Tempest Daemon
SpectreN
Tagsextra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, very_slow_movement
Life
100%
Ailment Threshold
100%
Resistance
0 0 0 0
Damage
100%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
Experience
100%
Model Size
100%
Type
Daemon
Metadata
TempestDaemonProximityShield
IsSummoned
Y
Level
68
Life
6,433
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
374
Spell Damage
374
Accuracy
290
Attack Time
1
Experience
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
TempestDaemonProximityShield
Spell, Area, Duration, Triggerable, AreaSpell
Cast Time: 1 sec
You cannot be harmed by direct damage from enemies outside the shield.
inside shield [#]
infinite skill effect duration [1]

Object Type

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/TempestDaemonProximityShield"] = {
    name = "Tempest Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "TempestDaemonProximityShield",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["TempestDaemonProximityShield"] = {
    name = "TempestDaemonProximityShield",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "infinite_skill_effect_duration",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Tempest Daemon
SpectreN
Tagsextra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, very_slow_movement
Life
100%
Ailment Threshold
100%
Resistance
0 0 0 0
Damage
100%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
Experience
100%
Model Size
100%
Type
Daemon
Metadata
TempestDaemonSmokeTrail_
IsSummoned
Y
Level
68
Life
6,433
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
374
Spell Damage
374
Accuracy
290
Attack Time
1
Experience
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
TempestDaemonSmokeTrail
Spell
Cast Time: 1 sec
Base duration is 2 seconds

Object Type

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/TempestDaemonSmokeTrail_"] = {
    name = "Tempest Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "TempestDaemonSmokeTrail",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["TempestDaemonSmokeTrail"] = {
    name = "TempestDaemonSmokeTrail",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {2000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Tempest Daemon
SpectreN
Tagsextra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, very_slow_movement
Life
100%
Ailment Threshold
100%
Resistance
0 0 0 0
Damage
100%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
Experience
100%
Model Size
100%
Type
Daemon
Metadata
TempestDaemonDevourCorpses
IsSummoned
Y
Level
68
Life
6,433
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
374
Spell Damage
374
Accuracy
290
Attack Time
1
Experience
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
TempestDevour
Spell, Trappable, Mineable, SummonsTotem
Devouring Totem
Cast Time: 1 sec
Cooldown Time: 2 sec
Summons a totem that can consume nearby corpses. If you are hurt, it will destroy a corpse to leech life to you.
Leeches 10990 Life to you for each corpse Consumed

Object Type

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/TempestDaemonDevourCorpses"] = {
    name = "Tempest Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "TempestDevour",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["TempestDevour"] = {
    name = "Devouring Totem",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Summons a totem that can consume nearby corpses. If you are hurt, it will destroy a corpse to leech life to you.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.SummonsTotem] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "corpse_consumption_life_to_gain",
    },
    levels = {
        [1] = {47, levelRequirement = 4, statInterpolation = {1},  cost = { }, },
        [2] = {58, levelRequirement = 7, statInterpolation = {1},  cost = { }, },
        [3] = {83, levelRequirement = 9, statInterpolation = {1},  cost = { }, },
        [4] = {102, levelRequirement = 12, statInterpolation = {1},  cost = { }, },
        [5] = {124, levelRequirement = 16, statInterpolation = {1},  cost = { }, },
        [6] = {152, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
        [7] = {202, levelRequirement = 27, statInterpolation = {1},  cost = { }, },
        [8] = {265, levelRequirement = 28, statInterpolation = {1},  cost = { }, },
        [9] = {327, levelRequirement = 29, statInterpolation = {1},  cost = { }, },
        [10] = {379, levelRequirement = 32, statInterpolation = {1},  cost = { }, },
        [11] = {489, levelRequirement = 36, statInterpolation = {1},  cost = { }, },
        [12] = {627, levelRequirement = 40, statInterpolation = {1},  cost = { }, },
        [13] = {940, levelRequirement = 45, statInterpolation = {1},  cost = { }, },
        [14] = {1395, levelRequirement = 49, statInterpolation = {1},  cost = { }, },
        [15] = {2047, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
        [16] = {2982, levelRequirement = 52, statInterpolation = {1},  cost = { }, },
        [17] = {3722, levelRequirement = 56, statInterpolation = {1},  cost = { }, },
        [18] = {4990, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
        [19] = {6204, levelRequirement = 64, statInterpolation = {1},  cost = { }, },
        [20] = {8882, levelRequirement = 65, statInterpolation = {1},  cost = { }, },
        [21] = {9536, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
        [22] = {10238, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
        [23] = {10990, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        [24] = {11797, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
        [25] = {12659, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
        [26] = {13585, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
        [27] = {14574, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
        [28] = {15632, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
        [29] = {16765, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
        [30] = {17978, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
        [31] = {19277, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
        [32] = {20667, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
        [33] = {22156, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
        [34] = {23745, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
        [35] = {25450, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
        [36] = {27262, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
        [37] = {29198, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
    },
}
Tempest Daemon
SpectreN
Tagsextra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, very_slow_movement
Life
100%
Ailment Threshold
100%
Resistance
0 0 0 0
Damage
100%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
Experience
100%
Model Size
100%
Type
DaemonUseSkillOnce
Metadata
TempestDaemonCharges
IsSummoned
Y
Level
68
Life
6,433
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
374
Spell Damage
374
Accuracy
290
Attack Time
1
Experience
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
TempestDaemonGainCharges
Spell, Buff
Cast Time: 1 sec
number of endurance charges to gain [3]
number of frenzy charges to gain [3]
number of power charges to gain [3]

Object Type

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/TempestDaemonCharges"] = {
    name = "Tempest Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "TempestDaemonGainCharges",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["TempestDaemonGainCharges"] = {
    name = "TempestDaemonGainCharges",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_power_charges_to_gain",
        "number_of_frenzy_charges_to_gain",
        "number_of_endurance_charges_to_gain",
    },
    levels = {
        [1] = {3, 3, 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Tempest Daemon
SpectreN
Tagscaster, extra_extra_small_height, fire_affinity, ghost_armour, is_daemon, is_unarmed, very_slow_movement
Life
100%
Ailment Threshold
100%
Resistance
0 0 0 0
Damage
100%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
Experience
100%
Model Size
100%
Type
StormDaemon
Metadata
TempestDaemonEnvironmentalFire
IsSummoned
Y
Level
68
Life
6,433
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
374
Spell Damage
374
Accuracy
290
Attack Time
1
Experience
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
TempestDaemonFirestorm
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Firestorm
Critical Strike Chance: 5%
Cast Time: 0.9 sec
Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.
Deals 450.2 Base Fire Damage per second
Burning Ground lasts 3 seconds
Base duration is 2 seconds
Deals 648.3 to 972.5 Fire Damage
One impact every 0.07 seconds
Base radius is 1 metre
damage +% vs players [-56]
firestorm base area of effect +% [-51]
firestorm use server effects [1]
is area damage [1]
TempestDaemonFireNova
Spell, Damage, Triggerable, Area, Fire, Multicastable, RemoteMined, AreaSpell, HasReservation
Fire Nova Mine
Cast Time: 0.4 sec
Lay a remote mine that you can detonate to create a series of fire novas. Each sequential nova from the same mine will do higher damage than the previous.
Your Hits cannot Stun Enemies
Skills Repeat an additional 3 Times
Deals 1483 to 2224 Fire Damage
20% increased Cast Speed
25% more Damage with Hits and Ailments per Repeat
active skill area of effect radius +% final [-10]
damage +% vs players [-56]
is area damage [1]
TempestDaemonGroundFireSelf
Spell, Duration, Damage, Area, CausesBurning, DamageOverTime, Fire, AreaSpell
Fire Trap
Cast Time: 1 sec
Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.
Deals 840.2 Base Fire Damage per second
Base duration is 20 seconds
Deals 1728 to 2161 Fire Damage
200% increased Cast Speed
active skill area of effect radius +% final [50]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Daemon/UseSkillOnceDaemon"

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/UseSkillOnceDaemon"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/TempestDaemonEnvironmentalFire"] = {
    name = "Tempest Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "TempestDaemonFirestorm",
        "TempestDaemonGroundFireSelf",
        "TempestDaemonFireNova",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["TempestDaemonFirestorm"] = {
    name = "Firestorm",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Cascadable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.9,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_fire_damage_to_deal_per_minute",
        "fire_storm_fireball_delay_ms",
        "damage_+%_vs_players",
        "base_skill_effect_duration",
        "firestorm_drop_burning_ground_duration_ms",
        "firestorm_base_area_of_effect_+%",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
        "firestorm_use_server_effects",
    },
    levels = {
        [1] = {0.40000000596046, 0.60000002384186, 1, 100, 36, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
        [2] = {0.40000000596046, 0.60000002384186, 1, 100, 28, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
        [3] = {0.40000000596046, 0.60000002384186, 1, 100, 22, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 11, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
        [4] = {0.40000000596046, 0.60000002384186, 1, 100, 17, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 15, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
        [5] = {0.40000000596046, 0.60000002384186, 1, 100, -3, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
        [6] = {0.40000000596046, 0.60000002384186, 1, 100, -27, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
        [7] = {0.40000000596046, 0.60000002384186, 1, 100, -32, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
        [8] = {0.40000000596046, 0.60000002384186, 1, 100, -38, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 31, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
        [9] = {0.40000000596046, 0.60000002384186, 1, 100, -39, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 32, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
        [10] = {0.40000000596046, 0.60000002384186, 1, 75, -44, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
        [11] = {0.40000000596046, 0.60000002384186, 1, 75, -51, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 37, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
        [12] = {0.40000000596046, 0.60000002384186, 1, 75, -34, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
        [13] = {0.40000000596046, 0.60000002384186, 1, 75, -39, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 42, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
        [14] = {0.40000000596046, 0.60000002384186, 1, 75, -43, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 44, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
        [15] = {0.40000000596046, 0.60000002384186, 1, 75, -55, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 50, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
        [16] = {0.40000000596046, 0.60000002384186, 1, 75, -57, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 51, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
        [17] = {0.40000000596046, 0.60000002384186, 1, 66, -59, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
        [18] = {0.40000000596046, 0.60000002384186, 1, 66, -46, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 63, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
        [19] = {0.40000000596046, 0.60000002384186, 1, 66, -50, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 65, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
        [20] = {0.40000000596046, 0.60000002384186, 1, 66, -53, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
        [21] = {0.40000000596046, 0.60000002384186, 1, 66, -54, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
        [22] = {0.40000000596046, 0.60000002384186, 1, 66, -56, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
        [23] = {0.40000000596046, 0.60000002384186, 1, 66, -58, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
        [24] = {0.40000000596046, 0.60000002384186, 1, 66, -59, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
        [25] = {0.40000000596046, 0.60000002384186, 1, 66, -61, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
        [26] = {0.40000000596046, 0.60000002384186, 1, 66, -62, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
        [27] = {0.40000000596046, 0.60000002384186, 1, 66, -65, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
        [28] = {0.40000000596046, 0.60000002384186, 1, 50, -66, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
        [29] = {0.40000000596046, 0.60000002384186, 1, 50, -67, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
        [30] = {0.40000000596046, 0.60000002384186, 1, 50, -69, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
        [31] = {0.40000000596046, 0.60000002384186, 1, 50, -70, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
        [32] = {0.40000000596046, 0.60000002384186, 1, 50, -72, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
        [33] = {0.40000000596046, 0.60000002384186, 1, 50, -73, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
        [34] = {0.40000000596046, 0.60000002384186, 1, 50, -75, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
        [35] = {0.40000000596046, 0.60000002384186, 1, 50, -76, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
        [36] = {0.40000000596046, 0.60000002384186, 1, 50, -78, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TempestDaemonGroundFireSelf"] = {
    name = "Fire Trap",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Duration] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.CausesBurning] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Fire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_fire_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "base_cast_speed_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.40000000596046, 0.60000002384186, 1, 20000, 200, 50, levelRequirement = 4, statInterpolation = {3, 3, 3},  cost = { }, },
        [2] = {0.60000002384186, 0.80000001192093, 1.2000000476837, 20000, 200, 50, levelRequirement = 36, statInterpolation = {3, 3, 3},  cost = { }, },
        [3] = {0.80000001192093, 1, 1.3999999761581, 20000, 200, 50, levelRequirement = 56, statInterpolation = {3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TempestDaemonFireNova"] = {
    name = "Fire Nova Mine",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Lay a remote mine that you can detonate to create a series of fire novas. Each sequential nova from the same mine will do higher damage than the previous.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Area] = true,
        [SkillType.Fire] = true,
        [SkillType.Multicastable] = true,
        [SkillType.RemoteMined] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.HasReservation] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.4,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "damage_+%_vs_players",
        "skill_repeat_count",
        "fire_nova_damage_+%_per_repeat_final",
        "base_cast_speed_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 34, 3, 25, 20, -10, levelRequirement = 3, statInterpolation = {3, 3, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 32, 3, 25, 20, -10, levelRequirement = 12, statInterpolation = {3, 3, 1},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 21, 3, 25, 20, -10, levelRequirement = 14, statInterpolation = {3, 3, 1},  cost = { }, },
        [4] = {0.80000001192093, 1.2000000476837, 9, 3, 25, 20, -10, levelRequirement = 17, statInterpolation = {3, 3, 1},  cost = { }, },
        [5] = {0.80000001192093, 1.2000000476837, -3, 3, 25, 20, -10, levelRequirement = 20, statInterpolation = {3, 3, 1},  cost = { }, },
        [6] = {0.80000001192093, 1.2000000476837, -25, 3, 25, 20, -10, levelRequirement = 27, statInterpolation = {3, 3, 1},  cost = { }, },
        [7] = {0.80000001192093, 1.2000000476837, -27, 3, 25, 20, -10, levelRequirement = 28, statInterpolation = {3, 3, 1},  cost = { }, },
        [8] = {0.80000001192093, 1.2000000476837, -38, 3, 25, 20, -10, levelRequirement = 31, statInterpolation = {3, 3, 1},  cost = { }, },
        [9] = {0.80000001192093, 1.2000000476837, -48, 3, 25, 20, -10, levelRequirement = 36, statInterpolation = {3, 3, 1},  cost = { }, },
        [10] = {0.80000001192093, 1.2000000476837, -37, 3, 25, 20, -10, levelRequirement = 41, statInterpolation = {3, 3, 1},  cost = { }, },
        [11] = {0.80000001192093, 1.2000000476837, -53, 3, 25, 20, -10, levelRequirement = 49, statInterpolation = {3, 3, 1},  cost = { }, },
        [12] = {0.80000001192093, 1.2000000476837, -55, 3, 25, 20, -10, levelRequirement = 50, statInterpolation = {3, 3, 1},  cost = { }, },
        [13] = {0.80000001192093, 1.2000000476837, -59, 3, 25, 20, -10, levelRequirement = 52, statInterpolation = {3, 3, 1},  cost = { }, },
        [14] = {0.80000001192093, 1.2000000476837, -31, 3, 25, 20, -10, levelRequirement = 57, statInterpolation = {3, 3, 1},  cost = { }, },
        [15] = {0.80000001192093, 1.2000000476837, -46, 3, 25, 20, -10, levelRequirement = 63, statInterpolation = {3, 3, 1},  cost = { }, },
        [16] = {0.80000001192093, 1.2000000476837, -50, 3, 25, 20, -10, levelRequirement = 64, statInterpolation = {3, 3, 1},  cost = { }, },
        [17] = {0.80000001192093, 1.2000000476837, -53, 3, 25, 20, -10, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
        [18] = {0.80000001192093, 1.2000000476837, -54, 3, 25, 20, -10, levelRequirement = 67, statInterpolation = {3, 3, 1},  cost = { }, },
        [19] = {0.80000001192093, 1.2000000476837, -56, 3, 25, 20, -10, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
        [20] = {0.80000001192093, 1.2000000476837, -58, 3, 25, 20, -10, levelRequirement = 69, statInterpolation = {3, 3, 1},  cost = { }, },
        [21] = {0.80000001192093, 1.2000000476837, -59, 3, 25, 20, -10, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
        [22] = {0.80000001192093, 1.2000000476837, -61, 3, 25, 20, -10, levelRequirement = 71, statInterpolation = {3, 3, 1},  cost = { }, },
        [23] = {0.80000001192093, 1.2000000476837, -62, 3, 25, 20, -10, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
        [24] = {0.80000001192093, 1.2000000476837, -65, 3, 25, 20, -10, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
        [25] = {0.80000001192093, 1.2000000476837, -66, 3, 25, 20, -10, levelRequirement = 74, statInterpolation = {3, 3, 1},  cost = { }, },
        [26] = {0.80000001192093, 1.2000000476837, -67, 3, 25, 20, -10, levelRequirement = 75, statInterpolation = {3, 3, 1},  cost = { }, },
        [27] = {0.80000001192093, 1.2000000476837, -69, 3, 25, 20, -10, levelRequirement = 76, statInterpolation = {3, 3, 1},  cost = { }, },
        [28] = {0.80000001192093, 1.2000000476837, -70, 3, 25, 20, -10, levelRequirement = 77, statInterpolation = {3, 3, 1},  cost = { }, },
        [29] = {0.80000001192093, 1.2000000476837, -72, 3, 25, 20, -10, levelRequirement = 78, statInterpolation = {3, 3, 1},  cost = { }, },
        [30] = {0.80000001192093, 1.2000000476837, -73, 3, 25, 20, -10, levelRequirement = 79, statInterpolation = {3, 3, 1},  cost = { }, },
        [31] = {0.80000001192093, 1.2000000476837, -75, 3, 25, 20, -10, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
        [32] = {0.80000001192093, 1.2000000476837, -76, 3, 25, 20, -10, levelRequirement = 81, statInterpolation = {3, 3, 1},  cost = { }, },
        [33] = {0.80000001192093, 1.2000000476837, -78, 3, 25, 20, -10, levelRequirement = 82, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
Tempest Daemon
SpectreN
Tagscaster, extra_extra_small_height, fire_affinity, ghost_armour, is_daemon, is_unarmed, very_slow_movement
Life
100%
Ailment Threshold
100%
Resistance
0 0 0 0
Damage
100%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
Experience
100%
Model Size
100%
Type
StormDaemon
Metadata
TempestDaemonEnvironmentalUberFire
IsSummoned
Y
Level
68
Life
6,433
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
374
Spell Damage
374
Accuracy
290
Attack Time
1
Experience
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
TempestDaemonFirestorm
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Firestorm
Critical Strike Chance: 5%
Cast Time: 0.9 sec
Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.
Deals 450.2 Base Fire Damage per second
Burning Ground lasts 3 seconds
Base duration is 2 seconds
Deals 648.3 to 972.5 Fire Damage
One impact every 0.07 seconds
Base radius is 1 metre
damage +% vs players [-56]
firestorm base area of effect +% [-51]
firestorm use server effects [1]
is area damage [1]
TempestDaemonFireNova
Spell, Damage, Triggerable, Area, Fire, Multicastable, RemoteMined, AreaSpell, HasReservation
Fire Nova Mine
Cast Time: 0.4 sec
Lay a remote mine that you can detonate to create a series of fire novas. Each sequential nova from the same mine will do higher damage than the previous.
Your Hits cannot Stun Enemies
Skills Repeat an additional 3 Times
Deals 1483 to 2224 Fire Damage
20% increased Cast Speed
25% more Damage with Hits and Ailments per Repeat
active skill area of effect radius +% final [-10]
damage +% vs players [-56]
is area damage [1]
TempestDaemonExplode
Spell, Damage, Area, AreaSpell
Cast Time: 1 sec
Deals 5264 to 7896 Fire Damage
is area damage [1]
TempestDaemonGroundFireSelf
Spell, Duration, Damage, Area, CausesBurning, DamageOverTime, Fire, AreaSpell
Fire Trap
Cast Time: 1 sec
Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.
Deals 840.2 Base Fire Damage per second
Base duration is 20 seconds
Deals 1728 to 2161 Fire Damage
200% increased Cast Speed
active skill area of effect radius +% final [50]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Daemon/UseSkillOnceDaemon"

