MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
โพโพโร ยอดแหลมผู้สูงยิ่ง
ชีวิตประดิษฐ์
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
จำนวน โทเทมอัญเชิญ สูงสุด +2 เสา
totem art variation [1]
monster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Poporo, the Highest Spire
Spectre
Tagsนักเวท, construct, I_see_brothers_card, immobile, is_unarmed, large_model, lightning_affinity, medium_height, mud_blood, not_dex, ranged, stone_armour
พลังชีวิต
400%
Energy Shield From Life
50%
ค่าเกราะ
+100%
Ailment Threshold
400%
ค่าต้านทาน
IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
Damage
200%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
ค่าประสบการณ์
200%
Model Size
180%
Type
TotemMapBossLightning
Metadata
TotemMapBossLightning
เลเวล
68
พลังชีวิต
557,385
ค่าเกราะ
57,580
อัตราการหลบหลีก
4,739
โล่พลังงาน
12,254
Damage
851
ความเสียหายเวท
1,270
ความแม่นยำ
580
Attack Time
1.005
ค่าประสบการณ์
112,805
Minion Life
120,902
Minion Energy Shield
2,658
Minion Damage
680
Ailment Threshold
351,153
Chill
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
Phys Convert Ele
240%
TotemMapBossShockNovaTotem
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell, Nova
สายฟ้ากระจาย (Shock Nova)
โอกาสคริติคอล: 3%
เวลาร่าย: 0.75 วินาที
คูลดาวน์: 2 วินาที
ร่ายวงแหวนสายฟ้ารอบตัวคุณ ตามด้วยวงแหวน สายฟ้า วงใหญ่กว่า แต่ละผลจะสร้างความเสียหาย สายฟ้า ต่อศัตรูที่อยู่ในพื้นที่
อัญเชิญ โทเทม 1 เสา ที่ใช้ สกิลนี้
มีโอกาสสร้างสถานะ ช็อค ต่อศัตรู 15%
วงแหวน สร้างความเสียหาย ลดลง อีก 50%
active skill area of effect radius +% final [20]
base active skill totem level [68]
base skill is totemified [1]
base totem duration [10000]
base totem range [160]
is area damage [1]
spell maximum base lightning damage [840]
spell minimum base lightning damage [280]
ShockNova
TotemMapBossLightningMortarProjectile
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
เวลาร่าย: 1 วินาที
คูลดาวน์: 2 วินาที
สกิลระเบิดปูพรมของมอนสเตอร์ทั่วไป ทำงานเหมือนกับ โพรเจกไทล์ของมอนสเตอร์ แต่มีผลในการกระทบด้วย
เพิ่มความเร็วในการร่าย 100%
base is projectile [1]
is area damage [1]
projectile speed variation +% [10]
projectile spread radius [20]
projectiles not offset [1]
skill repeat count [6]
spell maximum base lightning damage [1711]
spell minimum base lightning damage [1141]
LightningOrbs
Damage, Area, Lightning, Spell, AreaSpell
เวลาร่าย: 1 วินาที
คูลดาวน์: 6 วินาที
ยิงโพรเจกไทล์ เพิ่มเติม 4 ลูก
ลดความเร็วในการเคลื่อนที่ 98%
active skill area of effect radius +% final [30]
base projectile ground effect duration [4000]
is area damage [1]
projectiles drop ground lightning [1]
spell maximum base lightning damage [349.1]
spell minimum base lightning damage [232.7]
RepeatedPulseLightningTotemBoss
Spell, Area, Duration, Cold, Fire, Lightning, AreaSpell
เวลาร่าย: 3 วินาที
คูลดาวน์: 15 วินาที
ระยะเวลาพื้นฐาน 3 วินาที
base lightning damage resistance % [-10]
LightningProjectileSpiralTotemBossTeamBAtollDaemon
Spell, Projectile, ProjectilesFromUser, Triggerable
เวลาร่าย: 1 วินาที
ยิงโพรเจกไทล์ 50 ลูกเป็นเกลียว
base is projectile [1]
cast when triggered by other skill % [100]
monster projectile variation [4]
monster reverse point blank damage -% at minimum range [40]
projectile spiral nova time ms [3000]
spell maximum base lightning damage [1321]
spell minimum base lightning damage [440.3]

Object Type

version 2
extends "Metadata/Monsters/Totems/TotemBoss"

Transitionable
{
	
}

Stats
{
	set_immune_to_curses = 0
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/TotemMapBossLightning"] = {
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    name = "Poporo, the Highest Spire",
    life = 4,
    energyShield = 0.5,
    damage = 2,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "LightningProjectileSpiralTotemBossTeamBAtollDaemon",
        "TotemMapBossLightningMortarProjectile",
        "TotemMapBossShockNovaTotem",
        "RepeatedPulseLightningTotemBoss",
        "LightningOrbs",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["LightningProjectileSpiralTotemBossTeamBAtollDaemon"] = {
    name = "LightningProjectileSpiralTotemBossTeamBAtollDaemon",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_projectile_variation",
        "base_number_of_projectiles_in_spiral_nova",
        "projectile_spiral_nova_time_ms",
        "projectile_spiral_nova_angle",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "cast_when_triggered_by_other_skill_%",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.5, 1.5, 4, 50, 3000, 4500, 40, 100, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TotemMapBossLightningMortarProjectile"] = {
    name = "TotemMapBossLightningMortarProjectile",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "skill_repeat_count",
        "base_cast_speed_+%",
        "projectile_spread_radius",
        "projectile_speed_variation_+%",
        "is_area_damage",
        "base_is_projectile",
        "projectiles_not_offset",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 4, 80, 20, 10, levelRequirement = 1, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 6, 100, 20, 10, levelRequirement = 68, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TotemMapBossShockNovaTotem"] = {
    name = "Shock Nova",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Lightning] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Nova] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.75,
    baseFlags = {
        area = true,
        spell = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_active_skill_totem_level",
