Profecía Perandus Rampage
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Hombre Cabra(Goatman)

SpectreY
AreaEl Saliente El Ascenso Los Campos Viejos Terreno Escondido
Tagsred_blood, beast, mammal_beast, humanoid, not_int
Damage165%
Vida110%
Ailment Threshold110%
Daño de golpe crítico5%
TypeGoatman
Attack Distance4 ~ 7
Attack Time1.2 Second
Damage Spread20%
Armadura+15%
Evasión+5%
Precisión+100%

GoatmanLeapSlam
walk emerge extra distance [-1]
active skill attack damage final permyriad [5000]

base_cannot_be_stunned skill_cannot_be_interrupted Spell MovementSkill
Tiempo de lanzamiento: 1.23 Second
Tiempo de recarga: 0.3 Second

MeleeAtAnimationSpeed
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length projectile_uses_contact_position use_scaled_contact_offset Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

GoatmanWait
base skill effect duration [300]Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second

GoatmanWait2
base skill effect duration [800]Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second

GAGoatmanLeapSlamDamage
Daño Físico Global aumentado un 50%
active skill attack damage final permyriad [5000]

is_area_damage Triggerable Attack
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Hombre Cabra316281887.31.28381187058975040000

GoatmanLeapSlam
walk emerge extra distance [-1]
active skill attack damage final permyriad [5000]

base_cannot_be_stunned skill_cannot_be_interrupted Spell MovementSkill
Tiempo de lanzamiento: 1.23 Second
Tiempo de recarga: 0.3 Second

MeleeAtAnimationSpeed
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length projectile_uses_contact_position use_scaled_contact_offset Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

GoatmanWait
base skill effect duration [300]Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second

GoatmanWait2
base skill effect duration [800]Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second

GAGoatmanLeapSlamDamage
Daño Físico Global aumentado un 50%
active skill attack damage final permyriad [5000]

is_area_damage Triggerable Attack
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Hombre Cabra283271683.61.26967165898342040000

GoatmanLeapSlam
walk emerge extra distance [-1]
active skill attack damage final permyriad [5000]

base_cannot_be_stunned skill_cannot_be_interrupted Spell MovementSkill
Tiempo de lanzamiento: 1.23 Second
Tiempo de recarga: 0.3 Second

MeleeAtAnimationSpeed
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length projectile_uses_contact_position use_scaled_contact_offset Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

GoatmanWait
base skill effect duration [300]Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second

GoatmanWait2
base skill effect duration [800]Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second

GAGoatmanLeapSlamDamage
Daño Físico Global aumentado un 50%
active skill attack damage final permyriad [5000]

is_area_damage Triggerable Attack
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Hombre Cabra219201336.71.24695130277195040000

GoatmanLeapSlam
walk emerge extra distance [-1]
active skill attack damage final permyriad [5000]

base_cannot_be_stunned skill_cannot_be_interrupted Spell MovementSkill
Tiempo de lanzamiento: 1.23 Second
Tiempo de recarga: 0.3 Second

MeleeAtAnimationSpeed
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length projectile_uses_contact_position use_scaled_contact_offset Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

GoatmanWait
base skill effect duration [300]Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second

GoatmanWait2
base skill effect duration [800]Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second

GAGoatmanLeapSlamDamage
Daño Físico Global aumentado un 50%
active skill attack damage final permyriad [5000]

is_area_damage Triggerable Attack
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Hombre Cabra16285997.11.2298796005960040000

GoatmanLeapSlam
walk emerge extra distance [-1]
active skill attack damage final permyriad [5000]

base_cannot_be_stunned skill_cannot_be_interrupted Spell MovementSkill
Tiempo de lanzamiento: 1.23 Second
Tiempo de recarga: 0.3 Second

MeleeAtAnimationSpeed
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length projectile_uses_contact_position use_scaled_contact_offset Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

GoatmanWait
base skill effect duration [300]Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second