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/UseSkillOnceDaemon"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/TempestDaemonEnvironmentalUberFire"] = {
    name = "Tempest Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "TempestDaemonFirestorm",
        "TempestDaemonGroundFireSelf",
        "TempestDaemonExplode",
        "TempestDaemonFireNova",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["TempestDaemonFirestorm"] = {
    name = "Firestorm",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Cascadable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.9,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_fire_damage_to_deal_per_minute",
        "fire_storm_fireball_delay_ms",
        "damage_+%_vs_players",
        "base_skill_effect_duration",
        "firestorm_drop_burning_ground_duration_ms",
        "firestorm_base_area_of_effect_+%",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
        "firestorm_use_server_effects",
    },
    levels = {
        [1] = {0.40000000596046, 0.60000002384186, 1, 100, 36, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
        [2] = {0.40000000596046, 0.60000002384186, 1, 100, 28, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
        [3] = {0.40000000596046, 0.60000002384186, 1, 100, 22, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 11, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
        [4] = {0.40000000596046, 0.60000002384186, 1, 100, 17, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 15, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
        [5] = {0.40000000596046, 0.60000002384186, 1, 100, -3, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
        [6] = {0.40000000596046, 0.60000002384186, 1, 100, -27, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
        [7] = {0.40000000596046, 0.60000002384186, 1, 100, -32, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
        [8] = {0.40000000596046, 0.60000002384186, 1, 100, -38, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 31, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
        [9] = {0.40000000596046, 0.60000002384186, 1, 100, -39, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 32, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
        [10] = {0.40000000596046, 0.60000002384186, 1, 75, -44, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
        [11] = {0.40000000596046, 0.60000002384186, 1, 75, -51, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 37, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
        [12] = {0.40000000596046, 0.60000002384186, 1, 75, -34, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
        [13] = {0.40000000596046, 0.60000002384186, 1, 75, -39, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 42, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
        [14] = {0.40000000596046, 0.60000002384186, 1, 75, -43, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 44, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
        [15] = {0.40000000596046, 0.60000002384186, 1, 75, -55, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 50, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
        [16] = {0.40000000596046, 0.60000002384186, 1, 75, -57, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 51, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
        [17] = {0.40000000596046, 0.60000002384186, 1, 66, -59, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
        [18] = {0.40000000596046, 0.60000002384186, 1, 66, -46, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 63, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
        [19] = {0.40000000596046, 0.60000002384186, 1, 66, -50, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 65, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
        [20] = {0.40000000596046, 0.60000002384186, 1, 66, -53, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
        [21] = {0.40000000596046, 0.60000002384186, 1, 66, -54, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
        [22] = {0.40000000596046, 0.60000002384186, 1, 66, -56, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
        [23] = {0.40000000596046, 0.60000002384186, 1, 66, -58, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
        [24] = {0.40000000596046, 0.60000002384186, 1, 66, -59, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
        [25] = {0.40000000596046, 0.60000002384186, 1, 66, -61, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
        [26] = {0.40000000596046, 0.60000002384186, 1, 66, -62, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
        [27] = {0.40000000596046, 0.60000002384186, 1, 66, -65, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
        [28] = {0.40000000596046, 0.60000002384186, 1, 50, -66, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
        [29] = {0.40000000596046, 0.60000002384186, 1, 50, -67, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
        [30] = {0.40000000596046, 0.60000002384186, 1, 50, -69, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
        [31] = {0.40000000596046, 0.60000002384186, 1, 50, -70, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
        [32] = {0.40000000596046, 0.60000002384186, 1, 50, -72, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
        [33] = {0.40000000596046, 0.60000002384186, 1, 50, -73, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
        [34] = {0.40000000596046, 0.60000002384186, 1, 50, -75, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
        [35] = {0.40000000596046, 0.60000002384186, 1, 50, -76, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
        [36] = {0.40000000596046, 0.60000002384186, 1, 50, -78, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TempestDaemonGroundFireSelf"] = {
    name = "Fire Trap",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Duration] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.CausesBurning] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Fire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_fire_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "base_cast_speed_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.40000000596046, 0.60000002384186, 1, 20000, 200, 50, levelRequirement = 4, statInterpolation = {3, 3, 3},  cost = { }, },
        [2] = {0.60000002384186, 0.80000001192093, 1.2000000476837, 20000, 200, 50, levelRequirement = 36, statInterpolation = {3, 3, 3},  cost = { }, },
        [3] = {0.80000001192093, 1, 1.3999999761581, 20000, 200, 50, levelRequirement = 56, statInterpolation = {3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TempestDaemonExplode"] = {
    name = "TempestDaemonExplode",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "secondary_minimum_base_fire_damage",
        "secondary_maximum_base_fire_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TempestDaemonFireNova"] = {
    name = "Fire Nova Mine",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Lay a remote mine that you can detonate to create a series of fire novas. Each sequential nova from the same mine will do higher damage than the previous.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Area] = true,
        [SkillType.Fire] = true,
        [SkillType.Multicastable] = true,
        [SkillType.RemoteMined] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.HasReservation] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.4,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "damage_+%_vs_players",
        "skill_repeat_count",
        "fire_nova_damage_+%_per_repeat_final",
        "base_cast_speed_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 34, 3, 25, 20, -10, levelRequirement = 3, statInterpolation = {3, 3, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 32, 3, 25, 20, -10, levelRequirement = 12, statInterpolation = {3, 3, 1},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 21, 3, 25, 20, -10, levelRequirement = 14, statInterpolation = {3, 3, 1},  cost = { }, },
        [4] = {0.80000001192093, 1.2000000476837, 9, 3, 25, 20, -10, levelRequirement = 17, statInterpolation = {3, 3, 1},  cost = { }, },
        [5] = {0.80000001192093, 1.2000000476837, -3, 3, 25, 20, -10, levelRequirement = 20, statInterpolation = {3, 3, 1},  cost = { }, },
        [6] = {0.80000001192093, 1.2000000476837, -25, 3, 25, 20, -10, levelRequirement = 27, statInterpolation = {3, 3, 1},  cost = { }, },
        [7] = {0.80000001192093, 1.2000000476837, -27, 3, 25, 20, -10, levelRequirement = 28, statInterpolation = {3, 3, 1},  cost = { }, },
        [8] = {0.80000001192093, 1.2000000476837, -38, 3, 25, 20, -10, levelRequirement = 31, statInterpolation = {3, 3, 1},  cost = { }, },
        [9] = {0.80000001192093, 1.2000000476837, -48, 3, 25, 20, -10, levelRequirement = 36, statInterpolation = {3, 3, 1},  cost = { }, },
        [10] = {0.80000001192093, 1.2000000476837, -37, 3, 25, 20, -10, levelRequirement = 41, statInterpolation = {3, 3, 1},  cost = { }, },
        [11] = {0.80000001192093, 1.2000000476837, -53, 3, 25, 20, -10, levelRequirement = 49, statInterpolation = {3, 3, 1},  cost = { }, },
        [12] = {0.80000001192093, 1.2000000476837, -55, 3, 25, 20, -10, levelRequirement = 50, statInterpolation = {3, 3, 1},  cost = { }, },
        [13] = {0.80000001192093, 1.2000000476837, -59, 3, 25, 20, -10, levelRequirement = 52, statInterpolation = {3, 3, 1},  cost = { }, },
        [14] = {0.80000001192093, 1.2000000476837, -31, 3, 25, 20, -10, levelRequirement = 57, statInterpolation = {3, 3, 1},  cost = { }, },
        [15] = {0.80000001192093, 1.2000000476837, -46, 3, 25, 20, -10, levelRequirement = 63, statInterpolation = {3, 3, 1},  cost = { }, },
        [16] = {0.80000001192093, 1.2000000476837, -50, 3, 25, 20, -10, levelRequirement = 64, statInterpolation = {3, 3, 1},  cost = { }, },
        [17] = {0.80000001192093, 1.2000000476837, -53, 3, 25, 20, -10, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
        [18] = {0.80000001192093, 1.2000000476837, -54, 3, 25, 20, -10, levelRequirement = 67, statInterpolation = {3, 3, 1},  cost = { }, },
        [19] = {0.80000001192093, 1.2000000476837, -56, 3, 25, 20, -10, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
        [20] = {0.80000001192093, 1.2000000476837, -58, 3, 25, 20, -10, levelRequirement = 69, statInterpolation = {3, 3, 1},  cost = { }, },
        [21] = {0.80000001192093, 1.2000000476837, -59, 3, 25, 20, -10, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
        [22] = {0.80000001192093, 1.2000000476837, -61, 3, 25, 20, -10, levelRequirement = 71, statInterpolation = {3, 3, 1},  cost = { }, },
        [23] = {0.80000001192093, 1.2000000476837, -62, 3, 25, 20, -10, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
        [24] = {0.80000001192093, 1.2000000476837, -65, 3, 25, 20, -10, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
        [25] = {0.80000001192093, 1.2000000476837, -66, 3, 25, 20, -10, levelRequirement = 74, statInterpolation = {3, 3, 1},  cost = { }, },
        [26] = {0.80000001192093, 1.2000000476837, -67, 3, 25, 20, -10, levelRequirement = 75, statInterpolation = {3, 3, 1},  cost = { }, },
        [27] = {0.80000001192093, 1.2000000476837, -69, 3, 25, 20, -10, levelRequirement = 76, statInterpolation = {3, 3, 1},  cost = { }, },
        [28] = {0.80000001192093, 1.2000000476837, -70, 3, 25, 20, -10, levelRequirement = 77, statInterpolation = {3, 3, 1},  cost = { }, },
        [29] = {0.80000001192093, 1.2000000476837, -72, 3, 25, 20, -10, levelRequirement = 78, statInterpolation = {3, 3, 1},  cost = { }, },
        [30] = {0.80000001192093, 1.2000000476837, -73, 3, 25, 20, -10, levelRequirement = 79, statInterpolation = {3, 3, 1},  cost = { }, },
        [31] = {0.80000001192093, 1.2000000476837, -75, 3, 25, 20, -10, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
        [32] = {0.80000001192093, 1.2000000476837, -76, 3, 25, 20, -10, levelRequirement = 81, statInterpolation = {3, 3, 1},  cost = { }, },
        [33] = {0.80000001192093, 1.2000000476837, -78, 3, 25, 20, -10, levelRequirement = 82, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
Tempest Daemon
SpectreN
Tagscaster, cold_affinity, extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, very_slow_movement
Life
100%
Ailment Threshold
100%
Resistance
0 0 0 0
Damage
100%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
Experience
100%
Model Size
100%
Type
StormDaemon
Metadata
TempestDaemonEnvironmentalCold
IsSummoned
Y
Level
68
Life
6,433
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
374
Spell Damage
374
Accuracy
290
Attack Time
1
Experience
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
TempestDaemonIceStorm
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Firestorm
Critical Strike Chance: 5%
Cast Time: 0.9 sec
Cooldown Time: 12 sec
Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.
Deals 645.8 to 968.6 Cold Damage
Base duration is 3 seconds
One impact every 0.05 seconds
Base radius is 1 metre
damage +% vs players [-56]
firestorm base area of effect +% [-51]
firestorm use server effects [1]
is area damage [1]
TempestDaemonIceNova
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire, AreaSpell, Nova
Ice Nova
Critical Strike Chance: 5%
Cast Time: 0.8 sec
A circle of ice expands from the caster.
Deals 5004 to 7818 Cold Damage
Base radius is 2.6 metres
active skill area of effect radius +% final [15]
damage +% vs players [-56]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]