        "base_totem_duration",
        "base_totem_range",
        "newshocknova_first_ring_damage_+%_final",
        "base_chance_to_shock_%",
        "is_area_damage",
        "is_totem",
        "base_skill_is_totemified",
    },
    levels = {
        [1] = {0.5, 1.5, 4, 10000, 160, -50, 15, critChance = 3, levelRequirement = 4, statInterpolation = {3, 3, 1},  cost = { }, },
        [2] = {0.5, 1.5, 8, 10000, 160, -50, 15, critChance = 3, levelRequirement = 8, statInterpolation = {3, 3, 1},  cost = { }, },
        [3] = {0.5, 1.5, 11, 10000, 160, -50, 15, critChance = 3, levelRequirement = 11, statInterpolation = {3, 3, 1},  cost = { }, },
        [4] = {0.5, 1.5, 12, 10000, 160, -50, 15, critChance = 3, levelRequirement = 12, statInterpolation = {3, 3, 1},  cost = { }, },
        [5] = {0.5, 1.5, 17, 10000, 160, -50, 15, critChance = 3, levelRequirement = 17, statInterpolation = {3, 3, 1},  cost = { }, },
        [6] = {0.5, 1.5, 22, 10000, 160, -50, 15, critChance = 3, levelRequirement = 22, statInterpolation = {3, 3, 1},  cost = { }, },
        [7] = {0.5, 1.5, 29, 10000, 160, -50, 15, critChance = 3, levelRequirement = 29, statInterpolation = {3, 3, 1},  cost = { }, },
        [8] = {0.5, 1.5, 31, 10000, 160, -50, 15, critChance = 3, levelRequirement = 31, statInterpolation = {3, 3, 1},  cost = { }, },
        [9] = {0.5, 1.5, 35, 10000, 160, -50, 15, critChance = 3, levelRequirement = 35, statInterpolation = {3, 3, 1},  cost = { }, },
        [10] = {0.5, 1.5, 37, 10000, 160, -50, 15, critChance = 3, levelRequirement = 37, statInterpolation = {3, 3, 1},  cost = { }, },
        [11] = {0.5, 1.5, 40, 10000, 160, -50, 15, critChance = 3, levelRequirement = 40, statInterpolation = {3, 3, 1},  cost = { }, },
        [12] = {0.5, 1.5, 45, 20, 10000, 160, -50, 15, critChance = 3, levelRequirement = 45, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [13] = {0.5, 1.5, 50, 20, 10000, 160, -50, 15, critChance = 3, levelRequirement = 50, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [14] = {0.5, 1.5, 53, 20, 10000, 160, -50, 15, critChance = 3, levelRequirement = 53, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [15] = {0.5, 1.5, 58, 20, 10000, 160, -50, 15, critChance = 3, levelRequirement = 58, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [16] = {0.5, 1.5, 65, 20, 10000, 160, -50, 15, critChance = 3, levelRequirement = 65, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [17] = {0.5, 1.5, 66, 20, 10000, 160, -50, 15, critChance = 3, levelRequirement = 66, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [18] = {0.5, 1.5, 67, 20, 10000, 160, -50, 15, critChance = 3, levelRequirement = 67, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [19] = {0.5, 1.5, 68, 20, 10000, 160, -50, 15, critChance = 3, levelRequirement = 68, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [20] = {0.5, 1.5, 69, 20, 10000, 160, -50, 15, critChance = 3, levelRequirement = 69, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [21] = {0.5, 1.5, 70, 20, 10000, 160, -50, 15, critChance = 3, levelRequirement = 70, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [22] = {0.5, 1.5, 71, 20, 10000, 160, -50, 15, critChance = 3, levelRequirement = 71, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [23] = {0.5, 1.5, 72, 30, 10000, 160, -50, 15, critChance = 3, levelRequirement = 72, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [24] = {0.5, 1.5, 73, 30, 10000, 160, -50, 15, critChance = 3, levelRequirement = 73, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [25] = {0.5, 1.5, 74, 30, 10000, 160, -50, 15, critChance = 3, levelRequirement = 74, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [26] = {0.5, 1.5, 75, 30, 10000, 160, -50, 15, critChance = 3, levelRequirement = 75, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [27] = {0.5, 1.5, 76, 30, 10000, 160, -50, 15, critChance = 3, levelRequirement = 76, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [28] = {0.5, 1.5, 77, 30, 10000, 160, -50, 15, critChance = 3, levelRequirement = 77, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [29] = {0.5, 1.5, 78, 30, 10000, 160, -50, 15, critChance = 3, levelRequirement = 78, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [30] = {0.5, 1.5, 79, 30, 10000, 160, -50, 15, critChance = 3, levelRequirement = 79, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [31] = {0.5, 1.5, 80, 30, 10000, 160, -50, 15, critChance = 3, levelRequirement = 80, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [32] = {0.5, 1.5, 81, 30, 10000, 160, -50, 15, critChance = 3, levelRequirement = 81, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [33] = {0.5, 1.5, 82, 30, 10000, 160, -50, 15, critChance = 3, levelRequirement = 82, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RepeatedPulseLightningTotemBoss"] = {
    name = "RepeatedPulseLightningTotemBoss",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Cold] = true,
        [SkillType.Fire] = true,
        [SkillType.Lightning] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_lightning_damage_resistance_%",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {-10, 3000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LightningOrbs"] = {
    name = "LightningOrbs",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Lightning] = true,
        [SkillType.Spell] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "number_of_additional_projectiles",
