5 segundos
Invoca um Totem que usa esta habilidade
active skill area of effect radius +% final [-6]
base active skill totem level [68]
base totem duration [20000]
base totem range [80]
is area damage [1]
spell maximum base lightning damage [1033]
spell minimum base lightning damage [344.3]
MonsterShockwaveTotemSideArea
Spell, Damage, Area, Trappable, Mineable, SummonsTotem, Multicastable, AreaSpell, Physical, Nova
Totem Sísmico
Eficácia do Dano Adicionado: 50%
Tempo de Conjuração: 0.6 seg
Convoca um totem que balança a terra ao seu redor, empurrando e causando dano a inimigos.
Velocidade de Conjuração aumentada em 45%
Distância do Empurrão aumentada em 800%
O raio Base é de 2.4 metros
active skill area of effect radius +% final [4]
base skill is totemified [1]
global knockback [1]
is area damage [1]
spell maximum base physical damage [143.1]
spell minimum base physical damage [85.89]
MonsterSpinestormSideArea
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Tormenta Flamejante
Chance de Crítico: 5%
Tempo de Conjuração: 0.9 seg
Disparos flamejantes chovem sobre a área do alvo. Elas explodem ao cair, causando dano aos inimigos próximos.
Duração base é de 3.5 segundos
Invoca um Totem que usa esta habilidade
Um impacto a cada 0.13 segundos
O raio Base é de 1 metro
base active skill totem level [68]
base totem duration [20000]
base totem range [80]
is area damage [1]
spell maximum base physical damage [139.6]
spell minimum base physical damage [93.09]
MonsterEtherealKnivesSideArea
Spell, Damage, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Multicastable, Triggerable, CanRapidFire, Physical
Facas Etéreas
Chance de Crítico: 5%
Tempo de Conjuração: 0.6 seg
Atira um arco de facas na frente do conjurador que causa dano físico.
Dispara 9 Projéteis adicionais
50% do Dano Físico Convertido para Dano de Caos
Invoca um Totem que usa esta habilidade
base active skill totem level [68]
base is projectile [1]
base totem duration [20000]
base totem range [80]
spell maximum base physical damage [577.2]
spell minimum base physical damage [384.8]
visual hit effect chaos is green [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
main_hand_unarmed_type = "One_Hand_Mace"
basic_action = "Emerge"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Skeletons/ConstructMeleeBossSideArea"] = {
fireResist = 30,
coldResist = 30,
lightningResist = 30,
chaosResist = 20,
name = "Haviri, Vaal Metalsmith",
life = 1.8,
damage = 1,
damageSpread = 0.2,
attackTime = 1.605,
attackRange = 9,
accuracy = 1,
weaponType1 = "Two Hand Mace",
skillList = {
"MonsterFireballSideArea",
"MonsterFreezingPulseSideArea",
"MonsterShockNovaSideArea",
"MonsterSpinestormSideArea",
"MonsterShockwaveTotemSideArea",
"MonsterEtherealKnivesSideArea",
"MonsterArcticBreathSideArea",
"MonsterFlameRedSideArea",
"MonsterStormCallSideArea",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterFireballSideArea"] = {
name = "Fireball",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.85,
baseFlags = {
area = true,
spell = true,
projectile = true,
totem = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"base_active_skill_totem_level",
"number_of_additional_projectiles",
"base_cast_speed_+%",
"base_totem_duration",
"base_totem_range",
"active_skill_base_area_of_effect_radius",
"is_totem",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 3, 0, 0, 20000, 80, 9, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 5, 0, 0, 20000, 80, 9, critChance = 6, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[3] = {0.80000001192093, 1.2000000476837, 8, 0, 0, 20000, 80, 9, critChance = 6, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[4] = {0.80000001192093, 1.2000000476837, 12, 0, 0, 20000, 80, 9, critChance = 6, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[5] = {0.80000001192093, 1.2000000476837, 15, 0, 0, 20000, 80, 9, critChance = 6, levelRequirement = 15, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[6] = {0.80000001192093, 1.2000000476837, 19, 0, 0, 20000, 80, 9, critChance = 6, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[7] = {0.80000001192093, 1.2000000476837, 20, 0, 0, 20000, 80, 9, critChance = 6, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[8] = {0.80000001192093, 1.2000000476837, 21, 0, 0, 20000, 80, 9, critChance = 6, levelRequirement = 21, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[9] = {0.80000001192093, 1.2000000476837, 26, 0, 0, 20000, 80, 9, critChance = 6, levelRequirement = 26, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[10] = {0.80000001192093, 1.2000000476837, 30, 0, 0, 20000, 80, 9, critChance = 6, levelRequirement = 30, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[11] = {0.80000001192093, 1.2000000476837, 34, 2, 35, 20000, 80, 9, critChance = 6, levelRequirement = 34, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[12] = {0.80000001192093, 1.2000000476837, 38, 2, 35, 20000, 80, 9, critChance = 6, levelRequirement = 38, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[13] = {0.80000001192093, 1.2000000476837, 43, 2, 35, 20000, 80, 9, critChance = 6, levelRequirement = 43, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[14] = {0.80000001192093, 1.2000000476837, 45, 2, 35, 20000, 80, 9, critChance = 6, levelRequirement = 45, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[15] = {0.80000001192093, 1.2000000476837, 53, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[16] = {0.80000001192093, 1.2000000476837, 58, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[17] = {0.80000001192093, 1.2000000476837, 62, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 62, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[18] = {0.80000001192093, 1.2000000476837, 63, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[19] = {0.80000001192093, 1.2000000476837, 66, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[20] = {0.80000001192093, 1.2000000476837, 67, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[21] = {0.80000001192093, 1.2000000476837, 68, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[22] = {0.80000001192093, 1.2000000476837, 69, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[23] = {0.80000001192093, 1.2000000476837, 70, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[24] = {0.80000001192093, 1.2000000476837, 71, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[25] = {0.80000001192093, 1.2000000476837, 72, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[26] = {0.80000001192093, 1.2000000476837, 73, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[27] = {0.80000001192093, 1.2000000476837, 74, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[28] = {0.80000001192093, 1.2000000476837, 75, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[29] = {0.80000001192093, 1.2000000476837, 76, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[30] = {0.80000001192093, 1.2000000476837, 77, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[31] = {0.80000001192093, 1.2000000476837, 78, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[32] = {0.80000001192093, 1.2000000476837, 79, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[33] = {0.80000001192093, 1.2000000476837, 80, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[34] = {0.80000001192093, 1.2000000476837, 81, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[35] = {0.80000001192093, 1.2000000476837, 82, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterFreezingPulseSideArea"] = {
name = "Freezing Pulse",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cold] = true,
[SkillType.CanRapidFire] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.65,
baseFlags = {
spell = true,
projectile = true,
totem = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"base_projectile_speed_+%",
"base_active_skill_totem_level",
"number_of_additional_projectiles",
"base_cast_speed_+%",
"base_totem_duration",
"base_totem_range",
"base_is_projectile",
"is_totem",
"always_pierce",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 20, 3, 0, 0, 20000, 80, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 20, 5, 0, 0, 20000, 80, critChance = 6, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[3] = {0.80000001192093, 1.2000000476837, 20, 8, 0, 0, 20000, 80, critChance = 6, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[4] = {0.80000001192093, 1.2000000476837, 20, 12, 0, 0, 20000, 80, critChance = 6, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[5] = {0.80000001192093, 1.2000000476837, 20, 15, 0, 0, 20000, 80, critChance = 6, levelRequirement = 15, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[6] = {0.80000001192093, 1.2000000476837, 20, 19, 0, 0, 20000, 80, critChance = 6, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[7] = {0.80000001192093, 1.2000000476837, 20, 20, 0, 0, 20000, 80, critChance = 6, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[8] = {0.80000001192093, 1.2000000476837, 20, 21, 0, 0, 20000, 80, critChance = 6, levelRequirement = 21, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[9] = {0.80000001192093, 1.2000000476837, 20, 26, 0, 0, 20000, 80, critChance = 6, levelRequirement = 26, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[10] = {0.80000001192093, 1.2000000476837, 20, 30, 0, 0, 20000, 80, critChance = 6, levelRequirement = 30, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[11] = {0.80000001192093, 1.2000000476837, 40, 34, 2, 35, 20000, 80, critChance = 6, levelRequirement = 34, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[12] = {0.80000001192093, 1.2000000476837, 40, 38, 2, 35, 20000, 80, critChance = 6, levelRequirement = 38, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[13] = {0.80000001192093, 1.2000000476837, 40, 43, 2, 35, 20000, 80, critChance = 6, levelRequirement = 43, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[14] = {0.80000001192093, 1.2000000476837, 40, 45, 2, 35, 20000, 80, critChance = 6, levelRequirement = 45, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[15] = {0.80000001192093, 1.2000000476837, 60, 53, 3, 60, 20000, 80, critChance = 6, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[16] = {0.80000001192093, 1.2000000476837, 60, 58, 3, 60, 20000, 80, critChance = 6, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[17] = {0.80000001192093, 1.2000000476837, 60, 62, 3, 60, 20000, 80, critChance = 6, levelRequirement = 62, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[18] = {0.80000001192093, 1.2000000476837, 60, 63, 3, 60, 20000, 80, critChance = 6, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[19] = {0.80000001192093, 1.2000000476837, 60, 66, 3, 60, 20000, 80, critChance = 6, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[20] = {0.80000001192093, 1.2000000476837, 60, 67, 3, 60, 20000, 80, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[21] = {0.80000001192093, 1.2000000476837, 60, 68, 3, 60, 20000, 80, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[22] = {0.80000001192093, 1.2000000476837, 60, 69, 3, 60, 20000, 80, critChance = 6, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[23] = {0.80000001192093, 1.2000000476837, 60, 70, 3, 60, 20000, 80, critChance = 6, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[24] = {0.80000001192093, 1.2000000476837, 60, 71, 3, 60, 20000, 80, critChance = 6, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[25] = {0.80000001192093, 1.2000000476837, 60, 72, 3, 60, 20000, 80, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[26] = {0.80000001192093, 1.2000000476837, 60, 73, 3, 60, 20000, 80, critChance = 6, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[27] = {0.80000001192093, 1.2000000476837, 60, 74, 3, 60, 20000, 80, critChance = 6, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[28] = {0.80000001192093, 1.2000000476837, 60, 75, 3, 60, 20000, 80, critChance = 6, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[29] = {0.80000001192093, 1.2000000476837, 60, 76, 3, 60, 20000, 80, critChance = 6, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[30] = {0.80000001192093, 1.2000000476837, 60, 77, 3, 60, 20000, 80, critChance = 6, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[31] = {0.80000001192093, 1.2000000476837, 60, 78, 3, 60, 20000, 80, critChance = 6, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[32] = {0.80000001192093, 1.2000000476837, 60, 79, 3, 60, 20000, 80, critChance = 6, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[33] = {0.80000001192093, 1.2000000476837, 60, 80, 3, 60, 20000, 80, critChance = 6, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[34] = {0.80000001192093, 1.2000000476837, 60, 81, 3, 60, 20000, 80, critChance = 6, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[35] = {0.80000001192093, 1.2000000476837, 60, 82, 3, 60, 20000, 80, critChance = 6, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterShockNovaSideArea"] = {
