Invocador del cielo barbudo
Bestia
Género: Hombres cabra
Grupo: Primates
Velocidad de lanzamiento de hechizos reducida un 50%
Bearded Skycaller
SpectreY
AreaEl Laboratorio Eterno, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Mapa de Glaciar
Tagsbeast, bludgeoning_weapon, Lanzador de hechizos, goatman, has_staff, has_two_handed_melee, humanoid, light_armour, lightning_affinity, mammal_beast, medium_height, melee, not_dex, not_str, physical_affinity, ranged, red_blood, slow_movement
Packs
  • El Laboratorio Eterno: Invocador del cielo barbudo, Diablo barbudo
  • Diablo barbudo, Chamán barbudo, Invocador del cielo barbudo
  • Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria: Diablo barbudo, Chamán barbudo, Invocador del cielo barbudo
  • Vida
    140%
    Energy Shield From Life
    50%
    Ailment Threshold
    140%
    Resistencia
    0 0 75 0
    Damage
    100%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    5 ~ 12
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    100%
    Model Size
    110%
    Type
    GoatmanShamanLightningChampion
    Metadata
    GoatmanShamanLightningChampion
    Nivel
    83
    Vida
    44,823
    Armaduras
    92,477
    Evasión
    7,860
    Escudo de energía
    7,660
    Damage
    900
    Daño de hechizos
    900
    Precisión
    518
    Attack Time
    1.5
    Experiencia
    13,132
    Ailment Threshold
    44,823
    Chill
    142
    Shock
    142
    Brittle
    802
    Scorch
    142
    Sap
    392
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 720–1080
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MonsterShockNova
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell, Nova
    Nova de rayo
    Probabilidad de golpe crítico: 3%
    Tiempo de lanzamiento: 0.75 seg
    Lanza un anillo de rayo a tu alrededor, seguido de una nova de rayo más grande. Cada efecto golpea a los enemigos dentro del área con daño de rayo.
    Inflige de 703.8 a 2116 de daño de rayo
    50% de probabilidad de electrocutar a los enemigos
    El anillo inflige un 50% menos de daño
    active skill area of effect radius +% final [5]
    active skill shock effect +% final [20]
    is area damage [1]
    MonsterSpark
    Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire
    Chispa
    Probabilidad de golpe crítico: 5%
    Efectividad del daño agregado: 70%
    Tiempo de lanzamiento: 0.65 seg
    Lanza chispas impredecibles que se mueven al azar hasta que golpean a un enemigo o expiran.
    Inflige de 964.7 a 2894 de daño de rayo
    La duración base es de 2 segundos
    Dispara un proyectil adicional
    Velocidad de proyectiles aumentada un 25%
    base is projectile [1]
    OrbOfStormsGoatmanShamanChampion
    Spell, Damage, Lightning, Area, Chains, Triggerable, Trappable, Mineable, Totemable, AreaSpell, Cooldown, Orb
    Orbe de tormentas
    Tiempo de lanzamiento: 1.17 seg
    Tiempo de recarga: 8 seg
    Crea un orbe eléctrico estacionario que golpea a los enemigos que se encuentran en su área de efecto con haces de rayo que se pueden dividir para golpear a más enemigos. Los modificadores a la velocidad de lanzamiento de hechizos aumentarán la frecuencia con la que golpea. Lanzar esta habilidad otra vez reemplazará el orbe anterior.
    Inflige de 777.8 a 2333 de daño de rayo
    La duración base es de 5 segundos
    Golpea cada 1 segundo y cuando usas una habilidad de rayo cerca del orbe
    El haz se divide hacia 5 objetivos adicionales

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    }
    
    Monster
    {
    	flip_enabled = true
    }
    
    StateMachine
    {
    	define_shared_state = "epk;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.3
    }
    
    Animated
    {
    	on_event_leave_ground_for_leap = "PlayEffect( Metadata/Effects/Spells/monsters_effects/goat_slam_02/kickup.ao );"
    	on_event_leave_ground_for_leap_staff = "PlayEffect( Metadata/Effects/Spells/monsters_effects/goat_slam_02/kickup.ao );"
    }
    
    StateMachine
    {
    	on_or_create_state_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Goatman/GoatmanShamanLightningChampion"] = {
        name = "Bearded Skycaller",
        life = 1.4,
        energyShield = 0.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
            "MeleeAtAnimationSpeed",
            "MonsterSpark",
            "MonsterShockNova",
            "OrbOfStormsGoatmanShamanChampion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterSpark"] = {
        name = "Spark",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.65,
        baseFlags = {
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_skill_effect_duration",
            "number_of_additional_projectiles",
            "base_projectile_speed_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.5, 1.5, 2000, 1, 25, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.5, 1.5, 2000, 1, 25, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.5, 1.5, 2000, 1, 25, critChance = 5, levelRequirement = 11, statInterpolation = {3, 3},  cost = { }, },
            [4] = {0.5, 1.5, 2000, 1, 25, critChance = 5, levelRequirement = 25, statInterpolation = {3, 3},  cost = { }, },
            [5] = {0.5, 1.5, 2000, 1, 25, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3},  cost = { }, },
            [6] = {0.5, 1.5, 2000, 1, 25, critChance = 5, levelRequirement = 31, statInterpolation = {3, 3},  cost = { }, },
            [7] = {0.5, 1.5, 2000, 1, 25, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
            [8] = {1.1000000238419, 3.2999999523163, 2000, 1, 25, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterShockNova"] = {
        name = "Shock Nova",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Nova] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.75,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "newshocknova_first_ring_damage_+%_final",
            "base_chance_to_shock_%",
            "active_skill_shock_effect_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, -50, 50, 20, 5, critChance = 3, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
            [2] = {1.460000038147, 4.3899998664856, -50, 50, 20, 5, critChance = 3, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["OrbOfStormsGoatmanShamanChampion"] = {
        name = "Orb of Storms",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Creates a stationary electrical orb that strikes enemies in its area of effect with beams of lightning that can then split to hit more enemies. Modifiers to cast speed will increase how frequently it does this. Casting this skill again will replace the previous orb.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Lightning] = true,
            [SkillType.Area] = true,
            [SkillType.Chains] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Cooldown] = true,
            [SkillType.Orb] = true,
        },
        statDescriptionScope = "beam_skill_stat_descriptions",
        castTime = 1.17,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_skill_effect_duration",
            "orb_of_storms_base_bolt_frequency_ms",
            "projectile_number_to_split",
        },
        levels = {
            [1] = {0.5, 1.5, 5000, 1000, 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
            [2] = {1, 3, 5000, 1000, 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Velocidad de lanzamiento de hechizos reducida un 50%
    IdMonsterGoatmanShamanCastSpeed
    FamilyIncreasedCastSpeed
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • base cast speed +% Min: -50 Max: -50 Global
  • Adds Tagshas_caster_mod
    Craft Tagscaster speed
    Edit

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