Унгулат
Зверь
Область: Врата заключённых
Род: Козероги
Группа: Приматы
Семейство: Леса
500% увеличение здоровья тотема
+2 к максимальному количеству установленных тотемов
display monster uses far shot text [0]
monster reverse point blank damage -% at minimum range [80]
kill traps mines and totems on death [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
+2 к максимальному количеству установленных тотемов
display monster uses far shot text [0]
monster reverse point blank damage -% at minimum range [80]
kill traps mines and totems on death [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Ungulath
Spectre | N |
---|---|
Area | Врата заключённых |
Tags | beast, Чародейский, cleaving_weapon, fire_affinity, goatman, has_staff, has_two_handed_melee, humanoid, light_armour, mammal_beast, medium_height, medium_movement, melee, not_dex, not_str, red_blood |
Packs |
Здоровье
350%
Energy Shield From Life
50%
Ailment Threshold
350%
Сопротивление
85 0 0 0
Damage
200%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
5 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
200%
Model Size
130%
Type
GoatmanShamanBossPrisonersGate
Metadata
GoatmanShamanBossPrisonersGate
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
10
Здоровье
273
Броня
115
Уклонение
259
Энергетический щит
39
Damage
23
Урон от чар
23
Точность
23
Attack Time
1.5
Опыт
346
Ailment Threshold
273
Chill
1
Shock
1
Brittle
5
Scorch
1
Sap
2
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
VaalFireballTotemGoatman
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Огненный шар
Шанс критического удара: 6%
Время применения: 1.17 сек.
Перезарядка: 5 сек.
Герой бросает в указанную точку огненный шар, который взрывается и наносит урон врагам поблизости.
Время существования тотема 5 секунд(-ы)
Наносит от 24.1 до 36.14 урона от огня
Устанавливает тотем, который использует это умение
Выпускает 16 снаряда(-ов) по спирали
Базовый радиус равен 0.9 м
base active skill totem level [8]
base is projectile [1]
base totem range [80]
projectile spiral nova time ms [2000]
totem art variation [11]
Наносит от 24.1 до 36.14 урона от огня
Устанавливает тотем, который использует это умение
Выпускает 16 снаряда(-ов) по спирали
Базовый радиус равен 0.9 м
base active skill totem level [8]
base is projectile [1]
base totem range [80]
projectile spiral nova time ms [2000]
totem art variation [11]
VaalFireballTotemGoatmanTwo
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Огненный шар
Шанс критического удара: 6%
Время применения: 1.17 сек.
Перезарядка: 5 сек.
Герой бросает в указанную точку огненный шар, который взрывается и наносит урон врагам поблизости.
Время существования тотема 3.5 секунд(-ы)
Наносит от 24.1 до 36.14 урона от огня
Устанавливает тотем, который использует это умение
Выпускает 16 снаряда(-ов) по спирали
Базовый радиус равен 0.9 м
base active skill totem level [8]
base is projectile [1]
base totem range [80]
projectile spiral nova time ms [2000]
totem art variation [11]
Наносит от 24.1 до 36.14 урона от огня
Устанавливает тотем, который использует это умение
Выпускает 16 снаряда(-ов) по спирали
Базовый радиус равен 0.9 м
base active skill totem level [8]
base is projectile [1]
base totem range [80]
projectile spiral nova time ms [2000]
totem art variation [11]
GoatmanMoltenShellBossPrisonersGate
Spell, Damage, Area, Duration, Totemable, TotemCastsWhenNotDetached, Triggerable, Fire, Instant, AreaSpell, Physical, Cooldown
Расплавленный панцирь
Время применения: 0.5 сек.
Перезарядка: 7.5 сек.
Герой создаёт огненные щиты, которые на некоторое время увеличивают его броню. Если суммарный предотвращённый бронёй или блоком физический урон превышает определённый порог, щиты взрываются, нанося урон от огня ближайшим врагам.