Object Type

version 2
extends "Metadata/Monsters/Daemon/UseSkillOnceDaemon"

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/UseSkillOnceDaemon"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/TempestDaemonEnvironmentalCold"] = {
    name = "Tempest Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "TempestDaemonIceNova",
        "TempestDaemonIceStorm",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["TempestDaemonIceNova"] = {
    name = "Ice Nova",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "A circle of ice expands from the caster.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Nova] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "damage_+%_vs_players",
        "active_skill_base_area_of_effect_radius",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.25, 28, 26, -25, 15, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.25, 22, 26, -25, 15, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1},  cost = { }, },
        [3] = {0.80000001192093, 1.25, 17, 26, -25, 15, critChance = 5, levelRequirement = 11, statInterpolation = {3, 3, 1},  cost = { }, },
        [4] = {0.80000001192093, 1.25, 10, 26, -25, 15, critChance = 5, levelRequirement = 15, statInterpolation = {3, 3, 1},  cost = { }, },
        [5] = {0.80000001192093, 1.25, -3, 26, -25, 15, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1},  cost = { }, },
        [6] = {0.80000001192093, 1.25, -27, 26, -25, 15, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1},  cost = { }, },
        [7] = {0.80000001192093, 1.25, -32, 26, -25, 15, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1},  cost = { }, },
        [8] = {0.80000001192093, 1.25, -38, 26, -25, 15, critChance = 5, levelRequirement = 31, statInterpolation = {3, 3, 1},  cost = { }, },
        [9] = {0.80000001192093, 1.25, -39, 26, -25, 15, critChance = 5, levelRequirement = 32, statInterpolation = {3, 3, 1},  cost = { }, },
        [10] = {0.80000001192093, 1.25, -44, 26, -25, 15, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1},  cost = { }, },
        [11] = {0.80000001192093, 1.25, -51, 26, -25, 15, critChance = 5, levelRequirement = 37, statInterpolation = {3, 3, 1},  cost = { }, },
        [12] = {0.80000001192093, 1.25, -34, 26, -25, 15, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3, 1},  cost = { }, },
        [13] = {0.80000001192093, 1.25, -39, 26, -25, 15, critChance = 5, levelRequirement = 42, statInterpolation = {3, 3, 1},  cost = { }, },
        [14] = {0.80000001192093, 1.25, -43, 26, -25, 15, critChance = 5, levelRequirement = 44, statInterpolation = {3, 3, 1},  cost = { }, },
        [15] = {0.80000001192093, 1.25, -55, 26, -25, 15, critChance = 5, levelRequirement = 50, statInterpolation = {3, 3, 1},  cost = { }, },
        [16] = {0.80000001192093, 1.25, -57, 26, -25, 15, critChance = 5, levelRequirement = 51, statInterpolation = {3, 3, 1},  cost = { }, },
        [17] = {0.80000001192093, 1.25, -59, 26, -25, 15, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1},  cost = { }, },
        [18] = {0.80000001192093, 1.25, -46, 26, -25, 15, critChance = 5, levelRequirement = 63, statInterpolation = {3, 3, 1},  cost = { }, },
        [19] = {0.80000001192093, 1.25, -50, 26, -25, 15, critChance = 5, levelRequirement = 65, statInterpolation = {3, 3, 1},  cost = { }, },
        [20] = {0.80000001192093, 1.25, -53, 26, -25, 15, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
        [21] = {0.80000001192093, 1.25, -54, 26, -25, 15, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1},  cost = { }, },
        [22] = {0.80000001192093, 1.25, -56, 26, -25, 15, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
        [23] = {0.80000001192093, 1.25, -58, 26, -25, 15, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1},  cost = { }, },
        [24] = {0.80000001192093, 1.25, -59, 26, -25, 15, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
        [25] = {0.80000001192093, 1.25, -61, 26, -25, 15, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1},  cost = { }, },
        [26] = {0.80000001192093, 1.25, -62, 26, -25, 15, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
        [27] = {0.80000001192093, 1.25, -65, 26, -25, 15, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
        [28] = {0.80000001192093, 1.25, -66, 26, -25, 15, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1},  cost = { }, },
        [29] = {0.80000001192093, 1.25, -67, 26, -25, 15, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1},  cost = { }, },
        [30] = {0.80000001192093, 1.25, -69, 26, -25, 15, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1},  cost = { }, },
        [31] = {0.80000001192093, 1.25, -70, 26, -25, 15, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1},  cost = { }, },
        [32] = {0.80000001192093, 1.25, -72, 26, -25, 15, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1},  cost = { }, },
        [33] = {0.80000001192093, 1.25, -73, 26, -25, 15, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1},  cost = { }, },
        [34] = {0.80000001192093, 1.25, -75, 26, -25, 15, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
        [35] = {0.80000001192093, 1.25, -76, 26, -25, 15, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1},  cost = { }, },
        [36] = {0.80000001192093, 1.25, -78, 26, -25, 15, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TempestDaemonIceStorm"] = {
    name = "Firestorm",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Cascadable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.9,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_skill_effect_duration",
        "damage_+%_vs_players",
        "fire_storm_fireball_delay_ms",
        "firestorm_base_area_of_effect_+%",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
        "firestorm_use_server_effects",
    },
    levels = {
        [1] = {0.40000000596046, 0.60000002384186, 5000, 34, 50, -51, 10, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [2] = {0.40000000596046, 0.60000002384186, 3000, 45, 50, -51, 10, critChance = 5, levelRequirement = 5, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [3] = {0.40000000596046, 0.60000002384186, 3000, 47, 50, -51, 10, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [4] = {0.40000000596046, 0.60000002384186, 3000, 44, 50, -51, 10, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [5] = {0.40000000596046, 0.60000002384186, 3000, 38, 50, -51, 10, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [6] = {0.40000000596046, 0.60000002384186, 3000, 26, 50, -51, 10, critChance = 5, levelRequirement = 13, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [7] = {0.40000000596046, 0.60000002384186, 3000, 9, 50, -51, 10, critChance = 5, levelRequirement = 17, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [8] = {0.40000000596046, 0.60000002384186, 3000, -3, 50, -51, 10, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [9] = {0.40000000596046, 0.60000002384186, 3000, -17, 50, -51, 10, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [10] = {0.40000000596046, 0.60000002384186, 3000, -25, 50, -51, 10, critChance = 5, levelRequirement = 27, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [11] = {0.40000000596046, 0.60000002384186, 3000, -32, 50, -51, 10, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [12] = {0.40000000596046, 0.60000002384186, 3000, -46, 50, -51, 10, critChance = 5, levelRequirement = 35, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [13] = {0.40000000596046, 0.60000002384186, 3000, -39, 50, -51, 10, critChance = 5, levelRequirement = 42, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [14] = {0.40000000596046, 0.60000002384186, 3000, -53, 50, -51, 10, critChance = 5, levelRequirement = 49, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [15] = {0.40000000596046, 0.60000002384186, 3000, -57, 50, -51, 10, critChance = 5, levelRequirement = 51, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [16] = {0.40000000596046, 0.60000002384186, 3000, -34, 50, -51, 10, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [17] = {0.40000000596046, 0.60000002384186, 3000, -50, 50, -51, 10, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [18] = {0.40000000596046, 0.60000002384186, 3000, -53, 50, -51, 10, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [19] = {0.40000000596046, 0.60000002384186, 3000, -54, 50, -51, 10, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [20] = {0.40000000596046, 0.60000002384186, 3000, -56, 50, -51, 10, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [21] = {0.40000000596046, 0.60000002384186, 3000, -58, 50, -51, 10, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [22] = {0.40000000596046, 0.60000002384186, 3000, -59, 50, -51, 10, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [23] = {0.40000000596046, 0.60000002384186, 3000, -61, 50, -51, 10, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [24] = {0.40000000596046, 0.60000002384186, 3000, -62, 50, -51, 10, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [25] = {0.40000000596046, 0.60000002384186, 3000, -65, 50, -51, 10, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [26] = {0.40000000596046, 0.60000002384186, 3000, -66, 50, -51, 10, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [27] = {0.40000000596046, 0.60000002384186, 3000, -67, 50, -51, 10, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [28] = {0.40000000596046, 0.60000002384186, 3000, -69, 50, -51, 10, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [29] = {0.40000000596046, 0.60000002384186, 3000, -70, 50, -51, 10, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [30] = {0.40000000596046, 0.60000002384186, 3000, -72, 50, -51, 10, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [31] = {0.40000000596046, 0.60000002384186, 3000, -73, 50, -51, 10, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [32] = {0.40000000596046, 0.60000002384186, 3000, -75, 50, -51, 10, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [33] = {0.40000000596046, 0.60000002384186, 3000, -76, 50, -51, 10, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [34] = {0.40000000596046, 0.60000002384186, 3000, -78, 50, -51, 10, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
Tempest Daemon
SpectreN
Tagscaster, cold_affinity, extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, very_slow_movement
Life
100%
Ailment Threshold
100%
Resistance
0 0 0 0
Damage
100%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
Experience
100%
Model Size
100%
Type
StormDaemon
Metadata
TempestDaemonEnvironmentalUberCold
IsSummoned
Y
Level
68
Life
6,433
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
374
Spell Damage
374
Accuracy
290
Attack Time
1
Experience
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
TempestDaemonIceStorm
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Firestorm
Critical Strike Chance: 5%
Cast Time: 0.9 sec
Cooldown Time: 12 sec
Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.
Deals 645.8 to 968.6 Cold Damage
Base duration is 3 seconds
One impact every 0.05 seconds
Base radius is 1 metre
damage +% vs players [-56]
firestorm base area of effect +% [-51]
firestorm use server effects [1]
is area damage [1]
TempestDaemonVaalColdSnap
Spell, Damage, Area, Trappable, Totemable, Mineable, Duration, Vaal, Cold, ChillingArea, AreaSpell
Vaal Cold Snap
Critical Strike Chance: 4%
Cast Time: 0.85 sec
A sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.
Deals 806.8 to 1210 Cold Damage
Base duration is 3 seconds
Always Freezes enemies
active skill area of effect radius +% final [-30]
damage +% vs players [-56]
is area damage [1]
TempestDaemonIceNova
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire, AreaSpell, Nova
Ice Nova
Critical Strike Chance: 5%
Cast Time: 0.8 sec
A circle of ice expands from the caster.
Deals 5004 to 7818 Cold Damage
Base radius is 2.6 metres
active skill area of effect radius +% final [15]
damage +% vs players [-56]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]

Object Type

version 2
extends "Metadata/Monsters/Daemon/UseSkillOnceDaemon"

