Poporo die höchste Spitze
Konstrukt+2 zu maximaler Anzahl beschworener Totems
totem art variation [1]
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Monster gewähren 100% erhöhte Erfahrung
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
totem art variation [1]
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Monster gewähren 100% erhöhte Erfahrung
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Poporo, the Highest Spire
| Spectre | N |
|---|---|
| Tags | Zauberer, construct, I_see_brothers_card, immobile, is_unarmed, large_model, lightning_affinity, medium_height, mud_blood, not_dex, ranged, stone_armour |
Leben
400%
Energy Shield From Life
50%
Rüstung
+100%
Ailment Threshold
400%
Widerstand
Damage
200%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Erfahrung
200%
Model Size
180%
Type
TotemMapBossLightning
Metadata
TotemMapBossLightning
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
557,385
Rüstung
57,580
Ausweichwert
4,739
Energieschild
12,254
Damage
851
Zauberschaden
1,270
Genauigkeit
580
Attack Time
1.005
Erfahrung
112,805
Minion Life
120,902
Minion Energy Shield
2,658
Minion Damage
680
Ailment Threshold
351,153
Chill
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
TotemMapBossShockNovaTotem
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell, Nova
Schocknova
Kritische Trefferchance: 3%
Zauberzeit: 0.75 Sek.
Abklingzeit: 2 Sek.
Wirkt einen Blitzring um Euch herum, gefolgt von einer größeren Blitznova. Jeder der Effekte fügt Gegnern, die davon getroffen werden, Blitzschaden zu.
Verursacht 280 bis 840 Blitzschaden
Totem ist 10 Sekunden aktiv
Beschwört ein Totem, das diese Fertigkeit benutzt
15% Chance, Gegner zu schocken
Ring verursacht 50% weniger Schaden
active skill area of effect radius +% final [20]
base active skill totem level [68]
base skill is totemified [1]
base totem range [160]
is area damage [1]
TotemMapBossLightningMortarProjectile
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Zauberzeit: 1 Sek.
Abklingzeit: 2 Sek.
Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
Verursacht 1141 bis 1711 Blitzschaden
Fertigkeiten wiederholen sich 6 zusätzliche Male
100% erhöhte Zaubergeschwindigkeit
base is projectile [1]
is area damage [1]
projectile speed variation +% [10]
projectile spread radius [20]
projectiles not offset [1]
LightningOrbs
Damage, Area, Lightning, Spell, AreaSpell
Zauberzeit: 1 Sek.
Abklingzeit: 6 Sek.
Verursacht 232.7 bis 349.1 Blitzschaden
Feuert 4 zusätzliche Projektile
98% verringerte Bewegungsgeschwindigkeit
active skill area of effect radius +% final [30]
base projectile ground effect duration [4000]
is area damage [1]
projectiles drop ground lightning [1]
RepeatedPulseLightningTotemBoss
Spell, Area, Duration, Cold, Fire, Lightning, AreaSpell
Zauberzeit: 3 Sek.
Abklingzeit: 15 Sek.
-10% zu Blitzwiderstand
Basisdauer beträgt 3 Sekunden
LightningProjectileSpiralTotemBossTeamBAtollDaemon
Spell, Projectile, ProjectilesFromUser, Triggerable
Zauberzeit: 1 Sek.
Verursacht 440.3 bis 1321 Blitzschaden
Feuert 50 Projektile in einer Spirale
base is projectile [1]
cast when triggered by other skill % [100]
monster projectile variation [4]
monster reverse point blank damage -% at minimum range [40]
projectile spiral nova time ms [3000]
Object Type
version 2
extends "Metadata/Monsters/Totems/TotemBoss"
Transitionable
{
}
Stats
{
set_immune_to_curses = 0
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/TotemMapBossLightning"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Poporo, the Highest Spire",
life = 4,
energyShield = 0.5,
damage = 2,
damageSpread = 0,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
"LightningProjectileSpiralTotemBossTeamBAtollDaemon",
"TotemMapBossLightningMortarProjectile",
"TotemMapBossShockNovaTotem",
"RepeatedPulseLightningTotemBoss",
"LightningOrbs",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["LightningProjectileSpiralTotemBossTeamBAtollDaemon"] = {
name = "LightningProjectileSpiralTotemBossTeamBAtollDaemon",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"monster_projectile_variation",
"base_number_of_projectiles_in_spiral_nova",
"projectile_spiral_nova_time_ms",
"projectile_spiral_nova_angle",
"monster_reverse_point_blank_damage_-%_at_minimum_range",
"cast_when_triggered_by_other_skill_%",
"base_is_projectile",
},
levels = {
[1] = {0.5, 1.5, 4, 50, 3000, 4500, 40, 100, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TotemMapBossLightningMortarProjectile"] = {
name = "TotemMapBossLightningMortarProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"skill_repeat_count",
"base_cast_speed_+%",
"projectile_spread_radius",
"projectile_speed_variation_+%",
"is_area_damage",
"base_is_projectile",
"projectiles_not_offset",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 4, 80, 20, 10, levelRequirement = 1, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 6, 100, 20, 10, levelRequirement = 68, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TotemMapBossShockNovaTotem"] = {
name = "Shock Nova",
hidden = true,
color = "1",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Lightning] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
[SkillType.Nova] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.75,
baseFlags = {
area = true,
spell = true,
totem = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_active_skill_totem_level",
"base_totem_duration",
"base_totem_range",
