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Poporo, la Aguja más Alta
[76] Meseta
Poporo, the Highest Spire

Poporo, la Aguja más Alta(Poporo, the Highest Spire)

SpectreN
Area
Modnumber_of_additional_totems_allowed [2]
totem_art_variation [1]
monster_slain_experience_+% [100]
monster_dropped_item_quantity_+% [1500]
monster_dropped_item_rarity_+% [2000]
cannot_be_stunned_while_stunned [1]
cannot_be_stunned_for_ms_after_stun_finished [2000]
Tagsmud_blood, construct
Damage200%
Vida400%
Energy Shield From Life50%
Ailment Threshold400%
Daño de golpe crítico5%
TypeTotemMapBossLightning
Attack Distance6 ~ 6
Attack Time1.5 Second
Damage Spread0%
Armadura+50%
Precisión+100%

TotemMapBossShockNovaTotem
ShockNova
Nova de Rayo
Lanza un anillo de electricidad a tu alrededor, seguido de una nova de electricidad más grande. Cada efecto golpea a los enemigos dentro del área con daño de rayo.
Inflige 693.3 a 2080 de Daño de Rayo
El Tótem dura 10 segundos
base_totem_range [160]
base_active_skill_totem_level [82]
active_skill_area_of_effect_radius_+%_final [0]
Anillo inflige 50% menos Daño
15% de probabilidad de Electrocutar enemigos

is_area_damage is_totem base_skill_is_totemified Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable LightningSkill CanRapidFire AreaSpell NovaSpell
Tiempo de lanzamiento: 0.75 Second
Tiempo de recarga: 2 Second

TotemMapBossLightningMortarProjectile
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
projectile_spread_radius [20]
Inflige 2824 a 4236 de Daño de Rayo
projectile_speed_variation_+% [10]
Las Habilidades se Repiten 6 Veces más
Velocidad de Lanzamiento de Hechizos aumentada un 100%

is_area_damage base_is_projectile projectiles_not_offset Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 2 Second

LightningOrbs
Inflige 525.6 a 788.4 de Daño de Rayo
Dispara 4 proyectiles adicionales
Velocidad de Movimiento reducida un 98%
active_skill_area_of_effect_radius_+%_final [0]
base_projectile_ground_effect_duration [4000]

is_area_damage projectiles_drop_ground_lightning Hit Area LightningSkill Spell AreaSpell
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 6 Second

RepeatedPulseLightningTotemBoss
skill_art_variation [2]
-10% de Resistencia al Rayo
La duración base es de 3 segundos

Spell Area Duration ColdSkill FireSkill LightningSkill AreaSpell
Tiempo de lanzamiento: 3 Second
Tiempo de recarga: 15 Second

LightningProjectileSpiralTotemBossTeamBAtollDaemon
Inflige 983.7 a 2951 de Daño de Rayo
monster_projectile_variation [4]
Dispara proyectiles en espiral
projectile_spiral_nova_time_ms [3000]
monster_reverse_point_blank_damage_-%_at_minimum_range [40]
cast_when_triggered_by_other_skill_% [100]

base_is_projectile Spell Projectile SkillCanVolley Triggerable
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Poporo, la Aguja más Alta575052860.61.5304752424285481523840404025

TotemMapBossShockNovaTotem
ShockNova
Nova de Rayo
Lanza un anillo de electricidad a tu alrededor, seguido de una nova de electricidad más grande. Cada efecto golpea a los enemigos dentro del área con daño de rayo.
Inflige 620.1 a 1860 de Daño de Rayo
El Tótem dura 10 segundos
base_totem_range [160]
base_active_skill_totem_level [82]
active_skill_area_of_effect_radius_+%_final [0]
Anillo inflige 50% menos Daño
15% de probabilidad de Electrocutar enemigos

is_area_damage is_totem base_skill_is_totemified Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable LightningSkill CanRapidFire AreaSpell NovaSpell
Tiempo de lanzamiento: 0.75 Second
Tiempo de recarga: 2 Second

TotemMapBossLightningMortarProjectile
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
projectile_spread_radius [20]
Inflige 2526 a 3789 de Daño de Rayo
projectile_speed_variation_+% [10]
Las Habilidades se Repiten 6 Veces más
Velocidad de Lanzamiento de Hechizos aumentada un 100%

is_area_damage base_is_projectile projectiles_not_offset Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 2 Second

LightningOrbs
Inflige 475.6 a 713.4 de Daño de Rayo
Dispara 4 proyectiles adicionales
Velocidad de Movimiento reducida un 98%
active_skill_area_of_effect_radius_+%_final [0]
base_projectile_ground_effect_duration [4000]

is_area_damage projectiles_drop_ground_lightning Hit Area LightningSkill Spell AreaSpell
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 6 Second

RepeatedPulseLightningTotemBoss
skill_art_variation [2]
-10% de Resistencia al Rayo
La duración base es de 3 segundos

Spell Area Duration ColdSkill FireSkill LightningSkill AreaSpell
Tiempo de lanzamiento: 3 Second
Tiempo de recarga: 15 Second

LightningProjectileSpiralTotemBossTeamBAtollDaemon
Inflige 891.3 a 2674 de Daño de Rayo
monster_projectile_variation [4]
Dispara proyectiles en espiral
projectile_spiral_nova_time_ms [3000]
monster_reverse_point_blank_damage_-%_at_minimum_range [40]
cast_when_triggered_by_other_skill_% [100]

base_is_projectile Spell Projectile SkillCanVolley Triggerable
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Poporo, la Aguja más Alta515042551.31.5253362129779451266840404025

TotemMapBossShockNovaTotem
ShockNova
Nova de Rayo
Lanza un anillo de electricidad a tu alrededor, seguido de una nova de electricidad más grande. Cada efecto golpea a los enemigos dentro del área con daño de rayo.
Inflige 495.4 a 1486 de Daño de Rayo
El Tótem dura 10 segundos
base_totem_range [160]
base_active_skill_totem_level [78]
active_skill_area_of_effect_radius_+%_final [0]
Anillo inflige 50% menos Daño
15% de probabilidad de Electrocutar enemigos

is_area_damage is_totem base_skill_is_totemified Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable LightningSkill CanRapidFire AreaSpell NovaSpell
Tiempo de lanzamiento: 0.75 Second
Tiempo de recarga: 2 Second

TotemMapBossLightningMortarProjectile
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
projectile_spread_radius [20]
Inflige 2018 a 3027 de Daño de Rayo
projectile_speed_variation_+% [10]
Las Habilidades se Repiten 6 Veces más
Velocidad de Lanzamiento de Hechizos aumentada un 100%

is_area_damage base_is_projectile projectiles_not_offset Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 2 Second

LightningOrbs
Inflige 388.8 a 583.2 de Daño de Rayo
Dispara 4 proyectiles adicionales
Velocidad de Movimiento reducida un 98%
active_skill_area_of_effect_radius_+%_final [0]
base_projectile_ground_effect_duration [4000]

is_area_damage projectiles_drop_ground_lightning Hit Area LightningSkill Spell AreaSpell
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 6 Second

RepeatedPulseLightningTotemBoss
skill_art_variation [2]
-10% de Resistencia al Rayo
La duración base es de 3 segundos

Spell Area Duration ColdSkill FireSkill LightningSkill AreaSpell
Tiempo de lanzamiento: 3 Second
Tiempo de recarga: 15 Second

LightningProjectileSpiralTotemBossTeamBAtollDaemon
Inflige 730.6 a 2192 de Daño de Rayo
monster_projectile_variation [4]
Dispara proyectiles en espiral
projectile_spiral_nova_time_ms [3000]
monster_reverse_point_blank_damage_-%_at_minimum_range [40]
cast_when_triggered_by_other_skill_% [100]

base_is_projectile Spell Projectile SkillCanVolley Triggerable
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Poporo, la Aguja más Alta398542026.21.517072164106852853640404025

