Ungulath
Bestia
Área: La puerta del prisionero
Género: Hombres cabra
Grupo: Primates
Familia: Las Tierras salvajes
Vida de los tótems aumentada un 500%
+2 a la cantidad máxima de tótems que puedes invocar
display monster uses far shot text [0]
monster reverse point blank damage -% at minimum range [80]
kill traps mines and totems on death [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
+2 a la cantidad máxima de tótems que puedes invocar
display monster uses far shot text [0]
monster reverse point blank damage -% at minimum range [80]
kill traps mines and totems on death [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Spectre | N |
---|---|
Area | La puerta del prisionero |
Tags | beast, Lanzador de hechizos, cleaving_weapon, fire_affinity, goatman, has_staff, has_two_handed_melee, humanoid, light_armour, mammal_beast, medium_height, medium_movement, melee, not_dex, not_str, red_blood |
Packs |
Vida
350%
Energy Shield From Life
50%
Ailment Threshold
350%
Resistencia
85 0 0 0
Damage
200%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
5 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
200%
Model Size
130%
Type
GoatmanShamanBossPrisonersGate
Metadata
GoatmanShamanBossPrisonersGate
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
10
Vida
273
Armadura
115
Evasión
259
Escudo de energía
39
Damage
23
Daño de hechizos
23
Precisión
23
Attack Time
1.5
Experiencia
346
Ailment Threshold
273
Chill
1
Shock
1
Brittle
5
Scorch
1
Sap
2
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
VaalFireballTotemGoatman
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Bola de fuego
Probabilidad de golpe crítico: 6%
Tiempo de lanzamiento: 1.17 seg
Tiempo de recarga: 5 seg
Lanza una bola de fuego hacia un objetivo que explota y daña a los enemigos cercanos.
El Tótem dura 5 segundos
Inflige de 24.1 a 36.14 de daño de fuego
Invoca un tótem que usa esta habilidad
Dispara 16 proyectiles en una espiral
El radio base es de 0.9 metros
base active skill totem level [8]
base is projectile [1]
base totem range [80]
projectile spiral nova time ms [2000]
totem art variation [11]
Inflige de 24.1 a 36.14 de daño de fuego
Invoca un tótem que usa esta habilidad
Dispara 16 proyectiles en una espiral
El radio base es de 0.9 metros
base active skill totem level [8]
base is projectile [1]
base totem range [80]
projectile spiral nova time ms [2000]
totem art variation [11]
VaalFireballTotemGoatmanTwo
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Bola de fuego
Probabilidad de golpe crítico: 6%
Tiempo de lanzamiento: 1.17 seg
Tiempo de recarga: 5 seg
Lanza una bola de fuego hacia un objetivo que explota y daña a los enemigos cercanos.
El Tótem dura 3.5 segundos
Inflige de 24.1 a 36.14 de daño de fuego
Invoca un tótem que usa esta habilidad
Dispara 16 proyectiles en una espiral
El radio base es de 0.9 metros
base active skill totem level [8]
base is projectile [1]
base totem range [80]
projectile spiral nova time ms [2000]
totem art variation [11]
Inflige de 24.1 a 36.14 de daño de fuego
Invoca un tótem que usa esta habilidad
Dispara 16 proyectiles en una espiral
El radio base es de 0.9 metros
base active skill totem level [8]
base is projectile [1]
base totem range [80]
projectile spiral nova time ms [2000]
totem art variation [11]
GoatmanMoltenShellBossPrisonersGate
Spell, Damage, Area, Duration, Totemable, TotemCastsWhenNotDetached, Triggerable, Fire, Instant, AreaSpell, Physical, Cooldown
Coraza fundida
Tiempo de lanzamiento: 0.5 seg
Tiempo de recarga: 7.5 seg
Invoca escudos elementales ardientes que otorgan armadura adicional durante un corto período de tiempo. Si el daño físico acumulado que has evitado gracias al bloqueo o a la armadura llega a un cierto umbral, los escudos explotan hacia afuera e infligen daño de fuego a los enemigos circundantes.