        "base_movement_velocity_+%",
        "base_projectile_ground_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "projectiles_drop_ground_lightning",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 4, -98, 4000, 30, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
    },
}
จำนวน โทเทมอัญเชิญ สูงสุด +2 เสา
FamilyAdditionalTotems
DomainsMonster (3)
GenerationTypeยูนิค (3)
Req. level1
Stats
  • number of additional totems allowed 2 2 Global
  • totem art variation [1]
    FamilyTotemVariation
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • totem art variation 1 1 Global — ไม่สามารถเพิ่มผลของค่าตัวเลขนี้ได้
  • monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — ไม่สามารถเพิ่มผลของค่าตัวเลขนี้ได้
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100, 100
    Stats.base_maximum_mana200, 100000
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges0
    Stats.max_power_charges0
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge5
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge5
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    Stats.immune_to_curses0
    Stats.is_totem_object1
    Stats.cannot_be_dominated0
    Stats.monster_no_drops_or_experience0
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Emerge
    Actor.slow_animations_go_to_idletrue
    Pathfinding.immobiletrue
    Life.corpse_usablefalse
    โพโพโร ยอดแหลมผู้สูงยิ่ง
    ชีวิตประดิษฐ์
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    ด่าน: Plateau, Plateau Map
    จำนวน โทเทมอัญเชิญ สูงสุด +5 เสา
    totem art variation [1]
    damage vs tiki totems +% [300]
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    เพิ่มพลังชีวิตของ โทเทม 857%
    Poporo, the Highest Spire
    Spectre
    AreaPlateau, Plateau Map
    Tagsนักเวท, construct, immobile, is_unarmed, large_height, large_model, lightning_affinity, mud_blood, non_unique_map_boss, not_dex, ranged, stone_armour
    พลังชีวิต
    400%
    Energy Shield From Life
    50%
    ค่าเกราะ
    +100%
    Ailment Threshold
    400%
    ค่าต้านทาน
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
    Damage
    200%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±0%
    ค่าประสบการณ์
    200%
    Model Size
    180%
    Type
    TotemMapBossLightningPlateau
    Metadata
    TotemMapBossLightningPlateau
    เลเวล
    79
    พลังชีวิต
    4,610,269
    ค่าเกราะ
    135,980
    อัตราการหลบหลีก
    6,892
    โล่พลังงาน
    24,072
    Damage
    1,630
    ความเสียหายเวท
    2,432
    ความแม่นยำ
    888
    Attack Time
    1.005
    ค่าประสบการณ์
    138,039
    Minion Life
    908,954
    Minion Energy Shield
    4,746
    Minion Damage
    1,355
    Ailment Threshold
    2,212,929
    Chill
    6,997
    Shock
    6,997
    Brittle
    39,587
    Scorch
    6,997
    Sap
    19,332
    Phys Convert Ele
    295%
    TotemMapBossSparkTotems
    Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire
    ประกายสายฟ้า (Spark)
    โอกาสคริติคอล: 5%
    ประสิทธิภาพการเสริมความเสียหาย: 50%
    เวลาร่าย: 0.65 วินาที
    ยิงประกายไฟที่คาดเดาไม่ได้ซึ่งเคลื่อนไปแบบสุ่มจนกว่าจะปะทะศัตรูหรือหมดเวลา
    ระยะเวลาพื้นฐาน 1.75 วินาที
    ยิงโพรเจกไทล์ เพิ่มเติม 2 ลูก
    อัญเชิญ โทเทม 1 เสา ที่ใช้ สกิลนี้
    เพิ่มความเร็วโพรเจกไทล์ 25%
    base active skill totem level [79]
    base is projectile [1]
    base totem duration [8000]
    base totem range [80]
    number of totems summoned in formation [1]
    spell maximum base lightning damage [1075]
    spell minimum base lightning damage [330.7]
    spark
    TotemMapBossLightningMortarProjectile
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    เวลาร่าย: 1 วินาที
    คูลดาวน์: 2 วินาที
    สกิลระเบิดปูพรมของมอนสเตอร์ทั่วไป ทำงานเหมือนกับ โพรเจกไทล์ของมอนสเตอร์ แต่มีผลในการกระทบด้วย
    เพิ่มความเร็วในการร่าย 100%
    base is projectile [1]
    is area damage [1]
    projectile speed variation +% [10]
    projectile spread radius [20]
    projectiles not offset [1]
    skill repeat count [6]
    spell maximum base lightning damage [3203]
    spell minimum base lightning damage [2135]
    TotemMapBossLightningStormCascade
    Spell, Damage, Area, Fire, Triggerable, AreaSpell
    เวลาร่าย: 1 วินาที
    คูลดาวน์: 10 วินาที
    ระยะเวลาพื้นฐาน 2 วินาที
    ระยะเวลารองพื้นฐาน 1.5 วินาที
    ลูกไฟตก 1 ลูก ทุก 0.27 วินาที
    ทำให้เกิด การปะทุ 10 ครั้ง
    active skill area of effect radius +% final [-50]
    base skill show average damage instead of dps [1]
    is area damage [1]
    skill override pvp scaling time ms [450]
    spell maximum base lightning damage [1433]
    spell minimum base lightning damage [573.2]
    LightningOrbs
    Damage, Area, Lightning, Spell, AreaSpell
    เวลาร่าย: 1 วินาที
    คูลดาวน์: 6 วินาที
    ยิงโพรเจกไทล์ เพิ่มเติม 4 ลูก
    ลดความเร็วในการเคลื่อนที่ 98%
    active skill area of effect radius +% final [30]
    base projectile ground effect duration [4000]
    is area damage [1]
    projectiles drop ground lightning [1]
    spell maximum base lightning damage [613.5]
    spell minimum base lightning damage [409]
    RepeatedPulseLightningTotemBoss
    Spell, Area, Duration, Cold, Fire, Lightning, AreaSpell
    เวลาร่าย: 3 วินาที
    คูลดาวน์: 15 วินาที
    ระยะเวลาพื้นฐาน 3 วินาที
    base lightning damage resistance % [-10]
    LightningProjectileSpiralTotemBossTeamBAtollDaemon
    Spell, Projectile, ProjectilesFromUser, Triggerable
    เวลาร่าย: 1 วินาที
    ยิงโพรเจกไทล์ 50 ลูกเป็นเกลียว
    base is projectile [1]