TotemMapBossShockNovaTotem
ShockNova
Nova de Rayo
Lanza un anillo de electricidad a tu alrededor, seguido de una nova de electricidad más grande. Cada efecto golpea a los enemigos dentro del área con daño de rayo.
Inflige 373.1 a 1119 de Daño de Rayo
El Tótem dura 10 segundos
base_totem_range [160]
base_active_skill_totem_level [73]
active_skill_area_of_effect_radius_+%_final [0]
Anillo inflige 50% menos Daño
15% de probabilidad de Electrocutar enemigos

is_area_damage is_totem base_skill_is_totemified Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable LightningSkill CanRapidFire AreaSpell NovaSpell
Tiempo de lanzamiento: 0.75 Second
Tiempo de recarga: 2 Second

TotemMapBossLightningMortarProjectile
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
projectile_spread_radius [20]
Inflige 1520 a 2280 de Daño de Rayo
projectile_speed_variation_+% [10]
Las Habilidades se Repiten 6 Veces más
Velocidad de Lanzamiento de Hechizos aumentada un 100%

is_area_damage base_is_projectile projectiles_not_offset Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 2 Second

LightningOrbs
Inflige 301.4 a 452.1 de Daño de Rayo
Dispara 4 proyectiles adicionales
Velocidad de Movimiento reducida un 98%
active_skill_area_of_effect_radius_+%_final [0]
base_projectile_ground_effect_duration [4000]

is_area_damage projectiles_drop_ground_lightning Hit Area LightningSkill Spell AreaSpell
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 6 Second

RepeatedPulseLightningTotemBoss
skill_art_variation [2]
-10% de Resistencia al Rayo
La duración base es de 3 segundos

Spell Area Duration ColdSkill FireSkill LightningSkill AreaSpell
Tiempo de lanzamiento: 3 Second
Tiempo de recarga: 15 Second

LightningProjectileSpiralTotemBossTeamBAtollDaemon
Inflige 568.2 a 1705 de Daño de Rayo
monster_projectile_variation [4]
Dispara proyectiles en espiral
projectile_spiral_nova_time_ms [3000]
monster_reverse_point_blank_damage_-%_at_minimum_range [40]
cast_when_triggered_by_other_skill_% [100]

base_is_projectile Spell Projectile SkillCanVolley Triggerable
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Poporo, la Aguja más Alta2960915121.510863118085676543240404025

TotemMapBossShockNovaTotem
ShockNova
Nova de Rayo
Lanza un anillo de electricidad a tu alrededor, seguido de una nova de electricidad más grande. Cada efecto golpea a los enemigos dentro del área con daño de rayo.
Inflige 280 a 840 de Daño de Rayo
El Tótem dura 10 segundos
base_totem_range [160]
base_active_skill_totem_level [68]
active_skill_area_of_effect_radius_+%_final [0]
Anillo inflige 50% menos Daño
15% de probabilidad de Electrocutar enemigos

is_area_damage is_totem base_skill_is_totemified Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable LightningSkill CanRapidFire AreaSpell NovaSpell
Tiempo de lanzamiento: 0.75 Second
Tiempo de recarga: 2 Second

TotemMapBossLightningMortarProjectile
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
projectile_spread_radius [20]
Inflige 1141 a 1711 de Daño de Rayo
projectile_speed_variation_+% [10]
Las Habilidades se Repiten 6 Veces más
Velocidad de Lanzamiento de Hechizos aumentada un 100%

is_area_damage base_is_projectile projectiles_not_offset Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 2 Second

LightningOrbs
Inflige 232.7 a 349.1 de Daño de Rayo
Dispara 4 proyectiles adicionales
Velocidad de Movimiento reducida un 98%
active_skill_area_of_effect_radius_+%_final [0]
base_projectile_ground_effect_duration [4000]

is_area_damage projectiles_drop_ground_lightning Hit Area LightningSkill Spell AreaSpell
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 6 Second

RepeatedPulseLightningTotemBoss
skill_art_variation [2]
-10% de Resistencia al Rayo
La duración base es de 3 segundos

Spell Area Duration ColdSkill FireSkill LightningSkill AreaSpell
Tiempo de lanzamiento: 3 Second
Tiempo de recarga: 15 Second

LightningProjectileSpiralTotemBossTeamBAtollDaemon
Inflige 440.3 a 1321 de Daño de Rayo
monster_projectile_variation [4]
Dispara proyectiles en espiral
projectile_spiral_nova_time_ms [3000]
monster_reverse_point_blank_damage_-%_at_minimum_range [40]
cast_when_triggered_by_other_skill_% [100]

base_is_projectile Spell Projectile SkillCanVolley Triggerable
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68Poporo, la Aguja más Alta2153611221.5688884634681344440404025
MonsterMortar 50
Spark100IHaveFewerThanTwoTotems
LightningOrbs 100
RepeatedPulse200NotOnFullLife

Object Type

version 2
extends "Metadata/Monsters/Totems/TotemBoss"