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/UseSkillOnceDaemon"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/TempestDaemonEnvironmentalUberCold"] = {
    name = "Tempest Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "TempestDaemonIceNova",
        "TempestDaemonVaalColdSnap",
        "TempestDaemonIceStorm",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["TempestDaemonIceNova"] = {
    name = "Ice Nova",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "A circle of ice expands from the caster.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Nova] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "damage_+%_vs_players",
        "active_skill_base_area_of_effect_radius",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.25, 28, 26, -25, 15, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.25, 22, 26, -25, 15, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1},  cost = { }, },
        [3] = {0.80000001192093, 1.25, 17, 26, -25, 15, critChance = 5, levelRequirement = 11, statInterpolation = {3, 3, 1},  cost = { }, },
        [4] = {0.80000001192093, 1.25, 10, 26, -25, 15, critChance = 5, levelRequirement = 15, statInterpolation = {3, 3, 1},  cost = { }, },
        [5] = {0.80000001192093, 1.25, -3, 26, -25, 15, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1},  cost = { }, },
        [6] = {0.80000001192093, 1.25, -27, 26, -25, 15, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1},  cost = { }, },
        [7] = {0.80000001192093, 1.25, -32, 26, -25, 15, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1},  cost = { }, },
        [8] = {0.80000001192093, 1.25, -38, 26, -25, 15, critChance = 5, levelRequirement = 31, statInterpolation = {3, 3, 1},  cost = { }, },
        [9] = {0.80000001192093, 1.25, -39, 26, -25, 15, critChance = 5, levelRequirement = 32, statInterpolation = {3, 3, 1},  cost = { }, },
        [10] = {0.80000001192093, 1.25, -44, 26, -25, 15, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1},  cost = { }, },
        [11] = {0.80000001192093, 1.25, -51, 26, -25, 15, critChance = 5, levelRequirement = 37, statInterpolation = {3, 3, 1},  cost = { }, },
        [12] = {0.80000001192093, 1.25, -34, 26, -25, 15, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3, 1},  cost = { }, },
        [13] = {0.80000001192093, 1.25, -39, 26, -25, 15, critChance = 5, levelRequirement = 42, statInterpolation = {3, 3, 1},  cost = { }, },
        [14] = {0.80000001192093, 1.25, -43, 26, -25, 15, critChance = 5, levelRequirement = 44, statInterpolation = {3, 3, 1},  cost = { }, },
        [15] = {0.80000001192093, 1.25, -55, 26, -25, 15, critChance = 5, levelRequirement = 50, statInterpolation = {3, 3, 1},  cost = { }, },
        [16] = {0.80000001192093, 1.25, -57, 26, -25, 15, critChance = 5, levelRequirement = 51, statInterpolation = {3, 3, 1},  cost = { }, },
        [17] = {0.80000001192093, 1.25, -59, 26, -25, 15, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1},  cost = { }, },
        [18] = {0.80000001192093, 1.25, -46, 26, -25, 15, critChance = 5, levelRequirement = 63, statInterpolation = {3, 3, 1},  cost = { }, },
        [19] = {0.80000001192093, 1.25, -50, 26, -25, 15, critChance = 5, levelRequirement = 65, statInterpolation = {3, 3, 1},  cost = { }, },
        [20] = {0.80000001192093, 1.25, -53, 26, -25, 15, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
        [21] = {0.80000001192093, 1.25, -54, 26, -25, 15, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1},  cost = { }, },
        [22] = {0.80000001192093, 1.25, -56, 26, -25, 15, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
        [23] = {0.80000001192093, 1.25, -58, 26, -25, 15, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1},  cost = { }, },
        [24] = {0.80000001192093, 1.25, -59, 26, -25, 15, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
        [25] = {0.80000001192093, 1.25, -61, 26, -25, 15, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1},  cost = { }, },
        [26] = {0.80000001192093, 1.25, -62, 26, -25, 15, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
        [27] = {0.80000001192093, 1.25, -65, 26, -25, 15, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
        [28] = {0.80000001192093, 1.25, -66, 26, -25, 15, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1},  cost = { }, },
        [29] = {0.80000001192093, 1.25, -67, 26, -25, 15, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1},  cost = { }, },
        [30] = {0.80000001192093, 1.25, -69, 26, -25, 15, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1},  cost = { }, },
        [31] = {0.80000001192093, 1.25, -70, 26, -25, 15, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1},  cost = { }, },
        [32] = {0.80000001192093, 1.25, -72, 26, -25, 15, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1},  cost = { }, },
        [33] = {0.80000001192093, 1.25, -73, 26, -25, 15, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1},  cost = { }, },
        [34] = {0.80000001192093, 1.25, -75, 26, -25, 15, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
        [35] = {0.80000001192093, 1.25, -76, 26, -25, 15, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1},  cost = { }, },
        [36] = {0.80000001192093, 1.25, -78, 26, -25, 15, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TempestDaemonVaalColdSnap"] = {
    name = "Vaal Cold Snap",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "A sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Duration] = true,
        [SkillType.Vaal] = true,
        [SkillType.Cold] = true,
        [SkillType.ChillingArea] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "damage_+%_vs_players",
        "base_skill_effect_duration",
        "base_chance_to_freeze_%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 34, 3000, 100, -30, critChance = 4, levelRequirement = 3, statInterpolation = {3, 3, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 45, 3000, 100, -30, critChance = 4, levelRequirement = 5, statInterpolation = {3, 3, 1},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 44, 3000, 100, -30, critChance = 4, levelRequirement = 8, statInterpolation = {3, 3, 1},  cost = { }, },
        [4] = {0.80000001192093, 1.2000000476837, 38, 3000, 100, -30, critChance = 4, levelRequirement = 10, statInterpolation = {3, 3, 1},  cost = { }, },
        [5] = {0.80000001192093, 1.2000000476837, 32, 3000, 100, -30, critChance = 4, levelRequirement = 12, statInterpolation = {3, 3, 1},  cost = { }, },
        [6] = {0.80000001192093, 1.2000000476837, 21, 3000, 100, -30, critChance = 4, levelRequirement = 14, statInterpolation = {3, 3, 1},  cost = { }, },
        [7] = {0.80000001192093, 1.2000000476837, 9, 3000, 100, -30, critChance = 4, levelRequirement = 17, statInterpolation = {3, 3, 1},  cost = { }, },
        [8] = {0.80000001192093, 1.2000000476837, -3, 3000, 100, -30, critChance = 4, levelRequirement = 20, statInterpolation = {3, 3, 1},  cost = { }, },
        [9] = {0.80000001192093, 1.2000000476837, -25, 3000, 100, -30, critChance = 4, levelRequirement = 27, statInterpolation = {3, 3, 1},  cost = { }, },
        [10] = {0.80000001192093, 1.2000000476837, -27, 3000, 100, -30, critChance = 4, levelRequirement = 28, statInterpolation = {3, 3, 1},  cost = { }, },
        [11] = {0.80000001192093, 1.2000000476837, -38, 3000, 100, -30, critChance = 4, levelRequirement = 31, statInterpolation = {3, 3, 1},  cost = { }, },
        [12] = {0.80000001192093, 1.2000000476837, -48, 3000, 100, -30, critChance = 4, levelRequirement = 36, statInterpolation = {3, 3, 1},  cost = { }, },
        [13] = {0.80000001192093, 1.2000000476837, -37, 3000, 100, -30, critChance = 4, levelRequirement = 41, statInterpolation = {3, 3, 1},  cost = { }, },
        [14] = {0.80000001192093, 1.2000000476837, -53, 3000, 100, -30, critChance = 4, levelRequirement = 49, statInterpolation = {3, 3, 1},  cost = { }, },
        [15] = {0.80000001192093, 1.2000000476837, -55, 3000, 100, -30, critChance = 4, levelRequirement = 50, statInterpolation = {3, 3, 1},  cost = { }, },
        [16] = {0.80000001192093, 1.2000000476837, -59, 3000, 100, -30, critChance = 4, levelRequirement = 52, statInterpolation = {3, 3, 1},  cost = { }, },
        [17] = {0.80000001192093, 1.2000000476837, -31, 3000, 100, -30, critChance = 4, levelRequirement = 57, statInterpolation = {3, 3, 1},  cost = { }, },
        [18] = {0.80000001192093, 1.2000000476837, -46, 3000, 100, -30, critChance = 4, levelRequirement = 63, statInterpolation = {3, 3, 1},  cost = { }, },
        [19] = {0.80000001192093, 1.2000000476837, -50, 3000, 100, -30, critChance = 4, levelRequirement = 64, statInterpolation = {3, 3, 1},  cost = { }, },
        [20] = {0.80000001192093, 1.2000000476837, -53, 3000, 100, -30, critChance = 4, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
        [21] = {0.80000001192093, 1.2000000476837, -54, 3000, 100, -30, critChance = 4, levelRequirement = 67, statInterpolation = {3, 3, 1},  cost = { }, },
        [22] = {0.80000001192093, 1.2000000476837, -56, 3000, 100, -30, critChance = 4, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
        [23] = {0.80000001192093, 1.2000000476837, -58, 3000, 100, -30, critChance = 4, levelRequirement = 69, statInterpolation = {3, 3, 1},  cost = { }, },
        [24] = {0.80000001192093, 1.2000000476837, -59, 3000, 100, -30, critChance = 4, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
        [25] = {0.80000001192093, 1.2000000476837, -61, 3000, 100, -30, critChance = 4, levelRequirement = 71, statInterpolation = {3, 3, 1},  cost = { }, },
        [26] = {0.80000001192093, 1.2000000476837, -62, 3000, 100, -30, critChance = 4, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
        [27] = {0.80000001192093, 1.2000000476837, -65, 3000, 100, -30, critChance = 4, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
        [28] = {0.80000001192093, 1.2000000476837, -66, 3000, 100, -30, critChance = 4, levelRequirement = 74, statInterpolation = {3, 3, 1},  cost = { }, },
        [29] = {0.80000001192093, 1.2000000476837, -67, 3000, 100, -30, critChance = 4, levelRequirement = 75, statInterpolation = {3, 3, 1},  cost = { }, },
        [30] = {0.80000001192093, 1.2000000476837, -69, 3000, 100, -30, critChance = 4, levelRequirement = 76, statInterpolation = {3, 3, 1},  cost = { }, },
        [31] = {0.80000001192093, 1.2000000476837, -70, 3000, 100, -30, critChance = 4, levelRequirement = 77, statInterpolation = {3, 3, 1},  cost = { }, },
        [32] = {0.80000001192093, 1.2000000476837, -72, 3000, 100, -30, critChance = 4, levelRequirement = 78, statInterpolation = {3, 3, 1},  cost = { }, },
        [33] = {0.80000001192093, 1.2000000476837, -73, 3000, 100, -30, critChance = 4, levelRequirement = 79, statInterpolation = {3, 3, 1},  cost = { }, },
        [34] = {0.80000001192093, 1.2000000476837, -75, 3000, 100, -30, critChance = 4, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
        [35] = {0.80000001192093, 1.2000000476837, -76, 3000, 100, -30, critChance = 4, levelRequirement = 81, statInterpolation = {3, 3, 1},  cost = { }, },
        [36] = {0.80000001192093, 1.2000000476837, -78, 3000, 100, -30, critChance = 4, levelRequirement = 82, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TempestDaemonIceStorm"] = {
    name = "Firestorm",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Cascadable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.9,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_skill_effect_duration",
        "damage_+%_vs_players",
        "fire_storm_fireball_delay_ms",
        "firestorm_base_area_of_effect_+%",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
        "firestorm_use_server_effects",
    },
    levels = {
        [1] = {0.40000000596046, 0.60000002384186, 5000, 34, 50, -51, 10, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [2] = {0.40000000596046, 0.60000002384186, 3000, 45, 50, -51, 10, critChance = 5, levelRequirement = 5, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [3] = {0.40000000596046, 0.60000002384186, 3000, 47, 50, -51, 10, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [4] = {0.40000000596046, 0.60000002384186, 3000, 44, 50, -51, 10, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [5] = {0.40000000596046, 0.60000002384186, 3000, 38, 50, -51, 10, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [6] = {0.40000000596046, 0.60000002384186, 3000, 26, 50, -51, 10, critChance = 5, levelRequirement = 13, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [7] = {0.40000000596046, 0.60000002384186, 3000, 9, 50, -51, 10, critChance = 5, levelRequirement = 17, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [8] = {0.40000000596046, 0.60000002384186, 3000, -3, 50, -51, 10, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [9] = {0.40000000596046, 0.60000002384186, 3000, -17, 50, -51, 10, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [10] = {0.40000000596046, 0.60000002384186, 3000, -25, 50, -51, 10, critChance = 5, levelRequirement = 27, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [11] = {0.40000000596046, 0.60000002384186, 3000, -32, 50, -51, 10, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [12] = {0.40000000596046, 0.60000002384186, 3000, -46, 50, -51, 10, critChance = 5, levelRequirement = 35, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [13] = {0.40000000596046, 0.60000002384186, 3000, -39, 50, -51, 10, critChance = 5, levelRequirement = 42, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [14] = {0.40000000596046, 0.60000002384186, 3000, -53, 50, -51, 10, critChance = 5, levelRequirement = 49, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [15] = {0.40000000596046, 0.60000002384186, 3000, -57, 50, -51, 10, critChance = 5, levelRequirement = 51, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [16] = {0.40000000596046, 0.60000002384186, 3000, -34, 50, -51, 10, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [17] = {0.40000000596046, 0.60000002384186, 3000, -50, 50, -51, 10, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [18] = {0.40000000596046, 0.60000002384186, 3000, -53, 50, -51, 10, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [19] = {0.40000000596046, 0.60000002384186, 3000, -54, 50, -51, 10, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [20] = {0.40000000596046, 0.60000002384186, 3000, -56, 50, -51, 10, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [21] = {0.40000000596046, 0.60000002384186, 3000, -58, 50, -51, 10, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [22] = {0.40000000596046, 0.60000002384186, 3000, -59, 50, -51, 10, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [23] = {0.40000000596046, 0.60000002384186, 3000, -61, 50, -51, 10, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [24] = {0.40000000596046, 0.60000002384186, 3000, -62, 50, -51, 10, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [25] = {0.40000000596046, 0.60000002384186, 3000, -65, 50, -51, 10, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [26] = {0.40000000596046, 0.60000002384186, 3000, -66, 50, -51, 10, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [27] = {0.40000000596046, 0.60000002384186, 3000, -67, 50, -51, 10, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [28] = {0.40000000596046, 0.60000002384186, 3000, -69, 50, -51, 10, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [29] = {0.40000000596046, 0.60000002384186, 3000, -70, 50, -51, 10, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [30] = {0.40000000596046, 0.60000002384186, 3000, -72, 50, -51, 10, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [31] = {0.40000000596046, 0.60000002384186, 3000, -73, 50, -51, 10, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [32] = {0.40000000596046, 0.60000002384186, 3000, -75, 50, -51, 10, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [33] = {0.40000000596046, 0.60000002384186, 3000, -76, 50, -51, 10, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [34] = {0.40000000596046, 0.60000002384186, 3000, -78, 50, -51, 10, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
Tempest Daemon
SpectreN
Tagscaster, extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, lightning_affinity, very_slow_movement
Life
100%
Ailment Threshold
100%
Resistance
0 0 0 0
Damage
100%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
Experience
100%
Model Size
100%
Type
StormDaemon
Metadata
TempestDaemonEnvironmentalLightning
IsSummoned
Y
Level
68
Life
6,433
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
374
Spell Damage
374
Accuracy
290
Attack Time
1
Experience
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
TempestDaemonLightningStorm
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Firestorm
Critical Strike Chance: 5%
Cast Time: 0.9 sec
Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.
Deals 765.4 to 2296 Lightning Damage
Base duration is 5.6 seconds
10% chance to Shock enemies
One impact every 0.35 seconds
Base radius is 1 metre
firestorm base area of effect +% [-51]
firestorm use server effects [1]
is area damage [1]
TempestDaemonShockNova
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell, Nova
Shock Nova
Critical Strike Chance: 6%
Effectiveness of Added Damage: 50%
Cast Time: 0.75 sec
Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.
Deals 2606 to 7818 Lightning Damage
15% chance to Shock enemies
Ring deals 50% less Damage
active skill area of effect radius +% final [-10]
damage +% vs players [-56]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Daemon/UseSkillOnceDaemon"