    cast when triggered by other skill % [100]
    monster projectile variation [4]
    monster reverse point blank damage -% at minimum range [40]
    projectile spiral nova time ms [3000]
    spell maximum base lightning damage [2304]
    spell minimum base lightning damage [768]

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/TotemMapBossPlateauBase"
    
    Positioned
    {
    	team = 127
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/TotemMapBossLightningPlateau"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "Poporo, the Highest Spire",
        life = 4,
        energyShield = 0.5,
        damage = 2,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "TotemMapBossSparkTotems",
            "LightningProjectileSpiralTotemBossTeamBAtollDaemon",
            "TotemMapBossLightningMortarProjectile",
            "RepeatedPulseLightningTotemBoss",
            "TotemMapBossLightningStormCascade",
            "LightningOrbs",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TotemMapBossSparkTotems"] = {
        name = "Spark",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.65,
        baseFlags = {
            spell = true,
            projectile = true,
            duration = true,
            totem = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_active_skill_totem_level",
            "base_skill_effect_duration",
            "number_of_additional_projectiles",
            "base_totem_duration",
            "base_totem_range",
            "number_of_totems_summoned_in_formation",
            "base_projectile_speed_+%",
            "is_totem",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.050000000745058, 0.80000001192093, 4, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.050000000745058, 0.80000001192093, 8, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.050000000745058, 0.80000001192093, 11, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 11, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.050000000745058, 0.80000001192093, 15, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 15, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.050000000745058, 0.80000001192093, 20, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1},  cost = { }, },
            [6] = {0.050000000745058, 0.80000001192093, 28, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1},  cost = { }, },
            [7] = {0.050000000745058, 0.80000001192093, 29, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1},  cost = { }, },
            [8] = {0.050000000745058, 0.80000001192093, 31, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 31, statInterpolation = {3, 3, 1},  cost = { }, },
            [9] = {0.050000000745058, 0.80000001192093, 32, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 32, statInterpolation = {3, 3, 1},  cost = { }, },
            [10] = {0.050000000745058, 0.80000001192093, 34, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1},  cost = { }, },
            [11] = {0.050000000745058, 0.80000001192093, 37, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 37, statInterpolation = {3, 3, 1},  cost = { }, },
            [12] = {0.050000000745058, 0.80000001192093, 40, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3, 1},  cost = { }, },
            [13] = {0.050000000745058, 0.80000001192093, 42, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 42, statInterpolation = {3, 3, 1},  cost = { }, },
            [14] = {0.050000000745058, 0.80000001192093, 44, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 44, statInterpolation = {3, 3, 1},  cost = { }, },
            [15] = {0.050000000745058, 0.80000001192093, 50, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 50, statInterpolation = {3, 3, 1},  cost = { }, },
            [16] = {0.050000000745058, 0.80000001192093, 51, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 51, statInterpolation = {3, 3, 1},  cost = { }, },
            [17] = {0.050000000745058, 0.80000001192093, 52, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1},  cost = { }, },
            [18] = {0.050000000745058, 0.80000001192093, 63, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 63, statInterpolation = {3, 3, 1},  cost = { }, },
            [19] = {0.050000000745058, 0.80000001192093, 65, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 65, statInterpolation = {3, 3, 1},  cost = { }, },
            [20] = {0.050000000745058, 0.80000001192093, 66, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
            [21] = {0.050000000745058, 0.80000001192093, 67, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1},  cost = { }, },
            [22] = {0.40000000596046, 1.2999999523163, 68, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
            [23] = {0.40000000596046, 1.2999999523163, 69, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1},  cost = { }, },
            [24] = {0.40000000596046, 1.2999999523163, 70, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
            [25] = {0.40000000596046, 1.2999999523163, 71, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1},  cost = { }, },
            [26] = {0.40000000596046, 1.2999999523163, 72, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
            [27] = {0.40000000596046, 1.2999999523163, 73, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
            [28] = {0.40000000596046, 1.2999999523163, 74, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1},  cost = { }, },