"newshocknova_first_ring_damage_+%_final",
"base_chance_to_shock_%",
"is_area_damage",
"is_totem",
"base_skill_is_totemified",
},
levels = {
[1] = {0.5, 1.5, 4, 10000, 160, -50, 15, critChance = 3, levelRequirement = 4, statInterpolation = {3, 3, 1}, cost = { }, },
[2] = {0.5, 1.5, 8, 10000, 160, -50, 15, critChance = 3, levelRequirement = 8, statInterpolation = {3, 3, 1}, cost = { }, },
[3] = {0.5, 1.5, 11, 10000, 160, -50, 15, critChance = 3, levelRequirement = 11, statInterpolation = {3, 3, 1}, cost = { }, },
[4] = {0.5, 1.5, 12, 10000, 160, -50, 15, critChance = 3, levelRequirement = 12, statInterpolation = {3, 3, 1}, cost = { }, },
[5] = {0.5, 1.5, 17, 10000, 160, -50, 15, critChance = 3, levelRequirement = 17, statInterpolation = {3, 3, 1}, cost = { }, },
[6] = {0.5, 1.5, 22, 10000, 160, -50, 15, critChance = 3, levelRequirement = 22, statInterpolation = {3, 3, 1}, cost = { }, },
[7] = {0.5, 1.5, 29, 10000, 160, -50, 15, critChance = 3, levelRequirement = 29, statInterpolation = {3, 3, 1}, cost = { }, },
[8] = {0.5, 1.5, 31, 10000, 160, -50, 15, critChance = 3, levelRequirement = 31, statInterpolation = {3, 3, 1}, cost = { }, },
[9] = {0.5, 1.5, 35, 10000, 160, -50, 15, critChance = 3, levelRequirement = 35, statInterpolation = {3, 3, 1}, cost = { }, },
[10] = {0.5, 1.5, 37, 10000, 160, -50, 15, critChance = 3, levelRequirement = 37, statInterpolation = {3, 3, 1}, cost = { }, },
[11] = {0.5, 1.5, 40, 10000, 160, -50, 15, critChance = 3, levelRequirement = 40, statInterpolation = {3, 3, 1}, cost = { }, },
[12] = {0.5, 1.5, 45, 20, 10000, 160, -50, 15, critChance = 3, levelRequirement = 45, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[13] = {0.5, 1.5, 50, 20, 10000, 160, -50, 15, critChance = 3, levelRequirement = 50, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[14] = {0.5, 1.5, 53, 20, 10000, 160, -50, 15, critChance = 3, levelRequirement = 53, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[15] = {0.5, 1.5, 58, 20, 10000, 160, -50, 15, critChance = 3, levelRequirement = 58, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[16] = {0.5, 1.5, 65, 20, 10000, 160, -50, 15, critChance = 3, levelRequirement = 65, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[17] = {0.5, 1.5, 66, 20, 10000, 160, -50, 15, critChance = 3, levelRequirement = 66, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[18] = {0.5, 1.5, 67, 20, 10000, 160, -50, 15, critChance = 3, levelRequirement = 67, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[19] = {0.5, 1.5, 68, 20, 10000, 160, -50, 15, critChance = 3, levelRequirement = 68, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[20] = {0.5, 1.5, 69, 20, 10000, 160, -50, 15, critChance = 3, levelRequirement = 69, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[21] = {0.5, 1.5, 70, 20, 10000, 160, -50, 15, critChance = 3, levelRequirement = 70, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[22] = {0.5, 1.5, 71, 20, 10000, 160, -50, 15, critChance = 3, levelRequirement = 71, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[23] = {0.5, 1.5, 72, 30, 10000, 160, -50, 15, critChance = 3, levelRequirement = 72, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[24] = {0.5, 1.5, 73, 30, 10000, 160, -50, 15, critChance = 3, levelRequirement = 73, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[25] = {0.5, 1.5, 74, 30, 10000, 160, -50, 15, critChance = 3, levelRequirement = 74, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[26] = {0.5, 1.5, 75, 30, 10000, 160, -50, 15, critChance = 3, levelRequirement = 75, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[27] = {0.5, 1.5, 76, 30, 10000, 160, -50, 15, critChance = 3, levelRequirement = 76, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[28] = {0.5, 1.5, 77, 30, 10000, 160, -50, 15, critChance = 3, levelRequirement = 77, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[29] = {0.5, 1.5, 78, 30, 10000, 160, -50, 15, critChance = 3, levelRequirement = 78, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[30] = {0.5, 1.5, 79, 30, 10000, 160, -50, 15, critChance = 3, levelRequirement = 79, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[31] = {0.5, 1.5, 80, 30, 10000, 160, -50, 15, critChance = 3, levelRequirement = 80, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[32] = {0.5, 1.5, 81, 30, 10000, 160, -50, 15, critChance = 3, levelRequirement = 81, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[33] = {0.5, 1.5, 82, 30, 10000, 160, -50, 15, critChance = 3, levelRequirement = 82, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["RepeatedPulseLightningTotemBoss"] = {
name = "RepeatedPulseLightningTotemBoss",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Cold] = true,
[SkillType.Fire] = true,
[SkillType.Lightning] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_lightning_damage_resistance_%",
"base_skill_effect_duration",
},
levels = {
[1] = {-10, 3000, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LightningOrbs"] = {
name = "LightningOrbs",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Lightning] = true,
[SkillType.Spell] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"number_of_additional_projectiles",
"base_movement_velocity_+%",
"base_projectile_ground_effect_duration",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
"projectiles_drop_ground_lightning",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 4, -98, 4000, 30, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, },