GoatmanWait2
base skill effect duration [800]Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second

GAGoatmanLeapSlamDamage
Daño Físico Global aumentado un 50%
active skill attack damage final permyriad [5000]

is_area_damage Triggerable Attack
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68Hombre Cabra11845739.61.2189470464915040000

GoatmanLeapSlam
walk emerge extra distance [-1]
active skill attack damage final permyriad [5000]

base_cannot_be_stunned skill_cannot_be_interrupted Spell MovementSkill
Tiempo de lanzamiento: 1.23 Second
Tiempo de recarga: 0.3 Second

MeleeAtAnimationSpeed
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length projectile_uses_contact_position use_scaled_contact_offset Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

GoatmanWait
base skill effect duration [300]Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second

GoatmanWait2
base skill effect duration [800]Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second

GAGoatmanLeapSlamDamage
Daño Físico Global aumentado un 50%
active skill attack damage final permyriad [5000]

is_area_damage Triggerable Attack
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
14Hombre Cabra38231.51.27313731000000
Melee180OnlyLastTarget TargetNear
Melee60OnlyLastTarget
Melee 3
GEAL "DoAction( DashToTarget, FindRandomLocationNearLocation( 1, 8, target.GetLocation(), walk, 3 ) );"6TargetNotNear TargetNotFar CanFitThere ForceTargetEnemy
GEAL "DoAction( DashToTarget, FindRandomLocationNearLocation( 1, 8, target.GetLocation(), walk, 3 ) );"12AboveTarget TargetNotFar CanFitThere ForceTargetEnemy
Wait600AboveTarget

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Mace"
}

Actor
{
	basic_action = "Emerge"
}

Monster
{
	flip_enabled = true
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
     //turn_duration = 0.3
}

Animated
{
	on_event_leave_ground_for_leap = "PlayEffect( Metadata/Effects/Spells/monsters_effects/goat_slam_02/kickup.ao );"
}
Resiste FuegoResiste HieloResiste RayoResiste Caos
0000
20000
40000
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Goatman/GoatmanLeapSlam"] = {
    name = "Goatman",
    life = 1.1,
    fireResist = 40,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.65,
    damageSpread = 0.2,
    attackTime = 1.2,
    attackRange = 7,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "GoatmanLeapSlam",
        "GAGoatmanLeapSlamDamage",
        "GoatmanWait",
        "GoatmanWait2",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["GoatmanLeapSlam"] = {
    name = "GoatmanLeapSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.MovementSkill] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1.23,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "base_cannot_be_stunned",
        "skill_cannot_be_interrupted",
    },
    levels = {
        [1] = {-1, baseMultiplier = 1.5, levelRequirement = 2, statInterpolation = {1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAGoatmanLeapSlamDamage"] = {
    name = "GAGoatmanLeapSlamDamage",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_+%",
        "is_area_damage",
    },
    levels = {
        [1] = {50, baseMultiplier = 1.5, levelRequirement = 2, statInterpolation = {1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["GoatmanWait"] = {
    name = "GoatmanWait",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {300, levelRequirement = 0, statInterpolation = {1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["GoatmanWait2"] = {
    name = "GoatmanWait2",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {800, levelRequirement = 0, statInterpolation = {1},  },
    },
}
SpectreN
Area
Tagsred_blood, beast, mammal_beast, humanoid, not_int
Damage165%
Vida110%
Ailment Threshold110%
Daño de golpe crítico5%
TypeGoatman
Attack Distance4 ~ 7
Attack Time1.2 Second
Damage Spread20%
Armadura+15%
Evasión+5%
Precisión+100%

GoatmanLeapSlam
walk emerge extra distance [-1]
active skill attack damage final permyriad [5000]

base_cannot_be_stunned skill_cannot_be_interrupted Spell MovementSkill
Tiempo de lanzamiento: 1.23 Second
Tiempo de recarga: 0.3 Second

