Demonio de Tempestad
Tempest Daemon

Demonio de Tempestad(Tempest Daemon)

SpectreN
Area
Damage100%
Vida100%
Ailment Threshold100%
Daño de golpe crítico5%
TypeDaemon
Attack Distance6 ~ 6
Attack Time1 Second
Damage Spread0%
Precisión+100%
IsSummonedY

TempestDaemonProximityShield
skill_art_variation [1]
infinite_skill_effect_duration Spell Area Duration Triggerable AreaSpell
Tiempo de lanzamiento de hechizos: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Demonio de Tempestad28753953.51761916161854800000

TempestDaemonProximityShield
skill_art_variation [1]
infinite_skill_effect_duration Spell Area Duration Triggerable AreaSpell
Tiempo de lanzamiento de hechizos: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Demonio de Tempestad25752850.41633414198794500000

TempestDaemonProximityShield
skill_art_variation [1]
infinite_skill_effect_duration Spell Area Duration Triggerable AreaSpell
Tiempo de lanzamiento de hechizos: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Demonio de Tempestad19927675.41426810940685200000

TempestDaemonProximityShield
skill_art_variation [1]
infinite_skill_effect_duration Spell Area Duration Triggerable AreaSpell
Tiempo de lanzamiento de hechizos: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Demonio de Tempestad14804504127167872567600000

TempestDaemonProximityShield
skill_art_variation [1]
infinite_skill_effect_duration Spell Area Duration Triggerable AreaSpell
Tiempo de lanzamiento de hechizos: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68Demonio de Tempestad10768374117225642468100000
ProximityShield30ParentHasNoHiddenMonsterBuff

Object Type

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"
Resiste FuegoResiste HieloResiste RayoResiste Caos
0000
0000
0000
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/Daemon/TempestDaemonProximityShield"] = {
    name = "Tempest Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "TempestDaemonProximityShield",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["TempestDaemonProximityShield"] = {
    name = "TempestDaemonProximityShield",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_art_variation",
        "infinite_skill_effect_duration",
    },
    levels = {
        [1] = {1, levelRequirement = 1, statInterpolation = {1},  },
    },
}
SpectreN
Area
Damage100%
Vida100%
Ailment Threshold100%
Daño de golpe crítico5%
TypeDaemon
Attack Distance6 ~ 6
Attack Time1 Second
Damage Spread0%
Precisión+100%
IsSummonedY

TempestDaemonSmokeTrail
+2 segundos a la duración base
Spell
Tiempo de lanzamiento de hechizos: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Demonio de Tempestad28753953.51761916161854800000

TempestDaemonSmokeTrail
+2 segundos a la duración base
Spell
Tiempo de lanzamiento de hechizos: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Demonio de Tempestad25752850.41633414198794500000

TempestDaemonSmokeTrail
+2 segundos a la duración base
Spell
Tiempo de lanzamiento de hechizos: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Demonio de Tempestad19927675.41426810940685200000

TempestDaemonSmokeTrail
+2 segundos a la duración base
Spell
Tiempo de lanzamiento de hechizos: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Demonio de Tempestad14804504127167872567600000

TempestDaemonSmokeTrail
+2 segundos a la duración base
Spell
Tiempo de lanzamiento de hechizos: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68Demonio de Tempestad10768374117225642468100000
ShrinePlayerSmokeTrail 20 IHaveNoDetachedActions

Object Type

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"
Resiste FuegoResiste HieloResiste RayoResiste Caos
0000
0000
0000
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/Daemon/TempestDaemonSmokeTrail_"] = {
    name = "Tempest Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "TempestDaemonSmokeTrail",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["TempestDaemonSmokeTrail"] = {
    name = "TempestDaemonSmokeTrail",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {2000, levelRequirement = 1, statInterpolation = {1},  },
    },
}
SpectreN
Area
Damage100%
Vida100%
Ailment Threshold100%
Daño de golpe crítico5%
TypeDaemon
Attack Distance6 ~ 6
Attack Time1 Second
Damage Spread0%
Precisión+100%
IsSummonedY

TempestDevour
devouringtotem
Tótem Devorador
Invoca un tótem que puede consumir cadáveres cercanos. Si estás herido, destruirá un cadáver para que absorbas vida.
Absorbe un 29198 de Vida para ti por cada cadáver consumido
Spell SkillCanTrap SkillCanMine Totem
Tiempo de lanzamiento de hechizos: 1 Second
Tiempo de recarga: 1.5 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Demonio de Tempestad28753953.51761916161854800000

TempestDevour
devouringtotem
Tótem Devorador
Invoca un tótem que puede consumir cadáveres cercanos. Si estás herido, destruirá un cadáver para que absorbas vida.
Absorbe un 29198 de Vida para ti por cada cadáver consumido
Spell SkillCanTrap SkillCanMine Totem
Tiempo de lanzamiento de hechizos: 1 Second
Tiempo de recarga: 1.5 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Demonio de Tempestad25752850.41633414198794500000

TempestDevour
devouringtotem
Tótem Devorador
Invoca un tótem que puede consumir cadáveres cercanos. Si estás herido, destruirá un cadáver para que absorbas vida.
Absorbe un 22156 de Vida para ti por cada cadáver consumido
Spell SkillCanTrap SkillCanMine Totem
Tiempo de lanzamiento de hechizos: 1 Second
Tiempo de recarga: 1.5 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Demonio de Tempestad19927675.41426810940685200000

TempestDevour
devouringtotem
Tótem Devorador
Invoca un tótem que puede consumir cadáveres cercanos. Si estás herido, destruirá un cadáver para que absorbas vida.
Absorbe un 15632 de Vida para ti por cada cadáver consumido
Spell SkillCanTrap SkillCanMine Totem
Tiempo de lanzamiento de hechizos: 1 Second
Tiempo de recarga: 2 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Demonio de Tempestad14804504127167872567600000

TempestDevour
devouringtotem
Tótem Devorador
Invoca un tótem que puede consumir cadáveres cercanos. Si estás herido, destruirá un cadáver para que absorbas vida.
Absorbe un 10990 de Vida para ti por cada cadáver consumido
Spell SkillCanTrap SkillCanMine Totem
Tiempo de lanzamiento de hechizos: 1 Second
Tiempo de recarga: 2 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68Demonio de Tempestad10768374117225642468100000


Object Type

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"
Resiste FuegoResiste HieloResiste RayoResiste Caos
0000
0000
0000
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/Daemon/TempestDaemonDevourCorpses"] = {
    name = "Tempest Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "TempestDevour",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["TempestDevour"] = {
    name = "Devouring Totem",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Summons a totem that can consume nearby corpses. If you are hurt, it will destroy a corpse to leech life to you.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.Totem] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "corpse_consumption_life_to_gain",
    },
    levels = {
        [1] = {47, levelRequirement = 4, statInterpolation = {1},  },
        [2] = {58, levelRequirement = 7, statInterpolation = {1},  },
        [3] = {83, levelRequirement = 9, statInterpolation = {1},  },
        [4] = {102, levelRequirement = 12, statInterpolation = {1},  },
        [5] = {124, levelRequirement = 16, statInterpolation = {1},  },
        [6] = {152, levelRequirement = 20, statInterpolation = {1},  },
        [7] = {202, levelRequirement = 27, statInterpolation = {1},  },
        [8] = {265, levelRequirement = 28, statInterpolation = {1},  },
        [9] = {327, levelRequirement = 29, statInterpolation = {1},  },
        [10] = {379, levelRequirement = 32, statInterpolation = {1},  },
        [11] = {489, levelRequirement = 36, statInterpolation = {1},  },
        [12] = {627, levelRequirement = 40, statInterpolation = {1},  },
        [13] = {940, levelRequirement = 45, statInterpolation = {1},  },
        [14] = {1395, levelRequirement = 49, statInterpolation = {1},  },
        [15] = {2047, levelRequirement = 50, statInterpolation = {1},  },
        [16] = {2982, levelRequirement = 52, statInterpolation = {1},  },
        [17] = {3722, levelRequirement = 56, statInterpolation = {1},  },
        [18] = {4990, levelRequirement = 60, statInterpolation = {1},  },
        [19] = {6204, levelRequirement = 64, statInterpolation = {1},  },
        [20] = {8882, levelRequirement = 65, statInterpolation = {1},  },
        [21] = {9536, levelRequirement = 66, statInterpolation = {1},  },
        [22] = {10238, levelRequirement = 67, statInterpolation = {1},  },
        [23] = {10990, levelRequirement = 68, statInterpolation = {1},  },
        [24] = {11797, levelRequirement = 69, statInterpolation = {1},  },
        [25] = {12659, levelRequirement = 70, statInterpolation = {1},  },
        [26] = {13585, levelRequirement = 71, statInterpolation = {1},  },
        [27] = {14574, levelRequirement = 72, statInterpolation = {1},  },
        [28] = {15632, levelRequirement = 73, statInterpolation = {1},  },
        [29] = {16765, levelRequirement = 74, statInterpolation = {1},  },
        [30] = {17978, levelRequirement = 75, statInterpolation = {1},  },
        [31] = {19277, levelRequirement = 76, statInterpolation = {1},  },
        [32] = {20667, levelRequirement = 77, statInterpolation = {1},  },
        [33] = {22156, levelRequirement = 78, statInterpolation = {1},  },
        [34] = {23745, levelRequirement = 79, statInterpolation = {1},  },
        [35] = {25450, levelRequirement = 80, statInterpolation = {1},  },
        [36] = {27262, levelRequirement = 81, statInterpolation = {1},  },
        [37] = {29198, levelRequirement = 82, statInterpolation = {1},  },
    },
}
SpectreN
Area
Damage100%
Vida100%
Ailment Threshold100%
Daño de golpe crítico5%
TypeDaemonUseSkillOnce
Attack Distance6 ~ 6
Attack Time1 Second
Damage Spread0%
Precisión+100%
IsSummonedY

TempestDaemonGainCharges
number_of_power_charges_to_gain [3]
number_of_frenzy_charges_to_gain [3]
number_of_endurance_charges_to_gain [3]

Spell Buff
Tiempo de lanzamiento de hechizos: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Demonio de Tempestad28753953.51761916161854800000

TempestDaemonGainCharges
number_of_power_charges_to_gain [3]
number_of_frenzy_charges_to_gain [3]
number_of_endurance_charges_to_gain [3]

Spell Buff
Tiempo de lanzamiento de hechizos: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Demonio de Tempestad25752850.41633414198794500000

TempestDaemonGainCharges
number_of_power_charges_to_gain [3]
number_of_frenzy_charges_to_gain [3]
number_of_endurance_charges_to_gain [3]

Spell Buff
Tiempo de lanzamiento de hechizos: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Demonio de Tempestad19927675.41426810940685200000

TempestDaemonGainCharges
number_of_power_charges_to_gain [3]
number_of_frenzy_charges_to_gain [3]
number_of_endurance_charges_to_gain [3]

Spell Buff
Tiempo de lanzamiento de hechizos: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Demonio de Tempestad14804504127167872567600000

TempestDaemonGainCharges
number_of_power_charges_to_gain [3]
number_of_frenzy_charges_to_gain [3]
number_of_endurance_charges_to_gain [3]

Spell Buff
Tiempo de lanzamiento de hechizos: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68Demonio de Tempestad10768374117225642468100000


Object Type

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"
Resiste FuegoResiste HieloResiste RayoResiste Caos
0000
0000
0000
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/Daemon/TempestDaemonCharges"] = {
    name = "Tempest Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "TempestDaemonGainCharges",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["TempestDaemonGainCharges"] = {
    name = "TempestDaemonGainCharges",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_power_charges_to_gain",
        "number_of_frenzy_charges_to_gain",
        "number_of_endurance_charges_to_gain",
    },
    levels = {
        [1] = {3, 3, 3, levelRequirement = 1, statInterpolation = {1, 1, 1},  },
    },
}
SpectreN
Area
Damage100%
Vida100%
Ailment Threshold100%
Daño de golpe crítico5%
TypeStormDaemon
Attack Distance6 ~ 6
Attack Time1 Second
Damage Spread0%
Precisión+100%
IsSummonedY

TempestDaemonFirestorm
firestorm
Tormenta de Fuego
Una lluvia de fuego cae sobre el área objetivo. Cada bola de fuego explota al caer e inflige daño a enemigos cercanos.
Inflige 1746 a 2619 de Daño de Fuego
+2 segundos a la duración base
Un impacto cada 0.05 segundos
firestorm_drop_burning_ground_duration_ms [3000]
firestorm_base_area_of_effect_+% [-51]
damage_+%_vs_players [-78]

is_area_damage firestorm_use_server_effects Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill SpellCanCascade CanRapidFire AreaSpell
Tiempo de lanzamiento de hechizos: 0.9 Second

TempestDaemonFireNova
FireNovaMine
Mina de Nova de Fuego
Coloca una mina remota que puedes detonar para crear una serie de novas de fuego. Cada nova secuencial de la misma mina hará más daño que la anterior.
Inflige 4541 a 6811 de Daño de Fuego
Las Habilidades se Repiten 3 Veces más
25% más Daño con Golpes y Achaques por cada Repetición
active_skill_area_of_effect_radius_+%_final [0]
Velocidad de Lanzamiento de Hechizos aumentada un 20%
damage_+%_vs_players [-78]

is_area_damage cannot_stun Spell Hit Triggerable Area FireSkill SpellCanRepeat Mine AreaSpell ManaCostReserved
Tiempo de lanzamiento de hechizos: 0.4 Second

TempestDaemonGroundFireSelf
groundfire
Trampa de Fuego
Lanza una trampa que explota al ser activada e inflige daño de fuego a los enemigos cercanos y deja un área de suelo incendiado que daña a los enemigos que caminen sobre él.
Inflige 4412 a 5516 de Daño de Fuego
+20 segundos a la duración base
Inflige 2145 de Daño Base de Fuego por segundo
active_skill_area_of_effect_radius_+%_final [0]
Velocidad de Lanzamiento de Hechizos aumentada un 200%
monster_penalty_against_minions_damage_+%_final_vs_player_minions [0]

is_area_damage Spell Duration Hit Area CausesBurning DamageOverTime FireSkill AreaSpell
Tiempo de lanzamiento de hechizos: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Demonio de Tempestad28753953.51761916161854800000

TempestDaemonFirestorm
firestorm
Tormenta de Fuego
Una lluvia de fuego cae sobre el área objetivo. Cada bola de fuego explota al caer e inflige daño a enemigos cercanos.
Inflige 1545 a 2318 de Daño de Fuego
+2 segundos a la duración base
Un impacto cada 0.05 segundos
firestorm_drop_burning_ground_duration_ms [3000]
firestorm_base_area_of_effect_+% [-51]
damage_+%_vs_players [-78]

is_area_damage firestorm_use_server_effects Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill SpellCanCascade CanRapidFire AreaSpell
Tiempo de lanzamiento de hechizos: 0.9 Second

TempestDaemonFireNova
FireNovaMine
Mina de Nova de Fuego
Coloca una mina remota que puedes detonar para crear una serie de novas de fuego. Cada nova secuencial de la misma mina hará más daño que la anterior.
Inflige 3955 a 5933 de Daño de Fuego
Las Habilidades se Repiten 3 Veces más
25% más Daño con Golpes y Achaques por cada Repetición
active_skill_area_of_effect_radius_+%_final [0]
Velocidad de Lanzamiento de Hechizos aumentada un 20%
damage_+%_vs_players [-78]

is_area_damage cannot_stun Spell Hit Triggerable Area FireSkill SpellCanRepeat Mine AreaSpell ManaCostReserved
Tiempo de lanzamiento de hechizos: 0.4 Second

TempestDaemonGroundFireSelf
groundfire
Trampa de Fuego
Lanza una trampa que explota al ser activada e inflige daño de fuego a los enemigos cercanos y deja un área de suelo incendiado que daña a los enemigos que caminen sobre él.
Inflige 3932 a 4915 de Daño de Fuego
+20 segundos a la duración base
Inflige 1911.3 de Daño Base de Fuego por segundo
active_skill_area_of_effect_radius_+%_final [0]
Velocidad de Lanzamiento de Hechizos aumentada un 200%
monster_penalty_against_minions_damage_+%_final_vs_player_minions [0]

is_area_damage Spell Duration Hit Area CausesBurning DamageOverTime FireSkill AreaSpell
Tiempo de lanzamiento de hechizos: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Demonio de Tempestad25752850.41633414198794500000

TempestDaemonFirestorm
firestorm
Tormenta de Fuego
Una lluvia de fuego cae sobre el área objetivo. Cada bola de fuego explota al caer e inflige daño a enemigos cercanos.
Inflige 1209 a 1813 de Daño de Fuego
+2 segundos a la duración base
Un impacto cada 0.05 segundos
firestorm_drop_burning_ground_duration_ms [3000]
firestorm_base_area_of_effect_+% [-51]
damage_+%_vs_players [-72]

is_area_damage firestorm_use_server_effects Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill SpellCanCascade CanRapidFire AreaSpell
Tiempo de lanzamiento de hechizos: 0.9 Second

TempestDaemonFireNova
FireNovaMine
Mina de Nova de Fuego
Coloca una mina remota que puedes detonar para crear una serie de novas de fuego. Cada nova secuencial de la misma mina hará más daño que la anterior.
Inflige 2996 a 4494 de Daño de Fuego
Las Habilidades se Repiten 3 Veces más
25% más Daño con Golpes y Achaques por cada Repetición
active_skill_area_of_effect_radius_+%_final [0]
Velocidad de Lanzamiento de Hechizos aumentada un 20%
damage_+%_vs_players [-72]

is_area_damage cannot_stun Spell Hit Triggerable Area FireSkill SpellCanRepeat Mine AreaSpell ManaCostReserved
Tiempo de lanzamiento de hechizos: 0.4 Second

TempestDaemonGroundFireSelf
groundfire
Trampa de Fuego
Lanza una trampa que explota al ser activada e inflige daño de fuego a los enemigos cercanos y deja un área de suelo incendiado que daña a los enemigos que caminen sobre él.
Inflige 3117 a 3897 de Daño de Fuego
+20 segundos a la duración base
Inflige 1515.4 de Daño Base de Fuego por segundo
active_skill_area_of_effect_radius_+%_final [0]
Velocidad de Lanzamiento de Hechizos aumentada un 200%
monster_penalty_against_minions_damage_+%_final_vs_player_minions [0]

is_area_damage Spell Duration Hit Area CausesBurning DamageOverTime FireSkill AreaSpell
Tiempo de lanzamiento de hechizos: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Demonio de Tempestad19927675.41426810940685200000

TempestDaemonFirestorm
firestorm
Tormenta de Fuego
Una lluvia de fuego cae sobre el área objetivo. Cada bola de fuego explota al caer e inflige daño a enemigos cercanos.
Inflige 887 a 1330 de Daño de Fuego
+2 segundos a la duración base
Un impacto cada 0.07 segundos
firestorm_drop_burning_ground_duration_ms [3000]
firestorm_base_area_of_effect_+% [-51]
damage_+%_vs_players [-65]

is_area_damage firestorm_use_server_effects Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill SpellCanCascade CanRapidFire AreaSpell
Tiempo de lanzamiento de hechizos: 0.9 Second

TempestDaemonFireNova
FireNovaMine
Mina de Nova de Fuego
Coloca una mina remota que puedes detonar para crear una serie de novas de fuego. Cada nova secuencial de la misma mina hará más daño que la anterior.
Inflige 2111 a 3167 de Daño de Fuego
Las Habilidades se Repiten 3 Veces más
25% más Daño con Golpes y Achaques por cada Repetición
active_skill_area_of_effect_radius_+%_final [0]
Velocidad de Lanzamiento de Hechizos aumentada un 20%
damage_+%_vs_players [-65]

is_area_damage cannot_stun Spell Hit Triggerable Area FireSkill SpellCanRepeat Mine AreaSpell ManaCostReserved
Tiempo de lanzamiento de hechizos: 0.4 Second

TempestDaemonGroundFireSelf
groundfire
Trampa de Fuego
Lanza una trampa que explota al ser activada e inflige daño de fuego a los enemigos cercanos y deja un área de suelo incendiado que daña a los enemigos que caminen sobre él.
Inflige 2326 a 2907 de Daño de Fuego
+20 segundos a la duración base
Inflige 1130.5 de Daño Base de Fuego por segundo
active_skill_area_of_effect_radius_+%_final [0]
Velocidad de Lanzamiento de Hechizos aumentada un 200%
monster_penalty_against_minions_damage_+%_final_vs_player_minions [0]

is_area_damage Spell Duration Hit Area CausesBurning DamageOverTime FireSkill AreaSpell
Tiempo de lanzamiento de hechizos: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Demonio de Tempestad14804504127167872567600000

TempestDaemonFirestorm
firestorm
Tormenta de Fuego
Una lluvia de fuego cae sobre el área objetivo. Cada bola de fuego explota al caer e inflige daño a enemigos cercanos.
Inflige 648.3 a 972.5 de Daño de Fuego
+2 segundos a la duración base
Un impacto cada 0.07 segundos
firestorm_drop_burning_ground_duration_ms [3000]
firestorm_base_area_of_effect_+% [-51]
damage_+%_vs_players [-56]

is_area_damage firestorm_use_server_effects Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill SpellCanCascade CanRapidFire AreaSpell
Tiempo de lanzamiento de hechizos: 0.9 Second

TempestDaemonFireNova
FireNovaMine
Mina de Nova de Fuego
Coloca una mina remota que puedes detonar para crear una serie de novas de fuego. Cada nova secuencial de la misma mina hará más daño que la anterior.
Inflige 1483 a 2224 de Daño de Fuego
Las Habilidades se Repiten 3 Veces más
25% más Daño con Golpes y Achaques por cada Repetición
active_skill_area_of_effect_radius_+%_final [0]
Velocidad de Lanzamiento de Hechizos aumentada un 20%
damage_+%_vs_players [-56]

is_area_damage cannot_stun Spell Hit Triggerable Area FireSkill SpellCanRepeat Mine AreaSpell ManaCostReserved
Tiempo de lanzamiento de hechizos: 0.4 Second

TempestDaemonGroundFireSelf
groundfire
Trampa de Fuego
Lanza una trampa que explota al ser activada e inflige daño de fuego a los enemigos cercanos y deja un área de suelo incendiado que daña a los enemigos que caminen sobre él.
Inflige 1728 a 2161 de Daño de Fuego
+20 segundos a la duración base
Inflige 840.2 de Daño Base de Fuego por segundo
active_skill_area_of_effect_radius_+%_final [0]
Velocidad de Lanzamiento de Hechizos aumentada un 200%
monster_penalty_against_minions_damage_+%_final_vs_player_minions [0]

is_area_damage Spell Duration Hit Area CausesBurning DamageOverTime FireSkill AreaSpell
Tiempo de lanzamiento de hechizos: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68Demonio de Tempestad10768374117225642468100000


Object Type

version 2
extends "Metadata/Monsters/Daemon/UseSkillOnceDaemon"

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/UseSkillOnceDaemon"
Resiste FuegoResiste HieloResiste RayoResiste Caos
0000
0000
0000
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/Daemon/TempestDaemonEnvironmentalFire"] = {
    name = "Tempest Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "TempestDaemonFirestorm",
        "TempestDaemonGroundFireSelf",
        "TempestDaemonFireNova",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["TempestDaemonFirestorm"] = {
    name = "Firestorm",
    hidden = true,
    color = "3",
    baseEffectiveness = 2,
    incrementalEffectiveness = 0.0515,
    description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.FireSkill] = true,
        [SkillType.SpellCanCascade] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.9,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_skill_effect_duration",
        "fire_storm_fireball_delay_ms",
        "firestorm_drop_burning_ground_duration_ms",
        "firestorm_base_area_of_effect_+%",
        "damage_+%_vs_players",
        "is_area_damage",
        "firestorm_use_server_effects",
    },
    levels = {
        [1] = {0.4, 0.6, 2000, 100, 3000, -51, 36, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [2] = {0.4, 0.6, 2000, 100, 3000, -51, 28, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [3] = {0.4, 0.6, 2000, 100, 3000, -51, 22, critChance = 5, levelRequirement = 11, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [4] = {0.4, 0.6, 2000, 100, 3000, -51, 17, critChance = 5, levelRequirement = 15, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [5] = {0.4, 0.6, 2000, 100, 3000, -51, -3, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [6] = {0.4, 0.6, 2000, 100, 3000, -51, -27, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [7] = {0.4, 0.6, 2000, 100, 3000, -51, -32, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [8] = {0.4, 0.6, 2000, 100, 3000, -51, -38, critChance = 5, levelRequirement = 31, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [9] = {0.4, 0.6, 2000, 100, 3000, -51, -39, critChance = 5, levelRequirement = 32, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [10] = {0.4, 0.6, 2000, 75, 3000, -51, -44, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [11] = {0.4, 0.6, 2000, 75, 3000, -51, -51, critChance = 5, levelRequirement = 37, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [12] = {0.4, 0.6, 2000, 75, 3000, -51, -34, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [13] = {0.4, 0.6, 2000, 75, 3000, -51, -39, critChance = 5, levelRequirement = 42, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [14] = {0.4, 0.6, 2000, 75, 3000, -51, -43, critChance = 5, levelRequirement = 44, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [15] = {0.4, 0.6, 2000, 75, 3000, -51, -55, critChance = 5, levelRequirement = 50, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [16] = {0.4, 0.6, 2000, 75, 3000, -51, -57, critChance = 5, levelRequirement = 51, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [17] = {0.4, 0.6, 2000, 66, 3000, -51, -59, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [18] = {0.4, 0.6, 2000, 66, 3000, -51, -46, critChance = 5, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [19] = {0.4, 0.6, 2000, 66, 3000, -51, -50, critChance = 5, levelRequirement = 65, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [20] = {0.4, 0.6, 2000, 66, 3000, -51, -53, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [21] = {0.4, 0.6, 2000, 66, 3000, -51, -54, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [22] = {0.4, 0.6, 2000, 66, 3000, -51, -56, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [23] = {0.4, 0.6, 2000, 66, 3000, -51, -58, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [24] = {0.4, 0.6, 2000, 66, 3000, -51, -59, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [25] = {0.4, 0.6, 2000, 66, 3000, -51, -61, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [26] = {0.4, 0.6, 2000, 66, 3000, -51, -62, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [27] = {0.4, 0.6, 2000, 66, 3000, -51, -65, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [28] = {0.4, 0.6, 2000, 50, 3000, -51, -66, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [29] = {0.4, 0.6, 2000, 50, 3000, -51, -67, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [30] = {0.4, 0.6, 2000, 50, 3000, -51, -69, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [31] = {0.4, 0.6, 2000, 50, 3000, -51, -70, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [32] = {0.4, 0.6, 2000, 50, 3000, -51, -72, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [33] = {0.4, 0.6, 2000, 50, 3000, -51, -73, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [34] = {0.4, 0.6, 2000, 50, 3000, -51, -75, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [35] = {0.4, 0.6, 2000, 50, 3000, -51, -76, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [36] = {0.4, 0.6, 2000, 50, 3000, -51, -78, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["TempestDaemonGroundFireSelf"] = {
    name = "Fire Trap",
    hidden = true,
    color = "2",
    baseEffectiveness = 3.3333,
    incrementalEffectiveness = 0.048,
    description = "Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Duration] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.CausesBurning] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.FireSkill] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_skill_effect_duration",
        "base_fire_damage_to_deal_per_minute",
        "active_skill_area_of_effect_radius_+%_final",
        "base_cast_speed_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.4, 0.6, 20000, 1, 0, 200, 0, levelRequirement = 4, statInterpolation = {3, 3, 1, 3, 1, 1, 1},  },
        [2] = {0.6, 0.8, 20000, 1.2, 0, 200, 0, levelRequirement = 36, statInterpolation = {3, 3, 1, 3, 1, 1, 1},  },
        [3] = {0.8, 1, 20000, 1.4, 0, 200, 0, levelRequirement = 56, statInterpolation = {3, 3, 1, 3, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["TempestDaemonFireNova"] = {
    name = "Fire Nova Mine",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.3333,
    incrementalEffectiveness = 0.06,
    description = "Lay a remote mine that you can detonate to create a series of fire novas. Each sequential nova from the same mine will do higher damage than the previous.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Area] = true,
        [SkillType.FireSkill] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Mine] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.ManaCostReserved] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.4,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "skill_repeat_count",
        "fire_nova_damage_+%_per_repeat_final",
        "active_skill_area_of_effect_radius_+%_final",
        "base_cast_speed_+%",
        "damage_+%_vs_players",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {0.8, 1.2, 3, 25, 0, 20, 34, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [2] = {0.8, 1.2, 3, 25, 0, 20, 32, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [3] = {0.8, 1.2, 3, 25, 0, 20, 21, levelRequirement = 14, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [4] = {0.8, 1.2, 3, 25, 0, 20, 9, levelRequirement = 17, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [5] = {0.8, 1.2, 3, 25, 0, 20, -3, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [6] = {0.8, 1.2, 3, 25, 0, 20, -25, levelRequirement = 27, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [7] = {0.8, 1.2, 3, 25, 0, 20, -27, levelRequirement = 28, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [8] = {0.8, 1.2, 3, 25, 0, 20, -38, levelRequirement = 31, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [9] = {0.8, 1.2, 3, 25, 0, 20, -48, levelRequirement = 36, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [10] = {0.8, 1.2, 3, 25, 0, 20, -37, levelRequirement = 41, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [11] = {0.8, 1.2, 3, 25, 0, 20, -53, levelRequirement = 49, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [12] = {0.8, 1.2, 3, 25, 0, 20, -55, levelRequirement = 50, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [13] = {0.8, 1.2, 3, 25, 0, 20, -59, levelRequirement = 52, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [14] = {0.8, 1.2, 3, 25, 0, 20, -31, levelRequirement = 57, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [15] = {0.8, 1.2, 3, 25, 0, 20, -46, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [16] = {0.8, 1.2, 3, 25, 0, 20, -50, levelRequirement = 64, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [17] = {0.8, 1.2, 3, 25, 0, 20, -53, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [18] = {0.8, 1.2, 3, 25, 0, 20, -54, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [19] = {0.8, 1.2, 3, 25, 0, 20, -56, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [20] = {0.8, 1.2, 3, 25, 0, 20, -58, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [21] = {0.8, 1.2, 3, 25, 0, 20, -59, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [22] = {0.8, 1.2, 3, 25, 0, 20, -61, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [23] = {0.8, 1.2, 3, 25, 0, 20, -62, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [24] = {0.8, 1.2, 3, 25, 0, 20, -65, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [25] = {0.8, 1.2, 3, 25, 0, 20, -66, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [26] = {0.8, 1.2, 3, 25, 0, 20, -67, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [27] = {0.8, 1.2, 3, 25, 0, 20, -69, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [28] = {0.8, 1.2, 3, 25, 0, 20, -70, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [29] = {0.8, 1.2, 3, 25, 0, 20, -72, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [30] = {0.8, 1.2, 3, 25, 0, 20, -73, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [31] = {0.8, 1.2, 3, 25, 0, 20, -75, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [32] = {0.8, 1.2, 3, 25, 0, 20, -76, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [33] = {0.8, 1.2, 3, 25, 0, 20, -78, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
    },
}
SpectreN
Area
Damage100%
Vida100%
Ailment Threshold100%
Daño de golpe crítico5%
TypeStormDaemon
Attack Distance6 ~ 6
Attack Time1 Second
Damage Spread0%
Precisión+100%
IsSummonedY