},
}
+2 zu maximaler Anzahl beschworener Totems
| Family | AdditionalTotems |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats |
totem art variation [1]
| Family | TotemVariation |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats |
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Monster gewähren 100% erhöhte Erfahrung
| Family | MonsterMapBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats |
| key | val |
|---|---|
| Stats.item_drop_slots | 1 |
| Stats.energy_shield_recharge_rate_per_minute_% | 2000 |
| Stats.mana_regeneration_rate_per_minute_% | 100, 100 |
| Stats.base_maximum_mana | 200, 100000 |
| Stats.maximum_physical_damage_reduction_% | 75 |
| Stats.max_viper_strike_orbs | 4 |
| Stats.base_maximum_all_resistances_% | 75 |
| Stats.max_fuse_arrow_orbs | 5 |
| Stats.max_fire_beam_stacks | 8 |
| Stats.max_charged_attack_stacks | 10 |
| Stats.base_critical_strike_multiplier | 130 |
| Stats.critical_ailment_dot_multiplier_+ | 30 |
| Stats.max_endurance_charges | 3 |
| Stats.max_frenzy_charges | 0 |
| Stats.max_power_charges | 0 |
| Stats.base_attack_speed_+%_per_frenzy_charge | 4 |
| Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
| Stats.base_cast_speed_+%_per_frenzy_charge | 4 |
| Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
| Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion | 5 |
| Stats.object_inherent_damage_+%_final_per_frenzy_charge | 4 |
| Stats.physical_damage_reduction_%_per_endurance_charge | 5 |
| Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion | 11 |
| Stats.resist_all_elements_%_per_endurance_charge | 5 |
| Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion | 11 |
| Stats.critical_strike_chance_+%_per_power_charge | 50 |
| Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion | 150 |
| Stats.maximum_block_% | 75 |
| Stats.base_maximum_spell_block_% | 75 |
| Stats.base_number_of_totems_allowed | 1 |
| Stats.base_number_of_traps_allowed | 3 |
| Stats.base_number_of_remote_mines_allowed | 5 |
| Stats.movement_velocity_cap | 128 |
| Stats.maximum_life_leech_rate_%_per_minute | 1200 |
| Stats.maximum_mana_leech_rate_%_per_minute | 1200 |
| Stats.maximum_energy_shield_leech_rate_%_per_minute | 600 |
| Stats.monster_ignite_damage_+%_final | -72 |
| Stats.monster_bleeding_damage_+%_final | -86 |
| Stats.monster_poison_damage_+%_final | -50 |
| Stats.bleeding_moving_damage_%_of_base_override | 500 |
| Stats.max_azurite_debuff_stacks | 10 |
| Stats.impaled_debuff_base_duration_ms | 8000 |
| Stats.impaled_debuff_number_of_reflected_hits | 5 |
| Stats.ignore_skill_weapon_restrictions | 1 |
| Stats.base_total_number_of_sigils_allowed | 3 |
| Stats.maximum_life_leech_amount_per_leech_%_max_life | 10 |
| Stats.maximum_mana_leech_amount_per_leech_%_max_mana | 10 |
| Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield | 10 |
| Stats.object_inherent_melee_hit_stun_duration_+%_final | 20 |
| Stats.scale_melee_range_to_actor_scale | 1 |
| Stats.use_melee_pattern_range | 1 |
| Stats.actor_scale_+%_limit | 100 |
| Stats.damage_taken_when_hit_+%_final_per_fortification | -1 |
| Stats.base_max_fortification | 20 |
| Stats.soul_eater_maximum_stacks | 45 |
| Stats.immune_to_curses | 0 |
| Stats.is_totem_object | 1 |
| Stats.cannot_be_dominated | 0 |
| Stats.monster_no_drops_or_experience | 0 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.txt |
| Positioned.blocking | true |
| Positioned.team | 0 |
| Positioned.serialise_collidable | true |
| BaseEvents.server_only | true |
| Actor.basic_action | Move, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Emerge |
| Actor.slow_animations_go_to_idle | true |
| Pathfinding.immobile | true |
| Life.corpse_usable | false |
Poporo die höchste Spitze
KonstruktGebiet: 'Plateau'-Karte
+5 zu maximaler Anzahl beschworener Totems
totem art variation [1]
damage vs tiki totems +% [300]
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Monster gewähren 100% erhöhte Erfahrung
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
totem art variation [1]
damage vs tiki totems +% [300]
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Monster gewähren 100% erhöhte Erfahrung
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
857% erhöhtes Totemleben
Poporo, the Highest Spire
| Spectre | N |
|---|---|
| Area | 'Plateau'-Karte |
| Tags | Zauberer, construct, immobile, is_unarmed, large_height, large_model, lightning_affinity, mud_blood, non_unique_map_boss, not_dex, ranged, stone_armour |
Leben
400%
Energy Shield From Life
50%
Rüstung
+100%
Ailment Threshold
400%
Widerstand
Damage
200%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Erfahrung
200%
Model Size
180%
Type
TotemMapBossLightningPlateau
Metadata
TotemMapBossLightningPlateau
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
76
Leben
2,289,127
Rüstung
107,792
Ausweichwert
6,235
Energieschild
20,060
Damage
1,369
Zauberschaden
2,043
Genauigkeit
792
Attack Time
1.005
Erfahrung
132,044
Minion Life
463,075
Minion Energy Shield
4,058
Minion Damage
1,125
Ailment Threshold
1,167,455
Chill
3,691
Shock
3,691
Brittle
20,885
Scorch
3,691
Sap
10,199
Phys Convert Ele
280%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
TotemMapBossSparkTotems
Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire
Funken
Kritische Trefferchance: 5%
Effektivität zusätzlichen Schadens: 50%
Zauberzeit: 0.65 Sek.