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/UseSkillOnceDaemon"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/TempestDaemonEnvironmentalLightning"] = {
    name = "Tempest Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "TempestDaemonShockNova",
        "TempestDaemonLightningStorm",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["TempestDaemonShockNova"] = {
    name = "Shock Nova",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Lightning] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Nova] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.75,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "damage_+%_vs_players",
        "newshocknova_first_ring_damage_+%_final",
        "base_chance_to_shock_%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 0, -50, 15, -10, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
        [2] = {0.5, 1.5, 16, -50, 15, -10, critChance = 6, levelRequirement = 4, statInterpolation = {3, 3, 1},  cost = { }, },
        [3] = {0.5, 1.5, 14, -50, 15, -10, critChance = 6, levelRequirement = 16, statInterpolation = {3, 3, 1},  cost = { }, },
        [4] = {0.5, 1.5, -3, -50, 15, -10, critChance = 6, levelRequirement = 20, statInterpolation = {3, 3, 1},  cost = { }, },
        [5] = {0.5, 1.5, -17, -50, 15, -10, critChance = 6, levelRequirement = 24, statInterpolation = {3, 3, 1},  cost = { }, },
        [6] = {0.5, 1.5, -27, -50, 15, -10, critChance = 6, levelRequirement = 28, statInterpolation = {3, 3, 1},  cost = { }, },
        [7] = {0.5, 1.5, -39, -50, 15, -10, critChance = 6, levelRequirement = 32, statInterpolation = {3, 3, 1},  cost = { }, },
        [8] = {0.5, 1.5, -48, -50, 15, -10, critChance = 6, levelRequirement = 36, statInterpolation = {3, 3, 1},  cost = { }, },
        [9] = {0.5, 1.5, -34, -50, 15, -10, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3, 1},  cost = { }, },
        [10] = {0.5, 1.5, -43, -50, 15, -10, critChance = 6, levelRequirement = 44, statInterpolation = {3, 3, 1},  cost = { }, },
        [11] = {0.5, 1.5, -51, -50, 15, -10, critChance = 6, levelRequirement = 48, statInterpolation = {3, 3, 1},  cost = { }, },
        [12] = {0.5, 1.5, -55, -50, 15, -10, critChance = 6, levelRequirement = 50, statInterpolation = {3, 3, 1},  cost = { }, },
        [13] = {0.5, 1.5, -62, -50, 15, -10, critChance = 6, levelRequirement = 54, statInterpolation = {3, 3, 1},  cost = { }, },
        [14] = {0.5, 1.5, -34, -50, 15, -10, critChance = 6, levelRequirement = 58, statInterpolation = {3, 3, 1},  cost = { }, },
        [15] = {0.5, 1.5, -44, -50, 15, -10, critChance = 6, levelRequirement = 62, statInterpolation = {3, 3, 1},  cost = { }, },
        [16] = {0.5, 1.5, -53, -50, 15, -10, critChance = 6, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
        [17] = {0.5, 1.5, -54, -50, 15, -10, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3, 1},  cost = { }, },
        [18] = {0.5, 1.5, -56, -50, 15, -10, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
        [19] = {0.5, 1.5, -58, -50, 15, -10, critChance = 6, levelRequirement = 69, statInterpolation = {3, 3, 1},  cost = { }, },
        [20] = {0.5, 1.5, -59, -50, 15, -10, critChance = 6, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
        [21] = {0.5, 1.5, -61, -50, 15, -10, critChance = 6, levelRequirement = 71, statInterpolation = {3, 3, 1},  cost = { }, },
        [22] = {0.5, 1.5, -62, -50, 15, -10, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
        [23] = {0.5, 1.5, -65, -50, 15, -10, critChance = 6, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
        [24] = {0.5, 1.5, -66, -50, 15, -10, critChance = 6, levelRequirement = 74, statInterpolation = {3, 3, 1},  cost = { }, },
        [25] = {0.5, 1.5, -67, -50, 15, -10, critChance = 6, levelRequirement = 75, statInterpolation = {3, 3, 1},  cost = { }, },
        [26] = {0.5, 1.5, -69, -50, 15, -10, critChance = 6, levelRequirement = 76, statInterpolation = {3, 3, 1},  cost = { }, },
        [27] = {0.5, 1.5, -70, -50, 15, -10, critChance = 6, levelRequirement = 77, statInterpolation = {3, 3, 1},  cost = { }, },
        [28] = {0.5, 1.5, -72, -50, 15, -10, critChance = 6, levelRequirement = 78, statInterpolation = {3, 3, 1},  cost = { }, },
        [29] = {0.5, 1.5, -73, -50, 15, -10, critChance = 6, levelRequirement = 79, statInterpolation = {3, 3, 1},  cost = { }, },
        [30] = {0.5, 1.5, -75, -50, 15, -10, critChance = 6, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
        [31] = {0.5, 1.5, -76, -50, 15, -10, critChance = 6, levelRequirement = 81, statInterpolation = {3, 3, 1},  cost = { }, },
        [32] = {0.5, 1.5, -78, -50, 15, -10, critChance = 6, levelRequirement = 82, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TempestDaemonLightningStorm"] = {
    name = "Firestorm",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Cascadable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.9,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_skill_effect_duration",
        "fire_storm_fireball_delay_ms",
        "base_chance_to_shock_%",
        "firestorm_base_area_of_effect_+%",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
        "firestorm_use_server_effects",
    },
    levels = {
        [1] = {0.5, 1.5, 5600, 350, 10, -51, 10, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
    },
}
Tempest Daemon
SpectreN
Tagscaster, extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, lightning_affinity, very_slow_movement
Life
100%
Ailment Threshold
100%
Resistance
0 0 0 0
Damage
100%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
Experience
100%
Model Size
100%
Type
StormDaemon
Metadata
TempestDaemonEnvironmentalUberLightning
IsSummoned
Y
Level
68
Life
6,433
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
374
Spell Damage
374
Accuracy
290
Attack Time
1
Experience
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
TempestDaemonLightningStorm
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Firestorm
Critical Strike Chance: 5%
Cast Time: 0.9 sec
Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.
Deals 765.4 to 2296 Lightning Damage
Base duration is 5.6 seconds
10% chance to Shock enemies
One impact every 0.35 seconds
Base radius is 1 metre
firestorm base area of effect +% [-51]
firestorm use server effects [1]
is area damage [1]
TempestDaemonShockNova
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell, Nova
Shock Nova
Critical Strike Chance: 6%
Effectiveness of Added Damage: 50%
Cast Time: 0.75 sec
Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.
Deals 2606 to 7818 Lightning Damage
15% chance to Shock enemies
Ring deals 50% less Damage
active skill area of effect radius +% final [-10]
damage +% vs players [-56]
is area damage [1]
TempestDaemonMiniVaalSpark
Spell, Projectile, ProjectilesFromUser, ProjectileSpiral, Damage, Duration, Trappable, Totemable, Mineable, Vaal, Lightning
Vaal Spark
Effectiveness of Added Damage: 50%
Cast Time: 0.65 sec
Continuously launches unpredictable sparks in all directions that move randomly until they hit an enemy or expire.
Deals 827.2 to 2482 Lightning Damage
Base duration is 0.4 seconds
Fires Projectiles in random directions
25% increased Projectile Speed
base is projectile [1]
damage +% vs players [-56]
monster reverse point blank damage -% at minimum range [40]
projectile spiral nova time ms [2250]

Object Type

version 2
extends "Metadata/Monsters/Daemon/UseSkillOnceDaemon"

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/UseSkillOnceDaemon"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/TempestDaemonEnvironmentalUberLightning"] = {
    name = "Tempest Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "TempestDaemonShockNova",
        "TempestDaemonLightningStorm",
        "TempestDaemonMiniVaalSpark",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["TempestDaemonShockNova"] = {
    name = "Shock Nova",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Lightning] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Nova] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.75,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "damage_+%_vs_players",
        "newshocknova_first_ring_damage_+%_final",
        "base_chance_to_shock_%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 0, -50, 15, -10, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
        [2] = {0.5, 1.5, 16, -50, 15, -10, critChance = 6, levelRequirement = 4, statInterpolation = {3, 3, 1},  cost = { }, },
        [3] = {0.5, 1.5, 14, -50, 15, -10, critChance = 6, levelRequirement = 16, statInterpolation = {3, 3, 1},  cost = { }, },
        [4] = {0.5, 1.5, -3, -50, 15, -10, critChance = 6, levelRequirement = 20, statInterpolation = {3, 3, 1},  cost = { }, },
        [5] = {0.5, 1.5, -17, -50, 15, -10, critChance = 6, levelRequirement = 24, statInterpolation = {3, 3, 1},  cost = { }, },
        [6] = {0.5, 1.5, -27, -50, 15, -10, critChance = 6, levelRequirement = 28, statInterpolation = {3, 3, 1},  cost = { }, },
        [7] = {0.5, 1.5, -39, -50, 15, -10, critChance = 6, levelRequirement = 32, statInterpolation = {3, 3, 1},  cost = { }, },
        [8] = {0.5, 1.5, -48, -50, 15, -10, critChance = 6, levelRequirement = 36, statInterpolation = {3, 3, 1},  cost = { }, },
        [9] = {0.5, 1.5, -34, -50, 15, -10, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3, 1},  cost = { }, },
        [10] = {0.5, 1.5, -43, -50, 15, -10, critChance = 6, levelRequirement = 44, statInterpolation = {3, 3, 1},  cost = { }, },
        [11] = {0.5, 1.5, -51, -50, 15, -10, critChance = 6, levelRequirement = 48, statInterpolation = {3, 3, 1},  cost = { }, },
        [12] = {0.5, 1.5, -55, -50, 15, -10, critChance = 6, levelRequirement = 50, statInterpolation = {3, 3, 1},  cost = { }, },
        [13] = {0.5, 1.5, -62, -50, 15, -10, critChance = 6, levelRequirement = 54, statInterpolation = {3, 3, 1},  cost = { }, },
        [14] = {0.5, 1.5, -34, -50, 15, -10, critChance = 6, levelRequirement = 58, statInterpolation = {3, 3, 1},  cost = { }, },
        [15] = {0.5, 1.5, -44, -50, 15, -10, critChance = 6, levelRequirement = 62, statInterpolation = {3, 3, 1},  cost = { }, },
        [16] = {0.5, 1.5, -53, -50, 15, -10, critChance = 6, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
        [17] = {0.5, 1.5, -54, -50, 15, -10, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3, 1},  cost = { }, },
        [18] = {0.5, 1.5, -56, -50, 15, -10, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
        [19] = {0.5, 1.5, -58, -50, 15, -10, critChance = 6, levelRequirement = 69, statInterpolation = {3, 3, 1},  cost = { }, },
        [20] = {0.5, 1.5, -59, -50, 15, -10, critChance = 6, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
        [21] = {0.5, 1.5, -61, -50, 15, -10, critChance = 6, levelRequirement = 71, statInterpolation = {3, 3, 1},  cost = { }, },
        [22] = {0.5, 1.5, -62, -50, 15, -10, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
        [23] = {0.5, 1.5, -65, -50, 15, -10, critChance = 6, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
        [24] = {0.5, 1.5, -66, -50, 15, -10, critChance = 6, levelRequirement = 74, statInterpolation = {3, 3, 1},  cost = { }, },
        [25] = {0.5, 1.5, -67, -50, 15, -10, critChance = 6, levelRequirement = 75, statInterpolation = {3, 3, 1},  cost = { }, },
        [26] = {0.5, 1.5, -69, -50, 15, -10, critChance = 6, levelRequirement = 76, statInterpolation = {3, 3, 1},  cost = { }, },
        [27] = {0.5, 1.5, -70, -50, 15, -10, critChance = 6, levelRequirement = 77, statInterpolation = {3, 3, 1},  cost = { }, },
        [28] = {0.5, 1.5, -72, -50, 15, -10, critChance = 6, levelRequirement = 78, statInterpolation = {3, 3, 1},  cost = { }, },
        [29] = {0.5, 1.5, -73, -50, 15, -10, critChance = 6, levelRequirement = 79, statInterpolation = {3, 3, 1},  cost = { }, },
        [30] = {0.5, 1.5, -75, -50, 15, -10, critChance = 6, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
        [31] = {0.5, 1.5, -76, -50, 15, -10, critChance = 6, levelRequirement = 81, statInterpolation = {3, 3, 1},  cost = { }, },
        [32] = {0.5, 1.5, -78, -50, 15, -10, critChance = 6, levelRequirement = 82, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TempestDaemonLightningStorm"] = {
    name = "Firestorm",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Cascadable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.9,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_skill_effect_duration",
        "fire_storm_fireball_delay_ms",
        "base_chance_to_shock_%",
        "firestorm_base_area_of_effect_+%",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
        "firestorm_use_server_effects",
    },
    levels = {
        [1] = {0.5, 1.5, 5600, 350, 10, -51, 10, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TempestDaemonMiniVaalSpark"] = {
    name = "Vaal Spark",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Continuously launches unpredictable sparks in all directions that move randomly until they hit an enemy or expire.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.ProjectileSpiral] = true,
        [SkillType.Damage] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Vaal] = true,
        [SkillType.Lightning] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.65,
    baseFlags = {
        spell = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "damage_+%_vs_players",
        "base_skill_effect_duration",
        "base_number_of_projectiles_in_spiral_nova",
        "projectile_spiral_nova_time_ms",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "base_projectile_speed_+%",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.5, 1.5, 16, 400, 75, 2250, 40, 25, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
        [2] = {0.5, 1.5, 34, 400, 75, 2250, 40, 25, levelRequirement = 2, statInterpolation = {3, 3, 1},  cost = { }, },
        [3] = {0.5, 1.5, 44, 400, 75, 2250, 40, 25, levelRequirement = 4, statInterpolation = {3, 3, 1},  cost = { }, },
        [4] = {0.5, 1.5, 32, 400, 75, 2250, 40, 25, levelRequirement = 12, statInterpolation = {3, 3, 1},  cost = { }, },
        [5] = {0.5, 1.5, 14, 400, 75, 2250, 40, 25, levelRequirement = 16, statInterpolation = {3, 3, 1},  cost = { }, },
        [6] = {0.5, 1.5, -6, 400, 75, 2250, 40, 25, levelRequirement = 21, statInterpolation = {3, 3, 1},  cost = { }, },
        [7] = {0.5, 1.5, -22, 400, 75, 2250, 40, 25, levelRequirement = 26, statInterpolation = {3, 3, 1},  cost = { }, },
        [8] = {0.5, 1.5, -35, 400, 75, 2250, 40, 25, levelRequirement = 30, statInterpolation = {3, 3, 1},  cost = { }, },
        [9] = {0.5, 1.5, -44, 400, 75, 2250, 40, 25, levelRequirement = 34, statInterpolation = {3, 3, 1},  cost = { }, },
        [10] = {0.5, 1.5, -53, 400, 75, 2250, 40, 25, levelRequirement = 38, statInterpolation = {3, 3, 1},  cost = { }, },
        [11] = {0.5, 1.5, -39, 400, 75, 2250, 40, 25, levelRequirement = 42, statInterpolation = {3, 3, 1},  cost = { }, },
        [12] = {0.5, 1.5, -47, 400, 75, 2250, 40, 25, levelRequirement = 46, statInterpolation = {3, 3, 1},  cost = { }, },
        [13] = {0.5, 1.5, -55, 400, 75, 2250, 40, 25, levelRequirement = 50, statInterpolation = {3, 3, 1},  cost = { }, },
        [14] = {0.5, 1.5, -62, 400, 75, 2250, 40, 25, levelRequirement = 54, statInterpolation = {3, 3, 1},  cost = { }, },
        [15] = {0.5, 1.5, -34, 400, 75, 2250, 40, 25, levelRequirement = 58, statInterpolation = {3, 3, 1},  cost = { }, },
        [16] = {0.5, 1.5, -44, 400, 75, 2250, 40, 25, levelRequirement = 62, statInterpolation = {3, 3, 1},  cost = { }, },
        [17] = {0.5, 1.5, -53, 400, 75, 2250, 40, 25, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
        [18] = {0.5, 1.5, -54, 400, 75, 2250, 40, 25, levelRequirement = 67, statInterpolation = {3, 3, 1},  cost = { }, },
        [19] = {0.5, 1.5, -56, 400, 75, 2250, 40, 25, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
        [20] = {0.5, 1.5, -58, 400, 75, 2250, 40, 25, levelRequirement = 69, statInterpolation = {3, 3, 1},  cost = { }, },
        [21] = {0.5, 1.5, -59, 400, 75, 2250, 40, 25, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
        [22] = {0.5, 1.5, -61, 400, 75, 2250, 40, 25, levelRequirement = 71, statInterpolation = {3, 3, 1},  cost = { }, },
        [23] = {0.5, 1.5, -62, 400, 75, 2250, 40, 25, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
        [24] = {0.5, 1.5, -65, 400, 75, 2250, 40, 25, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
        [25] = {0.5, 1.5, -66, 400, 75, 2250, 40, 25, levelRequirement = 74, statInterpolation = {3, 3, 1},  cost = { }, },
        [26] = {0.5, 1.5, -67, 400, 75, 2250, 40, 25, levelRequirement = 75, statInterpolation = {3, 3, 1},  cost = { }, },
        [27] = {0.5, 1.5, -69, 400, 75, 2250, 40, 25, levelRequirement = 76, statInterpolation = {3, 3, 1},  cost = { }, },
        [28] = {0.5, 1.5, -70, 400, 75, 2250, 40, 25, levelRequirement = 77, statInterpolation = {3, 3, 1},  cost = { }, },
        [29] = {0.5, 1.5, -72, 400, 75, 2250, 40, 25, levelRequirement = 78, statInterpolation = {3, 3, 1},  cost = { }, },
        [30] = {0.5, 1.5, -73, 400, 75, 2250, 40, 25, levelRequirement = 79, statInterpolation = {3, 3, 1},  cost = { }, },
        [31] = {0.5, 1.5, -75, 400, 75, 2250, 40, 25, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
        [32] = {0.5, 1.5, -76, 400, 75, 2250, 40, 25, levelRequirement = 81, statInterpolation = {3, 3, 1},  cost = { }, },
        [33] = {0.5, 1.5, -78, 400, 75, 2250, 40, 25, levelRequirement = 82, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
Tempest Daemon
SpectreN
Tagsextra_extra_small_height, ghost_armour, is_daemon, is_unarmed, summoner, very_slow_movement
Life
100%
Ailment Threshold
100%
Resistance
0 0 0 0
Damage
100%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
Experience
100%
Model Size
100%
Type
StormDaemon
Metadata
TempestDaemonEnvironmentalNecromancy
IsSummoned
Y
Level
68
Life
6,433
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
374
Spell Damage
374
Accuracy
290
Attack Time
1
Experience
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
TempestDaemonDesecrate
Spell, Area, Duration, Trappable, Totemable, Mineable, Triggerable, DamageOverTime, Multicastable, Chaos, Cascadable, AreaSpell
Desecrate
Cast Time: 1 sec
Desecrates the ground, spawning corpses based on monsters in the current area and dealing chaos damage over time to enemies. If you are using the Raise Spectre skill there is a chance to spawn spectral corpses matching your most recently raised Spectres. Spectral corpses cannot be interacted with except by Minion skills.
Deals 409.2 Base Chaos Damage per second
Base duration is 5 seconds
Spawned corpses' level matches the area level, up to a maximum of Level 3
Maximum of 10 corpses allowed
active skill area of effect radius +% final [60]
is area damage [1]
TempestDaemonSummonRagingSpirit
Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CreatesMinion
Cast Time: 0.8 sec
Skills Repeat an additional 6 Times
Deals 65% less Damage
Maximum 50 Summoned Raging Spirits
Base duration is 5 seconds
300% increased Cast Speed
alternate minion [1]
TempestDaemonSummonSkeletons
Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire, CreatesMinion, Cooldown
Summon Skeletons
Cast Time: 1 sec
Summon Skeleton Warrior minions at the targeted location. They use a melee attack and die after a duration. If made aggressive, Skeleton Warriors will also dash towards nearby enemies.
+7 to Maximum Summoned Skeletons
Base duration is 20 seconds
Minions deal 50% less Elemental Damage
Summons 7 Skeleton Warriors
alternate minion [1]