            [29] = {0.40000000596046, 1.2999999523163, 75, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1},  cost = { }, },
            [30] = {0.40000000596046, 1.2999999523163, 76, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1},  cost = { }, },
            [31] = {0.40000000596046, 1.2999999523163, 77, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1},  cost = { }, },
            [32] = {0.40000000596046, 1.2999999523163, 78, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1},  cost = { }, },
            [33] = {0.40000000596046, 1.2999999523163, 79, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1},  cost = { }, },
            [34] = {0.40000000596046, 1.2999999523163, 80, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
            [35] = {0.40000000596046, 1.2999999523163, 81, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1},  cost = { }, },
            [36] = {0.40000000596046, 1.2999999523163, 82, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LightningProjectileSpiralTotemBossTeamBAtollDaemon"] = {
        name = "LightningProjectileSpiralTotemBossTeamBAtollDaemon",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_projectile_variation",
            "base_number_of_projectiles_in_spiral_nova",
            "projectile_spiral_nova_time_ms",
            "projectile_spiral_nova_angle",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "cast_when_triggered_by_other_skill_%",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.5, 1.5, 4, 50, 3000, 4500, 40, 100, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TotemMapBossLightningMortarProjectile"] = {
        name = "TotemMapBossLightningMortarProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "skill_repeat_count",
            "base_cast_speed_+%",
            "projectile_spread_radius",
            "projectile_speed_variation_+%",
            "is_area_damage",
            "base_is_projectile",
            "projectiles_not_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 4, 80, 20, 10, levelRequirement = 1, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 6, 100, 20, 10, levelRequirement = 68, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RepeatedPulseLightningTotemBoss"] = {
        name = "RepeatedPulseLightningTotemBoss",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Cold] = true,
            [SkillType.Fire] = true,
            [SkillType.Lightning] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_lightning_damage_resistance_%",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {-10, 3000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TotemMapBossLightningStormCascade"] = {
        name = "TotemMapBossLightningStormCascade",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Fire] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_skill_effect_duration",
            "fire_storm_fireball_delay_ms",
            "skill_override_pvp_scaling_time_ms",
            "upheaval_number_of_spikes",
            "base_secondary_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_show_average_damage_instead_of_dps",
            "is_area_damage",
        },
        levels = {
            [1] = {1.2000000476837, 3, 2000, 270, 450, 10, 1500, -50, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LightningOrbs"] = {
        name = "LightningOrbs",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Lightning] = true,
            [SkillType.Spell] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "number_of_additional_projectiles",
            "base_movement_velocity_+%",
            "base_projectile_ground_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "projectiles_drop_ground_lightning",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 4, -98, 4000, 30, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    จำนวน โทเทมอัญเชิญ สูงสุด +5 เสา
    FamilyAdditionalTotems
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • number of additional totems allowed 5 5 Global
  • totem art variation [1]
    FamilyTotemVariation
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • totem art variation 1 1 Global — ไม่สามารถเพิ่มผลของค่าตัวเลขนี้ได้
  • damage vs tiki totems +% [300]
    FamilyIncreasedDamageVersusTikiTotems
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • damage vs tiki totems +% 300 300 Global
  • Craft Tagsความเสียหาย
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — ไม่สามารถเพิ่มผลของค่าตัวเลขนี้ได้
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    เพิ่มพลังชีวิตของ โทเทม 857%
    FamilyIncreasedTotemLife
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • totem life +% 857 857 Global
  • Craft Tagsresource พลังชีวิต
    keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100, 100
    Stats.base_maximum_mana200, 100000
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges0
    Stats.max_power_charges0
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge5
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge5
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    Stats.immune_to_curses0
    Stats.is_totem_object1
    Stats.cannot_be_dominated0
    Stats.monster_no_drops_or_experience0
    Stats.is_tiki_totem1
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0, 127
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Emerge, ChangeToStance2
    Actor.slow_animations_go_to_idletrue
    Pathfinding.immobiletrue
    Life.corpse_usablefalse