TempestDaemonFirestorm
firestorm
Tormenta de Fuego
Una lluvia de fuego cae sobre el área objetivo. Cada bola de fuego explota al caer e inflige daño a enemigos cercanos.
Inflige 1746 a 2619 de Daño de Fuego
+2 segundos a la duración base
Un impacto cada 0.05 segundos
firestorm_drop_burning_ground_duration_ms [3000]
firestorm_base_area_of_effect_+% [-51]
damage_+%_vs_players [-78]

is_area_damage firestorm_use_server_effects Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill SpellCanCascade CanRapidFire AreaSpell
Tiempo de lanzamiento de hechizos: 0.9 Second

TempestDaemonFireNova
FireNovaMine
Mina de Nova de Fuego
Coloca una mina remota que puedes detonar para crear una serie de novas de fuego. Cada nova secuencial de la misma mina hará más daño que la anterior.
Inflige 4541 a 6811 de Daño de Fuego
Las Habilidades se Repiten 3 Veces más
25% más Daño con Golpes y Achaques por cada Repetición
active_skill_area_of_effect_radius_+%_final [0]
Velocidad de Lanzamiento de Hechizos aumentada un 20%
damage_+%_vs_players [-78]

is_area_damage cannot_stun Spell Hit Triggerable Area FireSkill SpellCanRepeat Mine AreaSpell ManaCostReserved
Tiempo de lanzamiento de hechizos: 0.4 Second

TempestDaemonExplode
Inflige 16369 a 24553 de Daño de Fuego
skill_art_variation [1]

is_area_damage Spell Hit Area AreaSpell
Tiempo de lanzamiento de hechizos: 1 Second

TempestDaemonGroundFireSelf
groundfire
Trampa de Fuego
Lanza una trampa que explota al ser activada e inflige daño de fuego a los enemigos cercanos y deja un área de suelo incendiado que daña a los enemigos que caminen sobre él.
Inflige 4412 a 5516 de Daño de Fuego
+20 segundos a la duración base
Inflige 2145 de Daño Base de Fuego por segundo
active_skill_area_of_effect_radius_+%_final [0]
Velocidad de Lanzamiento de Hechizos aumentada un 200%
monster_penalty_against_minions_damage_+%_final_vs_player_minions [0]

is_area_damage Spell Duration Hit Area CausesBurning DamageOverTime FireSkill AreaSpell
Tiempo de lanzamiento de hechizos: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Demonio de Tempestad28753953.51761916161854800000

TempestDaemonFirestorm
firestorm
Tormenta de Fuego
Una lluvia de fuego cae sobre el área objetivo. Cada bola de fuego explota al caer e inflige daño a enemigos cercanos.
Inflige 1545 a 2318 de Daño de Fuego
+2 segundos a la duración base
Un impacto cada 0.05 segundos
firestorm_drop_burning_ground_duration_ms [3000]
firestorm_base_area_of_effect_+% [-51]
damage_+%_vs_players [-78]

is_area_damage firestorm_use_server_effects Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill SpellCanCascade CanRapidFire AreaSpell
Tiempo de lanzamiento de hechizos: 0.9 Second

TempestDaemonFireNova
FireNovaMine
Mina de Nova de Fuego
Coloca una mina remota que puedes detonar para crear una serie de novas de fuego. Cada nova secuencial de la misma mina hará más daño que la anterior.
Inflige 3955 a 5933 de Daño de Fuego
Las Habilidades se Repiten 3 Veces más
25% más Daño con Golpes y Achaques por cada Repetición
active_skill_area_of_effect_radius_+%_final [0]
Velocidad de Lanzamiento de Hechizos aumentada un 20%
damage_+%_vs_players [-78]

is_area_damage cannot_stun Spell Hit Triggerable Area FireSkill SpellCanRepeat Mine AreaSpell ManaCostReserved
Tiempo de lanzamiento de hechizos: 0.4 Second

TempestDaemonExplode
Inflige 14230 a 21346 de Daño de Fuego
skill_art_variation [1]

is_area_damage Spell Hit Area AreaSpell
Tiempo de lanzamiento de hechizos: 1 Second

TempestDaemonGroundFireSelf
groundfire
Trampa de Fuego
Lanza una trampa que explota al ser activada e inflige daño de fuego a los enemigos cercanos y deja un área de suelo incendiado que daña a los enemigos que caminen sobre él.
Inflige 3932 a 4915 de Daño de Fuego
+20 segundos a la duración base
Inflige 1911.3 de Daño Base de Fuego por segundo
active_skill_area_of_effect_radius_+%_final [0]
Velocidad de Lanzamiento de Hechizos aumentada un 200%
monster_penalty_against_minions_damage_+%_final_vs_player_minions [0]

is_area_damage Spell Duration Hit Area CausesBurning DamageOverTime FireSkill AreaSpell
Tiempo de lanzamiento de hechizos: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Demonio de Tempestad25752850.41633414198794500000

TempestDaemonFirestorm
firestorm
Tormenta de Fuego
Una lluvia de fuego cae sobre el área objetivo. Cada bola de fuego explota al caer e inflige daño a enemigos cercanos.
Inflige 1209 a 1813 de Daño de Fuego
+2 segundos a la duración base
Un impacto cada 0.05 segundos
firestorm_drop_burning_ground_duration_ms [3000]
firestorm_base_area_of_effect_+% [-51]
damage_+%_vs_players [-72]

is_area_damage firestorm_use_server_effects Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill SpellCanCascade CanRapidFire AreaSpell
Tiempo de lanzamiento de hechizos: 0.9 Second

TempestDaemonFireNova
FireNovaMine
Mina de Nova de Fuego
Coloca una mina remota que puedes detonar para crear una serie de novas de fuego. Cada nova secuencial de la misma mina hará más daño que la anterior.
Inflige 2996 a 4494 de Daño de Fuego
Las Habilidades se Repiten 3 Veces más
25% más Daño con Golpes y Achaques por cada Repetición
active_skill_area_of_effect_radius_+%_final [0]
Velocidad de Lanzamiento de Hechizos aumentada un 20%
damage_+%_vs_players [-72]

is_area_damage cannot_stun Spell Hit Triggerable Area FireSkill SpellCanRepeat Mine AreaSpell ManaCostReserved
Tiempo de lanzamiento de hechizos: 0.4 Second

TempestDaemonExplode
Inflige 10740 a 16110 de Daño de Fuego
skill_art_variation [1]

is_area_damage Spell Hit Area AreaSpell
Tiempo de lanzamiento de hechizos: 1 Second

TempestDaemonGroundFireSelf
groundfire
Trampa de Fuego
Lanza una trampa que explota al ser activada e inflige daño de fuego a los enemigos cercanos y deja un área de suelo incendiado que daña a los enemigos que caminen sobre él.
Inflige 3117 a 3897 de Daño de Fuego
+20 segundos a la duración base
Inflige 1515.4 de Daño Base de Fuego por segundo
active_skill_area_of_effect_radius_+%_final [0]
Velocidad de Lanzamiento de Hechizos aumentada un 200%
monster_penalty_against_minions_damage_+%_final_vs_player_minions [0]

is_area_damage Spell Duration Hit Area CausesBurning DamageOverTime FireSkill AreaSpell
Tiempo de lanzamiento de hechizos: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Demonio de Tempestad19927675.41426810940685200000

TempestDaemonFirestorm
firestorm
Tormenta de Fuego
Una lluvia de fuego cae sobre el área objetivo. Cada bola de fuego explota al caer e inflige daño a enemigos cercanos.
Inflige 887 a 1330 de Daño de Fuego
+2 segundos a la duración base
Un impacto cada 0.07 segundos
firestorm_drop_burning_ground_duration_ms [3000]
firestorm_base_area_of_effect_+% [-51]
damage_+%_vs_players [-65]

is_area_damage firestorm_use_server_effects Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill SpellCanCascade CanRapidFire AreaSpell
Tiempo de lanzamiento de hechizos: 0.9 Second

TempestDaemonFireNova
FireNovaMine
Mina de Nova de Fuego
Coloca una mina remota que puedes detonar para crear una serie de novas de fuego. Cada nova secuencial de la misma mina hará más daño que la anterior.
Inflige 2111 a 3167 de Daño de Fuego
Las Habilidades se Repiten 3 Veces más
25% más Daño con Golpes y Achaques por cada Repetición
active_skill_area_of_effect_radius_+%_final [0]
Velocidad de Lanzamiento de Hechizos aumentada un 20%
damage_+%_vs_players [-65]

is_area_damage cannot_stun Spell Hit Triggerable Area FireSkill SpellCanRepeat Mine AreaSpell ManaCostReserved
Tiempo de lanzamiento de hechizos: 0.4 Second

TempestDaemonExplode
Inflige 7533 a 11299 de Daño de Fuego
skill_art_variation [1]

is_area_damage Spell Hit Area AreaSpell
Tiempo de lanzamiento de hechizos: 1 Second

TempestDaemonGroundFireSelf
groundfire
Trampa de Fuego
Lanza una trampa que explota al ser activada e inflige daño de fuego a los enemigos cercanos y deja un área de suelo incendiado que daña a los enemigos que caminen sobre él.
Inflige 2326 a 2907 de Daño de Fuego
+20 segundos a la duración base
Inflige 1130.5 de Daño Base de Fuego por segundo
active_skill_area_of_effect_radius_+%_final [0]
Velocidad de Lanzamiento de Hechizos aumentada un 200%
monster_penalty_against_minions_damage_+%_final_vs_player_minions [0]

is_area_damage Spell Duration Hit Area CausesBurning DamageOverTime FireSkill AreaSpell
Tiempo de lanzamiento de hechizos: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Demonio de Tempestad14804504127167872567600000

TempestDaemonFirestorm
firestorm
Tormenta de Fuego
Una lluvia de fuego cae sobre el área objetivo. Cada bola de fuego explota al caer e inflige daño a enemigos cercanos.
Inflige 648.3 a 972.5 de Daño de Fuego
+2 segundos a la duración base
Un impacto cada 0.07 segundos
firestorm_drop_burning_ground_duration_ms [3000]
firestorm_base_area_of_effect_+% [-51]
damage_+%_vs_players [-56]

is_area_damage firestorm_use_server_effects Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill SpellCanCascade CanRapidFire AreaSpell
Tiempo de lanzamiento de hechizos: 0.9 Second

TempestDaemonFireNova
FireNovaMine
Mina de Nova de Fuego
Coloca una mina remota que puedes detonar para crear una serie de novas de fuego. Cada nova secuencial de la misma mina hará más daño que la anterior.
Inflige 1483 a 2224 de Daño de Fuego
Las Habilidades se Repiten 3 Veces más
25% más Daño con Golpes y Achaques por cada Repetición
active_skill_area_of_effect_radius_+%_final [0]
Velocidad de Lanzamiento de Hechizos aumentada un 20%
damage_+%_vs_players [-56]

is_area_damage cannot_stun Spell Hit Triggerable Area FireSkill SpellCanRepeat Mine AreaSpell ManaCostReserved
Tiempo de lanzamiento de hechizos: 0.4 Second

TempestDaemonExplode
Inflige 5264 a 7896 de Daño de Fuego
skill_art_variation [1]

is_area_damage Spell Hit Area AreaSpell
Tiempo de lanzamiento de hechizos: 1 Second

TempestDaemonGroundFireSelf
groundfire
Trampa de Fuego
Lanza una trampa que explota al ser activada e inflige daño de fuego a los enemigos cercanos y deja un área de suelo incendiado que daña a los enemigos que caminen sobre él.
Inflige 1728 a 2161 de Daño de Fuego
+20 segundos a la duración base
Inflige 840.2 de Daño Base de Fuego por segundo
active_skill_area_of_effect_radius_+%_final [0]
Velocidad de Lanzamiento de Hechizos aumentada un 200%
monster_penalty_against_minions_damage_+%_final_vs_player_minions [0]

is_area_damage Spell Duration Hit Area CausesBurning DamageOverTime FireSkill AreaSpell
Tiempo de lanzamiento de hechizos: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68Demonio de Tempestad10768374117225642468100000


Object Type

version 2
extends "Metadata/Monsters/Daemon/UseSkillOnceDaemon"

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/UseSkillOnceDaemon"
Resiste FuegoResiste HieloResiste RayoResiste Caos
0000
0000
0000
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/Daemon/TempestDaemonEnvironmentalUberFire"] = {
    name = "Tempest Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "TempestDaemonFirestorm",
        "TempestDaemonGroundFireSelf",
        "TempestDaemonExplode",
        "TempestDaemonFireNova",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["TempestDaemonFirestorm"] = {
    name = "Firestorm",
    hidden = true,
    color = "3",
    baseEffectiveness = 2,
    incrementalEffectiveness = 0.0515,
    description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.FireSkill] = true,
        [SkillType.SpellCanCascade] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.9,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_skill_effect_duration",
        "fire_storm_fireball_delay_ms",
        "firestorm_drop_burning_ground_duration_ms",
        "firestorm_base_area_of_effect_+%",
        "damage_+%_vs_players",
        "is_area_damage",
        "firestorm_use_server_effects",
    },
    levels = {
        [1] = {0.4, 0.6, 2000, 100, 3000, -51, 36, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [2] = {0.4, 0.6, 2000, 100, 3000, -51, 28, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [3] = {0.4, 0.6, 2000, 100, 3000, -51, 22, critChance = 5, levelRequirement = 11, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [4] = {0.4, 0.6, 2000, 100, 3000, -51, 17, critChance = 5, levelRequirement = 15, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [5] = {0.4, 0.6, 2000, 100, 3000, -51, -3, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [6] = {0.4, 0.6, 2000, 100, 3000, -51, -27, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [7] = {0.4, 0.6, 2000, 100, 3000, -51, -32, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [8] = {0.4, 0.6, 2000, 100, 3000, -51, -38, critChance = 5, levelRequirement = 31, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [9] = {0.4, 0.6, 2000, 100, 3000, -51, -39, critChance = 5, levelRequirement = 32, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [10] = {0.4, 0.6, 2000, 75, 3000, -51, -44, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [11] = {0.4, 0.6, 2000, 75, 3000, -51, -51, critChance = 5, levelRequirement = 37, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [12] = {0.4, 0.6, 2000, 75, 3000, -51, -34, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [13] = {0.4, 0.6, 2000, 75, 3000, -51, -39, critChance = 5, levelRequirement = 42, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [14] = {0.4, 0.6, 2000, 75, 3000, -51, -43, critChance = 5, levelRequirement = 44, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [15] = {0.4, 0.6, 2000, 75, 3000, -51, -55, critChance = 5, levelRequirement = 50, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [16] = {0.4, 0.6, 2000, 75, 3000, -51, -57, critChance = 5, levelRequirement = 51, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [17] = {0.4, 0.6, 2000, 66, 3000, -51, -59, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [18] = {0.4, 0.6, 2000, 66, 3000, -51, -46, critChance = 5, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [19] = {0.4, 0.6, 2000, 66, 3000, -51, -50, critChance = 5, levelRequirement = 65, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [20] = {0.4, 0.6, 2000, 66, 3000, -51, -53, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [21] = {0.4, 0.6, 2000, 66, 3000, -51, -54, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [22] = {0.4, 0.6, 2000, 66, 3000, -51, -56, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [23] = {0.4, 0.6, 2000, 66, 3000, -51, -58, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [24] = {0.4, 0.6, 2000, 66, 3000, -51, -59, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [25] = {0.4, 0.6, 2000, 66, 3000, -51, -61, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [26] = {0.4, 0.6, 2000, 66, 3000, -51, -62, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [27] = {0.4, 0.6, 2000, 66, 3000, -51, -65, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [28] = {0.4, 0.6, 2000, 50, 3000, -51, -66, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [29] = {0.4, 0.6, 2000, 50, 3000, -51, -67, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [30] = {0.4, 0.6, 2000, 50, 3000, -51, -69, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [31] = {0.4, 0.6, 2000, 50, 3000, -51, -70, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [32] = {0.4, 0.6, 2000, 50, 3000, -51, -72, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [33] = {0.4, 0.6, 2000, 50, 3000, -51, -73, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [34] = {0.4, 0.6, 2000, 50, 3000, -51, -75, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [35] = {0.4, 0.6, 2000, 50, 3000, -51, -76, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [36] = {0.4, 0.6, 2000, 50, 3000, -51, -78, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["TempestDaemonGroundFireSelf"] = {
    name = "Fire Trap",
    hidden = true,
    color = "2",
    baseEffectiveness = 3.3333,
    incrementalEffectiveness = 0.048,
    description = "Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Duration] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.CausesBurning] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.FireSkill] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_skill_effect_duration",
        "base_fire_damage_to_deal_per_minute",
        "active_skill_area_of_effect_radius_+%_final",
        "base_cast_speed_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.4, 0.6, 20000, 1, 0, 200, 0, levelRequirement = 4, statInterpolation = {3, 3, 1, 3, 1, 1, 1},  },
        [2] = {0.6, 0.8, 20000, 1.2, 0, 200, 0, levelRequirement = 36, statInterpolation = {3, 3, 1, 3, 1, 1, 1},  },
        [3] = {0.8, 1, 20000, 1.4, 0, 200, 0, levelRequirement = 56, statInterpolation = {3, 3, 1, 3, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["TempestDaemonExplode"] = {
    name = "TempestDaemonExplode",
    hidden = true,
    color = 4,
    baseEffectiveness = 4.4444,
    incrementalEffectiveness = 0.061,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "secondary_minimum_base_fire_damage",
        "secondary_maximum_base_fire_damage",
        "skill_art_variation",
        "is_area_damage",
    },
    levels = {
        [1] = {0.8, 1.2, 1, levelRequirement = 3, statInterpolation = {3, 3, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["TempestDaemonFireNova"] = {
    name = "Fire Nova Mine",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.3333,
    incrementalEffectiveness = 0.06,
    description = "Lay a remote mine that you can detonate to create a series of fire novas. Each sequential nova from the same mine will do higher damage than the previous.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Area] = true,
        [SkillType.FireSkill] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Mine] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.ManaCostReserved] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.4,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "skill_repeat_count",
        "fire_nova_damage_+%_per_repeat_final",
        "active_skill_area_of_effect_radius_+%_final",
        "base_cast_speed_+%",
        "damage_+%_vs_players",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {0.8, 1.2, 3, 25, 0, 20, 34, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [2] = {0.8, 1.2, 3, 25, 0, 20, 32, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [3] = {0.8, 1.2, 3, 25, 0, 20, 21, levelRequirement = 14, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [4] = {0.8, 1.2, 3, 25, 0, 20, 9, levelRequirement = 17, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [5] = {0.8, 1.2, 3, 25, 0, 20, -3, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [6] = {0.8, 1.2, 3, 25, 0, 20, -25, levelRequirement = 27, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [7] = {0.8, 1.2, 3, 25, 0, 20, -27, levelRequirement = 28, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [8] = {0.8, 1.2, 3, 25, 0, 20, -38, levelRequirement = 31, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [9] = {0.8, 1.2, 3, 25, 0, 20, -48, levelRequirement = 36, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [10] = {0.8, 1.2, 3, 25, 0, 20, -37, levelRequirement = 41, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [11] = {0.8, 1.2, 3, 25, 0, 20, -53, levelRequirement = 49, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [12] = {0.8, 1.2, 3, 25, 0, 20, -55, levelRequirement = 50, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [13] = {0.8, 1.2, 3, 25, 0, 20, -59, levelRequirement = 52, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [14] = {0.8, 1.2, 3, 25, 0, 20, -31, levelRequirement = 57, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [15] = {0.8, 1.2, 3, 25, 0, 20, -46, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [16] = {0.8, 1.2, 3, 25, 0, 20, -50, levelRequirement = 64, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [17] = {0.8, 1.2, 3, 25, 0, 20, -53, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [18] = {0.8, 1.2, 3, 25, 0, 20, -54, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [19] = {0.8, 1.2, 3, 25, 0, 20, -56, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [20] = {0.8, 1.2, 3, 25, 0, 20, -58, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [21] = {0.8, 1.2, 3, 25, 0, 20, -59, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [22] = {0.8, 1.2, 3, 25, 0, 20, -61, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [23] = {0.8, 1.2, 3, 25, 0, 20, -62, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [24] = {0.8, 1.2, 3, 25, 0, 20, -65, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [25] = {0.8, 1.2, 3, 25, 0, 20, -66, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [26] = {0.8, 1.2, 3, 25, 0, 20, -67, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [27] = {0.8, 1.2, 3, 25, 0, 20, -69, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [28] = {0.8, 1.2, 3, 25, 0, 20, -70, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [29] = {0.8, 1.2, 3, 25, 0, 20, -72, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [30] = {0.8, 1.2, 3, 25, 0, 20, -73, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [31] = {0.8, 1.2, 3, 25, 0, 20, -75, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [32] = {0.8, 1.2, 3, 25, 0, 20, -76, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [33] = {0.8, 1.2, 3, 25, 0, 20, -78, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
    },
}
SpectreN
Area
Damage100%
Vida100%
Ailment Threshold100%
Daño de golpe crítico5%
TypeStormDaemon
Attack Distance6 ~ 6
Attack Time1 Second
Damage Spread0%
Precisión+100%
IsSummonedY

TempestDaemonIceStorm
firestorm
Tormenta de Fuego
Una lluvia de fuego cae sobre el área objetivo. Cada bola de fuego explota al caer e inflige daño a enemigos cercanos.
Inflige 1919 a 2879 de Daño de Hielo
+3 segundos a la duración base
Un impacto cada 0.05 segundos
skill_art_variation [4]
firestorm_base_area_of_effect_+% [-51]
damage_+%_vs_players [-78]

is_area_damage firestorm_use_server_effects Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill SpellCanCascade CanRapidFire AreaSpell
Tiempo de lanzamiento de hechizos: 0.9 Second
Tiempo de recarga: 12 Second

TempestDaemonIceNova
iconfrostnova
Nova de Hielo
Un helado círculo de hielo se expande desde el personaje. Si el personaje apunta cerca de alguno de sus proyectiles de Descarga de Escarcha, el área se expande desde algunos de esos proyectiles. Si esta habilidad se repitiera cuando es lanzada de esta forma, se expandirá de nuevo desde los mismos proyectiles después de una corta duración.
Inflige 15326 a 23946 de Daño de Hielo
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-25]
skill_art_variation [2]
active_skill_area_of_effect_radius_+%_final [0]
damage_+%_vs_players [-78]

is_area_damage Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill CanRapidFire AreaSpell NovaSpell
Tiempo de lanzamiento de hechizos: 0.8 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Demonio de Tempestad28753953.51761916161854800000

TempestDaemonIceStorm
firestorm
Tormenta de Fuego
Una lluvia de fuego cae sobre el área objetivo. Cada bola de fuego explota al caer e inflige daño a enemigos cercanos.
Inflige 1678 a 2517 de Daño de Hielo
+3 segundos a la duración base
Un impacto cada 0.05 segundos
skill_art_variation [4]
firestorm_base_area_of_effect_+% [-51]
damage_+%_vs_players [-78]

is_area_damage firestorm_use_server_effects Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill SpellCanCascade CanRapidFire AreaSpell
Tiempo de lanzamiento de hechizos: 0.9 Second
Tiempo de recarga: 12 Second

TempestDaemonIceNova
iconfrostnova
Nova de Hielo
Un helado círculo de hielo se expande desde el personaje. Si el personaje apunta cerca de alguno de sus proyectiles de Descarga de Escarcha, el área se expande desde algunos de esos proyectiles. Si esta habilidad se repitiera cuando es lanzada de esta forma, se expandirá de nuevo desde los mismos proyectiles después de una corta duración.
Inflige 13349 a 20858 de Daño de Hielo
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-25]
skill_art_variation [2]
active_skill_area_of_effect_radius_+%_final [0]
damage_+%_vs_players [-78]

is_area_damage Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill CanRapidFire AreaSpell NovaSpell
Tiempo de lanzamiento de hechizos: 0.8 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Demonio de Tempestad25752850.41633414198794500000

