風暴惡魔
Tempest Daemon
幽魂 | N |
---|---|
標籤 | extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, very_slow_movement |
生命
100%
異常狀態臨界值
100%
抗性
0 0 0 0
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1 秒
傷害分佈
±0%
經驗值
100%
Model Size
100%
類型
Daemon
Metadata
TempestDaemonProximityShield
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,433
護甲
28,790
閃避
4,739
能量護盾
0
傷害
374
法術傷害
374
命中
290
攻擊間隔
1
經驗值
10,255
異常狀態臨界值
6,433
冰緩
20
感電
20
易碎
115
焦灼
20
殘喘
56
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
TempestDaemonProximityShield
法術, 範圍, 持續時間, 可觸發, 範圍法術
施放時間: 1 秒
在力場之外的敵人無法對你造成直接傷害
inside shield [#]
infinite skill effect duration [1]
Object Type
version 2 extends "Metadata/Monsters/Daemon/AbstractDaemon"
Object Type Codes
version 2 extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Daemon/TempestDaemonProximityShield"] = { name = "Tempest Daemon", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { "TempestDaemonProximityShield", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["TempestDaemonProximityShield"] = { name = "TempestDaemonProximityShield", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "infinite_skill_effect_duration", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
風暴之魔
Tempest Daemon
幽魂 | N |
---|---|
標籤 | extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, very_slow_movement |
生命
100%
異常狀態臨界值
100%
抗性
0 0 0 0
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1 秒
傷害分佈
±0%
經驗值
100%
Model Size
100%
類型
Daemon
Metadata
TempestDaemonSmokeTrail_
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,433
護甲
28,790
閃避
4,739
能量護盾
0
傷害
374
法術傷害
374
命中
290
攻擊間隔
1
經驗值
10,255
異常狀態臨界值
6,433
冰緩
20
感電
20
易碎
115
焦灼
20
殘喘
56
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
TempestDaemonSmokeTrail
法術
施放時間: 1 秒
+2 秒基礎持續時間
Object Type
version 2 extends "Metadata/Monsters/Daemon/AbstractDaemon"
Object Type Codes
version 2 extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Daemon/TempestDaemonSmokeTrail_"] = { name = "Tempest Daemon", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { "TempestDaemonSmokeTrail", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["TempestDaemonSmokeTrail"] = { name = "TempestDaemonSmokeTrail", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {2000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
風暴之魔
Tempest Daemon
幽魂 | N |
---|---|
標籤 | extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, very_slow_movement |
生命
100%
異常狀態臨界值
100%
抗性
0 0 0 0
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1 秒
傷害分佈
±0%
經驗值
100%
Model Size
100%
類型
Daemon
Metadata
TempestDaemonDevourCorpses
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,433
護甲
28,790
閃避
4,739
能量護盾
0
傷害
374
法術傷害
374
命中
290
攻擊間隔
1
經驗值
10,255
異常狀態臨界值
6,433
冰緩
20
感電
20
易碎
115
焦灼
20
殘喘
56
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
TempestDevour
法術, 陷阱技能, 地雷技能, 圖騰
吞噬圖騰
施放時間: 1 秒
冷卻時間: 2 秒
召喚一個圖騰,它會吞噬附近的屍體並為你回復生命。
消耗屍體偷取 10990 生命
Object Type
version 2 extends "Metadata/Monsters/Daemon/AbstractDaemon"
Object Type Codes
version 2 extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Daemon/TempestDaemonDevourCorpses"] = { name = "Tempest Daemon", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { "TempestDevour", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["TempestDevour"] = { name = "Devouring Totem", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons a totem that can consume nearby corpses. If you are hurt, it will destroy a corpse to leech life to you.", skillTypes = { [SkillType.Spell] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.SummonsTotem] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "corpse_consumption_life_to_gain", }, levels = { [1] = {47, levelRequirement = 4, statInterpolation = {1}, cost = { }, }, [2] = {58, levelRequirement = 7, statInterpolation = {1}, cost = { }, }, [3] = {83, levelRequirement = 9, statInterpolation = {1}, cost = { }, }, [4] = {102, levelRequirement = 12, statInterpolation = {1}, cost = { }, }, [5] = {124, levelRequirement = 16, statInterpolation = {1}, cost = { }, }, [6] = {152, levelRequirement = 20, statInterpolation = {1}, cost = { }, }, [7] = {202, levelRequirement = 27, statInterpolation = {1}, cost = { }, }, [8] = {265, levelRequirement = 28, statInterpolation = {1}, cost = { }, }, [9] = {327, levelRequirement = 29, statInterpolation = {1}, cost = { }, }, [10] = {379, levelRequirement = 32, statInterpolation = {1}, cost = { }, }, [11] = {489, levelRequirement = 36, statInterpolation = {1}, cost = { }, }, [12] = {627, levelRequirement = 40, statInterpolation = {1}, cost = { }, }, [13] = {940, levelRequirement = 45, statInterpolation = {1}, cost = { }, }, [14] = {1395, levelRequirement = 49, statInterpolation = {1}, cost = { }, }, [15] = {2047, levelRequirement = 50, statInterpolation = {1}, cost = { }, }, [16] = {2982, levelRequirement = 52, statInterpolation = {1}, cost = { }, }, [17] = {3722, levelRequirement = 56, statInterpolation = {1}, cost = { }, }, [18] = {4990, levelRequirement = 60, statInterpolation = {1}, cost = { }, }, [19] = {6204, levelRequirement = 64, statInterpolation = {1}, cost = { }, }, [20] = {8882, levelRequirement = 65, statInterpolation = {1}, cost = { }, }, [21] = {9536, levelRequirement = 66, statInterpolation = {1}, cost = { }, }, [22] = {10238, levelRequirement = 67, statInterpolation = {1}, cost = { }, }, [23] = {10990, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, [24] = {11797, levelRequirement = 69, statInterpolation = {1}, cost = { }, }, [25] = {12659, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [26] = {13585, levelRequirement = 71, statInterpolation = {1}, cost = { }, }, [27] = {14574, levelRequirement = 72, statInterpolation = {1}, cost = { }, }, [28] = {15632, levelRequirement = 73, statInterpolation = {1}, cost = { }, }, [29] = {16765, levelRequirement = 74, statInterpolation = {1}, cost = { }, }, [30] = {17978, levelRequirement = 75, statInterpolation = {1}, cost = { }, }, [31] = {19277, levelRequirement = 76, statInterpolation = {1}, cost = { }, }, [32] = {20667, levelRequirement = 77, statInterpolation = {1}, cost = { }, }, [33] = {22156, levelRequirement = 78, statInterpolation = {1}, cost = { }, }, [34] = {23745, levelRequirement = 79, statInterpolation = {1}, cost = { }, }, [35] = {25450, levelRequirement = 80, statInterpolation = {1}, cost = { }, }, [36] = {27262, levelRequirement = 81, statInterpolation = {1}, cost = { }, }, [37] = {29198, levelRequirement = 82, statInterpolation = {1}, cost = { }, }, }, }
風暴之魔
Tempest Daemon
幽魂 | N |
---|---|
標籤 | extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, very_slow_movement |
生命
100%
異常狀態臨界值
100%
抗性
0 0 0 0
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1 秒
傷害分佈
±0%
經驗值
100%
Model Size
100%
類型
DaemonUseSkillOnce
Metadata
TempestDaemonCharges
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,433
護甲
28,790
閃避
4,739
能量護盾
0
傷害
374
法術傷害
374
命中
290
攻擊間隔
1
經驗值
10,255
異常狀態臨界值
6,433
冰緩
20
感電
20
易碎
115
焦灼
20
殘喘
56
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
TempestDaemonGainCharges
法術, 增益
施放時間: 1 秒
number of endurance charges to gain [3]
number of frenzy charges to gain [3]
number of power charges to gain [3]
number of frenzy charges to gain [3]
number of power charges to gain [3]
Object Type
version 2 extends "Metadata/Monsters/Daemon/AbstractDaemon"
Object Type Codes
version 2 extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Daemon/TempestDaemonCharges"] = { name = "Tempest Daemon", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { "TempestDaemonGainCharges", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["TempestDaemonGainCharges"] = { name = "TempestDaemonGainCharges", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_power_charges_to_gain", "number_of_frenzy_charges_to_gain", "number_of_endurance_charges_to_gain", }, levels = { [1] = {3, 3, 3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
風暴之魔
Tempest Daemon
幽魂 | N |
---|---|
標籤 | 法術, extra_extra_small_height, fire_affinity, ghost_armour, is_daemon, is_unarmed, very_slow_movement |
生命
100%
異常狀態臨界值
100%
抗性
0 0 0 0
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1 秒
傷害分佈
±0%
經驗值
100%
Model Size
100%
類型
StormDaemon
Metadata
TempestDaemonEnvironmentalFire
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,433
護甲
28,790
閃避
4,739
能量護盾
0
傷害
374
法術傷害
374
命中
290
攻擊間隔
1
經驗值
10,255
異常狀態臨界值
6,433
冰緩
20
感電
20
易碎
115
焦灼
20
殘喘
56
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
TempestDaemonFirestorm
法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可秘能爆發, 可齊射, 範圍法術
烈炎風暴
暴擊率: 5%
施放時間: 0.9 秒
呼喚無數火焰之球如雨一般灑落在目標區域。每顆火球落地時將會爆炸,並對附近的敵人造成傷害。
每秒造成 450.2 基本火焰傷害
燃燒地面持續 3 秒
+2 秒基礎持續時間
造成 648.3 至 972.5 火焰傷害
每 0.07 秒撞擊一次
基礎範圍為 1 米
damage +% vs players [-56]
firestorm base area of effect +% [-51]
firestorm use server effects [1]
is area damage [1]
燃燒地面持續 3 秒
+2 秒基礎持續時間
造成 648.3 至 972.5 火焰傷害
每 0.07 秒撞擊一次
基礎範圍為 1 米
damage +% vs players [-56]
firestorm base area of effect +% [-51]
firestorm use server effects [1]
is area damage [1]
TempestDaemonFireNova
法術, 傷害, 可觸發, 範圍, 火焰, 法術可重複, 遙控地雷, 範圍法術, 消耗保留
火焰新星地雷
施放時間: 0.4 秒
設置一個遙控地雷,引爆時施放數道火焰新星。同一個地雷所施放出的數道火焰新星,每道的傷害會比前一道高。
你的擊中不能暈眩敵人
技能重複施放 3 次
造成 1483 至 2224 火焰傷害
增加 20% 施放速度
造成 25% 更多每次重複增加擊中與異常狀態傷害
active skill area of effect radius +% final [-10]
damage +% vs players [-56]
is area damage [1]
技能重複施放 3 次
造成 1483 至 2224 火焰傷害
增加 20% 施放速度
造成 25% 更多每次重複增加擊中與異常狀態傷害
active skill area of effect radius +% final [-10]
damage +% vs players [-56]
is area damage [1]
TempestDaemonGroundFireSelf
法術, 持續時間, 傷害, 範圍, 造成燃燒, DoT, 火焰, 範圍法術
火焰陷阱
施放時間: 1 秒
投擲一個陷阱,該陷阱被觸發時會爆炸並對周圍的敵人造成火焰傷害,且該區域的地面會持續燃燒,踩在上面的敵人會持續受到傷害。
每秒造成 840.2 基本火焰傷害
+20 秒基礎持續時間
造成 1728 至 2161 火焰傷害
增加 200% 施放速度
active skill area of effect radius +% final [50]
is area damage [1]
+20 秒基礎持續時間
造成 1728 至 2161 火焰傷害
增加 200% 施放速度
active skill area of effect radius +% final [50]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Daemon/UseSkillOnceDaemon" DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/Daemon/UseSkillOnceDaemon"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Daemon/TempestDaemonEnvironmentalFire"] = { name = "Tempest Daemon", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { "TempestDaemonFirestorm", "TempestDaemonGroundFireSelf", "TempestDaemonFireNova", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["TempestDaemonFirestorm"] = { name = "Firestorm", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.9, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_fire_damage_to_deal_per_minute", "fire_storm_fireball_delay_ms", "damage_+%_vs_players", "base_skill_effect_duration", "firestorm_drop_burning_ground_duration_ms", "firestorm_base_area_of_effect_+%", "active_skill_base_area_of_effect_radius", "is_area_damage", "firestorm_use_server_effects", }, levels = { [1] = {0.40000000596046, 0.60000002384186, 1, 100, 36, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 1, 1}, cost = { }, }, [2] = {0.40000000596046, 0.60000002384186, 1, 100, 28, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 3, 1, 1}, cost = { }, }, [3] = {0.40000000596046, 0.60000002384186, 1, 100, 22, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 11, statInterpolation = {3, 3, 3, 1, 1}, cost = { }, }, [4] = {0.40000000596046, 0.60000002384186, 1, 100, 17, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 15, statInterpolation = {3, 3, 3, 1, 1}, cost = { }, }, [5] = {0.40000000596046, 0.60000002384186, 1, 100, -3, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 3, 1, 1}, cost = { }, }, [6] = {0.40000000596046, 0.60000002384186, 1, 100, -27, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 3, 1, 1}, cost = { }, }, [7] = {0.40000000596046, 0.60000002384186, 1, 100, -32, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 3, 1, 1}, cost = { }, }, [8] = {0.40000000596046, 0.60000002384186, 1, 100, -38, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 31, statInterpolation = {3, 3, 3, 1, 1}, cost = { }, }, [9] = {0.40000000596046, 0.60000002384186, 1, 100, -39, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 32, statInterpolation = {3, 3, 3, 1, 1}, cost = { }, }, [10] = {0.40000000596046, 0.60000002384186, 1, 75, -44, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 3, 1, 1}, cost = { }, }, [11] = {0.40000000596046, 0.60000002384186, 1, 75, -51, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 37, statInterpolation = {3, 3, 3, 1, 1}, cost = { }, }, [12] = {0.40000000596046, 0.60000002384186, 1, 75, -34, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3, 3, 1, 1}, cost = { }, }, [13] = {0.40000000596046, 0.60000002384186, 1, 75, -39, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 42, statInterpolation = {3, 3, 3, 1, 1}, cost = { }, }, [14] = {0.40000000596046, 0.60000002384186, 1, 75, -43, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 44, statInterpolation = {3, 3, 3, 1, 1}, cost = { }, }, [15] = {0.40000000596046, 0.60000002384186, 1, 75, -55, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 50, statInterpolation = {3, 3, 3, 1, 1}, cost = { }, }, [16] = {0.40000000596046, 0.60000002384186, 1, 75, -57, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 51, statInterpolation = {3, 3, 3, 1, 1}, cost = { }, }, [17] = {0.40000000596046, 0.60000002384186, 1, 66, -59, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 3, 1, 1}, cost = { }, }, [18] = {0.40000000596046, 0.60000002384186, 1, 66, -46, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 63, statInterpolation = {3, 3, 3, 1, 1}, cost = { }, }, [19] = {0.40000000596046, 0.60000002384186, 1, 66, -50, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 65, statInterpolation = {3, 3, 3, 1, 1}, cost = { }, }, [20] = {0.40000000596046, 0.60000002384186, 1, 66, -53, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 3, 1, 1}, cost = { }, }, [21] = {0.40000000596046, 0.60000002384186, 1, 66, -54, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 3, 1, 1}, cost = { }, }, [22] = {0.40000000596046, 0.60000002384186, 1, 66, -56, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 3, 1, 1}, cost = { }, }, [23] = {0.40000000596046, 0.60000002384186, 1, 66, -58, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 3, 1, 1}, cost = { }, }, [24] = {0.40000000596046, 0.60000002384186, 1, 66, -59, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 3, 1, 1}, cost = { }, }, [25] = {0.40000000596046, 0.60000002384186, 1, 66, -61, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 3, 1, 1}, cost = { }, }, [26] = {0.40000000596046, 0.60000002384186, 1, 66, -62, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 3, 1, 1}, cost = { }, }, [27] = {0.40000000596046, 0.60000002384186, 1, 66, -65, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 3, 1, 1}, cost = { }, }, [28] = {0.40000000596046, 0.60000002384186, 1, 50, -66, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 3, 1, 1}, cost = { }, }, [29] = {0.40000000596046, 0.60000002384186, 1, 50, -67, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 3, 1, 1}, cost = { }, }, [30] = {0.40000000596046, 0.60000002384186, 1, 50, -69, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 3, 1, 1}, cost = { }, }, [31] = {0.40000000596046, 0.60000002384186, 1, 50, -70, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 3, 1, 1}, cost = { }, }, [32] = {0.40000000596046, 0.60000002384186, 1, 50, -72, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 3, 1, 1}, cost = { }, }, [33] = {0.40000000596046, 0.60000002384186, 1, 50, -73, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 3, 1, 1}, cost = { }, }, [34] = {0.40000000596046, 0.60000002384186, 1, 50, -75, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 3, 1, 1}, cost = { }, }, [35] = {0.40000000596046, 0.60000002384186, 1, 50, -76, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 3, 1, 1}, cost = { }, }, [36] = {0.40000000596046, 0.60000002384186, 1, 50, -78, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 3, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TempestDaemonGroundFireSelf"] = { name = "Fire Trap", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.", skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.CausesBurning] = true, [SkillType.DamageOverTime] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_fire_damage_to_deal_per_minute", "base_skill_effect_duration", "base_cast_speed_+%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.40000000596046, 0.60000002384186, 1, 20000, 200, 50, levelRequirement = 4, statInterpolation = {3, 3, 3}, cost = { }, }, [2] = {0.60000002384186, 0.80000001192093, 1.2000000476837, 20000, 200, 50, levelRequirement = 36, statInterpolation = {3, 3, 3}, cost = { }, }, [3] = {0.80000001192093, 1, 1.3999999761581, 20000, 200, 50, levelRequirement = 56, statInterpolation = {3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TempestDaemonFireNova"] = { name = "Fire Nova Mine", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Lay a remote mine that you can detonate to create a series of fire novas. Each sequential nova from the same mine will do higher damage than the previous.