    Transitionable.num_states3
    โพโพโร ยอดแหลมผู้สูงยิ่ง
    ชีวิตประดิษฐ์
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    จำนวน โทเทมอัญเชิญ สูงสุด +5 เสา
    totem art variation [1]
    damage vs tiki totems +% [300]
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    เพิ่มพลังชีวิตของ โทเทม 857%
    Poporo, the Highest Spire
    Spectre
    Tagsนักเวท, construct, immobile, is_unarmed, large_height, large_model, lightning_affinity, mud_blood, not_dex, ranged, standalone_map_boss, stone_armour
    พลังชีวิต
    400%
    Energy Shield From Life
    50%
    ค่าเกราะ
    +100%
    Ailment Threshold
    400%
    ค่าต้านทาน
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
    Damage
    200%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±0%
    ค่าประสบการณ์
    200%
    Model Size
    180%
    Type
    TotemMapBossLightningPlateau
    Metadata
    TotemMapBossLightningPlateauStandalone
    เลเวล
    68
    พลังชีวิต
    557,385
    ค่าเกราะ
    57,580
    อัตราการหลบหลีก
    4,739
    โล่พลังงาน
    12,254
    Damage
    851
    ความเสียหายเวท
    1,270
    ความแม่นยำ
    580
    Attack Time
    1.005
    ค่าประสบการณ์
    112,805
    Minion Life
    120,902
    Minion Energy Shield
    2,658
    Minion Damage
    680
    Ailment Threshold
    351,153
    Chill
    1,110
    Shock
    1,110
    Brittle
    6,282
    Scorch
    1,110
    Sap
    3,068
    Phys Convert Ele
    240%
    TotemMapBossSparkTotems
    Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire
    ประกายสายฟ้า (Spark)
    โอกาสคริติคอล: 5%
    ประสิทธิภาพการเสริมความเสียหาย: 50%
    เวลาร่าย: 0.65 วินาที
    ยิงประกายไฟที่คาดเดาไม่ได้ซึ่งเคลื่อนไปแบบสุ่มจนกว่าจะปะทะศัตรูหรือหมดเวลา
    ระยะเวลาพื้นฐาน 1.75 วินาที
    ยิงโพรเจกไทล์ เพิ่มเติม 2 ลูก
    อัญเชิญ โทเทม 1 เสา ที่ใช้ สกิลนี้
    เพิ่มความเร็วโพรเจกไทล์ 25%
    base active skill totem level [68]
    base is projectile [1]
    base totem duration [8000]
    base totem range [80]
    number of totems summoned in formation [1]
    spell maximum base lightning damage [677.3]
    spell minimum base lightning damage [208.4]
    spark
    TotemMapBossLightningMortarProjectile
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    เวลาร่าย: 1 วินาที
    คูลดาวน์: 2 วินาที
    สกิลระเบิดปูพรมของมอนสเตอร์ทั่วไป ทำงานเหมือนกับ โพรเจกไทล์ของมอนสเตอร์ แต่มีผลในการกระทบด้วย
    เพิ่มความเร็วในการร่าย 100%
    base is projectile [1]
    is area damage [1]
    projectile speed variation +% [10]
    projectile spread radius [20]
    projectiles not offset [1]
    skill repeat count [6]
    spell maximum base lightning damage [1711]
    spell minimum base lightning damage [1141]
    TotemMapBossLightningStormCascade
    Spell, Damage, Area, Fire, Triggerable, AreaSpell
    เวลาร่าย: 1 วินาที
    คูลดาวน์: 10 วินาที
    ระยะเวลาพื้นฐาน 2 วินาที
    ระยะเวลารองพื้นฐาน 1.5 วินาที
    ลูกไฟตก 1 ลูก ทุก 0.27 วินาที
    ทำให้เกิด การปะทุ 10 ครั้ง
    active skill area of effect radius +% final [-50]
    base skill show average damage instead of dps [1]
    is area damage [1]
    skill override pvp scaling time ms [450]
    spell maximum base lightning damage [906.9]
    spell minimum base lightning damage [362.8]
    LightningOrbs
    Damage, Area, Lightning, Spell, AreaSpell
    เวลาร่าย: 1 วินาที
    คูลดาวน์: 6 วินาที
    ยิงโพรเจกไทล์ เพิ่มเติม 4 ลูก
    ลดความเร็วในการเคลื่อนที่ 98%
    active skill area of effect radius +% final [30]
    base projectile ground effect duration [4000]
    is area damage [1]
    projectiles drop ground lightning [1]
    spell maximum base lightning damage [349.1]
    spell minimum base lightning damage [232.7]
    RepeatedPulseLightningTotemBoss
    Spell, Area, Duration, Cold, Fire, Lightning, AreaSpell
    เวลาร่าย: 3 วินาที
    คูลดาวน์: 15 วินาที
    ระยะเวลาพื้นฐาน 3 วินาที
    base lightning damage resistance % [-10]
    LightningProjectileSpiralTotemBossTeamBAtollDaemon
    Spell, Projectile, ProjectilesFromUser, Triggerable
    เวลาร่าย: 1 วินาที
    ยิงโพรเจกไทล์ 50 ลูกเป็นเกลียว
    base is projectile [1]
    cast when triggered by other skill % [100]
    monster projectile variation [4]
    monster reverse point blank damage -% at minimum range [40]
    projectile spiral nova time ms [3000]
    spell maximum base lightning damage [1321]
    spell minimum base lightning damage [440.3]

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/TotemMapBossPlateauBase"
    extends "Metadata/Monsters/StandaloneMapBoss"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/TotemMapBossLightningPlateauStandalone"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "Poporo, the Highest Spire",
        life = 4,
        energyShield = 0.5,
        damage = 2,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "TotemMapBossSparkTotems",
            "LightningProjectileSpiralTotemBossTeamBAtollDaemon",
            "TotemMapBossLightningMortarProjectile",
            "RepeatedPulseLightningTotemBoss",
            "TotemMapBossLightningStormCascade",
            "LightningOrbs",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TotemMapBossSparkTotems"] = {
        name = "Spark",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.65,
        baseFlags = {
            spell = true,
            projectile = true,
            duration = true,
            totem = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_active_skill_totem_level",
            "base_skill_effect_duration",