TempestDaemonIceStorm
firestorm
Tormenta de Fuego
Una lluvia de fuego cae sobre el área objetivo. Cada bola de fuego explota al caer e inflige daño a enemigos cercanos.
Inflige 1281 a 1921 de Daño de Hielo
+3 segundos a la duración base
Un impacto cada 0.05 segundos
skill_art_variation [4]
firestorm_base_area_of_effect_+% [-51]
damage_+%_vs_players [-72]

is_area_damage firestorm_use_server_effects Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill SpellCanCascade CanRapidFire AreaSpell
Tiempo de lanzamiento de hechizos: 0.9 Second
Tiempo de recarga: 12 Second

TempestDaemonIceNova
iconfrostnova
Nova de Hielo
Un helado círculo de hielo se expande desde el personaje. Si el personaje apunta cerca de alguno de sus proyectiles de Descarga de Escarcha, el área se expande desde algunos de esos proyectiles. Si esta habilidad se repitiera cuando es lanzada de esta forma, se expandirá de nuevo desde los mismos proyectiles después de una corta duración.
Inflige 10113 a 15801 de Daño de Hielo
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-25]
skill_art_variation [2]
active_skill_area_of_effect_radius_+%_final [0]
damage_+%_vs_players [-72]

is_area_damage Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill CanRapidFire AreaSpell NovaSpell
Tiempo de lanzamiento de hechizos: 0.8 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Demonio de Tempestad19927675.41426810940685200000

TempestDaemonIceStorm
firestorm
Tormenta de Fuego
Una lluvia de fuego cae sobre el área objetivo. Cada bola de fuego explota al caer e inflige daño a enemigos cercanos.
Inflige 911.1 a 1367 de Daño de Hielo
+3 segundos a la duración base
Un impacto cada 0.05 segundos
skill_art_variation [4]
firestorm_base_area_of_effect_+% [-51]
damage_+%_vs_players [-65]

is_area_damage firestorm_use_server_effects Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill SpellCanCascade CanRapidFire AreaSpell
Tiempo de lanzamiento de hechizos: 0.9 Second
Tiempo de recarga: 12 Second

TempestDaemonIceNova
iconfrostnova
Nova de Hielo
Un helado círculo de hielo se expande desde el personaje. Si el personaje apunta cerca de alguno de sus proyectiles de Descarga de Escarcha, el área se expande desde algunos de esos proyectiles. Si esta habilidad se repitiera cuando es lanzada de esta forma, se expandirá de nuevo desde los mismos proyectiles después de una corta duración.
Inflige 7126 a 11135 de Daño de Hielo
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-25]
skill_art_variation [2]
active_skill_area_of_effect_radius_+%_final [0]
damage_+%_vs_players [-65]

is_area_damage Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill CanRapidFire AreaSpell NovaSpell
Tiempo de lanzamiento de hechizos: 0.8 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Demonio de Tempestad14804504127167872567600000

TempestDaemonIceStorm
firestorm
Tormenta de Fuego
Una lluvia de fuego cae sobre el área objetivo. Cada bola de fuego explota al caer e inflige daño a enemigos cercanos.
Inflige 645.8 a 968.6 de Daño de Hielo
+3 segundos a la duración base
Un impacto cada 0.05 segundos
skill_art_variation [4]
firestorm_base_area_of_effect_+% [-51]
damage_+%_vs_players [-56]

is_area_damage firestorm_use_server_effects Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill SpellCanCascade CanRapidFire AreaSpell
Tiempo de lanzamiento de hechizos: 0.9 Second
Tiempo de recarga: 12 Second

TempestDaemonIceNova
iconfrostnova
Nova de Hielo
Un helado círculo de hielo se expande desde el personaje. Si el personaje apunta cerca de alguno de sus proyectiles de Descarga de Escarcha, el área se expande desde algunos de esos proyectiles. Si esta habilidad se repitiera cuando es lanzada de esta forma, se expandirá de nuevo desde los mismos proyectiles después de una corta duración.
Inflige 5004 a 7818 de Daño de Hielo
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-25]
skill_art_variation [2]
active_skill_area_of_effect_radius_+%_final [0]
damage_+%_vs_players [-56]

is_area_damage Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill CanRapidFire AreaSpell NovaSpell
Tiempo de lanzamiento de hechizos: 0.8 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68Demonio de Tempestad10768374117225642468100000


Object Type

version 2
extends "Metadata/Monsters/Daemon/UseSkillOnceDaemon"

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/UseSkillOnceDaemon"
Resiste FuegoResiste HieloResiste RayoResiste Caos
0000
0000
0000
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/Daemon/TempestDaemonEnvironmentalCold"] = {
    name = "Tempest Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "TempestDaemonIceNova",
        "TempestDaemonIceStorm",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["TempestDaemonIceNova"] = {
    name = "Ice Nova",
    hidden = true,
    color = "3",
    baseEffectiveness = 4.5,
    incrementalEffectiveness = 0.06,
    description = "A chilling circle of ice expands from the caster. If the caster targets near their Frostbolt projectiles, it will expand from a number of those projectiles instead. If this skill would repeat when cast this way, it will instead expand again from the same projectiles after a short delay.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.ColdSkill] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.NovaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_art_variation",
        "active_skill_area_of_effect_radius_+%_final",
        "damage_+%_vs_players",
        "is_area_damage",
    },
    levels = {
        [1] = {0.8, 1.25, -25, 2, 0, 28, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [2] = {0.8, 1.25, -25, 2, 0, 22, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [3] = {0.8, 1.25, -25, 2, 0, 17, critChance = 5, levelRequirement = 11, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [4] = {0.8, 1.25, -25, 2, 0, 10, critChance = 5, levelRequirement = 15, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [5] = {0.8, 1.25, -25, 2, 0, -3, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [6] = {0.8, 1.25, -25, 2, 0, -27, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [7] = {0.8, 1.25, -25, 2, 0, -32, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [8] = {0.8, 1.25, -25, 2, 0, -38, critChance = 5, levelRequirement = 31, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [9] = {0.8, 1.25, -25, 2, 0, -39, critChance = 5, levelRequirement = 32, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [10] = {0.8, 1.25, -25, 2, 0, -44, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [11] = {0.8, 1.25, -25, 2, 0, -51, critChance = 5, levelRequirement = 37, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [12] = {0.8, 1.25, -25, 2, 0, -34, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [13] = {0.8, 1.25, -25, 2, 0, -39, critChance = 5, levelRequirement = 42, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [14] = {0.8, 1.25, -25, 2, 0, -43, critChance = 5, levelRequirement = 44, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [15] = {0.8, 1.25, -25, 2, 0, -55, critChance = 5, levelRequirement = 50, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [16] = {0.8, 1.25, -25, 2, 0, -57, critChance = 5, levelRequirement = 51, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [17] = {0.8, 1.25, -25, 2, 0, -59, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [18] = {0.8, 1.25, -25, 2, 0, -46, critChance = 5, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [19] = {0.8, 1.25, -25, 2, 0, -50, critChance = 5, levelRequirement = 65, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [20] = {0.8, 1.25, -25, 2, 0, -53, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [21] = {0.8, 1.25, -25, 2, 0, -54, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [22] = {0.8, 1.25, -25, 2, 0, -56, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [23] = {0.8, 1.25, -25, 2, 0, -58, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [24] = {0.8, 1.25, -25, 2, 0, -59, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [25] = {0.8, 1.25, -25, 2, 0, -61, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [26] = {0.8, 1.25, -25, 2, 0, -62, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [27] = {0.8, 1.25, -25, 2, 0, -65, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [28] = {0.8, 1.25, -25, 2, 0, -66, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [29] = {0.8, 1.25, -25, 2, 0, -67, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [30] = {0.8, 1.25, -25, 2, 0, -69, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [31] = {0.8, 1.25, -25, 2, 0, -70, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [32] = {0.8, 1.25, -25, 2, 0, -72, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [33] = {0.8, 1.25, -25, 2, 0, -73, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [34] = {0.8, 1.25, -25, 2, 0, -75, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [35] = {0.8, 1.25, -25, 2, 0, -76, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [36] = {0.8, 1.25, -25, 2, 0, -78, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["TempestDaemonIceStorm"] = {
    name = "Firestorm",
    hidden = true,
    color = "3",
    baseEffectiveness = 1.3182,
    incrementalEffectiveness = 0.058,
    description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.FireSkill] = true,
        [SkillType.SpellCanCascade] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.9,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_skill_effect_duration",
        "fire_storm_fireball_delay_ms",
        "skill_art_variation",
        "firestorm_base_area_of_effect_+%",
        "damage_+%_vs_players",
        "is_area_damage",
        "firestorm_use_server_effects",
    },
    levels = {
        [1] = {0.4, 0.6, 5000, 50, 4, -51, 34, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [2] = {0.4, 0.6, 3000, 50, 4, -51, 45, critChance = 5, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [3] = {0.4, 0.6, 3000, 50, 4, -51, 47, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [4] = {0.4, 0.6, 3000, 50, 4, -51, 44, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [5] = {0.4, 0.6, 3000, 50, 4, -51, 38, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [6] = {0.4, 0.6, 3000, 50, 4, -51, 26, critChance = 5, levelRequirement = 13, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [7] = {0.4, 0.6, 3000, 50, 4, -51, 9, critChance = 5, levelRequirement = 17, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [8] = {0.4, 0.6, 3000, 50, 4, -51, -3, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [9] = {0.4, 0.6, 3000, 50, 4, -51, -17, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [10] = {0.4, 0.6, 3000, 50, 4, -51, -25, critChance = 5, levelRequirement = 27, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [11] = {0.4, 0.6, 3000, 50, 4, -51, -32, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [12] = {0.4, 0.6, 3000, 50, 4, -51, -46, critChance = 5, levelRequirement = 35, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [13] = {0.4, 0.6, 3000, 50, 4, -51, -39, critChance = 5, levelRequirement = 42, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [14] = {0.4, 0.6, 3000, 50, 4, -51, -53, critChance = 5, levelRequirement = 49, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [15] = {0.4, 0.6, 3000, 50, 4, -51, -57, critChance = 5, levelRequirement = 51, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [16] = {0.4, 0.6, 3000, 50, 4, -51, -34, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [17] = {0.4, 0.6, 3000, 50, 4, -51, -50, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [18] = {0.4, 0.6, 3000, 50, 4, -51, -53, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [19] = {0.4, 0.6, 3000, 50, 4, -51, -54, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [20] = {0.4, 0.6, 3000, 50, 4, -51, -56, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [21] = {0.4, 0.6, 3000, 50, 4, -51, -58, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [22] = {0.4, 0.6, 3000, 50, 4, -51, -59, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [23] = {0.4, 0.6, 3000, 50, 4, -51, -61, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [24] = {0.4, 0.6, 3000, 50, 4, -51, -62, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [25] = {0.4, 0.6, 3000, 50, 4, -51, -65, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [26] = {0.4, 0.6, 3000, 50, 4, -51, -66, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [27] = {0.4, 0.6, 3000, 50, 4, -51, -67, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [28] = {0.4, 0.6, 3000, 50, 4, -51, -69, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [29] = {0.4, 0.6, 3000, 50, 4, -51, -70, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [30] = {0.4, 0.6, 3000, 50, 4, -51, -72, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [31] = {0.4, 0.6, 3000, 50, 4, -51, -73, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [32] = {0.4, 0.6, 3000, 50, 4, -51, -75, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [33] = {0.4, 0.6, 3000, 50, 4, -51, -76, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [34] = {0.4, 0.6, 3000, 50, 4, -51, -78, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
    },
}
SpectreN
Area
Damage100%
Vida100%
Ailment Threshold100%
Daño de golpe crítico5%
TypeStormDaemon
Attack Distance6 ~ 6
Attack Time1 Second
Damage Spread0%
Precisión+100%
IsSummonedY

TempestDaemonIceStorm
firestorm
Tormenta de Fuego
Una lluvia de fuego cae sobre el área objetivo. Cada bola de fuego explota al caer e inflige daño a enemigos cercanos.
Inflige 1919 a 2879 de Daño de Hielo
+3 segundos a la duración base
Un impacto cada 0.05 segundos
skill_art_variation [4]
firestorm_base_area_of_effect_+% [-51]
damage_+%_vs_players [-78]

is_area_damage firestorm_use_server_effects Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill SpellCanCascade CanRapidFire AreaSpell
Tiempo de lanzamiento de hechizos: 0.9 Second
Tiempo de recarga: 12 Second

TempestDaemonVaalColdSnap
iconcoldsnap
Ruptura de Hielo Vaal
Una secuencia de cristales de hielo emerge del suelo alrededor del personaje, los cuales hacen daño a los enemigos y dejan el suelo escarchado.
Inflige 1822 a 2733 de Daño de Hielo
+3 segundos a la duración base
Siempre Congela enemigos
active_skill_area_of_effect_radius_+%_final [0]
damage_+%_vs_players [-78]

is_area_damage Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine Duration Vaal ColdSkill ChillingArea AreaSpell CantUseFistOfWar
Tiempo de lanzamiento de hechizos: 0.85 Second

TempestDaemonIceNova
iconfrostnova
Nova de Hielo
Un helado círculo de hielo se expande desde el personaje. Si el personaje apunta cerca de alguno de sus proyectiles de Descarga de Escarcha, el área se expande desde algunos de esos proyectiles. Si esta habilidad se repitiera cuando es lanzada de esta forma, se expandirá de nuevo desde los mismos proyectiles después de una corta duración.
Inflige 15326 a 23946 de Daño de Hielo
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-25]
skill_art_variation [2]
active_skill_area_of_effect_radius_+%_final [0]
damage_+%_vs_players [-78]

is_area_damage Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill CanRapidFire AreaSpell NovaSpell
Tiempo de lanzamiento de hechizos: 0.8 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Demonio de Tempestad28753953.51761916161854800000

TempestDaemonIceStorm
firestorm
Tormenta de Fuego
Una lluvia de fuego cae sobre el área objetivo. Cada bola de fuego explota al caer e inflige daño a enemigos cercanos.
Inflige 1678 a 2517 de Daño de Hielo
+3 segundos a la duración base
Un impacto cada 0.05 segundos
skill_art_variation [4]
firestorm_base_area_of_effect_+% [-51]
damage_+%_vs_players [-78]

is_area_damage firestorm_use_server_effects Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill SpellCanCascade CanRapidFire AreaSpell
Tiempo de lanzamiento de hechizos: 0.9 Second
Tiempo de recarga: 12 Second

TempestDaemonVaalColdSnap
iconcoldsnap
Ruptura de Hielo Vaal
Una secuencia de cristales de hielo emerge del suelo alrededor del personaje, los cuales hacen daño a los enemigos y dejan el suelo escarchado.
Inflige 1649 a 2473 de Daño de Hielo
+3 segundos a la duración base
Siempre Congela enemigos
active_skill_area_of_effect_radius_+%_final [0]
damage_+%_vs_players [-78]

is_area_damage Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine Duration Vaal ColdSkill ChillingArea AreaSpell CantUseFistOfWar
Tiempo de lanzamiento de hechizos: 0.85 Second

TempestDaemonIceNova
iconfrostnova
Nova de Hielo
Un helado círculo de hielo se expande desde el personaje. Si el personaje apunta cerca de alguno de sus proyectiles de Descarga de Escarcha, el área se expande desde algunos de esos proyectiles. Si esta habilidad se repitiera cuando es lanzada de esta forma, se expandirá de nuevo desde los mismos proyectiles después de una corta duración.
Inflige 13349 a 20858 de Daño de Hielo
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-25]
skill_art_variation [2]
active_skill_area_of_effect_radius_+%_final [0]
damage_+%_vs_players [-78]

is_area_damage Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill CanRapidFire AreaSpell NovaSpell
Tiempo de lanzamiento de hechizos: 0.8 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Demonio de Tempestad25752850.41633414198794500000

TempestDaemonIceStorm
firestorm
Tormenta de Fuego
Una lluvia de fuego cae sobre el área objetivo. Cada bola de fuego explota al caer e inflige daño a enemigos cercanos.
Inflige 1281 a 1921 de Daño de Hielo
+3 segundos a la duración base
Un impacto cada 0.05 segundos
skill_art_variation [4]
firestorm_base_area_of_effect_+% [-51]
damage_+%_vs_players [-72]

is_area_damage firestorm_use_server_effects Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill SpellCanCascade CanRapidFire AreaSpell
Tiempo de lanzamiento de hechizos: 0.9 Second
Tiempo de recarga: 12 Second

TempestDaemonVaalColdSnap
iconcoldsnap
Ruptura de Hielo Vaal
Una secuencia de cristales de hielo emerge del suelo alrededor del personaje, los cuales hacen daño a los enemigos y dejan el suelo escarchado.
Inflige 1348 a 2022 de Daño de Hielo
+3 segundos a la duración base
Siempre Congela enemigos
active_skill_area_of_effect_radius_+%_final [0]
damage_+%_vs_players [-72]

is_area_damage Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine Duration Vaal ColdSkill ChillingArea AreaSpell CantUseFistOfWar
Tiempo de lanzamiento de hechizos: 0.85 Second

TempestDaemonIceNova
iconfrostnova
Nova de Hielo
Un helado círculo de hielo se expande desde el personaje. Si el personaje apunta cerca de alguno de sus proyectiles de Descarga de Escarcha, el área se expande desde algunos de esos proyectiles. Si esta habilidad se repitiera cuando es lanzada de esta forma, se expandirá de nuevo desde los mismos proyectiles después de una corta duración.
Inflige 10113 a 15801 de Daño de Hielo
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-25]
skill_art_variation [2]
active_skill_area_of_effect_radius_+%_final [0]
damage_+%_vs_players [-72]

is_area_damage Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill CanRapidFire AreaSpell NovaSpell
Tiempo de lanzamiento de hechizos: 0.8 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Demonio de Tempestad19927675.41426810940685200000

TempestDaemonIceStorm
firestorm
Tormenta de Fuego
Una lluvia de fuego cae sobre el área objetivo. Cada bola de fuego explota al caer e inflige daño a enemigos cercanos.
Inflige 911.1 a 1367 de Daño de Hielo
+3 segundos a la duración base
Un impacto cada 0.05 segundos
skill_art_variation [4]
firestorm_base_area_of_effect_+% [-51]
damage_+%_vs_players [-65]

is_area_damage firestorm_use_server_effects Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill SpellCanCascade CanRapidFire AreaSpell
Tiempo de lanzamiento de hechizos: 0.9 Second
Tiempo de recarga: 12 Second

TempestDaemonVaalColdSnap
iconcoldsnap
Ruptura de Hielo Vaal
Una secuencia de cristales de hielo emerge del suelo alrededor del personaje, los cuales hacen daño a los enemigos y dejan el suelo escarchado.
Inflige 1045 a 1567 de Daño de Hielo
+3 segundos a la duración base
Siempre Congela enemigos
active_skill_area_of_effect_radius_+%_final [0]
damage_+%_vs_players [-65]

is_area_damage Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine Duration Vaal ColdSkill ChillingArea AreaSpell CantUseFistOfWar
Tiempo de lanzamiento de hechizos: 0.85 Second

TempestDaemonIceNova
iconfrostnova
Nova de Hielo
Un helado círculo de hielo se expande desde el personaje. Si el personaje apunta cerca de alguno de sus proyectiles de Descarga de Escarcha, el área se expande desde algunos de esos proyectiles. Si esta habilidad se repitiera cuando es lanzada de esta forma, se expandirá de nuevo desde los mismos proyectiles después de una corta duración.
Inflige 7126 a 11135 de Daño de Hielo
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-25]
skill_art_variation [2]
active_skill_area_of_effect_radius_+%_final [0]
damage_+%_vs_players [-65]

is_area_damage Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill CanRapidFire AreaSpell NovaSpell
Tiempo de lanzamiento de hechizos: 0.8 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Demonio de Tempestad14804504127167872567600000

TempestDaemonIceStorm
firestorm
Tormenta de Fuego
Una lluvia de fuego cae sobre el área objetivo. Cada bola de fuego explota al caer e inflige daño a enemigos cercanos.
Inflige 645.8 a 968.6 de Daño de Hielo
+3 segundos a la duración base
Un impacto cada 0.05 segundos
skill_art_variation [4]
firestorm_base_area_of_effect_+% [-51]
damage_+%_vs_players [-56]

is_area_damage firestorm_use_server_effects Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill SpellCanCascade CanRapidFire AreaSpell
Tiempo de lanzamiento de hechizos: 0.9 Second
Tiempo de recarga: 12 Second

TempestDaemonVaalColdSnap
iconcoldsnap
Ruptura de Hielo Vaal
Una secuencia de cristales de hielo emerge del suelo alrededor del personaje, los cuales hacen daño a los enemigos y dejan el suelo escarchado.
Inflige 806.8 a 1210 de Daño de Hielo
+3 segundos a la duración base
Siempre Congela enemigos
active_skill_area_of_effect_radius_+%_final [0]
damage_+%_vs_players [-56]

is_area_damage Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine Duration Vaal ColdSkill ChillingArea AreaSpell CantUseFistOfWar
Tiempo de lanzamiento de hechizos: 0.85 Second

TempestDaemonIceNova
iconfrostnova
Nova de Hielo
Un helado círculo de hielo se expande desde el personaje. Si el personaje apunta cerca de alguno de sus proyectiles de Descarga de Escarcha, el área se expande desde algunos de esos proyectiles. Si esta habilidad se repitiera cuando es lanzada de esta forma, se expandirá de nuevo desde los mismos proyectiles después de una corta duración.
Inflige 5004 a 7818 de Daño de Hielo
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-25]
skill_art_variation [2]
active_skill_area_of_effect_radius_+%_final [0]
damage_+%_vs_players [-56]

is_area_damage Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill CanRapidFire AreaSpell NovaSpell
Tiempo de lanzamiento de hechizos: 0.8 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68Demonio de Tempestad10768374117225642468100000


Object Type

version 2
extends "Metadata/Monsters/Daemon/UseSkillOnceDaemon"

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/UseSkillOnceDaemon"
Resiste FuegoResiste HieloResiste RayoResiste Caos
0000
0000
0000
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/Daemon/TempestDaemonEnvironmentalUberCold"] = {
    name = "Tempest Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "TempestDaemonIceNova",
        "TempestDaemonVaalColdSnap",
        "TempestDaemonIceStorm",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["TempestDaemonIceNova"] = {
    name = "Ice Nova",
    hidden = true,
    color = "3",
    baseEffectiveness = 4.5,
    incrementalEffectiveness = 0.06,
    description = "A chilling circle of ice expands from the caster. If the caster targets near their Frostbolt projectiles, it will expand from a number of those projectiles instead. If this skill would repeat when cast this way, it will instead expand again from the same projectiles after a short delay.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.ColdSkill] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.NovaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_art_variation",
        "active_skill_area_of_effect_radius_+%_final",
        "damage_+%_vs_players",
        "is_area_damage",
    },
    levels = {
        [1] = {0.8, 1.25, -25, 2, 0, 28, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [2] = {0.8, 1.25, -25, 2, 0, 22, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [3] = {0.8, 1.25, -25, 2, 0, 17, critChance = 5, levelRequirement = 11, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [4] = {0.8, 1.25, -25, 2, 0, 10, critChance = 5, levelRequirement = 15, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [5] = {0.8, 1.25, -25, 2, 0, -3, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [6] = {0.8, 1.25, -25, 2, 0, -27, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [7] = {0.8, 1.25, -25, 2, 0, -32, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [8] = {0.8, 1.25, -25, 2, 0, -38, critChance = 5, levelRequirement = 31, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [9] = {0.8, 1.25, -25, 2, 0, -39, critChance = 5, levelRequirement = 32, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [10] = {0.8, 1.25, -25, 2, 0, -44, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [11] = {0.8, 1.25, -25, 2, 0, -51, critChance = 5, levelRequirement = 37, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [12] = {0.8, 1.25, -25, 2, 0, -34, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [13] = {0.8, 1.25, -25, 2, 0, -39, critChance = 5, levelRequirement = 42, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [14] = {0.8, 1.25, -25, 2, 0, -43, critChance = 5, levelRequirement = 44, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [15] = {0.8, 1.25, -25, 2, 0, -55, critChance = 5, levelRequirement = 50, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [16] = {0.8, 1.25, -25, 2, 0, -57, critChance = 5, levelRequirement = 51, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [17] = {0.8, 1.25, -25, 2, 0, -59, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [18] = {0.8, 1.25, -25, 2, 0, -46, critChance = 5, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [19] = {0.8, 1.25, -25, 2, 0, -50, critChance = 5, levelRequirement = 65, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [20] = {0.8, 1.25, -25, 2, 0, -53, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [21] = {0.8, 1.25, -25, 2, 0, -54, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [22] = {0.8, 1.25, -25, 2, 0, -56, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [23] = {0.8, 1.25, -25, 2, 0, -58, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [24] = {0.8, 1.25, -25, 2, 0, -59, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [25] = {0.8, 1.25, -25, 2, 0, -61, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [26] = {0.8, 1.25, -25, 2, 0, -62, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [27] = {0.8, 1.25, -25, 2, 0, -65, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [28] = {0.8, 1.25, -25, 2, 0, -66, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [29] = {0.8, 1.25, -25, 2, 0, -67, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [30] = {0.8, 1.25, -25, 2, 0, -69, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [31] = {0.8, 1.25, -25, 2, 0, -70, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [32] = {0.8, 1.25, -25, 2, 0, -72, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [33] = {0.8, 1.25, -25, 2, 0, -73, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [34] = {0.8, 1.25, -25, 2, 0, -75, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [35] = {0.8, 1.25, -25, 2, 0, -76, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [36] = {0.8, 1.25, -25, 2, 0, -78, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["TempestDaemonVaalColdSnap"] = {
    name = "Vaal Cold Snap",
    hidden = true,
    color = "3",
    baseEffectiveness = 2.6,
    incrementalEffectiveness = 0.04,
    description = "A sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.Duration] = true,
        [SkillType.Vaal] = true,
        [SkillType.ColdSkill] = true,
        [SkillType.ChillingArea] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.CantUseFistOfWar] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_skill_effect_duration",
        "base_chance_to_freeze_%",
        "active_skill_area_of_effect_radius_+%_final",
        "damage_+%_vs_players",
        "is_area_damage",
    },
    levels = {
        [1] = {0.8, 1.2, 3000, 100, 0, 34, critChance = 4, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [2] = {0.8, 1.2, 3000, 100, 0, 45, critChance = 4, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [3] = {0.8, 1.2, 3000, 100, 0, 44, critChance = 4, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [4] = {0.8, 1.2, 3000, 100, 0, 38, critChance = 4, levelRequirement = 10, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [5] = {0.8, 1.2, 3000, 100, 0, 32, critChance = 4, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [6] = {0.8, 1.2, 3000, 100, 0, 21, critChance = 4, levelRequirement = 14, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [7] = {0.8, 1.2, 3000, 100, 0, 9, critChance = 4, levelRequirement = 17, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [8] = {0.8, 1.2, 3000, 100, 0, -3, critChance = 4, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [9] = {0.8, 1.2, 3000, 100, 0, -25, critChance = 4, levelRequirement = 27, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [10] = {0.8, 1.2, 3000, 100, 0, -27, critChance = 4, levelRequirement = 28, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [11] = {0.8, 1.2, 3000, 100, 0, -38, critChance = 4, levelRequirement = 31, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [12] = {0.8, 1.2, 3000, 100, 0, -48, critChance = 4, levelRequirement = 36, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [13] = {0.8, 1.2, 3000, 100, 0, -37, critChance = 4, levelRequirement = 41, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [14] = {0.8, 1.2, 3000, 100, 0, -53, critChance = 4, levelRequirement = 49, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [15] = {0.8, 1.2, 3000, 100, 0, -55, critChance = 4, levelRequirement = 50, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [16] = {0.8, 1.2, 3000, 100, 0, -59, critChance = 4, levelRequirement = 52, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [17] = {0.8, 1.2, 3000, 100, 0, -31, critChance = 4, levelRequirement = 57, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [18] = {0.8, 1.2, 3000, 100, 0, -46, critChance = 4, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [19] = {0.8, 1.2, 3000, 100, 0, -50, critChance = 4, levelRequirement = 64, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [20] = {0.8, 1.2, 3000, 100, 0, -53, critChance = 4, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [21] = {0.8, 1.2, 3000, 100, 0, -54, critChance = 4, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [22] = {0.8, 1.2, 3000, 100, 0, -56, critChance = 4, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [23] = {0.8, 1.2, 3000, 100, 0, -58, critChance = 4, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [24] = {0.8, 1.2, 3000, 100, 0, -59, critChance = 4, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [25] = {0.8, 1.2, 3000, 100, 0, -61, critChance = 4, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [26] = {0.8, 1.2, 3000, 100, 0, -62, critChance = 4, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [27] = {0.8, 1.2, 3000, 100, 0, -65, critChance = 4, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [28] = {0.8, 1.2, 3000, 100, 0, -66, critChance = 4, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [29] = {0.8, 1.2, 3000, 100, 0, -67, critChance = 4, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [30] = {0.8, 1.2, 3000, 100, 0, -69, critChance = 4, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [31] = {0.8, 1.2, 3000, 100, 0, -70, critChance = 4, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [32] = {0.8, 1.2, 3000, 100, 0, -72, critChance = 4, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [33] = {0.8, 1.2, 3000, 100, 0, -73, critChance = 4, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [34] = {0.8, 1.2, 3000, 100, 0, -75, critChance = 4, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [35] = {0.8, 1.2, 3000, 100, 0, -76, critChance = 4, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [36] = {0.8, 1.2, 3000, 100, 0, -78, critChance = 4, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["TempestDaemonIceStorm"] = {
    name = "Firestorm",
    hidden = true,
    color = "3",
    baseEffectiveness = 1.3182,
    incrementalEffectiveness = 0.058,
    description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.FireSkill] = true,
        [SkillType.SpellCanCascade] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.9,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_skill_effect_duration",
        "fire_storm_fireball_delay_ms",
        "skill_art_variation",
        "firestorm_base_area_of_effect_+%",
        "damage_+%_vs_players",
        "is_area_damage",
        "firestorm_use_server_effects",
    },
    levels = {
        [1] = {0.4, 0.6, 5000, 50, 4, -51, 34, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [2] = {0.4, 0.6, 3000, 50, 4, -51, 45, critChance = 5, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [3] = {0.4, 0.6, 3000, 50, 4, -51, 47, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [4] = {0.4, 0.6, 3000, 50, 4, -51, 44, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [5] = {0.4, 0.6, 3000, 50, 4, -51, 38, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [6] = {0.4, 0.6, 3000, 50, 4, -51, 26, critChance = 5, levelRequirement = 13, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [7] = {0.4, 0.6, 3000, 50, 4, -51, 9, critChance = 5, levelRequirement = 17, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [8] = {0.4, 0.6, 3000, 50, 4, -51, -3, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [9] = {0.4, 0.6, 3000, 50, 4, -51, -17, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [10] = {0.4, 0.6, 3000, 50, 4, -51, -25, critChance = 5, levelRequirement = 27, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [11] = {0.4, 0.6, 3000, 50, 4, -51, -32, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [12] = {0.4, 0.6, 3000, 50, 4, -51, -46, critChance = 5, levelRequirement = 35, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [13] = {0.4, 0.6, 3000, 50, 4, -51, -39, critChance = 5, levelRequirement = 42, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [14] = {0.4, 0.6, 3000, 50, 4, -51, -53, critChance = 5, levelRequirement = 49, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [15] = {0.4, 0.6, 3000, 50, 4, -51, -57, critChance = 5, levelRequirement = 51, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [16] = {0.4, 0.6, 3000, 50, 4, -51, -34, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [17] = {0.4, 0.6, 3000, 50, 4, -51, -50, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [18] = {0.4, 0.6, 3000, 50, 4, -51, -53, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [19] = {0.4, 0.6, 3000, 50, 4, -51, -54, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [20] = {0.4, 0.6, 3000, 50, 4, -51, -56, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [21] = {0.4, 0.6, 3000, 50, 4, -51, -58, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [22] = {0.4, 0.6, 3000, 50, 4, -51, -59, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [23] = {0.4, 0.6, 3000, 50, 4, -51, -61, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [24] = {0.4, 0.6, 3000, 50, 4, -51, -62, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [25] = {0.4, 0.6, 3000, 50, 4, -51, -65, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [26] = {0.4, 0.6, 3000, 50, 4, -51, -66, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [27] = {0.4, 0.6, 3000, 50, 4, -51, -67, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [28] = {0.4, 0.6, 3000, 50, 4, -51, -69, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [29] = {0.4, 0.6, 3000, 50, 4, -51, -70, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [30] = {0.4, 0.6, 3000, 50, 4, -51, -72, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [31] = {0.4, 0.6, 3000, 50, 4, -51, -73, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [32] = {0.4, 0.6, 3000, 50, 4, -51, -75, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [33] = {0.4, 0.6, 3000, 50, 4, -51, -76, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [34] = {0.4, 0.6, 3000, 50, 4, -51, -78, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
    },
}
SpectreN
Area
Damage100%
Vida100%
Ailment Threshold100%
Daño de golpe crítico5%
TypeStormDaemon
Attack Distance6 ~ 6
Attack Time1 Second
Damage Spread0%
Precisión+100%
IsSummonedY