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Area] = true, [SkillType.Fire] = true, [SkillType.Multicastable] = true, [SkillType.RemoteMined] = true, [SkillType.AreaSpell] = true, [SkillType.HasReservation] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.4, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "damage_+%_vs_players", "skill_repeat_count", "fire_nova_damage_+%_per_repeat_final", "base_cast_speed_+%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "cannot_stun", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 34, 3, 25, 20, -10, levelRequirement = 3, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 32, 3, 25, 20, -10, levelRequirement = 12, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 21, 3, 25, 20, -10, levelRequirement = 14, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 9, 3, 25, 20, -10, levelRequirement = 17, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, -3, 3, 25, 20, -10, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, -25, 3, 25, 20, -10, levelRequirement = 27, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, -27, 3, 25, 20, -10, levelRequirement = 28, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.80000001192093, 1.2000000476837, -38, 3, 25, 20, -10, levelRequirement = 31, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.80000001192093, 1.2000000476837, -48, 3, 25, 20, -10, levelRequirement = 36, statInterpolation = {3, 3, 1}, cost = { }, }, [10] = {0.80000001192093, 1.2000000476837, -37, 3, 25, 20, -10, levelRequirement = 41, statInterpolation = {3, 3, 1}, cost = { }, }, [11] = {0.80000001192093, 1.2000000476837, -53, 3, 25, 20, -10, levelRequirement = 49, statInterpolation = {3, 3, 1}, cost = { }, }, [12] = {0.80000001192093, 1.2000000476837, -55, 3, 25, 20, -10, levelRequirement = 50, statInterpolation = {3, 3, 1}, cost = { }, }, [13] = {0.80000001192093, 1.2000000476837, -59, 3, 25, 20, -10, levelRequirement = 52, statInterpolation = {3, 3, 1}, cost = { }, }, [14] = {0.80000001192093, 1.2000000476837, -31, 3, 25, 20, -10, levelRequirement = 57, statInterpolation = {3, 3, 1}, cost = { }, }, [15] = {0.80000001192093, 1.2000000476837, -46, 3, 25, 20, -10, levelRequirement = 63, statInterpolation = {3, 3, 1}, cost = { }, }, [16] = {0.80000001192093, 1.2000000476837, -50, 3, 25, 20, -10, levelRequirement = 64, statInterpolation = {3, 3, 1}, cost = { }, }, [17] = {0.80000001192093, 1.2000000476837, -53, 3, 25, 20, -10, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, }, [18] = {0.80000001192093, 1.2000000476837, -54, 3, 25, 20, -10, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, }, [19] = {0.80000001192093, 1.2000000476837, -56, 3, 25, 20, -10, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [20] = {0.80000001192093, 1.2000000476837, -58, 3, 25, 20, -10, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [21] = {0.80000001192093, 1.2000000476837, -59, 3, 25, 20, -10, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, }, [22] = {0.80000001192093, 1.2000000476837, -61, 3, 25, 20, -10, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, }, [23] = {0.80000001192093, 1.2000000476837, -62, 3, 25, 20, -10, levelRequirement = 72, statInterpolation = {3, 3, 1}, cost = { }, }, [24] = {0.80000001192093, 1.2000000476837, -65, 3, 25, 20, -10, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [25] = {0.80000001192093, 1.2000000476837, -66, 3, 25, 20, -10, levelRequirement = 74, statInterpolation = {3, 3, 1}, cost = { }, }, [26] = {0.80000001192093, 1.2000000476837, -67, 3, 25, 20, -10, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, }, [27] = {0.80000001192093, 1.2000000476837, -69, 3, 25, 20, -10, levelRequirement = 76, statInterpolation = {3, 3, 1}, cost = { }, }, [28] = {0.80000001192093, 1.2000000476837, -70, 3, 25, 20, -10, levelRequirement = 77, statInterpolation = {3, 3, 1}, cost = { }, }, [29] = {0.80000001192093, 1.2000000476837, -72, 3, 25, 20, -10, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, }, [30] = {0.80000001192093, 1.2000000476837, -73, 3, 25, 20, -10, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, }, [31] = {0.80000001192093, 1.2000000476837, -75, 3, 25, 20, -10, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, }, [32] = {0.80000001192093, 1.2000000476837, -76, 3, 25, 20, -10, levelRequirement = 81, statInterpolation = {3, 3, 1}, cost = { }, }, [33] = {0.80000001192093, 1.2000000476837, -78, 3, 25, 20, -10, levelRequirement = 82, statInterpolation = {3, 3, 1}, cost = { }, }, }, }
風暴之魔
Tempest Daemon
幽魂 | N |
---|---|
標籤 | 法術, extra_extra_small_height, fire_affinity, ghost_armour, is_daemon, is_unarmed, very_slow_movement |
生命
100%
異常狀態臨界值
100%
抗性
0 0 0 0
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1 秒
傷害分佈
±0%
經驗值
100%
Model Size
100%
類型
StormDaemon
Metadata
TempestDaemonEnvironmentalUberFire
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,433
護甲
28,790
閃避
4,739
能量護盾
0
傷害
374
法術傷害
374
命中
290
攻擊間隔
1
經驗值
10,255
異常狀態臨界值
6,433
冰緩
20
感電
20
易碎
115
焦灼
20
殘喘
56
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
TempestDaemonFirestorm
法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可秘能爆發, 可齊射, 範圍法術
烈炎風暴
暴擊率: 5%
施放時間: 0.9 秒
呼喚無數火焰之球如雨一般灑落在目標區域。每顆火球落地時將會爆炸,並對附近的敵人造成傷害。
每秒造成 450.2 基本火焰傷害
燃燒地面持續 3 秒
+2 秒基礎持續時間
造成 648.3 至 972.5 火焰傷害
每 0.07 秒撞擊一次
基礎範圍為 1 米
damage +% vs players [-56]
firestorm base area of effect +% [-51]
firestorm use server effects [1]
is area damage [1]
燃燒地面持續 3 秒
+2 秒基礎持續時間
造成 648.3 至 972.5 火焰傷害
每 0.07 秒撞擊一次
基礎範圍為 1 米
damage +% vs players [-56]
firestorm base area of effect +% [-51]
firestorm use server effects [1]
is area damage [1]
TempestDaemonFireNova
法術, 傷害, 可觸發, 範圍, 火焰, 法術可重複, 遙控地雷, 範圍法術, 消耗保留
火焰新星地雷
施放時間: 0.4 秒
設置一個遙控地雷,引爆時施放數道火焰新星。同一個地雷所施放出的數道火焰新星,每道的傷害會比前一道高。
你的擊中不能暈眩敵人
技能重複施放 3 次
造成 1483 至 2224 火焰傷害
增加 20% 施放速度
造成 25% 更多每次重複增加擊中與異常狀態傷害
active skill area of effect radius +% final [-10]
damage +% vs players [-56]
is area damage [1]
技能重複施放 3 次
造成 1483 至 2224 火焰傷害
增加 20% 施放速度
造成 25% 更多每次重複增加擊中與異常狀態傷害
active skill area of effect radius +% final [-10]
damage +% vs players [-56]
is area damage [1]
TempestDaemonExplode
法術, 傷害, 範圍, 範圍法術
施放時間: 1 秒
造成 5264 至 7896 火焰傷害
is area damage [1]
is area damage [1]
TempestDaemonGroundFireSelf
法術, 持續時間, 傷害, 範圍, 造成燃燒, DoT, 火焰, 範圍法術
火焰陷阱
施放時間: 1 秒
投擲一個陷阱,該陷阱被觸發時會爆炸並對周圍的敵人造成火焰傷害,且該區域的地面會持續燃燒,踩在上面的敵人會持續受到傷害。
每秒造成 840.2 基本火焰傷害
+20 秒基礎持續時間
造成 1728 至 2161 火焰傷害
增加 200% 施放速度
active skill area of effect radius +% final [50]
is area damage [1]
+20 秒基礎持續時間
造成 1728 至 2161 火焰傷害
增加 200% 施放速度
active skill area of effect radius +% final [50]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Daemon/UseSkillOnceDaemon" DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/Daemon/UseSkillOnceDaemon"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Daemon/TempestDaemonEnvironmentalUberFire"] = { name = "Tempest Daemon", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { "TempestDaemonFirestorm", "TempestDaemonGroundFireSelf", "TempestDaemonExplode", "TempestDaemonFireNova", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["TempestDaemonFirestorm"] = { name = "Firestorm", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.9, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_fire_damage_to_deal_per_minute", "fire_storm_fireball_delay_ms", "damage_+%_vs_players", "base_skill_effect_duration", "firestorm_drop_burning_ground_duration_ms", "firestorm_base_area_of_effect_+%", "active_skill_base_area_of_effect_radius", "is_area_damage", "firestorm_use_server_effects", }, levels = { [1] = {0.40000000596046, 0.60000002384186, 1, 100, 36, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 1, 1}, cost = { }, }, [2] = {0.40000000596046, 0.60000002384186, 1, 100, 28, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 3, 1, 1}, cost = { }, }, [3] = {0.40000000596046, 0.60000002384186, 1, 100, 22, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 11, statInterpolation = {3, 3, 3, 1, 1}, cost = { }, }, [4] = {0.40000000596046, 0.60000002384186, 1, 100, 17, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 15, statInterpolation = {3, 3, 3, 1, 1}, cost = { }, }, [5] = {0.40000000596046, 0.60000002384186, 1, 100, -3, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 3, 1, 1}, cost = { }, }, [6] = {0.40000000596046, 0.60000002384186, 1, 100, -27, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 3, 1, 1}, cost = { }, }, [7] = {0.40000000596046, 0.60000002384186, 1, 100, -32, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 3, 1, 1}, cost = { }, }, [8] = {0.40000000596046, 0.60000002384186, 1, 100, -38, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 31, statInterpolation = {3, 3, 3, 1, 1}, cost = { }, }, [9] = {0.40000000596046, 0.60000002384186, 1, 100, -39, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 32, statInterpolation = {3, 3, 3, 1, 1}, cost = { }, }, [10] = {0.40000000596046, 0.60000002384186, 1, 75, -44, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 3, 1, 1}, cost = { }, }, [11] = {0.40000000596046, 0.60000002384186, 1, 75, -51, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 37, statInterpolation = {3, 3, 3, 1, 1}, cost = { }, }, [12] = {0.40000000596046, 0.60000002384186, 1, 75, -34, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3, 3, 1, 1}, cost = { }, }, [13] = {0.40000000596046, 0.60000002384186, 1, 75, -39, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 42, statInterpolation = {3, 3, 3, 1, 1}, cost = { }, }, [14] = {0.40000000596046, 0.60000002384186, 1, 75, -43, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 44, statInterpolation = {3, 3, 3, 1, 1}, cost = { }, }, [15] = {0.40000000596046, 0.60000002384186, 1, 75, -55, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 50, statInterpolation = {3, 3, 3, 1, 1}, cost = { }, }, [16] = {0.40000000596046, 0.60000002384186, 1, 75, -57, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 51, statInterpolation = {3, 3, 3, 1, 1}, cost = { }, }, [17] = {0.40000000596046, 0.60000002384186, 1, 66, -59, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 3, 1, 1}, cost = { }, }, [18] = {0.40000000596046, 0.60000002384186, 1, 66, -46, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 63, statInterpolation = {3, 3, 3, 1, 1}, cost = { }, }, [19] = {0.40000000596046, 0.60000002384186, 1, 66, -50, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 65, statInterpolation = {3, 3, 3, 1, 1}, cost = { }, }, [20] = {0.40000000596046, 0.60000002384186, 1, 66, -53, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 3, 1, 1}, cost = { }, }, [21] = {0.40000000596046, 0.60000002384186, 1, 66, -54, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 3, 1, 1}, cost = { }, }, [22] = {0.40000000596046, 0.60000002384186, 1, 66, -56, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 3, 1, 1}, cost = { }, }, [23] = {0.40000000596046, 0.60000002384186, 1, 66, -58, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 3, 1, 1}, cost = { }, }, [24] = {0.40000000596046, 0.60000002384186, 1, 66, -59, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 3, 1, 1}, cost = { }, }, [25] = {0.40000000596046, 0.60000002384186, 1, 66, -61, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 3, 1, 1}, cost = { }, }, [26] = {0.40000000596046, 0.60000002384186, 1, 66, -62, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 3, 1, 1}, cost = { }, }, [27] = {0.40000000596046, 0.60000002384186, 1, 66, -65, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 3, 1, 1}, cost = { }, }, [28] = {0.40000000596046, 0.60000002384186, 1, 50, -66, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 3, 1, 1}, cost = { }, }, [29] = {0.40000000596046, 0.60000002384186, 1, 50, -67, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 3, 1, 1}, cost = { }, }, [30] = {0.40000000596046, 0.60000002384186, 1, 50, -69, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 3, 1, 1}, cost = { }, }, [31] = {0.40000000596046, 0.60000002384186, 1, 50, -70, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 3, 1, 1}, cost = { }, }, [32] = {0.40000000596046, 0.60000002384186, 1, 50, -72, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 3, 1, 1}, cost = { }, }, [33] = {0.40000000596046, 0.60000002384186, 1, 50, -73, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 3, 1, 1}, cost = { }, }, [34] = {0.40000000596046, 0.60000002384186, 1, 50, -75, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 3, 1, 1}, cost = { }, }, [35] = {0.40000000596046, 0.60000002384186, 1, 50, -76, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 3, 1, 1}, cost = { }, }, [36] = {0.40000000596046, 0.60000002384186, 1, 50, -78, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 3, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TempestDaemonGroundFireSelf"] = { name = "Fire Trap", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.", skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.CausesBurning] = true, [SkillType.DamageOverTime] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_fire_damage_to_deal_per_minute", "base_skill_effect_duration", "base_cast_speed_+%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.40000000596046, 0.60000002384186, 1, 20000, 200, 50, levelRequirement = 4, statInterpolation = {3, 3, 3}, cost = { }, }, [2] = {0.60000002384186, 0.80000001192093, 1.2000000476837, 20000, 200, 50, levelRequirement = 36, statInterpolation = {3, 3, 3}, cost = { }, }, [3] = {0.80000001192093, 1, 1.3999999761581, 20000, 200, 50, levelRequirement = 56, statInterpolation = {3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TempestDaemonExplode"] = { name = "TempestDaemonExplode", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "secondary_minimum_base_fire_damage", "secondary_maximum_base_fire_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TempestDaemonFireNova"] = { name = "Fire Nova Mine", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Lay a remote mine that you can detonate to create a series of fire novas. Each sequential nova from the same mine will do higher damage than the previous.