Transitionable
{
	
}

Stats
{
	set_immune_to_curses = 0
}

Object Type Codes

version 2
extends "Metadata/Monsters/Totems/TotemBoss"
Resiste FuegoResiste HieloResiste RayoResiste Caos
1515157
30303020
40404025
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/TotemMapBossLightning"] = {
    name = "Poporo, the Highest Spire",
    life = 4,
    energyShield = 0.5,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "LightningProjectileSpiralTotemBossTeamBAtollDaemon",
        "TotemMapBossLightningMortarProjectile",
        "TotemMapBossShockNovaTotem",
        "RepeatedPulseLightningTotemBoss",
        "LightningOrbs",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["LightningProjectileSpiralTotemBossTeamBAtollDaemon"] = {
    name = "LightningProjectileSpiralTotemBossTeamBAtollDaemon",
    hidden = true,
    color = "3",
    baseEffectiveness = 2.375,
    incrementalEffectiveness = 0.0393,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_projectile_variation",
        "base_number_of_projectiles_in_spiral_nova",
        "projectile_spiral_nova_time_ms",
        "projectile_spiral_nova_angle",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "cast_when_triggered_by_other_skill_%",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.5, 1.5, 4, 50, 3000, 4500, 40, 100, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["TotemMapBossLightningMortarProjectile"] = {
    name = "TotemMapBossLightningMortarProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 2.5,
    incrementalEffectiveness = 0.046,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "projectile_spread_radius",
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "number_of_additional_projectiles",
        "projectile_speed_variation_+%",
        "skill_repeat_count",
        "base_cast_speed_+%",
        "is_area_damage",
        "base_is_projectile",
        "projectiles_not_offset",
    },
    levels = {
        [1] = {20, 0.8, 1.2, 0, 10, 4, 80, levelRequirement = 1, statInterpolation = {1, 3, 3, 1, 1, 1, 1},  },
        [2] = {20, 0.8, 1.2, 0, 10, 6, 100, levelRequirement = 68, statInterpolation = {1, 3, 3, 1, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["TotemMapBossShockNovaTotem"] = {
    name = "Shock Nova",
    hidden = true,
    color = "1",
    baseEffectiveness = 0.9819,
    incrementalEffectiveness = 0.046,
    description = "Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.LightningSkill] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.NovaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.75,
    baseFlags = {
        area = true,
        spell = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_totem_duration",
        "base_totem_range",
        "base_active_skill_totem_level",
        "active_skill_area_of_effect_radius_+%_final",
        "newshocknova_first_ring_damage_+%_final",
        "base_chance_to_shock_%",
        "is_area_damage",
        "is_totem",
        "base_skill_is_totemified",
    },
    levels = {
        [1] = {0.5, 1.5, 10000, 160, 4, 0, -50, 15, critChance = 3, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [2] = {0.5, 1.5, 10000, 160, 8, 0, -50, 15, critChance = 3, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [3] = {0.5, 1.5, 10000, 160, 11, 0, -50, 15, critChance = 3, levelRequirement = 11, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [4] = {0.5, 1.5, 10000, 160, 12, 0, -50, 15, critChance = 3, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [5] = {0.5, 1.5, 10000, 160, 17, 0, -50, 15, critChance = 3, levelRequirement = 17, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [6] = {0.5, 1.5, 10000, 160, 22, 0, -50, 15, critChance = 3, levelRequirement = 22, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [7] = {0.5, 1.5, 10000, 160, 29, 0, -50, 15, critChance = 3, levelRequirement = 29, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [8] = {0.5, 1.5, 10000, 160, 31, 0, -50, 15, critChance = 3, levelRequirement = 31, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [9] = {0.5, 1.5, 10000, 160, 35, 0, -50, 15, critChance = 3, levelRequirement = 35, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [10] = {0.5, 1.5, 10000, 160, 37, 0, -50, 15, critChance = 3, levelRequirement = 37, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [11] = {0.5, 1.5, 10000, 160, 40, 0, -50, 15, critChance = 3, levelRequirement = 40, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [12] = {0.5, 1.5, 10000, 160, 45, 0, -50, 15, critChance = 3, levelRequirement = 45, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [13] = {0.5, 1.5, 10000, 160, 50, 0, -50, 15, critChance = 3, levelRequirement = 50, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [14] = {0.5, 1.5, 10000, 160, 53, 0, -50, 15, critChance = 3, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [15] = {0.5, 1.5, 10000, 160, 58, 0, -50, 15, critChance = 3, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [16] = {0.5, 1.5, 10000, 160, 65, 0, -50, 15, critChance = 3, levelRequirement = 65, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [17] = {0.5, 1.5, 10000, 160, 66, 0, -50, 15, critChance = 3, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [18] = {0.5, 1.5, 10000, 160, 67, 0, -50, 15, critChance = 3, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [19] = {0.5, 1.5, 10000, 160, 68, 0, -50, 15, critChance = 3, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [20] = {0.5, 1.5, 10000, 160, 69, 0, -50, 15, critChance = 3, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [21] = {0.5, 1.5, 10000, 160, 70, 0, -50, 15, critChance = 3, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [22] = {0.5, 1.5, 10000, 160, 71, 0, -50, 15, critChance = 3, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [23] = {0.5, 1.5, 10000, 160, 72, 0, -50, 15, critChance = 3, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [24] = {0.5, 1.5, 10000, 160, 73, 0, -50, 15, critChance = 3, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [25] = {0.5, 1.5, 10000, 160, 74, 0, -50, 15, critChance = 3, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [26] = {0.5, 1.5, 10000, 160, 75, 0, -50, 15, critChance = 3, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [27] = {0.5, 1.5, 10000, 160, 76, 0, -50, 15, critChance = 3, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [28] = {0.5, 1.5, 10000, 160, 77, 0, -50, 15, critChance = 3, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [29] = {0.5, 1.5, 10000, 160, 78, 0, -50, 15, critChance = 3, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [30] = {0.5, 1.5, 10000, 160, 79, 0, -50, 15, critChance = 3, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [31] = {0.5, 1.5, 10000, 160, 80, 0, -50, 15, critChance = 3, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [32] = {0.5, 1.5, 10000, 160, 81, 0, -50, 15, critChance = 3, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [33] = {0.5, 1.5, 10000, 160, 82, 0, -50, 15, critChance = 3, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["RepeatedPulseLightningTotemBoss"] = {
    name = "RepeatedPulseLightningTotemBoss",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.ColdSkill] = true,
        [SkillType.FireSkill] = true,
        [SkillType.LightningSkill] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_art_variation",
        "base_lightning_damage_resistance_%",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {2, -10, 3000, levelRequirement = 1, statInterpolation = {1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["LightningOrbs"] = {
    name = "LightningOrbs",
    hidden = true,
    color = 4,
    baseEffectiveness = 0.75,
    incrementalEffectiveness = 0.04,
    skillTypes = {
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.LightningSkill] = true,
        [SkillType.Spell] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "number_of_additional_projectiles",
        "base_movement_velocity_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "base_projectile_ground_effect_duration",
        "is_area_damage",
        "projectiles_drop_ground_lightning",
    },
    levels = {
        [1] = {0.8, 1.2, 4, -98, 0, 4000, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1},  },
    },
}
SpectreN
Area[76] Meseta
Modnumber_of_additional_totems_allowed [5]
totem_art_variation [1]
damage_vs_tiki_totems_+% [300]
monster_slain_experience_+% [100]
monster_dropped_item_quantity_+% [1500]
monster_dropped_item_rarity_+% [2000]
cannot_be_stunned_while_stunned [1]
cannot_be_stunned_for_ms_after_stun_finished [2000]

totem_life_+% [857]
Tagsmud_blood, construct
Damage200%
Vida400%
Energy Shield From Life50%
Ailment Threshold400%
Daño de golpe crítico5%
TypeTotemMapBossLightningPlateau
Attack Distance6 ~ 6
Attack Time1.5 Second
Damage Spread0%
Armadura+50%
Precisión+100%

TotemMapBossSparkTotems
spark
Chispa
Lanza chispas impredecibles en todas direcciones que se mueven al azar hasta que golpean a un enemigo o expiran.
Inflige 405.7 a 1319 de Daño de Rayo
La duración base es de 1.75 segundos
Dispara 2 proyectiles adicionales
El Tótem dura 8 segundos
base_totem_range [80]
base_active_skill_totem_level [82]
number_of_totems_summoned_in_formation [1]

is_totem base_is_projectile Spell Projectile SkillCanVolley Hit Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable LightningSkill CanRapidFire
Tiempo de lanzamiento: 0.65 Second

TotemMapBossLightningMortarProjectile
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
projectile_spread_radius [20]
Inflige 2824 a 4236 de Daño de Rayo
projectile_speed_variation_+% [10]
Las Habilidades se Repiten 6 Veces más
Velocidad de Lanzamiento de Hechizos aumentada un 100%

is_area_damage base_is_projectile projectiles_not_offset Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 2 Second

TotemMapBossLightningStormCascade
Inflige 701.9 a 1755 de Daño de Rayo
La duración base es de 2 segundos
Un impacto cada 0.27 segundos
skill_override_pvp_scaling_time_ms [450]
Genera 10 estallidos
La duración secundaria base es de 1.5 segundos
active_skill_area_of_effect_radius_+%_final [0]

base_skill_show_average_damage_instead_of_dps is_area_damage Spell Hit Area FireSkill Triggerable AreaSpell
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 10 Second

LightningOrbs
Inflige 525.6 a 788.4 de Daño de Rayo
Dispara 4 proyectiles adicionales
Velocidad de Movimiento reducida un 98%
active_skill_area_of_effect_radius_+%_final [0]
base_projectile_ground_effect_duration [4000]

is_area_damage projectiles_drop_ground_lightning Hit Area LightningSkill Spell AreaSpell
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 6 Second

RepeatedPulseLightningTotemBoss
skill_art_variation [2]
-10% de Resistencia al Rayo
La duración base es de 3 segundos

Spell Area Duration ColdSkill FireSkill LightningSkill AreaSpell
Tiempo de lanzamiento: 3 Second
Tiempo de recarga: 15 Second

LightningProjectileSpiralTotemBossTeamBAtollDaemon
Inflige 983.7 a 2951 de Daño de Rayo
monster_projectile_variation [4]
Dispara proyectiles en espiral
projectile_spiral_nova_time_ms [3000]
monster_reverse_point_blank_damage_-%_at_minimum_range [40]
cast_when_triggered_by_other_skill_% [100]

base_is_projectile Spell Projectile SkillCanVolley Triggerable
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Poporo, la Aguja más Alta575052860.61.5304752424285481523840404025