TempestDaemonLightningStorm
firestorm
Tormenta de Fuego
Una lluvia de fuego cae sobre el área objetivo. Cada bola de fuego explota al caer e inflige daño a enemigos cercanos.
Inflige 2275 a 6824 de Daño de Rayo
+5.6 segundos a la duración base
Un impacto cada 0.35 segundos
skill_art_variation [2]
10% de probabilidad de Electrocutar enemigos
spell_maximum_action_distance_+% [0]
firestorm_base_area_of_effect_+% [-51]

is_area_damage firestorm_use_server_effects Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill SpellCanCascade CanRapidFire AreaSpell
Tiempo de lanzamiento de hechizos: 0.9 Second

TempestDaemonShockNova
ShockNova
Nova de Rayo
Lanza un anillo de electricidad a tu alrededor, seguido de una nova de electricidad más grande. Cada efecto golpea a los enemigos dentro del área con daño de rayo.
Inflige 7982 a 23946 de Daño de Rayo
Anillo inflige 50% menos Daño
15% de probabilidad de Electrocutar enemigos
active_skill_area_of_effect_radius_+%_final [0]
damage_+%_vs_players [-78]

is_area_damage Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable LightningSkill CanRapidFire AreaSpell NovaSpell
Tiempo de lanzamiento de hechizos: 0.75 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Demonio de Tempestad28753953.51761916161854800000

TempestDaemonLightningStorm
firestorm
Tormenta de Fuego
Una lluvia de fuego cae sobre el área objetivo. Cada bola de fuego explota al caer e inflige daño a enemigos cercanos.
Inflige 1989 a 5966 de Daño de Rayo
+5.6 segundos a la duración base
Un impacto cada 0.35 segundos
skill_art_variation [2]
10% de probabilidad de Electrocutar enemigos
spell_maximum_action_distance_+% [0]
firestorm_base_area_of_effect_+% [-51]

is_area_damage firestorm_use_server_effects Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill SpellCanCascade CanRapidFire AreaSpell
Tiempo de lanzamiento de hechizos: 0.9 Second

TempestDaemonShockNova
ShockNova
Nova de Rayo
Lanza un anillo de electricidad a tu alrededor, seguido de una nova de electricidad más grande. Cada efecto golpea a los enemigos dentro del área con daño de rayo.
Inflige 6953 a 20858 de Daño de Rayo
Anillo inflige 50% menos Daño
15% de probabilidad de Electrocutar enemigos
active_skill_area_of_effect_radius_+%_final [0]
damage_+%_vs_players [-78]

is_area_damage Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable LightningSkill CanRapidFire AreaSpell NovaSpell
Tiempo de lanzamiento de hechizos: 0.75 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Demonio de Tempestad25752850.41633414198794500000

TempestDaemonLightningStorm
firestorm
Tormenta de Fuego
Una lluvia de fuego cae sobre el área objetivo. Cada bola de fuego explota al caer e inflige daño a enemigos cercanos.
Inflige 1518 a 4554 de Daño de Rayo
+5.6 segundos a la duración base
Un impacto cada 0.35 segundos
skill_art_variation [2]
10% de probabilidad de Electrocutar enemigos
spell_maximum_action_distance_+% [0]
firestorm_base_area_of_effect_+% [-51]

is_area_damage firestorm_use_server_effects Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill SpellCanCascade CanRapidFire AreaSpell
Tiempo de lanzamiento de hechizos: 0.9 Second

TempestDaemonShockNova
ShockNova
Nova de Rayo
Lanza un anillo de electricidad a tu alrededor, seguido de una nova de electricidad más grande. Cada efecto golpea a los enemigos dentro del área con daño de rayo.
Inflige 5267 a 15801 de Daño de Rayo
Anillo inflige 50% menos Daño
15% de probabilidad de Electrocutar enemigos
active_skill_area_of_effect_radius_+%_final [0]
damage_+%_vs_players [-72]

is_area_damage Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable LightningSkill CanRapidFire AreaSpell NovaSpell
Tiempo de lanzamiento de hechizos: 0.75 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Demonio de Tempestad19927675.41426810940685200000

TempestDaemonLightningStorm
firestorm
Tormenta de Fuego
Una lluvia de fuego cae sobre el área objetivo. Cada bola de fuego explota al caer e inflige daño a enemigos cercanos.
Inflige 1080 a 3240 de Daño de Rayo
+5.6 segundos a la duración base
Un impacto cada 0.35 segundos
skill_art_variation [2]
10% de probabilidad de Electrocutar enemigos
spell_maximum_action_distance_+% [0]
firestorm_base_area_of_effect_+% [-51]

is_area_damage firestorm_use_server_effects Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill SpellCanCascade CanRapidFire AreaSpell
Tiempo de lanzamiento de hechizos: 0.9 Second

TempestDaemonShockNova
ShockNova
Nova de Rayo
Lanza un anillo de electricidad a tu alrededor, seguido de una nova de electricidad más grande. Cada efecto golpea a los enemigos dentro del área con daño de rayo.
Inflige 3712 a 11135 de Daño de Rayo
Anillo inflige 50% menos Daño
15% de probabilidad de Electrocutar enemigos
active_skill_area_of_effect_radius_+%_final [0]
damage_+%_vs_players [-65]

is_area_damage Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable LightningSkill CanRapidFire AreaSpell NovaSpell
Tiempo de lanzamiento de hechizos: 0.75 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Demonio de Tempestad14804504127167872567600000

TempestDaemonLightningStorm
firestorm
Tormenta de Fuego
Una lluvia de fuego cae sobre el área objetivo. Cada bola de fuego explota al caer e inflige daño a enemigos cercanos.
Inflige 765.4 a 2296 de Daño de Rayo
+5.6 segundos a la duración base
Un impacto cada 0.35 segundos
skill_art_variation [2]
10% de probabilidad de Electrocutar enemigos
spell_maximum_action_distance_+% [0]
firestorm_base_area_of_effect_+% [-51]

is_area_damage firestorm_use_server_effects Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill SpellCanCascade CanRapidFire AreaSpell
Tiempo de lanzamiento de hechizos: 0.9 Second

TempestDaemonShockNova
ShockNova
Nova de Rayo
Lanza un anillo de electricidad a tu alrededor, seguido de una nova de electricidad más grande. Cada efecto golpea a los enemigos dentro del área con daño de rayo.
Inflige 2606 a 7818 de Daño de Rayo
Anillo inflige 50% menos Daño
15% de probabilidad de Electrocutar enemigos
active_skill_area_of_effect_radius_+%_final [0]
damage_+%_vs_players [-56]

is_area_damage Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable LightningSkill CanRapidFire AreaSpell NovaSpell
Tiempo de lanzamiento de hechizos: 0.75 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68Demonio de Tempestad10768374117225642468100000


Object Type

version 2
extends "Metadata/Monsters/Daemon/UseSkillOnceDaemon"

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/UseSkillOnceDaemon"
Resiste FuegoResiste HieloResiste RayoResiste Caos
0000
0000
0000
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/Daemon/TempestDaemonEnvironmentalLightning"] = {
    name = "Tempest Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "TempestDaemonShockNova",
        "TempestDaemonLightningStorm",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["TempestDaemonShockNova"] = {
    name = "Shock Nova",
    hidden = true,
    color = "3",
    baseEffectiveness = 3.75,
    incrementalEffectiveness = 0.06,
    description = "Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.LightningSkill] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.NovaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.75,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "newshocknova_first_ring_damage_+%_final",
        "base_chance_to_shock_%",
        "active_skill_area_of_effect_radius_+%_final",
        "damage_+%_vs_players",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, -50, 15, 0, 0, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [2] = {0.5, 1.5, -50, 15, 0, 16, critChance = 6, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [3] = {0.5, 1.5, -50, 15, 0, 14, critChance = 6, levelRequirement = 16, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [4] = {0.5, 1.5, -50, 15, 0, -3, critChance = 6, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [5] = {0.5, 1.5, -50, 15, 0, -17, critChance = 6, levelRequirement = 24, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [6] = {0.5, 1.5, -50, 15, 0, -27, critChance = 6, levelRequirement = 28, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [7] = {0.5, 1.5, -50, 15, 0, -39, critChance = 6, levelRequirement = 32, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [8] = {0.5, 1.5, -50, 15, 0, -48, critChance = 6, levelRequirement = 36, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [9] = {0.5, 1.5, -50, 15, 0, -34, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [10] = {0.5, 1.5, -50, 15, 0, -43, critChance = 6, levelRequirement = 44, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [11] = {0.5, 1.5, -50, 15, 0, -51, critChance = 6, levelRequirement = 48, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [12] = {0.5, 1.5, -50, 15, 0, -55, critChance = 6, levelRequirement = 50, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [13] = {0.5, 1.5, -50, 15, 0, -62, critChance = 6, levelRequirement = 54, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [14] = {0.5, 1.5, -50, 15, 0, -34, critChance = 6, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [15] = {0.5, 1.5, -50, 15, 0, -44, critChance = 6, levelRequirement = 62, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [16] = {0.5, 1.5, -50, 15, 0, -53, critChance = 6, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [17] = {0.5, 1.5, -50, 15, 0, -54, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [18] = {0.5, 1.5, -50, 15, 0, -56, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [19] = {0.5, 1.5, -50, 15, 0, -58, critChance = 6, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [20] = {0.5, 1.5, -50, 15, 0, -59, critChance = 6, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [21] = {0.5, 1.5, -50, 15, 0, -61, critChance = 6, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [22] = {0.5, 1.5, -50, 15, 0, -62, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [23] = {0.5, 1.5, -50, 15, 0, -65, critChance = 6, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [24] = {0.5, 1.5, -50, 15, 0, -66, critChance = 6, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [25] = {0.5, 1.5, -50, 15, 0, -67, critChance = 6, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [26] = {0.5, 1.5, -50, 15, 0, -69, critChance = 6, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [27] = {0.5, 1.5, -50, 15, 0, -70, critChance = 6, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [28] = {0.5, 1.5, -50, 15, 0, -72, critChance = 6, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [29] = {0.5, 1.5, -50, 15, 0, -73, critChance = 6, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [30] = {0.5, 1.5, -50, 15, 0, -75, critChance = 6, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [31] = {0.5, 1.5, -50, 15, 0, -76, critChance = 6, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [32] = {0.5, 1.5, -50, 15, 0, -78, critChance = 6, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["TempestDaemonLightningStorm"] = {
    name = "Firestorm",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.25,
    incrementalEffectiveness = 0.058,
    description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.FireSkill] = true,
        [SkillType.SpellCanCascade] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.9,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_skill_effect_duration",
        "fire_storm_fireball_delay_ms",
        "skill_art_variation",
        "base_chance_to_shock_%",
        "spell_maximum_action_distance_+%",
        "firestorm_base_area_of_effect_+%",
        "is_area_damage",
        "firestorm_use_server_effects",
    },
    levels = {
        [1] = {0.5, 1.5, 5600, 350, 2, 10, 0, -51, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
    },
}
SpectreN
Area
Damage100%
Vida100%
Ailment Threshold100%
Daño de golpe crítico5%
TypeStormDaemon
Attack Distance6 ~ 6
Attack Time1 Second
Damage Spread0%
Precisión+100%
IsSummonedY

TempestDaemonLightningStorm
firestorm
Tormenta de Fuego
Una lluvia de fuego cae sobre el área objetivo. Cada bola de fuego explota al caer e inflige daño a enemigos cercanos.
Inflige 2275 a 6824 de Daño de Rayo
+5.6 segundos a la duración base
Un impacto cada 0.35 segundos
skill_art_variation [2]
10% de probabilidad de Electrocutar enemigos
spell_maximum_action_distance_+% [0]
firestorm_base_area_of_effect_+% [-51]

is_area_damage firestorm_use_server_effects Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill SpellCanCascade CanRapidFire AreaSpell
Tiempo de lanzamiento de hechizos: 0.9 Second

TempestDaemonShockNova
ShockNova
Nova de Rayo
Lanza un anillo de electricidad a tu alrededor, seguido de una nova de electricidad más grande. Cada efecto golpea a los enemigos dentro del área con daño de rayo.
Inflige 7982 a 23946 de Daño de Rayo
Anillo inflige 50% menos Daño
15% de probabilidad de Electrocutar enemigos
active_skill_area_of_effect_radius_+%_final [0]
damage_+%_vs_players [-78]

is_area_damage Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable LightningSkill CanRapidFire AreaSpell NovaSpell
Tiempo de lanzamiento de hechizos: 0.75 Second

TempestDaemonMiniVaalSpark
spark
Chispa Vaal
Lanza chispas impredecibles continuamente que se mueven al azar hasta que golpean un enemigo o expiran.
Inflige 1926 a 5779 de Daño de Rayo
+0.4 segundos a la duración base
Dispara proyectiles en direcciones aleatorias
projectile_spiral_nova_time_ms [2250]
monster_reverse_point_blank_damage_-%_at_minimum_range [40]
damage_+%_vs_players [-78]

base_is_projectile Spell Projectile SkillCanVolley Type70 Hit Duration SkillCanTrap SkillCanTotem SkillCanMine Vaal LightningSkill CantUseFistOfWar
Tiempo de lanzamiento de hechizos: 0.65 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Demonio de Tempestad28753953.51761916161854800000

TempestDaemonLightningStorm
firestorm
Tormenta de Fuego
Una lluvia de fuego cae sobre el área objetivo. Cada bola de fuego explota al caer e inflige daño a enemigos cercanos.
Inflige 1989 a 5966 de Daño de Rayo
+5.6 segundos a la duración base
Un impacto cada 0.35 segundos
skill_art_variation [2]
10% de probabilidad de Electrocutar enemigos
spell_maximum_action_distance_+% [0]
firestorm_base_area_of_effect_+% [-51]

is_area_damage firestorm_use_server_effects Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill SpellCanCascade CanRapidFire AreaSpell
Tiempo de lanzamiento de hechizos: 0.9 Second

TempestDaemonShockNova
ShockNova
Nova de Rayo
Lanza un anillo de electricidad a tu alrededor, seguido de una nova de electricidad más grande. Cada efecto golpea a los enemigos dentro del área con daño de rayo.
Inflige 6953 a 20858 de Daño de Rayo
Anillo inflige 50% menos Daño
15% de probabilidad de Electrocutar enemigos
active_skill_area_of_effect_radius_+%_final [0]
damage_+%_vs_players [-78]

is_area_damage Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable LightningSkill CanRapidFire AreaSpell NovaSpell
Tiempo de lanzamiento de hechizos: 0.75 Second

TempestDaemonMiniVaalSpark
spark
Chispa Vaal
Lanza chispas impredecibles continuamente que se mueven al azar hasta que golpean un enemigo o expiran.
Inflige 1736 a 5209 de Daño de Rayo
+0.4 segundos a la duración base
Dispara proyectiles en direcciones aleatorias
projectile_spiral_nova_time_ms [2250]
monster_reverse_point_blank_damage_-%_at_minimum_range [40]
damage_+%_vs_players [-78]

base_is_projectile Spell Projectile SkillCanVolley Type70 Hit Duration SkillCanTrap SkillCanTotem SkillCanMine Vaal LightningSkill CantUseFistOfWar
Tiempo de lanzamiento de hechizos: 0.65 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Demonio de Tempestad25752850.41633414198794500000

TempestDaemonLightningStorm
firestorm
Tormenta de Fuego
Una lluvia de fuego cae sobre el área objetivo. Cada bola de fuego explota al caer e inflige daño a enemigos cercanos.
Inflige 1518 a 4554 de Daño de Rayo
+5.6 segundos a la duración base
Un impacto cada 0.35 segundos
skill_art_variation [2]
10% de probabilidad de Electrocutar enemigos
spell_maximum_action_distance_+% [0]
firestorm_base_area_of_effect_+% [-51]

is_area_damage firestorm_use_server_effects Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill SpellCanCascade CanRapidFire AreaSpell
Tiempo de lanzamiento de hechizos: 0.9 Second

TempestDaemonShockNova
ShockNova
Nova de Rayo
Lanza un anillo de electricidad a tu alrededor, seguido de una nova de electricidad más grande. Cada efecto golpea a los enemigos dentro del área con daño de rayo.
Inflige 5267 a 15801 de Daño de Rayo
Anillo inflige 50% menos Daño
15% de probabilidad de Electrocutar enemigos
active_skill_area_of_effect_radius_+%_final [0]
damage_+%_vs_players [-72]

is_area_damage Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable LightningSkill CanRapidFire AreaSpell NovaSpell
Tiempo de lanzamiento de hechizos: 0.75 Second

TempestDaemonMiniVaalSpark
spark
Chispa Vaal
Lanza chispas impredecibles continuamente que se mueven al azar hasta que golpean un enemigo o expiran.
Inflige 1409 a 4226 de Daño de Rayo
+0.4 segundos a la duración base
Dispara proyectiles en direcciones aleatorias
projectile_spiral_nova_time_ms [2250]
monster_reverse_point_blank_damage_-%_at_minimum_range [40]
damage_+%_vs_players [-72]

base_is_projectile Spell Projectile SkillCanVolley Type70 Hit Duration SkillCanTrap SkillCanTotem SkillCanMine Vaal LightningSkill CantUseFistOfWar
Tiempo de lanzamiento de hechizos: 0.65 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Demonio de Tempestad19927675.41426810940685200000

TempestDaemonLightningStorm
firestorm
Tormenta de Fuego
Una lluvia de fuego cae sobre el área objetivo. Cada bola de fuego explota al caer e inflige daño a enemigos cercanos.
Inflige 1080 a 3240 de Daño de Rayo
+5.6 segundos a la duración base
Un impacto cada 0.35 segundos
skill_art_variation [2]
10% de probabilidad de Electrocutar enemigos
spell_maximum_action_distance_+% [0]
firestorm_base_area_of_effect_+% [-51]

is_area_damage firestorm_use_server_effects Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill SpellCanCascade CanRapidFire AreaSpell
Tiempo de lanzamiento de hechizos: 0.9 Second

TempestDaemonShockNova
ShockNova
Nova de Rayo
Lanza un anillo de electricidad a tu alrededor, seguido de una nova de electricidad más grande. Cada efecto golpea a los enemigos dentro del área con daño de rayo.
Inflige 3712 a 11135 de Daño de Rayo
Anillo inflige 50% menos Daño
15% de probabilidad de Electrocutar enemigos
active_skill_area_of_effect_radius_+%_final [0]
damage_+%_vs_players [-65]

is_area_damage Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable LightningSkill CanRapidFire AreaSpell NovaSpell
Tiempo de lanzamiento de hechizos: 0.75 Second

TempestDaemonMiniVaalSpark
spark
Chispa Vaal
Lanza chispas impredecibles continuamente que se mueven al azar hasta que golpean un enemigo o expiran.
Inflige 1082 a 3245 de Daño de Rayo
+0.4 segundos a la duración base
Dispara proyectiles en direcciones aleatorias
projectile_spiral_nova_time_ms [2250]
monster_reverse_point_blank_damage_-%_at_minimum_range [40]
damage_+%_vs_players [-65]

base_is_projectile Spell Projectile SkillCanVolley Type70 Hit Duration SkillCanTrap SkillCanTotem SkillCanMine Vaal LightningSkill CantUseFistOfWar
Tiempo de lanzamiento de hechizos: 0.65 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Demonio de Tempestad14804504127167872567600000

TempestDaemonLightningStorm
firestorm
Tormenta de Fuego
Una lluvia de fuego cae sobre el área objetivo. Cada bola de fuego explota al caer e inflige daño a enemigos cercanos.
Inflige 765.4 a 2296 de Daño de Rayo
+5.6 segundos a la duración base
Un impacto cada 0.35 segundos
skill_art_variation [2]
10% de probabilidad de Electrocutar enemigos
spell_maximum_action_distance_+% [0]
firestorm_base_area_of_effect_+% [-51]

is_area_damage firestorm_use_server_effects Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill SpellCanCascade CanRapidFire AreaSpell
Tiempo de lanzamiento de hechizos: 0.9 Second

TempestDaemonShockNova
ShockNova
Nova de Rayo
Lanza un anillo de electricidad a tu alrededor, seguido de una nova de electricidad más grande. Cada efecto golpea a los enemigos dentro del área con daño de rayo.
Inflige 2606 a 7818 de Daño de Rayo
Anillo inflige 50% menos Daño
15% de probabilidad de Electrocutar enemigos
active_skill_area_of_effect_radius_+%_final [0]
damage_+%_vs_players [-56]

is_area_damage Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable LightningSkill CanRapidFire AreaSpell NovaSpell
Tiempo de lanzamiento de hechizos: 0.75 Second

TempestDaemonMiniVaalSpark
spark
Chispa Vaal
Lanza chispas impredecibles continuamente que se mueven al azar hasta que golpean un enemigo o expiran.
Inflige 827.2 a 2482 de Daño de Rayo
+0.4 segundos a la duración base
Dispara proyectiles en direcciones aleatorias
projectile_spiral_nova_time_ms [2250]
monster_reverse_point_blank_damage_-%_at_minimum_range [40]
damage_+%_vs_players [-56]

base_is_projectile Spell Projectile SkillCanVolley Type70 Hit Duration SkillCanTrap SkillCanTotem SkillCanMine Vaal LightningSkill CantUseFistOfWar
Tiempo de lanzamiento de hechizos: 0.65 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68Demonio de Tempestad10768374117225642468100000


Object Type

version 2
extends "Metadata/Monsters/Daemon/UseSkillOnceDaemon"

