Ungulath
Beast
Area: Prisoner's Gate
Genus: Goatmen
Group: Primates
Family: The Wilds
500% increased Totem Life
+2 to maximum number of Summoned Totems
display monster uses far shot text [0]
monster reverse point blank damage -% at minimum range [80]
kill traps mines and totems on death [1]
+2 to maximum number of Summoned Totems
display monster uses far shot text [0]
monster reverse point blank damage -% at minimum range [80]
kill traps mines and totems on death [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
level 33 or lower life +% final [-20]
Spectre | N |
---|---|
Area | Prisoner's Gate |
Tags | beast, caster, cleaving_weapon, fire_affinity, goatman, has_staff, has_two_handed_melee, humanoid, light_armour, mammal_beast, medium_height, medium_movement, melee, not_dex, not_str, red_blood |
Packs |
Life
350%
Energy Shield From Life
50%
Ailment Threshold
350%
Resistance
85
0
0
0
Damage
200%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
5 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
Experience
200%
Model Size
130%
Type
GoatmanShamanBossPrisonersGate
Metadata
GoatmanShamanBossPrisonersGate
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
10
Life
273
Armour
115
Evasion
259
Energy Shield
0
Damage
23
Spell Damage
23
Accuracy
0
Attack Time
1.5
Experience
346
Ailment Threshold
273
Chill
1
Shock
1
Brittle
5
Scorch
1
Sap
2
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
VaalFireballTotemGoatman
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Fireball
Critical Strike Chance: 6%
Cast Time: 1.17 sec
Cooldown Time: 5 sec
Unleashes a ball of fire towards a target which explodes, damaging nearby foes.
Totem lasts 5 seconds
Deals 24.1 to 36.14 Fire Damage
Summons a Totem which uses this Skill
Fires 16 Projectiles in a spiral
Base radius is 0.9 metres
base active skill totem level [8]
base is projectile [1]
base totem range [80]
projectile spiral nova time ms [2000]
totem art variation [11]
Deals 24.1 to 36.14 Fire Damage
Summons a Totem which uses this Skill
Fires 16 Projectiles in a spiral
Base radius is 0.9 metres
base active skill totem level [8]
base is projectile [1]
base totem range [80]
projectile spiral nova time ms [2000]
totem art variation [11]
VaalFireballTotemGoatmanTwo
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Fireball
Critical Strike Chance: 6%
Cast Time: 1.17 sec
Cooldown Time: 5 sec
Unleashes a ball of fire towards a target which explodes, damaging nearby foes.
Totem lasts 3.5 seconds
Deals 24.1 to 36.14 Fire Damage
Summons a Totem which uses this Skill
Fires 16 Projectiles in a spiral
Base radius is 0.9 metres
base active skill totem level [8]
base is projectile [1]
base totem range [80]
projectile spiral nova time ms [2000]
totem art variation [11]
Deals 24.1 to 36.14 Fire Damage
Summons a Totem which uses this Skill
Fires 16 Projectiles in a spiral
Base radius is 0.9 metres
base active skill totem level [8]
base is projectile [1]
base totem range [80]
projectile spiral nova time ms [2000]
totem art variation [11]
GoatmanMoltenShellBossPrisonersGate
Spell, Damage, Area, Duration, Totemable, TotemCastsWhenNotDetached, Triggerable, Fire, Instant, AreaSpell, Physical, Cooldown
Molten Shell
Cast Time: 0.5 sec
Cooldown Time: 7.5 sec
Summons fiery elemental shields providing additional armour for a short duration. If cumulative physical damage prevented by your blocking or armour reaches a threshold, the shields explode outwards, dealing fire damage to surrounding enemies.
Base duration is 5 seconds
Deals 33.71 to 50.57 Fire Damage
Shields break after 73 total Damage is prevented
747 additional Armour
active skill area of effect radius +% final [50]
is area damage [1]
Deals 33.71 to 50.57 Fire Damage
Shields break after 73 total Damage is prevented
747 additional Armour
active skill area of effect radius +% final [50]
is area damage [1]
MeleeAtAnimationSpeedFireUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 19–28
Critical Strike Chance: 5%
Attack Damage: 75%
Attack Time: 1.5 sec
Strike your foes down with a powerful blow.
Deals 25% less Attack Damage
75% of Physical Damage Converted to Fire Damage
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
75% of Physical Damage Converted to Fire Damage
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { mana_regeneration_rate_per_minute_% = 400 } Actor { main_hand_unarmed_type = "One_Hand_Mace" slow_animations_go_to_idle = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.3 } BaseEvents { on_construction_complete = "AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/goatman/invasion/blooddrop.epk, MainHand );" } Life { on_death = "RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/goatman/invasion/blooddrop.epk, MainHand );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Goatman/GoatmanShamanBossPrisonersGate"] = { name = "Ungulath", life = 3.5, energyShield = 0.5, fireResist = 85, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2, damageSpread = 0.2, attackTime = 1.5, attackRange = 15, accuracy = 1, weaponType1 = "Staff", skillList = { "MeleeAtAnimationSpeedFireUnique", "GoatmanMoltenShellBossPrisonersGate", "VaalFireballTotemGoatman", "VaalFireballTotemGoatmanTwo", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedFireUnique"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0, 75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GoatmanMoltenShellBossPrisonersGate"] = { name = "Molten Shell", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons fiery elemental shields providing additional armour for a short duration. If cumulative physical damage prevented by your blocking or armour reaches a threshold, the shields explode outwards, dealing fire damage to surrounding enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.TotemCastsWhenNotDetached] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "fire_shield_damage_threshold", "base_physical_damage_reduction_rating", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 73, 747, 5000, 50, levelRequirement = 10, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 360, 1900, 5000, 50, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 900, 2500, 5000, 50, critChance = 5, levelRequirement = 57, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalFireballTotemGoatman"] = { name = "Fireball", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.17, baseFlags = { area = true, spell = true, projectile = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_totem_duration", "base_active_skill_totem_level", "base_number_of_projectiles_in_spiral_nova", "projectile_spiral_nova_time_ms", "projectile_spiral_nova_angle", "base_totem_range", "totem_art_variation", "active_skill_base_area_of_effect_radius", "is_totem", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 5000, 8, 16, 2000, 180, 80, 11, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalFireballTotemGoatmanTwo"] = { name = "Fireball", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.17, baseFlags = { area = true, spell = true, projectile = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_totem_duration", "base_active_skill_totem_level", "base_number_of_projectiles_in_spiral_nova", "projectile_spiral_nova_time_ms", "projectile_spiral_nova_angle", "base_totem_range", "totem_art_variation", "active_skill_base_area_of_effect_radius", "is_totem", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 3500, 8, 16, 2000, -180, 80, 11, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
500% increased Totem Life
Id | MonsterTotemLifeBoss |
---|---|
Family | IncreasedTotemLife |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |
+2 to maximum number of Summoned Totems
Id | MonsterTwoAdditionalTotems |
---|---|
Family | AdditionalTotems |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
display monster uses far shot text [0]
monster reverse point blank damage -% at minimum range [80]
Id | MonsterFarShotPenaltyOnly80 |
---|---|
Family | FarShot |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage |
kill traps mines and totems on death [1]
Id | MonsterKillTrapsMinesTotemsOnDeath |
---|---|
Family | MonsterKillTrapsMinesTotemsOnDeath |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Id | MonsterLifeAndDamageLessBelowLevel33 |
---|---|
Family | MoreLifeBelowLevelThreshold |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life damage |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.