TotemMapBossSparkTotems
spark
Chispa
Lanza chispas impredecibles en todas direcciones que se mueven al azar hasta que golpean a un enemigo o expiran.
Inflige 374 a 1215 de Daño de Rayo
La duración base es de 1.75 segundos
Dispara 2 proyectiles adicionales
El Tótem dura 8 segundos
base_totem_range [80]
base_active_skill_totem_level [82]
number_of_totems_summoned_in_formation [1]

is_totem base_is_projectile Spell Projectile SkillCanVolley Hit Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable LightningSkill CanRapidFire
Tiempo de lanzamiento: 0.65 Second

TotemMapBossLightningMortarProjectile
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
projectile_spread_radius [20]
Inflige 2526 a 3789 de Daño de Rayo
projectile_speed_variation_+% [10]
Las Habilidades se Repiten 6 Veces más
Velocidad de Lanzamiento de Hechizos aumentada un 100%

is_area_damage base_is_projectile projectiles_not_offset Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 2 Second

TotemMapBossLightningStormCascade
Inflige 647.5 a 1619 de Daño de Rayo
La duración base es de 2 segundos
Un impacto cada 0.27 segundos
skill_override_pvp_scaling_time_ms [450]
Genera 10 estallidos
La duración secundaria base es de 1.5 segundos
active_skill_area_of_effect_radius_+%_final [0]

base_skill_show_average_damage_instead_of_dps is_area_damage Spell Hit Area FireSkill Triggerable AreaSpell
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 10 Second

LightningOrbs
Inflige 475.6 a 713.4 de Daño de Rayo
Dispara 4 proyectiles adicionales
Velocidad de Movimiento reducida un 98%
active_skill_area_of_effect_radius_+%_final [0]
base_projectile_ground_effect_duration [4000]

is_area_damage projectiles_drop_ground_lightning Hit Area LightningSkill Spell AreaSpell
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 6 Second

RepeatedPulseLightningTotemBoss
skill_art_variation [2]
-10% de Resistencia al Rayo
La duración base es de 3 segundos

Spell Area Duration ColdSkill FireSkill LightningSkill AreaSpell
Tiempo de lanzamiento: 3 Second
Tiempo de recarga: 15 Second

LightningProjectileSpiralTotemBossTeamBAtollDaemon
Inflige 891.3 a 2674 de Daño de Rayo
monster_projectile_variation [4]
Dispara proyectiles en espiral
projectile_spiral_nova_time_ms [3000]
monster_reverse_point_blank_damage_-%_at_minimum_range [40]
cast_when_triggered_by_other_skill_% [100]

base_is_projectile Spell Projectile SkillCanVolley Triggerable
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Poporo, la Aguja más Alta515042551.31.5253362129779451266840404025

TotemMapBossSparkTotems
spark
Chispa
Lanza chispas impredecibles en todas direcciones que se mueven al azar hasta que golpean a un enemigo o expiran.
Inflige 317.3 a 1031 de Daño de Rayo
La duración base es de 1.75 segundos
Dispara 2 proyectiles adicionales
El Tótem dura 8 segundos
base_totem_range [80]
base_active_skill_totem_level [78]
number_of_totems_summoned_in_formation [1]

is_totem base_is_projectile Spell Projectile SkillCanVolley Hit Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable LightningSkill CanRapidFire
Tiempo de lanzamiento: 0.65 Second

TotemMapBossLightningMortarProjectile
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
projectile_spread_radius [20]
Inflige 2018 a 3027 de Daño de Rayo
projectile_speed_variation_+% [10]
Las Habilidades se Repiten 6 Veces más
Velocidad de Lanzamiento de Hechizos aumentada un 100%

is_area_damage base_is_projectile projectiles_not_offset Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 2 Second

TotemMapBossLightningStormCascade
Inflige 550.2 a 1376 de Daño de Rayo
La duración base es de 2 segundos
Un impacto cada 0.27 segundos
skill_override_pvp_scaling_time_ms [450]
Genera 10 estallidos
La duración secundaria base es de 1.5 segundos
active_skill_area_of_effect_radius_+%_final [0]

base_skill_show_average_damage_instead_of_dps is_area_damage Spell Hit Area FireSkill Triggerable AreaSpell
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 10 Second

LightningOrbs
Inflige 388.8 a 583.2 de Daño de Rayo
Dispara 4 proyectiles adicionales
Velocidad de Movimiento reducida un 98%
active_skill_area_of_effect_radius_+%_final [0]
base_projectile_ground_effect_duration [4000]

is_area_damage projectiles_drop_ground_lightning Hit Area LightningSkill Spell AreaSpell
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 6 Second

RepeatedPulseLightningTotemBoss
skill_art_variation [2]
-10% de Resistencia al Rayo
La duración base es de 3 segundos

Spell Area Duration ColdSkill FireSkill LightningSkill AreaSpell
Tiempo de lanzamiento: 3 Second
Tiempo de recarga: 15 Second

LightningProjectileSpiralTotemBossTeamBAtollDaemon
Inflige 730.6 a 2192 de Daño de Rayo
monster_projectile_variation [4]
Dispara proyectiles en espiral
projectile_spiral_nova_time_ms [3000]
monster_reverse_point_blank_damage_-%_at_minimum_range [40]
cast_when_triggered_by_other_skill_% [100]

base_is_projectile Spell Projectile SkillCanVolley Triggerable
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Poporo, la Aguja más Alta398542026.21.517072164106852853640404025

TotemMapBossSparkTotems
spark
Chispa
Lanza chispas impredecibles en todas direcciones que se mueven al azar hasta que golpean a un enemigo o expiran.
Inflige 292 a 949.1 de Daño de Rayo
La duración base es de 1.75 segundos
Dispara 2 proyectiles adicionales
El Tótem dura 8 segundos
base_totem_range [80]
base_active_skill_totem_level [76]
number_of_totems_summoned_in_formation [1]

is_totem base_is_projectile Spell Projectile SkillCanVolley Hit Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable LightningSkill CanRapidFire
Tiempo de lanzamiento: 0.65 Second

TotemMapBossLightningMortarProjectile
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
projectile_spread_radius [20]
Inflige 1803 a 2704 de Daño de Rayo
projectile_speed_variation_+% [10]
Las Habilidades se Repiten 6 Veces más
Velocidad de Lanzamiento de Hechizos aumentada un 100%

is_area_damage base_is_projectile projectiles_not_offset Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 2 Second

TotemMapBossLightningStormCascade
Inflige 506.8 a 1267 de Daño de Rayo
La duración base es de 2 segundos
Un impacto cada 0.27 segundos
skill_override_pvp_scaling_time_ms [450]
Genera 10 estallidos
La duración secundaria base es de 1.5 segundos
active_skill_area_of_effect_radius_+%_final [0]

base_skill_show_average_damage_instead_of_dps is_area_damage Spell Hit Area FireSkill Triggerable AreaSpell
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 10 Second

LightningOrbs
Inflige 351.3 a 526.9 de Daño de Rayo
Dispara 4 proyectiles adicionales
Velocidad de Movimiento reducida un 98%
active_skill_area_of_effect_radius_+%_final [0]
base_projectile_ground_effect_duration [4000]

is_area_damage projectiles_drop_ground_lightning Hit Area LightningSkill Spell AreaSpell
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 6 Second

RepeatedPulseLightningTotemBoss
skill_art_variation [2]
-10% de Resistencia al Rayo
La duración base es de 3 segundos

Spell Area Duration ColdSkill FireSkill LightningSkill AreaSpell
Tiempo de lanzamiento: 3 Second
Tiempo de recarga: 15 Second

LightningProjectileSpiralTotemBossTeamBAtollDaemon
Inflige 661 a 1983 de Daño de Rayo
monster_projectile_variation [4]
Dispara proyectiles en espiral
projectile_spiral_nova_time_ms [3000]
monster_reverse_point_blank_damage_-%_at_minimum_range [40]
cast_when_triggered_by_other_skill_% [100]

base_is_projectile Spell Projectile SkillCanVolley Triggerable
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
76Poporo, la Aguja más Alta357721801.41.514370143936358718540404025
Spark10ForceTargetSelf TargetIsSelf IHaveFewerThanThreeTotems
ChangeToStance21000IAmAtOrAboveTransitionState2
stance stance2
MonsterMortar 50
Spark100IHaveFewerThanTwoTotems
FireStormCascade 100
LightningOrbs 100
RepeatedPulse200NotOnFullLife