Entfesselt unberechenbare Funken, die sich zufällig bewegen, bis sie entweder einen Gegner treffen oder erlöschen.
Verursacht 292 bis 949.1 Blitzschaden
Totem ist 8 Sekunden aktiv
Basisdauer beträgt 1.75 Sekunden
Feuert 2 zusätzliche Projektile
Beschwört ein Totem, das diese Fertigkeit benutzt
25% erhöhte Projektilgeschwindigkeit
base active skill totem level [76]
base is projectile [1]
base totem range [80]
number of totems summoned in formation [1]
TotemMapBossLightningMortarProjectile
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Zauberzeit: 1 Sek.
Abklingzeit: 2 Sek.
Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
Verursacht 1803 bis 2704 Blitzschaden
Fertigkeiten wiederholen sich 6 zusätzliche Male
100% erhöhte Zaubergeschwindigkeit
base is projectile [1]
is area damage [1]
projectile speed variation +% [10]
projectile spread radius [20]
projectiles not offset [1]
TotemMapBossLightningStormCascade
Spell, Damage, Area, Fire, Triggerable, AreaSpell
Zauberzeit: 1 Sek.
Abklingzeit: 10 Sek.
Verursacht 506.8 bis 1267 Blitzschaden
Basisdauer beträgt 2 Sekunden
Die sekundäre Basisdauer beträgt 1.5 Sekunden
Ein Aufprall alle 0.27 Sekunden
Erzeugt +10 Explosionen
active skill area of effect radius +% final [-50]
base skill show average damage instead of dps [1]
is area damage [1]
skill override pvp scaling time ms [450]
LightningOrbs
Damage, Area, Lightning, Spell, AreaSpell
Zauberzeit: 1 Sek.
Abklingzeit: 6 Sek.
Verursacht 351.3 bis 526.9 Blitzschaden
Feuert 4 zusätzliche Projektile
98% verringerte Bewegungsgeschwindigkeit
active skill area of effect radius +% final [30]
base projectile ground effect duration [4000]
is area damage [1]
projectiles drop ground lightning [1]
RepeatedPulseLightningTotemBoss
Spell, Area, Duration, Cold, Fire, Lightning, AreaSpell
Zauberzeit: 3 Sek.
Abklingzeit: 15 Sek.
-10% zu Blitzwiderstand
Basisdauer beträgt 3 Sekunden
LightningProjectileSpiralTotemBossTeamBAtollDaemon
Spell, Projectile, ProjectilesFromUser, Triggerable
Zauberzeit: 1 Sek.
Verursacht 661 bis 1983 Blitzschaden
Feuert 50 Projektile in einer Spirale
base is projectile [1]
cast when triggered by other skill % [100]
monster projectile variation [4]
monster reverse point blank damage -% at minimum range [40]
projectile spiral nova time ms [3000]
Object Type
version 2
extends "Metadata/Monsters/Totems/TotemMapBossPlateauBase"
Positioned
{
team = 127
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/TotemMapBossLightningPlateau"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Poporo, the Highest Spire",
life = 4,
energyShield = 0.5,
damage = 2,
damageSpread = 0,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
"TotemMapBossSparkTotems",
"LightningProjectileSpiralTotemBossTeamBAtollDaemon",
"TotemMapBossLightningMortarProjectile",
"RepeatedPulseLightningTotemBoss",
"TotemMapBossLightningStormCascade",
"LightningOrbs",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["TotemMapBossSparkTotems"] = {
name = "Spark",
hidden = true,
color = "1",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Lightning] = true,
[SkillType.CanRapidFire] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.65,
baseFlags = {
spell = true,
projectile = true,
duration = true,
totem = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_active_skill_totem_level",
"base_skill_effect_duration",
"number_of_additional_projectiles",
"base_totem_duration",
"base_totem_range",
"number_of_totems_summoned_in_formation",
"base_projectile_speed_+%",
"is_totem",
"base_is_projectile",
},
levels = {
[1] = {0.050000000745058, 0.80000001192093, 4, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1}, cost = { }, },
[2] = {0.050000000745058, 0.80000001192093, 8, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1}, cost = { }, },
[3] = {0.050000000745058, 0.80000001192093, 11, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 11, statInterpolation = {3, 3, 1}, cost = { }, },
[4] = {0.050000000745058, 0.80000001192093, 15, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 15, statInterpolation = {3, 3, 1}, cost = { }, },
[5] = {0.050000000745058, 0.80000001192093, 20, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, },
[6] = {0.050000000745058, 0.80000001192093, 28, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1}, cost = { }, },
[7] = {0.050000000745058, 0.80000001192093, 29, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1}, cost = { }, },
[8] = {0.050000000745058, 0.80000001192093, 31, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 31, statInterpolation = {3, 3, 1}, cost = { }, },
[9] = {0.050000000745058, 0.80000001192093, 32, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 32, statInterpolation = {3, 3, 1}, cost = { }, },
[10] = {0.050000000745058, 0.80000001192093, 34, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1}, cost = { }, },
[11] = {0.050000000745058, 0.80000001192093, 37, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 37, statInterpolation = {3, 3, 1}, cost = { }, },
[12] = {0.050000000745058, 0.80000001192093, 40, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3, 1}, cost = { }, },
[13] = {0.050000000745058, 0.80000001192093, 42, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 42, statInterpolation = {3, 3, 1}, cost = { }, },
[14] = {0.050000000745058, 0.80000001192093, 44, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 44, statInterpolation = {3, 3, 1}, cost = { }, },
[15] = {0.050000000745058, 0.80000001192093, 50, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 50, statInterpolation = {3, 3, 1}, cost = { }, },
[16] = {0.050000000745058, 0.80000001192093, 51, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 51, statInterpolation = {3, 3, 1}, cost = { }, },