Object Type

version 2
extends "Metadata/Monsters/Daemon/UseSkillOnceDaemon"

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/UseSkillOnceDaemon"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/TempestDaemonEnvironmentalNecromancy"] = {
    name = "Tempest Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "TempestDaemonSummonSkeletons",
        "TempestDaemonSummonRagingSpirit",
        "TempestDaemonDesecrate",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["TempestDaemonSummonSkeletons"] = {
    name = "Summon Skeletons",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Summon Skeleton Warrior minions at the targeted location. They use a melee attack and die after a duration. If made aggressive, Skeleton Warriors will also dash towards nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Minion] = true,
        [SkillType.Duration] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.CreatesMinion] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "minion_spell_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_melee_skeletons_to_summon",
        "base_number_of_skeletons_allowed",
        "base_skill_effect_duration",
        "active_skill_elemental_damage_+%_final",
        "alternate_minion",
    },
    levels = {
        [1] = {2, 2, 20000, -50, 1, levelRequirement = 4, statInterpolation = {1, 1},  cost = { }, },
        [2] = {3, 3, 20000, -50, 1, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
        [3] = {4, 4, 20000, -50, 1, levelRequirement = 32, statInterpolation = {1, 1},  cost = { }, },
        [4] = {5, 5, 20000, -50, 1, levelRequirement = 42, statInterpolation = {1, 1},  cost = { }, },
        [5] = {6, 6, 20000, -50, 1, levelRequirement = 52, statInterpolation = {1, 1},  cost = { }, },
        [6] = {7, 7, 20000, -50, 1, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
        [7] = {8, 8, 20000, -50, 1, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
        [8] = {9, 9, 20000, -50, 1, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
        [9] = {10, 10, 20000, -50, 1, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
        [10] = {11, 11, 20000, -50, 1, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
        [11] = {12, 12, 20000, -50, 1, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
        [12] = {13, 13, 20000, -50, 1, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TempestDaemonSummonRagingSpirit"] = {
    name = "TempestDaemonSummonRagingSpirit",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Minion] = true,
        [SkillType.Duration] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CreatesMinion] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_repeat_count",
        "active_skill_damage_+%_final",
        "base_skill_effect_duration",
        "base_number_of_raging_spirits_allowed",
        "base_cast_speed_+%",
        "alternate_minion",
    },
    levels = {
        [1] = {3, -60, 5000, 50, 300, 1, levelRequirement = 4, statInterpolation = {1, 1},  cost = { }, },
        [2] = {4, -61, 5000, 50, 300, 1, levelRequirement = 32, statInterpolation = {1, 1},  cost = { }, },
        [3] = {4, -62, 5000, 50, 300, 1, levelRequirement = 36, statInterpolation = {1, 1},  cost = { }, },
        [4] = {4, -63, 5000, 50, 300, 1, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
        [5] = {4, -64, 5000, 50, 300, 1, levelRequirement = 45, statInterpolation = {1, 1},  cost = { }, },
        [6] = {4, -65, 5000, 50, 300, 1, levelRequirement = 49, statInterpolation = {1, 1},  cost = { }, },
        [7] = {5, -65, 5000, 50, 300, 1, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
        [8] = {6, -65, 5000, 50, 300, 1, levelRequirement = 65, statInterpolation = {1, 1},  cost = { }, },
        [9] = {7, -65, 5000, 50, 300, 1, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
        [10] = {8, -65, 5000, 50, 300, 1, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
        [11] = {9, -65, 5000, 50, 300, 1, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
        [12] = {10, -65, 5000, 50, 300, 1, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TempestDaemonDesecrate"] = {
    name = "Desecrate",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Desecrates the ground, spawning corpses based on monsters in the current area and dealing chaos damage over time to enemies. If you are using the Raise Spectre skill there is a chance to spawn spectral corpses matching your most recently raised Spectres. Spectral corpses cannot be interacted with except by Minion skills.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Chaos] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chaos_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "desecrate_corpse_level",
        "desecrate_maximum_number_of_corpses",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {1, 5000, 3, 10, 60, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
    },
}
Tempest Daemon
SpectreN
Tagsextra_extra_small_height, ghost_armour, is_daemon, is_unarmed, summoner, very_slow_movement
Life
100%
Ailment Threshold
100%
Resistance
0 0 0 0
Damage
100%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
Experience
100%
Model Size
100%
Type
StormDaemon
Metadata
TempestDaemonEnvironmentalUberNecromancy
IsSummoned
Y
Level
68
Life
6,433
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
374
Spell Damage
374
Accuracy
290
Attack Time
1
Experience
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
TempestDaemonDesecrate
Spell, Area, Duration, Trappable, Totemable, Mineable, Triggerable, DamageOverTime, Multicastable, Chaos, Cascadable, AreaSpell
Desecrate
Cast Time: 1 sec
Desecrates the ground, spawning corpses based on monsters in the current area and dealing chaos damage over time to enemies. If you are using the Raise Spectre skill there is a chance to spawn spectral corpses matching your most recently raised Spectres. Spectral corpses cannot be interacted with except by Minion skills.
Deals 409.2 Base Chaos Damage per second
Base duration is 5 seconds
Spawned corpses' level matches the area level, up to a maximum of Level 3
Maximum of 10 corpses allowed
active skill area of effect radius +% final [60]
is area damage [1]
TempestDaemonSummonRagingSpirit
Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CreatesMinion
Cast Time: 0.8 sec
Skills Repeat an additional 6 Times
Deals 65% less Damage
Maximum 50 Summoned Raging Spirits
Base duration is 5 seconds
300% increased Cast Speed
alternate minion [1]
TempestDaemonSummonSkeletons
Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire, CreatesMinion, Cooldown
Summon Skeletons
Cast Time: 1 sec
Summon Skeleton Warrior minions at the targeted location. They use a melee attack and die after a duration. If made aggressive, Skeleton Warriors will also dash towards nearby enemies.
+7 to Maximum Summoned Skeletons
Base duration is 20 seconds
Minions deal 50% less Elemental Damage
Summons 7 Skeleton Warriors
alternate minion [1]
TempestDaemonVaalSummonSkeletons
Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Vaal, CreatesMinion
Vaal Summon Skeletons
Cast Time: 1 sec
Summons an army of skeletal soldiers, archers and mages, led by a powerful general.
+50 to Maximum Summoned Skeletons
Base duration is 15 seconds
Summons 13 Skeleton Warriors
Summons 6 Skeleton Archers
Summons 3 Skeleton Mages
Summons 1 Skeleton General
base display minion actor level [68]
display minion monster type [2]

Object Type

version 2
extends "Metadata/Monsters/Daemon/UseSkillOnceDaemon"