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/UseSkillOnceDaemon"
Resiste FuegoResiste HieloResiste RayoResiste Caos
0000
0000
0000
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/Daemon/TempestDaemonEnvironmentalUberLightning"] = {
    name = "Tempest Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "TempestDaemonShockNova",
        "TempestDaemonLightningStorm",
        "TempestDaemonMiniVaalSpark",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["TempestDaemonShockNova"] = {
    name = "Shock Nova",
    hidden = true,
    color = "3",
    baseEffectiveness = 3.75,
    incrementalEffectiveness = 0.06,
    description = "Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.LightningSkill] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.NovaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.75,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "newshocknova_first_ring_damage_+%_final",
        "base_chance_to_shock_%",
        "active_skill_area_of_effect_radius_+%_final",
        "damage_+%_vs_players",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, -50, 15, 0, 0, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [2] = {0.5, 1.5, -50, 15, 0, 16, critChance = 6, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [3] = {0.5, 1.5, -50, 15, 0, 14, critChance = 6, levelRequirement = 16, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [4] = {0.5, 1.5, -50, 15, 0, -3, critChance = 6, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [5] = {0.5, 1.5, -50, 15, 0, -17, critChance = 6, levelRequirement = 24, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [6] = {0.5, 1.5, -50, 15, 0, -27, critChance = 6, levelRequirement = 28, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [7] = {0.5, 1.5, -50, 15, 0, -39, critChance = 6, levelRequirement = 32, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [8] = {0.5, 1.5, -50, 15, 0, -48, critChance = 6, levelRequirement = 36, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [9] = {0.5, 1.5, -50, 15, 0, -34, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [10] = {0.5, 1.5, -50, 15, 0, -43, critChance = 6, levelRequirement = 44, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [11] = {0.5, 1.5, -50, 15, 0, -51, critChance = 6, levelRequirement = 48, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [12] = {0.5, 1.5, -50, 15, 0, -55, critChance = 6, levelRequirement = 50, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [13] = {0.5, 1.5, -50, 15, 0, -62, critChance = 6, levelRequirement = 54, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [14] = {0.5, 1.5, -50, 15, 0, -34, critChance = 6, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [15] = {0.5, 1.5, -50, 15, 0, -44, critChance = 6, levelRequirement = 62, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [16] = {0.5, 1.5, -50, 15, 0, -53, critChance = 6, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [17] = {0.5, 1.5, -50, 15, 0, -54, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [18] = {0.5, 1.5, -50, 15, 0, -56, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [19] = {0.5, 1.5, -50, 15, 0, -58, critChance = 6, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [20] = {0.5, 1.5, -50, 15, 0, -59, critChance = 6, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [21] = {0.5, 1.5, -50, 15, 0, -61, critChance = 6, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [22] = {0.5, 1.5, -50, 15, 0, -62, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [23] = {0.5, 1.5, -50, 15, 0, -65, critChance = 6, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [24] = {0.5, 1.5, -50, 15, 0, -66, critChance = 6, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [25] = {0.5, 1.5, -50, 15, 0, -67, critChance = 6, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [26] = {0.5, 1.5, -50, 15, 0, -69, critChance = 6, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [27] = {0.5, 1.5, -50, 15, 0, -70, critChance = 6, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [28] = {0.5, 1.5, -50, 15, 0, -72, critChance = 6, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [29] = {0.5, 1.5, -50, 15, 0, -73, critChance = 6, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [30] = {0.5, 1.5, -50, 15, 0, -75, critChance = 6, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [31] = {0.5, 1.5, -50, 15, 0, -76, critChance = 6, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [32] = {0.5, 1.5, -50, 15, 0, -78, critChance = 6, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["TempestDaemonLightningStorm"] = {
    name = "Firestorm",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.25,
    incrementalEffectiveness = 0.058,
    description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.FireSkill] = true,
        [SkillType.SpellCanCascade] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.9,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_skill_effect_duration",
        "fire_storm_fireball_delay_ms",
        "skill_art_variation",
        "base_chance_to_shock_%",
        "spell_maximum_action_distance_+%",
        "firestorm_base_area_of_effect_+%",
        "is_area_damage",
        "firestorm_use_server_effects",
    },
    levels = {
        [1] = {0.5, 1.5, 5600, 350, 2, 10, 0, -51, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["TempestDaemonMiniVaalSpark"] = {
    name = "Vaal Spark",
    hidden = true,
    color = "3",
    baseEffectiveness = 3.75,
    incrementalEffectiveness = 0.042,
    description = "Continuously launches unpredictable sparks in all directions that move randomly until they hit an enemy or expire.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Type70] = true,
        [SkillType.Hit] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.Vaal] = true,
        [SkillType.LightningSkill] = true,
        [SkillType.CantUseFistOfWar] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.65,
    baseFlags = {
        spell = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_skill_effect_duration",
        "base_number_of_projectiles_in_spiral_nova",
        "projectile_spiral_nova_time_ms",
        "projectile_spiral_nova_angle",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "damage_+%_vs_players",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.5, 1.5, 400, 75, 2250, 0, 40, 16, levelRequirement = 1, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [2] = {0.5, 1.5, 400, 75, 2250, 0, 40, 34, levelRequirement = 2, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [3] = {0.5, 1.5, 400, 75, 2250, 0, 40, 44, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [4] = {0.5, 1.5, 400, 75, 2250, 0, 40, 32, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [5] = {0.5, 1.5, 400, 75, 2250, 0, 40, 14, levelRequirement = 16, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [6] = {0.5, 1.5, 400, 75, 2250, 0, 40, -6, levelRequirement = 21, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [7] = {0.5, 1.5, 400, 75, 2250, 0, 40, -22, levelRequirement = 26, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [8] = {0.5, 1.5, 400, 75, 2250, 0, 40, -35, levelRequirement = 30, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [9] = {0.5, 1.5, 400, 75, 2250, 0, 40, -44, levelRequirement = 34, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [10] = {0.5, 1.5, 400, 75, 2250, 0, 40, -53, levelRequirement = 38, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [11] = {0.5, 1.5, 400, 75, 2250, 0, 40, -39, levelRequirement = 42, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [12] = {0.5, 1.5, 400, 75, 2250, 0, 40, -47, levelRequirement = 46, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [13] = {0.5, 1.5, 400, 75, 2250, 0, 40, -55, levelRequirement = 50, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [14] = {0.5, 1.5, 400, 75, 2250, 0, 40, -62, levelRequirement = 54, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [15] = {0.5, 1.5, 400, 75, 2250, 0, 40, -34, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [16] = {0.5, 1.5, 400, 75, 2250, 0, 40, -44, levelRequirement = 62, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [17] = {0.5, 1.5, 400, 75, 2250, 0, 40, -53, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [18] = {0.5, 1.5, 400, 75, 2250, 0, 40, -54, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [19] = {0.5, 1.5, 400, 75, 2250, 0, 40, -56, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [20] = {0.5, 1.5, 400, 75, 2250, 0, 40, -58, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [21] = {0.5, 1.5, 400, 75, 2250, 0, 40, -59, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [22] = {0.5, 1.5, 400, 75, 2250, 0, 40, -61, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [23] = {0.5, 1.5, 400, 75, 2250, 0, 40, -62, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [24] = {0.5, 1.5, 400, 75, 2250, 0, 40, -65, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [25] = {0.5, 1.5, 400, 75, 2250, 0, 40, -66, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [26] = {0.5, 1.5, 400, 75, 2250, 0, 40, -67, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [27] = {0.5, 1.5, 400, 75, 2250, 0, 40, -69, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [28] = {0.5, 1.5, 400, 75, 2250, 0, 40, -70, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [29] = {0.5, 1.5, 400, 75, 2250, 0, 40, -72, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [30] = {0.5, 1.5, 400, 75, 2250, 0, 40, -73, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [31] = {0.5, 1.5, 400, 75, 2250, 0, 40, -75, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [32] = {0.5, 1.5, 400, 75, 2250, 0, 40, -76, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [33] = {0.5, 1.5, 400, 75, 2250, 0, 40, -78, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
    },
}
SpectreN
Area
Damage100%
Vida100%
Ailment Threshold100%
Daño de golpe crítico5%
TypeStormDaemon
Attack Distance6 ~ 6
Attack Time1 Second
Damage Spread0%
Precisión+100%
IsSummonedY

TempestDaemonDesecrate
Desecrate
Profanar
Profana el suelo, a la vez que invoca cadáveres e inflige daño de caos a todos los enemigos en el área. Los cadáveres serán elegidos de entre los monstruos del área actual y cualquier espectro que haya existido en esta instancia.
+5 segundos a la duración base
Inflige 1076.9 de Daño Base de Caos por segundo
active_skill_area_of_effect_radius_+%_final [0]
Genera cadáveres de hasta Nivel 3
desecrated_ground_art_variation [0]
Genera 0 cadáveres
Máximo de 10 Cadáveres permitidos

is_area_damage Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine Triggerable DamageOverTime SpellCanRepeat ChaosSkill SpellCanCascade AreaSpell
Tiempo de lanzamiento de hechizos: 1 Second

TempestDaemonSummonRagingSpirit
SummonElemental
+5 segundos a la duración base
Máximo de espíritus encolerizados invocados: 50
Velocidad de Lanzamiento de Hechizos aumentada un 300%
skill_art_variation [1]
Las Habilidades se Repiten 10 Veces más
Inflige 35% de daño

alternate_minion Spell Minion Duration CreateMinion SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CreatesMinion
Tiempo de lanzamiento de hechizos: 0.8 Second

TempestDaemonSummonSkeletons
iconraiseskeleton
Invocar Esqueleto
Invoca esbirros Guerreros esqueleto en la ubicación objetivo. Usan un ataque cuerpo a cuerpo y mueren después de un tiempo. Si se vuelven agresivos, los Guerreros esqueleto también correrán hacia los enemigos cercanos.
Invoca 13 Esqueletos Guerreros a la vez
Máximo 13 Esqueletos Invocados
+20 segundos a la duración base
Los Esbirros infligen 50% menos Daño Elemental
alternate_minion [1]

Spell Minion Duration CreateMinion SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable CanRapidFire CreatesMinion SecondWindSupport
Tiempo de lanzamiento de hechizos: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Demonio de Tempestad28753953.51761916161854800000

TempestDaemonDesecrate
Desecrate
Profanar
Profana el suelo, a la vez que invoca cadáveres e inflige daño de caos a todos los enemigos en el área. Los cadáveres serán elegidos de entre los monstruos del área actual y cualquier espectro que haya existido en esta instancia.
+5 segundos a la duración base
Inflige 955.9 de Daño Base de Caos por segundo
active_skill_area_of_effect_radius_+%_final [0]
Genera cadáveres de hasta Nivel 3
desecrated_ground_art_variation [0]
Genera 0 cadáveres
Máximo de 10 Cadáveres permitidos

is_area_damage Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine Triggerable DamageOverTime SpellCanRepeat ChaosSkill SpellCanCascade AreaSpell
Tiempo de lanzamiento de hechizos: 1 Second

TempestDaemonSummonRagingSpirit
SummonElemental
+5 segundos a la duración base
Máximo de espíritus encolerizados invocados: 50
Velocidad de Lanzamiento de Hechizos aumentada un 300%
skill_art_variation [1]
Las Habilidades se Repiten 10 Veces más
Inflige 35% de daño

alternate_minion Spell Minion Duration CreateMinion SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CreatesMinion
Tiempo de lanzamiento de hechizos: 0.8 Second

TempestDaemonSummonSkeletons
iconraiseskeleton
Invocar Esqueleto
Invoca esbirros Guerreros esqueleto en la ubicación objetivo. Usan un ataque cuerpo a cuerpo y mueren después de un tiempo. Si se vuelven agresivos, los Guerreros esqueleto también correrán hacia los enemigos cercanos.
Invoca 13 Esqueletos Guerreros a la vez
Máximo 13 Esqueletos Invocados
+20 segundos a la duración base
Los Esbirros infligen 50% menos Daño Elemental
alternate_minion [1]

Spell Minion Duration CreateMinion SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable CanRapidFire CreatesMinion SecondWindSupport
Tiempo de lanzamiento de hechizos: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Demonio de Tempestad25752850.41633414198794500000

TempestDaemonDesecrate
Desecrate
Profanar
Profana el suelo, a la vez que invoca cadáveres e inflige daño de caos a todos los enemigos en el área. Los cadáveres serán elegidos de entre los monstruos del área actual y cualquier espectro que haya existido en esta instancia.
+5 segundos a la duración base
Inflige 752.2 de Daño Base de Caos por segundo
active_skill_area_of_effect_radius_+%_final [0]
Genera cadáveres de hasta Nivel 3
desecrated_ground_art_variation [0]
Genera 0 cadáveres
Máximo de 10 Cadáveres permitidos

is_area_damage Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine Triggerable DamageOverTime SpellCanRepeat ChaosSkill SpellCanCascade AreaSpell
Tiempo de lanzamiento de hechizos: 1 Second

TempestDaemonSummonRagingSpirit
SummonElemental
+5 segundos a la duración base
Máximo de espíritus encolerizados invocados: 50
Velocidad de Lanzamiento de Hechizos aumentada un 300%
skill_art_variation [1]
Las Habilidades se Repiten 8 Veces más
Inflige 35% de daño

alternate_minion Spell Minion Duration CreateMinion SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CreatesMinion
Tiempo de lanzamiento de hechizos: 0.8 Second

TempestDaemonSummonSkeletons
iconraiseskeleton
Invocar Esqueleto
Invoca esbirros Guerreros esqueleto en la ubicación objetivo. Usan un ataque cuerpo a cuerpo y mueren después de un tiempo. Si se vuelven agresivos, los Guerreros esqueleto también correrán hacia los enemigos cercanos.
Invoca 11 Esqueletos Guerreros a la vez
Máximo 11 Esqueletos Invocados
+20 segundos a la duración base
Los Esbirros infligen 50% menos Daño Elemental
alternate_minion [1]

Spell Minion Duration CreateMinion SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable CanRapidFire CreatesMinion SecondWindSupport
Tiempo de lanzamiento de hechizos: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Demonio de Tempestad19927675.41426810940685200000

TempestDaemonDesecrate
Desecrate
Profanar
Profana el suelo, a la vez que invoca cadáveres e inflige daño de caos a todos los enemigos en el área. Los cadáveres serán elegidos de entre los monstruos del área actual y cualquier espectro que haya existido en esta instancia.
+5 segundos a la duración base
Inflige 555.8 de Daño Base de Caos por segundo
active_skill_area_of_effect_radius_+%_final [0]
Genera cadáveres de hasta Nivel 3
desecrated_ground_art_variation [0]
Genera 0 cadáveres
Máximo de 10 Cadáveres permitidos

is_area_damage Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine Triggerable DamageOverTime SpellCanRepeat ChaosSkill SpellCanCascade AreaSpell
Tiempo de lanzamiento de hechizos: 1 Second

TempestDaemonSummonRagingSpirit
SummonElemental
+5 segundos a la duración base
Máximo de espíritus encolerizados invocados: 50
Velocidad de Lanzamiento de Hechizos aumentada un 300%
skill_art_variation [1]
Las Habilidades se Repiten 7 Veces más
Inflige 35% de daño

alternate_minion Spell Minion Duration CreateMinion SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CreatesMinion
Tiempo de lanzamiento de hechizos: 0.8 Second

TempestDaemonSummonSkeletons
iconraiseskeleton
Invocar Esqueleto
Invoca esbirros Guerreros esqueleto en la ubicación objetivo. Usan un ataque cuerpo a cuerpo y mueren después de un tiempo. Si se vuelven agresivos, los Guerreros esqueleto también correrán hacia los enemigos cercanos.
Invoca 9 Esqueletos Guerreros a la vez
Máximo 9 Esqueletos Invocados
+20 segundos a la duración base
Los Esbirros infligen 50% menos Daño Elemental
alternate_minion [1]

Spell Minion Duration CreateMinion SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable CanRapidFire CreatesMinion SecondWindSupport
Tiempo de lanzamiento de hechizos: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Demonio de Tempestad14804504127167872567600000

TempestDaemonDesecrate
Desecrate
Profanar
Profana el suelo, a la vez que invoca cadáveres e inflige daño de caos a todos los enemigos en el área. Los cadáveres serán elegidos de entre los monstruos del área actual y cualquier espectro que haya existido en esta instancia.
+5 segundos a la duración base
Inflige 409.2 de Daño Base de Caos por segundo
active_skill_area_of_effect_radius_+%_final [0]
Genera cadáveres de hasta Nivel 3
desecrated_ground_art_variation [0]
Genera 0 cadáveres
Máximo de 10 Cadáveres permitidos

is_area_damage Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine Triggerable DamageOverTime SpellCanRepeat ChaosSkill SpellCanCascade AreaSpell
Tiempo de lanzamiento de hechizos: 1 Second

TempestDaemonSummonRagingSpirit
SummonElemental
+5 segundos a la duración base
Máximo de espíritus encolerizados invocados: 50
Velocidad de Lanzamiento de Hechizos aumentada un 300%
skill_art_variation [1]
Las Habilidades se Repiten 6 Veces más
Inflige 35% de daño

alternate_minion Spell Minion Duration CreateMinion SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CreatesMinion
Tiempo de lanzamiento de hechizos: 0.8 Second

TempestDaemonSummonSkeletons
iconraiseskeleton
Invocar Esqueleto
Invoca esbirros Guerreros esqueleto en la ubicación objetivo. Usan un ataque cuerpo a cuerpo y mueren después de un tiempo. Si se vuelven agresivos, los Guerreros esqueleto también correrán hacia los enemigos cercanos.
Invoca 7 Esqueletos Guerreros a la vez
Máximo 7 Esqueletos Invocados
+20 segundos a la duración base
Los Esbirros infligen 50% menos Daño Elemental
alternate_minion [1]

Spell Minion Duration CreateMinion SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable CanRapidFire CreatesMinion SecondWindSupport
Tiempo de lanzamiento de hechizos: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68Demonio de Tempestad10768374117225642468100000


Object Type

version 2
extends "Metadata/Monsters/Daemon/UseSkillOnceDaemon"

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/UseSkillOnceDaemon"
Resiste FuegoResiste HieloResiste RayoResiste Caos
0000
0000
0000
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/Daemon/TempestDaemonEnvironmentalNecromancy"] = {
    name = "Tempest Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "TempestDaemonSummonSkeletons",
        "TempestDaemonSummonRagingSpirit",
        "TempestDaemonDesecrate",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["TempestDaemonSummonSkeletons"] = {
    name = "Summon Skeletons",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Summon Skeleton Warrior minions at the targeted location. They use a melee attack and die after a duration. If made aggressive, Skeleton Warriors will also dash towards nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Minion] = true,
        [SkillType.Duration] = true,
        [SkillType.CreateMinion] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.CreatesMinion] = true,
        [SkillType.SecondWindSupport] = true,
    },
    statDescriptionScope = "minion_spell_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_melee_skeletons_to_summon",
        "base_number_of_skeletons_allowed",
        "base_skill_effect_duration",
        "active_skill_elemental_damage_+%_final",
        "alternate_minion",
    },
    levels = {
        [1] = {2, 2, 20000, -50, 1, levelRequirement = 4, statInterpolation = {1, 1, 1, 1, 1},  },
        [2] = {3, 3, 20000, -50, 1, levelRequirement = 20, statInterpolation = {1, 1, 1, 1, 1},  },
        [3] = {4, 4, 20000, -50, 1, levelRequirement = 32, statInterpolation = {1, 1, 1, 1, 1},  },
        [4] = {5, 5, 20000, -50, 1, levelRequirement = 42, statInterpolation = {1, 1, 1, 1, 1},  },
        [5] = {6, 6, 20000, -50, 1, levelRequirement = 52, statInterpolation = {1, 1, 1, 1, 1},  },
        [6] = {7, 7, 20000, -50, 1, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1},  },
        [7] = {8, 8, 20000, -50, 1, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1},  },
        [8] = {9, 9, 20000, -50, 1, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1},  },
        [9] = {10, 10, 20000, -50, 1, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1},  },
        [10] = {11, 11, 20000, -50, 1, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1},  },
        [11] = {12, 12, 20000, -50, 1, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1},  },
        [12] = {13, 13, 20000, -50, 1, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["TempestDaemonSummonRagingSpirit"] = {
    name = "TempestDaemonSummonRagingSpirit",
    hidden = true,
    color = "3",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Minion] = true,
        [SkillType.Duration] = true,
        [SkillType.CreateMinion] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.FireSkill] = true,
        [SkillType.CreatesMinion] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "base_number_of_raging_spirits_allowed",
        "base_cast_speed_+%",
        "skill_art_variation",
        "skill_repeat_count",
        "active_skill_damage_+%_final",
        "alternate_minion",
    },
    levels = {
        [1] = {5000, 50, 300, 1, 3, -60, levelRequirement = 4, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [2] = {5000, 50, 300, 1, 4, -61, levelRequirement = 32, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [3] = {5000, 50, 300, 1, 4, -62, levelRequirement = 36, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [4] = {5000, 50, 300, 1, 4, -63, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [5] = {5000, 50, 300, 1, 4, -64, levelRequirement = 45, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [6] = {5000, 50, 300, 1, 4, -65, levelRequirement = 49, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [7] = {5000, 50, 300, 1, 5, -65, levelRequirement = 50, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [8] = {5000, 50, 300, 1, 6, -65, levelRequirement = 65, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [9] = {5000, 50, 300, 1, 7, -65, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [10] = {5000, 50, 300, 1, 8, -65, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [11] = {5000, 50, 300, 1, 9, -65, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [12] = {5000, 50, 300, 1, 10, -65, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["TempestDaemonDesecrate"] = {
    name = "Desecrate",
    hidden = true,
    color = 4,
    baseEffectiveness = 2,
    incrementalEffectiveness = 0.05,
    description = "Desecrates the ground, summoning corpses and dealing chaos damage to all enemies in the area. The corpses will be chosen from the monsters in the current area and any Spectres that have existed in this instance.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.Triggerable] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.ChaosSkill] = true,
        [SkillType.SpellCanCascade] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "base_chaos_damage_to_deal_per_minute",
        "active_skill_area_of_effect_radius_+%_final",
        "desecrate_corpse_level",
        "desecrated_ground_art_variation",
        "desecrate_number_of_corpses_to_create",
        "desecrate_maximum_number_of_corpses",
        "is_area_damage",
    },
    levels = {
        [1] = {5000, 1, 0, 3, 0, 0, 10, levelRequirement = 3, statInterpolation = {1, 3, 1, 1, 1, 1, 1},  },
    },
}
SpectreN
Area
Damage100%
Vida100%
Ailment Threshold100%
Daño de golpe crítico5%
TypeStormDaemon
Attack Distance6 ~ 6
Attack Time1 Second
Damage Spread0%
Precisión+100%
IsSummonedY

TempestDaemonDesecrate
Desecrate
Profanar
Profana el suelo, a la vez que invoca cadáveres e inflige daño de caos a todos los enemigos en el área. Los cadáveres serán elegidos de entre los monstruos del área actual y cualquier espectro que haya existido en esta instancia.
+5 segundos a la duración base
Inflige 1076.9 de Daño Base de Caos por segundo
active_skill_area_of_effect_radius_+%_final [0]
Genera cadáveres de hasta Nivel 3
desecrated_ground_art_variation [0]
Genera 0 cadáveres
Máximo de 10 Cadáveres permitidos

is_area_damage Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine Triggerable DamageOverTime SpellCanRepeat ChaosSkill SpellCanCascade AreaSpell
Tiempo de lanzamiento de hechizos: 1 Second

TempestDaemonSummonRagingSpirit
SummonElemental
+5 segundos a la duración base
Máximo de espíritus encolerizados invocados: 50
Velocidad de Lanzamiento de Hechizos aumentada un 300%
skill_art_variation [1]
Las Habilidades se Repiten 10 Veces más
Inflige 35% de daño

alternate_minion Spell Minion Duration CreateMinion SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CreatesMinion
Tiempo de lanzamiento de hechizos: 0.8 Second

TempestDaemonSummonSkeletons
iconraiseskeleton
Invocar Esqueleto
Invoca esbirros Guerreros esqueleto en la ubicación objetivo. Usan un ataque cuerpo a cuerpo y mueren después de un tiempo. Si se vuelven agresivos, los Guerreros esqueleto también correrán hacia los enemigos cercanos.
Invoca 13 Esqueletos Guerreros a la vez
Máximo 13 Esqueletos Invocados
+20 segundos a la duración base
Los Esbirros infligen 50% menos Daño Elemental
alternate_minion [1]

Spell Minion Duration CreateMinion SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable CanRapidFire CreatesMinion SecondWindSupport
Tiempo de lanzamiento de hechizos: 1 Second

TempestDaemonVaalSummonSkeletons
iconraiseskeleton
Invocar Esqueletos Vaal
Invoca un ejército de esqueletos guerreros, arqueros y magos, guiados por un poderoso general.
Invoca 17 Esqueletos Guerreros a la vez
Invoca 6 Esqueletos Arqueros a la vez
Invoca 3 Esqueletos Magos a la vez
Invoca 1 Esqueleto General a la vez
Máximo 50 Esqueletos Invocados
+15 segundos a la duración base
display_minion_monster_type [2]
display_minion_monster_level [84]

Spell Minion Duration CreateMinion SkillCanTrap SkillCanTotem SkillCanMine Vaal CreatesMinion CantUseFistOfWar
Tiempo de lanzamiento de hechizos: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Demonio de Tempestad28753953.51761916161854800000

TempestDaemonDesecrate
Desecrate
Profanar
Profana el suelo, a la vez que invoca cadáveres e inflige daño de caos a todos los enemigos en el área. Los cadáveres serán elegidos de entre los monstruos del área actual y cualquier espectro que haya existido en esta instancia.
+5 segundos a la duración base
Inflige 955.9 de Daño Base de Caos por segundo
active_skill_area_of_effect_radius_+%_final [0]
Genera cadáveres de hasta Nivel 3
desecrated_ground_art_variation [0]
Genera 0 cadáveres
Máximo de 10 Cadáveres permitidos

is_area_damage Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine Triggerable DamageOverTime SpellCanRepeat ChaosSkill SpellCanCascade AreaSpell
Tiempo de lanzamiento de hechizos: 1 Second

TempestDaemonSummonRagingSpirit
SummonElemental
+5 segundos a la duración base
Máximo de espíritus encolerizados invocados: 50
Velocidad de Lanzamiento de Hechizos aumentada un 300%
skill_art_variation [1]
Las Habilidades se Repiten 10 Veces más
Inflige 35% de daño

alternate_minion Spell Minion Duration CreateMinion SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CreatesMinion
Tiempo de lanzamiento de hechizos: 0.8 Second

TempestDaemonSummonSkeletons
iconraiseskeleton
Invocar Esqueleto
Invoca esbirros Guerreros esqueleto en la ubicación objetivo. Usan un ataque cuerpo a cuerpo y mueren después de un tiempo. Si se vuelven agresivos, los Guerreros esqueleto también correrán hacia los enemigos cercanos.
Invoca 13 Esqueletos Guerreros a la vez
Máximo 13 Esqueletos Invocados
+20 segundos a la duración base
Los Esbirros infligen 50% menos Daño Elemental
alternate_minion [1]

Spell Minion Duration CreateMinion SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable CanRapidFire CreatesMinion SecondWindSupport
Tiempo de lanzamiento de hechizos: 1 Second

TempestDaemonVaalSummonSkeletons
iconraiseskeleton
Invocar Esqueletos Vaal
Invoca un ejército de esqueletos guerreros, arqueros y magos, guiados por un poderoso general.
Invoca 17 Esqueletos Guerreros a la vez
Invoca 6 Esqueletos Arqueros a la vez
Invoca 3 Esqueletos Magos a la vez
Invoca 1 Esqueleto General a la vez
Máximo 50 Esqueletos Invocados
+15 segundos a la duración base
display_minion_monster_type [2]
display_minion_monster_level [82]

Spell Minion Duration CreateMinion SkillCanTrap SkillCanTotem SkillCanMine Vaal CreatesMinion CantUseFistOfWar
Tiempo de lanzamiento de hechizos: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Demonio de Tempestad25752850.41633414198794500000

TempestDaemonDesecrate
Desecrate
Profanar
Profana el suelo, a la vez que invoca cadáveres e inflige daño de caos a todos los enemigos en el área. Los cadáveres serán elegidos de entre los monstruos del área actual y cualquier espectro que haya existido en esta instancia.
+5 segundos a la duración base
Inflige 752.2 de Daño Base de Caos por segundo
active_skill_area_of_effect_radius_+%_final [0]
Genera cadáveres de hasta Nivel 3
desecrated_ground_art_variation [0]
Genera 0 cadáveres
Máximo de 10 Cadáveres permitidos

is_area_damage Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine Triggerable DamageOverTime SpellCanRepeat ChaosSkill SpellCanCascade AreaSpell
Tiempo de lanzamiento de hechizos: 1 Second