name = "Shock Nova",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Casts a shocking ring of lightning which deals damage to monsters it touches. Monsters in the centre of the ring receive no damage.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Lightning] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
[SkillType.Nova] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.75,
baseFlags = {
area = true,
spell = true,
totem = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_active_skill_totem_level",
"base_cast_speed_+%",
"active_skill_area_of_effect_radius_+%_final",
"base_totem_duration",
"base_totem_range",
"is_totem",
"is_area_damage",
},
levels = {
[1] = {0.5, 1.5, 3, 0, 33, 20000, 80, critChance = 3, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[2] = {0.5, 1.5, 5, 0, 33, 20000, 80, critChance = 3, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[3] = {0.5, 1.5, 8, 0, 33, 20000, 80, critChance = 3, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[4] = {0.5, 1.5, 12, 0, 33, 20000, 80, critChance = 3, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[5] = {0.5, 1.5, 15, 0, 33, 20000, 80, critChance = 3, levelRequirement = 15, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[6] = {0.5, 1.5, 19, 0, 33, 20000, 80, critChance = 3, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[7] = {0.5, 1.5, 20, 0, 33, 20000, 80, critChance = 3, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[8] = {0.5, 1.5, 21, 0, 33, 20000, 80, critChance = 3, levelRequirement = 21, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[9] = {0.5, 1.5, 26, 0, 33, 20000, 80, critChance = 3, levelRequirement = 26, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[10] = {0.5, 1.5, 30, 0, 33, 20000, 80, critChance = 3, levelRequirement = 30, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[11] = {0.5, 1.5, 34, 25, 50, 20000, 80, critChance = 3, levelRequirement = 34, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[12] = {0.5, 1.5, 38, 25, 50, 20000, 80, critChance = 3, levelRequirement = 38, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[13] = {0.5, 1.5, 43, 25, 50, 20000, 80, critChance = 3, levelRequirement = 43, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[14] = {0.5, 1.5, 45, 25, 50, 20000, 80, critChance = 3, levelRequirement = 45, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[15] = {0.5, 1.5, 53, 50, 66, 20000, 80, critChance = 3, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[16] = {0.5, 1.5, 58, 50, 66, 20000, 80, critChance = 3, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[17] = {0.5, 1.5, 62, 50, 66, 20000, 80, critChance = 3, levelRequirement = 62, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[18] = {0.5, 1.5, 63, 50, 66, 20000, 80, critChance = 3, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[19] = {0.5, 1.5, 66, 50, 66, 20000, 80, critChance = 3, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[20] = {0.5, 1.5, 67, 50, 66, 20000, 80, critChance = 3, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[21] = {0.5, 1.5, 68, 50, 66, 20000, 80, critChance = 3, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[22] = {0.5, 1.5, 69, 50, 66, 20000, 80, critChance = 3, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[23] = {0.5, 1.5, 70, 50, 66, 20000, 80, critChance = 3, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[24] = {0.5, 1.5, 71, 50, 66, 20000, 80, critChance = 3, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[25] = {0.5, 1.5, 72, 50, 66, 20000, 80, critChance = 3, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[26] = {0.5, 1.5, 73, 50, 66, 20000, 80, critChance = 3, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[27] = {0.5, 1.5, 74, 50, 66, 20000, 80, critChance = 3, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[28] = {0.5, 1.5, 75, 50, 66, 20000, 80, critChance = 3, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[29] = {0.5, 1.5, 76, 50, 66, 20000, 80, critChance = 3, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[30] = {0.5, 1.5, 77, 50, 66, 20000, 80, critChance = 3, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[31] = {0.5, 1.5, 78, 50, 66, 20000, 80, critChance = 3, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[32] = {0.5, 1.5, 79, 50, 66, 20000, 80, critChance = 3, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[33] = {0.5, 1.5, 80, 50, 66, 20000, 80, critChance = 3, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[34] = {0.5, 1.5, 81, 50, 66, 20000, 80, critChance = 3, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[35] = {0.5, 1.5, 82, 50, 66, 20000, 80, critChance = 3, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterSpinestormSideArea"] = {
name = "Firestorm",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.Cascadable] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.9,
baseFlags = {
area = true,
spell = true,
duration = true,
totem = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"base_skill_effect_duration",
"fire_storm_fireball_delay_ms",
"base_active_skill_totem_level",
"base_totem_duration",
"base_totem_range",
"active_skill_base_area_of_effect_radius",
"is_area_damage",
"is_totem",
},
levels = {
[1] = {0.40000000596046, 0.60000002384186, 2500, 225, 3, 20000, 80, 10, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[2] = {0.40000000596046, 0.60000002384186, 2500, 225, 5, 20000, 80, 10, critChance = 5, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[3] = {0.40000000596046, 0.60000002384186, 2500, 225, 8, 20000, 80, 10, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[4] = {0.40000000596046, 0.60000002384186, 2500, 225, 12, 20000, 80, 10, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[5] = {0.40000000596046, 0.60000002384186, 2500, 225, 15, 20000, 80, 10, critChance = 5, levelRequirement = 15, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[6] = {0.40000000596046, 0.60000002384186, 2500, 225, 19, 20000, 80, 10, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[7] = {0.40000000596046, 0.60000002384186, 2500, 225, 20, 20000, 80, 10, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[8] = {0.40000000596046, 0.60000002384186, 2500, 225, 21, 20000, 80, 10, critChance = 5, levelRequirement = 21, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[9] = {0.40000000596046, 0.60000002384186, 2500, 225, 26, 20000, 80, 10, critChance = 5, levelRequirement = 26, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[10] = {0.40000000596046, 0.60000002384186, 2500, 225, 30, 20000, 80, 10, critChance = 5, levelRequirement = 30, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[11] = {0.40000000596046, 0.60000002384186, 2500, 175, 34, 20000, 80, 10, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[12] = {0.40000000596046, 0.60000002384186, 2500, 175, 38, 20000, 80, 10, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[13] = {0.40000000596046, 0.60000002384186, 2500, 175, 43, 20000, 80, 10, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[14] = {0.40000000596046, 0.60000002384186, 3500, 175, 45, 20000, 80, 10, critChance = 5, levelRequirement = 45, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[15] = {0.40000000596046, 0.60000002384186, 3500, 125, 53, 20000, 80, 10, critChance = 5, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[16] = {0.40000000596046, 0.60000002384186, 3500, 125, 58, 20000, 80, 10, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[17] = {0.40000000596046, 0.60000002384186, 3500, 125, 62, 20000, 80, 10, critChance = 5, levelRequirement = 62, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[18] = {0.40000000596046, 0.60000002384186, 3500, 125, 63, 20000, 80, 10, critChance = 5, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[19] = {0.40000000596046, 0.60000002384186, 3500, 125, 66, 20000, 80, 10, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[20] = {0.40000000596046, 0.60000002384186, 3500, 125, 67, 20000, 80, 10, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[21] = {0.40000000596046, 0.60000002384186, 3500, 125, 68, 20000, 80, 10, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[22] = {0.40000000596046, 0.60000002384186, 3500, 125, 69, 20000, 80, 10, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[23] = {0.40000000596046, 0.60000002384186, 3500, 125, 70, 20000, 80, 10, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[24] = {0.40000000596046, 0.60000002384186, 3500, 125, 71, 20000, 80, 10, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[25] = {0.40000000596046, 0.60000002384186, 3500, 125, 72, 20000, 80, 10, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[26] = {0.40000000596046, 0.60000002384186, 3500, 125, 73, 20000, 80, 10, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[27] = {0.40000000596046, 0.60000002384186, 3500, 125, 74, 20000, 80, 10, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[28] = {0.40000000596046, 0.60000002384186, 3500, 125, 75, 20000, 80, 10, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[29] = {0.40000000596046, 0.60000002384186, 3500, 125, 76, 20000, 80, 10, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[30] = {0.40000000596046, 0.60000002384186, 3500, 125, 77, 20000, 80, 10, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[31] = {0.40000000596046, 0.60000002384186, 3500, 125, 78, 20000, 80, 10, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[32] = {0.40000000596046, 0.60000002384186, 3500, 125, 79, 20000, 80, 10, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[33] = {0.40000000596046, 0.60000002384186, 3500, 125, 80, 20000, 80, 10, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[34] = {0.40000000596046, 0.60000002384186, 3500, 125, 81, 20000, 80, 10, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[35] = {0.40000000596046, 0.60000002384186, 3500, 125, 82, 20000, 80, 10, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterShockwaveTotemSideArea"] = {
name = "Shockwave Totem",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Summons a totem that shakes the earth around it, knocking back and damaging nearby enemies",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.SummonsTotem] = true,
[SkillType.Multicastable] = true,
[SkillType.AreaSpell] = true,
[SkillType.Physical] = true,
[SkillType.Nova] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.6,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"knockback_distance_+%",
"base_cast_speed_+%",
"active_skill_area_of_effect_radius_+%_final",
"active_skill_base_area_of_effect_radius",
"base_skill_is_totemified",
"global_knockback",
"is_area_damage",
},
levels = {
[1] = {0.69999998807907, 1.2999999523163, 300, 0, -31, 24, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[2] = {0.69999998807907, 1.2999999523163, 450, 25, -14, 24, levelRequirement = 34, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[3] = {0.89999997615814, 1.5, 800, 45, 4, 24, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterEtherealKnivesSideArea"] = {
name = "Ethereal Knives",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires an arc of knives outwards in front of the caster which deal physical damage.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.CanRapidFire] = true,
[SkillType.Physical] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.6,
baseFlags = {
spell = true,
projectile = true,
totem = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"base_active_skill_totem_level",
"number_of_additional_projectiles",
"skill_physical_damage_%_to_convert_to_chaos",
"base_totem_duration",
"base_totem_range",
"base_is_projectile",
"is_totem",
"visual_hit_effect_chaos_is_green",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 3, 9, 50, 20000, 80, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 5, 9, 50, 20000, 80, critChance = 5, levelRequirement = 5, statInterpolation = {3, 3, 1}, cost = { }, },
[3] = {0.80000001192093, 1.2000000476837, 8, 9, 50, 20000, 80, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1}, cost = { }, },
[4] = {0.80000001192093, 1.2000000476837, 10, 9, 50, 20000, 80, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1}, cost = { }, },
[5] = {0.80000001192093, 1.2000000476837, 12, 9, 50, 20000, 80, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1}, cost = { }, },
[6] = {0.80000001192093, 1.2000000476837, 14, 9, 50, 20000, 80, critChance = 5, levelRequirement = 14, statInterpolation = {3, 3, 1}, cost = { }, },
[7] = {0.80000001192093, 1.2000000476837, 17, 9, 50, 20000, 80, critChance = 5, levelRequirement = 17, statInterpolation = {3, 3, 1}, cost = { }, },
[8] = {0.80000001192093, 1.2000000476837, 20, 9, 50, 20000, 80, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, },
[9] = {0.80000001192093, 1.2000000476837, 24, 9, 50, 20000, 80, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 1}, cost = { }, },
[10] = {0.80000001192093, 1.2000000476837, 30, 9, 50, 20000, 80, critChance = 5, levelRequirement = 30, statInterpolation = {3, 3, 1}, cost = { }, },
[11] = {0.80000001192093, 1.2000000476837, 31, 9, 50, 20000, 80, critChance = 5, levelRequirement = 31, statInterpolation = {3, 3, 1}, cost = { }, },
[12] = {0.80000001192093, 1.2000000476837, 36, 9, 50, 20000, 80, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3, 1}, cost = { }, },
[13] = {0.80000001192093, 1.2000000476837, 41, 9, 50, 20000, 80, critChance = 5, levelRequirement = 41, statInterpolation = {3, 3, 1}, cost = { }, },
[14] = {0.80000001192093, 1.2000000476837, 44, 9, 50, 20000, 80, critChance = 5, levelRequirement = 44, statInterpolation = {3, 3, 1}, cost = { }, },
[15] = {0.80000001192093, 1.2000000476837, 51, 9, 50, 20000, 80, critChance = 5, levelRequirement = 51, statInterpolation = {3, 3, 1}, cost = { }, },
[16] = {0.80000001192093, 1.2000000476837, 52, 9, 50, 20000, 80, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1}, cost = { }, },
[17] = {0.80000001192093, 1.2000000476837, 57, 9, 50, 20000, 80, critChance = 5, levelRequirement = 57, statInterpolation = {3, 3, 1}, cost = { }, },
[18] = {0.80000001192093, 1.2000000476837, 60, 9, 50, 20000, 80, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1}, cost = { }, },
[19] = {0.80000001192093, 1.2000000476837, 65, 9, 50, 20000, 80, critChance = 5, levelRequirement = 65, statInterpolation = {3, 3, 1}, cost = { }, },
[20] = {0.80000001192093, 1.2000000476837, 66, 9, 50, 20000, 80, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, },
[21] = {0.80000001192093, 1.2000000476837, 67, 9, 50, 20000, 80, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, },
[22] = {0.80000001192093, 1.2000000476837, 68, 9, 50, 20000, 80, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, },
[23] = {0.80000001192093, 1.2000000476837, 69, 9, 50, 20000, 80, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, },
[24] = {0.80000001192093, 1.2000000476837, 70, 9, 50, 20000, 80, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, },
[25] = {0.80000001192093, 1.2000000476837, 71, 9, 50, 20000, 80, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, },
[26] = {0.80000001192093, 1.2000000476837, 72, 9, 50, 20000, 80, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1}, cost = { }, },
[27] = {0.80000001192093, 1.2000000476837, 73, 9, 50, 20000, 80, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, },
[28] = {0.80000001192093, 1.2000000476837, 74, 9, 50, 20000, 80, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1}, cost = { }, },
[29] = {0.80000001192093, 1.2000000476837, 75, 9, 50, 20000, 80, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, },
[30] = {0.80000001192093, 1.2000000476837, 76, 9, 50, 20000, 80, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1}, cost = { }, },
[31] = {0.80000001192093, 1.2000000476837, 77, 9, 50, 20000, 80, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1}, cost = { }, },
[32] = {0.80000001192093, 1.2000000476837, 78, 9, 50, 20000, 80, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, },
[33] = {0.80000001192093, 1.2000000476837, 79, 9, 50, 20000, 80, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, },
[34] = {0.80000001192093, 1.2000000476837, 80, 9, 50, 20000, 80, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, },
[35] = {0.80000001192093, 1.2000000476837, 81, 9, 50, 20000, 80, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1}, cost = { }, },
[36] = {0.80000001192093, 1.2000000476837, 82, 9, 50, 20000, 80, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterArcticBreathSideArea"] = {
name = "Creeping Frost",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Duration] = true,
[SkillType.Area] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cold] = true,
[SkillType.ChillingArea] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
[SkillType.DamageOverTime] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.8,
baseFlags = {
area = true,
spell = true,
projectile = true,
duration = true,
totem = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"base_skill_effect_duration",
"base_projectile_speed_+%",
"base_active_skill_totem_level",
"base_cast_speed_+%",
"base_totem_duration",
"base_totem_range",
"active_skill_base_area_of_effect_radius",
"active_skill_base_secondary_area_of_effect_radius",
"is_totem",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 3500, -50, 3, 0, 20000, 80, 15, 15, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 3500, -50, 5, 0, 20000, 80, 15, 15, critChance = 5, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[3] = {0.80000001192093, 1.2000000476837, 3500, -50, 8, 0, 20000, 80, 15, 15, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[4] = {0.80000001192093, 1.2000000476837, 3500, -50, 12, 0, 20000, 80, 15, 15, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[5] = {0.80000001192093, 1.2000000476837, 3500, -50, 15, 0, 20000, 80, 15, 15, critChance = 5, levelRequirement = 15, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[6] = {0.80000001192093, 1.2000000476837, 3500, -50, 19, 0, 20000, 80, 15, 15, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[7] = {0.80000001192093, 1.2000000476837, 3500, -50, 20, 0, 20000, 80, 15, 15, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[8] = {0.80000001192093, 1.2000000476837, 3500, -50, 21, 0, 20000, 80, 15, 15, critChance = 5, levelRequirement = 21, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[9] = {0.80000001192093, 1.2000000476837, 3500, -50, 26, 0, 20000, 80, 15, 15, critChance = 5, levelRequirement = 26, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[10] = {0.80000001192093, 1.2000000476837, 3500, -50, 30, 0, 20000, 80, 15, 15, critChance = 5, levelRequirement = 30, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[11] = {0.80000001192093, 1.2000000476837, 7000, -40, 34, 30, 20000, 80, 15, 15, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[12] = {0.80000001192093, 1.2000000476837, 7000, -40, 38, 30, 20000, 80, 15, 15, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[13] = {0.80000001192093, 1.2000000476837, 7000, -40, 43, 30, 20000, 80, 15, 15, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[14] = {0.80000001192093, 1.2000000476837, 7000, -40, 45, 30, 20000, 80, 15, 15, critChance = 5, levelRequirement = 45, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[15] = {0.80000001192093, 1.2000000476837, 12000, -20, 53, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[16] = {0.80000001192093, 1.2000000476837, 12000, -20, 58, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[17] = {0.80000001192093, 1.2000000476837, 12000, -20, 62, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 62, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[18] = {0.80000001192093, 1.2000000476837, 12000, -20, 63, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[19] = {0.80000001192093, 1.2000000476837, 12000, -20, 66, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[20] = {0.80000001192093, 1.2000000476837, 12000, -20, 67, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[21] = {0.80000001192093, 1.2000000476837, 12000, -20, 68, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[22] = {0.80000001192093, 1.2000000476837, 12000, -20, 69, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[23] = {0.80000001192093, 1.2000000476837, 12000, -20, 70, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[24] = {0.80000001192093, 1.2000000476837, 12000, -20, 71, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[25] = {0.80000001192093, 1.2000000476837, 12000, -20, 72, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[26] = {0.80000001192093, 1.2000000476837, 12000, -20, 73, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[27] = {0.80000001192093, 1.2000000476837, 12000, -20, 74, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[28] = {0.80000001192093, 1.2000000476837, 12000, -20, 75, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[29] = {0.80000001192093, 1.2000000476837, 12000, -20, 76, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[30] = {0.80000001192093, 1.2000000476837, 12000, -20, 77, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[31] = {0.80000001192093, 1.2000000476837, 12000, -20, 78, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[32] = {0.80000001192093, 1.2000000476837, 12000, -20, 79, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[33] = {0.80000001192093, 1.2000000476837, 12000, -20, 80, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[34] = {0.80000001192093, 1.2000000476837, 12000, -20, 81, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[35] = {0.80000001192093, 1.2000000476837, 12000, -20, 82, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterFlameRedSideArea"] = {
name = "Holy Flame Totem",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Summons a totem that fires a stream of flame at nearby enemies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.SummonsTotem] = true,
[SkillType.Fire] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.25,
baseFlags = {
spell = true,
projectile = true,
totem = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"base_active_skill_totem_level",
"number_of_additional_projectiles",
"base_cast_speed_+%",
"base_totem_duration",
"base_totem_range",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"totem_art_variation",
"base_is_projectile",
"is_totem",