La duración base es de 5 segundos
Inflige de 33.71 a 50.57 de daño de fuego
Los escudos se rompen después de prevenir 73 de daño total
747 de armadura adicional
active skill area of effect radius +% final [50]
is area damage [1]
Inflige de 33.71 a 50.57 de daño de fuego
Los escudos se rompen después de prevenir 73 de daño total
747 de armadura adicional
active skill area of effect radius +% final [50]
is area damage [1]
MeleeAtAnimationSpeedFireUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 19–28
Probabilidad de golpe crítico: 5%
Daño de ataque: 75%
Attack Time: 1.5 seg
Derriba a tus enemigos con un golpe poderoso.
Inflige un 25% menos de daño de ataque
El 75% del daño físico se convierte en daño de fuego
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
El 75% del daño físico se convierte en daño de fuego
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { mana_regeneration_rate_per_minute_% = 400 } Actor { main_hand_unarmed_type = "One_Hand_Mace" slow_animations_go_to_idle = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.3 } BaseEvents { on_construction_complete = "AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/goatman/invasion/blooddrop.epk, MainHand );" } Life { on_death = "RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/goatman/invasion/blooddrop.epk, MainHand );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Goatman/GoatmanShamanBossPrisonersGate"] = { name = "Ungulath", life = 3.5, energyShield = 0.5, fireResist = 85, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2, damageSpread = 0.2, attackTime = 1.5, attackRange = 15, accuracy = 1, weaponType1 = "Staff", skillList = { "MeleeAtAnimationSpeedFireUnique", "GoatmanMoltenShellBossPrisonersGate", "VaalFireballTotemGoatman", "VaalFireballTotemGoatmanTwo", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedFireUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0, 75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GoatmanMoltenShellBossPrisonersGate"] = { name = "Molten Shell", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons fiery elemental shields providing additional armour for a short duration. If cumulative physical damage prevented by your blocking or armour reaches a threshold, the shields explode outwards, dealing fire damage to surrounding enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.TotemCastsWhenNotDetached] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "fire_shield_damage_threshold", "base_physical_damage_reduction_rating", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 73, 747, 5000, 50, levelRequirement = 10, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 360, 1900, 5000, 50, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 900, 2500, 5000, 50, critChance = 5, levelRequirement = 57, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalFireballTotemGoatman"] = { name = "Fireball", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.17, baseFlags = { area = true, spell = true, projectile = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_totem_duration", "base_active_skill_totem_level", "base_number_of_projectiles_in_spiral_nova", "projectile_spiral_nova_time_ms", "projectile_spiral_nova_angle", "base_totem_range", "totem_art_variation", "active_skill_base_area_of_effect_radius", "is_totem", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 5000, 8, 16, 2000, 180, 80, 11, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalFireballTotemGoatmanTwo"] = { name = "Fireball", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.17, baseFlags = { area = true, spell = true, projectile = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_totem_duration", "base_active_skill_totem_level", "base_number_of_projectiles_in_spiral_nova", "projectile_spiral_nova_time_ms", "projectile_spiral_nova_angle", "base_totem_range", "totem_art_variation", "active_skill_base_area_of_effect_radius", "is_totem", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 3500, 8, 16, 2000, -180, 80, 11, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
Vida de los tótems aumentada un 500%
Id | MonsterTotemLifeBoss |
---|---|
Family | IncreasedTotemLife |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |
+2 a la cantidad máxima de tótems que puedes invocar
Id | MonsterTwoAdditionalTotems |
---|---|
Family | AdditionalTotems |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
display monster uses far shot text [0]
monster reverse point blank damage -% at minimum range [80]
Id | MonsterFarShotPenaltyOnly80 |
---|---|
Family | FarShot |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage |
kill traps mines and totems on death [1]
Id | MonsterKillTrapsMinesTotemsOnDeath |
---|---|
Family | MonsterKillTrapsMinesTotemsOnDeath |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Id | MonsterLifeAndDamageLessBelowLevel33 |
---|---|
Family | MoreLifeBelowLevelThreshold |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life damage |