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Chamán Barbudo

SpectreY
AreaLa Puerta del Prisionero Terreno Escondido Archivos Incendiados Risco Polvoriento
Modbase cast speed +% [-50]
TagsLanzador de hechizos, red_blood, beast, mammal_beast, humanoid, not_str, not_dex
Damage150%
Vida100%
Energy Shield From Life50%
Ailment Threshold100%
Daño de golpe crítico5%
TypeGoatmanShamanLightning
Attack Distance5 ~ 12
Attack Time1.125 Second
Damage Spread20%
Precisión+100%

MeleeAtAnimationSpeed
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length projectile_uses_contact_position use_scaled_contact_offset Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

MonsterShockNova
ShockNova
Nova de Rayo
Lanza un anillo de rayo a tu alrededor, seguido de una nova de rayo más grande. Cada efecto golpea a los enemigos dentro del área con daño de rayo.
Inflige 733 a 2204 de Daño de Rayo
Anillo inflige 50% menos Daño
50% de probabilidad de Electrocutar enemigos
Efecto de Electrocución aumentado un 20%
active skill area of effect radius +% final [0]

is_area_damage Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable LightningSkill CanRapidFire AreaSpell NovaSpell
Tiempo de lanzamiento: 0.75 Second

MonsterSpark
spark
Chispa
Lanza chispas impredecibles en todas direcciones que se mueven al azar hasta que golpean a un enemigo o expiran.
Inflige 1009 a 3028 de Daño de Rayo
La duración base es de 2 segundos
base is projectile [1]
Dispara un proyectil adicional

Spell Projectile SkillCanVolley Hit Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable LightningSkill CanRapidFire
Tiempo de lanzamiento: 0.65 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Chamán Barbudo287531608.51.1257619162658548381000750

MeleeAtAnimationSpeed
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length projectile_uses_contact_position use_scaled_contact_offset Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

MonsterShockNova
ShockNova
Nova de Rayo
Lanza un anillo de rayo a tu alrededor, seguido de una nova de rayo más grande. Cada efecto golpea a los enemigos dentro del área con daño de rayo.
Inflige 675.7 a 2032 de Daño de Rayo
Anillo inflige 50% menos Daño
50% de probabilidad de Electrocutar enemigos
Efecto de Electrocución aumentado un 20%
active skill area of effect radius +% final [0]

is_area_damage Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable LightningSkill CanRapidFire AreaSpell NovaSpell
Tiempo de lanzamiento: 0.75 Second

MonsterSpark
spark
Chispa
Lanza chispas impredecibles en todas direcciones que se mueven al azar hasta que golpean a un enemigo o expiran.
Inflige 922 a 2766 de Daño de Rayo
La duración base es de 2 segundos
base is projectile [1]
Dispara un proyectil adicional

Spell Projectile SkillCanVolley Hit Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable LightningSkill CanRapidFire
Tiempo de lanzamiento: 0.65 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Chamán Barbudo257521434.91.1256334144257945316700750

MeleeAtAnimationSpeed
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length projectile_uses_contact_position use_scaled_contact_offset Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

MonsterShockNova
ShockNova
Nova de Rayo
Lanza un anillo de rayo a tu alrededor, seguido de una nova de rayo más grande. Cada efecto golpea a los enemigos dentro del área con daño de rayo.
Inflige 573.3 a 1724 de Daño de Rayo
Anillo inflige 50% menos Daño
50% de probabilidad de Electrocutar enemigos
Efecto de Electrocución aumentado un 20%
active skill area of effect radius +% final [0]

is_area_damage Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable LightningSkill CanRapidFire AreaSpell NovaSpell
Tiempo de lanzamiento: 0.75 Second

MonsterSpark
spark
Chispa
Lanza chispas impredecibles en todas direcciones que se mueven al azar hasta que golpean a un enemigo o expiran.
Inflige 768.5 a 2305 de Daño de Rayo
La duración base es de 2 segundos
base is projectile [1]
Dispara un proyectil adicional

Spell Projectile SkillCanVolley Hit Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable LightningSkill CanRapidFire
Tiempo de lanzamiento: 0.65 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Chamán Barbudo199271139.21.1254268113286852213400750

MeleeAtAnimationSpeed
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length projectile_uses_contact_position use_scaled_contact_offset Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

MonsterShockNova
ShockNova
Nova de Rayo
Lanza un anillo de rayo a tu alrededor, seguido de una nova de rayo más grande. Cada efecto golpea a los enemigos dentro del área con daño de rayo.
Inflige 465.4 a 1400 de Daño de Rayo
Anillo inflige 50% menos Daño
50% de probabilidad de Electrocutar enemigos
Efecto de Electrocución aumentado un 20%
active skill area of effect radius +% final [0]

is_area_damage Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable LightningSkill CanRapidFire AreaSpell NovaSpell
Tiempo de lanzamiento: 0.75 Second

MonsterSpark
spark
Chispa
Lanza chispas impredecibles en todas direcciones que se mueven al azar hasta que golpean a un enemigo o expiran.
Inflige 610.2 a 1831 de Daño de Rayo
La duración base es de 2 segundos
base is projectile [1]
Dispara un proyectil adicional

Spell Projectile SkillCanVolley Hit Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable LightningSkill CanRapidFire
Tiempo de lanzamiento: 0.65 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Chamán Barbudo14804849.81.125271683485676135800750