Базовая длительность - 5 секунд(-ы)
Наносит от 33.71 до 50.57 урона от огня
Щиты ломаются после поглощения 73 урона
747 дополнительной брони
active skill area of effect radius +% final [50]
is area damage [1]
Наносит от 33.71 до 50.57 урона от огня
Щиты ломаются после поглощения 73 урона
747 дополнительной брони
active skill area of effect radius +% final [50]
is area damage [1]
MeleeAtAnimationSpeedFireUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 19–28
Шанс критического удара: 5%
Урон от атаки: 75%
Attack Time: 1.5 сек.
Герой наносит обычный удар.
Наносит на 25% меньше урона атаками
75% физического урона становится уроном от огня
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
75% физического урона становится уроном от огня
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { mana_regeneration_rate_per_minute_% = 400 } Actor { main_hand_unarmed_type = "One_Hand_Mace" slow_animations_go_to_idle = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.3 } BaseEvents { on_construction_complete = "AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/goatman/invasion/blooddrop.epk, MainHand );" } Life { on_death = "RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/goatman/invasion/blooddrop.epk, MainHand );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Goatman/GoatmanShamanBossPrisonersGate"] = { name = "Ungulath", life = 3.5, energyShield = 0.5, fireResist = 85, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2, damageSpread = 0.2, attackTime = 1.5, attackRange = 15, accuracy = 1, weaponType1 = "Staff", skillList = { "MeleeAtAnimationSpeedFireUnique", "GoatmanMoltenShellBossPrisonersGate", "VaalFireballTotemGoatman", "VaalFireballTotemGoatmanTwo", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedFireUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0, 75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GoatmanMoltenShellBossPrisonersGate"] = { name = "Molten Shell", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons fiery elemental shields providing additional armour for a short duration. If cumulative physical damage prevented by your blocking or armour reaches a threshold, the shields explode outwards, dealing fire damage to surrounding enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.TotemCastsWhenNotDetached] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "fire_shield_damage_threshold", "base_physical_damage_reduction_rating", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 73, 747, 5000, 50, levelRequirement = 10, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 360, 1900, 5000, 50, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 900, 2500, 5000, 50, critChance = 5, levelRequirement = 57, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalFireballTotemGoatman"] = { name = "Fireball", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.17, baseFlags = { area = true, spell = true, projectile = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_totem_duration", "base_active_skill_totem_level", "base_number_of_projectiles_in_spiral_nova", "projectile_spiral_nova_time_ms", "projectile_spiral_nova_angle", "base_totem_range", "totem_art_variation", "active_skill_base_area_of_effect_radius", "is_totem", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 5000, 8, 16, 2000, 180, 80, 11, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalFireballTotemGoatmanTwo"] = { name = "Fireball", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.17, baseFlags = { area = true, spell = true, projectile = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_totem_duration", "base_active_skill_totem_level", "base_number_of_projectiles_in_spiral_nova", "projectile_spiral_nova_time_ms", "projectile_spiral_nova_angle", "base_totem_range", "totem_art_variation", "active_skill_base_area_of_effect_radius", "is_totem", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 3500, 8, 16, 2000, -180, 80, 11, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
500% увеличение здоровья тотема
Id | MonsterTotemLifeBoss |
---|---|
Family | IncreasedTotemLife |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |
+2 к максимальному количеству установленных тотемов
Id | MonsterTwoAdditionalTotems |
---|---|
Family | AdditionalTotems |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
display monster uses far shot text [0]
monster reverse point blank damage -% at minimum range [80]
Id | MonsterFarShotPenaltyOnly80 |
---|---|
Family | FarShot |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage |
kill traps mines and totems on death [1]
Id | MonsterKillTrapsMinesTotemsOnDeath |
---|---|
Family | MonsterKillTrapsMinesTotemsOnDeath |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Id | MonsterLifeAndDamageLessBelowLevel33 |
---|---|
Family | MoreLifeBelowLevelThreshold |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life damage |