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/UseSkillOnceDaemon"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/TempestDaemonEnvironmentalUberNecromancy"] = {
    name = "Tempest Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "TempestDaemonVaalSummonSkeletons",
        "TempestDaemonSummonSkeletons",
        "TempestDaemonSummonRagingSpirit",
        "TempestDaemonDesecrate",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["TempestDaemonVaalSummonSkeletons"] = {
    name = "Vaal Summon Skeletons",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Summons an army of skeletal soldiers, archers and mages, led by a powerful general.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Minion] = true,
        [SkillType.Duration] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Vaal] = true,
        [SkillType.CreatesMinion] = true,
    },
    statDescriptionScope = "minion_spell_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_melee_skeletons_to_summon",
        "number_of_archer_skeletons_to_summon",
        "number_of_mage_skeletons_to_summon",
        "number_of_leader_skeletons_to_summon",
        "base_number_of_skeletons_allowed",
        "base_display_minion_actor_level",
        "base_skill_effect_duration",
        "display_minion_monster_type",
    },
    levels = {
        [1] = {8, 0, 0, 0, 29, 3, 15000, 2, levelRequirement = 3, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [2] = {8, 0, 0, 0, 30, 5, 15000, 2, levelRequirement = 5, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [3] = {8, 0, 0, 0, 31, 8, 15000, 2, levelRequirement = 8, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [4] = {8, 0, 0, 0, 32, 10, 15000, 2, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [5] = {9, 0, 0, 0, 33, 13, 15000, 2, levelRequirement = 13, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [6] = {9, 1, 0, 0, 34, 16, 15000, 2, levelRequirement = 16, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [7] = {9, 1, 0, 0, 35, 19, 15000, 2, levelRequirement = 19, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [8] = {9, 1, 0, 0, 36, 22, 15000, 2, levelRequirement = 22, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [9] = {10, 2, 0, 0, 37, 25, 15000, 2, levelRequirement = 25, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [10] = {10, 2, 0, 0, 38, 28, 15000, 2, levelRequirement = 28, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [11] = {10, 3, 0, 0, 39, 32, 15000, 2, levelRequirement = 32, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [12] = {10, 3, 0, 0, 40, 36, 15000, 2, levelRequirement = 36, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [13] = {11, 4, 0, 1, 41, 40, 15000, 2, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [14] = {11, 4, 0, 1, 42, 44, 15000, 2, levelRequirement = 44, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [15] = {11, 5, 0, 1, 43, 47, 15000, 2, levelRequirement = 47, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [16] = {11, 5, 0, 1, 44, 50, 15000, 2, levelRequirement = 50, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [17] = {12, 6, 0, 1, 45, 53, 15000, 2, levelRequirement = 53, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [18] = {12, 6, 1, 1, 46, 56, 15000, 2, levelRequirement = 56, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [19] = {12, 6, 1, 1, 47, 59, 15000, 2, levelRequirement = 59, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [20] = {12, 6, 2, 1, 48, 62, 15000, 2, levelRequirement = 62, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [21] = {13, 6, 2, 1, 49, 64, 15000, 2, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [22] = {13, 6, 3, 1, 50, 66, 15000, 2, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [23] = {13, 6, 3, 1, 50, 67, 15000, 2, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [24] = {13, 6, 3, 1, 50, 68, 15000, 2, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [25] = {14, 6, 3, 1, 50, 69, 15000, 2, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [26] = {14, 6, 3, 1, 50, 70, 15000, 2, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [27] = {14, 6, 3, 1, 50, 71, 15000, 2, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [28] = {14, 6, 3, 1, 50, 72, 15000, 2, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [29] = {15, 6, 3, 1, 50, 73, 15000, 2, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [30] = {15, 6, 3, 1, 50, 74, 15000, 2, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [31] = {15, 6, 3, 1, 50, 75, 15000, 2, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [32] = {15, 6, 3, 1, 50, 76, 15000, 2, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [33] = {16, 6, 3, 1, 50, 77, 15000, 2, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [34] = {16, 6, 3, 1, 50, 78, 15000, 2, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [35] = {16, 6, 3, 1, 50, 79, 15000, 2, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [36] = {16, 6, 3, 1, 50, 80, 15000, 2, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [37] = {17, 6, 3, 1, 50, 81, 15000, 2, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [38] = {17, 6, 3, 1, 50, 82, 15000, 2, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [39] = {17, 6, 3, 1, 50, 84, 15000, 2, levelRequirement = 84, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [40] = {17, 6, 3, 1, 50, 86, 15000, 2, levelRequirement = 86, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [41] = {18, 6, 3, 1, 50, 88, 15000, 2, levelRequirement = 88, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TempestDaemonSummonSkeletons"] = {
    name = "Summon Skeletons",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Summon Skeleton Warrior minions at the targeted location. They use a melee attack and die after a duration. If made aggressive, Skeleton Warriors will also dash towards nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Minion] = true,
        [SkillType.Duration] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.CreatesMinion] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "minion_spell_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_melee_skeletons_to_summon",
        "base_number_of_skeletons_allowed",
        "base_skill_effect_duration",
        "active_skill_elemental_damage_+%_final",
        "alternate_minion",
    },
    levels = {
        [1] = {2, 2, 20000, -50, 1, levelRequirement = 4, statInterpolation = {1, 1},  cost = { }, },
        [2] = {3, 3, 20000, -50, 1, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
        [3] = {4, 4, 20000, -50, 1, levelRequirement = 32, statInterpolation = {1, 1},  cost = { }, },
        [4] = {5, 5, 20000, -50, 1, levelRequirement = 42, statInterpolation = {1, 1},  cost = { }, },
        [5] = {6, 6, 20000, -50, 1, levelRequirement = 52, statInterpolation = {1, 1},  cost = { }, },
        [6] = {7, 7, 20000, -50, 1, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
        [7] = {8, 8, 20000, -50, 1, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
        [8] = {9, 9, 20000, -50, 1, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
        [9] = {10, 10, 20000, -50, 1, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
        [10] = {11, 11, 20000, -50, 1, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
        [11] = {12, 12, 20000, -50, 1, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
        [12] = {13, 13, 20000, -50, 1, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TempestDaemonSummonRagingSpirit"] = {
    name = "TempestDaemonSummonRagingSpirit",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Minion] = true,
        [SkillType.Duration] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CreatesMinion] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_repeat_count",
        "active_skill_damage_+%_final",
        "base_skill_effect_duration",
        "base_number_of_raging_spirits_allowed",
        "base_cast_speed_+%",
        "alternate_minion",
    },
    levels = {
        [1] = {3, -60, 5000, 50, 300, 1, levelRequirement = 4, statInterpolation = {1, 1},  cost = { }, },
        [2] = {4, -61, 5000, 50, 300, 1, levelRequirement = 32, statInterpolation = {1, 1},  cost = { }, },
        [3] = {4, -62, 5000, 50, 300, 1, levelRequirement = 36, statInterpolation = {1, 1},  cost = { }, },
        [4] = {4, -63, 5000, 50, 300, 1, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
        [5] = {4, -64, 5000, 50, 300, 1, levelRequirement = 45, statInterpolation = {1, 1},  cost = { }, },
        [6] = {4, -65, 5000, 50, 300, 1, levelRequirement = 49, statInterpolation = {1, 1},  cost = { }, },
        [7] = {5, -65, 5000, 50, 300, 1, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
        [8] = {6, -65, 5000, 50, 300, 1, levelRequirement = 65, statInterpolation = {1, 1},  cost = { }, },
        [9] = {7, -65, 5000, 50, 300, 1, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
        [10] = {8, -65, 5000, 50, 300, 1, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
        [11] = {9, -65, 5000, 50, 300, 1, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
        [12] = {10, -65, 5000, 50, 300, 1, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TempestDaemonDesecrate"] = {
    name = "Desecrate",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Desecrates the ground, spawning corpses based on monsters in the current area and dealing chaos damage over time to enemies. If you are using the Raise Spectre skill there is a chance to spawn spectral corpses matching your most recently raised Spectres. Spectral corpses cannot be interacted with except by Minion skills.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Chaos] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chaos_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "desecrate_corpse_level",
        "desecrate_maximum_number_of_corpses",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {1, 5000, 3, 10, 60, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
    },
}
Tempest Daemon
SpectreN
Tagscaster, extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, physical_affinity, very_slow_movement
Life
100%
Ailment Threshold
100%
Resistance
0 0 0 0
Damage
100%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
Experience
100%
Model Size
100%
Type
StormDaemon
Metadata
TempestDaemonEnvironmentalPhysical
IsSummoned
Y
Level
68
Life
6,433
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
374
Spell Damage
374
Accuracy
290
Attack Time
1
Experience
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
TempestDaemonSpinestorm
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Firestorm
Critical Strike Chance: 5%
Cast Time: 0.9 sec
Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.
Deals 669.3 to 1004 Physical Damage
Base duration is 3.5 seconds
One impact every 0.13 seconds
Base radius is 1 metre
active skill area of effect radius +% final [-30]
damage +% vs players [-56]
firestorm use server effects [1]
is area damage [1]
TempestDaemonSandstorm
Spell, Area, Duration, AreaSpell
Cast Time: 1 sec
Deals 943.4 Base Physical Damage per second
Base duration is 3 seconds
active skill area of effect radius +% final [50]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Daemon/UseSkillOnceDaemon"

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/UseSkillOnceDaemon"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/TempestDaemonEnvironmentalPhysical"] = {
    name = "Tempest Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "TempestDaemonSpinestorm",
        "TempestDaemonSandstorm",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["TempestDaemonSpinestorm"] = {
    name = "Firestorm",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Cascadable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.9,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_skill_effect_duration",
        "damage_+%_vs_players",
        "fire_storm_fireball_delay_ms",
        "active_skill_area_of_effect_radius_+%_final",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
        "firestorm_use_server_effects",
    },
    levels = {
        [1] = {0.40000000596046, 0.60000002384186, 2500, 34, 125, -30, 10, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [2] = {0.40000000596046, 0.60000002384186, 2500, 45, 125, -30, 10, critChance = 5, levelRequirement = 5, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [3] = {0.40000000596046, 0.60000002384186, 2500, 44, 125, -30, 10, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [4] = {0.40000000596046, 0.60000002384186, 2500, 32, 125, -30, 10, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [5] = {0.40000000596046, 0.60000002384186, 2500, 17, 125, -30, 10, critChance = 5, levelRequirement = 15, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [6] = {0.40000000596046, 0.60000002384186, 2500, 2, 125, -30, 10, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [7] = {0.40000000596046, 0.60000002384186, 2500, -3, 125, -30, 10, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [8] = {0.40000000596046, 0.60000002384186, 2500, -6, 125, -30, 10, critChance = 5, levelRequirement = 21, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [9] = {0.40000000596046, 0.60000002384186, 2500, -22, 125, -30, 10, critChance = 5, levelRequirement = 26, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [10] = {0.40000000596046, 0.60000002384186, 2500, -35, 125, -30, 10, critChance = 5, levelRequirement = 30, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [11] = {0.40000000596046, 0.60000002384186, 2500, -44, 125, -30, 10, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [12] = {0.40000000596046, 0.60000002384186, 2500, -53, 125, -30, 10, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [13] = {0.40000000596046, 0.60000002384186, 2500, -41, 125, -30, 10, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [14] = {0.40000000596046, 0.60000002384186, 3500, -45, 125, -30, 10, critChance = 5, levelRequirement = 45, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [15] = {0.40000000596046, 0.60000002384186, 3500, -60, 125, -30, 10, critChance = 5, levelRequirement = 53, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [16] = {0.40000000596046, 0.60000002384186, 3500, -34, 125, -30, 10, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [17] = {0.40000000596046, 0.60000002384186, 3500, -44, 125, -30, 10, critChance = 5, levelRequirement = 62, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [18] = {0.40000000596046, 0.60000002384186, 3500, -46, 125, -30, 10, critChance = 5, levelRequirement = 63, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [19] = {0.40000000596046, 0.60000002384186, 3500, -53, 125, -30, 10, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [20] = {0.40000000596046, 0.60000002384186, 3500, -54, 125, -30, 10, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [21] = {0.40000000596046, 0.60000002384186, 3500, -56, 125, -30, 10, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [22] = {0.40000000596046, 0.60000002384186, 3500, -58, 125, -30, 10, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [23] = {0.40000000596046, 0.60000002384186, 3500, -59, 125, -30, 10, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [24] = {0.40000000596046, 0.60000002384186, 3500, -61, 125, -30, 10, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [25] = {0.40000000596046, 0.60000002384186, 3500, -62, 125, -30, 10, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [26] = {0.40000000596046, 0.60000002384186, 3500, -65, 125, -30, 10, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [27] = {0.40000000596046, 0.60000002384186, 3500, -66, 125, -30, 10, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [28] = {0.40000000596046, 0.60000002384186, 3500, -67, 125, -30, 10, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [29] = {0.40000000596046, 0.60000002384186, 3500, -69, 125, -30, 10, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [30] = {0.40000000596046, 0.60000002384186, 3500, -70, 125, -30, 10, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [31] = {0.40000000596046, 0.60000002384186, 3500, -72, 125, -30, 10, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [32] = {0.40000000596046, 0.60000002384186, 3500, -73, 125, -30, 10, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [33] = {0.40000000596046, 0.60000002384186, 3500, -75, 125, -30, 10, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [34] = {0.40000000596046, 0.60000002384186, 3500, -76, 125, -30, 10, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [35] = {0.40000000596046, 0.60000002384186, 3500, -78, 125, -30, 10, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TempestDaemonSandstorm"] = {
    name = "TempestDaemonSandstorm",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {1, 3000, 50, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
    },
}
Tempest Daemon
SpectreN
Tagscaster, extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, physical_affinity, very_slow_movement
Life
100%
Ailment Threshold
100%
Resistance
0 0 0 0
Damage
100%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
Experience
100%
Model Size
100%
Type
StormDaemon
Metadata
TempestDaemonEnvironmentalUberPhysical
IsSummoned
Y
Level
68
Life
6,433
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
374
Spell Damage
374
Accuracy
290
Attack Time
1
Experience
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
TempestDaemonSpinestorm
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Firestorm
Critical Strike Chance: 5%
Cast Time: 0.9 sec
Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.
Deals 669.3 to 1004 Physical Damage
Base duration is 3.5 seconds
One impact every 0.13 seconds
Base radius is 1 metre
active skill area of effect radius +% final [-30]
damage +% vs players [-56]
firestorm use server effects [1]
is area damage [1]
TempestDaemonSandstorm
Spell, Area, Duration, AreaSpell
Cast Time: 1 sec
Deals 943.4 Base Physical Damage per second
Base duration is 3 seconds
active skill area of effect radius +% final [50]
is area damage [1]
TempestDaemonShockwave
Spell, Damage, Area, Trappable, Mineable, SummonsTotem, Multicastable, AreaSpell, Physical, Nova
Shockwave Totem
Effectiveness of Added Damage: 50%
Cast Time: 0.6 sec
Summons a totem that shakes the earth around it, knocking back and damaging nearby enemies
Deals 1560 to 2600 Physical Damage
Knocks Enemies Back on Hit
Skills Repeat an additional 2 Times
100% increased Cast Speed
Base radius is 2.4 metres
active skill area of effect radius +% final [-17]
damage +% vs players [-56]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Daemon/UseSkillOnceDaemon"