            "number_of_additional_projectiles",
            "base_totem_duration",
            "base_totem_range",
            "number_of_totems_summoned_in_formation",
            "base_projectile_speed_+%",
            "is_totem",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.050000000745058, 0.80000001192093, 4, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.050000000745058, 0.80000001192093, 8, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.050000000745058, 0.80000001192093, 11, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 11, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.050000000745058, 0.80000001192093, 15, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 15, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.050000000745058, 0.80000001192093, 20, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1},  cost = { }, },
            [6] = {0.050000000745058, 0.80000001192093, 28, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1},  cost = { }, },
            [7] = {0.050000000745058, 0.80000001192093, 29, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1},  cost = { }, },
            [8] = {0.050000000745058, 0.80000001192093, 31, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 31, statInterpolation = {3, 3, 1},  cost = { }, },
            [9] = {0.050000000745058, 0.80000001192093, 32, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 32, statInterpolation = {3, 3, 1},  cost = { }, },
            [10] = {0.050000000745058, 0.80000001192093, 34, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1},  cost = { }, },
            [11] = {0.050000000745058, 0.80000001192093, 37, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 37, statInterpolation = {3, 3, 1},  cost = { }, },
            [12] = {0.050000000745058, 0.80000001192093, 40, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3, 1},  cost = { }, },
            [13] = {0.050000000745058, 0.80000001192093, 42, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 42, statInterpolation = {3, 3, 1},  cost = { }, },
            [14] = {0.050000000745058, 0.80000001192093, 44, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 44, statInterpolation = {3, 3, 1},  cost = { }, },
            [15] = {0.050000000745058, 0.80000001192093, 50, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 50, statInterpolation = {3, 3, 1},  cost = { }, },
            [16] = {0.050000000745058, 0.80000001192093, 51, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 51, statInterpolation = {3, 3, 1},  cost = { }, },
            [17] = {0.050000000745058, 0.80000001192093, 52, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1},  cost = { }, },
            [18] = {0.050000000745058, 0.80000001192093, 63, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 63, statInterpolation = {3, 3, 1},  cost = { }, },
            [19] = {0.050000000745058, 0.80000001192093, 65, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 65, statInterpolation = {3, 3, 1},  cost = { }, },
            [20] = {0.050000000745058, 0.80000001192093, 66, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
            [21] = {0.050000000745058, 0.80000001192093, 67, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1},  cost = { }, },
            [22] = {0.40000000596046, 1.2999999523163, 68, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
            [23] = {0.40000000596046, 1.2999999523163, 69, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1},  cost = { }, },
            [24] = {0.40000000596046, 1.2999999523163, 70, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
            [25] = {0.40000000596046, 1.2999999523163, 71, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1},  cost = { }, },
            [26] = {0.40000000596046, 1.2999999523163, 72, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
            [27] = {0.40000000596046, 1.2999999523163, 73, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
            [28] = {0.40000000596046, 1.2999999523163, 74, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1},  cost = { }, },
            [29] = {0.40000000596046, 1.2999999523163, 75, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1},  cost = { }, },
            [30] = {0.40000000596046, 1.2999999523163, 76, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1},  cost = { }, },
            [31] = {0.40000000596046, 1.2999999523163, 77, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1},  cost = { }, },
            [32] = {0.40000000596046, 1.2999999523163, 78, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1},  cost = { }, },
            [33] = {0.40000000596046, 1.2999999523163, 79, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1},  cost = { }, },
            [34] = {0.40000000596046, 1.2999999523163, 80, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
            [35] = {0.40000000596046, 1.2999999523163, 81, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1},  cost = { }, },
            [36] = {0.40000000596046, 1.2999999523163, 82, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LightningProjectileSpiralTotemBossTeamBAtollDaemon"] = {
        name = "LightningProjectileSpiralTotemBossTeamBAtollDaemon",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_projectile_variation",
            "base_number_of_projectiles_in_spiral_nova",
            "projectile_spiral_nova_time_ms",