[17] = {0.050000000745058, 0.80000001192093, 52, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1}, cost = { }, },
[18] = {0.050000000745058, 0.80000001192093, 63, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 63, statInterpolation = {3, 3, 1}, cost = { }, },
[19] = {0.050000000745058, 0.80000001192093, 65, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 65, statInterpolation = {3, 3, 1}, cost = { }, },
[20] = {0.050000000745058, 0.80000001192093, 66, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, },
[21] = {0.050000000745058, 0.80000001192093, 67, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, },
[22] = {0.40000000596046, 1.2999999523163, 68, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, },
[23] = {0.40000000596046, 1.2999999523163, 69, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, },
[24] = {0.40000000596046, 1.2999999523163, 70, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, },
[25] = {0.40000000596046, 1.2999999523163, 71, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, },
[26] = {0.40000000596046, 1.2999999523163, 72, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1}, cost = { }, },
[27] = {0.40000000596046, 1.2999999523163, 73, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, },
[28] = {0.40000000596046, 1.2999999523163, 74, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1}, cost = { }, },
[29] = {0.40000000596046, 1.2999999523163, 75, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, },
[30] = {0.40000000596046, 1.2999999523163, 76, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1}, cost = { }, },
[31] = {0.40000000596046, 1.2999999523163, 77, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1}, cost = { }, },
[32] = {0.40000000596046, 1.2999999523163, 78, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, },
[33] = {0.40000000596046, 1.2999999523163, 79, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, },
[34] = {0.40000000596046, 1.2999999523163, 80, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, },
[35] = {0.40000000596046, 1.2999999523163, 81, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1}, cost = { }, },
[36] = {0.40000000596046, 1.2999999523163, 82, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LightningProjectileSpiralTotemBossTeamBAtollDaemon"] = {
name = "LightningProjectileSpiralTotemBossTeamBAtollDaemon",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"monster_projectile_variation",
"base_number_of_projectiles_in_spiral_nova",
"projectile_spiral_nova_time_ms",
"projectile_spiral_nova_angle",
"monster_reverse_point_blank_damage_-%_at_minimum_range",
"cast_when_triggered_by_other_skill_%",
"base_is_projectile",
},
levels = {
[1] = {0.5, 1.5, 4, 50, 3000, 4500, 40, 100, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TotemMapBossLightningMortarProjectile"] = {
name = "TotemMapBossLightningMortarProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"skill_repeat_count",
"base_cast_speed_+%",
"projectile_spread_radius",
"projectile_speed_variation_+%",
"is_area_damage",
"base_is_projectile",
"projectiles_not_offset",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 4, 80, 20, 10, levelRequirement = 1, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 6, 100, 20, 10, levelRequirement = 68, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["RepeatedPulseLightningTotemBoss"] = {
name = "RepeatedPulseLightningTotemBoss",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Cold] = true,
[SkillType.Fire] = true,
[SkillType.Lightning] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_lightning_damage_resistance_%",
"base_skill_effect_duration",
},
levels = {
[1] = {-10, 3000, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TotemMapBossLightningStormCascade"] = {
name = "TotemMapBossLightningStormCascade",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Fire] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_skill_effect_duration",
"fire_storm_fireball_delay_ms",
"skill_override_pvp_scaling_time_ms",
"upheaval_number_of_spikes",
"base_secondary_skill_effect_duration",
"active_skill_area_of_effect_radius_+%_final",
"base_skill_show_average_damage_instead_of_dps",
"is_area_damage",
},
levels = {
[1] = {1.2000000476837, 3, 2000, 270, 450, 10, 1500, -50, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LightningOrbs"] = {
name = "LightningOrbs",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Lightning] = true,
[SkillType.Spell] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"number_of_additional_projectiles",
"base_movement_velocity_+%",
"base_projectile_ground_effect_duration",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
"projectiles_drop_ground_lightning",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 4, -98, 4000, 30, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, },
},
}
+5 zu maximaler Anzahl beschworener Totems
| Family | AdditionalTotems |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats |
totem art variation [1]
| Family | TotemVariation |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats |
damage vs tiki totems +% [300]
| Family | IncreasedDamageVersusTikiTotems |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Schaden |
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Monster gewähren 100% erhöhte Erfahrung
| Family | MonsterMapBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats |
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
857% erhöhtes Totemleben
| Family | IncreasedTotemLife |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | resource Leben |
| key | val |
|---|---|
| Stats.item_drop_slots | 1 |
| Stats.energy_shield_recharge_rate_per_minute_% | 2000 |