"always_pierce",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 3, 2, 0, 20000, 80, -25, -2, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 5, 2, 0, 20000, 80, -25, -2, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[3] = {0.80000001192093, 1.2000000476837, 8, 2, 0, 20000, 80, -25, -2, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[4] = {0.80000001192093, 1.2000000476837, 12, 2, 0, 20000, 80, -25, -2, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[5] = {0.80000001192093, 1.2000000476837, 15, 2, 0, 20000, 80, -25, -2, levelRequirement = 15, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[6] = {0.80000001192093, 1.2000000476837, 19, 2, 0, 20000, 80, -25, -2, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[7] = {0.80000001192093, 1.2000000476837, 20, 2, 0, 20000, 80, -25, -2, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[8] = {0.80000001192093, 1.2000000476837, 21, 2, 0, 20000, 80, -25, -2, levelRequirement = 21, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[9] = {0.80000001192093, 1.2000000476837, 26, 2, 0, 20000, 80, -25, -2, levelRequirement = 26, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[10] = {0.80000001192093, 1.2000000476837, 30, 2, 0, 20000, 80, -25, -2, levelRequirement = 30, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[11] = {0.80000001192093, 1.2000000476837, 34, 3, 25, 20000, 80, -25, -2, levelRequirement = 34, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[12] = {0.80000001192093, 1.2000000476837, 38, 3, 25, 20000, 80, -25, -2, levelRequirement = 38, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[13] = {0.80000001192093, 1.2000000476837, 43, 3, 25, 20000, 80, -25, -2, levelRequirement = 43, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[14] = {0.80000001192093, 1.2000000476837, 45, 3, 25, 20000, 80, -25, -2, levelRequirement = 45, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[15] = {0.80000001192093, 1.2000000476837, 53, 11, 40, 20000, 80, -25, -2, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[16] = {0.80000001192093, 1.2000000476837, 58, 11, 40, 20000, 80, -25, -2, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[17] = {0.80000001192093, 1.2000000476837, 62, 11, 40, 20000, 80, -25, -2, levelRequirement = 62, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[18] = {0.80000001192093, 1.2000000476837, 63, 11, 40, 20000, 80, -25, -2, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[19] = {0.80000001192093, 1.2000000476837, 66, 11, 40, 20000, 80, -25, -2, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[20] = {0.80000001192093, 1.2000000476837, 67, 11, 40, 20000, 80, -25, -2, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[21] = {0.80000001192093, 1.2000000476837, 68, 11, 40, 20000, 80, -25, -2, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[22] = {0.80000001192093, 1.2000000476837, 69, 11, 40, 20000, 80, -25, -2, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[23] = {0.80000001192093, 1.2000000476837, 70, 11, 40, 20000, 80, -25, -2, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[24] = {0.80000001192093, 1.2000000476837, 71, 11, 40, 20000, 80, -25, -2, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[25] = {0.80000001192093, 1.2000000476837, 72, 11, 40, 20000, 80, -25, -2, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[26] = {0.80000001192093, 1.2000000476837, 73, 11, 40, 20000, 80, -25, -2, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[27] = {0.80000001192093, 1.2000000476837, 74, 11, 40, 20000, 80, -25, -2, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[28] = {0.80000001192093, 1.2000000476837, 75, 11, 40, 20000, 80, -25, -2, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[29] = {0.80000001192093, 1.2000000476837, 76, 11, 40, 20000, 80, -25, -2, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[30] = {0.80000001192093, 1.2000000476837, 77, 11, 40, 20000, 80, -25, -2, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[31] = {0.80000001192093, 1.2000000476837, 78, 11, 40, 20000, 80, -25, -2, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[32] = {0.80000001192093, 1.2000000476837, 79, 11, 40, 20000, 80, -25, -2, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[33] = {0.80000001192093, 1.2000000476837, 80, 11, 40, 20000, 80, -25, -2, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[34] = {0.80000001192093, 1.2000000476837, 81, 11, 40, 20000, 80, -25, -2, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[35] = {0.80000001192093, 1.2000000476837, 82, 11, 40, 20000, 80, -25, -2, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterStormCallSideArea"] = {
name = "Storm Call",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Triggerable] = true,
[SkillType.Multicastable] = true,
[SkillType.Lightning] = true,
[SkillType.Cascadable] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
area = true,
spell = true,
duration = true,
totem = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_skill_effect_duration",
"base_active_skill_totem_level",
"active_skill_area_of_effect_radius_+%_final",
"base_totem_duration",
"base_totem_range",
"is_area_damage",
"is_totem",
},
levels = {
[1] = {0.5, 1.5, 2500, 3, -31, 20000, 80, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[2] = {0.5, 1.5, 2500, 5, -31, 20000, 80, critChance = 5, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[3] = {0.5, 1.5, 2500, 8, -31, 20000, 80, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[4] = {0.5, 1.5, 2500, 12, -31, 20000, 80, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[5] = {0.5, 1.5, 2500, 15, -31, 20000, 80, critChance = 5, levelRequirement = 15, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[6] = {0.5, 1.5, 2500, 19, -31, 20000, 80, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[7] = {0.5, 1.5, 2500, 20, -31, 20000, 80, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[8] = {0.5, 1.5, 2500, 21, -31, 20000, 80, critChance = 5, levelRequirement = 21, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[9] = {0.5, 1.5, 2500, 26, -31, 20000, 80, critChance = 5, levelRequirement = 26, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[10] = {0.5, 1.5, 2500, 30, -31, 20000, 80, critChance = 5, levelRequirement = 30, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[11] = {0.5, 1.5, 2000, 34, -16, 20000, 80, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[12] = {0.5, 1.5, 2000, 38, -16, 20000, 80, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[13] = {0.5, 1.5, 2000, 43, -16, 20000, 80, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[14] = {0.5, 1.5, 2000, 45, -16, 20000, 80, critChance = 5, levelRequirement = 45, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[15] = {0.5, 1.5, 1500, 53, -6, 20000, 80, critChance = 5, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[16] = {0.5, 1.5, 1500, 58, -6, 20000, 80, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[17] = {0.5, 1.5, 1500, 62, -6, 20000, 80, critChance = 5, levelRequirement = 62, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[18] = {0.5, 1.5, 1500, 63, -6, 20000, 80, critChance = 5, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[19] = {0.5, 1.5, 1500, 66, -6, 20000, 80, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[20] = {0.5, 1.5, 1500, 67, -6, 20000, 80, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[21] = {0.5, 1.5, 1500, 68, -6, 20000, 80, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[22] = {0.5, 1.5, 1500, 69, -6, 20000, 80, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[23] = {0.5, 1.5, 1500, 70, -6, 20000, 80, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[24] = {0.5, 1.5, 1500, 71, -6, 20000, 80, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[25] = {0.5, 1.5, 1500, 72, -6, 20000, 80, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[26] = {0.5, 1.5, 1500, 73, -6, 20000, 80, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[27] = {0.5, 1.5, 1500, 74, -6, 20000, 80, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[28] = {0.5, 1.5, 1500, 75, -6, 20000, 80, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[29] = {0.5, 1.5, 1500, 76, -6, 20000, 80, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[30] = {0.5, 1.5, 1500, 77, -6, 20000, 80, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[31] = {0.5, 1.5, 1500, 78, -6, 20000, 80, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[32] = {0.5, 1.5, 1500, 79, -6, 20000, 80, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[33] = {0.5, 1.5, 1500, 80, -6, 20000, 80, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[34] = {0.5, 1.5, 1500, 81, -6, 20000, 80, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[35] = {0.5, 1.5, 1500, 82, -6, 20000, 80, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
},
}
monster dropped item rarity +% [0]
| Family | MonsterSideAreaBoss |
|---|---|
| Domains | monstro (3) |
| GenerationType | unico (3) |
| Req. level | 1 |
| Stats |
+7 ao número máximo de Totens Convocados
| Family | AdditionalTotems |
|---|---|
| Domains | monstro (3) |
| GenerationType | unico (3) |
| Req. level | 1 |
| Stats |
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
| Family | MonsterMercilessDrops |
|---|---|
| Domains | monstro (3) |
| GenerationType | unico (3) |
| Req. level | 1 |
| Stats |
monster no map drops [1]
| Family | MonsterNoMapDrops |
|---|---|
| Domains | monstro (3) |
| GenerationType | unico (3) |
| Req. level | 1 |
| Stats |
kill traps mines and totems on death [1]
| Family | MonsterKillTrapsMinesTotemsOnDeath |
|---|---|
| Domains | monstro (3) |
| GenerationType | unico (3) |
| Req. level | 1 |
| Stats |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
| Family | MoreLifeBelowLevelThreshold |
|---|---|
| Domains | monstro (3) |
| GenerationType | unico (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | resource Vida Dano |
Haviri, Ourives Vaal
ConstrutoÁrea: InvasionBoss
monster dropped item rarity +% [0]
+7 ao número máximo de Totens Convocados
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster no map drops [1]
monster is invasion boss [1]
kill traps mines and totems on death [1]
+7 ao número máximo de Totens Convocados
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster no map drops [1]
monster is invasion boss [1]
kill traps mines and totems on death [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
level 33 or lower life +% final [-20]
Haviri, Vaal Metalsmith
| Spectre | |
|---|---|
| Area | InvasionBoss |
| End Game | Vida máxima aumentada em 50% |
| Tags | bludgeoning_weapon, bone_armour, bones, Conjurador, chaos_affinity, cold_affinity, construct, fire_affinity, has_two_hand_mace, has_two_handed_melee, invasion_boss, large_height, lightning_affinity, not_dex, not_int, physical_affinity, ranged, skeleton, undead, very_slow_movement |
| Packs |
Vida
180%
Armadura
+100%
Ailment Threshold
180%
Resistência
Damage
100%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 9
Attack Time
1.605 Second
Damage Spread
±20%
Experiência
200%
Model Size
160%
Type
ConstructMeleeArmouredBossSideArea
Metadata
ConstructMeleeBossSideAreaInvasion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
11,580
Armadura
57,580
Evasão
4,739
Damage
374
Dano Mágico
374
Precisão
580
Attack Time
1.605
Experiência
20,510
Minion Life
2,512
Minion Damage
298
Ailment Threshold
11,580
Chill
37
Shock
37
Brittle
207
Scorch
37
Sap
101
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MonsterArcticBreathSideArea
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Duration, Area, Multicastable, Triggerable, Cold, ChillingArea, CanRapidFire, AreaSpell, DamageOverTime
Geada Rastejante
Chance de Crítico: 5%
Tempo de Conjuração: 0.8 seg
Atira um projétil gélido que explode no impacto ou quando atingir a área alvo, causando dano em área e criando uma área resfriada que causa dano de gelo degenerativo. Essa área rastejará pelo chão em direção aos inimigos próximos até o término de sua duração.
Duração base é de 12 segundos
Projéteis se Difundem
Invoca um Totem que usa esta habilidade
Velocidade de Conjuração aumentada em 55%
Velocidade de Projéteis reduzida em 20%
O raio Base é de 1.5 metros
Raio de alcance secundário base é de 1.5 metros
base active skill totem level [68]
base is projectile [1]
base totem duration [20000]
base totem range [80]
spell maximum base cold damage [1690]
spell minimum base cold damage [1127]
MonsterFreezingPulseSideArea
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire
Pulso Congelante
Chance de Crítico: 6%
Eficácia do Dano Adicionado: 125%
Tempo de Conjuração: 0.65 seg
Um projétil gelado que tem uma chance de congelar inimigos conforme passa. O projétil esmaece rapidamente, reduzindo o dano e a chance de congelar até se dissipar.