GAGoatmanLeapSlamDamage
Daño Físico Global aumentado un 50%
active skill attack damage final permyriad [5000]

is_area_damage Triggerable Attack
Tiempo de lanzamiento: 1 Second

MeleeAtAnimationSpeed
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length projectile_uses_contact_position use_scaled_contact_offset Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

GoatmanWait
base skill effect duration [300]Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second

GoatmanWait2
base skill effect duration [800]Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Hombre Cabra316281887.31.28381187058975040000

GoatmanLeapSlam
walk emerge extra distance [-1]
active skill attack damage final permyriad [5000]

base_cannot_be_stunned skill_cannot_be_interrupted Spell MovementSkill
Tiempo de lanzamiento: 1.23 Second
Tiempo de recarga: 0.3 Second

GAGoatmanLeapSlamDamage
Daño Físico Global aumentado un 50%
active skill attack damage final permyriad [5000]

is_area_damage Triggerable Attack
Tiempo de lanzamiento: 1 Second

MeleeAtAnimationSpeed
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length projectile_uses_contact_position use_scaled_contact_offset Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

GoatmanWait
base skill effect duration [300]Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second

GoatmanWait2
base skill effect duration [800]Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Hombre Cabra283271683.61.26967165898342040000

GoatmanLeapSlam
walk emerge extra distance [-1]
active skill attack damage final permyriad [5000]

base_cannot_be_stunned skill_cannot_be_interrupted Spell MovementSkill
Tiempo de lanzamiento: 1.23 Second
Tiempo de recarga: 0.3 Second

GAGoatmanLeapSlamDamage
Daño Físico Global aumentado un 50%
active skill attack damage final permyriad [5000]

is_area_damage Triggerable Attack
Tiempo de lanzamiento: 1 Second

MeleeAtAnimationSpeed
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length projectile_uses_contact_position use_scaled_contact_offset Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

GoatmanWait
base skill effect duration [300]Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second

GoatmanWait2
base skill effect duration [800]Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Hombre Cabra219201336.71.24695130277195040000

GoatmanLeapSlam
walk emerge extra distance [-1]
active skill attack damage final permyriad [5000]

base_cannot_be_stunned skill_cannot_be_interrupted Spell MovementSkill
Tiempo de lanzamiento: 1.23 Second
Tiempo de recarga: 0.3 Second

GAGoatmanLeapSlamDamage
Daño Físico Global aumentado un 50%
active skill attack damage final permyriad [5000]

is_area_damage Triggerable Attack
Tiempo de lanzamiento: 1 Second

MeleeAtAnimationSpeed
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length projectile_uses_contact_position use_scaled_contact_offset Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

GoatmanWait
base skill effect duration [300]Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second

GoatmanWait2
base skill effect duration [800]Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Hombre Cabra16285997.11.2298796005960040000

GoatmanLeapSlam
walk emerge extra distance [-1]
active skill attack damage final permyriad [5000]

base_cannot_be_stunned skill_cannot_be_interrupted Spell MovementSkill
Tiempo de lanzamiento: 1.23 Second
Tiempo de recarga: 0.3 Second

GAGoatmanLeapSlamDamage
Daño Físico Global aumentado un 50%
active skill attack damage final permyriad [5000]

is_area_damage Triggerable Attack
Tiempo de lanzamiento: 1 Second

MeleeAtAnimationSpeed
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length projectile_uses_contact_position use_scaled_contact_offset Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

GoatmanWait
base skill effect duration [300]Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second

GoatmanWait2
base skill effect duration [800]Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68Hombre Cabra11845739.61.2189470464915040000
Melee180OnlyLastTarget TargetNear
Melee60OnlyLastTarget
Melee 3
GEAL "DoAction( DashToTarget, FindRandomLocationNearLocation( 1, 8, target.GetLocation(), walk, 3 ) );"6TargetNotNear TargetNotFar CanFitThere ForceTargetEnemy
GEAL "DoAction( DashToTarget, FindRandomLocationNearLocation( 1, 8, target.GetLocation(), walk, 3 ) );"12AboveTarget TargetNotFar CanFitThere ForceTargetEnemy
Wait600AboveTarget