            "projectile_spiral_nova_angle",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "cast_when_triggered_by_other_skill_%",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.5, 1.5, 4, 50, 3000, 4500, 40, 100, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TotemMapBossLightningMortarProjectile"] = {
        name = "TotemMapBossLightningMortarProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "skill_repeat_count",
            "base_cast_speed_+%",
            "projectile_spread_radius",
            "projectile_speed_variation_+%",
            "is_area_damage",
            "base_is_projectile",
            "projectiles_not_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 4, 80, 20, 10, levelRequirement = 1, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 6, 100, 20, 10, levelRequirement = 68, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RepeatedPulseLightningTotemBoss"] = {
        name = "RepeatedPulseLightningTotemBoss",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Cold] = true,
            [SkillType.Fire] = true,
            [SkillType.Lightning] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_lightning_damage_resistance_%",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {-10, 3000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TotemMapBossLightningStormCascade"] = {
        name = "TotemMapBossLightningStormCascade",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Fire] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_skill_effect_duration",
            "fire_storm_fireball_delay_ms",
            "skill_override_pvp_scaling_time_ms",
            "upheaval_number_of_spikes",
            "base_secondary_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_show_average_damage_instead_of_dps",
            "is_area_damage",
        },
        levels = {
            [1] = {1.2000000476837, 3, 2000, 270, 450, 10, 1500, -50, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LightningOrbs"] = {
        name = "LightningOrbs",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Lightning] = true,
            [SkillType.Spell] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "number_of_additional_projectiles",
            "base_movement_velocity_+%",
            "base_projectile_ground_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "projectiles_drop_ground_lightning",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 4, -98, 4000, 30, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    จำนวน โทเทมอัญเชิญ สูงสุด +5 เสา
    FamilyAdditionalTotems
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • number of additional totems allowed 5 5 Global
  • totem art variation [1]
    FamilyTotemVariation
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • totem art variation 1 1 Global — ไม่สามารถเพิ่มผลของค่าตัวเลขนี้ได้
  • damage vs tiki totems +% [300]
    FamilyIncreasedDamageVersusTikiTotems
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • damage vs tiki totems +% 300 300 Global
  • Craft Tagsความเสียหาย
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — ไม่สามารถเพิ่มผลของค่าตัวเลขนี้ได้
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    เพิ่มพลังชีวิตของ โทเทม 857%
    FamilyIncreasedTotemLife
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • totem life +% 857 857 Global
  • Craft Tagsresource พลังชีวิต
    keyval
    Stats.monster_uses_map_boss_difficulty_scaling1
    โพโพโร ยอดแหลมผู้สูงยิ่ง
    ชีวิตประดิษฐ์
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    จำนวน โทเทมอัญเชิญ สูงสุด +5 เสา
    totem art variation [1]
    damage vs tiki totems +% [300]
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    เพิ่มพลังชีวิตของ โทเทม 857%
    Poporo, the Highest Spire
    Spectre
    Tagsconstruct, elder_map_boss, immobile, is_unarmed, large_height, large_model, mud_blood, non_attacking, not_dex, stone_armour
    พลังชีวิต
    400%
    Energy Shield From Life
    50%
    ค่าเกราะ
    +100%
    Ailment Threshold
    400%
    ค่าต้านทาน
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
    Damage
    200%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±0%
    ค่าประสบการณ์
    200%
    Model Size
    180%
    Type
    TotemMapBossLightningPlateau
    Metadata
    TotemMapBossLightningPlateauElder

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/TotemMapBossLightningPlateauElder"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "Poporo, the Highest Spire",
        life = 4,
        energyShield = 0.5,
        damage = 2,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    จำนวน โทเทมอัญเชิญ สูงสุด +5 เสา
    FamilyAdditionalTotems
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • number of additional totems allowed 5 5 Global
  • totem art variation [1]
    FamilyTotemVariation
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • totem art variation 1 1 Global — ไม่สามารถเพิ่มผลของค่าตัวเลขนี้ได้
  • damage vs tiki totems +% [300]
    FamilyIncreasedDamageVersusTikiTotems
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • damage vs tiki totems +% 300 300 Global
  • Craft Tagsความเสียหาย
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — ไม่สามารถเพิ่มผลของค่าตัวเลขนี้ได้
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    เพิ่มพลังชีวิตของ โทเทม 857%
    FamilyIncreasedTotemLife
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • totem life +% 857 857 Global
  • Craft Tagsresource พลังชีวิต
    Edit

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