Object Type

version 2
extends "Metadata/Monsters/Totems/TotemMapBossPlateauBase"

Positioned
{
	team = 127
}

Object Type Codes

version 2
extends "Metadata/Monsters/Totems/TotemMapBossPlateauBase"
Resiste FuegoResiste HieloResiste RayoResiste Caos
1515157
30303020
40404025
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/TotemMapBossLightningPlateau"] = {
    name = "Poporo, the Highest Spire",
    life = 4,
    energyShield = 0.5,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "TotemMapBossSparkTotems",
        "LightningProjectileSpiralTotemBossTeamBAtollDaemon",
        "TotemMapBossLightningMortarProjectile",
        "RepeatedPulseLightningTotemBoss",
        "TotemMapBossLightningStormCascade",
        "LightningOrbs",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["TotemMapBossSparkTotems"] = {
    name = "Spark",
    hidden = true,
    color = "1",
    baseEffectiveness = 2.5,
    incrementalEffectiveness = 0.0304,
    description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Hit] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.LightningSkill] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.65,
    baseFlags = {
        spell = true,
        projectile = true,
        duration = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_skill_effect_duration",
        "number_of_additional_projectiles",
        "base_totem_duration",
        "base_totem_range",
        "base_active_skill_totem_level",
        "number_of_totems_summoned_in_formation",
        "is_totem",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.05, 0.8, 1750, 2, 8000, 80, 4, 1, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [2] = {0.05, 0.8, 1750, 2, 8000, 80, 8, 1, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [3] = {0.05, 0.8, 1750, 2, 8000, 80, 11, 1, critChance = 5, levelRequirement = 11, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [4] = {0.05, 0.8, 1750, 2, 8000, 80, 15, 1, critChance = 5, levelRequirement = 15, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [5] = {0.05, 0.8, 1750, 2, 8000, 80, 20, 1, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [6] = {0.05, 0.8, 1750, 2, 8000, 80, 28, 1, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [7] = {0.05, 0.8, 1750, 2, 8000, 80, 29, 1, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [8] = {0.05, 0.8, 1750, 2, 8000, 80, 31, 1, critChance = 5, levelRequirement = 31, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [9] = {0.05, 0.8, 1750, 2, 8000, 80, 32, 1, critChance = 5, levelRequirement = 32, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [10] = {0.05, 0.8, 1750, 2, 8000, 80, 34, 1, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [11] = {0.05, 0.8, 1750, 2, 8000, 80, 37, 1, critChance = 5, levelRequirement = 37, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [12] = {0.05, 0.8, 1750, 2, 8000, 80, 40, 1, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [13] = {0.05, 0.8, 1750, 2, 8000, 80, 42, 1, critChance = 5, levelRequirement = 42, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [14] = {0.05, 0.8, 1750, 2, 8000, 80, 44, 1, critChance = 5, levelRequirement = 44, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [15] = {0.05, 0.8, 1750, 2, 8000, 80, 50, 1, critChance = 5, levelRequirement = 50, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [16] = {0.05, 0.8, 1750, 2, 8000, 80, 51, 1, critChance = 5, levelRequirement = 51, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [17] = {0.05, 0.8, 1750, 2, 8000, 80, 52, 1, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [18] = {0.05, 0.8, 1750, 2, 8000, 80, 63, 1, critChance = 5, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [19] = {0.05, 0.8, 1750, 2, 8000, 80, 65, 1, critChance = 5, levelRequirement = 65, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [20] = {0.05, 0.8, 1750, 2, 8000, 80, 66, 1, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [21] = {0.05, 0.8, 1750, 2, 8000, 80, 67, 1, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [22] = {0.4, 1.3, 1750, 2, 8000, 80, 68, 1, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [23] = {0.4, 1.3, 1750, 2, 8000, 80, 69, 1, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [24] = {0.4, 1.3, 1750, 2, 8000, 80, 70, 1, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [25] = {0.4, 1.3, 1750, 2, 8000, 80, 71, 1, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [26] = {0.4, 1.3, 1750, 2, 8000, 80, 72, 1, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [27] = {0.4, 1.3, 1750, 2, 8000, 80, 73, 1, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [28] = {0.4, 1.3, 1750, 2, 8000, 80, 74, 1, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [29] = {0.4, 1.3, 1750, 2, 8000, 80, 75, 1, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [30] = {0.4, 1.3, 1750, 2, 8000, 80, 76, 1, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [31] = {0.4, 1.3, 1750, 2, 8000, 80, 77, 1, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [32] = {0.4, 1.3, 1750, 2, 8000, 80, 78, 1, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [33] = {0.4, 1.3, 1750, 2, 8000, 80, 79, 1, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [34] = {0.4, 1.3, 1750, 2, 8000, 80, 80, 1, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [35] = {0.4, 1.3, 1750, 2, 8000, 80, 81, 1, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [36] = {0.4, 1.3, 1750, 2, 8000, 80, 82, 1, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["LightningProjectileSpiralTotemBossTeamBAtollDaemon"] = {
    name = "LightningProjectileSpiralTotemBossTeamBAtollDaemon",
    hidden = true,
    color = "3",
    baseEffectiveness = 2.375,
    incrementalEffectiveness = 0.0393,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_projectile_variation",
        "base_number_of_projectiles_in_spiral_nova",
        "projectile_spiral_nova_time_ms",
        "projectile_spiral_nova_angle",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "cast_when_triggered_by_other_skill_%",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.5, 1.5, 4, 50, 3000, 4500, 40, 100, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["TotemMapBossLightningMortarProjectile"] = {
    name = "TotemMapBossLightningMortarProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 2.5,
    incrementalEffectiveness = 0.046,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "projectile_spread_radius",
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "number_of_additional_projectiles",
        "projectile_speed_variation_+%",
        "skill_repeat_count",
        "base_cast_speed_+%",
        "is_area_damage",
        "base_is_projectile",
        "projectiles_not_offset",
    },
    levels = {
        [1] = {20, 0.8, 1.2, 0, 10, 4, 80, levelRequirement = 1, statInterpolation = {1, 3, 3, 1, 1, 1, 1},  },
        [2] = {20, 0.8, 1.2, 0, 10, 6, 100, levelRequirement = 68, statInterpolation = {1, 3, 3, 1, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["RepeatedPulseLightningTotemBoss"] = {
    name = "RepeatedPulseLightningTotemBoss",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.ColdSkill] = true,
        [SkillType.FireSkill] = true,
        [SkillType.LightningSkill] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_art_variation",
        "base_lightning_damage_resistance_%",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {2, -10, 3000, levelRequirement = 1, statInterpolation = {1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["TotemMapBossLightningStormCascade"] = {
    name = "TotemMapBossLightningStormCascade",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.4889,
    incrementalEffectiveness = 0.03,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.FireSkill] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_skill_effect_duration",
        "fire_storm_fireball_delay_ms",
        "skill_override_pvp_scaling_time_ms",
        "upheaval_number_of_spikes",
        "base_secondary_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_show_average_damage_instead_of_dps",
        "is_area_damage",
    },
    levels = {
        [1] = {1.2, 3, 2000, 270, 450, 10, 1500, 0, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["LightningOrbs"] = {
    name = "LightningOrbs",
    hidden = true,
    color = 4,
    baseEffectiveness = 0.75,
    incrementalEffectiveness = 0.04,
    skillTypes = {
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.LightningSkill] = true,
        [SkillType.Spell] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "number_of_additional_projectiles",
        "base_movement_velocity_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "base_projectile_ground_effect_duration",
        "is_area_damage",
        "projectiles_drop_ground_lightning",
    },
    levels = {
        [1] = {0.8, 1.2, 4, -98, 0, 4000, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1},  },
    },
}
SpectreN
Area
Modnumber_of_additional_totems_allowed [5]
totem_art_variation [1]
damage_vs_tiki_totems_+% [300]
monster_slain_experience_+% [100]
monster_dropped_item_quantity_+% [1500]
monster_dropped_item_rarity_+% [2000]
cannot_be_stunned_while_stunned [1]
cannot_be_stunned_for_ms_after_stun_finished [2000]

totem_life_+% [857]
Tagsmud_blood, construct
Damage200%
Vida400%
Energy Shield From Life50%
Ailment Threshold400%
Daño de golpe crítico5%
TypeTotemMapBossLightningPlateau
Attack Distance6 ~ 6
Attack Time1.5 Second
Damage Spread0%
Armadura+50%
Precisión+100%