TempestDaemonSummonRagingSpirit
SummonElemental
+5 segundos a la duración base
Máximo de espíritus encolerizados invocados: 50
Velocidad de Lanzamiento de Hechizos aumentada un 300%
skill_art_variation [1]
Las Habilidades se Repiten 8 Veces más
Inflige 35% de daño

alternate_minion Spell Minion Duration CreateMinion SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CreatesMinion
Tiempo de lanzamiento de hechizos: 0.8 Second

TempestDaemonSummonSkeletons
iconraiseskeleton
Invocar Esqueleto
Invoca esbirros Guerreros esqueleto en la ubicación objetivo. Usan un ataque cuerpo a cuerpo y mueren después de un tiempo. Si se vuelven agresivos, los Guerreros esqueleto también correrán hacia los enemigos cercanos.
Invoca 11 Esqueletos Guerreros a la vez
Máximo 11 Esqueletos Invocados
+20 segundos a la duración base
Los Esbirros infligen 50% menos Daño Elemental
alternate_minion [1]

Spell Minion Duration CreateMinion SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable CanRapidFire CreatesMinion SecondWindSupport
Tiempo de lanzamiento de hechizos: 1 Second

TempestDaemonVaalSummonSkeletons
iconraiseskeleton
Invocar Esqueletos Vaal
Invoca un ejército de esqueletos guerreros, arqueros y magos, guiados por un poderoso general.
Invoca 16 Esqueletos Guerreros a la vez
Invoca 6 Esqueletos Arqueros a la vez
Invoca 3 Esqueletos Magos a la vez
Invoca 1 Esqueleto General a la vez
Máximo 50 Esqueletos Invocados
+15 segundos a la duración base
display_minion_monster_type [2]
display_minion_monster_level [78]

Spell Minion Duration CreateMinion SkillCanTrap SkillCanTotem SkillCanMine Vaal CreatesMinion CantUseFistOfWar
Tiempo de lanzamiento de hechizos: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Demonio de Tempestad19927675.41426810940685200000

TempestDaemonDesecrate
Desecrate
Profanar
Profana el suelo, a la vez que invoca cadáveres e inflige daño de caos a todos los enemigos en el área. Los cadáveres serán elegidos de entre los monstruos del área actual y cualquier espectro que haya existido en esta instancia.
+5 segundos a la duración base
Inflige 555.8 de Daño Base de Caos por segundo
active_skill_area_of_effect_radius_+%_final [0]
Genera cadáveres de hasta Nivel 3
desecrated_ground_art_variation [0]
Genera 0 cadáveres
Máximo de 10 Cadáveres permitidos

is_area_damage Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine Triggerable DamageOverTime SpellCanRepeat ChaosSkill SpellCanCascade AreaSpell
Tiempo de lanzamiento de hechizos: 1 Second

TempestDaemonSummonRagingSpirit
SummonElemental
+5 segundos a la duración base
Máximo de espíritus encolerizados invocados: 50
Velocidad de Lanzamiento de Hechizos aumentada un 300%
skill_art_variation [1]
Las Habilidades se Repiten 7 Veces más
Inflige 35% de daño

alternate_minion Spell Minion Duration CreateMinion SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CreatesMinion
Tiempo de lanzamiento de hechizos: 0.8 Second

TempestDaemonSummonSkeletons
iconraiseskeleton
Invocar Esqueleto
Invoca esbirros Guerreros esqueleto en la ubicación objetivo. Usan un ataque cuerpo a cuerpo y mueren después de un tiempo. Si se vuelven agresivos, los Guerreros esqueleto también correrán hacia los enemigos cercanos.
Invoca 9 Esqueletos Guerreros a la vez
Máximo 9 Esqueletos Invocados
+20 segundos a la duración base
Los Esbirros infligen 50% menos Daño Elemental
alternate_minion [1]

Spell Minion Duration CreateMinion SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable CanRapidFire CreatesMinion SecondWindSupport
Tiempo de lanzamiento de hechizos: 1 Second

TempestDaemonVaalSummonSkeletons
iconraiseskeleton
Invocar Esqueletos Vaal
Invoca un ejército de esqueletos guerreros, arqueros y magos, guiados por un poderoso general.
Invoca 15 Esqueletos Guerreros a la vez
Invoca 6 Esqueletos Arqueros a la vez
Invoca 3 Esqueletos Magos a la vez
Invoca 1 Esqueleto General a la vez
Máximo 50 Esqueletos Invocados
+15 segundos a la duración base
display_minion_monster_type [2]
display_minion_monster_level [73]

Spell Minion Duration CreateMinion SkillCanTrap SkillCanTotem SkillCanMine Vaal CreatesMinion CantUseFistOfWar
Tiempo de lanzamiento de hechizos: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Demonio de Tempestad14804504127167872567600000

TempestDaemonDesecrate
Desecrate
Profanar
Profana el suelo, a la vez que invoca cadáveres e inflige daño de caos a todos los enemigos en el área. Los cadáveres serán elegidos de entre los monstruos del área actual y cualquier espectro que haya existido en esta instancia.
+5 segundos a la duración base
Inflige 409.2 de Daño Base de Caos por segundo
active_skill_area_of_effect_radius_+%_final [0]
Genera cadáveres de hasta Nivel 3
desecrated_ground_art_variation [0]
Genera 0 cadáveres
Máximo de 10 Cadáveres permitidos

is_area_damage Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine Triggerable DamageOverTime SpellCanRepeat ChaosSkill SpellCanCascade AreaSpell
Tiempo de lanzamiento de hechizos: 1 Second

TempestDaemonSummonRagingSpirit
SummonElemental
+5 segundos a la duración base
Máximo de espíritus encolerizados invocados: 50
Velocidad de Lanzamiento de Hechizos aumentada un 300%
skill_art_variation [1]
Las Habilidades se Repiten 6 Veces más
Inflige 35% de daño

alternate_minion Spell Minion Duration CreateMinion SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CreatesMinion
Tiempo de lanzamiento de hechizos: 0.8 Second

TempestDaemonSummonSkeletons
iconraiseskeleton
Invocar Esqueleto
Invoca esbirros Guerreros esqueleto en la ubicación objetivo. Usan un ataque cuerpo a cuerpo y mueren después de un tiempo. Si se vuelven agresivos, los Guerreros esqueleto también correrán hacia los enemigos cercanos.
Invoca 7 Esqueletos Guerreros a la vez
Máximo 7 Esqueletos Invocados
+20 segundos a la duración base
Los Esbirros infligen 50% menos Daño Elemental
alternate_minion [1]

Spell Minion Duration CreateMinion SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable CanRapidFire CreatesMinion SecondWindSupport
Tiempo de lanzamiento de hechizos: 1 Second

TempestDaemonVaalSummonSkeletons
iconraiseskeleton
Invocar Esqueletos Vaal
Invoca un ejército de esqueletos guerreros, arqueros y magos, guiados por un poderoso general.
Invoca 13 Esqueletos Guerreros a la vez
Invoca 6 Esqueletos Arqueros a la vez
Invoca 3 Esqueletos Magos a la vez
Invoca 1 Esqueleto General a la vez
Máximo 50 Esqueletos Invocados
+15 segundos a la duración base
display_minion_monster_type [2]
display_minion_monster_level [68]

Spell Minion Duration CreateMinion SkillCanTrap SkillCanTotem SkillCanMine Vaal CreatesMinion CantUseFistOfWar
Tiempo de lanzamiento de hechizos: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68Demonio de Tempestad10768374117225642468100000


Object Type

version 2
extends "Metadata/Monsters/Daemon/UseSkillOnceDaemon"

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/UseSkillOnceDaemon"
Resiste FuegoResiste HieloResiste RayoResiste Caos
0000
0000
0000
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/Daemon/TempestDaemonEnvironmentalUberNecromancy"] = {
    name = "Tempest Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "TempestDaemonVaalSummonSkeletons",
        "TempestDaemonSummonSkeletons",
        "TempestDaemonSummonRagingSpirit",
        "TempestDaemonDesecrate",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["TempestDaemonVaalSummonSkeletons"] = {
    name = "Vaal Summon Skeletons",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Summons an army of skeletal warriors, archers and mages, led by a powerful general.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Minion] = true,
        [SkillType.Duration] = true,
        [SkillType.CreateMinion] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.Vaal] = true,
        [SkillType.CreatesMinion] = true,
        [SkillType.CantUseFistOfWar] = true,
    },
    statDescriptionScope = "minion_spell_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_melee_skeletons_to_summon",
        "number_of_archer_skeletons_to_summon",
        "number_of_mage_skeletons_to_summon",
        "number_of_leader_skeletons_to_summon",
        "base_number_of_skeletons_allowed",
        "base_skill_effect_duration",
        "display_minion_monster_type",
        "display_minion_monster_level",
    },
    levels = {
        [1] = {8, 0, 0, 0, 29, 15000, 2, 3, levelRequirement = 3, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [2] = {8, 0, 0, 0, 30, 15000, 2, 5, levelRequirement = 5, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [3] = {8, 0, 0, 0, 31, 15000, 2, 8, levelRequirement = 8, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [4] = {8, 0, 0, 0, 32, 15000, 2, 10, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [5] = {9, 0, 0, 0, 33, 15000, 2, 13, levelRequirement = 13, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [6] = {9, 1, 0, 0, 34, 15000, 2, 16, levelRequirement = 16, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [7] = {9, 1, 0, 0, 35, 15000, 2, 19, levelRequirement = 19, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [8] = {9, 1, 0, 0, 36, 15000, 2, 22, levelRequirement = 22, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [9] = {10, 2, 0, 0, 37, 15000, 2, 25, levelRequirement = 25, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [10] = {10, 2, 0, 0, 38, 15000, 2, 28, levelRequirement = 28, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [11] = {10, 3, 0, 0, 39, 15000, 2, 32, levelRequirement = 32, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [12] = {10, 3, 0, 0, 40, 15000, 2, 36, levelRequirement = 36, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [13] = {11, 4, 0, 1, 41, 15000, 2, 40, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [14] = {11, 4, 0, 1, 42, 15000, 2, 44, levelRequirement = 44, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [15] = {11, 5, 0, 1, 43, 15000, 2, 47, levelRequirement = 47, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [16] = {11, 5, 0, 1, 44, 15000, 2, 50, levelRequirement = 50, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [17] = {12, 6, 0, 1, 45, 15000, 2, 53, levelRequirement = 53, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [18] = {12, 6, 1, 1, 46, 15000, 2, 56, levelRequirement = 56, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [19] = {12, 6, 1, 1, 47, 15000, 2, 59, levelRequirement = 59, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [20] = {12, 6, 2, 1, 48, 15000, 2, 62, levelRequirement = 62, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [21] = {13, 6, 2, 1, 49, 15000, 2, 64, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [22] = {13, 6, 3, 1, 50, 15000, 2, 66, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [23] = {13, 6, 3, 1, 50, 15000, 2, 67, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [24] = {13, 6, 3, 1, 50, 15000, 2, 68, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [25] = {14, 6, 3, 1, 50, 15000, 2, 69, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [26] = {14, 6, 3, 1, 50, 15000, 2, 70, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [27] = {14, 6, 3, 1, 50, 15000, 2, 71, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [28] = {14, 6, 3, 1, 50, 15000, 2, 72, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [29] = {15, 6, 3, 1, 50, 15000, 2, 73, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [30] = {15, 6, 3, 1, 50, 15000, 2, 74, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [31] = {15, 6, 3, 1, 50, 15000, 2, 75, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [32] = {15, 6, 3, 1, 50, 15000, 2, 76, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [33] = {16, 6, 3, 1, 50, 15000, 2, 77, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [34] = {16, 6, 3, 1, 50, 15000, 2, 78, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [35] = {16, 6, 3, 1, 50, 15000, 2, 79, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [36] = {16, 6, 3, 1, 50, 15000, 2, 80, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [37] = {17, 6, 3, 1, 50, 15000, 2, 81, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [38] = {17, 6, 3, 1, 50, 15000, 2, 82, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [39] = {17, 6, 3, 1, 50, 15000, 2, 84, levelRequirement = 84, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [40] = {17, 6, 3, 1, 50, 15000, 2, 86, levelRequirement = 86, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [41] = {18, 6, 3, 1, 50, 15000, 2, 88, levelRequirement = 88, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["TempestDaemonSummonSkeletons"] = {
    name = "Summon Skeletons",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Summon Skeleton Warrior minions at the targeted location. They use a melee attack and die after a duration. If made aggressive, Skeleton Warriors will also dash towards nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Minion] = true,
        [SkillType.Duration] = true,
        [SkillType.CreateMinion] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.CreatesMinion] = true,
        [SkillType.SecondWindSupport] = true,
    },
    statDescriptionScope = "minion_spell_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_melee_skeletons_to_summon",
        "base_number_of_skeletons_allowed",
        "base_skill_effect_duration",
        "active_skill_elemental_damage_+%_final",
        "alternate_minion",
    },
    levels = {
        [1] = {2, 2, 20000, -50, 1, levelRequirement = 4, statInterpolation = {1, 1, 1, 1, 1},  },
        [2] = {3, 3, 20000, -50, 1, levelRequirement = 20, statInterpolation = {1, 1, 1, 1, 1},  },
        [3] = {4, 4, 20000, -50, 1, levelRequirement = 32, statInterpolation = {1, 1, 1, 1, 1},  },
        [4] = {5, 5, 20000, -50, 1, levelRequirement = 42, statInterpolation = {1, 1, 1, 1, 1},  },
        [5] = {6, 6, 20000, -50, 1, levelRequirement = 52, statInterpolation = {1, 1, 1, 1, 1},  },
        [6] = {7, 7, 20000, -50, 1, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1},  },
        [7] = {8, 8, 20000, -50, 1, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1},  },
        [8] = {9, 9, 20000, -50, 1, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1},  },
        [9] = {10, 10, 20000, -50, 1, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1},  },
        [10] = {11, 11, 20000, -50, 1, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1},  },
        [11] = {12, 12, 20000, -50, 1, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1},  },
        [12] = {13, 13, 20000, -50, 1, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["TempestDaemonSummonRagingSpirit"] = {
    name = "TempestDaemonSummonRagingSpirit",
    hidden = true,
    color = "3",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Minion] = true,
        [SkillType.Duration] = true,
        [SkillType.CreateMinion] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.FireSkill] = true,
        [SkillType.CreatesMinion] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "base_number_of_raging_spirits_allowed",
        "base_cast_speed_+%",
        "skill_art_variation",
        "skill_repeat_count",
        "active_skill_damage_+%_final",
        "alternate_minion",
    },
    levels = {
        [1] = {5000, 50, 300, 1, 3, -60, levelRequirement = 4, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [2] = {5000, 50, 300, 1, 4, -61, levelRequirement = 32, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [3] = {5000, 50, 300, 1, 4, -62, levelRequirement = 36, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [4] = {5000, 50, 300, 1, 4, -63, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [5] = {5000, 50, 300, 1, 4, -64, levelRequirement = 45, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [6] = {5000, 50, 300, 1, 4, -65, levelRequirement = 49, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [7] = {5000, 50, 300, 1, 5, -65, levelRequirement = 50, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [8] = {5000, 50, 300, 1, 6, -65, levelRequirement = 65, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [9] = {5000, 50, 300, 1, 7, -65, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [10] = {5000, 50, 300, 1, 8, -65, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [11] = {5000, 50, 300, 1, 9, -65, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [12] = {5000, 50, 300, 1, 10, -65, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["TempestDaemonDesecrate"] = {
    name = "Desecrate",
    hidden = true,
    color = 4,
    baseEffectiveness = 2,
    incrementalEffectiveness = 0.05,
    description = "Desecrates the ground, summoning corpses and dealing chaos damage to all enemies in the area. The corpses will be chosen from the monsters in the current area and any Spectres that have existed in this instance.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.Triggerable] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.ChaosSkill] = true,
        [SkillType.SpellCanCascade] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "base_chaos_damage_to_deal_per_minute",
        "active_skill_area_of_effect_radius_+%_final",
        "desecrate_corpse_level",
        "desecrated_ground_art_variation",
        "desecrate_number_of_corpses_to_create",
        "desecrate_maximum_number_of_corpses",
        "is_area_damage",
    },
    levels = {
        [1] = {5000, 1, 0, 3, 0, 0, 10, levelRequirement = 3, statInterpolation = {1, 3, 1, 1, 1, 1, 1},  },
    },
}
SpectreN
Area
Damage100%
Vida100%
Ailment Threshold100%
Daño de golpe crítico5%
TypeStormDaemon
Attack Distance6 ~ 6
Attack Time1 Second
Damage Spread0%
Precisión+100%
IsSummonedY

TempestDaemonSpinestorm
firestorm
Tormenta de Fuego
Una lluvia de fuego cae sobre el área objetivo. Cada bola de fuego explota al caer e inflige daño a enemigos cercanos.
Inflige 1816 a 2724 de Daño Físico
+3.5 segundos a la duración base
Un impacto cada 0.13 segundos
skill_art_variation [5]
active_skill_area_of_effect_radius_+%_final [0]
damage_+%_vs_players [-78]

is_area_damage firestorm_use_server_effects Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill SpellCanCascade CanRapidFire AreaSpell
Tiempo de lanzamiento de hechizos: 0.9 Second

TempestDaemonSandstorm
base_physical_damage_to_deal_per_minute [115268]
+3 segundos a la duración base
active_skill_area_of_effect_radius_+%_final [0]

is_area_damage Spell Area Duration AreaSpell
Tiempo de lanzamiento de hechizos: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Demonio de Tempestad28753953.51761916161854800000

TempestDaemonSpinestorm
firestorm
Tormenta de Fuego
Una lluvia de fuego cae sobre el área objetivo. Cada bola de fuego explota al caer e inflige daño a enemigos cercanos.
Inflige 1606 a 2409 de Daño Físico
+3.5 segundos a la duración base
Un impacto cada 0.13 segundos
skill_art_variation [5]
active_skill_area_of_effect_radius_+%_final [0]
damage_+%_vs_players [-78]

is_area_damage firestorm_use_server_effects Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill SpellCanCascade CanRapidFire AreaSpell
Tiempo de lanzamiento de hechizos: 0.9 Second

TempestDaemonSandstorm
base_physical_damage_to_deal_per_minute [105656]
+3 segundos a la duración base
active_skill_area_of_effect_radius_+%_final [0]

is_area_damage Spell Area Duration AreaSpell
Tiempo de lanzamiento de hechizos: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Demonio de Tempestad25752850.41633414198794500000

TempestDaemonSpinestorm
firestorm
Tormenta de Fuego
Una lluvia de fuego cae sobre el área objetivo. Cada bola de fuego explota al caer e inflige daño a enemigos cercanos.
Inflige 1254 a 1881 de Daño Físico
+3.5 segundos a la duración base
Un impacto cada 0.13 segundos
skill_art_variation [5]
active_skill_area_of_effect_radius_+%_final [0]
damage_+%_vs_players [-72]

is_area_damage firestorm_use_server_effects Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill SpellCanCascade CanRapidFire AreaSpell
Tiempo de lanzamiento de hechizos: 0.9 Second

TempestDaemonSandstorm
base_physical_damage_to_deal_per_minute [88641]
+3 segundos a la duración base
active_skill_area_of_effect_radius_+%_final [0]

is_area_damage Spell Area Duration AreaSpell
Tiempo de lanzamiento de hechizos: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Demonio de Tempestad19927675.41426810940685200000

TempestDaemonSpinestorm
firestorm
Tormenta de Fuego
Una lluvia de fuego cae sobre el área objetivo. Cada bola de fuego explota al caer e inflige daño a enemigos cercanos.
Inflige 917.9 a 1377 de Daño Físico
+3.5 segundos a la duración base
Un impacto cada 0.13 segundos
skill_art_variation [5]
active_skill_area_of_effect_radius_+%_final [0]
damage_+%_vs_players [-65]

is_area_damage firestorm_use_server_effects Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill SpellCanCascade CanRapidFire AreaSpell
Tiempo de lanzamiento de hechizos: 0.9 Second

TempestDaemonSandstorm
base_physical_damage_to_deal_per_minute [70964]
+3 segundos a la duración base
active_skill_area_of_effect_radius_+%_final [0]

is_area_damage Spell Area Duration AreaSpell
Tiempo de lanzamiento de hechizos: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Demonio de Tempestad14804504127167872567600000

TempestDaemonSpinestorm
firestorm
Tormenta de Fuego
Una lluvia de fuego cae sobre el área objetivo. Cada bola de fuego explota al caer e inflige daño a enemigos cercanos.
Inflige 669.3 a 1004 de Daño Físico
+3.5 segundos a la duración base
Un impacto cada 0.13 segundos
skill_art_variation [5]
active_skill_area_of_effect_radius_+%_final [0]
damage_+%_vs_players [-56]

is_area_damage firestorm_use_server_effects Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill SpellCanCascade CanRapidFire AreaSpell
Tiempo de lanzamiento de hechizos: 0.9 Second

TempestDaemonSandstorm
base_physical_damage_to_deal_per_minute [56604]
+3 segundos a la duración base
active_skill_area_of_effect_radius_+%_final [0]

is_area_damage Spell Area Duration AreaSpell
Tiempo de lanzamiento de hechizos: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68Demonio de Tempestad10768374117225642468100000


Object Type

version 2
extends "Metadata/Monsters/Daemon/UseSkillOnceDaemon"

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/UseSkillOnceDaemon"
Resiste FuegoResiste HieloResiste RayoResiste Caos
0000
0000
0000
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/Daemon/TempestDaemonEnvironmentalPhysical"] = {
    name = "Tempest Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "TempestDaemonSpinestorm",
        "TempestDaemonSandstorm",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["TempestDaemonSpinestorm"] = {
    name = "Firestorm",
    hidden = true,
    color = "3",
    baseEffectiveness = 2,
    incrementalEffectiveness = 0.052,
    description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.FireSkill] = true,
        [SkillType.SpellCanCascade] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.9,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_skill_effect_duration",
        "fire_storm_fireball_delay_ms",
        "skill_art_variation",
        "active_skill_area_of_effect_radius_+%_final",
        "damage_+%_vs_players",
        "is_area_damage",
        "firestorm_use_server_effects",
    },
    levels = {
        [1] = {0.4, 0.6, 2500, 125, 5, 0, 34, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [2] = {0.4, 0.6, 2500, 125, 5, 0, 45, critChance = 5, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [3] = {0.4, 0.6, 2500, 125, 5, 0, 44, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [4] = {0.4, 0.6, 2500, 125, 5, 0, 32, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [5] = {0.4, 0.6, 2500, 125, 5, 0, 17, critChance = 5, levelRequirement = 15, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [6] = {0.4, 0.6, 2500, 125, 5, 0, 2, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [7] = {0.4, 0.6, 2500, 125, 5, 0, -3, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [8] = {0.4, 0.6, 2500, 125, 5, 0, -6, critChance = 5, levelRequirement = 21, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [9] = {0.4, 0.6, 2500, 125, 5, 0, -22, critChance = 5, levelRequirement = 26, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [10] = {0.4, 0.6, 2500, 125, 5, 0, -35, critChance = 5, levelRequirement = 30, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [11] = {0.4, 0.6, 2500, 125, 5, 0, -44, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [12] = {0.4, 0.6, 2500, 125, 5, 0, -53, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [13] = {0.4, 0.6, 2500, 125, 5, 0, -41, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [14] = {0.4, 0.6, 3500, 125, 5, 0, -45, critChance = 5, levelRequirement = 45, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [15] = {0.4, 0.6, 3500, 125, 5, 0, -60, critChance = 5, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [16] = {0.4, 0.6, 3500, 125, 5, 0, -34, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [17] = {0.4, 0.6, 3500, 125, 5, 0, -44, critChance = 5, levelRequirement = 62, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [18] = {0.4, 0.6, 3500, 125, 5, 0, -46, critChance = 5, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [19] = {0.4, 0.6, 3500, 125, 5, 0, -53, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [20] = {0.4, 0.6, 3500, 125, 5, 0, -54, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [21] = {0.4, 0.6, 3500, 125, 5, 0, -56, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [22] = {0.4, 0.6, 3500, 125, 5, 0, -58, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [23] = {0.4, 0.6, 3500, 125, 5, 0, -59, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [24] = {0.4, 0.6, 3500, 125, 5, 0, -61, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [25] = {0.4, 0.6, 3500, 125, 5, 0, -62, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [26] = {0.4, 0.6, 3500, 125, 5, 0, -65, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [27] = {0.4, 0.6, 3500, 125, 5, 0, -66, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [28] = {0.4, 0.6, 3500, 125, 5, 0, -67, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [29] = {0.4, 0.6, 3500, 125, 5, 0, -69, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [30] = {0.4, 0.6, 3500, 125, 5, 0, -70, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [31] = {0.4, 0.6, 3500, 125, 5, 0, -72, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [32] = {0.4, 0.6, 3500, 125, 5, 0, -73, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [33] = {0.4, 0.6, 3500, 125, 5, 0, -75, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [34] = {0.4, 0.6, 3500, 125, 5, 0, -76, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [35] = {0.4, 0.6, 3500, 125, 5, 0, -78, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["TempestDaemonSandstorm"] = {
    name = "TempestDaemonSandstorm",
    hidden = true,
    color = 4,
    baseEffectiveness = 13.5,
    incrementalEffectiveness = 0.0333,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {1, 3000, 0, levelRequirement = 3, statInterpolation = {3, 1, 1},  },
    },
}
SpectreN
Area
Damage100%
Vida100%
Ailment Threshold100%
Daño de golpe crítico5%
TypeStormDaemon
Attack Distance6 ~ 6
Attack Time1 Second
Damage Spread0%
Precisión+100%
IsSummonedY

TempestDaemonSpinestorm
firestorm
Tormenta de Fuego
Una lluvia de fuego cae sobre el área objetivo. Cada bola de fuego explota al caer e inflige daño a enemigos cercanos.
Inflige 1816 a 2724 de Daño Físico
+3.5 segundos a la duración base
Un impacto cada 0.13 segundos
skill_art_variation [5]
active_skill_area_of_effect_radius_+%_final [0]
damage_+%_vs_players [-78]

is_area_damage firestorm_use_server_effects Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill SpellCanCascade CanRapidFire AreaSpell
Tiempo de lanzamiento de hechizos: 0.9 Second

TempestDaemonSandstorm
base_physical_damage_to_deal_per_minute [115268]
+3 segundos a la duración base
active_skill_area_of_effect_radius_+%_final [0]

is_area_damage Spell Area Duration AreaSpell
Tiempo de lanzamiento de hechizos: 1 Second

TempestDaemonShockwave
earthquaketotem
Tótem de Onda Sísmica
Invoca un tótem que sacude la tierra alrededor suyo y que empuja hacia atrás a los enemigos cercanos y los daña.
Inflige 3874 a 6456 de Daño Físico
active_skill_area_of_effect_radius_+%_final [0]
Las Habilidades se Repiten 2 Veces más
Velocidad de Lanzamiento de Hechizos aumentada un 100%
damage_+%_vs_players [-78]

global_knockback is_area_damage Spell Hit Area SkillCanTrap SkillCanMine Totem SpellCanRepeat AreaSpell PhysicalSkill NovaSpell
Tiempo de lanzamiento de hechizos: 0.6 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Demonio de Tempestad28753953.51761916161854800000

TempestDaemonSpinestorm
firestorm
Tormenta de Fuego
Una lluvia de fuego cae sobre el área objetivo. Cada bola de fuego explota al caer e inflige daño a enemigos cercanos.
Inflige 1606 a 2409 de Daño Físico
+3.5 segundos a la duración base
Un impacto cada 0.13 segundos
skill_art_variation [5]
active_skill_area_of_effect_radius_+%_final [0]
damage_+%_vs_players [-78]

is_area_damage firestorm_use_server_effects Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill SpellCanCascade CanRapidFire AreaSpell
Tiempo de lanzamiento de hechizos: 0.9 Second