Dispara 3 Projéteis adicionais
Invoca um Totem que usa esta habilidade
Velocidade de Conjuração aumentada em 60%
Velocidade de Projéteis aumentada em 60%
always pierce [1]
base active skill totem level [68]
base is projectile [1]
base totem duration [20000]
base totem range [80]
spell maximum base cold damage [634.7]
spell minimum base cold damage [423.2]
MonsterFlameRedSideArea
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Mineable, SummonsTotem, Fire
Totem Flamejante Sagrado
Eficácia do Dano Adicionado: 10%
Tempo de Conjuração: 0.25 seg
Convoca um totem que dispara uma sequência de chamas em inimigos próximos.
Causa 98.05 a 147.1 de Dano de Fogo
Dispara 11 Projéteis adicionais
Invoca um Totem que usa esta habilidade
Dispara Projéteis em um círculo
Velocidade de Conjuração aumentada em 40%
always pierce [1]
base active skill totem level [68]
base is projectile [1]
base totem duration [20000]
base totem range [80]
monster penalty against minions damage +% final vs player minions [-25]
totem art variation [-2]
MonsterFireballSideArea
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Bola de Fogo
Chance de Crítico: 6%
Tempo de Conjuração: 0.85 seg
Libera uma bola de fogo explosiva na direção do alvo, causando dano aos inimigos próximos.
Projéteis se Difundem
Causa 355 a 532.4 de Dano de Fogo
Dispara 3 Projéteis adicionais
Invoca um Totem que usa esta habilidade
Velocidade de Conjuração aumentada em 60%
O raio Base é de 0.9 metros
base active skill totem level [68]
base is projectile [1]
base totem duration [20000]
base totem range [80]
MonsterShockNovaSideArea
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell, Nova
Nova Elétrica
Chance de Crítico: 3%
Tempo de Conjuração: 0.75 seg
Conjura um anel eletrizante de raios que causa dano aos monstros que toca. Monstros no centro do anel não receberão dano.
Invoca um Totem que usa esta habilidade
Velocidade de Conjuração aumentada em 50%
active skill area of effect radius +% final [66]
base active skill totem level [68]
base totem duration [20000]
base totem range [80]
is area damage [1]
spell maximum base lightning damage [386.8]
spell minimum base lightning damage [128.9]
MonsterStormCallSideArea
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Multicastable, Lightning, Cascadable, CanRapidFire, AreaSpell
Invocar Tormenta
Chance de Crítico: 5%
Tempo de Conjuração: 0.5 seg
Define um marcador no local. Após um curto período, raios atingem o marcador, causando dano ao seu redor e fazendo com que raios atinjam quaisquer outros marcadores que você tenha conjurado.
Duração base é de 1.5 segundos
Invoca um Totem que usa esta habilidade
active skill area of effect radius +% final [-6]
base active skill totem level [68]
base totem duration [20000]
base totem range [80]
is area damage [1]
spell maximum base lightning damage [1033]
spell minimum base lightning damage [344.3]
MonsterShockwaveTotemSideArea
Spell, Damage, Area, Trappable, Mineable, SummonsTotem, Multicastable, AreaSpell, Physical, Nova
Totem Sísmico
Eficácia do Dano Adicionado: 50%
Tempo de Conjuração: 0.6 seg
Convoca um totem que balança a terra ao seu redor, empurrando e causando dano a inimigos.
Velocidade de Conjuração aumentada em 45%
Distância do Empurrão aumentada em 800%
O raio Base é de 2.4 metros
active skill area of effect radius +% final [4]
base skill is totemified [1]
global knockback [1]
is area damage [1]
spell maximum base physical damage [143.1]
spell minimum base physical damage [85.89]
MonsterSpinestormSideArea
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Tormenta Flamejante
Chance de Crítico: 5%
Tempo de Conjuração: 0.9 seg
Disparos flamejantes chovem sobre a área do alvo. Elas explodem ao cair, causando dano aos inimigos próximos.
Duração base é de 3.5 segundos
Invoca um Totem que usa esta habilidade
Um impacto a cada 0.13 segundos
O raio Base é de 1 metro
base active skill totem level [68]
base totem duration [20000]
base totem range [80]
is area damage [1]
spell maximum base physical damage [139.6]
spell minimum base physical damage [93.09]
MonsterEtherealKnivesSideArea
Spell, Damage, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Multicastable, Triggerable, CanRapidFire, Physical
Facas Etéreas
Chance de Crítico: 5%
Tempo de Conjuração: 0.6 seg
Atira um arco de facas na frente do conjurador que causa dano físico.
Dispara 9 Projéteis adicionais
50% do Dano Físico Convertido para Dano de Caos
Invoca um Totem que usa esta habilidade
base active skill totem level [68]
base is projectile [1]
base totem duration [20000]
base totem range [80]
spell maximum base physical damage [577.2]
spell minimum base physical damage [384.8]
visual hit effect chaos is green [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
main_hand_unarmed_type = "One_Hand_Mace"
basic_action = "Emerge"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Skeletons/ConstructMeleeBossSideAreaInvasion"] = {
fireResist = 30,
coldResist = 30,
lightningResist = 30,
chaosResist = 20,
name = "Haviri, Vaal Metalsmith",
life = 1.8,
damage = 1,
damageSpread = 0.2,
attackTime = 1.605,
attackRange = 9,
accuracy = 1,
weaponType1 = "Two Hand Mace",
skillList = {
"MonsterFireballSideArea",
"MonsterFreezingPulseSideArea",
"MonsterShockNovaSideArea",
"MonsterSpinestormSideArea",
"MonsterShockwaveTotemSideArea",
"MonsterEtherealKnivesSideArea",
"MonsterArcticBreathSideArea",
"MonsterFlameRedSideArea",
"MonsterStormCallSideArea",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterFireballSideArea"] = {
name = "Fireball",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.85,
baseFlags = {
area = true,
spell = true,
projectile = true,
totem = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"base_active_skill_totem_level",
"number_of_additional_projectiles",
"base_cast_speed_+%",
"base_totem_duration",
"base_totem_range",
"active_skill_base_area_of_effect_radius",
"is_totem",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 3, 0, 0, 20000, 80, 9, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 5, 0, 0, 20000, 80, 9, critChance = 6, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[3] = {0.80000001192093, 1.2000000476837, 8, 0, 0, 20000, 80, 9, critChance = 6, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[4] = {0.80000001192093, 1.2000000476837, 12, 0, 0, 20000, 80, 9, critChance = 6, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[5] = {0.80000001192093, 1.2000000476837, 15, 0, 0, 20000, 80, 9, critChance = 6, levelRequirement = 15, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[6] = {0.80000001192093, 1.2000000476837, 19, 0, 0, 20000, 80, 9, critChance = 6, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[7] = {0.80000001192093, 1.2000000476837, 20, 0, 0, 20000, 80, 9, critChance = 6, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[8] = {0.80000001192093, 1.2000000476837, 21, 0, 0, 20000, 80, 9, critChance = 6, levelRequirement = 21, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[9] = {0.80000001192093, 1.2000000476837, 26, 0, 0, 20000, 80, 9, critChance = 6, levelRequirement = 26, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[10] = {0.80000001192093, 1.2000000476837, 30, 0, 0, 20000, 80, 9, critChance = 6, levelRequirement = 30, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[11] = {0.80000001192093, 1.2000000476837, 34, 2, 35, 20000, 80, 9, critChance = 6, levelRequirement = 34, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[12] = {0.80000001192093, 1.2000000476837, 38, 2, 35, 20000, 80, 9, critChance = 6, levelRequirement = 38, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[13] = {0.80000001192093, 1.2000000476837, 43, 2, 35, 20000, 80, 9, critChance = 6, levelRequirement = 43, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[14] = {0.80000001192093, 1.2000000476837, 45, 2, 35, 20000, 80, 9, critChance = 6, levelRequirement = 45, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[15] = {0.80000001192093, 1.2000000476837, 53, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[16] = {0.80000001192093, 1.2000000476837, 58, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[17] = {0.80000001192093, 1.2000000476837, 62, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 62, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[18] = {0.80000001192093, 1.2000000476837, 63, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[19] = {0.80000001192093, 1.2000000476837, 66, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[20] = {0.80000001192093, 1.2000000476837, 67, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[21] = {0.80000001192093, 1.2000000476837, 68, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[22] = {0.80000001192093, 1.2000000476837, 69, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[23] = {0.80000001192093, 1.2000000476837, 70, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[24] = {0.80000001192093, 1.2000000476837, 71, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[25] = {0.80000001192093, 1.2000000476837, 72, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[26] = {0.80000001192093, 1.2000000476837, 73, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[27] = {0.80000001192093, 1.2000000476837, 74, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[28] = {0.80000001192093, 1.2000000476837, 75, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[29] = {0.80000001192093, 1.2000000476837, 76, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[30] = {0.80000001192093, 1.2000000476837, 77, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[31] = {0.80000001192093, 1.2000000476837, 78, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[32] = {0.80000001192093, 1.2000000476837, 79, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[33] = {0.80000001192093, 1.2000000476837, 80, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[34] = {0.80000001192093, 1.2000000476837, 81, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[35] = {0.80000001192093, 1.2000000476837, 82, 3, 60, 20000, 80, 9, critChance = 6, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterFreezingPulseSideArea"] = {
name = "Freezing Pulse",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cold] = true,
[SkillType.CanRapidFire] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.65,
baseFlags = {
spell = true,
projectile = true,
totem = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"base_projectile_speed_+%",
"base_active_skill_totem_level",
"number_of_additional_projectiles",
"base_cast_speed_+%",
"base_totem_duration",
"base_totem_range",
"base_is_projectile",
"is_totem",
