Ungulath
Bestie
Gebiet: Gefangenenpforte
Gattung: Ziegenmenschen
Gruppe: Primaten
Familie: Wildnis
500% erhöhtes Totemleben
+2 zu maximaler Anzahl beschworener Totems
display monster uses far shot text [0]
monster reverse point blank damage -% at minimum range [80]
kill traps mines and totems on death [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
+2 zu maximaler Anzahl beschworener Totems
display monster uses far shot text [0]
monster reverse point blank damage -% at minimum range [80]
kill traps mines and totems on death [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Spectre | N |
---|---|
Area | Gefangenenpforte |
Tags | beast, Zauberer, cleaving_weapon, fire_affinity, goatman, has_staff, has_two_handed_melee, humanoid, light_armour, mammal_beast, medium_height, medium_movement, melee, not_dex, not_str, red_blood |
Packs |
Leben
350%
Energy Shield From Life
50%
Ailment Threshold
350%
Widerstand
85 0 0 0
Damage
200%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
5 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
130%
Type
GoatmanShamanBossPrisonersGate
Metadata
GoatmanShamanBossPrisonersGate
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
10
Leben
273
Rüstung
115
Ausweichen
259
Energieschild
39
Damage
23
Zauberschaden
23
Genauigkeit
23
Attack Time
1.5
Erfahrung
346
Ailment Threshold
273
Chill
1
Shock
1
Brittle
5
Scorch
1
Sap
2
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
VaalFireballTotemGoatman
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Feuerball
Kritische Trefferchance: 6%
Zauberzeit: 1.17 Sek.
Abklingzeit: 5 Sek.
Entfesselt einen Feuerball auf ein Ziel, der explodiert und fügt Gegnern im Umkreis Schaden zu.
Totem ist 5 Sekunden aktiv
Verursacht 24.1 bis 36.14 Feuerschaden
Beschwört ein Totem, das diese Fertigkeit nutzt
Feuert 16 Projektile in einer Spirale
Basisradius beträgt 0.9 Meter
base active skill totem level [8]
base is projectile [1]
base totem range [80]
projectile spiral nova time ms [2000]
totem art variation [11]
Verursacht 24.1 bis 36.14 Feuerschaden
Beschwört ein Totem, das diese Fertigkeit nutzt
Feuert 16 Projektile in einer Spirale
Basisradius beträgt 0.9 Meter
base active skill totem level [8]
base is projectile [1]
base totem range [80]
projectile spiral nova time ms [2000]
totem art variation [11]
VaalFireballTotemGoatmanTwo
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Feuerball
Kritische Trefferchance: 6%
Zauberzeit: 1.17 Sek.
Abklingzeit: 5 Sek.
Entfesselt einen Feuerball auf ein Ziel, der explodiert und fügt Gegnern im Umkreis Schaden zu.
Totem ist 3.5 Sekunden aktiv
Verursacht 24.1 bis 36.14 Feuerschaden
Beschwört ein Totem, das diese Fertigkeit nutzt
Feuert 16 Projektile in einer Spirale
Basisradius beträgt 0.9 Meter
base active skill totem level [8]
base is projectile [1]
base totem range [80]
projectile spiral nova time ms [2000]
totem art variation [11]
Verursacht 24.1 bis 36.14 Feuerschaden
Beschwört ein Totem, das diese Fertigkeit nutzt
Feuert 16 Projektile in einer Spirale
Basisradius beträgt 0.9 Meter
base active skill totem level [8]
base is projectile [1]
base totem range [80]
projectile spiral nova time ms [2000]
totem art variation [11]
GoatmanMoltenShellBossPrisonersGate
Spell, Damage, Area, Duration, Totemable, TotemCastsWhenNotDetached, Triggerable, Fire, Instant, AreaSpell, Physical, Cooldown
Lavaschilde
Zauberzeit: 0.5 Sek.
Abklingzeit: 7.5 Sek.
Beschwört feurige Elementarschilde, die kurzzeitig Eure Rüstungswerte erhöhen. Wenn der durch Blocken oder Rüstung vermiedene physische Schaden eine Schwelle erreicht, explodieren die Schilde nach außen und verursachen bei Gegnern im Umkreis Feuerschaden.