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Area] = true, [SkillType.Fire] = true, [SkillType.Multicastable] = true, [SkillType.RemoteMined] = true, [SkillType.AreaSpell] = true, [SkillType.HasReservation] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.4, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "damage_+%_vs_players", "skill_repeat_count", "fire_nova_damage_+%_per_repeat_final", "base_cast_speed_+%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "cannot_stun", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 34, 3, 25, 20, -10, levelRequirement = 3, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 32, 3, 25, 20, -10, levelRequirement = 12, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 21, 3, 25, 20, -10, levelRequirement = 14, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 9, 3, 25, 20, -10, levelRequirement = 17, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, -3, 3, 25, 20, -10, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, -25, 3, 25, 20, -10, levelRequirement = 27, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, -27, 3, 25, 20, -10, levelRequirement = 28, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.80000001192093, 1.2000000476837, -38, 3, 25, 20, -10, levelRequirement = 31, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.80000001192093, 1.2000000476837, -48, 3, 25, 20, -10, levelRequirement = 36, statInterpolation = {3, 3, 1}, cost = { }, }, [10] = {0.80000001192093, 1.2000000476837, -37, 3, 25, 20, -10, levelRequirement = 41, statInterpolation = {3, 3, 1}, cost = { }, }, [11] = {0.80000001192093, 1.2000000476837, -53, 3, 25, 20, -10, levelRequirement = 49, statInterpolation = {3, 3, 1}, cost = { }, }, [12] = {0.80000001192093, 1.2000000476837, -55, 3, 25, 20, -10, levelRequirement = 50, statInterpolation = {3, 3, 1}, cost = { }, }, [13] = {0.80000001192093, 1.2000000476837, -59, 3, 25, 20, -10, levelRequirement = 52, statInterpolation = {3, 3, 1}, cost = { }, }, [14] = {0.80000001192093, 1.2000000476837, -31, 3, 25, 20, -10, levelRequirement = 57, statInterpolation = {3, 3, 1}, cost = { }, }, [15] = {0.80000001192093, 1.2000000476837, -46, 3, 25, 20, -10, levelRequirement = 63, statInterpolation = {3, 3, 1}, cost = { }, }, [16] = {0.80000001192093, 1.2000000476837, -50, 3, 25, 20, -10, levelRequirement = 64, statInterpolation = {3, 3, 1}, cost = { }, }, [17] = {0.80000001192093, 1.2000000476837, -53, 3, 25, 20, -10, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, }, [18] = {0.80000001192093, 1.2000000476837, -54, 3, 25, 20, -10, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, }, [19] = {0.80000001192093, 1.2000000476837, -56, 3, 25, 20, -10, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [20] = {0.80000001192093, 1.2000000476837, -58, 3, 25, 20, -10, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [21] = {0.80000001192093, 1.2000000476837, -59, 3, 25, 20, -10, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, }, [22] = {0.80000001192093, 1.2000000476837, -61, 3, 25, 20, -10, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, }, [23] = {0.80000001192093, 1.2000000476837, -62, 3, 25, 20, -10, levelRequirement = 72, statInterpolation = {3, 3, 1}, cost = { }, }, [24] = {0.80000001192093, 1.2000000476837, -65, 3, 25, 20, -10, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [25] = {0.80000001192093, 1.2000000476837, -66, 3, 25, 20, -10, levelRequirement = 74, statInterpolation = {3, 3, 1}, cost = { }, }, [26] = {0.80000001192093, 1.2000000476837, -67, 3, 25, 20, -10, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, }, [27] = {0.80000001192093, 1.2000000476837, -69, 3, 25, 20, -10, levelRequirement = 76, statInterpolation = {3, 3, 1}, cost = { }, }, [28] = {0.80000001192093, 1.2000000476837, -70, 3, 25, 20, -10, levelRequirement = 77, statInterpolation = {3, 3, 1}, cost = { }, }, [29] = {0.80000001192093, 1.2000000476837, -72, 3, 25, 20, -10, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, }, [30] = {0.80000001192093, 1.2000000476837, -73, 3, 25, 20, -10, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, }, [31] = {0.80000001192093, 1.2000000476837, -75, 3, 25, 20, -10, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, }, [32] = {0.80000001192093, 1.2000000476837, -76, 3, 25, 20, -10, levelRequirement = 81, statInterpolation = {3, 3, 1}, cost = { }, }, [33] = {0.80000001192093, 1.2000000476837, -78, 3, 25, 20, -10, levelRequirement = 82, statInterpolation = {3, 3, 1}, cost = { }, }, }, }
風暴之魔
Tempest Daemon
幽魂 | N |
---|---|
標籤 | 法術, cold_affinity, extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, very_slow_movement |
生命
100%
異常狀態臨界值
100%
抗性
0 0 0 0
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1 秒
傷害分佈
±0%
經驗值
100%
Model Size
100%
類型
StormDaemon
Metadata
TempestDaemonEnvironmentalCold
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,433
護甲
28,790
閃避
4,739
能量護盾
0
傷害
374
法術傷害
374
命中
290
攻擊間隔
1
經驗值
10,255
異常狀態臨界值
6,433
冰緩
20
感電
20
易碎
115
焦灼
20
殘喘
56
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
TempestDaemonIceStorm
法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可秘能爆發, 可齊射, 範圍法術
烈炎風暴
暴擊率: 5%
施放時間: 0.9 秒
冷卻時間: 12 秒
呼喚無數火焰之球如雨一般灑落在目標區域。每顆火球落地時將會爆炸,並對附近的敵人造成傷害。
造成 645.8 至 968.6 冰冷傷害
+3 秒基礎持續時間
每 0.05 秒撞擊一次
基礎範圍為 1 米
damage +% vs players [-56]
firestorm base area of effect +% [-51]
firestorm use server effects [1]
is area damage [1]
+3 秒基礎持續時間
每 0.05 秒撞擊一次
基礎範圍為 1 米
damage +% vs players [-56]
firestorm base area of effect +% [-51]
firestorm use server effects [1]
is area damage [1]
TempestDaemonIceNova
法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 冰冷, 可齊射, 範圍法術, 新星
冰霜新星
暴擊率: 5%
施放時間: 0.8 秒
一個冰冷之環在施法者四周膨脹。
造成 5004 至 7818 冰冷傷害
基礎範圍為 2.6 米
active skill area of effect radius +% final [15]
damage +% vs players [-56]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
基礎範圍為 2.6 米
active skill area of effect radius +% final [15]
damage +% vs players [-56]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
Object Type
version 2 extends "Metadata/Monsters/Daemon/UseSkillOnceDaemon" DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/Daemon/UseSkillOnceDaemon"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Daemon/TempestDaemonEnvironmentalCold"] = { name = "Tempest Daemon", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { "TempestDaemonIceNova", "TempestDaemonIceStorm", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["TempestDaemonIceNova"] = { name = "Ice Nova", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "A circle of ice expands from the caster.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Nova] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "damage_+%_vs_players", "active_skill_base_area_of_effect_radius", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.25, 28, 26, -25, 15, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.25, 22, 26, -25, 15, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.80000001192093, 1.25, 17, 26, -25, 15, critChance = 5, levelRequirement = 11, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.80000001192093, 1.25, 10, 26, -25, 15, critChance = 5, levelRequirement = 15, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.80000001192093, 1.25, -3, 26, -25, 15, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.80000001192093, 1.25, -27, 26, -25, 15, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.80000001192093, 1.25, -32, 26, -25, 15, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.80000001192093, 1.25, -38, 26, -25, 15, critChance = 5, levelRequirement = 31, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.80000001192093, 1.25, -39, 26, -25, 15, critChance = 5, levelRequirement = 32, statInterpolation = {3, 3, 1}, cost = { }, }, [10] = {0.80000001192093, 1.25, -44, 26, -25, 15, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1}, cost = { }, }, [11] = {0.80000001192093, 1.25, -51, 26, -25, 15, critChance = 5, levelRequirement = 37, statInterpolation = {3, 3, 1}, cost = { }, }, [12] = {0.80000001192093, 1.25, -34, 26, -25, 15, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3, 1}, cost = { }, }, [13] = {0.80000001192093, 1.25, -39, 26, -25, 15, critChance = 5, levelRequirement = 42, statInterpolation = {3, 3, 1}, cost = { }, }, [14] = {0.80000001192093, 1.25, -43, 26, -25, 15, critChance = 5, levelRequirement = 44, statInterpolation = {3, 3, 1}, cost = { }, }, [15] = {0.80000001192093, 1.25, -55, 26, -25, 15, critChance = 5, levelRequirement = 50, statInterpolation = {3, 3, 1}, cost = { }, }, [16] = {0.80000001192093, 1.25, -57, 26, -25, 15, critChance = 5, levelRequirement = 51, statInterpolation = {3, 3, 1}, cost = { }, }, [17] = {0.80000001192093, 1.25, -59, 26, -25, 15, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1}, cost = { }, }, [18] = {0.80000001192093, 1.25, -46, 26, -25, 15, critChance = 5, levelRequirement = 63, statInterpolation = {3, 3, 1}, cost = { }, }, [19] = {0.80000001192093, 1.25, -50, 26, -25, 15, critChance = 5, levelRequirement = 65, statInterpolation = {3, 3, 1}, cost = { }, }, [20] = {0.80000001192093, 1.25, -53, 26, -25, 15, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, }, [21] = {0.80000001192093, 1.25, -54, 26, -25, 15, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, }, [22] = {0.80000001192093, 1.25, -56, 26, -25, 15, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [23] = {0.80000001192093, 1.25, -58, 26, -25, 15, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [24] = {0.80000001192093, 1.25, -59, 26, -25, 15, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, }, [25] = {0.80000001192093, 1.25, -61, 26, -25, 15, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, }, [26] = {0.80000001192093, 1.25, -62, 26, -25, 15, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1}, cost = { }, }, [27] = {0.80000001192093, 1.25, -65, 26, -25, 15, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [28] = {0.80000001192093, 1.25, -66, 26, -25, 15, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1}, cost = { }, }, [29] = {0.80000001192093, 1.25, -67, 26, -25, 15, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, }, [30] = {0.80000001192093, 1.25, -69, 26, -25, 15, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1}, cost = { }, }, [31] = {0.80000001192093, 1.25, -70, 26, -25, 15, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1}, cost = { }, }, [32] = {0.80000001192093, 1.25, -72, 26, -25, 15, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, }, [33] = {0.80000001192093, 1.25, -73, 26, -25, 15, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, }, [34] = {0.80000001192093, 1.25, -75, 26, -25, 15, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, }, [35] = {0.80000001192093, 1.25, -76, 26, -25, 15, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1}, cost = { }, }, [36] = {0.80000001192093, 1.25, -78, 26, -25, 15, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TempestDaemonIceStorm"] = { name = "Firestorm", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.9, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_skill_effect_duration", "damage_+%_vs_players", "fire_storm_fireball_delay_ms", "firestorm_base_area_of_effect_+%", "active_skill_base_area_of_effect_radius", "is_area_damage", "firestorm_use_server_effects", }, levels = { [1] = {0.40000000596046, 0.60000002384186, 5000, 34, 50, -51, 10, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [2] = {0.40000000596046, 0.60000002384186, 3000, 45, 50, -51, 10, critChance = 5, levelRequirement = 5, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [3] = {0.40000000596046, 0.60000002384186, 3000, 47, 50, -51, 10, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [4] = {0.40000000596046, 0.60000002384186, 3000, 44, 50, -51, 10, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [5] = {0.40000000596046, 0.60000002384186, 3000, 38, 50, -51, 10, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [6] = {0.40000000596046, 0.60000002384186, 3000, 26, 50, -51, 10, critChance = 5, levelRequirement = 13, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [7] = {0.40000000596046, 0.60000002384186, 3000, 9, 50, -51, 10, critChance = 5, levelRequirement = 17, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [8] = {0.40000000596046, 0.60000002384186, 3000, -3, 50, -51, 10, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [9] = {0.40000000596046, 0.60000002384186, 3000, -17, 50, -51, 10, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [10] = {0.40000000596046, 0.60000002384186, 3000, -25, 50, -51, 10, critChance = 5, levelRequirement = 27, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [11] = {0.40000000596046, 0.60000002384186, 3000, -32, 50, -51, 10, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [12] = {0.40000000596046, 0.60000002384186, 3000, -46, 50, -51, 10, critChance = 5, levelRequirement = 35, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [13] = {0.40000000596046, 0.60000002384186, 3000, -39, 50, -51, 10, critChance = 5, levelRequirement = 42, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [14] = {0.40000000596046, 0.60000002384186, 3000, -53, 50, -51, 10, critChance = 5, levelRequirement = 49, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [15] = {0.40000000596046, 0.60000002384186, 3000, -57, 50, -51, 10, critChance = 5, levelRequirement = 51, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [16] = {0.40000000596046, 0.60000002384186, 3000, -34, 50, -51, 10, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [17] = {0.40000000596046, 0.60000002384186, 3000, -50, 50, -51, 10, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [18] = {0.40000000596046, 0.60000002384186, 3000, -53, 50, -51, 10, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [19] = {0.40000000596046, 0.60000002384186, 3000, -54, 50, -51, 10, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [20] = {0.40000000596046, 0.60000002384186, 3000, -56, 50, -51, 10, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [21] = {0.40000000596046, 0.60000002384186, 3000, -58, 50, -51, 10, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [22] = {0.40000000596046, 0.60000002384186, 3000, -59, 50, -51, 10, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [23] = {0.40000000596046, 0.60000002384186, 3000, -61, 50, -51, 10, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [24] = {0.40000000596046, 0.60000002384186, 3000, -62, 50, -51, 10, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [25] = {0.40000000596046, 0.60000002384186, 3000, -65, 50, -51, 10, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [26] = {0.40000000596046, 0.60000002384186, 3000, -66, 50, -51, 10, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [27] = {0.40000000596046, 0.60000002384186, 3000, -67, 50, -51, 10, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [28] = {0.40000000596046, 0.60000002384186, 3000, -69, 50, -51, 10, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [29] = {0.40000000596046, 0.60000002384186, 3000, -70, 50, -51, 10, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [30] = {0.40000000596046, 0.60000002384186, 3000, -72, 50, -51, 10, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [31] = {0.40000000596046, 0.60000002384186, 3000, -73, 50, -51, 10, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [32] = {0.40000000596046, 0.60000002384186, 3000, -75, 50, -51, 10, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [33] = {0.40000000596046, 0.60000002384186, 3000, -76, 50, -51, 10, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [34] = {0.40000000596046, 0.60000002384186, 3000, -78, 50, -51, 10, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, }