| Stats.mana_regeneration_rate_per_minute_% | 100, 100 |
| Stats.base_maximum_mana | 200, 100000 |
| Stats.maximum_physical_damage_reduction_% | 75 |
| Stats.max_viper_strike_orbs | 4 |
| Stats.base_maximum_all_resistances_% | 75 |
| Stats.max_fuse_arrow_orbs | 5 |
| Stats.max_fire_beam_stacks | 8 |
| Stats.max_charged_attack_stacks | 10 |
| Stats.base_critical_strike_multiplier | 130 |
| Stats.critical_ailment_dot_multiplier_+ | 30 |
| Stats.max_endurance_charges | 3 |
| Stats.max_frenzy_charges | 0 |
| Stats.max_power_charges | 0 |
| Stats.base_attack_speed_+%_per_frenzy_charge | 4 |
| Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
| Stats.base_cast_speed_+%_per_frenzy_charge | 4 |
| Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
| Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion | 5 |
| Stats.object_inherent_damage_+%_final_per_frenzy_charge | 4 |
| Stats.physical_damage_reduction_%_per_endurance_charge | 5 |
| Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion | 11 |
| Stats.resist_all_elements_%_per_endurance_charge | 5 |
| Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion | 11 |
| Stats.critical_strike_chance_+%_per_power_charge | 50 |
| Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion | 150 |
| Stats.maximum_block_% | 75 |
| Stats.base_maximum_spell_block_% | 75 |
| Stats.base_number_of_totems_allowed | 1 |
| Stats.base_number_of_traps_allowed | 3 |
| Stats.base_number_of_remote_mines_allowed | 5 |
| Stats.movement_velocity_cap | 128 |
| Stats.maximum_life_leech_rate_%_per_minute | 1200 |
| Stats.maximum_mana_leech_rate_%_per_minute | 1200 |
| Stats.maximum_energy_shield_leech_rate_%_per_minute | 600 |
| Stats.monster_ignite_damage_+%_final | -72 |
| Stats.monster_bleeding_damage_+%_final | -86 |
| Stats.monster_poison_damage_+%_final | -50 |
| Stats.bleeding_moving_damage_%_of_base_override | 500 |
| Stats.max_azurite_debuff_stacks | 10 |
| Stats.impaled_debuff_base_duration_ms | 8000 |
| Stats.impaled_debuff_number_of_reflected_hits | 5 |
| Stats.ignore_skill_weapon_restrictions | 1 |
| Stats.base_total_number_of_sigils_allowed | 3 |
| Stats.maximum_life_leech_amount_per_leech_%_max_life | 10 |
| Stats.maximum_mana_leech_amount_per_leech_%_max_mana | 10 |
| Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield | 10 |
| Stats.object_inherent_melee_hit_stun_duration_+%_final | 20 |
| Stats.scale_melee_range_to_actor_scale | 1 |
| Stats.use_melee_pattern_range | 1 |
| Stats.actor_scale_+%_limit | 100 |
| Stats.damage_taken_when_hit_+%_final_per_fortification | -1 |
| Stats.base_max_fortification | 20 |
| Stats.soul_eater_maximum_stacks | 45 |
| Stats.immune_to_curses | 0 |
| Stats.is_totem_object | 1 |
| Stats.cannot_be_dominated | 0 |
| Stats.monster_no_drops_or_experience | 0 |
| Stats.is_tiki_totem | 1 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.txt |
| Positioned.blocking | true |
| Positioned.team | 0, 127 |
| Positioned.serialise_collidable | true |
| BaseEvents.server_only | true |
| Actor.basic_action | Move, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Emerge, ChangeToStance2 |
| Actor.slow_animations_go_to_idle | true |
| Pathfinding.immobile | true |
| Life.corpse_usable | false |
| Transitionable.num_states | 3 |
Poporo die höchste Spitze
Konstrukt+5 zu maximaler Anzahl beschworener Totems
totem art variation [1]
damage vs tiki totems +% [300]
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Monster gewähren 100% erhöhte Erfahrung
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
totem art variation [1]
damage vs tiki totems +% [300]
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Monster gewähren 100% erhöhte Erfahrung
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
857% erhöhtes Totemleben
Poporo, the Highest Spire
| Spectre | N |
|---|---|
| Tags | Zauberer, construct, immobile, is_unarmed, large_height, large_model, lightning_affinity, mud_blood, not_dex, ranged, standalone_map_boss, stone_armour |
Leben
400%
Energy Shield From Life
50%
Rüstung
+100%
Ailment Threshold
400%
Widerstand
Damage
200%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Erfahrung
200%
Model Size
180%
Type
TotemMapBossLightningPlateau
Metadata
TotemMapBossLightningPlateauStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
557,385
Rüstung
57,580
Ausweichwert
4,739
Energieschild
12,254
Damage
851
Zauberschaden
1,270
Genauigkeit
580
Attack Time
1.005
Erfahrung
112,805
Minion Life
120,902
Minion Energy Shield
2,658
Minion Damage
680
Ailment Threshold
351,153
Chill
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
TotemMapBossSparkTotems
Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire
Funken
Kritische Trefferchance: 5%
Effektivität zusätzlichen Schadens: 50%
Zauberzeit: 0.65 Sek.
Entfesselt unberechenbare Funken, die sich zufällig bewegen, bis sie entweder einen Gegner treffen oder erlöschen.
Verursacht 208.4 bis 677.3 Blitzschaden
Totem ist 8 Sekunden aktiv
Basisdauer beträgt 1.75 Sekunden
Feuert 2 zusätzliche Projektile
Beschwört ein Totem, das diese Fertigkeit benutzt
25% erhöhte Projektilgeschwindigkeit
base active skill totem level [68]
base is projectile [1]
base totem range [80]
number of totems summoned in formation [1]
TotemMapBossLightningMortarProjectile
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Zauberzeit: 1 Sek.
Abklingzeit: 2 Sek.
Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
Verursacht 1141 bis 1711 Blitzschaden
Fertigkeiten wiederholen sich 6 zusätzliche Male
100% erhöhte Zaubergeschwindigkeit
base is projectile [1]
is area damage [1]
projectile speed variation +% [10]
projectile spread radius [20]
projectiles not offset [1]
TotemMapBossLightningStormCascade
Spell, Damage, Area, Fire, Triggerable, AreaSpell
Zauberzeit: 1 Sek.
