Efectos adicionales de la calidad:
Misión /2
| Act | Misión | NPC | Personaje |
|---|---|---|---|
| 3 | Amputa la mano derecha | Quest Reward | Templario |
| 3 | Amputa la mano derecha | Clarissa | Heredera · Sombra · Templario · Bruja |
Level Effect /40
| Implicit |
|---|
| El anillo siempre electrocuta |
| +10% al efecto máximo de la electrocución |
| Nivel | Requiere Nivel | Int | Maná | Base Damage | Experiencia |
|---|---|---|---|---|---|
| 1 | 28 | 67 | 15 | 100%, 100%, 100% | 199,345 |
| 2 | 31 | 73 | 16 | 100%, 100%, 100% | 285,815 |
| 3 | 34 | 79 | 18 | 100%, 100%, 100% | 401,344 |
| 4 | 37 | 85 | 19 | 100%, 100%, 100% | 554,379 |
| 5 | 40 | 92 | 19 | 100%, 100%, 100% | 477,437 |
| 6 | 42 | 96 | 20 | 100%, 100%, 100% | 583,786 |
| 7 | 44 | 100 | 20 | 100%, 100%, 100% | 710,359 |
| 8 | 46 | 104 | 21 | 100%, 100%, 100% | 1,355,511 |
| 9 | 48 | 109 | 21 | 100%, 100%, 100% | 1,138,877 |
| 10 | 50 | 113 | 23 | 100%, 100%, 100% | 1,368,233 |
| 11 | 52 | 117 | 23 | 100%, 100%, 100% | 1,638,338 |
| 12 | 54 | 121 | 24 | 100%, 100%, 100% | 1,956,648 |
| 13 | 56 | 125 | 24 | 100%, 100%, 100% | 3,655,184 |
| 14 | 58 | 130 | 25 | 100%, 100%, 100% | 3,017,327 |
| 15 | 60 | 134 | 25 | 100%, 100%, 100% | 7,759,995 |
| 16 | 62 | 138 | 26 | 100%, 100%, 100% | 15,138,193 |
| 17 | 64 | 142 | 26 | 100%, 100%, 100% | 26,083,825 |
| 18 | 66 | 146 | 28 | 100%, 100%, 100% | 62,620,247 |
| 19 | 68 | 151 | 28 | 100%, 100%, 100% | 211,708,088 |
| 20 | 70 | 155 | 29 | 100%, 100%, 100% | |
| 21 | 72 | 30 | 100%, 100%, 100% | ||
| 22 | 74 | 30 | 100%, 100%, 100% | ||
| 23 | 76 | 31 | 100%, 100%, 100% | ||
| 24 | 78 | 31 | 100%, 100%, 100% | ||
| 25 | 80 | 33 | 100%, 100%, 100% | ||
| 26 | 82 | 33 | 100%, 100%, 100% | ||
| 27 | 84 | 34 | 100%, 100%, 100% | ||
| 28 | 86 | 34 | 100%, 100%, 100% | ||
| 29 | 88 | 35 | 100%, 100%, 100% | ||
| 30 | 90 | 35 | 100%, 100%, 100% | ||
| 31 | 91 | 35 | 100%, 100%, 100% | ||
| 32 | 92 | 36 | 100%, 100%, 100% | ||
| 33 | 93 | 36 | 100%, 100%, 100% | ||
| 34 | 94 | 36 | 100%, 100%, 100% | ||
| 35 | 95 | 36 | 100%, 100%, 100% | ||
| 36 | 96 | 38 | 100%, 100%, 100% | ||
| 37 | 97 | 38 | 100%, 100%, 100% | ||
| 38 | 98 | 38 | 100%, 100%, 100% | ||
| 39 | 99 | 38 | 100%, 100%, 100% | ||
| 40 | 100 | 39 | 100%, 100%, 100% |
Attribute /11
Nova de rayo
| Nombre | Mostrar descripciones completas |
|---|---|
| Cost | iLvl 1: Normal: 1x |
| Acronym | Shock |
| Id | ShockNova |
| DropLevel | 28 |
| BaseType | Nova de rayo |
| Class | Gemas de habilidad |
| TargetTypes | Any |
| Type | Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell, Nova |
| ItemType | Metadata/Items/Gems/SkillGemShockNova |
| ActiveSkillsCode | shock_nova |
| Reference |
Crucible Arma /2
| Weight | Desc |
|---|---|
| 1000 (T5) | Todo el daño de los golpes de Nova de rayo y Llamado de tormenta puede quemar 15% de probabilidad de que las quemaduras aplicadas con Nova de rayo o Llamado de tormenta inflijan un 100% más de daño |
| 1000 (T5) | Todo el daño de los golpes de Nova de rayo y Llamado de tormenta puede quemar 25% de probabilidad de que las quemaduras aplicadas con Nova de rayo o Llamado de tormenta inflijan un 100% más de daño |
Efectos adicionales de la calidad:
Supported By /115
Microtransacciones /3
Nova de rayo monstruo /29
Community Wiki
Shock Nova
Shock Nova is a lightning area of effect spell that deals lightning damage in an area around the caster, conjuring an initial ring followed by a larger circular area. Both effects can overlap, to deal significantly more damage. Shock Nova also has a high chance to shock and provides increased effectiveness of this ailment with higher gem levels.
Skill functions and interactions
Shock Nova has two damaging components: an initial ring, and then a larger, circular area - both dealing lightning damage. The initial ring has a fixed width, and only monsters located within its area get hit by it. The subsequent area effect has a larger radius than the initial ring, and all monsters located between the spell's center up to that radius get hit. Therefore it is possible for monsters to receive damage from either both components, or just the larger area effect (see the image below for reference).
Version history
| Version | Changes |
|---|---|
| 3.19.0 |
|
| 3.17.0 |
|
| 3.15.0 |
|
| 3.7.0 |
|
| 3.6.0 |
|
| 2.6.0 |
|
| 2.1.0 |
|
| 1.0.0 |
|
| 0.10.0 |
|
| 0.9.12s |
|
| 0.9.12 |
|
| 0.9.9 |
|
| 0.9.7 |
|
| 0.9.6 |
|
| 0.9.5g |
|
| 0.9.4c |
|
| 0.9.3c |
The outside damage is dealt first. It is a linear damage progression (not exponential) now. |
| 0.9.2 |
|
| 0.9.1 |
It's now much more important to have enemies at maximum range. |
| 0.8.7 |
|
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