風暴之魔
Tempest Daemon
幽魂 | N |
---|---|
標籤 | 法術, cold_affinity, extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, very_slow_movement |
生命
100%
異常狀態臨界值
100%
抗性
0 0 0 0
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1 秒
傷害分佈
±0%
經驗值
100%
Model Size
100%
類型
StormDaemon
Metadata
TempestDaemonEnvironmentalUberCold
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,433
護甲
28,790
閃避
4,739
能量護盾
0
傷害
374
法術傷害
374
命中
290
攻擊間隔
1
經驗值
10,255
異常狀態臨界值
6,433
冰緩
20
感電
20
易碎
115
焦灼
20
殘喘
56
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
TempestDaemonIceStorm
法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可秘能爆發, 可齊射, 範圍法術
烈炎風暴
暴擊率: 5%
施放時間: 0.9 秒
冷卻時間: 12 秒
呼喚無數火焰之球如雨一般灑落在目標區域。每顆火球落地時將會爆炸,並對附近的敵人造成傷害。
造成 645.8 至 968.6 冰冷傷害
+3 秒基礎持續時間
每 0.05 秒撞擊一次
基礎範圍為 1 米
damage +% vs players [-56]
firestorm base area of effect +% [-51]
firestorm use server effects [1]
is area damage [1]
+3 秒基礎持續時間
每 0.05 秒撞擊一次
基礎範圍為 1 米
damage +% vs players [-56]
firestorm base area of effect +% [-51]
firestorm use server effects [1]
is area damage [1]
TempestDaemonVaalColdSnap
法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 持續時間, 瓦爾, 冰冷, 冰緩區域, 範圍法術
瓦爾.霜暴
暴擊率: 4%
施放時間: 0.85 秒
冰之結晶以施法者為中心向外爆發。對敵人造成傷害並使地面冰結。
造成 806.8 至 1210 冰冷傷害
+3 秒基礎持續時間
總是冰凍敵人
active skill area of effect radius +% final [-30]
damage +% vs players [-56]
is area damage [1]
+3 秒基礎持續時間
總是冰凍敵人
active skill area of effect radius +% final [-30]
damage +% vs players [-56]
is area damage [1]
TempestDaemonIceNova
法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 冰冷, 可齊射, 範圍法術, 新星
冰霜新星
暴擊率: 5%
施放時間: 0.8 秒
一個冰冷之環在施法者四周膨脹。
造成 5004 至 7818 冰冷傷害
基礎範圍為 2.6 米
active skill area of effect radius +% final [15]
damage +% vs players [-56]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
基礎範圍為 2.6 米
active skill area of effect radius +% final [15]
damage +% vs players [-56]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
Object Type
version 2 extends "Metadata/Monsters/Daemon/UseSkillOnceDaemon" DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/Daemon/UseSkillOnceDaemon"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Daemon/TempestDaemonEnvironmentalUberCold"] = { name = "Tempest Daemon", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { "TempestDaemonIceNova", "TempestDaemonVaalColdSnap", "TempestDaemonIceStorm", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["TempestDaemonIceNova"] = { name = "Ice Nova", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "A circle of ice expands from the caster.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Nova] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "damage_+%_vs_players", "active_skill_base_area_of_effect_radius", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.25, 28, 26, -25, 15, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.25, 22, 26, -25, 15, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.80000001192093, 1.25, 17, 26, -25, 15, critChance = 5, levelRequirement = 11, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.80000001192093, 1.25, 10, 26, -25, 15, critChance = 5, levelRequirement = 15, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.80000001192093, 1.25, -3, 26, -25, 15, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.80000001192093, 1.25, -27, 26, -25, 15, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.80000001192093, 1.25, -32, 26, -25, 15, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.80000001192093, 1.25, -38, 26, -25, 15, critChance = 5, levelRequirement = 31, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.80000001192093, 1.25, -39, 26, -25, 15, critChance = 5, levelRequirement = 32, statInterpolation = {3, 3, 1}, cost = { }, }, [10] = {0.80000001192093, 1.25, -44, 26, -25, 15, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1}, cost = { }, }, [11] = {0.80000001192093, 1.25, -51, 26, -25, 15, critChance = 5, levelRequirement = 37, statInterpolation = {3, 3, 1}, cost = { }, }, [12] = {0.80000001192093, 1.25, -34, 26, -25, 15, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3, 1}, cost = { }, }, [13] = {0.80000001192093, 1.25, -39, 26, -25, 15, critChance = 5, levelRequirement = 42, statInterpolation = {3, 3, 1}, cost = { }, }, [14] = {0.80000001192093, 1.25, -43, 26, -25, 15, critChance = 5, levelRequirement = 44, statInterpolation = {3, 3, 1}, cost = { }, }, [15] = {0.80000001192093, 1.25, -55, 26, -25, 15, critChance = 5, levelRequirement = 50, statInterpolation = {3, 3, 1}, cost = { }, }, [16] = {0.80000001192093, 1.25, -57, 26, -25, 15, critChance = 5, levelRequirement = 51, statInterpolation = {3, 3, 1}, cost = { }, }, [17] = {0.80000001192093, 1.25, -59, 26, -25, 15, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1}, cost = { }, }, [18] = {0.80000001192093, 1.25, -46, 26, -25, 15, critChance = 5, levelRequirement = 63, statInterpolation = {3, 3, 1}, cost = { }, }, [19] = {0.80000001192093, 1.25, -50, 26, -25, 15, critChance = 5, levelRequirement = 65, statInterpolation = {3, 3, 1}, cost = { }, }, [20] = {0.80000001192093, 1.25, -53, 26, -25, 15, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, }, [21] = {0.80000001192093, 1.25, -54, 26, -25, 15, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, }, [22] = {0.80000001192093, 1.25, -56, 26, -25, 15, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [23] = {0.80000001192093, 1.25, -58, 26, -25, 15, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [24] = {0.80000001192093, 1.25, -59, 26, -25, 15, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, }, [25] = {0.80000001192093, 1.25, -61, 26, -25, 15, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, }, [26] = {0.80000001192093, 1.25, -62, 26, -25, 15, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1}, cost = { }, }, [27] = {0.80000001192093, 1.25, -65, 26, -25, 15, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [28] = {0.80000001192093, 1.25, -66, 26, -25, 15, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1}, cost = { }, }, [29] = {0.80000001192093, 1.25, -67, 26, -25, 15, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, }, [30] = {0.80000001192093, 1.25, -69, 26, -25, 15, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1}, cost = { }, }, [31] = {0.80000001192093, 1.25, -70, 26, -25, 15, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1}, cost = { }, }, [32] = {0.80000001192093, 1.25, -72, 26, -25, 15, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, }, [33] = {0.80000001192093, 1.25, -73, 26, -25, 15, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, }, [34] = {0.80000001192093, 1.25, -75, 26, -25, 15, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, }, [35] = {0.80000001192093, 1.25, -76, 26, -25, 15, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1}, cost = { }, }, [36] = {0.80000001192093, 1.25, -78, 26, -25, 15, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TempestDaemonVaalColdSnap"] = { name = "Vaal Cold Snap", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "A sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Duration] = true, [SkillType.Vaal] = true, [SkillType.Cold] = true, [SkillType.ChillingArea] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "damage_+%_vs_players", "base_skill_effect_duration", "base_chance_to_freeze_%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 34, 3000, 100, -30, critChance = 4, levelRequirement = 3, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 45, 3000, 100, -30, critChance = 4, levelRequirement = 5, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 44, 3000, 100, -30, critChance = 4, levelRequirement = 8, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 38, 3000, 100, -30, critChance = 4, levelRequirement = 10, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 32, 3000, 100, -30, critChance = 4, levelRequirement = 12, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, 21, 3000, 100, -30, critChance = 4, levelRequirement = 14, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 9, 3000, 100, -30, critChance = 4, levelRequirement = 17, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.80000001192093, 1.2000000476837, -3, 3000, 100, -30, critChance = 4, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.80000001192093, 1.2000000476837, -25, 3000, 100, -30, critChance = 4, levelRequirement = 27, statInterpolation = {3, 3, 1}, cost = { }, }, [10] = {0.80000001192093, 1.2000000476837, -27, 3000, 100, -30, critChance = 4, levelRequirement = 28, statInterpolation = {3, 3, 1}, cost = { }, }, [11] = {0.80000001192093, 1.2000000476837, -38, 3000, 100, -30, critChance = 4, levelRequirement = 31, statInterpolation = {3, 3, 1}, cost = { }, }, [12] = {0.80000001192093, 1.2000000476837, -48, 3000, 100, -30, critChance = 4, levelRequirement = 36, statInterpolation = {3, 3, 1}, cost = { }, }, [13] = {0.80000001192093, 1.2000000476837, -37, 3000, 100, -30, critChance = 4, levelRequirement = 41, statInterpolation = {3, 3, 1}, cost = { }, }, [14] = {0.80000001192093, 1.2000000476837, -53, 3000, 100, -30, critChance = 4, levelRequirement = 49, statInterpolation = {3, 3, 1}, cost = { }, }, [15] = {0.80000001192093, 1.2000000476837, -55, 3000, 100, -30, critChance = 4, levelRequirement = 50, statInterpolation = {3, 3, 1}, cost = { }, }, [16] = {0.80000001192093, 1.2000000476837, -59, 3000, 100, -30, critChance = 4, levelRequirement = 52, statInterpolation = {3, 3, 1}, cost = { }, }, [17] = {0.80000001192093, 1.2000000476837, -31, 3000, 100, -30, critChance = 4, levelRequirement = 57, statInterpolation = {3, 3, 1}, cost = { }, }, [18] = {0.80000001192093, 1.2000000476837, -46, 3000, 100, -30, critChance = 4, levelRequirement = 63, statInterpolation = {3, 3, 1}, cost = { }, }, [19] = {0.80000001192093, 1.2000000476837, -50, 3000, 100, -30, critChance = 4, levelRequirement = 64, statInterpolation = {3, 3, 1}, cost = { }, }, [20] = {0.80000001192093, 1.2000000476837, -53, 3000, 100, -30, critChance = 4, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, }, [21] = {0.80000001192093, 1.2000000476837, -54, 3000, 100, -30, critChance = 4, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, }, [22] = {0.80000001192093, 1.2000000476837, -56, 3000, 100, -30, critChance = 4, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [23] = {0.80000001192093, 1.2000000476837, -58, 3000, 100, -30, critChance = 4, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [24] = {0.80000001192093, 1.2000000476837, -59, 3000, 100, -30, critChance = 4, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, }, [25] = {0.80000001192093, 1.2000000476837, -61, 3000, 100, -30, critChance = 4, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, }, [26] = {0.80000001192093, 1.2000000476837, -62, 3000, 100, -30, critChance = 4, levelRequirement = 72, statInterpolation = {3, 3, 1}, cost = { }, }, [27] = {0.80000001192093, 1.2000000476837, -65, 3000, 100, -30, critChance = 4, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [28] = {0.80000001192093, 1.2000000476837, -66, 3000, 100, -30, critChance = 4, levelRequirement = 74, statInterpolation = {3, 3, 1}, cost = { }, }, [29] = {0.80000001192093, 1.2000000476837, -67, 3000, 100, -30, critChance = 4, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, }, [30] = {0.80000001192093, 1.2000000476837, -69, 3000, 100, -30, critChance = 4, levelRequirement = 76, statInterpolation = {3, 3, 1}, cost = { }, }, [31] = {0.80000001192093, 1.2000000476837, -70, 3000, 100, -30, critChance = 4, levelRequirement = 77, statInterpolation = {3, 3, 1}, cost = { }, }, [32] = {0.80000001192093, 1.2000000476837, -72, 3000, 100, -30, critChance = 4, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, }, [33] = {0.80000001192093, 1.2000000476837, -73, 3000, 100, -30, critChance = 4, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, }, [34] = {0.80000001192093, 1.2000000476837, -75, 3000, 100, -30, critChance = 4, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, }, [35] = {0.80000001192093, 1.2000000476837, -76, 3000, 100, -30, critChance = 4, levelRequirement = 81, statInterpolation = {3, 3, 1}, cost = { }, }, [36] = {0.80000001192093, 1.2000000476837, -78, 3000, 100, -30, critChance = 4, levelRequirement = 82, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TempestDaemonIceStorm"] = { name = "Firestorm", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.9, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_skill_effect_duration", "damage_+%_vs_players", "fire_storm_fireball_delay_ms", "firestorm_base_area_of_effect_+%", "active_skill_base_area_of_effect_radius", "is_area_damage", "firestorm_use_server_effects", }, levels = { [1] = {0.40000000596046, 0.60000002384186, 5000, 34, 50, -51, 10, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [2] = {0.40000000596046, 0.60000002384186, 3000, 45, 50, -51, 10, critChance = 5, levelRequirement = 5, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [3] = {0.40000000596046, 0.60000002384186, 3000, 47, 50, -51, 10, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [4] = {0.40000000596046, 0.60000002384186, 3000, 44, 50, -51, 10, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [5] = {0.40000000596046, 0.60000002384186, 3000, 38, 50, -51, 10, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [6] = {0.40000000596046, 0.60000002384186, 3000, 26, 50, -51, 10, critChance = 5, levelRequirement = 13, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [7] = {0.40000000596046, 0.60000002384186, 3000, 9, 50, -51, 10, critChance = 5, levelRequirement = 17, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [8] = {0.40000000596046, 0.60000002384186, 3000, -3, 50, -51, 10, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [9] = {0.40000000596046, 0.60000002384186, 3000, -17, 50, -51, 10, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [10] = {0.40000000596046, 