Basisdauer beträgt 5 Sekunden
Verursacht 33.71 bis 50.57 Feuerschaden
Nach Absorption von 73 des Gesamtschadens löst das Schild aus
747 zusätzliche Rüstung
active skill area of effect radius +% final [50]
is area damage [1]
Verursacht 33.71 bis 50.57 Feuerschaden
Nach Absorption von 73 des Gesamtschadens löst das Schild aus
747 zusätzliche Rüstung
active skill area of effect radius +% final [50]
is area damage [1]
MeleeAtAnimationSpeedFireUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 19–28
Kritische Trefferchance: 5%
Angriffsschaden: 75%
Attack Time: 1.5 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
Verursacht 25% weniger Angriffsschaden
75% des physischen Schadens werden in Feuerschaden umgewandelt
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
75% des physischen Schadens werden in Feuerschaden umgewandelt
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { mana_regeneration_rate_per_minute_% = 400 } Actor { main_hand_unarmed_type = "One_Hand_Mace" slow_animations_go_to_idle = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.3 } BaseEvents { on_construction_complete = "AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/goatman/invasion/blooddrop.epk, MainHand );" } Life { on_death = "RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/goatman/invasion/blooddrop.epk, MainHand );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Goatman/GoatmanShamanBossPrisonersGate"] = { name = "Ungulath", life = 3.5, energyShield = 0.5, fireResist = 85, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2, damageSpread = 0.2, attackTime = 1.5, attackRange = 15, accuracy = 1, weaponType1 = "Staff", skillList = { "MeleeAtAnimationSpeedFireUnique", "GoatmanMoltenShellBossPrisonersGate", "VaalFireballTotemGoatman", "VaalFireballTotemGoatmanTwo", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedFireUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0, 75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GoatmanMoltenShellBossPrisonersGate"] = { name = "Molten Shell", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons fiery elemental shields providing additional armour for a short duration. If cumulative physical damage prevented by your blocking or armour reaches a threshold, the shields explode outwards, dealing fire damage to surrounding enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.TotemCastsWhenNotDetached] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "fire_shield_damage_threshold", "base_physical_damage_reduction_rating", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 73, 747, 5000, 50, levelRequirement = 10, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 360, 1900, 5000, 50, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 900, 2500, 5000, 50, critChance = 5, levelRequirement = 57, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalFireballTotemGoatman"] = { name = "Fireball", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.17, baseFlags = { area = true, spell = true, projectile = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_totem_duration", "base_active_skill_totem_level", "base_number_of_projectiles_in_spiral_nova", "projectile_spiral_nova_time_ms", "projectile_spiral_nova_angle", "base_totem_range", "totem_art_variation", "active_skill_base_area_of_effect_radius", "is_totem", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 5000, 8, 16, 2000, 180, 80, 11, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalFireballTotemGoatmanTwo"] = { name = "Fireball", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.17, baseFlags = { area = true, spell = true, projectile = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_totem_duration", "base_active_skill_totem_level", "base_number_of_projectiles_in_spiral_nova", "projectile_spiral_nova_time_ms", "projectile_spiral_nova_angle", "base_totem_range", "totem_art_variation", "active_skill_base_area_of_effect_radius", "is_totem", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 3500, 8, 16, 2000, -180, 80, 11, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
500% erhöhtes Totemleben
Id | MonsterTotemLifeBoss |
---|---|
Family | IncreasedTotemLife |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |
+2 zu maximaler Anzahl beschworener Totems
Id | MonsterTwoAdditionalTotems |
---|---|
Family | AdditionalTotems |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
display monster uses far shot text [0]
monster reverse point blank damage -% at minimum range [80]
Id | MonsterFarShotPenaltyOnly80 |
---|---|
Family | FarShot |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage |
kill traps mines and totems on death [1]
Id | MonsterKillTrapsMinesTotemsOnDeath |
---|---|
Family | MonsterKillTrapsMinesTotemsOnDeath |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Id | MonsterLifeAndDamageLessBelowLevel33 |
---|---|
Family | MoreLifeBelowLevelThreshold |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life damage |