TotemMapBossSparkTotems
spark
Chispa
Lanza chispas impredecibles en todas direcciones que se mueven al azar hasta que golpean a un enemigo o expiran.
Inflige 405.7 a 1319 de Daño de Rayo
La duración base es de 1.75 segundos
Dispara 2 proyectiles adicionales
El Tótem dura 8 segundos
base_totem_range [80]
base_active_skill_totem_level [82]
number_of_totems_summoned_in_formation [1]

is_totem base_is_projectile Spell Projectile SkillCanVolley Hit Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable LightningSkill CanRapidFire
Tiempo de lanzamiento: 0.65 Second

TotemMapBossLightningMortarProjectile
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
projectile_spread_radius [20]
Inflige 2824 a 4236 de Daño de Rayo
projectile_speed_variation_+% [10]
Las Habilidades se Repiten 6 Veces más
Velocidad de Lanzamiento de Hechizos aumentada un 100%

is_area_damage base_is_projectile projectiles_not_offset Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 2 Second

TotemMapBossLightningStormCascade
Inflige 701.9 a 1755 de Daño de Rayo
La duración base es de 2 segundos
Un impacto cada 0.27 segundos
skill_override_pvp_scaling_time_ms [450]
Genera 10 estallidos
La duración secundaria base es de 1.5 segundos
active_skill_area_of_effect_radius_+%_final [0]

base_skill_show_average_damage_instead_of_dps is_area_damage Spell Hit Area FireSkill Triggerable AreaSpell
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 10 Second

LightningOrbs
Inflige 525.6 a 788.4 de Daño de Rayo
Dispara 4 proyectiles adicionales
Velocidad de Movimiento reducida un 98%
active_skill_area_of_effect_radius_+%_final [0]
base_projectile_ground_effect_duration [4000]

is_area_damage projectiles_drop_ground_lightning Hit Area LightningSkill Spell AreaSpell
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 6 Second

RepeatedPulseLightningTotemBoss
skill_art_variation [2]
-10% de Resistencia al Rayo
La duración base es de 3 segundos

Spell Area Duration ColdSkill FireSkill LightningSkill AreaSpell
Tiempo de lanzamiento: 3 Second
Tiempo de recarga: 15 Second

LightningProjectileSpiralTotemBossTeamBAtollDaemon
Inflige 983.7 a 2951 de Daño de Rayo
monster_projectile_variation [4]
Dispara proyectiles en espiral
projectile_spiral_nova_time_ms [3000]
monster_reverse_point_blank_damage_-%_at_minimum_range [40]
cast_when_triggered_by_other_skill_% [100]

base_is_projectile Spell Projectile SkillCanVolley Triggerable
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Poporo, la Aguja más Alta575052860.61.5304752424285481523840404025

TotemMapBossSparkTotems
spark
Chispa
Lanza chispas impredecibles en todas direcciones que se mueven al azar hasta que golpean a un enemigo o expiran.
Inflige 374 a 1215 de Daño de Rayo
La duración base es de 1.75 segundos
Dispara 2 proyectiles adicionales
El Tótem dura 8 segundos
base_totem_range [80]
base_active_skill_totem_level [82]
number_of_totems_summoned_in_formation [1]

is_totem base_is_projectile Spell Projectile SkillCanVolley Hit Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable LightningSkill CanRapidFire
Tiempo de lanzamiento: 0.65 Second

TotemMapBossLightningMortarProjectile
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
projectile_spread_radius [20]
Inflige 2526 a 3789 de Daño de Rayo
projectile_speed_variation_+% [10]
Las Habilidades se Repiten 6 Veces más
Velocidad de Lanzamiento de Hechizos aumentada un 100%

is_area_damage base_is_projectile projectiles_not_offset Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 2 Second

TotemMapBossLightningStormCascade
Inflige 647.5 a 1619 de Daño de Rayo
La duración base es de 2 segundos
Un impacto cada 0.27 segundos
skill_override_pvp_scaling_time_ms [450]
Genera 10 estallidos
La duración secundaria base es de 1.5 segundos
active_skill_area_of_effect_radius_+%_final [0]

base_skill_show_average_damage_instead_of_dps is_area_damage Spell Hit Area FireSkill Triggerable AreaSpell
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 10 Second

LightningOrbs
Inflige 475.6 a 713.4 de Daño de Rayo
Dispara 4 proyectiles adicionales
Velocidad de Movimiento reducida un 98%
active_skill_area_of_effect_radius_+%_final [0]
base_projectile_ground_effect_duration [4000]

is_area_damage projectiles_drop_ground_lightning Hit Area LightningSkill Spell AreaSpell
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 6 Second

RepeatedPulseLightningTotemBoss
skill_art_variation [2]
-10% de Resistencia al Rayo
La duración base es de 3 segundos

Spell Area Duration ColdSkill FireSkill LightningSkill AreaSpell
Tiempo de lanzamiento: 3 Second
Tiempo de recarga: 15 Second

LightningProjectileSpiralTotemBossTeamBAtollDaemon
Inflige 891.3 a 2674 de Daño de Rayo
monster_projectile_variation [4]
Dispara proyectiles en espiral
projectile_spiral_nova_time_ms [3000]
monster_reverse_point_blank_damage_-%_at_minimum_range [40]
cast_when_triggered_by_other_skill_% [100]

base_is_projectile Spell Projectile SkillCanVolley Triggerable
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Poporo, la Aguja más Alta515042551.31.5253362129779451266840404025

TotemMapBossSparkTotems
spark
Chispa
Lanza chispas impredecibles en todas direcciones que se mueven al azar hasta que golpean a un enemigo o expiran.
Inflige 317.3 a 1031 de Daño de Rayo
La duración base es de 1.75 segundos
Dispara 2 proyectiles adicionales
El Tótem dura 8 segundos
base_totem_range [80]
base_active_skill_totem_level [78]
number_of_totems_summoned_in_formation [1]

is_totem base_is_projectile Spell Projectile SkillCanVolley Hit Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable LightningSkill CanRapidFire
Tiempo de lanzamiento: 0.65 Second

TotemMapBossLightningMortarProjectile
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
projectile_spread_radius [20]
Inflige 2018 a 3027 de Daño de Rayo
projectile_speed_variation_+% [10]
Las Habilidades se Repiten 6 Veces más
Velocidad de Lanzamiento de Hechizos aumentada un 100%

is_area_damage base_is_projectile projectiles_not_offset Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 2 Second

TotemMapBossLightningStormCascade
Inflige 550.2 a 1376 de Daño de Rayo
La duración base es de 2 segundos
Un impacto cada 0.27 segundos
skill_override_pvp_scaling_time_ms [450]
Genera 10 estallidos
La duración secundaria base es de 1.5 segundos
active_skill_area_of_effect_radius_+%_final [0]

base_skill_show_average_damage_instead_of_dps is_area_damage Spell Hit Area FireSkill Triggerable AreaSpell
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 10 Second