0.60000002384186, 3000, -25, 50, -51, 10, critChance = 5, levelRequirement = 27, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [11] = {0.40000000596046, 0.60000002384186, 3000, -32, 50, -51, 10, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [12] = {0.40000000596046, 0.60000002384186, 3000, -46, 50, -51, 10, critChance = 5, levelRequirement = 35, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [13] = {0.40000000596046, 0.60000002384186, 3000, -39, 50, -51, 10, critChance = 5, levelRequirement = 42, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [14] = {0.40000000596046, 0.60000002384186, 3000, -53, 50, -51, 10, critChance = 5, levelRequirement = 49, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [15] = {0.40000000596046, 0.60000002384186, 3000, -57, 50, -51, 10, critChance = 5, levelRequirement = 51, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [16] = {0.40000000596046, 0.60000002384186, 3000, -34, 50, -51, 10, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [17] = {0.40000000596046, 0.60000002384186, 3000, -50, 50, -51, 10, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [18] = {0.40000000596046, 0.60000002384186, 3000, -53, 50, -51, 10, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [19] = {0.40000000596046, 0.60000002384186, 3000, -54, 50, -51, 10, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [20] = {0.40000000596046, 0.60000002384186, 3000, -56, 50, -51, 10, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [21] = {0.40000000596046, 0.60000002384186, 3000, -58, 50, -51, 10, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [22] = {0.40000000596046, 0.60000002384186, 3000, -59, 50, -51, 10, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [23] = {0.40000000596046, 0.60000002384186, 3000, -61, 50, -51, 10, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [24] = {0.40000000596046, 0.60000002384186, 3000, -62, 50, -51, 10, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [25] = {0.40000000596046, 0.60000002384186, 3000, -65, 50, -51, 10, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [26] = {0.40000000596046, 0.60000002384186, 3000, -66, 50, -51, 10, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [27] = {0.40000000596046, 0.60000002384186, 3000, -67, 50, -51, 10, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [28] = {0.40000000596046, 0.60000002384186, 3000, -69, 50, -51, 10, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [29] = {0.40000000596046, 0.60000002384186, 3000, -70, 50, -51, 10, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [30] = {0.40000000596046, 0.60000002384186, 3000, -72, 50, -51, 10, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [31] = {0.40000000596046, 0.60000002384186, 3000, -73, 50, -51, 10, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [32] = {0.40000000596046, 0.60000002384186, 3000, -75, 50, -51, 10, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [33] = {0.40000000596046, 0.60000002384186, 3000, -76, 50, -51, 10, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [34] = {0.40000000596046, 0.60000002384186, 3000, -78, 50, -51, 10, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, }
風暴之魔
Tempest Daemon
幽魂 | N |
---|---|
標籤 | 法術, extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, lightning_affinity, very_slow_movement |
生命
100%
異常狀態臨界值
100%
抗性
0 0 0 0
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1 秒
傷害分佈
±0%
經驗值
100%
Model Size
100%
類型
StormDaemon
Metadata
TempestDaemonEnvironmentalLightning
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,433
護甲
28,790
閃避
4,739
能量護盾
0
傷害
374
法術傷害
374
命中
290
攻擊間隔
1
經驗值
10,255
異常狀態臨界值
6,433
冰緩
20
感電
20
易碎
115
焦灼
20
殘喘
56
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
TempestDaemonLightningStorm
法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可秘能爆發, 可齊射, 範圍法術
烈炎風暴
暴擊率: 5%
施放時間: 0.9 秒
呼喚無數火焰之球如雨一般灑落在目標區域。每顆火球落地時將會爆炸,並對附近的敵人造成傷害。
造成 765.4 至 2296 閃電傷害
+5.6 秒基礎持續時間
10% 機率感電敵人
每 0.35 秒撞擊一次
基礎範圍為 1 米
firestorm base area of effect +% [-51]
firestorm use server effects [1]
is area damage [1]
+5.6 秒基礎持續時間
10% 機率感電敵人
每 0.35 秒撞擊一次
基礎範圍為 1 米
firestorm base area of effect +% [-51]
firestorm use server effects [1]
is area damage [1]
TempestDaemonShockNova
法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 閃電, 可齊射, 範圍法術, 新星
閃電新星
暴擊率: 6%
附加傷害效用: 50%
施放時間: 0.75 秒
從施法者散發出一圈閃電之環,接著散發出更大範圍的一圈閃電之環。每次被擊中的敵人會受到閃電傷害。
造成 2606 至 7818 閃電傷害
15% 機率感電敵人
閃電新星造成 50% 更少傷害
active skill area of effect radius +% final [-10]
damage +% vs players [-56]
is area damage [1]
15% 機率感電敵人
閃電新星造成 50% 更少傷害
active skill area of effect radius +% final [-10]
damage +% vs players [-56]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Daemon/UseSkillOnceDaemon" DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/Daemon/UseSkillOnceDaemon"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Daemon/TempestDaemonEnvironmentalLightning"] = { name = "Tempest Daemon", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { "TempestDaemonShockNova", "TempestDaemonLightningStorm", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["TempestDaemonShockNova"] = { name = "Shock Nova", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Nova] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "damage_+%_vs_players", "newshocknova_first_ring_damage_+%_final", "base_chance_to_shock_%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 0, -50, 15, -10, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.5, 1.5, 16, -50, 15, -10, critChance = 6, levelRequirement = 4, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.5, 1.5, 14, -50, 15, -10, critChance = 6, levelRequirement = 16, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.5, 1.5, -3, -50, 15, -10, critChance = 6, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.5, 1.5, -17, -50, 15, -10, critChance = 6, levelRequirement = 24, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.5, 1.5, -27, -50, 15, -10, critChance = 6, levelRequirement = 28, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.5, 1.5, -39, -50, 15, -10, critChance = 6, levelRequirement = 32, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.5, 1.5, -48, -50, 15, -10, critChance = 6, levelRequirement = 36, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.5, 1.5, -34, -50, 15, -10, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3, 1}, cost = { }, }, [10] = {0.5, 1.5, -43, -50, 15, -10, critChance = 6, levelRequirement = 44, statInterpolation = {3, 3, 1}, cost = { }, }, [11] = {0.5, 1.5, -51, -50, 15, -10, critChance = 6, levelRequirement = 48, statInterpolation = {3, 3, 1}, cost = { }, }, [12] = {0.5, 1.5, -55, -50, 15, -10, critChance = 6, levelRequirement = 50, statInterpolation = {3, 3, 1}, cost = { }, }, [13] = {0.5, 1.5, -62, -50, 15, -10, critChance = 6, levelRequirement = 54, statInterpolation = {3, 3, 1}, cost = { }, }, [14] = {0.5, 1.5, -34, -50, 15, -10, critChance = 6, levelRequirement = 58, statInterpolation = {3, 3, 1}, cost = { }, }, [15] = {0.5, 1.5, -44, -50, 15, -10, critChance = 6, levelRequirement = 62, statInterpolation = {3, 3, 1}, cost = { }, }, [16] = {0.5, 1.5, -53, -50, 15, -10, critChance = 6, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, }, [17] = {0.5, 1.5, -54, -50, 15, -10, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, }, [18] = {0.5, 1.5, -56, -50, 15, -10, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [19] = {0.5, 1.5, -58, -50, 15, -10, critChance = 6, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [20] = {0.5, 1.5, -59, -50, 15, -10, critChance = 6, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, }, [21] = {0.5, 1.5, -61, -50, 15, -10, critChance = 6, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, }, [22] = {0.5, 1.5, -62, -50, 15, -10, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3, 1}, cost = { }, }, [23] = {0.5, 1.5, -65, -50, 15, -10, critChance = 6, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [24] = {0.5, 1.5, -66, -50, 15, -10, critChance = 6, levelRequirement = 74, statInterpolation = {3, 3, 1}, cost = { }, }, [25] = {0.5, 1.5, -67, -50, 15, -10, critChance = 6, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, }, [26] = {0.5, 1.5, -69, -50, 15, -10, critChance = 6, levelRequirement = 76, statInterpolation = {3, 3, 1}, cost = { }, }, [27] = {0.5, 1.5, -70, -50, 15, -10, critChance = 6, levelRequirement = 77, statInterpolation = {3, 3, 1}, cost = { }, }, [28] = {0.5, 1.5, -72, -50, 15, -10, critChance = 6, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, }, [29] = {0.5, 1.5, -73, -50, 15, -10, critChance = 6, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, }, [30] = {0.5, 1.5, -75, -50, 15, -10, critChance = 6, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, }, [31] = {0.5, 1.5, -76, -50, 15, -10, critChance = 6, levelRequirement = 81, statInterpolation = {3, 3, 1}, cost = { }, }, [32] = {0.5, 1.5, -78, -50, 15, -10, critChance = 6, levelRequirement = 82, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TempestDaemonLightningStorm"] = { name = "Firestorm", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.9, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_skill_effect_duration", "fire_storm_fireball_delay_ms", "base_chance_to_shock_%", "firestorm_base_area_of_effect_+%", "active_skill_base_area_of_effect_radius", "is_area_damage", "firestorm_use_server_effects", }, levels = { [1] = {0.5, 1.5, 5600, 350, 10, -51, 10, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, }, }, }
風暴之魔
Tempest Daemon
幽魂 | N |
---|---|
標籤 | 法術, extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, lightning_affinity, very_slow_movement |
生命
100%
異常狀態臨界值
100%
抗性
0 0 0 0
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1 秒
傷害分佈
±0%
經驗值
100%
Model Size
100%
類型
StormDaemon
Metadata
TempestDaemonEnvironmentalUberLightning
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,433
護甲
28,790
閃避
4,739
能量護盾
0
傷害
374
法術傷害
374
命中
290
攻擊間隔
1
經驗值
10,255
異常狀態臨界值
6,433
冰緩
20
感電
20
易碎
115
焦灼
20
殘喘
56
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
TempestDaemonLightningStorm
法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可秘能爆發, 可齊射, 範圍法術
烈炎風暴
暴擊率: 5%
施放時間: 0.9 秒
呼喚無數火焰之球如雨一般灑落在目標區域。每顆火球落地時將會爆炸,並對附近的敵人造成傷害。
造成 765.4 至 2296 閃電傷害
+5.6 秒基礎持續時間
10% 機率感電敵人
每 0.35 秒撞擊一次
基礎範圍為 1 米
firestorm base area of effect +% [-51]
firestorm use server effects [1]
is area damage [1]
+5.6 秒基礎持續時間
10% 機率感電敵人
每 0.35 秒撞擊一次
基礎範圍為 1 米
firestorm base area of effect +% [-51]
firestorm use server effects [1]
is area damage [1]
TempestDaemonShockNova
法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 閃電, 可齊射, 範圍法術, 新星
閃電新星
暴擊率: 6%
附加傷害效用: 50%
施放時間: 0.75 秒
從施法者散發出一圈閃電之環,接著散發出更大範圍的一圈閃電之環。每次被擊中的敵人會受到閃電傷害。
造成 2606 至 7818 閃電傷害
15% 機率感電敵人
閃電新星造成 50% 更少傷害
active skill area of effect radius +% final [-10]
damage +% vs players [-56]
is area damage [1]
15% 機率感電敵人
閃電新星造成 50% 更少傷害
active skill area of effect radius +% final [-10]
damage +% vs players [-56]
is area damage [1]
TempestDaemonMiniVaalSpark
法術, 投射物, 玩家投射物, ProjectileSpiral, 傷害, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 瓦爾, 閃電
瓦爾.電球
附加傷害效用: 50%
施放時間: 0.65 秒
持續的施放出大量變幻莫測的電球,這些電球將會隨機移動直到撞到敵人或是自然消失。
造成 827.2 至 2482 閃電傷害
+0.4 秒基礎持續時間
以隨機方位發射投射物
增加 25% 投射物速度
base is projectile [1]
damage +% vs players [-56]
monster reverse point blank damage -% at minimum range [40]
projectile spiral nova time ms [2250]
+0.4 秒基礎持續時間
以隨機方位發射投射物
增加 25% 投射物速度
base is projectile [1]
damage +% vs players [-56]
monster reverse point blank damage -% at minimum range [40]
projectile spiral nova time ms [2250]
Object Type
version 2 extends "Metadata/Monsters/Daemon/UseSkillOnceDaemon" DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/Daemon/UseSkillOnceDaemon"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Daemon/TempestDaemonEnvironmentalUberLightning"] = { name = "Tempest Daemon", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { "TempestDaemonShockNova", "TempestDaemonLightningStorm", "TempestDaemonMiniVaalSpark", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["TempestDaemonShockNova"] = { name = "Shock Nova", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Nova] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "damage_+%_vs_players", "newshocknova_first_ring_damage_+%_final", "base_chance_to_shock_%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 0, -50, 15, -10, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.5, 1.5, 16, -50, 15, -10, critChance = 6, levelRequirement = 4, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.5, 1.5, 14, -50, 15, -10, critChance = 6, levelRequirement = 16, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.5, 1.5, -3, -50, 15, -10, critChance = 6, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.5, 1.5, -17, -50, 15, -10, critChance = 6, levelRequirement = 24, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.5, 1.5, -27, -50, 15, -10, critChance = 6, levelRequirement = 28, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.5, 1.5, -39, -50, 15, -10, critChance = 6, levelRequirement = 32, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.5, 1.5, -48, -50, 15, -10, critChance = 6, levelRequirement = 36, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.5, 1.5, -34, -50, 15, -10, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3, 1}, cost = { }, }, [10] = {0.5, 1.5, -43, -50, 15, -10, critChance = 6, levelRequirement = 44, statInterpolation = {3, 3, 1}, cost = { }, }, [11] = {0.5, 1.5, -51, -50, 15, -10, critChance = 6, levelRequirement = 48, statInterpolation = {3, 3, 1}, cost = { }, }, [12] = {0.5, 1.5, -55, -50, 15, -10, critChance = 6, levelRequirement = 50, statInterpolation = {3, 3, 1}, cost = { }, }, [13] = {0.5, 1.5, -62, -50, 15, -10, critChance = 6, levelRequirement = 54, statInterpolation = {3, 3, 1}, cost = { }, }, [14] = {0.5, 1.5, -34, -50, 15, -10, critChance = 6, levelRequirement = 58, statInterpolation = {3, 3, 1}, cost = { }, }, [15] = {0.5, 1.5, -44, -50, 15, -10, critChance = 6, levelRequirement = 62, statInterpolation = {3, 3, 1}, cost = { }, }, [16] = {0.5, 1.5, -53, -50, 15, -10, critChance = 6, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, }, [17] = {0.5, 1.5, -54, -50, 15, -10, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, }, [18] = {0.5, 1.5, -56, -50, 15, -10, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [19] = {0.5, 1.5, -58, -50, 15, -10, critChance = 6, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [20] = {0.5, 1.5, -59, -50, 15, -10, critChance = 6, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, }, [21] = {0.5, 1.5, -61, -50, 15, -10, critChance = 6, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, }, [22] = {0.5, 1.5, -62, -50, 15, -10, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3, 1}, cost = { }, }, [23] = {0.5, 1.5, -65, -50, 15, -10, critChance = 6, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [24] = {0.5, 1.5, -66, -50, 15, -10, critChance = 6, levelRequirement = 74, statInterpolation = {3, 3, 1}, cost = { }, }, [25] = {0.5, 1.5, -67, -50, 15, -10, critChance = 6, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, }, [26] = {0.5, 1.5, -69, -50, 15, -10, critChance = 6, levelRequirement = 76, statInterpolation = {3, 3, 1}, cost = { }, }, [27] = {0.5, 1.5, -70, -50, 15, -10, critChance = 6, levelRequirement = 77, statInterpolation = {3, 3, 1}, cost = { }, }, [28] = {0.5, 1.5, -72, -50, 15, -10, critChance = 6, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, }, [29] = {0.5, 1.5, -73, -50, 15, -10, critChance = 6, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, }, [30] = {0.5, 1.5, -75, -50, 15, -10, critChance = 6, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, }, [31] = {0.5, 1.5, -76, -50, 15, -10, critChance = 6, levelRequirement = 81, statInterpolation = {3, 3, 1}, cost = { }, }, [32] = {0.5, 1.5, -78, -50, 15, -10, critChance = 6, levelRequirement = 82, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TempestDaemonLightningStorm"] = { name = "Firestorm", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.9, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_skill_effect_duration", "fire_storm_fireball_delay_ms", "base_chance_to_shock_%", "firestorm_base_area_of_effect_+%", "active_skill_base_area_of_effect_radius", "is_area_damage", "firestorm_use_server_effects", }, levels = { [1] = {0.5, 1.5, 5600, 350, 10, -51, 10, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TempestDaemonMiniVaalSpark"] = { name = "Vaal Spark", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Continuously launches unpredictable sparks in all directions that move randomly until they hit an enemy or expire.