"always_pierce",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 20, 3, 0, 0, 20000, 80, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 20, 5, 0, 0, 20000, 80, critChance = 6, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[3] = {0.80000001192093, 1.2000000476837, 20, 8, 0, 0, 20000, 80, critChance = 6, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[4] = {0.80000001192093, 1.2000000476837, 20, 12, 0, 0, 20000, 80, critChance = 6, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[5] = {0.80000001192093, 1.2000000476837, 20, 15, 0, 0, 20000, 80, critChance = 6, levelRequirement = 15, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[6] = {0.80000001192093, 1.2000000476837, 20, 19, 0, 0, 20000, 80, critChance = 6, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[7] = {0.80000001192093, 1.2000000476837, 20, 20, 0, 0, 20000, 80, critChance = 6, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[8] = {0.80000001192093, 1.2000000476837, 20, 21, 0, 0, 20000, 80, critChance = 6, levelRequirement = 21, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[9] = {0.80000001192093, 1.2000000476837, 20, 26, 0, 0, 20000, 80, critChance = 6, levelRequirement = 26, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[10] = {0.80000001192093, 1.2000000476837, 20, 30, 0, 0, 20000, 80, critChance = 6, levelRequirement = 30, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[11] = {0.80000001192093, 1.2000000476837, 40, 34, 2, 35, 20000, 80, critChance = 6, levelRequirement = 34, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[12] = {0.80000001192093, 1.2000000476837, 40, 38, 2, 35, 20000, 80, critChance = 6, levelRequirement = 38, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[13] = {0.80000001192093, 1.2000000476837, 40, 43, 2, 35, 20000, 80, critChance = 6, levelRequirement = 43, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[14] = {0.80000001192093, 1.2000000476837, 40, 45, 2, 35, 20000, 80, critChance = 6, levelRequirement = 45, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[15] = {0.80000001192093, 1.2000000476837, 60, 53, 3, 60, 20000, 80, critChance = 6, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[16] = {0.80000001192093, 1.2000000476837, 60, 58, 3, 60, 20000, 80, critChance = 6, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[17] = {0.80000001192093, 1.2000000476837, 60, 62, 3, 60, 20000, 80, critChance = 6, levelRequirement = 62, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[18] = {0.80000001192093, 1.2000000476837, 60, 63, 3, 60, 20000, 80, critChance = 6, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[19] = {0.80000001192093, 1.2000000476837, 60, 66, 3, 60, 20000, 80, critChance = 6, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[20] = {0.80000001192093, 1.2000000476837, 60, 67, 3, 60, 20000, 80, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[21] = {0.80000001192093, 1.2000000476837, 60, 68, 3, 60, 20000, 80, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[22] = {0.80000001192093, 1.2000000476837, 60, 69, 3, 60, 20000, 80, critChance = 6, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[23] = {0.80000001192093, 1.2000000476837, 60, 70, 3, 60, 20000, 80, critChance = 6, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[24] = {0.80000001192093, 1.2000000476837, 60, 71, 3, 60, 20000, 80, critChance = 6, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[25] = {0.80000001192093, 1.2000000476837, 60, 72, 3, 60, 20000, 80, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[26] = {0.80000001192093, 1.2000000476837, 60, 73, 3, 60, 20000, 80, critChance = 6, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[27] = {0.80000001192093, 1.2000000476837, 60, 74, 3, 60, 20000, 80, critChance = 6, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[28] = {0.80000001192093, 1.2000000476837, 60, 75, 3, 60, 20000, 80, critChance = 6, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[29] = {0.80000001192093, 1.2000000476837, 60, 76, 3, 60, 20000, 80, critChance = 6, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[30] = {0.80000001192093, 1.2000000476837, 60, 77, 3, 60, 20000, 80, critChance = 6, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[31] = {0.80000001192093, 1.2000000476837, 60, 78, 3, 60, 20000, 80, critChance = 6, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[32] = {0.80000001192093, 1.2000000476837, 60, 79, 3, 60, 20000, 80, critChance = 6, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[33] = {0.80000001192093, 1.2000000476837, 60, 80, 3, 60, 20000, 80, critChance = 6, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[34] = {0.80000001192093, 1.2000000476837, 60, 81, 3, 60, 20000, 80, critChance = 6, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[35] = {0.80000001192093, 1.2000000476837, 60, 82, 3, 60, 20000, 80, critChance = 6, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterShockNovaSideArea"] = {
name = "Shock Nova",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Casts a shocking ring of lightning which deals damage to monsters it touches. Monsters in the centre of the ring receive no damage.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Lightning] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
[SkillType.Nova] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.75,
baseFlags = {
area = true,
spell = true,
totem = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_active_skill_totem_level",
"base_cast_speed_+%",
"active_skill_area_of_effect_radius_+%_final",
"base_totem_duration",
"base_totem_range",
"is_totem",
"is_area_damage",
},
levels = {
[1] = {0.5, 1.5, 3, 0, 33, 20000, 80, critChance = 3, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[2] = {0.5, 1.5, 5, 0, 33, 20000, 80, critChance = 3, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[3] = {0.5, 1.5, 8, 0, 33, 20000, 80, critChance = 3, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[4] = {0.5, 1.5, 12, 0, 33, 20000, 80, critChance = 3, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[5] = {0.5, 1.5, 15, 0, 33, 20000, 80, critChance = 3, levelRequirement = 15, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[6] = {0.5, 1.5, 19, 0, 33, 20000, 80, critChance = 3, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[7] = {0.5, 1.5, 20, 0, 33, 20000, 80, critChance = 3, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[8] = {0.5, 1.5, 21, 0, 33, 20000, 80, critChance = 3, levelRequirement = 21, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[9] = {0.5, 1.5, 26, 0, 33, 20000, 80, critChance = 3, levelRequirement = 26, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[10] = {0.5, 1.5, 30, 0, 33, 20000, 80, critChance = 3, levelRequirement = 30, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[11] = {0.5, 1.5, 34, 25, 50, 20000, 80, critChance = 3, levelRequirement = 34, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[12] = {0.5, 1.5, 38, 25, 50, 20000, 80, critChance = 3, levelRequirement = 38, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[13] = {0.5, 1.5, 43, 25, 50, 20000, 80, critChance = 3, levelRequirement = 43, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[14] = {0.5, 1.5, 45, 25, 50, 20000, 80, critChance = 3, levelRequirement = 45, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[15] = {0.5, 1.5, 53, 50, 66, 20000, 80, critChance = 3, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[16] = {0.5, 1.5, 58, 50, 66, 20000, 80, critChance = 3, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[17] = {0.5, 1.5, 62, 50, 66, 20000, 80, critChance = 3, levelRequirement = 62, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[18] = {0.5, 1.5, 63, 50, 66, 20000, 80, critChance = 3, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[19] = {0.5, 1.5, 66, 50, 66, 20000, 80, critChance = 3, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[20] = {0.5, 1.5, 67, 50, 66, 20000, 80, critChance = 3, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[21] = {0.5, 1.5, 68, 50, 66, 20000, 80, critChance = 3, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[22] = {0.5, 1.5, 69, 50, 66, 20000, 80, critChance = 3, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[23] = {0.5, 1.5, 70, 50, 66, 20000, 80, critChance = 3, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[24] = {0.5, 1.5, 71, 50, 66, 20000, 80, critChance = 3, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[25] = {0.5, 1.5, 72, 50, 66, 20000, 80, critChance = 3, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[26] = {0.5, 1.5, 73, 50, 66, 20000, 80, critChance = 3, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[27] = {0.5, 1.5, 74, 50, 66, 20000, 80, critChance = 3, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[28] = {0.5, 1.5, 75, 50, 66, 20000, 80, critChance = 3, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[29] = {0.5, 1.5, 76, 50, 66, 20000, 80, critChance = 3, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[30] = {0.5, 1.5, 77, 50, 66, 20000, 80, critChance = 3, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[31] = {0.5, 1.5, 78, 50, 66, 20000, 80, critChance = 3, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[32] = {0.5, 1.5, 79, 50, 66, 20000, 80, critChance = 3, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[33] = {0.5, 1.5, 80, 50, 66, 20000, 80, critChance = 3, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[34] = {0.5, 1.5, 81, 50, 66, 20000, 80, critChance = 3, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[35] = {0.5, 1.5, 82, 50, 66, 20000, 80, critChance = 3, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterSpinestormSideArea"] = {
name = "Firestorm",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.Cascadable] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.9,
baseFlags = {
area = true,
spell = true,
duration = true,
totem = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"base_skill_effect_duration",
"fire_storm_fireball_delay_ms",
"base_active_skill_totem_level",
"base_totem_duration",
"base_totem_range",
"active_skill_base_area_of_effect_radius",
"is_area_damage",
"is_totem",
},
levels = {
[1] = {0.40000000596046, 0.60000002384186, 2500, 225, 3, 20000, 80, 10, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[2] = {0.40000000596046, 0.60000002384186, 2500, 225, 5, 20000, 80, 10, critChance = 5, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[3] = {0.40000000596046, 0.60000002384186, 2500, 225, 8, 20000, 80, 10, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[4] = {0.40000000596046, 0.60000002384186, 2500, 225, 12, 20000, 80, 10, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[5] = {0.40000000596046, 0.60000002384186, 2500, 225, 15, 20000, 80, 10, critChance = 5, levelRequirement = 15, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[6] = {0.40000000596046, 0.60000002384186, 2500, 225, 19, 20000, 80, 10, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[7] = {0.40000000596046, 0.60000002384186, 2500, 225, 20, 20000, 80, 10, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[8] = {0.40000000596046, 0.60000002384186, 2500, 225, 21, 20000, 80, 10, critChance = 5, levelRequirement = 21, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[9] = {0.40000000596046, 0.60000002384186, 2500, 225, 26, 20000, 80, 10, critChance = 5, levelRequirement = 26, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[10] = {0.40000000596046, 0.60000002384186, 2500, 225, 30, 20000, 80, 10, critChance = 5, levelRequirement = 30, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[11] = {0.40000000596046, 0.60000002384186, 2500, 175, 34, 20000, 80, 10, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[12] = {0.40000000596046, 0.60000002384186, 2500, 175, 38, 20000, 80, 10, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[13] = {0.40000000596046, 0.60000002384186, 2500, 175, 43, 20000, 80, 10, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[14] = {0.40000000596046, 0.60000002384186, 3500, 175, 45, 20000, 80, 10, critChance = 5, levelRequirement = 45, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[15] = {0.40000000596046, 0.60000002384186, 3500, 125, 53, 20000, 80, 10, critChance = 5, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[16] = {0.40000000596046, 0.60000002384186, 3500, 125, 58, 20000, 80, 10, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[17] = {0.40000000596046, 0.60000002384186, 3500, 125, 62, 20000, 80, 10, critChance = 5, levelRequirement = 62, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[18] = {0.40000000596046, 0.60000002384186, 3500, 125, 63, 20000, 80, 10, critChance = 5, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[19] = {0.40000000596046, 0.60000002384186, 3500, 125, 66, 20000, 80, 10, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[20] = {0.40000000596046, 0.60000002384186, 3500, 125, 67, 20000, 80, 10, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[21] = {0.40000000596046, 0.60000002384186, 3500, 125, 68, 20000, 80, 10, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[22] = {0.40000000596046, 0.60000002384186, 3500, 125, 69, 20000, 80, 10, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[23] = {0.40000000596046, 0.60000002384186, 3500, 125, 70, 20000, 80, 10, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[24] = {0.40000000596046, 0.60000002384186, 3500, 125, 71, 20000, 80, 10, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[25] = {0.40000000596046, 0.60000002384186, 3500, 125, 72, 20000, 80, 10, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[26] = {0.40000000596046, 0.60000002384186, 3500, 125, 73, 20000, 80, 10, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[27] = {0.40000000596046, 0.60000002384186, 3500, 125, 74, 20000, 80, 10, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[28] = {0.40000000596046, 0.60000002384186, 3500, 125, 75, 20000, 80, 10, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[29] = {0.40000000596046, 0.60000002384186, 3500, 125, 76, 20000, 80, 10, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[30] = {0.40000000596046, 0.60000002384186, 3500, 125, 77, 20000, 80, 10, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[31] = {0.40000000596046, 0.60000002384186, 3500, 125, 78, 20000, 80, 10, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[32] = {0.40000000596046, 0.60000002384186, 3500, 125, 79, 20000, 80, 10, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[33] = {0.40000000596046, 0.60000002384186, 3500, 125, 80, 20000, 80, 10, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[34] = {0.40000000596046, 0.60000002384186, 3500, 125, 81, 20000, 80, 10, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[35] = {0.40000000596046, 0.60000002384186, 3500, 125, 82, 20000, 80, 10, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterShockwaveTotemSideArea"] = {
name = "Shockwave Totem",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Summons a totem that shakes the earth around it, knocking back and damaging nearby enemies",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.SummonsTotem] = true,
[SkillType.Multicastable] = true,
[SkillType.AreaSpell] = true,
[SkillType.Physical] = true,
[SkillType.Nova] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.6,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"knockback_distance_+%",
"base_cast_speed_+%",
"active_skill_area_of_effect_radius_+%_final",
"active_skill_base_area_of_effect_radius",
"base_skill_is_totemified",
"global_knockback",
"is_area_damage",
},
levels = {
[1] = {0.69999998807907, 1.2999999523163, 300, 0, -31, 24, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[2] = {0.69999998807907, 1.2999999523163, 450, 25, -14, 24, levelRequirement = 34, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[3] = {0.89999997615814, 1.5, 800, 45, 4, 24, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterEtherealKnivesSideArea"] = {
name = "Ethereal Knives",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires an arc of knives outwards in front of the caster which deal physical damage.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.CanRapidFire] = true,
[SkillType.Physical] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.6,
baseFlags = {
spell = true,
projectile = true,
totem = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"base_active_skill_totem_level",
"number_of_additional_projectiles",
"skill_physical_damage_%_to_convert_to_chaos",
"base_totem_duration",
"base_totem_range",
"base_is_projectile",
"is_totem",
"visual_hit_effect_chaos_is_green",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 3, 9, 50, 20000, 80, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 5, 9, 50, 20000, 80, critChance = 5, levelRequirement = 5, statInterpolation = {3, 3, 1}, cost = { }, },
[3] = {0.80000001192093, 1.2000000476837, 8, 9, 50, 20000, 80, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1}, cost = { }, },
[4] = {0.80000001192093, 1.2000000476837, 10, 9, 50, 20000, 80, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1}, cost = { }, },
[5] = {0.80000001192093, 1.2000000476837, 12, 9, 50, 20000, 80, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1}, cost = { }, },
[6] = {0.80000001192093, 1.2000000476837, 14, 9, 50, 20000, 80, critChance = 5, levelRequirement = 14, statInterpolation = {3, 3, 1}, cost = { }, },
[7] = {0.80000001192093, 1.2000000476837, 17, 9, 50, 20000, 80, critChance = 5, levelRequirement = 17, statInterpolation = {3, 3, 1}, cost = { }, },
[8] = {0.80000001192093, 1.2000000476837, 20, 9, 50, 20000, 80, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, },
[9] = {0.80000001192093, 1.2000000476837, 24, 9, 50, 20000, 80, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 1}, cost = { }, },
[10] = {0.80000001192093, 1.2000000476837, 30, 9, 50, 20000, 80, critChance = 5, levelRequirement = 30, statInterpolation = {3, 3, 1}, cost = { }, },
[11] = {0.80000001192093, 1.2000000476837, 31, 9, 50, 20000, 80, critChance = 5, levelRequirement = 31, statInterpolation = {3, 3, 1}, cost = { }, },
[12] = {0.80000001192093, 1.2000000476837, 36, 9, 50, 20000, 80, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3, 1}, cost = { }, },
[13] = {0.80000001192093, 1.2000000476837, 41, 9, 50, 20000, 80, critChance = 5, levelRequirement = 41, statInterpolation = {3, 3, 1}, cost = { }, },
[14] = {0.80000001192093, 1.2000000476837, 44, 9, 50, 20000, 80, critChance = 5, levelRequirement = 44, statInterpolation = {3, 3, 1}, cost = { }, },
[15] = {0.80000001192093, 1.2000000476837, 51, 9, 50, 20000, 80, critChance = 5, levelRequirement = 51, statInterpolation = {3, 3, 1}, cost = { }, },
[16] = {0.80000001192093, 1.2000000476837, 52, 9, 50, 20000, 80, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1}, cost = { }, },
[17] = {0.80000001192093, 1.2000000476837, 57, 9, 50, 20000, 80, critChance = 5, levelRequirement = 57, statInterpolation = {3, 3, 1}, cost = { }, },
[18] = {0.80000001192093, 1.2000000476837, 60, 9, 50, 20000, 80, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1}, cost = { }, },
[19] = {0.80000001192093, 1.2000000476837, 65, 9, 50, 20000, 80, critChance = 5, levelRequirement = 65, statInterpolation = {3, 3, 1}, cost = { }, },
[20] = {0.80000001192093, 1.2000000476837, 66, 9, 50, 20000, 80, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, },
[21] = {0.80000001192093, 1.2000000476837, 67, 9, 50, 20000, 80, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, },
[22] = {0.80000001192093, 1.2000000476837, 68, 9, 50, 20000, 80, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, },
[23] = {0.80000001192093, 1.2000000476837, 69, 9, 50, 20000, 80, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, },
[24] = {0.80000001192093, 1.2000000476837, 70, 9, 50, 20000, 80, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, },
[25] = {0.80000001192093, 1.2000000476837, 71, 9, 50, 20000, 80, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, },
[26] = {0.80000001192093, 1.2000000476837, 72, 9, 50, 20000, 80, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1}, cost = { }, },
[27] = {0.80000001192093, 1.2000000476837, 73, 9, 50, 20000, 80, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, },
[28] = {0.80000001192093, 1.2000000476837, 74, 9, 50, 20000, 80, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1}, cost = { }, },
[29] = {0.80000001192093, 1.2000000476837, 75, 9, 50, 20000, 80, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, },
[30] = {0.80000001192093, 1.2000000476837, 76, 9, 50, 20000, 80, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1}, cost = { }, },
[31] = {0.80000001192093, 1.2000000476837, 77, 9, 50, 20000, 80, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1}, cost = { }, },
[32] = {0.80000001192093, 1.2000000476837, 78, 9, 50, 20000, 80, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, },
[33] = {0.80000001192093, 1.2000000476837, 79, 9, 50, 20000, 80, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, },
[34] = {0.80000001192093, 1.2000000476837, 80, 9, 50, 20000, 80, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, },
[35] = {0.80000001192093, 1.2000000476837, 81, 9, 50, 20000, 80, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1}, cost = { }, },
[36] = {0.80000001192093, 1.2000000476837, 82, 9, 50, 20000, 80, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterArcticBreathSideArea"] = {
name = "Creeping Frost",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Duration] = true,
[SkillType.Area] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cold] = true,
[SkillType.ChillingArea] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
[SkillType.DamageOverTime] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.8,
baseFlags = {
area = true,
spell = true,
projectile = true,
duration = true,
totem = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"base_skill_effect_duration",
"base_projectile_speed_+%",
"base_active_skill_totem_level",
"base_cast_speed_+%",
"base_totem_duration",
"base_totem_range",
"active_skill_base_area_of_effect_radius",
"active_skill_base_secondary_area_of_effect_radius",
"is_totem",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 3500, -50, 3, 0, 20000, 80, 15, 15, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 3500, -50, 5, 0, 20000, 80, 15, 15, critChance = 5, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[3] = {0.80000001192093, 1.2000000476837, 3500, -50, 8, 0, 20000, 80, 15, 15, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[4] = {0.80000001192093, 1.2000000476837, 3500, -50, 12, 0, 20000, 80, 15, 15, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[5] = {0.80000001192093, 1.2000000476837, 3500, -50, 15, 0, 20000, 80, 15, 15, critChance = 5, levelRequirement = 15, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[6] = {0.80000001192093, 1.2000000476837, 3500, -50, 19, 0, 20000, 80, 15, 15, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[7] = {0.80000001192093, 1.2000000476837, 3500, -50, 20, 0, 20000, 80, 15, 15, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[8] = {0.80000001192093, 1.2000000476837, 3500, -50, 21, 0, 20000, 80, 15, 15, critChance = 5, levelRequirement = 21, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[9] = {0.80000001192093, 1.2000000476837, 3500, -50, 26, 0, 20000, 80, 15, 15, critChance = 5, levelRequirement = 26, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[10] = {0.80000001192093, 1.2000000476837, 3500, -50, 30, 0, 20000, 80, 15, 15, critChance = 5, levelRequirement = 30, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[11] = {0.80000001192093, 1.2000000476837, 7000, -40, 34, 30, 20000, 80, 15, 15, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[12] = {0.80000001192093, 1.2000000476837, 7000, -40, 38, 30, 20000, 80, 15, 15, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[13] = {0.80000001192093, 1.2000000476837, 7000, -40, 43, 30, 20000, 80, 15, 15, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[14] = {0.80000001192093, 1.2000000476837, 7000, -40, 45, 30, 20000, 80, 15, 15, critChance = 5, levelRequirement = 45, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[15] = {0.80000001192093, 1.2000000476837, 12000, -20, 53, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[16] = {0.80000001192093, 1.2000000476837, 12000, -20, 58, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[17] = {0.80000001192093, 1.2000000476837, 12000, -20, 62, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 62, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[18] = {0.80000001192093, 1.2000000476837, 12000, -20, 63, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[19] = {0.80000001192093, 1.2000000476837, 12000, -20, 66, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[20] = {0.80000001192093, 1.2000000476837, 12000, -20, 67, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[21] = {0.80000001192093, 1.2000000476837, 12000, -20, 68, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[22] = {0.80000001192093, 1.2000000476837, 12000, -20, 69, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[23] = {0.80000001192093, 1.2000000476837, 12000, -20, 70, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[24] = {0.80000001192093, 1.2000000476837, 12000, -20, 71, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[25] = {0.80000001192093, 1.2000000476837, 12000, -20, 72, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[26] = {0.80000001192093, 1.2000000476837, 12000, -20, 73, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[27] = {0.80000001192093, 1.2000000476837, 12000, -20, 74, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[28] = {0.80000001192093, 1.2000000476837, 12000, -20, 75, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[29] = {0.80000001192093, 1.2000000476837, 12000, -20, 76, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[30] = {0.80000001192093, 1.2000000476837, 12000, -20, 77, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[31] = {0.80000001192093, 1.2000000476837, 12000, -20, 78, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[32] = {0.80000001192093, 1.2000000476837, 12000, -20, 79, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[33] = {0.80000001192093, 1.2000000476837, 12000, -20, 80, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[34] = {0.80000001192093, 1.2000000476837, 12000, -20, 81, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