LightningOrbs
Inflige 388.8 a 583.2 de Daño de Rayo
Dispara 4 proyectiles adicionales
Velocidad de Movimiento reducida un 98%
active_skill_area_of_effect_radius_+%_final [0]
base_projectile_ground_effect_duration [4000]

is_area_damage projectiles_drop_ground_lightning Hit Area LightningSkill Spell AreaSpell
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 6 Second

RepeatedPulseLightningTotemBoss
skill_art_variation [2]
-10% de Resistencia al Rayo
La duración base es de 3 segundos

Spell Area Duration ColdSkill FireSkill LightningSkill AreaSpell
Tiempo de lanzamiento: 3 Second
Tiempo de recarga: 15 Second

LightningProjectileSpiralTotemBossTeamBAtollDaemon
Inflige 730.6 a 2192 de Daño de Rayo
monster_projectile_variation [4]
Dispara proyectiles en espiral
projectile_spiral_nova_time_ms [3000]
monster_reverse_point_blank_damage_-%_at_minimum_range [40]
cast_when_triggered_by_other_skill_% [100]

base_is_projectile Spell Projectile SkillCanVolley Triggerable
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Poporo, la Aguja más Alta398542026.21.517072164106852853640404025

TotemMapBossSparkTotems
spark
Chispa
Lanza chispas impredecibles en todas direcciones que se mueven al azar hasta que golpean a un enemigo o expiran.
Inflige 257.6 a 837.2 de Daño de Rayo
La duración base es de 1.75 segundos
Dispara 2 proyectiles adicionales
El Tótem dura 8 segundos
base_totem_range [80]
base_active_skill_totem_level [73]
number_of_totems_summoned_in_formation [1]

is_totem base_is_projectile Spell Projectile SkillCanVolley Hit Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable LightningSkill CanRapidFire
Tiempo de lanzamiento: 0.65 Second

TotemMapBossLightningMortarProjectile
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
projectile_spread_radius [20]
Inflige 1520 a 2280 de Daño de Rayo
projectile_speed_variation_+% [10]
Las Habilidades se Repiten 6 Veces más
Velocidad de Lanzamiento de Hechizos aumentada un 100%

is_area_damage base_is_projectile projectiles_not_offset Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 2 Second

TotemMapBossLightningStormCascade
Inflige 447.6 a 1119 de Daño de Rayo
La duración base es de 2 segundos
Un impacto cada 0.27 segundos
skill_override_pvp_scaling_time_ms [450]
Genera 10 estallidos
La duración secundaria base es de 1.5 segundos
active_skill_area_of_effect_radius_+%_final [0]

base_skill_show_average_damage_instead_of_dps is_area_damage Spell Hit Area FireSkill Triggerable AreaSpell
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 10 Second

LightningOrbs
Inflige 301.4 a 452.1 de Daño de Rayo
Dispara 4 proyectiles adicionales
Velocidad de Movimiento reducida un 98%
active_skill_area_of_effect_radius_+%_final [0]
base_projectile_ground_effect_duration [4000]

is_area_damage projectiles_drop_ground_lightning Hit Area LightningSkill Spell AreaSpell
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 6 Second

RepeatedPulseLightningTotemBoss
skill_art_variation [2]
-10% de Resistencia al Rayo
La duración base es de 3 segundos

Spell Area Duration ColdSkill FireSkill LightningSkill AreaSpell
Tiempo de lanzamiento: 3 Second
Tiempo de recarga: 15 Second

LightningProjectileSpiralTotemBossTeamBAtollDaemon
Inflige 568.2 a 1705 de Daño de Rayo
monster_projectile_variation [4]
Dispara proyectiles en espiral
projectile_spiral_nova_time_ms [3000]
monster_reverse_point_blank_damage_-%_at_minimum_range [40]
cast_when_triggered_by_other_skill_% [100]

base_is_projectile Spell Projectile SkillCanVolley Triggerable
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Poporo, la Aguja más Alta2960915121.510863118085676543240404025

TotemMapBossSparkTotems
spark
Chispa
Lanza chispas impredecibles en todas direcciones que se mueven al azar hasta que golpean a un enemigo o expiran.
Inflige 208.4 a 677.3 de Daño de Rayo
La duración base es de 1.75 segundos
Dispara 2 proyectiles adicionales
El Tótem dura 8 segundos
base_totem_range [80]
base_active_skill_totem_level [68]
number_of_totems_summoned_in_formation [1]

is_totem base_is_projectile Spell Projectile SkillCanVolley Hit Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable LightningSkill CanRapidFire
Tiempo de lanzamiento: 0.65 Second

TotemMapBossLightningMortarProjectile
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
projectile_spread_radius [20]
Inflige 1141 a 1711 de Daño de Rayo
projectile_speed_variation_+% [10]
Las Habilidades se Repiten 6 Veces más
Velocidad de Lanzamiento de Hechizos aumentada un 100%

is_area_damage base_is_projectile projectiles_not_offset Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 2 Second

TotemMapBossLightningStormCascade
Inflige 362.8 a 906.9 de Daño de Rayo
La duración base es de 2 segundos
Un impacto cada 0.27 segundos
skill_override_pvp_scaling_time_ms [450]
Genera 10 estallidos
La duración secundaria base es de 1.5 segundos
active_skill_area_of_effect_radius_+%_final [0]

base_skill_show_average_damage_instead_of_dps is_area_damage Spell Hit Area FireSkill Triggerable AreaSpell
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 10 Second

LightningOrbs
Inflige 232.7 a 349.1 de Daño de Rayo
Dispara 4 proyectiles adicionales
Velocidad de Movimiento reducida un 98%
active_skill_area_of_effect_radius_+%_final [0]
base_projectile_ground_effect_duration [4000]

is_area_damage projectiles_drop_ground_lightning Hit Area LightningSkill Spell AreaSpell
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 6 Second

RepeatedPulseLightningTotemBoss
skill_art_variation [2]
-10% de Resistencia al Rayo
La duración base es de 3 segundos

Spell Area Duration ColdSkill FireSkill LightningSkill AreaSpell
Tiempo de lanzamiento: 3 Second
Tiempo de recarga: 15 Second

LightningProjectileSpiralTotemBossTeamBAtollDaemon
Inflige 440.3 a 1321 de Daño de Rayo
monster_projectile_variation [4]
Dispara proyectiles en espiral
projectile_spiral_nova_time_ms [3000]
monster_reverse_point_blank_damage_-%_at_minimum_range [40]
cast_when_triggered_by_other_skill_% [100]

base_is_projectile Spell Projectile SkillCanVolley Triggerable
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68Poporo, la Aguja más Alta2153611221.5688884634681344440404025
Spark10ForceTargetSelf TargetIsSelf IHaveFewerThanThreeTotems
ChangeToStance21000IAmAtOrAboveTransitionState2
stance stance2
MonsterMortar 50
Spark100IHaveFewerThanTwoTotems
FireStormCascade 100
LightningOrbs 100
RepeatedPulse200NotOnFullLife

Object Type

version 2
extends "Metadata/Monsters/Totems/TotemMapBossPlateauBase"
extends "Metadata/Monsters/StandaloneMapBoss"