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.ProjectileSpiral] = true, [SkillType.Damage] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Vaal] = true, [SkillType.Lightning] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.65, baseFlags = { spell = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "damage_+%_vs_players", "base_skill_effect_duration", "base_number_of_projectiles_in_spiral_nova", "projectile_spiral_nova_time_ms", "monster_reverse_point_blank_damage_-%_at_minimum_range", "base_projectile_speed_+%", "base_is_projectile", }, levels = { [1] = {0.5, 1.5, 16, 400, 75, 2250, 40, 25, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.5, 1.5, 34, 400, 75, 2250, 40, 25, levelRequirement = 2, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.5, 1.5, 44, 400, 75, 2250, 40, 25, levelRequirement = 4, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.5, 1.5, 32, 400, 75, 2250, 40, 25, levelRequirement = 12, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.5, 1.5, 14, 400, 75, 2250, 40, 25, levelRequirement = 16, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.5, 1.5, -6, 400, 75, 2250, 40, 25, levelRequirement = 21, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.5, 1.5, -22, 400, 75, 2250, 40, 25, levelRequirement = 26, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.5, 1.5, -35, 400, 75, 2250, 40, 25, levelRequirement = 30, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.5, 1.5, -44, 400, 75, 2250, 40, 25, levelRequirement = 34, statInterpolation = {3, 3, 1}, cost = { }, }, [10] = {0.5, 1.5, -53, 400, 75, 2250, 40, 25, levelRequirement = 38, statInterpolation = {3, 3, 1}, cost = { }, }, [11] = {0.5, 1.5, -39, 400, 75, 2250, 40, 25, levelRequirement = 42, statInterpolation = {3, 3, 1}, cost = { }, }, [12] = {0.5, 1.5, -47, 400, 75, 2250, 40, 25, levelRequirement = 46, statInterpolation = {3, 3, 1}, cost = { }, }, [13] = {0.5, 1.5, -55, 400, 75, 2250, 40, 25, levelRequirement = 50, statInterpolation = {3, 3, 1}, cost = { }, }, [14] = {0.5, 1.5, -62, 400, 75, 2250, 40, 25, levelRequirement = 54, statInterpolation = {3, 3, 1}, cost = { }, }, [15] = {0.5, 1.5, -34, 400, 75, 2250, 40, 25, levelRequirement = 58, statInterpolation = {3, 3, 1}, cost = { }, }, [16] = {0.5, 1.5, -44, 400, 75, 2250, 40, 25, levelRequirement = 62, statInterpolation = {3, 3, 1}, cost = { }, }, [17] = {0.5, 1.5, -53, 400, 75, 2250, 40, 25, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, }, [18] = {0.5, 1.5, -54, 400, 75, 2250, 40, 25, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, }, [19] = {0.5, 1.5, -56, 400, 75, 2250, 40, 25, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [20] = {0.5, 1.5, -58, 400, 75, 2250, 40, 25, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [21] = {0.5, 1.5, -59, 400, 75, 2250, 40, 25, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, }, [22] = {0.5, 1.5, -61, 400, 75, 2250, 40, 25, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, }, [23] = {0.5, 1.5, -62, 400, 75, 2250, 40, 25, levelRequirement = 72, statInterpolation = {3, 3, 1}, cost = { }, }, [24] = {0.5, 1.5, -65, 400, 75, 2250, 40, 25, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [25] = {0.5, 1.5, -66, 400, 75, 2250, 40, 25, levelRequirement = 74, statInterpolation = {3, 3, 1}, cost = { }, }, [26] = {0.5, 1.5, -67, 400, 75, 2250, 40, 25, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, }, [27] = {0.5, 1.5, -69, 400, 75, 2250, 40, 25, levelRequirement = 76, statInterpolation = {3, 3, 1}, cost = { }, }, [28] = {0.5, 1.5, -70, 400, 75, 2250, 40, 25, levelRequirement = 77, statInterpolation = {3, 3, 1}, cost = { }, }, [29] = {0.5, 1.5, -72, 400, 75, 2250, 40, 25, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, }, [30] = {0.5, 1.5, -73, 400, 75, 2250, 40, 25, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, }, [31] = {0.5, 1.5, -75, 400, 75, 2250, 40, 25, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, }, [32] = {0.5, 1.5, -76, 400, 75, 2250, 40, 25, levelRequirement = 81, statInterpolation = {3, 3, 1}, cost = { }, }, [33] = {0.5, 1.5, -78, 400, 75, 2250, 40, 25, levelRequirement = 82, statInterpolation = {3, 3, 1}, cost = { }, }, }, }
風暴之魔
Tempest Daemon
幽魂 | N |
---|---|
標籤 | extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, summoner, very_slow_movement |
生命
100%
異常狀態臨界值
100%
抗性
0 0 0 0
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1 秒
傷害分佈
±0%
經驗值
100%
Model Size
100%
類型
StormDaemon
Metadata
TempestDaemonEnvironmentalNecromancy
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,433
護甲
28,790
閃避
4,739
能量護盾
0
傷害
374
法術傷害
374
命中
290
攻擊間隔
1
經驗值
10,255
異常狀態臨界值
6,433
冰緩
20
感電
20
易碎
115
焦灼
20
殘喘
56
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
TempestDaemonDesecrate
法術, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 可觸發, DoT, 法術可重複, 混沌, 可秘能爆發, 範圍法術
褻瀆
施放時間: 1 秒
腐化一塊地面,基於當前區域中的怪物生成屍體,並對敵人造成持續性的混沌傷害。如果你正在使用喚醒幽魂技能,有機率生成與你最近召喚的幽魂同樣的幽魂亡體。除了召喚物技能外,不能以其他方式與幽魂亡體互動。
每秒造成 409.2 基本混沌傷害
+5 秒基礎持續時間
生成屍體的等級與區域等級相符,最高可達等級 3
最多允許 10 個屍體
active skill area of effect radius +% final [60]
is area damage [1]
+5 秒基礎持續時間
生成屍體的等級與區域等級相符,最高可達等級 3
最多允許 10 個屍體
active skill area of effect radius +% final [60]
is area damage [1]
TempestDaemonSummonRagingSpirit
法術, 召喚物, 持續時間, 召喚物爆炸, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 創造召喚物
施放時間: 0.8 秒
技能重複施放 6 次
造成 65% 更少傷害
召喚憤怒狂靈上限 50
+5 秒基礎持續時間
增加 300% 施放速度
alternate minion [1]
造成 65% 更少傷害
召喚憤怒狂靈上限 50
+5 秒基礎持續時間
增加 300% 施放速度
alternate minion [1]
TempestDaemonSummonSkeletons
法術, 召喚物, 持續時間, 召喚物爆炸, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 可齊射, 創造召喚物, 冷卻
召喚骷髏
施放時間: 1 秒
在指定位置召喚骷髏戰士。他們會使用近戰攻擊並在持續時間結束後死亡。若他們有侵略性,骷髏戰士會衝刺到附近的敵人。
召喚骷髏上限 +7
+20 秒基礎持續時間
召喚物有 50% 更少元素傷害
召喚 7 隻骷髏戰士
alternate minion [1]
+20 秒基礎持續時間
召喚物有 50% 更少元素傷害
召喚 7 隻骷髏戰士
alternate minion [1]
Object Type
version 2 extends "Metadata/Monsters/Daemon/UseSkillOnceDaemon" DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/Daemon/UseSkillOnceDaemon"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Daemon/TempestDaemonEnvironmentalNecromancy"] = { name = "Tempest Daemon", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { "TempestDaemonSummonSkeletons", "TempestDaemonSummonRagingSpirit", "TempestDaemonDesecrate", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["TempestDaemonSummonSkeletons"] = { name = "Summon Skeletons", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summon Skeleton Warrior minions at the targeted location. They use a melee attack and die after a duration. If made aggressive, Skeleton Warriors will also dash towards nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.Duration] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.CanRapidFire] = true, [SkillType.CreatesMinion] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "minion_spell_skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_melee_skeletons_to_summon", "base_number_of_skeletons_allowed", "base_skill_effect_duration", "active_skill_elemental_damage_+%_final", "alternate_minion", }, levels = { [1] = {2, 2, 20000, -50, 1, levelRequirement = 4, statInterpolation = {1, 1}, cost = { }, }, [2] = {3, 3, 20000, -50, 1, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, }, [3] = {4, 4, 20000, -50, 1, levelRequirement = 32, statInterpolation = {1, 1}, cost = { }, }, [4] = {5, 5, 20000, -50, 1, levelRequirement = 42, statInterpolation = {1, 1}, cost = { }, }, [5] = {6, 6, 20000, -50, 1, levelRequirement = 52, statInterpolation = {1, 1}, cost = { }, }, [6] = {7, 7, 20000, -50, 1, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [7] = {8, 8, 20000, -50, 1, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [8] = {9, 9, 20000, -50, 1, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [9] = {10, 10, 20000, -50, 1, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [10] = {11, 11, 20000, -50, 1, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [11] = {12, 12, 20000, -50, 1, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [12] = {13, 13, 20000, -50, 1, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TempestDaemonSummonRagingSpirit"] = { name = "TempestDaemonSummonRagingSpirit", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.Duration] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_repeat_count", "active_skill_damage_+%_final", "base_skill_effect_duration", "base_number_of_raging_spirits_allowed", "base_cast_speed_+%", "alternate_minion", }, levels = { [1] = {3, -60, 5000, 50, 300, 1, levelRequirement = 4, statInterpolation = {1, 1}, cost = { }, }, [2] = {4, -61, 5000, 50, 300, 1, levelRequirement = 32, statInterpolation = {1, 1}, cost = { }, }, [3] = {4, -62, 5000, 50, 300, 1, levelRequirement = 36, statInterpolation = {1, 1}, cost = { }, }, [4] = {4, -63, 5000, 50, 300, 1, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, }, [5] = {4, -64, 5000, 50, 300, 1, levelRequirement = 45, statInterpolation = {1, 1}, cost = { }, }, [6] = {4, -65, 5000, 50, 300, 1, levelRequirement = 49, statInterpolation = {1, 1}, cost = { }, }, [7] = {5, -65, 5000, 50, 300, 1, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [8] = {6, -65, 5000, 50, 300, 1, levelRequirement = 65, statInterpolation = {1, 1}, cost = { }, }, [9] = {7, -65, 5000, 50, 300, 1, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [10] = {8, -65, 5000, 50, 300, 1, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [11] = {9, -65, 5000, 50, 300, 1, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [12] = {10, -65, 5000, 50, 300, 1, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TempestDaemonDesecrate"] = { name = "Desecrate", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Desecrates the ground, spawning corpses based on monsters in the current area and dealing chaos damage over time to enemies. If you are using the Raise Spectre skill there is a chance to spawn spectral corpses matching your most recently raised Spectres. Spectral corpses cannot be interacted with except by Minion skills.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.DamageOverTime] = true, [SkillType.Multicastable] = true, [SkillType.Chaos] = true, [SkillType.Cascadable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "desecrate_corpse_level", "desecrate_maximum_number_of_corpses", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {1, 5000, 3, 10, 60, levelRequirement = 3, statInterpolation = {3}, cost = { }, }, }, }
風暴之魔
Tempest Daemon
幽魂 | N |
---|---|
標籤 | extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, summoner, very_slow_movement |
生命
100%
異常狀態臨界值
100%
抗性
0 0 0 0
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1 秒
傷害分佈
±0%
經驗值
100%
Model Size
100%
類型
StormDaemon
Metadata
TempestDaemonEnvironmentalUberNecromancy
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,433
護甲
28,790
閃避
4,739
能量護盾
0
傷害
374
法術傷害
374
命中
290
攻擊間隔
1
經驗值
10,255
異常狀態臨界值
6,433
冰緩
20
感電
20
易碎
115
焦灼
20
殘喘
56
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
TempestDaemonDesecrate
法術, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 可觸發, DoT, 法術可重複, 混沌, 可秘能爆發, 範圍法術
褻瀆
施放時間: 1 秒
腐化一塊地面,基於當前區域中的怪物生成屍體,並對敵人造成持續性的混沌傷害。如果你正在使用喚醒幽魂技能,有機率生成與你最近召喚的幽魂同樣的幽魂亡體。除了召喚物技能外,不能以其他方式與幽魂亡體互動。
每秒造成 409.2 基本混沌傷害
+5 秒基礎持續時間
生成屍體的等級與區域等級相符,最高可達等級 3
最多允許 10 個屍體
active skill area of effect radius +% final [60]
is area damage [1]
+5 秒基礎持續時間
生成屍體的等級與區域等級相符,最高可達等級 3
最多允許 10 個屍體
active skill area of effect radius +% final [60]
is area damage [1]
TempestDaemonSummonRagingSpirit
法術, 召喚物, 持續時間, 召喚物爆炸, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 創造召喚物
施放時間: 0.8 秒
技能重複施放 6 次
造成 65% 更少傷害
召喚憤怒狂靈上限 50
+5 秒基礎持續時間
增加 300% 施放速度
alternate minion [1]
造成 65% 更少傷害
召喚憤怒狂靈上限 50
+5 秒基礎持續時間
增加 300% 施放速度
alternate minion [1]
TempestDaemonSummonSkeletons
法術, 召喚物, 持續時間, 召喚物爆炸, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 可齊射, 創造召喚物, 冷卻
召喚骷髏
施放時間: 1 秒
在指定位置召喚骷髏戰士。他們會使用近戰攻擊並在持續時間結束後死亡。若他們有侵略性,骷髏戰士會衝刺到附近的敵人。
召喚骷髏上限 +7
+20 秒基礎持續時間
召喚物有 50% 更少元素傷害
召喚 7 隻骷髏戰士
alternate minion [1]
+20 秒基礎持續時間
召喚物有 50% 更少元素傷害
召喚 7 隻骷髏戰士
alternate minion [1]
TempestDaemonVaalSummonSkeletons
法術, 召喚物, 持續時間, 召喚物爆炸, 陷阱技能, 圖騰技能, 地雷技能, 瓦爾, 創造召喚物
瓦爾.召喚骷髏
施放時間: 1 秒
召喚一支由強大的骷髏將軍所統率,由骷髏戰士、骷髏弓箭手與骷髏法師所組成的骷髏大軍。
召喚骷髏上限 +50
+15 秒基礎持續時間
召喚 13 隻骷髏戰士
召喚 6 隻骷髏弓箭手
召喚 3 隻骷髏法師
召喚 1 隻骷髏將軍
base display minion actor level [68]
display minion monster type [2]
+15 秒基礎持續時間
召喚 13 隻骷髏戰士
召喚 6 隻骷髏弓箭手
召喚 3 隻骷髏法師
召喚 1 隻骷髏將軍
base display minion actor level [68]
display minion monster type [2]
Object Type