TempestDaemonSandstorm
base_physical_damage_to_deal_per_minute [105656]
+3 segundos a la duración base
active_skill_area_of_effect_radius_+%_final [0]

is_area_damage Spell Area Duration AreaSpell
Tiempo de lanzamiento de hechizos: 1 Second

TempestDaemonShockwave
earthquaketotem
Tótem de Onda Sísmica
Invoca un tótem que sacude la tierra alrededor suyo y que empuja hacia atrás a los enemigos cercanos y los daña.
Inflige 3464 a 5773 de Daño Físico
active_skill_area_of_effect_radius_+%_final [0]
Las Habilidades se Repiten 2 Veces más
Velocidad de Lanzamiento de Hechizos aumentada un 100%
damage_+%_vs_players [-78]

global_knockback is_area_damage Spell Hit Area SkillCanTrap SkillCanMine Totem SpellCanRepeat AreaSpell PhysicalSkill NovaSpell
Tiempo de lanzamiento de hechizos: 0.6 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Demonio de Tempestad25752850.41633414198794500000

TempestDaemonSpinestorm
firestorm
Tormenta de Fuego
Una lluvia de fuego cae sobre el área objetivo. Cada bola de fuego explota al caer e inflige daño a enemigos cercanos.
Inflige 1254 a 1881 de Daño Físico
+3.5 segundos a la duración base
Un impacto cada 0.13 segundos
skill_art_variation [5]
active_skill_area_of_effect_radius_+%_final [0]
damage_+%_vs_players [-72]

is_area_damage firestorm_use_server_effects Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill SpellCanCascade CanRapidFire AreaSpell
Tiempo de lanzamiento de hechizos: 0.9 Second

TempestDaemonSandstorm
base_physical_damage_to_deal_per_minute [88641]
+3 segundos a la duración base
active_skill_area_of_effect_radius_+%_final [0]

is_area_damage Spell Area Duration AreaSpell
Tiempo de lanzamiento de hechizos: 1 Second

TempestDaemonShockwave
earthquaketotem
Tótem de Onda Sísmica
Invoca un tótem que sacude la tierra alrededor suyo y que empuja hacia atrás a los enemigos cercanos y los daña.
Inflige 2765 a 4609 de Daño Físico
active_skill_area_of_effect_radius_+%_final [0]
Las Habilidades se Repiten 2 Veces más
Velocidad de Lanzamiento de Hechizos aumentada un 100%
damage_+%_vs_players [-72]

global_knockback is_area_damage Spell Hit Area SkillCanTrap SkillCanMine Totem SpellCanRepeat AreaSpell PhysicalSkill NovaSpell
Tiempo de lanzamiento de hechizos: 0.6 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Demonio de Tempestad19927675.41426810940685200000

TempestDaemonSpinestorm
firestorm
Tormenta de Fuego
Una lluvia de fuego cae sobre el área objetivo. Cada bola de fuego explota al caer e inflige daño a enemigos cercanos.
Inflige 917.9 a 1377 de Daño Físico
+3.5 segundos a la duración base
Un impacto cada 0.13 segundos
skill_art_variation [5]
active_skill_area_of_effect_radius_+%_final [0]
damage_+%_vs_players [-65]

is_area_damage firestorm_use_server_effects Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill SpellCanCascade CanRapidFire AreaSpell
Tiempo de lanzamiento de hechizos: 0.9 Second

TempestDaemonSandstorm
base_physical_damage_to_deal_per_minute [70964]
+3 segundos a la duración base
active_skill_area_of_effect_radius_+%_final [0]

is_area_damage Spell Area Duration AreaSpell
Tiempo de lanzamiento de hechizos: 1 Second

TempestDaemonShockwave
earthquaketotem
Tótem de Onda Sísmica
Invoca un tótem que sacude la tierra alrededor suyo y que empuja hacia atrás a los enemigos cercanos y los daña.
Inflige 2081 a 3468 de Daño Físico
active_skill_area_of_effect_radius_+%_final [0]
Las Habilidades se Repiten 2 Veces más
Velocidad de Lanzamiento de Hechizos aumentada un 100%
damage_+%_vs_players [-65]

global_knockback is_area_damage Spell Hit Area SkillCanTrap SkillCanMine Totem SpellCanRepeat AreaSpell PhysicalSkill NovaSpell
Tiempo de lanzamiento de hechizos: 0.6 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Demonio de Tempestad14804504127167872567600000

TempestDaemonSpinestorm
firestorm
Tormenta de Fuego
Una lluvia de fuego cae sobre el área objetivo. Cada bola de fuego explota al caer e inflige daño a enemigos cercanos.
Inflige 669.3 a 1004 de Daño Físico
+3.5 segundos a la duración base
Un impacto cada 0.13 segundos
skill_art_variation [5]
active_skill_area_of_effect_radius_+%_final [0]
damage_+%_vs_players [-56]

is_area_damage firestorm_use_server_effects Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill SpellCanCascade CanRapidFire AreaSpell
Tiempo de lanzamiento de hechizos: 0.9 Second

TempestDaemonSandstorm
base_physical_damage_to_deal_per_minute [56604]
+3 segundos a la duración base
active_skill_area_of_effect_radius_+%_final [0]

is_area_damage Spell Area Duration AreaSpell
Tiempo de lanzamiento de hechizos: 1 Second

TempestDaemonShockwave
earthquaketotem
Tótem de Onda Sísmica
Invoca un tótem que sacude la tierra alrededor suyo y que empuja hacia atrás a los enemigos cercanos y los daña.
Inflige 1560 a 2600 de Daño Físico
active_skill_area_of_effect_radius_+%_final [0]
Las Habilidades se Repiten 2 Veces más
Velocidad de Lanzamiento de Hechizos aumentada un 100%
damage_+%_vs_players [-56]

global_knockback is_area_damage Spell Hit Area SkillCanTrap SkillCanMine Totem SpellCanRepeat AreaSpell PhysicalSkill NovaSpell
Tiempo de lanzamiento de hechizos: 0.6 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68Demonio de Tempestad10768374117225642468100000


Object Type

version 2
extends "Metadata/Monsters/Daemon/UseSkillOnceDaemon"

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/UseSkillOnceDaemon"
Resiste FuegoResiste HieloResiste RayoResiste Caos
0000
0000
0000
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/Daemon/TempestDaemonEnvironmentalUberPhysical"] = {
    name = "Tempest Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "TempestDaemonSpinestorm",
        "TempestDaemonShockwave",
        "TempestDaemonSandstorm",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["TempestDaemonSpinestorm"] = {
    name = "Firestorm",
    hidden = true,
    color = "3",
    baseEffectiveness = 2,
    incrementalEffectiveness = 0.052,
    description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.FireSkill] = true,
        [SkillType.SpellCanCascade] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.9,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_skill_effect_duration",
        "fire_storm_fireball_delay_ms",
        "skill_art_variation",
        "active_skill_area_of_effect_radius_+%_final",
        "damage_+%_vs_players",
        "is_area_damage",
        "firestorm_use_server_effects",
    },
    levels = {
        [1] = {0.4, 0.6, 2500, 125, 5, 0, 34, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [2] = {0.4, 0.6, 2500, 125, 5, 0, 45, critChance = 5, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [3] = {0.4, 0.6, 2500, 125, 5, 0, 44, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [4] = {0.4, 0.6, 2500, 125, 5, 0, 32, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [5] = {0.4, 0.6, 2500, 125, 5, 0, 17, critChance = 5, levelRequirement = 15, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [6] = {0.4, 0.6, 2500, 125, 5, 0, 2, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [7] = {0.4, 0.6, 2500, 125, 5, 0, -3, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [8] = {0.4, 0.6, 2500, 125, 5, 0, -6, critChance = 5, levelRequirement = 21, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [9] = {0.4, 0.6, 2500, 125, 5, 0, -22, critChance = 5, levelRequirement = 26, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [10] = {0.4, 0.6, 2500, 125, 5, 0, -35, critChance = 5, levelRequirement = 30, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [11] = {0.4, 0.6, 2500, 125, 5, 0, -44, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [12] = {0.4, 0.6, 2500, 125, 5, 0, -53, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [13] = {0.4, 0.6, 2500, 125, 5, 0, -41, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [14] = {0.4, 0.6, 3500, 125, 5, 0, -45, critChance = 5, levelRequirement = 45, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [15] = {0.4, 0.6, 3500, 125, 5, 0, -60, critChance = 5, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [16] = {0.4, 0.6, 3500, 125, 5, 0, -34, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [17] = {0.4, 0.6, 3500, 125, 5, 0, -44, critChance = 5, levelRequirement = 62, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [18] = {0.4, 0.6, 3500, 125, 5, 0, -46, critChance = 5, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [19] = {0.4, 0.6, 3500, 125, 5, 0, -53, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [20] = {0.4, 0.6, 3500, 125, 5, 0, -54, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [21] = {0.4, 0.6, 3500, 125, 5, 0, -56, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [22] = {0.4, 0.6, 3500, 125, 5, 0, -58, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [23] = {0.4, 0.6, 3500, 125, 5, 0, -59, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [24] = {0.4, 0.6, 3500, 125, 5, 0, -61, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [25] = {0.4, 0.6, 3500, 125, 5, 0, -62, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [26] = {0.4, 0.6, 3500, 125, 5, 0, -65, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [27] = {0.4, 0.6, 3500, 125, 5, 0, -66, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [28] = {0.4, 0.6, 3500, 125, 5, 0, -67, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [29] = {0.4, 0.6, 3500, 125, 5, 0, -69, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [30] = {0.4, 0.6, 3500, 125, 5, 0, -70, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [31] = {0.4, 0.6, 3500, 125, 5, 0, -72, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [32] = {0.4, 0.6, 3500, 125, 5, 0, -73, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [33] = {0.4, 0.6, 3500, 125, 5, 0, -75, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [34] = {0.4, 0.6, 3500, 125, 5, 0, -76, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [35] = {0.4, 0.6, 3500, 125, 5, 0, -78, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["TempestDaemonShockwave"] = {
    name = "Shockwave Totem",
    hidden = true,
    color = "1",
    baseEffectiveness = 3,
    incrementalEffectiveness = 0.0462,
    description = "Summons a totem that shakes the earth around it, knocking back and damaging nearby enemies",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.Totem] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.PhysicalSkill] = true,
        [SkillType.NovaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.6,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "knockback_distance_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "skill_repeat_count",
        "base_cast_speed_+%",
        "damage_+%_vs_players",
        "global_knockback",
        "is_area_damage",
    },
    levels = {
        [1] = {0.7, 1.3, 0, 0, 2, 100, 34, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [2] = {0.7, 1.3, 0, 0, 2, 100, 45, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [3] = {0.7, 1.3, 0, 0, 2, 100, 44, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [4] = {0.7, 1.3, 0, 0, 2, 100, 32, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [5] = {0.7, 1.3, 0, 0, 2, 100, 17, levelRequirement = 15, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [6] = {0.7, 1.3, 0, 0, 2, 100, 2, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [7] = {0.7, 1.3, 0, 0, 2, 100, -3, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [8] = {0.7, 1.3, 0, 0, 2, 100, -6, levelRequirement = 21, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [9] = {0.7, 1.3, 0, 0, 2, 100, -22, levelRequirement = 26, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [10] = {0.7, 1.3, 0, 0, 2, 100, -35, levelRequirement = 30, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [11] = {0.7, 1.3, 0, 0, 2, 100, -44, levelRequirement = 34, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [12] = {0.7, 1.3, 0, 0, 2, 100, -53, levelRequirement = 38, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [13] = {0.7, 1.3, 0, 0, 2, 100, -41, levelRequirement = 43, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [14] = {0.7, 1.3, 0, 0, 2, 100, -45, levelRequirement = 45, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [15] = {0.9, 1.5, 0, 0, 2, 100, -60, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [16] = {0.9, 1.5, 0, 0, 2, 100, -34, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [17] = {0.9, 1.5, 0, 0, 2, 100, -44, levelRequirement = 62, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [18] = {0.9, 1.5, 0, 0, 2, 100, -46, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [19] = {0.9, 1.5, 0, 0, 2, 100, -53, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [20] = {0.9, 1.5, 0, 0, 2, 100, -54, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [21] = {0.9, 1.5, 0, 0, 2, 100, -56, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [22] = {0.9, 1.5, 0, 0, 2, 100, -58, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [23] = {0.9, 1.5, 0, 0, 2, 100, -59, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [24] = {0.9, 1.5, 0, 0, 2, 100, -61, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [25] = {0.9, 1.5, 0, 0, 2, 100, -62, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [26] = {0.9, 1.5, 0, 0, 2, 100, -65, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [27] = {0.9, 1.5, 0, 0, 2, 100, -66, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [28] = {0.9, 1.5, 0, 0, 2, 100, -67, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [29] = {0.9, 1.5, 0, 0, 2, 100, -69, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [30] = {0.9, 1.5, 0, 0, 2, 100, -70, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [31] = {0.9, 1.5, 0, 0, 2, 100, -72, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [32] = {0.9, 1.5, 0, 0, 2, 100, -73, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [33] = {0.9, 1.5, 0, 0, 2, 100, -75, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [34] = {0.9, 1.5, 0, 0, 2, 100, -76, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [35] = {0.9, 1.5, 0, 0, 2, 100, -78, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["TempestDaemonSandstorm"] = {
    name = "TempestDaemonSandstorm",
    hidden = true,
    color = 4,
    baseEffectiveness = 13.5,
    incrementalEffectiveness = 0.0333,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {1, 3000, 0, levelRequirement = 3, statInterpolation = {3, 1, 1},  },
    },
}
SpectreN
Area
Damage100%
Vida100%
Ailment Threshold100%
Daño de golpe crítico5%
TypeStormDaemon
Attack Distance6 ~ 6
Attack Time1 Second
Damage Spread0%
Precisión+100%
IsSummonedY

TempestElementalWeakness
elementalweakness
Debilidad Elemental
Maldice a todos los objetivos de un área para disminuir sus resistencias elementales.
+12 segundos a la duración base
active_skill_area_of_effect_radius_+%_final [0]
Los enemigos Malditos tienen -40% a las Resistencias Elementales
0% de probabilidad de ser Electrocutado
0% de probabilidad de ser Quemado

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Tiempo de lanzamiento de hechizos: 0.5 Second

TempestFlammability
Flammability
Inflamabilidad
Maldice a todos los objetivos en un área, para disminuir su resistencia al fuego y otorgarles una probabilidad de ser quemados cuando reciben un golpe.
+12 segundos a la duración base
active_skill_area_of_effect_radius_+%_final [0]
Los enemigos Malditos tienen -40% a la Resistencia al Fuego
Los golpes contra enemigos malditos tienen +25% de probabilidad de quemar

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Tiempo de lanzamiento de hechizos: 0.5 Second

TempestFrostbite
Frostbite
Congelación
Maldice a todos los objetivos en un área, para disminuir su resistencia al hielo y otorgarles una probabilidad de ser congelados cuando reciben un golpe.
+12 segundos a la duración base
active_skill_area_of_effect_radius_+%_final [0]
Los enemigos Malditos tienen -40% a la Resistencia al Hielo
Los golpes contra los enemigos malditos tienen +25% de probabilidad de congelar

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Tiempo de lanzamiento de hechizos: 0.5 Second

TempestConductivity
Conductivity
Conductividad
Maldice a todos los objetivos en un área, para disminuir su resistencia al rayo y otorgarles una probabilidad de ser electrocutados cuando reciben un golpe.
+12 segundos a la duración base
active_skill_area_of_effect_radius_+%_final [0]
Los enemigos Malditos tienen -40% a la Resistencia al Rayo
Los golpes contra los enemigos malditos tienen +25% de probabilidad de electrocutar

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable LightningSkill SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Tiempo de lanzamiento de hechizos: 0.5 Second

TempestVulnerability
vulnerability
Vulnerabilidad
Maldice a todos los objetivos en un área, lo que causa que reciban daño físico aumentado. Los ataques contra enemigos malditos tienen probabilidad de aplicar sangrado y los achaques aplicados sobre ellos les infligirán daño más rápido.
+12 segundos a la duración base
active_skill_area_of_effect_radius_+%_final [0]
Los enemigos Malditos reciben Daño Físico aumentado un 30%
Los golpes de ataques contra los enemigos malditos tienen un 20% de probabilidad de aplicar sangrado
Los achaques infligidos a los enemigos malditos infligen daño un 20% más rápido

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell PhysicalSkill Type91 Type92 Hex
Tiempo de lanzamiento de hechizos: 0.5 Second

TempestTemporalChains
temporalchains
Cadenas Temporales
Maldice a todos los objetivos de un área para disminuir su velocidad de acción y hacer que los efectos que poseen expiren más lentamente.
+12 segundos a la duración base
active_skill_area_of_effect_radius_+%_final [0]
Los enemigos normales y mágicos malditos tienen un 20% menos de Velocidad de Acción
Otros efectos sobre enemigos Malditos expiran 40% más lento
Los enemigos raros o únicos malditos tienen un 10% menos de Velocidad de Acción

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Tiempo de lanzamiento de hechizos: 0.5 Second

TempestEnfeeble
enfeeble
Debilitar
Maldice a todos los objetivos de un área, para reducir su precisión y hacer que inflijan menos daño.
+12 segundos a la duración base
active_skill_area_of_effect_radius_+%_final [0]
Los enemigos Malditos tienen Precisión reducida un 40%
Los enemigos normales o mágicos malditos infligen un 40% menos de daño
Los enemigos raros o únicos malditos infligen un 15% menos de Daño

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Tiempo de lanzamiento de hechizos: 0.5 Second

TempestPunishment
punishment
Castigo
Maldice a todos los objetivos en un área. Esto hace que se agoten cuando golpean enemigos y que aumente el daño que reciben cuando tienen la vida baja. Una parte del daño excesivo de los golpes mortales infligidos a los enemigos malditos se reflejará a los objetivos circundantes.
+12 segundos a la duración base
El 10% del daño excesivo de los golpes mortales infligidos a enemigos malditos se refleja a otros enemigos como daño físico
Los enemigos malditos reciben daño aumentado un 50% mientras tienes la vida baja
Los enemigos malditos están agotados durante 2 segundos cuando golpean
active_skill_area_of_effect_radius_+%_final [0]

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell PhysicalSkill Type91 Type92 Hex
Tiempo de lanzamiento de hechizos: 0.5 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Demonio de Tempestad28753953.51761916161854800000

TempestElementalWeakness
elementalweakness
Debilidad Elemental
Maldice a todos los objetivos de un área para disminuir sus resistencias elementales.
+12 segundos a la duración base
active_skill_area_of_effect_radius_+%_final [0]
Los enemigos Malditos tienen -40% a las Resistencias Elementales
0% de probabilidad de ser Electrocutado
0% de probabilidad de ser Quemado

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Tiempo de lanzamiento de hechizos: 0.5 Second

TempestFlammability
Flammability
Inflamabilidad
Maldice a todos los objetivos en un área, para disminuir su resistencia al fuego y otorgarles una probabilidad de ser quemados cuando reciben un golpe.
+12 segundos a la duración base
active_skill_area_of_effect_radius_+%_final [0]
Los enemigos Malditos tienen -40% a la Resistencia al Fuego
Los golpes contra enemigos malditos tienen +25% de probabilidad de quemar

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Tiempo de lanzamiento de hechizos: 0.5 Second

TempestFrostbite
Frostbite
Congelación
Maldice a todos los objetivos en un área, para disminuir su resistencia al hielo y otorgarles una probabilidad de ser congelados cuando reciben un golpe.
+12 segundos a la duración base
active_skill_area_of_effect_radius_+%_final [0]
Los enemigos Malditos tienen -40% a la Resistencia al Hielo
Los golpes contra los enemigos malditos tienen +25% de probabilidad de congelar

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Tiempo de lanzamiento de hechizos: 0.5 Second

TempestConductivity
Conductivity
Conductividad
Maldice a todos los objetivos en un área, para disminuir su resistencia al rayo y otorgarles una probabilidad de ser electrocutados cuando reciben un golpe.
+12 segundos a la duración base
active_skill_area_of_effect_radius_+%_final [0]
Los enemigos Malditos tienen -40% a la Resistencia al Rayo
Los golpes contra los enemigos malditos tienen +25% de probabilidad de electrocutar

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable LightningSkill SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Tiempo de lanzamiento de hechizos: 0.5 Second

TempestVulnerability
vulnerability
Vulnerabilidad
Maldice a todos los objetivos en un área, lo que causa que reciban daño físico aumentado. Los ataques contra enemigos malditos tienen probabilidad de aplicar sangrado y los achaques aplicados sobre ellos les infligirán daño más rápido.
+12 segundos a la duración base
active_skill_area_of_effect_radius_+%_final [0]
Los enemigos Malditos reciben Daño Físico aumentado un 30%
Los golpes de ataques contra los enemigos malditos tienen un 20% de probabilidad de aplicar sangrado
Los achaques infligidos a los enemigos malditos infligen daño un 20% más rápido

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell PhysicalSkill Type91 Type92 Hex
Tiempo de lanzamiento de hechizos: 0.5 Second

TempestTemporalChains
temporalchains
Cadenas Temporales
Maldice a todos los objetivos de un área para disminuir su velocidad de acción y hacer que los efectos que poseen expiren más lentamente.
+12 segundos a la duración base
active_skill_area_of_effect_radius_+%_final [0]
Los enemigos normales y mágicos malditos tienen un 20% menos de Velocidad de Acción
Otros efectos sobre enemigos Malditos expiran 40% más lento
Los enemigos raros o únicos malditos tienen un 10% menos de Velocidad de Acción

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Tiempo de lanzamiento de hechizos: 0.5 Second

TempestEnfeeble
enfeeble
Debilitar
Maldice a todos los objetivos de un área, para reducir su precisión y hacer que inflijan menos daño.
+12 segundos a la duración base
active_skill_area_of_effect_radius_+%_final [0]
Los enemigos Malditos tienen Precisión reducida un 40%
Los enemigos normales o mágicos malditos infligen un 40% menos de daño
Los enemigos raros o únicos malditos infligen un 15% menos de Daño

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Tiempo de lanzamiento de hechizos: 0.5 Second

TempestPunishment
punishment
Castigo
Maldice a todos los objetivos en un área. Esto hace que se agoten cuando golpean enemigos y que aumente el daño que reciben cuando tienen la vida baja. Una parte del daño excesivo de los golpes mortales infligidos a los enemigos malditos se reflejará a los objetivos circundantes.
+12 segundos a la duración base
El 10% del daño excesivo de los golpes mortales infligidos a enemigos malditos se refleja a otros enemigos como daño físico
Los enemigos malditos reciben daño aumentado un 50% mientras tienes la vida baja
Los enemigos malditos están agotados durante 2 segundos cuando golpean
active_skill_area_of_effect_radius_+%_final [0]

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell PhysicalSkill Type91 Type92 Hex
Tiempo de lanzamiento de hechizos: 0.5 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Demonio de Tempestad25752850.41633414198794500000

TempestElementalWeakness
elementalweakness
Debilidad Elemental
Maldice a todos los objetivos de un área para disminuir sus resistencias elementales.
+12 segundos a la duración base
active_skill_area_of_effect_radius_+%_final [0]
Los enemigos Malditos tienen -40% a las Resistencias Elementales
0% de probabilidad de ser Electrocutado
0% de probabilidad de ser Quemado

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Tiempo de lanzamiento de hechizos: 0.5 Second

TempestFlammability
Flammability
Inflamabilidad
Maldice a todos los objetivos en un área, para disminuir su resistencia al fuego y otorgarles una probabilidad de ser quemados cuando reciben un golpe.
+12 segundos a la duración base
active_skill_area_of_effect_radius_+%_final [0]
Los enemigos Malditos tienen -40% a la Resistencia al Fuego
Los golpes contra enemigos malditos tienen +25% de probabilidad de quemar

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Tiempo de lanzamiento de hechizos: 0.5 Second

TempestFrostbite
Frostbite
Congelación
Maldice a todos los objetivos en un área, para disminuir su resistencia al hielo y otorgarles una probabilidad de ser congelados cuando reciben un golpe.
+12 segundos a la duración base
active_skill_area_of_effect_radius_+%_final [0]
Los enemigos Malditos tienen -40% a la Resistencia al Hielo
Los golpes contra los enemigos malditos tienen +25% de probabilidad de congelar

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Tiempo de lanzamiento de hechizos: 0.5 Second

TempestConductivity
Conductivity
Conductividad
Maldice a todos los objetivos en un área, para disminuir su resistencia al rayo y otorgarles una probabilidad de ser electrocutados cuando reciben un golpe.
+12 segundos a la duración base
active_skill_area_of_effect_radius_+%_final [0]
Los enemigos Malditos tienen -40% a la Resistencia al Rayo
Los golpes contra los enemigos malditos tienen +25% de probabilidad de electrocutar

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable LightningSkill SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Tiempo de lanzamiento de hechizos: 0.5 Second

TempestVulnerability
vulnerability
Vulnerabilidad
Maldice a todos los objetivos en un área, lo que causa que reciban daño físico aumentado. Los ataques contra enemigos malditos tienen probabilidad de aplicar sangrado y los achaques aplicados sobre ellos les infligirán daño más rápido.
+12 segundos a la duración base
active_skill_area_of_effect_radius_+%_final [0]
Los enemigos Malditos reciben Daño Físico aumentado un 30%
Los golpes de ataques contra los enemigos malditos tienen un 20% de probabilidad de aplicar sangrado
Los achaques infligidos a los enemigos malditos infligen daño un 20% más rápido

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell PhysicalSkill Type91 Type92 Hex
Tiempo de lanzamiento de hechizos: 0.5 Second

TempestTemporalChains
temporalchains
Cadenas Temporales
Maldice a todos los objetivos de un área para disminuir su velocidad de acción y hacer que los efectos que poseen expiren más lentamente.
+12 segundos a la duración base
active_skill_area_of_effect_radius_+%_final [0]
Los enemigos normales y mágicos malditos tienen un 20% menos de Velocidad de Acción
Otros efectos sobre enemigos Malditos expiran 40% más lento
Los enemigos raros o únicos malditos tienen un 10% menos de Velocidad de Acción

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Tiempo de lanzamiento de hechizos: 0.5 Second

TempestEnfeeble
enfeeble
Debilitar
Maldice a todos los objetivos de un área, para reducir su precisión y hacer que inflijan menos daño.
+12 segundos a la duración base
active_skill_area_of_effect_radius_+%_final [0]
Los enemigos Malditos tienen Precisión reducida un 40%
Los enemigos normales o mágicos malditos infligen un 40% menos de daño
Los enemigos raros o únicos malditos infligen un 15% menos de Daño

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Tiempo de lanzamiento de hechizos: 0.5 Second

TempestPunishment
punishment
Castigo
Maldice a todos los objetivos en un área. Esto hace que se agoten cuando golpean enemigos y que aumente el daño que reciben cuando tienen la vida baja. Una parte del daño excesivo de los golpes mortales infligidos a los enemigos malditos se reflejará a los objetivos circundantes.
+12 segundos a la duración base
El 10% del daño excesivo de los golpes mortales infligidos a enemigos malditos se refleja a otros enemigos como daño físico
Los enemigos malditos reciben daño aumentado un 50% mientras tienes la vida baja
Los enemigos malditos están agotados durante 2 segundos cuando golpean
active_skill_area_of_effect_radius_+%_final [0]

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell PhysicalSkill Type91 Type92 Hex
Tiempo de lanzamiento de hechizos: 0.5 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Demonio de Tempestad19927675.41426810940685200000

TempestElementalWeakness
elementalweakness
Debilidad Elemental
Maldice a todos los objetivos de un área para disminuir sus resistencias elementales.
+12 segundos a la duración base
active_skill_area_of_effect_radius_+%_final [0]
Los enemigos Malditos tienen -40% a las Resistencias Elementales
0% de probabilidad de ser Electrocutado
0% de probabilidad de ser Quemado