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/UseSkillOnceDaemon"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/TempestDaemonEnvironmentalUberPhysical"] = {
    name = "Tempest Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "TempestDaemonSpinestorm",
        "TempestDaemonShockwave",
        "TempestDaemonSandstorm",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["TempestDaemonSpinestorm"] = {
    name = "Firestorm",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Cascadable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.9,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_skill_effect_duration",
        "damage_+%_vs_players",
        "fire_storm_fireball_delay_ms",
        "active_skill_area_of_effect_radius_+%_final",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
        "firestorm_use_server_effects",
    },
    levels = {
        [1] = {0.40000000596046, 0.60000002384186, 2500, 34, 125, -30, 10, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [2] = {0.40000000596046, 0.60000002384186, 2500, 45, 125, -30, 10, critChance = 5, levelRequirement = 5, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [3] = {0.40000000596046, 0.60000002384186, 2500, 44, 125, -30, 10, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [4] = {0.40000000596046, 0.60000002384186, 2500, 32, 125, -30, 10, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [5] = {0.40000000596046, 0.60000002384186, 2500, 17, 125, -30, 10, critChance = 5, levelRequirement = 15, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [6] = {0.40000000596046, 0.60000002384186, 2500, 2, 125, -30, 10, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [7] = {0.40000000596046, 0.60000002384186, 2500, -3, 125, -30, 10, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [8] = {0.40000000596046, 0.60000002384186, 2500, -6, 125, -30, 10, critChance = 5, levelRequirement = 21, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [9] = {0.40000000596046, 0.60000002384186, 2500, -22, 125, -30, 10, critChance = 5, levelRequirement = 26, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [10] = {0.40000000596046, 0.60000002384186, 2500, -35, 125, -30, 10, critChance = 5, levelRequirement = 30, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [11] = {0.40000000596046, 0.60000002384186, 2500, -44, 125, -30, 10, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [12] = {0.40000000596046, 0.60000002384186, 2500, -53, 125, -30, 10, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [13] = {0.40000000596046, 0.60000002384186, 2500, -41, 125, -30, 10, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [14] = {0.40000000596046, 0.60000002384186, 3500, -45, 125, -30, 10, critChance = 5, levelRequirement = 45, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [15] = {0.40000000596046, 0.60000002384186, 3500, -60, 125, -30, 10, critChance = 5, levelRequirement = 53, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [16] = {0.40000000596046, 0.60000002384186, 3500, -34, 125, -30, 10, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [17] = {0.40000000596046, 0.60000002384186, 3500, -44, 125, -30, 10, critChance = 5, levelRequirement = 62, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [18] = {0.40000000596046, 0.60000002384186, 3500, -46, 125, -30, 10, critChance = 5, levelRequirement = 63, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [19] = {0.40000000596046, 0.60000002384186, 3500, -53, 125, -30, 10, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [20] = {0.40000000596046, 0.60000002384186, 3500, -54, 125, -30, 10, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [21] = {0.40000000596046, 0.60000002384186, 3500, -56, 125, -30, 10, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [22] = {0.40000000596046, 0.60000002384186, 3500, -58, 125, -30, 10, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [23] = {0.40000000596046, 0.60000002384186, 3500, -59, 125, -30, 10, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [24] = {0.40000000596046, 0.60000002384186, 3500, -61, 125, -30, 10, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [25] = {0.40000000596046, 0.60000002384186, 3500, -62, 125, -30, 10, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [26] = {0.40000000596046, 0.60000002384186, 3500, -65, 125, -30, 10, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [27] = {0.40000000596046, 0.60000002384186, 3500, -66, 125, -30, 10, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [28] = {0.40000000596046, 0.60000002384186, 3500, -67, 125, -30, 10, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [29] = {0.40000000596046, 0.60000002384186, 3500, -69, 125, -30, 10, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [30] = {0.40000000596046, 0.60000002384186, 3500, -70, 125, -30, 10, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [31] = {0.40000000596046, 0.60000002384186, 3500, -72, 125, -30, 10, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [32] = {0.40000000596046, 0.60000002384186, 3500, -73, 125, -30, 10, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [33] = {0.40000000596046, 0.60000002384186, 3500, -75, 125, -30, 10, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [34] = {0.40000000596046, 0.60000002384186, 3500, -76, 125, -30, 10, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [35] = {0.40000000596046, 0.60000002384186, 3500, -78, 125, -30, 10, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TempestDaemonShockwave"] = {
    name = "Shockwave Totem",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Summons a totem that shakes the earth around it, knocking back and damaging nearby enemies",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.SummonsTotem] = true,
        [SkillType.Multicastable] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Physical] = true,
        [SkillType.Nova] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.6,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "damage_+%_vs_players",
        "skill_repeat_count",
        "base_cast_speed_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "active_skill_base_area_of_effect_radius",
        "global_knockback",
        "is_area_damage",
    },
    levels = {
        [1] = {0.69999998807907, 1.2999999523163, 34, 2, 100, -17, 24, levelRequirement = 3, statInterpolation = {3, 3, 1},  cost = { }, },
        [2] = {0.69999998807907, 1.2999999523163, 45, 2, 100, -17, 24, levelRequirement = 5, statInterpolation = {3, 3, 1},  cost = { }, },
        [3] = {0.69999998807907, 1.2999999523163, 44, 2, 100, -17, 24, levelRequirement = 8, statInterpolation = {3, 3, 1},  cost = { }, },
        [4] = {0.69999998807907, 1.2999999523163, 32, 2, 100, -17, 24, levelRequirement = 12, statInterpolation = {3, 3, 1},  cost = { }, },
        [5] = {0.69999998807907, 1.2999999523163, 17, 2, 100, -17, 24, levelRequirement = 15, statInterpolation = {3, 3, 1},  cost = { }, },
        [6] = {0.69999998807907, 1.2999999523163, 2, 2, 100, -17, 24, levelRequirement = 19, statInterpolation = {3, 3, 1},  cost = { }, },
        [7] = {0.69999998807907, 1.2999999523163, -3, 2, 100, -17, 24, levelRequirement = 20, statInterpolation = {3, 3, 1},  cost = { }, },
        [8] = {0.69999998807907, 1.2999999523163, -6, 2, 100, -17, 24, levelRequirement = 21, statInterpolation = {3, 3, 1},  cost = { }, },
        [9] = {0.69999998807907, 1.2999999523163, -22, 2, 100, -17, 24, levelRequirement = 26, statInterpolation = {3, 3, 1},  cost = { }, },
        [10] = {0.69999998807907, 1.2999999523163, -35, 2, 100, -17, 24, levelRequirement = 30, statInterpolation = {3, 3, 1},  cost = { }, },
        [11] = {0.69999998807907, 1.2999999523163, -44, 2, 100, -17, 24, levelRequirement = 34, statInterpolation = {3, 3, 1},  cost = { }, },
        [12] = {0.69999998807907, 1.2999999523163, -53, 2, 100, -17, 24, levelRequirement = 38, statInterpolation = {3, 3, 1},  cost = { }, },
        [13] = {0.69999998807907, 1.2999999523163, -41, 2, 100, -17, 24, levelRequirement = 43, statInterpolation = {3, 3, 1},  cost = { }, },
        [14] = {0.69999998807907, 1.2999999523163, -45, 2, 100, -17, 24, levelRequirement = 45, statInterpolation = {3, 3, 1},  cost = { }, },
        [15] = {0.89999997615814, 1.5, -60, 2, 100, -17, 24, levelRequirement = 53, statInterpolation = {3, 3, 1},  cost = { }, },
        [16] = {0.89999997615814, 1.5, -34, 2, 100, -17, 24, levelRequirement = 58, statInterpolation = {3, 3, 1},  cost = { }, },
        [17] = {0.89999997615814, 1.5, -44, 2, 100, -17, 24, levelRequirement = 62, statInterpolation = {3, 3, 1},  cost = { }, },
        [18] = {0.89999997615814, 1.5, -46, 2, 100, -17, 24, levelRequirement = 63, statInterpolation = {3, 3, 1},  cost = { }, },
        [19] = {0.89999997615814, 1.5, -53, 2, 100, -17, 24, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
        [20] = {0.89999997615814, 1.5, -54, 2, 100, -17, 24, levelRequirement = 67, statInterpolation = {3, 3, 1},  cost = { }, },
        [21] = {0.89999997615814, 1.5, -56, 2, 100, -17, 24, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
        [22] = {0.89999997615814, 1.5, -58, 2, 100, -17, 24, levelRequirement = 69, statInterpolation = {3, 3, 1},  cost = { }, },
        [23] = {0.89999997615814, 1.5, -59, 2, 100, -17, 24, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
        [24] = {0.89999997615814, 1.5, -61, 2, 100, -17, 24, levelRequirement = 71, statInterpolation = {3, 3, 1},  cost = { }, },
        [25] = {0.89999997615814, 1.5, -62, 2, 100, -17, 24, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
        [26] = {0.89999997615814, 1.5, -65, 2, 100, -17, 24, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
        [27] = {0.89999997615814, 1.5, -66, 2, 100, -17, 24, levelRequirement = 74, statInterpolation = {3, 3, 1},  cost = { }, },
        [28] = {0.89999997615814, 1.5, -67, 2, 100, -17, 24, levelRequirement = 75, statInterpolation = {3, 3, 1},  cost = { }, },
        [29] = {0.89999997615814, 1.5, -69, 2, 100, -17, 24, levelRequirement = 76, statInterpolation = {3, 3, 1},  cost = { }, },
        [30] = {0.89999997615814, 1.5, -70, 2, 100, -17, 24, levelRequirement = 77, statInterpolation = {3, 3, 1},  cost = { }, },
        [31] = {0.89999997615814, 1.5, -72, 2, 100, -17, 24, levelRequirement = 78, statInterpolation = {3, 3, 1},  cost = { }, },
        [32] = {0.89999997615814, 1.5, -73, 2, 100, -17, 24, levelRequirement = 79, statInterpolation = {3, 3, 1},  cost = { }, },
        [33] = {0.89999997615814, 1.5, -75, 2, 100, -17, 24, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
        [34] = {0.89999997615814, 1.5, -76, 2, 100, -17, 24, levelRequirement = 81, statInterpolation = {3, 3, 1},  cost = { }, },
        [35] = {0.89999997615814, 1.5, -78, 2, 100, -17, 24, levelRequirement = 82, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TempestDaemonSandstorm"] = {
    name = "TempestDaemonSandstorm",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {1, 3000, 50, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
    },
}
Tempest Daemon
SpectreN
Tagscursing_monster, extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, physical_affinity, very_slow_movement
Life
100%
Ailment Threshold
100%
Resistance
0 0 0 0
Damage
100%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
Experience
100%
Model Size
100%
Type
StormDaemon
Metadata
TempestDaemonEnvironmentalCurses
IsSummoned
Y
Level
68
Life
6,433
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
374
Spell Damage
374
Accuracy
290
Attack Time
1
Experience
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
TempestElementalWeakness
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Elemental Weakness
Cast Time: 0.5 sec
Curses all targets in an area, lowering their elemental resistances.
Base duration is 12 seconds
Cursed enemies have -30% to Elemental Resistances
TempestFlammability
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Flammability
Cast Time: 0.5 sec
Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.
Base duration is 12 seconds
Cursed enemies have -30% to Fire Resistance
Hits against Cursed Enemies have +25% chance to Ignite
TempestFrostbite
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Frostbite
Cast Time: 0.5 sec
Curses all targets in an area, lowering their cold resistance and giving them a chance to be frozen when hit.
Base duration is 12 seconds
Cursed enemies have -30% to Cold Resistance
Hits against Cursed Enemies have +25% chance to Freeze
TempestConductivity
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Conductivity
Cast Time: 0.5 sec
Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.
Base duration is 12 seconds
Cursed enemies have -30% to Lightning Resistance
Hits against Cursed Enemies have +25% chance to Shock
TempestVulnerability
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, Physical, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Vulnerability
Cast Time: 0.5 sec
Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.
Base duration is 12 seconds
Cursed enemies take 25% increased Physical Damage
Attack Hits against Cursed Enemies have 25% chance to inflict Bleeding
TempestTemporalChains
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Temporal Chains
Cast Time: 0.5 sec
Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.
Base duration is 12 seconds
Cursed Normal and Magic Enemies have 20% less Action Speed
Other effects on Cursed enemies expire 25% slower
Cursed Rare and Unique Enemies have 10% less Action Speed
TempestEnfeeble
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Enfeeble
Cast Time: 0.5 sec
Curses all targets in an area, reducing their accuracy and making them deal less damage.
Base duration is 12 seconds
Cursed enemies have 40% reduced Accuracy Rating
Cursed Normal or Magic enemies deal 40% less Damage
Cursed Rare or Unique enemies deal 15% less Damage
TempestPunishment
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Punishment
Cast Time: 0.5 sec
Curses all targets in an area, causing them to be debilitated when they hit enemies and increasing damage they take while on low life.
Base duration is 12 seconds
Cursed Enemies take 40% increased Damage while on Low Life
Cursed Enemies are Debilitated for +2 Seconds when they Hit

Object Type

version 2
extends "Metadata/Monsters/Daemon/UseSkillOnceDaemon"

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/UseSkillOnceDaemon"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/TempestDaemonEnvironmentalCurses"] = {
    name = "Tempest Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "TempestTemporalChains",
        "TempestElementalWeakness",
        "TempestPunishment",
        "TempestEnfeeble",
        "TempestVulnerability",
        "TempestFlammability",
        "TempestFrostbite",
        "TempestConductivity",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["TempestTemporalChains"] = {
    name = "Temporal Chains",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "temporal_chains_action_speed_+%_final",
        "buff_time_passed_+%_other_than_temporal_chains",
        "temporal_chains_action_speed_+%_vs_rare_or_unique_final",
    },
    levels = {
        [1] = {12000, -20, -25, -10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TempestElementalWeakness"] = {
    name = "Elemental Weakness",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses all targets in an area, lowering their elemental resistances.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_resist_all_elements_%",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {-20, 12000, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
        [2] = {-25, 12000, levelRequirement = 40, statInterpolation = {1},  cost = { }, },
        [3] = {-30, 12000, levelRequirement = 56, statInterpolation = {1},  cost = { }, },
        [4] = {-40, 12000, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TempestPunishment"] = {
    name = "Punishment",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses all targets in an area, causing them to be debilitated when they hit enemies and increasing damage they take while on low life.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "damage_taken_+%_on_low_life",
        "debilitate_self_for_x_milliseconds_on_hit",
    },
    levels = {
        [1] = {12000, 40, 2000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TempestEnfeeble"] = {
    name = "Enfeeble",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses all targets in an area, reducing their accuracy and making them deal less damage.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "accuracy_rating_+%",
        "enfeeble_damage_+%_final",
        "enfeeble_damage_+%_vs_rare_or_unique_final",
    },
    levels = {
        [1] = {12000, -40, -40, -15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TempestVulnerability"] = {
    name = "Vulnerability",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Physical] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "physical_damage_taken_+%",
        "receive_bleeding_chance_%_when_hit_by_attack",
    },
    levels = {
        [1] = {12000, 25, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TempestFlammability"] = {
    name = "Flammability",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_resistance_%",
        "base_skill_effect_duration",
        "chance_to_be_ignited_%",
    },
    levels = {
        [1] = {-20, 12000, 25, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
        [2] = {-25, 12000, 25, levelRequirement = 41, statInterpolation = {1},  cost = { }, },
        [3] = {-30, 12000, 25, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
        [4] = {-40, 12000, 25, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TempestFrostbite"] = {
    name = "Frostbite",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses all targets in an area, lowering their cold resistance and giving them a chance to be frozen when hit.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_cold_damage_resistance_%",
        "base_skill_effect_duration",
        "chance_to_be_frozen_%",
    },
    levels = {
        [1] = {-20, 12000, 25, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
        [2] = {-25, 12000, 25, levelRequirement = 41, statInterpolation = {1},  cost = { }, },
        [3] = {-30, 12000, 25, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
        [4] = {-40, 12000, 25, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TempestConductivity"] = {
    name = "Conductivity",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Lightning] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_lightning_damage_resistance_%",
        "base_skill_effect_duration",
        "chance_to_be_shocked_%",
    },
    levels = {
        [1] = {-20, 12000, 25, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
        [2] = {-25, 12000, 25, levelRequirement = 41, statInterpolation = {1},  cost = { }, },
        [3] = {-30, 12000, 25, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
        [4] = {-40, 12000, 25, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
    },
}