version 2 extends "Metadata/Monsters/Daemon/UseSkillOnceDaemon" DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/Daemon/UseSkillOnceDaemon"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Daemon/TempestDaemonEnvironmentalUberNecromancy"] = { name = "Tempest Daemon", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { "TempestDaemonVaalSummonSkeletons", "TempestDaemonSummonSkeletons", "TempestDaemonSummonRagingSpirit", "TempestDaemonDesecrate", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["TempestDaemonVaalSummonSkeletons"] = { name = "Vaal Summon Skeletons", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons an army of skeletal soldiers, archers and mages, led by a powerful general.", skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.Duration] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Vaal] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "minion_spell_skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_melee_skeletons_to_summon", "number_of_archer_skeletons_to_summon", "number_of_mage_skeletons_to_summon", "number_of_leader_skeletons_to_summon", "base_number_of_skeletons_allowed", "base_display_minion_actor_level", "base_skill_effect_duration", "display_minion_monster_type", }, levels = { [1] = {8, 0, 0, 0, 29, 3, 15000, 2, levelRequirement = 3, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [2] = {8, 0, 0, 0, 30, 5, 15000, 2, levelRequirement = 5, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [3] = {8, 0, 0, 0, 31, 8, 15000, 2, levelRequirement = 8, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [4] = {8, 0, 0, 0, 32, 10, 15000, 2, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [5] = {9, 0, 0, 0, 33, 13, 15000, 2, levelRequirement = 13, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [6] = {9, 1, 0, 0, 34, 16, 15000, 2, levelRequirement = 16, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [7] = {9, 1, 0, 0, 35, 19, 15000, 2, levelRequirement = 19, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [8] = {9, 1, 0, 0, 36, 22, 15000, 2, levelRequirement = 22, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [9] = {10, 2, 0, 0, 37, 25, 15000, 2, levelRequirement = 25, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [10] = {10, 2, 0, 0, 38, 28, 15000, 2, levelRequirement = 28, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [11] = {10, 3, 0, 0, 39, 32, 15000, 2, levelRequirement = 32, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [12] = {10, 3, 0, 0, 40, 36, 15000, 2, levelRequirement = 36, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [13] = {11, 4, 0, 1, 41, 40, 15000, 2, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [14] = {11, 4, 0, 1, 42, 44, 15000, 2, levelRequirement = 44, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [15] = {11, 5, 0, 1, 43, 47, 15000, 2, levelRequirement = 47, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [16] = {11, 5, 0, 1, 44, 50, 15000, 2, levelRequirement = 50, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [17] = {12, 6, 0, 1, 45, 53, 15000, 2, levelRequirement = 53, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [18] = {12, 6, 1, 1, 46, 56, 15000, 2, levelRequirement = 56, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [19] = {12, 6, 1, 1, 47, 59, 15000, 2, levelRequirement = 59, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [20] = {12, 6, 2, 1, 48, 62, 15000, 2, levelRequirement = 62, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [21] = {13, 6, 2, 1, 49, 64, 15000, 2, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [22] = {13, 6, 3, 1, 50, 66, 15000, 2, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [23] = {13, 6, 3, 1, 50, 67, 15000, 2, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [24] = {13, 6, 3, 1, 50, 68, 15000, 2, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [25] = {14, 6, 3, 1, 50, 69, 15000, 2, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [26] = {14, 6, 3, 1, 50, 70, 15000, 2, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [27] = {14, 6, 3, 1, 50, 71, 15000, 2, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [28] = {14, 6, 3, 1, 50, 72, 15000, 2, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [29] = {15, 6, 3, 1, 50, 73, 15000, 2, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [30] = {15, 6, 3, 1, 50, 74, 15000, 2, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [31] = {15, 6, 3, 1, 50, 75, 15000, 2, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [32] = {15, 6, 3, 1, 50, 76, 15000, 2, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [33] = {16, 6, 3, 1, 50, 77, 15000, 2, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [34] = {16, 6, 3, 1, 50, 78, 15000, 2, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [35] = {16, 6, 3, 1, 50, 79, 15000, 2, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [36] = {16, 6, 3, 1, 50, 80, 15000, 2, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [37] = {17, 6, 3, 1, 50, 81, 15000, 2, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [38] = {17, 6, 3, 1, 50, 82, 15000, 2, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [39] = {17, 6, 3, 1, 50, 84, 15000, 2, levelRequirement = 84, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [40] = {17, 6, 3, 1, 50, 86, 15000, 2, levelRequirement = 86, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [41] = {18, 6, 3, 1, 50, 88, 15000, 2, levelRequirement = 88, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TempestDaemonSummonSkeletons"] = { name = "Summon Skeletons", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summon Skeleton Warrior minions at the targeted location. They use a melee attack and die after a duration. If made aggressive, Skeleton Warriors will also dash towards nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.Duration] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.CanRapidFire] = true, [SkillType.CreatesMinion] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "minion_spell_skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_melee_skeletons_to_summon", "base_number_of_skeletons_allowed", "base_skill_effect_duration", "active_skill_elemental_damage_+%_final", "alternate_minion", }, levels = { [1] = {2, 2, 20000, -50, 1, levelRequirement = 4, statInterpolation = {1, 1}, cost = { }, }, [2] = {3, 3, 20000, -50, 1, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, }, [3] = {4, 4, 20000, -50, 1, levelRequirement = 32, statInterpolation = {1, 1}, cost = { }, }, [4] = {5, 5, 20000, -50, 1, levelRequirement = 42, statInterpolation = {1, 1}, cost = { }, }, [5] = {6, 6, 20000, -50, 1, levelRequirement = 52, statInterpolation = {1, 1}, cost = { }, }, [6] = {7, 7, 20000, -50, 1, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [7] = {8, 8, 20000, -50, 1, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [8] = {9, 9, 20000, -50, 1, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [9] = {10, 10, 20000, -50, 1, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [10] = {11, 11, 20000, -50, 1, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [11] = {12, 12, 20000, -50, 1, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [12] = {13, 13, 20000, -50, 1, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TempestDaemonSummonRagingSpirit"] = { name = "TempestDaemonSummonRagingSpirit", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.Duration] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_repeat_count", "active_skill_damage_+%_final", "base_skill_effect_duration", "base_number_of_raging_spirits_allowed", "base_cast_speed_+%", "alternate_minion", }, levels = { [1] = {3, -60, 5000, 50, 300, 1, levelRequirement = 4, statInterpolation = {1, 1}, cost = { }, }, [2] = {4, -61, 5000, 50, 300, 1, levelRequirement = 32, statInterpolation = {1, 1}, cost = { }, }, [3] = {4, -62, 5000, 50, 300, 1, levelRequirement = 36, statInterpolation = {1, 1}, cost = { }, }, [4] = {4, -63, 5000, 50, 300, 1, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, }, [5] = {4, -64, 5000, 50, 300, 1, levelRequirement = 45, statInterpolation = {1, 1}, cost = { }, }, [6] = {4, -65, 5000, 50, 300, 1, levelRequirement = 49, statInterpolation = {1, 1}, cost = { }, }, [7] = {5, -65, 5000, 50, 300, 1, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [8] = {6, -65, 5000, 50, 300, 1, levelRequirement = 65, statInterpolation = {1, 1}, cost = { }, }, [9] = {7, -65, 5000, 50, 300, 1, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [10] = {8, -65, 5000, 50, 300, 1, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [11] = {9, -65, 5000, 50, 300, 1, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [12] = {10, -65, 5000, 50, 300, 1, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TempestDaemonDesecrate"] = { name = "Desecrate", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Desecrates the ground, spawning corpses based on monsters in the current area and dealing chaos damage over time to enemies. If you are using the Raise Spectre skill there is a chance to spawn spectral corpses matching your most recently raised Spectres. Spectral corpses cannot be interacted with except by Minion skills.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.DamageOverTime] = true, [SkillType.Multicastable] = true, [SkillType.Chaos] = true, [SkillType.Cascadable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "desecrate_corpse_level", "desecrate_maximum_number_of_corpses", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {1, 5000, 3, 10, 60, levelRequirement = 3, statInterpolation = {3}, cost = { }, }, }, }
風暴之魔
Tempest Daemon
幽魂 | N |
---|---|
標籤 | 法術, extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, physical_affinity, very_slow_movement |
生命
100%
異常狀態臨界值
100%
抗性
0 0 0 0
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1 秒
傷害分佈
±0%
經驗值
100%
Model Size
100%
類型
StormDaemon
Metadata
TempestDaemonEnvironmentalPhysical
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,433
護甲
28,790
閃避
4,739
能量護盾
0
傷害
374
法術傷害
374
命中
290
攻擊間隔
1
經驗值
10,255
異常狀態臨界值
6,433
冰緩
20
感電
20
易碎
115
焦灼
20
殘喘
56
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
TempestDaemonSpinestorm
法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可秘能爆發, 可齊射, 範圍法術
烈炎風暴
暴擊率: 5%
施放時間: 0.9 秒
呼喚無數火焰之球如雨一般灑落在目標區域。每顆火球落地時將會爆炸,並對附近的敵人造成傷害。
造成 669.3 至 1004 物理傷害
+3.5 秒基礎持續時間
每 0.13 秒撞擊一次
基礎範圍為 1 米
active skill area of effect radius +% final [-30]
damage +% vs players [-56]
firestorm use server effects [1]
is area damage [1]
+3.5 秒基礎持續時間
每 0.13 秒撞擊一次
基礎範圍為 1 米
active skill area of effect radius +% final [-30]
damage +% vs players [-56]
firestorm use server effects [1]
is area damage [1]
TempestDaemonSandstorm
法術, 範圍, 持續時間, 範圍法術
施放時間: 1 秒
每秒造成 943.4 基礎物理傷害
+3 秒基礎持續時間
active skill area of effect radius +% final [50]
is area damage [1]
+3 秒基礎持續時間
active skill area of effect radius +% final [50]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Daemon/UseSkillOnceDaemon" DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/Daemon/UseSkillOnceDaemon"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Daemon/TempestDaemonEnvironmentalPhysical"] = { name = "Tempest Daemon", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { "TempestDaemonSpinestorm", "TempestDaemonSandstorm", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["TempestDaemonSpinestorm"] = { name = "Firestorm", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.9, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_skill_effect_duration", "damage_+%_vs_players", "fire_storm_fireball_delay_ms", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "is_area_damage", "firestorm_use_server_effects", }, levels = { [1] = {0.40000000596046, 0.60000002384186, 2500, 34, 125, -30, 10, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [2] = {0.40000000596046, 0.60000002384186, 2500, 45, 125, -30, 10, critChance = 5, levelRequirement = 5, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [3] = {0.40000000596046, 0.60000002384186, 2500, 44, 125, -30, 10, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [4] = {0.40000000596046, 0.60000002384186, 2500, 32, 125, -30, 10, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [5] = {0.40000000596046, 0.60000002384186, 2500, 17, 125, -30, 10, critChance = 5, levelRequirement = 15, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [6] = {0.40000000596046, 0.60000002384186, 2500, 2, 125, -30, 10, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [7] = {0.40000000596046, 0.60000002384186, 2500, -3, 125, -30, 10, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [8] = {0.40000000596046, 0.60000002384186, 2500, -6, 125, -30, 10, critChance = 5, levelRequirement = 21, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [9] = {0.40000000596046, 0.60000002384186, 2500, -22, 125, -30, 10, critChance = 5, levelRequirement = 26, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [10] = {0.40000000596046, 0.60000002384186, 2500, -35, 125, -30, 10, critChance = 5, levelRequirement = 30, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [11] = {0.40000000596046, 0.60000002384186, 2500, -44, 125, -30, 10, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [12] = {0.40000000596046, 0.60000002384186, 2500, -53, 125, -30, 10, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [13] = {0.40000000596046, 0.60000002384186, 2500, -41, 125, -30, 10, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [14] = {0.40000000596046, 0.60000002384186, 3500, -45, 125, -30, 10, critChance = 5, levelRequirement = 45, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [15] = {0.40000000596046, 0.60000002384186, 3500, -60, 125, -30, 10, critChance = 5, levelRequirement = 53, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [16] = {0.40000000596046, 0.60000002384186, 3500, -34, 125, -30, 10, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [17] = {0.40000000596046, 0.60000002384186, 3500, -44, 125, -30, 10, critChance = 5, levelRequirement = 62, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [18] = {0.40000000596046, 0.60000002384186, 3500, -46, 125, -30, 10, critChance = 5, levelRequirement = 63, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [19] = {0.40000000596046, 0.60000002384186, 3500, -53, 125, -30, 10, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [20] = {0.40000000596046, 0.60000002384186, 3500, -54, 125, -30, 10, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [21] = {0.40000000596046, 0.60000002384186, 3500, -56, 125, -30, 10, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [22] = {0.40000000596046, 0.60000002384186, 3500, -58, 125, -30, 10, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [23] = {0.40000000596046, 0.60000002384186, 3500, -59, 125, -30, 10, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [24] = {0.40000000596046, 0.60000002384186, 3500, -61, 125, -30, 10, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [25] = {0.40000000596046, 0.60000002384186, 3500, -62, 125, -30, 10, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [26] = {0.40000000596046, 0.60000002384186, 3500, -65, 125, -30, 10, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [27] = {0.40000000596046, 0.60000002384186, 3500, -66, 125, -30, 10, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [28] = {0.40000000596046, 0.60000002384186, 3500, -67, 125, -30, 10, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [29] = {0.40000000596046, 0.60000002384186, 3500, -69, 125, -30, 10, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [30] = {0.40000000596046, 0.60000002384186, 3500, -70, 125, -30, 10, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [31] = {0.40000000596046, 0.60000002384186, 3500, -72, 125, -30, 10, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [32] = {0.40000000596046, 0.60000002384186, 3500, -73, 125, -30, 10, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [33] = {0.40000000596046, 0.60000002384186, 3500, -75, 125, -30, 10, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [34] = {0.40000000596046, 0.60000002384186, 3500, -76, 125, -30, 10, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [35] = {0.40000000596046, 0.60000002384186, 3500, -78, 125, -30, 10, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TempestDaemonSandstorm"] = { name = "TempestDaemonSandstorm", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {1, 3000, 50, levelRequirement = 3, statInterpolation = {3}, cost = { }, }, }, }
風暴之魔
Tempest Daemon
幽魂 | N |
---|---|