Abklingzeit: 10 Sek.
Verursacht 362.8 bis 906.9 Blitzschaden
Basisdauer beträgt 2 Sekunden
Die sekundäre Basisdauer beträgt 1.5 Sekunden
Ein Aufprall alle 0.27 Sekunden
Erzeugt +10 Explosionen
active skill area of effect radius +% final [-50]
base skill show average damage instead of dps [1]
is area damage [1]
skill override pvp scaling time ms [450]
LightningOrbs
Damage, Area, Lightning, Spell, AreaSpell
Zauberzeit: 1 Sek.
Abklingzeit: 6 Sek.
Verursacht 232.7 bis 349.1 Blitzschaden
Feuert 4 zusätzliche Projektile
98% verringerte Bewegungsgeschwindigkeit
active skill area of effect radius +% final [30]
base projectile ground effect duration [4000]
is area damage [1]
projectiles drop ground lightning [1]
RepeatedPulseLightningTotemBoss
Spell, Area, Duration, Cold, Fire, Lightning, AreaSpell
Zauberzeit: 3 Sek.
Abklingzeit: 15 Sek.
-10% zu Blitzwiderstand
Basisdauer beträgt 3 Sekunden
LightningProjectileSpiralTotemBossTeamBAtollDaemon
Spell, Projectile, ProjectilesFromUser, Triggerable
Zauberzeit: 1 Sek.
Verursacht 440.3 bis 1321 Blitzschaden
Feuert 50 Projektile in einer Spirale
base is projectile [1]
cast when triggered by other skill % [100]
monster projectile variation [4]
monster reverse point blank damage -% at minimum range [40]
projectile spiral nova time ms [3000]
Object Type
version 2 extends "Metadata/Monsters/Totems/TotemMapBossPlateauBase" extends "Metadata/Monsters/StandaloneMapBoss"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/TotemMapBossLightningPlateauStandalone"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Poporo, the Highest Spire",
life = 4,
energyShield = 0.5,
damage = 2,
damageSpread = 0,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
"TotemMapBossSparkTotems",
"LightningProjectileSpiralTotemBossTeamBAtollDaemon",
"TotemMapBossLightningMortarProjectile",
"RepeatedPulseLightningTotemBoss",
"TotemMapBossLightningStormCascade",
"LightningOrbs",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["TotemMapBossSparkTotems"] = {
name = "Spark",
hidden = true,
color = "1",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Lightning] = true,
[SkillType.CanRapidFire] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.65,
baseFlags = {
spell = true,
projectile = true,
duration = true,
totem = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_active_skill_totem_level",
"base_skill_effect_duration",
"number_of_additional_projectiles",
"base_totem_duration",
"base_totem_range",
"number_of_totems_summoned_in_formation",
"base_projectile_speed_+%",
"is_totem",
"base_is_projectile",
},
levels = {
[1] = {0.050000000745058, 0.80000001192093, 4, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1}, cost = { }, },
[2] = {0.050000000745058, 0.80000001192093, 8, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1}, cost = { }, },
[3] = {0.050000000745058, 0.80000001192093, 11, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 11, statInterpolation = {3, 3, 1}, cost = { }, },
[4] = {0.050000000745058, 0.80000001192093, 15, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 15, statInterpolation = {3, 3, 1}, cost = { }, },
[5] = {0.050000000745058, 0.80000001192093, 20, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, },
[6] = {0.050000000745058, 0.80000001192093, 28, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1}, cost = { }, },
[7] = {0.050000000745058, 0.80000001192093, 29, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1}, cost = { }, },
[8] = {0.050000000745058, 0.80000001192093, 31, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 31, statInterpolation = {3, 3, 1}, cost = { }, },
[9] = {0.050000000745058, 0.80000001192093, 32, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 32, statInterpolation = {3, 3, 1}, cost = { }, },
[10] = {0.050000000745058, 0.80000001192093, 34, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1}, cost = { }, },
[11] = {0.050000000745058, 0.80000001192093, 37, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 37, statInterpolation = {3, 3, 1}, cost = { }, },
[12] = {0.050000000745058, 0.80000001192093, 40, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3, 1}, cost = { }, },
[13] = {0.050000000745058, 0.80000001192093, 42, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 42, statInterpolation = {3, 3, 1}, cost = { }, },
[14] = {0.050000000745058, 0.80000001192093, 44, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 44, statInterpolation = {3, 3, 1}, cost = { }, },
[15] = {0.050000000745058, 0.80000001192093, 50, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 50, statInterpolation = {3, 3, 1}, cost = { }, },
[16] = {0.050000000745058, 0.80000001192093, 51, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 51, statInterpolation = {3, 3, 1}, cost = { }, },
[17] = {0.050000000745058, 0.80000001192093, 52, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1}, cost = { }, },
[18] = {0.050000000745058, 0.80000001192093, 63, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 63, statInterpolation = {3, 3, 1}, cost = { }, },
[19] = {0.050000000745058, 0.80000001192093, 65, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 65, statInterpolation = {3, 3, 1}, cost = { }, },
[20] = {0.050000000745058, 0.80000001192093, 66, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, },
[21] = {0.050000000745058, 0.80000001192093, 67, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, },
[22] = {0.40000000596046, 1.2999999523163, 68, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, },
[23] = {0.40000000596046, 1.2999999523163, 69, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, },
[24] = {0.40000000596046, 1.2999999523163, 70, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, },
[25] = {0.40000000596046, 1.2999999523163, 71, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, },
[26] = {0.40000000596046, 1.2999999523163, 72, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1}, cost = { }, },
[27] = {0.40000000596046, 1.2999999523163, 73, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, },
[28] = {0.40000000596046, 1.2999999523163, 74, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1}, cost = { }, },
[29] = {0.40000000596046, 1.2999999523163, 75, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, },
[30] = {0.40000000596046, 1.2999999523163, 76, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1}, cost = { }, },