Object Type

version 2
extends "Metadata/Monsters/Goatman/Goatman"

Transitionable
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Goatman/Goatman"
Resiste FuegoResiste HieloResiste RayoResiste Caos
0000
20000
40000
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Goatman/GoatmanLeapSlamAbberathGauntlet"] = {
    name = "Goatman",
    life = 1.1,
    fireResist = 40,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.65,
    damageSpread = 0.2,
    attackTime = 1.2,
    attackRange = 7,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "GoatmanLeapSlam",
        "GAGoatmanLeapSlamDamage",
        "GoatmanWait",
        "GoatmanWait2",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["GoatmanLeapSlam"] = {
    name = "GoatmanLeapSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.MovementSkill] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1.23,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "base_cannot_be_stunned",
        "skill_cannot_be_interrupted",
    },
    levels = {
        [1] = {-1, baseMultiplier = 1.5, levelRequirement = 2, statInterpolation = {1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAGoatmanLeapSlamDamage"] = {
    name = "GAGoatmanLeapSlamDamage",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_+%",
        "is_area_damage",
    },
    levels = {
        [1] = {50, baseMultiplier = 1.5, levelRequirement = 2, statInterpolation = {1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["GoatmanWait"] = {
    name = "GoatmanWait",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {300, levelRequirement = 0, statInterpolation = {1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["GoatmanWait2"] = {
    name = "GoatmanWait2",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {800, levelRequirement = 0, statInterpolation = {1},  },
    },
}
SpectreN
Area
Tagsred_blood, beast, mammal_beast, humanoid, not_int
Immuneemerge speed +% [30,50]
Damage165%
Vida110%
Ailment Threshold110%
Daño de golpe crítico5%
TypeGoatman
Attack Distance4 ~ 7
Attack Time1.2 Second
Damage Spread20%
Armadura+15%
Evasión+5%
Precisión+100%

MeleeAtAnimationSpeed
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length projectile_uses_contact_position use_scaled_contact_offset Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

GoatmanWait
base skill effect duration [300]Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second

GoatmanWait2
base skill effect duration [800]Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second

GoatmanLeapSlam
walk emerge extra distance [-1]
active skill attack damage final permyriad [5000]

base_cannot_be_stunned skill_cannot_be_interrupted Spell MovementSkill
Tiempo de lanzamiento: 1.23 Second
Tiempo de recarga: 0.3 Second

GAGoatmanLeapSlamDamage
Daño Físico Global aumentado un 50%
active skill attack damage final permyriad [5000]

is_area_damage Triggerable Attack
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Hombre Cabra316281887.31.28381187058975040000

MeleeAtAnimationSpeed
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length projectile_uses_contact_position use_scaled_contact_offset Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

GoatmanWait
base skill effect duration [300]Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second

GoatmanWait2
base skill effect duration [800]Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second

GoatmanLeapSlam
walk emerge extra distance [-1]
active skill attack damage final permyriad [5000]

base_cannot_be_stunned skill_cannot_be_interrupted Spell MovementSkill
Tiempo de lanzamiento: 1.23 Second
Tiempo de recarga: 0.3 Second

GAGoatmanLeapSlamDamage
Daño Físico Global aumentado un 50%
active skill attack damage final permyriad [5000]

is_area_damage Triggerable Attack
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Hombre Cabra283271683.61.26967165898342040000

MeleeAtAnimationSpeed
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length projectile_uses_contact_position use_scaled_contact_offset Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

GoatmanWait
base skill effect duration [300]Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second

GoatmanWait2
base skill effect duration [800]Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second