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Tiempo de lanzamiento de hechizos: 0.5 Second

TempestFlammability
Flammability
Inflamabilidad
Maldice a todos los objetivos en un área, para disminuir su resistencia al fuego y otorgarles una probabilidad de ser quemados cuando reciben un golpe.
+12 segundos a la duración base
active_skill_area_of_effect_radius_+%_final [0]
Los enemigos Malditos tienen -40% a la Resistencia al Fuego
Los golpes contra enemigos malditos tienen +25% de probabilidad de quemar

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Tiempo de lanzamiento de hechizos: 0.5 Second

TempestFrostbite
Frostbite
Congelación
Maldice a todos los objetivos en un área, para disminuir su resistencia al hielo y otorgarles una probabilidad de ser congelados cuando reciben un golpe.
+12 segundos a la duración base
active_skill_area_of_effect_radius_+%_final [0]
Los enemigos Malditos tienen -40% a la Resistencia al Hielo
Los golpes contra los enemigos malditos tienen +25% de probabilidad de congelar

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Tiempo de lanzamiento de hechizos: 0.5 Second

TempestConductivity
Conductivity
Conductividad
Maldice a todos los objetivos en un área, para disminuir su resistencia al rayo y otorgarles una probabilidad de ser electrocutados cuando reciben un golpe.
+12 segundos a la duración base
active_skill_area_of_effect_radius_+%_final [0]
Los enemigos Malditos tienen -40% a la Resistencia al Rayo
Los golpes contra los enemigos malditos tienen +25% de probabilidad de electrocutar

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable LightningSkill SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Tiempo de lanzamiento de hechizos: 0.5 Second

TempestVulnerability
vulnerability
Vulnerabilidad
Maldice a todos los objetivos en un área, lo que causa que reciban daño físico aumentado. Los ataques contra enemigos malditos tienen probabilidad de aplicar sangrado y los achaques aplicados sobre ellos les infligirán daño más rápido.
+12 segundos a la duración base
active_skill_area_of_effect_radius_+%_final [0]
Los enemigos Malditos reciben Daño Físico aumentado un 30%
Los golpes de ataques contra los enemigos malditos tienen un 20% de probabilidad de aplicar sangrado
Los achaques infligidos a los enemigos malditos infligen daño un 20% más rápido

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell PhysicalSkill Type91 Type92 Hex
Tiempo de lanzamiento de hechizos: 0.5 Second

TempestTemporalChains
temporalchains
Cadenas Temporales
Maldice a todos los objetivos de un área para disminuir su velocidad de acción y hacer que los efectos que poseen expiren más lentamente.
+12 segundos a la duración base
active_skill_area_of_effect_radius_+%_final [0]
Los enemigos normales y mágicos malditos tienen un 20% menos de Velocidad de Acción
Otros efectos sobre enemigos Malditos expiran 40% más lento
Los enemigos raros o únicos malditos tienen un 10% menos de Velocidad de Acción

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Tiempo de lanzamiento de hechizos: 0.5 Second

TempestEnfeeble
enfeeble
Debilitar
Maldice a todos los objetivos de un área, para reducir su precisión y hacer que inflijan menos daño.
+12 segundos a la duración base
active_skill_area_of_effect_radius_+%_final [0]
Los enemigos Malditos tienen Precisión reducida un 40%
Los enemigos normales o mágicos malditos infligen un 40% menos de daño
Los enemigos raros o únicos malditos infligen un 15% menos de Daño

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Tiempo de lanzamiento de hechizos: 0.5 Second

TempestPunishment
punishment
Castigo
Maldice a todos los objetivos en un área. Esto hace que se agoten cuando golpean enemigos y que aumente el daño que reciben cuando tienen la vida baja. Una parte del daño excesivo de los golpes mortales infligidos a los enemigos malditos se reflejará a los objetivos circundantes.
+12 segundos a la duración base
El 10% del daño excesivo de los golpes mortales infligidos a enemigos malditos se refleja a otros enemigos como daño físico
Los enemigos malditos reciben daño aumentado un 50% mientras tienes la vida baja
Los enemigos malditos están agotados durante 2 segundos cuando golpean
active_skill_area_of_effect_radius_+%_final [0]

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell PhysicalSkill Type91 Type92 Hex
Tiempo de lanzamiento de hechizos: 0.5 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Demonio de Tempestad14804504127167872567600000

TempestElementalWeakness
elementalweakness
Debilidad Elemental
Maldice a todos los objetivos de un área para disminuir sus resistencias elementales.
+12 segundos a la duración base
active_skill_area_of_effect_radius_+%_final [0]
Los enemigos Malditos tienen -30% a las Resistencias Elementales
0% de probabilidad de ser Electrocutado
0% de probabilidad de ser Quemado

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Tiempo de lanzamiento de hechizos: 0.5 Second

TempestFlammability
Flammability
Inflamabilidad
Maldice a todos los objetivos en un área, para disminuir su resistencia al fuego y otorgarles una probabilidad de ser quemados cuando reciben un golpe.
+12 segundos a la duración base
active_skill_area_of_effect_radius_+%_final [0]
Los enemigos Malditos tienen -30% a la Resistencia al Fuego
Los golpes contra enemigos malditos tienen +25% de probabilidad de quemar

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Tiempo de lanzamiento de hechizos: 0.5 Second

TempestFrostbite
Frostbite
Congelación
Maldice a todos los objetivos en un área, para disminuir su resistencia al hielo y otorgarles una probabilidad de ser congelados cuando reciben un golpe.
+12 segundos a la duración base
active_skill_area_of_effect_radius_+%_final [0]
Los enemigos Malditos tienen -30% a la Resistencia al Hielo
Los golpes contra los enemigos malditos tienen +25% de probabilidad de congelar

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Tiempo de lanzamiento de hechizos: 0.5 Second

TempestConductivity
Conductivity
Conductividad
Maldice a todos los objetivos en un área, para disminuir su resistencia al rayo y otorgarles una probabilidad de ser electrocutados cuando reciben un golpe.
+12 segundos a la duración base
active_skill_area_of_effect_radius_+%_final [0]
Los enemigos Malditos tienen -30% a la Resistencia al Rayo
Los golpes contra los enemigos malditos tienen +25% de probabilidad de electrocutar

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable LightningSkill SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Tiempo de lanzamiento de hechizos: 0.5 Second

TempestVulnerability
vulnerability
Vulnerabilidad
Maldice a todos los objetivos en un área, lo que causa que reciban daño físico aumentado. Los ataques contra enemigos malditos tienen probabilidad de aplicar sangrado y los achaques aplicados sobre ellos les infligirán daño más rápido.
+12 segundos a la duración base
active_skill_area_of_effect_radius_+%_final [0]
Los enemigos Malditos reciben Daño Físico aumentado un 30%
Los golpes de ataques contra los enemigos malditos tienen un 20% de probabilidad de aplicar sangrado
Los achaques infligidos a los enemigos malditos infligen daño un 20% más rápido

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell PhysicalSkill Type91 Type92 Hex
Tiempo de lanzamiento de hechizos: 0.5 Second

TempestTemporalChains
temporalchains
Cadenas Temporales
Maldice a todos los objetivos de un área para disminuir su velocidad de acción y hacer que los efectos que poseen expiren más lentamente.
+12 segundos a la duración base
active_skill_area_of_effect_radius_+%_final [0]
Los enemigos normales y mágicos malditos tienen un 20% menos de Velocidad de Acción
Otros efectos sobre enemigos Malditos expiran 40% más lento
Los enemigos raros o únicos malditos tienen un 10% menos de Velocidad de Acción

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Tiempo de lanzamiento de hechizos: 0.5 Second

TempestEnfeeble
enfeeble
Debilitar
Maldice a todos los objetivos de un área, para reducir su precisión y hacer que inflijan menos daño.
+12 segundos a la duración base
active_skill_area_of_effect_radius_+%_final [0]
Los enemigos Malditos tienen Precisión reducida un 40%
Los enemigos normales o mágicos malditos infligen un 40% menos de daño
Los enemigos raros o únicos malditos infligen un 15% menos de Daño

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Tiempo de lanzamiento de hechizos: 0.5 Second

TempestPunishment
punishment
Castigo
Maldice a todos los objetivos en un área. Esto hace que se agoten cuando golpean enemigos y que aumente el daño que reciben cuando tienen la vida baja. Una parte del daño excesivo de los golpes mortales infligidos a los enemigos malditos se reflejará a los objetivos circundantes.
+12 segundos a la duración base
El 10% del daño excesivo de los golpes mortales infligidos a enemigos malditos se refleja a otros enemigos como daño físico
Los enemigos malditos reciben daño aumentado un 50% mientras tienes la vida baja
Los enemigos malditos están agotados durante 2 segundos cuando golpean
active_skill_area_of_effect_radius_+%_final [0]

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable SpellCanCascade AppliesCurse CanRapidFire AreaSpell PhysicalSkill Type91 Type92 Hex
Tiempo de lanzamiento de hechizos: 0.5 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68Demonio de Tempestad10768374117225642468100000


Object Type

version 2
extends "Metadata/Monsters/Daemon/UseSkillOnceDaemon"

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/UseSkillOnceDaemon"
Resiste FuegoResiste HieloResiste RayoResiste Caos
0000
0000
0000
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/Daemon/TempestDaemonEnvironmentalCurses"] = {
    name = "Tempest Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "TempestTemporalChains",
        "TempestElementalWeakness",
        "TempestPunishment",
        "TempestEnfeeble",
        "TempestVulnerability",
        "TempestFlammability",
        "TempestFrostbite",
        "TempestConductivity",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["TempestTemporalChains"] = {
    name = "Temporal Chains",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.SpellCanCascade] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Type91] = true,
        [SkillType.Type92] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "temporal_chains_action_speed_+%_final",
        "buff_time_passed_+%_other_than_temporal_chains",
        "temporal_chains_action_speed_+%_vs_rare_or_unique_final",
    },
    levels = {
        [1] = {12000, 0, -20, -40, -10, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["TempestElementalWeakness"] = {
    name = "Elemental Weakness",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses all targets in an area, lowering their elemental resistances.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.SpellCanCascade] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Type91] = true,
        [SkillType.Type92] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "base_resist_all_elements_%",
        "chance_to_be_shocked_%",
        "chance_to_be_frozen_%",
        "chance_to_be_ignited_%",
    },
    levels = {
        [1] = {12000, 0, -20, 0, 0, 0, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [2] = {12000, 0, -25, 0, 0, 0, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [3] = {12000, 0, -30, 0, 0, 0, levelRequirement = 56, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [4] = {12000, 0, -40, 0, 0, 0, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["TempestPunishment"] = {
    name = "Punishment",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses all targets in an area, causing them be debilitated when they hit enemies and increasing damage they take while on low life. Some overkill damage from a killing blow on a cursed enemy will be reflected to surrounding targets.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.SpellCanCascade] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.PhysicalSkill] = true,
        [SkillType.Type91] = true,
        [SkillType.Type92] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "reflect_%_overkill_damage_to_nearby_allies_on_death",
        "damage_taken_+%_on_low_life",
        "debilitate_self_for_x_milliseconds_on_hit",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {12000, 10, 50, 2000, 0, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["TempestEnfeeble"] = {
    name = "Enfeeble",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses all targets in an area, reducing their accuracy and making them deal less damage.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.SpellCanCascade] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Type91] = true,
        [SkillType.Type92] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "accuracy_rating_+%",
        "enfeeble_damage_+%_final",
        "enfeeble_damage_+%_vs_rare_or_unique_final",
    },
    levels = {
        [1] = {12000, 0, -40, -40, -15, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["TempestVulnerability"] = {
    name = "Vulnerability",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding, and ailments inflicted on them will deal damage faster.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.SpellCanCascade] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.PhysicalSkill] = true,
        [SkillType.Type91] = true,
        [SkillType.Type92] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "physical_damage_taken_+%",
        "receive_bleeding_chance_%_when_hit_by_attack",
        "enemy_damaging_ailments_deal_damage_+%_faster_against_self",
    },
    levels = {
        [1] = {12000, 0, 30, 20, 20, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["TempestFlammability"] = {
    name = "Flammability",
    hidden = true,
    color = "3",
    baseEffectiveness = 0.85,
    incrementalEffectiveness = 0,
    description = "Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.FireSkill] = true,
        [SkillType.SpellCanCascade] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Type91] = true,
        [SkillType.Type92] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "base_fire_damage_resistance_%",
        "chance_to_be_ignited_%",
    },
    levels = {
        [1] = {12000, 0, -20, 25, levelRequirement = 10, statInterpolation = {1, 1, 1, 1},  },
        [2] = {12000, 0, -25, 25, levelRequirement = 41, statInterpolation = {1, 1, 1, 1},  },
        [3] = {12000, 0, -30, 25, levelRequirement = 58, statInterpolation = {1, 1, 1, 1},  },
        [4] = {12000, 0, -40, 25, levelRequirement = 71, statInterpolation = {1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["TempestFrostbite"] = {
    name = "Frostbite",
    hidden = true,
    color = "3",
    baseEffectiveness = 0.85,
    incrementalEffectiveness = 0,
    description = "Curses all targets in an area, lowering their cold resistance and giving them a chance to be frozen when hit.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.ColdSkill] = true,
        [SkillType.SpellCanCascade] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Type91] = true,
        [SkillType.Type92] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "base_cold_damage_resistance_%",
        "chance_to_be_frozen_%",
    },
    levels = {
        [1] = {12000, 0, -20, 25, levelRequirement = 10, statInterpolation = {1, 1, 1, 1},  },
        [2] = {12000, 0, -25, 25, levelRequirement = 41, statInterpolation = {1, 1, 1, 1},  },
        [3] = {12000, 0, -30, 25, levelRequirement = 58, statInterpolation = {1, 1, 1, 1},  },
        [4] = {12000, 0, -40, 25, levelRequirement = 71, statInterpolation = {1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["TempestConductivity"] = {
    name = "Conductivity",
    hidden = true,
    color = "3",
    baseEffectiveness = 0.85,
    incrementalEffectiveness = 0,
    description = "Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.LightningSkill] = true,
        [SkillType.SpellCanCascade] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Type91] = true,
        [SkillType.Type92] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "base_lightning_damage_resistance_%",
        "chance_to_be_shocked_%",
    },
    levels = {
        [1] = {12000, 0, -20, 25, levelRequirement = 10, statInterpolation = {1, 1, 1, 1},  },
        [2] = {12000, 0, -25, 25, levelRequirement = 41, statInterpolation = {1, 1, 1, 1},  },
        [3] = {12000, 0, -30, 25, levelRequirement = 58, statInterpolation = {1, 1, 1, 1},  },
        [4] = {12000, 0, -40, 25, levelRequirement = 71, statInterpolation = {1, 1, 1, 1},  },
    },
}
SpectreN
Area
Damage100%
Vida100%
Ailment Threshold100%
Daño de golpe crítico5%
TypeStormDaemon
Attack Distance6 ~ 6
Attack Time1 Second
Damage Spread0%
Precisión+100%
IsSummonedY

TempestDaemonSmokeMine
+3 segundos a la duración base
active_skill_area_of_effect_radius_+%_final [0]

Spell
Tiempo de lanzamiento de hechizos: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Demonio de Tempestad28753953.51761916161854800000

TempestDaemonSmokeMine
+3 segundos a la duración base
active_skill_area_of_effect_radius_+%_final [0]

Spell
Tiempo de lanzamiento de hechizos: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Demonio de Tempestad25752850.41633414198794500000

TempestDaemonSmokeMine
+3 segundos a la duración base
active_skill_area_of_effect_radius_+%_final [0]

Spell
Tiempo de lanzamiento de hechizos: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Demonio de Tempestad19927675.41426810940685200000

TempestDaemonSmokeMine
+3 segundos a la duración base
active_skill_area_of_effect_radius_+%_final [0]

Spell
Tiempo de lanzamiento de hechizos: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Demonio de Tempestad14804504127167872567600000

TempestDaemonSmokeMine
+3 segundos a la duración base
active_skill_area_of_effect_radius_+%_final [0]

Spell
Tiempo de lanzamiento de hechizos: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68Demonio de Tempestad10768374117225642468100000


Object Type

version 2
extends "Metadata/Monsters/Daemon/UseSkillOnceDaemon"

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/UseSkillOnceDaemon"
Resiste FuegoResiste HieloResiste RayoResiste Caos
0000
0000
0000
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/Daemon/TempestDaemonEnvironmentalSmoke"] = {
    name = "Tempest Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "TempestDaemonSmokeMine",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["TempestDaemonSmokeMine"] = {
    name = "TempestDaemonSmokeMine",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {3000, 0, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
SpectreN
Area
Modspell_maximum_action_distance_+% [-80]
Damage100%
Vida100%
Ailment Threshold100%
Daño de golpe crítico5%
TypeStormDaemon
Attack Distance6 ~ 6
Attack Time1 Second
Damage Spread0%
Precisión+100%
IsSummonedY

TempestDaemonGroundCaustic
+7.5 segundos a la duración base
Inflige 1163 a 1551 de Daño de Caos
Inflige 2153.8 de Daño Base de Caos por segundo
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-25]
damage_+%_vs_players [-78]
ground_caustic_art_variation [2]
active_skill_area_of_effect_radius_+%_final [0]

is_area_damage Spell Duration Hit SkillCanMine Area Trap DamageOverTime ChaosSkill AreaSpell
Tiempo de lanzamiento de hechizos: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Demonio de Tempestad28753953.51761916161854800000

TempestDaemonGroundCaustic
+7.5 segundos a la duración base
Inflige 1032 a 1377 de Daño de Caos
Inflige 1911.9 de Daño Base de Caos por segundo
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-25]
damage_+%_vs_players [-78]
ground_caustic_art_variation [2]
active_skill_area_of_effect_radius_+%_final [0]

is_area_damage Spell Duration Hit SkillCanMine Area Trap DamageOverTime ChaosSkill AreaSpell
Tiempo de lanzamiento de hechizos: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Demonio de Tempestad25752850.41633414198794500000

TempestDaemonGroundCaustic
+7.5 segundos a la duración base
Inflige 812.4 a 1083 de Daño de Caos
Inflige 1504.4 de Daño Base de Caos por segundo
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-25]
damage_+%_vs_players [-72]
ground_caustic_art_variation [2]
active_skill_area_of_effect_radius_+%_final [0]

is_area_damage Spell Duration Hit SkillCanMine Area Trap DamageOverTime ChaosSkill AreaSpell
Tiempo de lanzamiento de hechizos: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Demonio de Tempestad19927675.41426810940685200000

TempestDaemonGroundCaustic
+7.5 segundos a la duración base
Inflige 600.2 a 800.3 de Daño de Caos
Inflige 1111.6 de Daño Base de Caos por segundo
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-25]
damage_+%_vs_players [-65]
ground_caustic_art_variation [2]
active_skill_area_of_effect_radius_+%_final [0]

is_area_damage Spell Duration Hit SkillCanMine Area Trap DamageOverTime ChaosSkill AreaSpell
Tiempo de lanzamiento de hechizos: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Demonio de Tempestad14804504127167872567600000

TempestDaemonGroundCaustic
+7.5 segundos a la duración base
Inflige 441.9 a 589.2 de Daño de Caos
Inflige 818.4 de Daño Base de Caos por segundo
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-25]
damage_+%_vs_players [-56]
ground_caustic_art_variation [2]
active_skill_area_of_effect_radius_+%_final [0]

is_area_damage Spell Duration Hit SkillCanMine Area Trap DamageOverTime ChaosSkill AreaSpell
Tiempo de lanzamiento de hechizos: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68Demonio de Tempestad10768374117225642468100000


Object Type

version 2
extends "Metadata/Monsters/Daemon/UseSkillOnceDaemon"

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/UseSkillOnceDaemon"
Resiste FuegoResiste HieloResiste RayoResiste Caos
0000
0000
0000
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/Daemon/TempestDaemonEnvironmentalPoison"] = {
    name = "Tempest Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "TempestDaemonGroundCaustic",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["TempestDaemonGroundCaustic"] = {
    name = "TempestDaemonGroundCaustic",
    hidden = true,
    color = 4,
    baseEffectiveness = 2,
    incrementalEffectiveness = 0.05,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Duration] = true,
        [SkillType.Hit] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.Area] = true,
        [SkillType.Trap] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.ChaosSkill] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "base_chaos_damage_to_deal_per_minute",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "damage_+%_vs_players",
        "ground_caustic_art_variation",
        "is_area_damage",
    },
    levels = {
        [1] = {2500, 0.3, 0.4, 1, -25, 44, 2, critChance = 5, levelRequirement = 4, statInterpolation = {1, 3, 3, 3, 1, 1, 1},  },
        [2] = {2500, 0.3, 0.4, 1, -25, 45, 2, critChance = 5, levelRequirement = 7, statInterpolation = {1, 3, 3, 3, 1, 1, 1},  },
        [3] = {2500, 0.3, 0.4, 1, -25, 41, 2, critChance = 5, levelRequirement = 9, statInterpolation = {1, 3, 3, 3, 1, 1, 1},  },
        [4] = {2500, 0.3, 0.4, 1, -25, 32, 2, critChance = 5, levelRequirement = 12, statInterpolation = {1, 3, 3, 3, 1, 1, 1},  },
        [5] = {2500, 0.3, 0.4, 1, -25, 14, 2, critChance = 5, levelRequirement = 16, statInterpolation = {1, 3, 3, 3, 1, 1, 1},  },
        [6] = {2500, 0.3, 0.4, 1, -25, -3, 2, critChance = 5, levelRequirement = 20, statInterpolation = {1, 3, 3, 3, 1, 1, 1},  },
        [7] = {2500, 0.3, 0.4, 1, -25, -25, 2, critChance = 5, levelRequirement = 27, statInterpolation = {1, 3, 3, 3, 1, 1, 1},  },
        [8] = {2500, 0.3, 0.4, 1, -25, -27, 2, critChance = 5, levelRequirement = 28, statInterpolation = {1, 3, 3, 3, 1, 1, 1},  },
        [9] = {2500, 0.3, 0.4, 1, -25, -32, 2, critChance = 5, levelRequirement = 29, statInterpolation = {1, 3, 3, 3, 1, 1, 1},  },
        [10] = {2500, 0.3, 0.4, 1, -25, -39, 2, critChance = 5, levelRequirement = 32, statInterpolation = {1, 3, 3, 3, 1, 1, 1},  },
        [11] = {5000, 0.3, 0.4, 1.5, -25, -48, 2, critChance = 5, levelRequirement = 36, statInterpolation = {1, 3, 3, 3, 1, 1, 1},  },
        [12] = {5000, 0.3, 0.4, 1.5, -25, -34, 2, critChance = 5, levelRequirement = 40, statInterpolation = {1, 3, 3, 3, 1, 1, 1},  },
        [13] = {5000, 0.3, 0.4, 1.5, -25, -45, 2, critChance = 5, levelRequirement = 45, statInterpolation = {1, 3, 3, 3, 1, 1, 1},  },
        [14] = {5000, 0.3, 0.4, 1.5, -25, -53, 2, critChance = 5, levelRequirement = 49, statInterpolation = {1, 3, 3, 3, 1, 1, 1},  },
        [15] = {5000, 0.3, 0.4, 1.5, -25, -55, 2, critChance = 5, levelRequirement = 50, statInterpolation = {1, 3, 3, 3, 1, 1, 1},  },
        [16] = {5000, 0.3, 0.4, 1.5, -25, -59, 2, critChance = 5, levelRequirement = 52, statInterpolation = {1, 3, 3, 3, 1, 1, 1},  },
        [17] = {7500, 0.3, 0.4, 2, -25, -29, 2, 0, critChance = 5, levelRequirement = 56, statInterpolation = {1, 3, 3, 3, 1, 1, 1, 1},  },
        [18] = {7500, 0.3, 0.4, 2, -25, -39, 2, 0, critChance = 5, levelRequirement = 60, statInterpolation = {1, 3, 3, 3, 1, 1, 1, 1},  },
        [19] = {7500, 0.3, 0.4, 2, -25, -50, 2, 0, critChance = 5, levelRequirement = 64, statInterpolation = {1, 3, 3, 3, 1, 1, 1, 1},  },
        [20] = {7500, 0.3, 0.4, 2, -25, -53, 2, 0, critChance = 5, levelRequirement = 66, statInterpolation = {1, 3, 3, 3, 1, 1, 1, 1},  },
        [21] = {7500, 0.3, 0.4, 2, -25, -54, 2, 0, critChance = 5, levelRequirement = 67, statInterpolation = {1, 3, 3, 3, 1, 1, 1, 1},  },
        [22] = {7500, 0.3, 0.4, 2, -25, -56, 2, 0, critChance = 5, levelRequirement = 68, statInterpolation = {1, 3, 3, 3, 1, 1, 1, 1},  },
        [23] = {7500, 0.3, 0.4, 2, -25, -58, 2, 0, critChance = 5, levelRequirement = 69, statInterpolation = {1, 3, 3, 3, 1, 1, 1, 1},  },
        [24] = {7500, 0.3, 0.4, 2, -25, -59, 2, 0, critChance = 5, levelRequirement = 70, statInterpolation = {1, 3, 3, 3, 1, 1, 1, 1},  },
        [25] = {7500, 0.3, 0.4, 2, -25, -61, 2, 0, critChance = 5, levelRequirement = 71, statInterpolation = {1, 3, 3, 3, 1, 1, 1, 1},  },
        [26] = {7500, 0.3, 0.4, 2, -25, -62, 2, 0, critChance = 5, levelRequirement = 72, statInterpolation = {1, 3, 3, 3, 1, 1, 1, 1},  },
        [27] = {7500, 0.3, 0.4, 2, -25, -65, 2, 0, critChance = 5, levelRequirement = 73, statInterpolation = {1, 3, 3, 3, 1, 1, 1, 1},  },
        [28] = {7500, 0.3, 0.4, 2, -25, -66, 2, 0, critChance = 5, levelRequirement = 74, statInterpolation = {1, 3, 3, 3, 1, 1, 1, 1},  },
        [29] = {7500, 0.3, 0.4, 2, -25, -67, 2, 0, critChance = 5, levelRequirement = 75, statInterpolation = {1, 3, 3, 3, 1, 1, 1, 1},  },
        [30] = {7500, 0.3, 0.4, 2, -25, -69, 2, 0, critChance = 5, levelRequirement = 76, statInterpolation = {1, 3, 3, 3, 1, 1, 1, 1},  },
        [31] = {7500, 0.3, 0.4, 2, -25, -70, 2, 0, critChance = 5, levelRequirement = 77, statInterpolation = {1, 3, 3, 3, 1, 1, 1, 1},  },
        [32] = {7500, 0.3, 0.4, 2, -25, -72, 2, 0, critChance = 5, levelRequirement = 78, statInterpolation = {1, 3, 3, 3, 1, 1, 1, 1},  },
        [33] = {7500, 0.3, 0.4, 2, -25, -73, 2, 0, critChance = 5, levelRequirement = 79, statInterpolation = {1, 3, 3, 3, 1, 1, 1, 1},  },
        [34] = {7500, 0.3, 0.4, 2, -25, -75, 2, 0, critChance = 5, levelRequirement = 80, statInterpolation = {1, 3, 3, 3, 1, 1, 1, 1},  },
        [35] = {7500, 0.3, 0.4, 2, -25, -76, 2, 0, critChance = 5, levelRequirement = 81, statInterpolation = {1, 3, 3, 3, 1, 1, 1, 1},  },
        [36] = {7500, 0.3, 0.4, 2, -25, -78, 2, 0, critChance = 5, levelRequirement = 82, statInterpolation = {1, 3, 3, 3, 1, 1, 1, 1},  },
    },
}