MeleeAtAnimationSpeed
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length projectile_uses_contact_position use_scaled_contact_offset Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

MonsterShockNova
ShockNova
Nova de Rayo
Lanza un anillo de rayo a tu alrededor, seguido de una nova de rayo más grande. Cada efecto golpea a los enemigos dentro del área con daño de rayo.
Inflige 376.5 a 1132 de Daño de Rayo
Anillo inflige 50% menos Daño
50% de probabilidad de Electrocutar enemigos
Efecto de Electrocución aumentado un 20%
active skill area of effect radius +% final [0]

is_area_damage Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable LightningSkill CanRapidFire AreaSpell NovaSpell
Tiempo de lanzamiento: 0.75 Second

MonsterSpark
spark
Chispa
Lanza chispas impredecibles en todas direcciones que se mueven al azar hasta que golpean a un enemigo o expiran.
Inflige 482.7 a 1448 de Daño de Rayo
La duración base es de 2 segundos
base is projectile [1]
Dispara un proyectil adicional

Spell Projectile SkillCanVolley Hit Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable LightningSkill CanRapidFire
Tiempo de lanzamiento: 0.65 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68Chamán Barbudo10768630.41.12517226127468186100750

MeleeAtAnimationSpeed
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length projectile_uses_contact_position use_scaled_contact_offset Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

MonsterShockNova
ShockNova
Nova de Rayo
Lanza un anillo de rayo a tu alrededor, seguido de una nova de rayo más grande. Cada efecto golpea a los enemigos dentro del área con daño de rayo.
Inflige 5.774 a 17.32 de Daño de Rayo
Anillo inflige 50% menos Daño
50% de probabilidad de Electrocutar enemigos
Efecto de Electrocución aumentado un 20%
active skill area of effect radius +% final [0]

is_area_damage Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable LightningSkill CanRapidFire AreaSpell NovaSpell
Tiempo de lanzamiento: 0.75 Second

MonsterSpark
spark
Chispa
Lanza chispas impredecibles en todas direcciones que se mueven al azar hasta que golpean a un enemigo o expiran.
Inflige 7.589 a 22.77 de Daño de Rayo
La duración base es de 2 segundos
base is projectile [1]
Dispara un proyectil adicional

Spell Projectile SkillCanVolley Hit Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable LightningSkill CanRapidFire
Tiempo de lanzamiento: 0.65 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
10Chamán Barbudo17319.61.12546782052300200
Spark10TargetNotNear
NewShockNova15TargetNotNear TargetMediumNear HaveWalkableLineToEnemy ForceTargetEnemy NoRepeat
NewShockNova6TargetMediumNear HaveWalkableLineToEnemy NoRepeat ForceTargetEnemy NoRepeat
Flee6NoRepeat TargetNear
Melee 1OnlyLastTarget TargetNear
Melee 2OnlyLastTarget TargetNear TargetOnLowLife
Melee 2TargetNear AllyNearMe

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Mace"
}

Monster
{
	flip_enabled = true
}

StateMachine
{
	define_shared_state = "epk;"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
     //turn_duration = 0.3
}

Animated
{
	on_event_leave_ground_for_leap = "PlayEffect( Metadata/Effects/Spells/monsters_effects/goat_slam_02/kickup.ao );"
	on_event_leave_ground_for_leap_staff = "PlayEffect( Metadata/Effects/Spells/monsters_effects/goat_slam_02/kickup.ao );"
}

StateMachine
{
	on_or_create_state_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk );"
}
Resiste FuegoResiste HieloResiste RayoResiste Caos
00200
00450
00750
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Goatman/GoatmanShamanLightning"] = {
    name = "Bearded Shaman",
    life = 1,
    energyShield = 0.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 75,
    chaosResist = 0,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.125,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "Staff",
    skillList = {
        "MeleeAtAnimationSpeed",
        "MonsterSpark",
        "MonsterShockNova",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterSpark"] = {
    name = "Spark",
    hidden = true,
    color = "3",
    baseEffectiveness = 1.5625,
    incrementalEffectiveness = 0.035,
    description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Hit] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.LightningSkill] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.65,
    baseFlags = {
        spell = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_skill_effect_duration",
        "base_is_projectile",
        "number_of_additional_projectiles",
    },
    levels = {
        [1] = {0.5, 1.5, 2000, 1, 1, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [2] = {0.5, 1.5, 2000, 1, 1, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [3] = {0.5, 1.5, 2000, 1, 1, critChance = 5, levelRequirement = 11, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [4] = {0.5, 1.5, 2000, 1, 1, critChance = 5, levelRequirement = 25, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [5] = {0.5, 1.5, 2000, 1, 1, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [6] = {0.5, 1.5, 2000, 1, 1, critChance = 5, levelRequirement = 31, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [7] = {0.5, 1.5, 2000, 1, 1, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [8] = {1.1, 3.3, 2000, 1, 1, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterShockNova"] = {
    name = "Shock Nova",
    hidden = true,
    color = "3",
    baseEffectiveness = 1.2375,
    incrementalEffectiveness = 0.0304,
    description = "Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.LightningSkill] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.NovaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.75,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "newshocknova_first_ring_damage_+%_final",
        "base_chance_to_shock_%",
        "shock_effect_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, -50, 50, 20, 0, critChance = 3, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        [2] = {1.46, 4.39, -50, 50, 20, 0, critChance = 3, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
    },
}