GoatmanLeapSlam
walk emerge extra distance [-1]
active skill attack damage final permyriad [5000]

base_cannot_be_stunned skill_cannot_be_interrupted Spell MovementSkill
Tiempo de lanzamiento: 1.23 Second
Tiempo de recarga: 0.3 Second

GAGoatmanLeapSlamDamage
Daño Físico Global aumentado un 50%
active skill attack damage final permyriad [5000]

is_area_damage Triggerable Attack
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Hombre Cabra219201336.71.24695130277195040000

MeleeAtAnimationSpeed
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length projectile_uses_contact_position use_scaled_contact_offset Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

GoatmanWait
base skill effect duration [300]Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second

GoatmanWait2
base skill effect duration [800]Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second

GoatmanLeapSlam
walk emerge extra distance [-1]
active skill attack damage final permyriad [5000]

base_cannot_be_stunned skill_cannot_be_interrupted Spell MovementSkill
Tiempo de lanzamiento: 1.23 Second
Tiempo de recarga: 0.3 Second

GAGoatmanLeapSlamDamage
Daño Físico Global aumentado un 50%
active skill attack damage final permyriad [5000]

is_area_damage Triggerable Attack
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Hombre Cabra16285997.11.2298796005960040000

MeleeAtAnimationSpeed
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length projectile_uses_contact_position use_scaled_contact_offset Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

GoatmanWait
base skill effect duration [300]Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second

GoatmanWait2
base skill effect duration [800]Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second

GoatmanLeapSlam
walk emerge extra distance [-1]
active skill attack damage final permyriad [5000]

base_cannot_be_stunned skill_cannot_be_interrupted Spell MovementSkill
Tiempo de lanzamiento: 1.23 Second
Tiempo de recarga: 0.3 Second

GAGoatmanLeapSlamDamage
Daño Físico Global aumentado un 50%
active skill attack damage final permyriad [5000]

is_area_damage Triggerable Attack
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68Hombre Cabra11845739.61.2189470464915040000
Melee180OnlyLastTarget TargetNear
Melee60OnlyLastTarget
Melee 3
GEAL "DoAction( DashToTarget, FindRandomLocationNearLocation( 1, 8, target.GetLocation(), walk, 3 ) );"6TargetNotNear TargetNotFar CanFitThere ForceTargetEnemy
GEAL "DoAction( DashToTarget, FindRandomLocationNearLocation( 1, 8, target.GetLocation(), walk, 3 ) );"12AboveTarget TargetNotFar CanFitThere ForceTargetEnemy
Wait600AboveTarget

Object Type

version 2
extends "Metadata/Monsters/Goatman/Goatman"

Transitionable
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Goatman/Goatman"
Resiste FuegoResiste HieloResiste RayoResiste Caos
0000
20000
40000
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Goatman/GoatmanLeapSlamAbberathGauntletMap"] = {
    name = "Goatman",
    life = 1.1,
    fireResist = 40,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.65,
    damageSpread = 0.2,
    attackTime = 1.2,
    attackRange = 7,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "GoatmanLeapSlam",
        "GAGoatmanLeapSlamDamage",
        "GoatmanWait",
        "GoatmanWait2",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["GoatmanLeapSlam"] = {
    name = "GoatmanLeapSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.MovementSkill] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1.23,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "base_cannot_be_stunned",
        "skill_cannot_be_interrupted",
    },
    levels = {
        [1] = {-1, baseMultiplier = 1.5, levelRequirement = 2, statInterpolation = {1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAGoatmanLeapSlamDamage"] = {
    name = "GAGoatmanLeapSlamDamage",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_+%",
        "is_area_damage",
    },
    levels = {
        [1] = {50, baseMultiplier = 1.5, levelRequirement = 2, statInterpolation = {1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["GoatmanWait"] = {
    name = "GoatmanWait",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {300, levelRequirement = 0, statInterpolation = {1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["GoatmanWait2"] = {
    name = "GoatmanWait2",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {800, levelRequirement = 0, statInterpolation = {1},  },
    },
}