[35] = {0.80000001192093, 1.2000000476837, 12000, -20, 82, 55, 20000, 80, 15, 15, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterFlameRedSideArea"] = {
name = "Holy Flame Totem",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Summons a totem that fires a stream of flame at nearby enemies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.SummonsTotem] = true,
[SkillType.Fire] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.25,
baseFlags = {
spell = true,
projectile = true,
totem = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"base_active_skill_totem_level",
"number_of_additional_projectiles",
"base_cast_speed_+%",
"base_totem_duration",
"base_totem_range",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"totem_art_variation",
"base_is_projectile",
"is_totem",
"always_pierce",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 3, 2, 0, 20000, 80, -25, -2, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 5, 2, 0, 20000, 80, -25, -2, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[3] = {0.80000001192093, 1.2000000476837, 8, 2, 0, 20000, 80, -25, -2, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[4] = {0.80000001192093, 1.2000000476837, 12, 2, 0, 20000, 80, -25, -2, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[5] = {0.80000001192093, 1.2000000476837, 15, 2, 0, 20000, 80, -25, -2, levelRequirement = 15, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[6] = {0.80000001192093, 1.2000000476837, 19, 2, 0, 20000, 80, -25, -2, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[7] = {0.80000001192093, 1.2000000476837, 20, 2, 0, 20000, 80, -25, -2, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[8] = {0.80000001192093, 1.2000000476837, 21, 2, 0, 20000, 80, -25, -2, levelRequirement = 21, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[9] = {0.80000001192093, 1.2000000476837, 26, 2, 0, 20000, 80, -25, -2, levelRequirement = 26, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[10] = {0.80000001192093, 1.2000000476837, 30, 2, 0, 20000, 80, -25, -2, levelRequirement = 30, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[11] = {0.80000001192093, 1.2000000476837, 34, 3, 25, 20000, 80, -25, -2, levelRequirement = 34, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[12] = {0.80000001192093, 1.2000000476837, 38, 3, 25, 20000, 80, -25, -2, levelRequirement = 38, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[13] = {0.80000001192093, 1.2000000476837, 43, 3, 25, 20000, 80, -25, -2, levelRequirement = 43, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[14] = {0.80000001192093, 1.2000000476837, 45, 3, 25, 20000, 80, -25, -2, levelRequirement = 45, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[15] = {0.80000001192093, 1.2000000476837, 53, 11, 40, 20000, 80, -25, -2, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[16] = {0.80000001192093, 1.2000000476837, 58, 11, 40, 20000, 80, -25, -2, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[17] = {0.80000001192093, 1.2000000476837, 62, 11, 40, 20000, 80, -25, -2, levelRequirement = 62, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[18] = {0.80000001192093, 1.2000000476837, 63, 11, 40, 20000, 80, -25, -2, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[19] = {0.80000001192093, 1.2000000476837, 66, 11, 40, 20000, 80, -25, -2, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[20] = {0.80000001192093, 1.2000000476837, 67, 11, 40, 20000, 80, -25, -2, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[21] = {0.80000001192093, 1.2000000476837, 68, 11, 40, 20000, 80, -25, -2, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[22] = {0.80000001192093, 1.2000000476837, 69, 11, 40, 20000, 80, -25, -2, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[23] = {0.80000001192093, 1.2000000476837, 70, 11, 40, 20000, 80, -25, -2, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[24] = {0.80000001192093, 1.2000000476837, 71, 11, 40, 20000, 80, -25, -2, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[25] = {0.80000001192093, 1.2000000476837, 72, 11, 40, 20000, 80, -25, -2, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[26] = {0.80000001192093, 1.2000000476837, 73, 11, 40, 20000, 80, -25, -2, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[27] = {0.80000001192093, 1.2000000476837, 74, 11, 40, 20000, 80, -25, -2, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[28] = {0.80000001192093, 1.2000000476837, 75, 11, 40, 20000, 80, -25, -2, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[29] = {0.80000001192093, 1.2000000476837, 76, 11, 40, 20000, 80, -25, -2, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[30] = {0.80000001192093, 1.2000000476837, 77, 11, 40, 20000, 80, -25, -2, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[31] = {0.80000001192093, 1.2000000476837, 78, 11, 40, 20000, 80, -25, -2, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[32] = {0.80000001192093, 1.2000000476837, 79, 11, 40, 20000, 80, -25, -2, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[33] = {0.80000001192093, 1.2000000476837, 80, 11, 40, 20000, 80, -25, -2, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[34] = {0.80000001192093, 1.2000000476837, 81, 11, 40, 20000, 80, -25, -2, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[35] = {0.80000001192093, 1.2000000476837, 82, 11, 40, 20000, 80, -25, -2, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterStormCallSideArea"] = {
name = "Storm Call",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Triggerable] = true,
[SkillType.Multicastable] = true,
[SkillType.Lightning] = true,
[SkillType.Cascadable] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
area = true,
spell = true,
duration = true,
totem = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_skill_effect_duration",
"base_active_skill_totem_level",
"active_skill_area_of_effect_radius_+%_final",
"base_totem_duration",
"base_totem_range",
"is_area_damage",
"is_totem",
},
levels = {
[1] = {0.5, 1.5, 2500, 3, -31, 20000, 80, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[2] = {0.5, 1.5, 2500, 5, -31, 20000, 80, critChance = 5, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[3] = {0.5, 1.5, 2500, 8, -31, 20000, 80, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[4] = {0.5, 1.5, 2500, 12, -31, 20000, 80, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[5] = {0.5, 1.5, 2500, 15, -31, 20000, 80, critChance = 5, levelRequirement = 15, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[6] = {0.5, 1.5, 2500, 19, -31, 20000, 80, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[7] = {0.5, 1.5, 2500, 20, -31, 20000, 80, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[8] = {0.5, 1.5, 2500, 21, -31, 20000, 80, critChance = 5, levelRequirement = 21, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[9] = {0.5, 1.5, 2500, 26, -31, 20000, 80, critChance = 5, levelRequirement = 26, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[10] = {0.5, 1.5, 2500, 30, -31, 20000, 80, critChance = 5, levelRequirement = 30, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[11] = {0.5, 1.5, 2000, 34, -16, 20000, 80, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[12] = {0.5, 1.5, 2000, 38, -16, 20000, 80, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[13] = {0.5, 1.5, 2000, 43, -16, 20000, 80, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[14] = {0.5, 1.5, 2000, 45, -16, 20000, 80, critChance = 5, levelRequirement = 45, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[15] = {0.5, 1.5, 1500, 53, -6, 20000, 80, critChance = 5, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[16] = {0.5, 1.5, 1500, 58, -6, 20000, 80, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[17] = {0.5, 1.5, 1500, 62, -6, 20000, 80, critChance = 5, levelRequirement = 62, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[18] = {0.5, 1.5, 1500, 63, -6, 20000, 80, critChance = 5, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[19] = {0.5, 1.5, 1500, 66, -6, 20000, 80, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[20] = {0.5, 1.5, 1500, 67, -6, 20000, 80, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[21] = {0.5, 1.5, 1500, 68, -6, 20000, 80, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[22] = {0.5, 1.5, 1500, 69, -6, 20000, 80, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[23] = {0.5, 1.5, 1500, 70, -6, 20000, 80, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[24] = {0.5, 1.5, 1500, 71, -6, 20000, 80, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[25] = {0.5, 1.5, 1500, 72, -6, 20000, 80, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[26] = {0.5, 1.5, 1500, 73, -6, 20000, 80, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[27] = {0.5, 1.5, 1500, 74, -6, 20000, 80, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[28] = {0.5, 1.5, 1500, 75, -6, 20000, 80, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[29] = {0.5, 1.5, 1500, 76, -6, 20000, 80, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[30] = {0.5, 1.5, 1500, 77, -6, 20000, 80, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[31] = {0.5, 1.5, 1500, 78, -6, 20000, 80, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[32] = {0.5, 1.5, 1500, 79, -6, 20000, 80, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[33] = {0.5, 1.5, 1500, 80, -6, 20000, 80, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[34] = {0.5, 1.5, 1500, 81, -6, 20000, 80, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[35] = {0.5, 1.5, 1500, 82, -6, 20000, 80, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
},
}
monster dropped item rarity +% [0]
| Family | MonsterSideAreaBoss |
|---|---|
| Domains | monstro (3) |
| GenerationType | unico (3) |
| Req. level | 1 |
| Stats |
+7 ao número máximo de Totens Convocados
| Family | AdditionalTotems |
|---|---|
| Domains | monstro (3) |
| GenerationType | unico (3) |
| Req. level | 1 |
| Stats |
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
| Family | MonsterMercilessDrops |
|---|---|
| Domains | monstro (3) |
| GenerationType | unico (3) |
| Req. level | 1 |
| Stats |
monster no map drops [1]
| Family | MonsterNoMapDrops |
|---|---|
| Domains | monstro (3) |
| GenerationType | unico (3) |
| Req. level | 1 |
| Stats |
monster is invasion boss [1]
| Family | MonsterIsInvasionBoss |
|---|---|
| Domains | monstro (3) |
| GenerationType | unico (3) |
| Req. level | 1 |
| Stats |
kill traps mines and totems on death [1]
| Family | MonsterKillTrapsMinesTotemsOnDeath |
|---|---|
| Domains | monstro (3) |
| GenerationType | unico (3) |
| Req. level | 1 |
| Stats |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
| Family | MoreLifeBelowLevelThreshold |
|---|---|
| Domains | monstro (3) |
| GenerationType | unico (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | resource Vida Dano |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.




