Object Type Codes

version 2
extends "Metadata/Monsters/Totems/TotemMapBossPlateauBase"
extends "Metadata/Monsters/StandaloneMapBoss"
Resiste FuegoResiste HieloResiste RayoResiste Caos
1515157
30303020
40404025
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/TotemMapBossLightningPlateauStandalone"] = {
    name = "Poporo, the Highest Spire",
    life = 4,
    energyShield = 0.5,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "TotemMapBossSparkTotems",
        "LightningProjectileSpiralTotemBossTeamBAtollDaemon",
        "TotemMapBossLightningMortarProjectile",
        "RepeatedPulseLightningTotemBoss",
        "TotemMapBossLightningStormCascade",
        "LightningOrbs",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["TotemMapBossSparkTotems"] = {
    name = "Spark",
    hidden = true,
    color = "1",
    baseEffectiveness = 2.5,
    incrementalEffectiveness = 0.0304,
    description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Hit] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.LightningSkill] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.65,
    baseFlags = {
        spell = true,
        projectile = true,
        duration = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_skill_effect_duration",
        "number_of_additional_projectiles",
        "base_totem_duration",
        "base_totem_range",
        "base_active_skill_totem_level",
        "number_of_totems_summoned_in_formation",
        "is_totem",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.05, 0.8, 1750, 2, 8000, 80, 4, 1, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [2] = {0.05, 0.8, 1750, 2, 8000, 80, 8, 1, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [3] = {0.05, 0.8, 1750, 2, 8000, 80, 11, 1, critChance = 5, levelRequirement = 11, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [4] = {0.05, 0.8, 1750, 2, 8000, 80, 15, 1, critChance = 5, levelRequirement = 15, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [5] = {0.05, 0.8, 1750, 2, 8000, 80, 20, 1, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [6] = {0.05, 0.8, 1750, 2, 8000, 80, 28, 1, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [7] = {0.05, 0.8, 1750, 2, 8000, 80, 29, 1, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [8] = {0.05, 0.8, 1750, 2, 8000, 80, 31, 1, critChance = 5, levelRequirement = 31, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [9] = {0.05, 0.8, 1750, 2, 8000, 80, 32, 1, critChance = 5, levelRequirement = 32, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [10] = {0.05, 0.8, 1750, 2, 8000, 80, 34, 1, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [11] = {0.05, 0.8, 1750, 2, 8000, 80, 37, 1, critChance = 5, levelRequirement = 37, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [12] = {0.05, 0.8, 1750, 2, 8000, 80, 40, 1, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [13] = {0.05, 0.8, 1750, 2, 8000, 80, 42, 1, critChance = 5, levelRequirement = 42, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [14] = {0.05, 0.8, 1750, 2, 8000, 80, 44, 1, critChance = 5, levelRequirement = 44, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [15] = {0.05, 0.8, 1750, 2, 8000, 80, 50, 1, critChance = 5, levelRequirement = 50, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [16] = {0.05, 0.8, 1750, 2, 8000, 80, 51, 1, critChance = 5, levelRequirement = 51, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [17] = {0.05, 0.8, 1750, 2, 8000, 80, 52, 1, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [18] = {0.05, 0.8, 1750, 2, 8000, 80, 63, 1, critChance = 5, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [19] = {0.05, 0.8, 1750, 2, 8000, 80, 65, 1, critChance = 5, levelRequirement = 65, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [20] = {0.05, 0.8, 1750, 2, 8000, 80, 66, 1, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [21] = {0.05, 0.8, 1750, 2, 8000, 80, 67, 1, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [22] = {0.4, 1.3, 1750, 2, 8000, 80, 68, 1, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [23] = {0.4, 1.3, 1750, 2, 8000, 80, 69, 1, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [24] = {0.4, 1.3, 1750, 2, 8000, 80, 70, 1, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [25] = {0.4, 1.3, 1750, 2, 8000, 80, 71, 1, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [26] = {0.4, 1.3, 1750, 2, 8000, 80, 72, 1, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [27] = {0.4, 1.3, 1750, 2, 8000, 80, 73, 1, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [28] = {0.4, 1.3, 1750, 2, 8000, 80, 74, 1, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [29] = {0.4, 1.3, 1750, 2, 8000, 80, 75, 1, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [30] = {0.4, 1.3, 1750, 2, 8000, 80, 76, 1, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [31] = {0.4, 1.3, 1750, 2, 8000, 80, 77, 1, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [32] = {0.4, 1.3, 1750, 2, 8000, 80, 78, 1, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [33] = {0.4, 1.3, 1750, 2, 8000, 80, 79, 1, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [34] = {0.4, 1.3, 1750, 2, 8000, 80, 80, 1, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [35] = {0.4, 1.3, 1750, 2, 8000, 80, 81, 1, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [36] = {0.4, 1.3, 1750, 2, 8000, 80, 82, 1, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["LightningProjectileSpiralTotemBossTeamBAtollDaemon"] = {
    name = "LightningProjectileSpiralTotemBossTeamBAtollDaemon",
    hidden = true,
    color = "3",
    baseEffectiveness = 2.375,
    incrementalEffectiveness = 0.0393,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_projectile_variation",
        "base_number_of_projectiles_in_spiral_nova",
        "projectile_spiral_nova_time_ms",
        "projectile_spiral_nova_angle",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "cast_when_triggered_by_other_skill_%",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.5, 1.5, 4, 50, 3000, 4500, 40, 100, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["TotemMapBossLightningMortarProjectile"] = {
    name = "TotemMapBossLightningMortarProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 2.5,
    incrementalEffectiveness = 0.046,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "projectile_spread_radius",
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "number_of_additional_projectiles",
        "projectile_speed_variation_+%",
        "skill_repeat_count",
        "base_cast_speed_+%",
        "is_area_damage",
        "base_is_projectile",
        "projectiles_not_offset",
    },
    levels = {
        [1] = {20, 0.8, 1.2, 0, 10, 4, 80, levelRequirement = 1, statInterpolation = {1, 3, 3, 1, 1, 1, 1},  },
        [2] = {20, 0.8, 1.2, 0, 10, 6, 100, levelRequirement = 68, statInterpolation = {1, 3, 3, 1, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["RepeatedPulseLightningTotemBoss"] = {
    name = "RepeatedPulseLightningTotemBoss",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.ColdSkill] = true,
        [SkillType.FireSkill] = true,
        [SkillType.LightningSkill] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_art_variation",
        "base_lightning_damage_resistance_%",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {2, -10, 3000, levelRequirement = 1, statInterpolation = {1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["TotemMapBossLightningStormCascade"] = {
    name = "TotemMapBossLightningStormCascade",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.4889,
    incrementalEffectiveness = 0.03,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.FireSkill] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_skill_effect_duration",
        "fire_storm_fireball_delay_ms",
        "skill_override_pvp_scaling_time_ms",
        "upheaval_number_of_spikes",
        "base_secondary_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_show_average_damage_instead_of_dps",
        "is_area_damage",
    },
    levels = {
        [1] = {1.2, 3, 2000, 270, 450, 10, 1500, 0, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["LightningOrbs"] = {
    name = "LightningOrbs",
    hidden = true,
    color = 4,
    baseEffectiveness = 0.75,
    incrementalEffectiveness = 0.04,
    skillTypes = {
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.LightningSkill] = true,
        [SkillType.Spell] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "number_of_additional_projectiles",
        "base_movement_velocity_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "base_projectile_ground_effect_duration",
        "is_area_damage",
        "projectiles_drop_ground_lightning",
    },
    levels = {
        [1] = {0.8, 1.2, 4, -98, 0, 4000, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1},  },
    },
}
SpectreN
Area
Modnumber_of_additional_totems_allowed [5]
totem_art_variation [1]
damage_vs_tiki_totems_+% [300]
monster_slain_experience_+% [100]
monster_dropped_item_quantity_+% [1500]
monster_dropped_item_rarity_+% [2000]
cannot_be_stunned_while_stunned [1]
cannot_be_stunned_for_ms_after_stun_finished [2000]

totem_life_+% [857]
Tagsmud_blood, construct
Damage200%
Vida400%
Energy Shield From Life50%
Ailment Threshold400%
Daño de golpe crítico5%
TypeTotemMapBossLightningPlateau
Attack Distance6 ~ 6
Attack Time1.5 Second
Damage Spread0%
Armadura+50%
Precisión+100%
Resiste FuegoResiste HieloResiste RayoResiste Caos
1515157
30303020
40404025
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/TotemMapBossLightningPlateauElder"] = {
    name = "Poporo, the Highest Spire",
    life = 4,
    energyShield = 0.5,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}