[31] = {0.40000000596046, 1.2999999523163, 77, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1}, cost = { }, },
[32] = {0.40000000596046, 1.2999999523163, 78, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, },
[33] = {0.40000000596046, 1.2999999523163, 79, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, },
[34] = {0.40000000596046, 1.2999999523163, 80, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, },
[35] = {0.40000000596046, 1.2999999523163, 81, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1}, cost = { }, },
[36] = {0.40000000596046, 1.2999999523163, 82, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LightningProjectileSpiralTotemBossTeamBAtollDaemon"] = {
name = "LightningProjectileSpiralTotemBossTeamBAtollDaemon",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"monster_projectile_variation",
"base_number_of_projectiles_in_spiral_nova",
"projectile_spiral_nova_time_ms",
"projectile_spiral_nova_angle",
"monster_reverse_point_blank_damage_-%_at_minimum_range",
"cast_when_triggered_by_other_skill_%",
"base_is_projectile",
},
levels = {
[1] = {0.5, 1.5, 4, 50, 3000, 4500, 40, 100, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TotemMapBossLightningMortarProjectile"] = {
name = "TotemMapBossLightningMortarProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"skill_repeat_count",
"base_cast_speed_+%",
"projectile_spread_radius",
"projectile_speed_variation_+%",
"is_area_damage",
"base_is_projectile",
"projectiles_not_offset",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 4, 80, 20, 10, levelRequirement = 1, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 6, 100, 20, 10, levelRequirement = 68, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["RepeatedPulseLightningTotemBoss"] = {
name = "RepeatedPulseLightningTotemBoss",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Cold] = true,
[SkillType.Fire] = true,
[SkillType.Lightning] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_lightning_damage_resistance_%",
"base_skill_effect_duration",
},
levels = {
[1] = {-10, 3000, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TotemMapBossLightningStormCascade"] = {
name = "TotemMapBossLightningStormCascade",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Fire] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_skill_effect_duration",
"fire_storm_fireball_delay_ms",
"skill_override_pvp_scaling_time_ms",
"upheaval_number_of_spikes",
"base_secondary_skill_effect_duration",
"active_skill_area_of_effect_radius_+%_final",
"base_skill_show_average_damage_instead_of_dps",
"is_area_damage",
},
levels = {
[1] = {1.2000000476837, 3, 2000, 270, 450, 10, 1500, -50, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LightningOrbs"] = {
name = "LightningOrbs",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Lightning] = true,
[SkillType.Spell] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"number_of_additional_projectiles",
"base_movement_velocity_+%",
"base_projectile_ground_effect_duration",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
"projectiles_drop_ground_lightning",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 4, -98, 4000, 30, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, },
},
}
+5 zu maximaler Anzahl beschworener Totems
| Family | AdditionalTotems |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats |
totem art variation [1]
| Family | TotemVariation |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats |
damage vs tiki totems +% [300]
| Family | IncreasedDamageVersusTikiTotems |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Schaden |
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Monster gewähren 100% erhöhte Erfahrung
| Family | MonsterMapBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats |
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
857% erhöhtes Totemleben
| Family | IncreasedTotemLife |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | resource Leben |
| key | val |
|---|---|
| Stats.monster_uses_map_boss_difficulty_scaling | 1 |
Poporo die höchste Spitze
Konstrukt+5 zu maximaler Anzahl beschworener Totems
totem art variation [1]
damage vs tiki totems +% [300]
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Monster gewähren 100% erhöhte Erfahrung
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
totem art variation [1]
damage vs tiki totems +% [300]
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Monster gewähren 100% erhöhte Erfahrung
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
857% erhöhtes Totemleben
Poporo, the Highest Spire
| Spectre | N |
|---|---|
| Tags | construct, elder_map_boss, immobile, is_unarmed, large_height, large_model, mud_blood, non_attacking, not_dex, stone_armour |
Leben
400%
Energy Shield From Life
50%
Rüstung
+100%
Ailment Threshold
400%
Widerstand
Damage
200%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Erfahrung
200%
Model Size
180%
Type
TotemMapBossLightningPlateau
Metadata
TotemMapBossLightningPlateauElder
Object Type
version 2
extends "Metadata/Monsters/Monster"
Life
{
corpse_usable = false
}
Stats
{
base_cannot_be_damaged = 1
base_cannot_be_stunned = 1
cannot_be_knocked_back = 1
is_hidden_monster = 1
immune_to_curses = 1
immune_to_auras_from_other_entities = 1
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/TotemMapBossLightningPlateauElder"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Poporo, the Highest Spire",
life = 4,
energyShield = 0.5,
damage = 2,
damageSpread = 0,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
},
modList = {
},
}
+5 zu maximaler Anzahl beschworener Totems
| Family | AdditionalTotems |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats |
totem art variation [1]
| Family | TotemVariation |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats |
damage vs tiki totems +% [300]
| Family | IncreasedDamageVersusTikiTotems |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Schaden |
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Monster gewähren 100% erhöhte Erfahrung
| Family | MonsterMapBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats |
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
857% erhöhtes Totemleben
| Family | IncreasedTotemLife |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | resource Leben |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.