標籤 | 法術, extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, physical_affinity, very_slow_movement |
生命
100%
異常狀態臨界值
100%
抗性
0 0 0 0
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1 秒
傷害分佈
±0%
經驗值
100%
Model Size
100%
類型
StormDaemon
Metadata
TempestDaemonEnvironmentalUberPhysical
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,433
護甲
28,790
閃避
4,739
能量護盾
0
傷害
374
法術傷害
374
命中
290
攻擊間隔
1
經驗值
10,255
異常狀態臨界值
6,433
冰緩
20
感電
20
易碎
115
焦灼
20
殘喘
56
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
TempestDaemonSpinestorm
法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可秘能爆發, 可齊射, 範圍法術
烈炎風暴
暴擊率: 5%
施放時間: 0.9 秒
呼喚無數火焰之球如雨一般灑落在目標區域。每顆火球落地時將會爆炸,並對附近的敵人造成傷害。
造成 669.3 至 1004 物理傷害
+3.5 秒基礎持續時間
每 0.13 秒撞擊一次
基礎範圍為 1 米
active skill area of effect radius +% final [-30]
damage +% vs players [-56]
firestorm use server effects [1]
is area damage [1]
+3.5 秒基礎持續時間
每 0.13 秒撞擊一次
基礎範圍為 1 米
active skill area of effect radius +% final [-30]
damage +% vs players [-56]
firestorm use server effects [1]
is area damage [1]
TempestDaemonSandstorm
法術, 範圍, 持續時間, 範圍法術
施放時間: 1 秒
每秒造成 943.4 基礎物理傷害
+3 秒基礎持續時間
active skill area of effect radius +% final [50]
is area damage [1]
+3 秒基礎持續時間
active skill area of effect radius +% final [50]
is area damage [1]
TempestDaemonShockwave
法術, 傷害, 範圍, 陷阱技能, 地雷技能, 圖騰, 法術可重複, 範圍法術, 物理, 新星
震波圖騰
附加傷害效用: 50%
施放時間: 0.6 秒
召喚一個圖騰,它會持續的震動附近的地面,擊退附近的敵人並造成傷害。
造成 1560 至 2600 物理傷害
擊中時擊退敵人
技能重複施放 2 次
增加 100% 施放速度
基礎範圍為 2.4 米
active skill area of effect radius +% final [-17]
damage +% vs players [-56]
is area damage [1]
擊中時擊退敵人
技能重複施放 2 次
增加 100% 施放速度
基礎範圍為 2.4 米
active skill area of effect radius +% final [-17]
damage +% vs players [-56]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Daemon/UseSkillOnceDaemon" DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/Daemon/UseSkillOnceDaemon"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Daemon/TempestDaemonEnvironmentalUberPhysical"] = { name = "Tempest Daemon", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { "TempestDaemonSpinestorm", "TempestDaemonShockwave", "TempestDaemonSandstorm", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["TempestDaemonSpinestorm"] = { name = "Firestorm", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.9, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_skill_effect_duration", "damage_+%_vs_players", "fire_storm_fireball_delay_ms", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "is_area_damage", "firestorm_use_server_effects", }, levels = { [1] = {0.40000000596046, 0.60000002384186, 2500, 34, 125, -30, 10, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [2] = {0.40000000596046, 0.60000002384186, 2500, 45, 125, -30, 10, critChance = 5, levelRequirement = 5, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [3] = {0.40000000596046, 0.60000002384186, 2500, 44, 125, -30, 10, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [4] = {0.40000000596046, 0.60000002384186, 2500, 32, 125, -30, 10, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [5] = {0.40000000596046, 0.60000002384186, 2500, 17, 125, -30, 10, critChance = 5, levelRequirement = 15, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [6] = {0.40000000596046, 0.60000002384186, 2500, 2, 125, -30, 10, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [7] = {0.40000000596046, 0.60000002384186, 2500, -3, 125, -30, 10, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [8] = {0.40000000596046, 0.60000002384186, 2500, -6, 125, -30, 10, critChance = 5, levelRequirement = 21, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [9] = {0.40000000596046, 0.60000002384186, 2500, -22, 125, -30, 10, critChance = 5, levelRequirement = 26, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [10] = {0.40000000596046, 0.60000002384186, 2500, -35, 125, -30, 10, critChance = 5, levelRequirement = 30, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [11] = {0.40000000596046, 0.60000002384186, 2500, -44, 125, -30, 10, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [12] = {0.40000000596046, 0.60000002384186, 2500, -53, 125, -30, 10, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [13] = {0.40000000596046, 0.60000002384186, 2500, -41, 125, -30, 10, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [14] = {0.40000000596046, 0.60000002384186, 3500, -45, 125, -30, 10, critChance = 5, levelRequirement = 45, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [15] = {0.40000000596046, 0.60000002384186, 3500, -60, 125, -30, 10, critChance = 5, levelRequirement = 53, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [16] = {0.40000000596046, 0.60000002384186, 3500, -34, 125, -30, 10, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [17] = {0.40000000596046, 0.60000002384186, 3500, -44, 125, -30, 10, critChance = 5, levelRequirement = 62, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [18] = {0.40000000596046, 0.60000002384186, 3500, -46, 125, -30, 10, critChance = 5, levelRequirement = 63, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [19] = {0.40000000596046, 0.60000002384186, 3500, -53, 125, -30, 10, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [20] = {0.40000000596046, 0.60000002384186, 3500, -54, 125, -30, 10, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [21] = {0.40000000596046, 0.60000002384186, 3500, -56, 125, -30, 10, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [22] = {0.40000000596046, 0.60000002384186, 3500, -58, 125, -30, 10, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [23] = {0.40000000596046, 0.60000002384186, 3500, -59, 125, -30, 10, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [24] = {0.40000000596046, 0.60000002384186, 3500, -61, 125, -30, 10, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [25] = {0.40000000596046, 0.60000002384186, 3500, -62, 125, -30, 10, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [26] = {0.40000000596046, 0.60000002384186, 3500, -65, 125, -30, 10, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [27] = {0.40000000596046, 0.60000002384186, 3500, -66, 125, -30, 10, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [28] = {0.40000000596046, 0.60000002384186, 3500, -67, 125, -30, 10, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [29] = {0.40000000596046, 0.60000002384186, 3500, -69, 125, -30, 10, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [30] = {0.40000000596046, 0.60000002384186, 3500, -70, 125, -30, 10, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [31] = {0.40000000596046, 0.60000002384186, 3500, -72, 125, -30, 10, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [32] = {0.40000000596046, 0.60000002384186, 3500, -73, 125, -30, 10, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [33] = {0.40000000596046, 0.60000002384186, 3500, -75, 125, -30, 10, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [34] = {0.40000000596046, 0.60000002384186, 3500, -76, 125, -30, 10, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [35] = {0.40000000596046, 0.60000002384186, 3500, -78, 125, -30, 10, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TempestDaemonShockwave"] = { name = "Shockwave Totem", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons a totem that shakes the earth around it, knocking back and damaging nearby enemies", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.SummonsTotem] = true, [SkillType.Multicastable] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, [SkillType.Nova] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.6, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "damage_+%_vs_players", "skill_repeat_count", "base_cast_speed_+%", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "global_knockback", "is_area_damage", }, levels = { [1] = {0.69999998807907, 1.2999999523163, 34, 2, 100, -17, 24, levelRequirement = 3, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.69999998807907, 1.2999999523163, 45, 2, 100, -17, 24, levelRequirement = 5, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.69999998807907, 1.2999999523163, 44, 2, 100, -17, 24, levelRequirement = 8, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.69999998807907, 1.2999999523163, 32, 2, 100, -17, 24, levelRequirement = 12, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.69999998807907, 1.2999999523163, 17, 2, 100, -17, 24, levelRequirement = 15, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.69999998807907, 1.2999999523163, 2, 2, 100, -17, 24, levelRequirement = 19, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.69999998807907, 1.2999999523163, -3, 2, 100, -17, 24, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.69999998807907, 1.2999999523163, -6, 2, 100, -17, 24, levelRequirement = 21, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.69999998807907, 1.2999999523163, -22, 2, 100, -17, 24, levelRequirement = 26, statInterpolation = {3, 3, 1}, cost = { }, }, [10] = {0.69999998807907, 1.2999999523163, -35, 2, 100, -17, 24, levelRequirement = 30, statInterpolation = {3, 3, 1}, cost = { }, }, [11] = {0.69999998807907, 1.2999999523163, -44, 2, 100, -17, 24, levelRequirement = 34, statInterpolation = {3, 3, 1}, cost = { }, }, [12] = {0.69999998807907, 1.2999999523163, -53, 2, 100, -17, 24, levelRequirement = 38, statInterpolation = {3, 3, 1}, cost = { }, }, [13] = {0.69999998807907, 1.2999999523163, -41, 2, 100, -17, 24, levelRequirement = 43, statInterpolation = {3, 3, 1}, cost = { }, }, [14] = {0.69999998807907, 1.2999999523163, -45, 2, 100, -17, 24, levelRequirement = 45, statInterpolation = {3, 3, 1}, cost = { }, }, [15] = {0.89999997615814, 1.5, -60, 2, 100, -17, 24, levelRequirement = 53, statInterpolation = {3, 3, 1}, cost = { }, }, [16] = {0.89999997615814, 1.5, -34, 2, 100, -17, 24, levelRequirement = 58, statInterpolation = {3, 3, 1}, cost = { }, }, [17] = {0.89999997615814, 1.5, -44, 2, 100, -17, 24, levelRequirement = 62, statInterpolation = {3, 3, 1}, cost = { }, }, [18] = {0.89999997615814, 1.5, -46, 2, 100, -17, 24, levelRequirement = 63, statInterpolation = {3, 3, 1}, cost = { }, }, [19] = {0.89999997615814, 1.5, -53, 2, 100, -17, 24, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, }, [20] = {0.89999997615814, 1.5, -54, 2, 100, -17, 24, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, }, [21] = {0.89999997615814, 1.5, -56, 2, 100, -17, 24, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [22] = {0.89999997615814, 1.5, -58, 2, 100, -17, 24, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [23] = {0.89999997615814, 1.5, -59, 2, 100, -17, 24, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, }, [24] = {0.89999997615814, 1.5, -61, 2, 100, -17, 24, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, }, [25] = {0.89999997615814, 1.5, -62, 2, 100, -17, 24, levelRequirement = 72, statInterpolation = {3, 3, 1}, cost = { }, }, [26] = {0.89999997615814, 1.5, -65, 2, 100, -17, 24, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [27] = {0.89999997615814, 1.5, -66, 2, 100, -17, 24, levelRequirement = 74, statInterpolation = {3, 3, 1}, cost = { }, }, [28] = {0.89999997615814, 1.5, -67, 2, 100, -17, 24, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, }, [29] = {0.89999997615814, 1.5, -69, 2, 100, -17, 24, levelRequirement = 76, statInterpolation = {3, 3, 1}, cost = { }, }, [30] = {0.89999997615814, 1.5, -70, 2, 100, -17, 24, levelRequirement = 77, statInterpolation = {3, 3, 1}, cost = { }, }, [31] = {0.89999997615814, 1.5, -72, 2, 100, -17, 24, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, }, [32] = {0.89999997615814, 1.5, -73, 2, 100, -17, 24, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, }, [33] = {0.89999997615814, 1.5, -75, 2, 100, -17, 24, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, }, [34] = {0.89999997615814, 1.5, -76, 2, 100, -17, 24, levelRequirement = 81, statInterpolation = {3, 3, 1}, cost = { }, }, [35] = {0.89999997615814, 1.5, -78, 2, 100, -17, 24, levelRequirement = 82, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TempestDaemonSandstorm"] = { name = "TempestDaemonSandstorm", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {1, 3000, 50, levelRequirement = 3, statInterpolation = {3}, cost = { }, }, }, }
風暴之魔
Tempest Daemon
幽魂 | N |
---|---|
標籤 | cursing_monster, extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, physical_affinity, very_slow_movement |
生命
100%
異常狀態臨界值
100%
抗性
0 0 0 0
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1 秒
傷害分佈
±0%
經驗值
100%
Model Size
100%
類型
StormDaemon
Metadata
TempestDaemonEnvironmentalCurses
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,433
護甲
28,790
閃避
4,739
能量護盾
0
傷害
374
法術傷害
374
命中
290
攻擊間隔
1
經驗值
10,255
異常狀態臨界值
6,433
冰緩
20
感電
20
易碎
115
焦灼
20
殘喘
56
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
TempestElementalWeakness
法術, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 可秘能爆發, 附加詛咒, 可齊射, 範圍法術, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
元素要害
施放時間: 0.5 秒
對目標區域降下詛咒,受到詛咒的敵人對於元素的抗性將會降低。
+12 秒基礎持續時間
被詛咒的敵人有 -30% 的元素抗性
被詛咒的敵人有 -30% 的元素抗性
TempestFlammability
法術, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可秘能爆發, 附加詛咒, 可齊射, 範圍法術, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
易燃
施放時間: 0.5 秒
對目標區域降下詛咒,使受到詛咒敵人的火焰抗性降低,並在被擊中時時有機率被點燃。
+12 秒基礎持續時間
被詛咒的敵人有 -30% 的火焰抗性
對被詛咒敵人的擊中 +25% 機率造成點燃
被詛咒的敵人有 -30% 的火焰抗性
對被詛咒敵人的擊中 +25% 機率造成點燃
TempestFrostbite
法術, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 冰冷, 可秘能爆發, 附加詛咒, 可齊射, 範圍法術, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
凍傷
施放時間: 0.5 秒
對目標區域降下詛咒,使受到詛咒敵人的冰冷抗性降低,並在被擊中時時有機率被冰凍。
+12 秒基礎持續時間
被詛咒的敵人有 -30% 的冰冷抗性
對被詛咒敵人的擊中 +25% 機率造成冰凍
被詛咒的敵人有 -30% 的冰冷抗性
對被詛咒敵人的擊中 +25% 機率造成冰凍
TempestConductivity
法術, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 閃電, 可秘能爆發, 附加詛咒, 可齊射, 範圍法術, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
導電
施放時間: 0.5 秒
對目標區域降下詛咒,使受到詛咒敵人的閃電抗性降低,並在被擊中時時有機率被感電。
+12 秒基礎持續時間
被詛咒的敵人有 -30% 的閃電抗性
對被詛咒敵人的擊中 +25% 機率造成感電
被詛咒的敵人有 -30% 的閃電抗性
對被詛咒敵人的擊中 +25% 機率造成感電
TempestVulnerability
法術, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 可秘能爆發, 附加詛咒, 可齊射, 範圍法術, 物理, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
脆弱
施放時間: 0.5 秒
對目標區域降下詛咒,受到詛咒的敵人將會增加受到的物理傷害。攻擊被詛咒的敵人有機率造成流血。
+12 秒基礎持續時間
被詛咒敵人承受增加 25% 物理傷害
攻擊擊中被詛咒的敵人,有 25% 機率造成流血
被詛咒敵人承受增加 25% 物理傷害
攻擊擊中被詛咒的敵人,有 25% 機率造成流血
TempestTemporalChains
法術, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 可秘能爆發, 附加詛咒, 可齊射, 範圍法術, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
時空鎖鏈
施放時間: 0.5 秒
對目標區域降下詛咒,受到詛咒的敵人變慢,並且延長它們所受到的效果之持續時間。
+12 秒基礎持續時間
被詛咒的普通和魔法敵人有 20% 更少行動速度
被詛咒敵人增加 25% 身上增益與減益的持續時間
被詛咒的稀有或傳奇敵人有 10% 更少行動速度
被詛咒的普通和魔法敵人有 20% 更少行動速度
被詛咒敵人增加 25% 身上增益與減益的持續時間
被詛咒的稀有或傳奇敵人有 10% 更少行動速度
TempestEnfeeble
法術, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 可秘能爆發, 附加詛咒, 可齊射, 範圍法術, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
衰弱
施放時間: 0.5 秒
對目標區域降下詛咒,受到詛咒的敵人降低命中和造成更少傷害。
+12 秒基礎持續時間
被詛咒敵人減少 40% 命中率
被詛咒的普通或魔法敵人造成 40% 更少傷害
被詛咒的稀有或傳奇敵人造成 15% 更少傷害
被詛咒敵人減少 40% 命中率
被詛咒的普通或魔法敵人造成 40% 更少傷害
被詛咒的稀有或傳奇敵人造成 15% 更少傷害
TempestPunishment
法術, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 可秘能爆發, 附加詛咒, 可齊射, 範圍法術, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
懲戒
施放時間: 0.5 秒
對目標區域降下詛咒,擊中敵人時使他們虛弱並在貧血時增加承受傷害。
+12 秒基礎持續時間
被詛咒的敵人在貧血時增加 40% 承受傷害
當被詛咒的敵人被擊中時,它們被虛弱 +2 秒
被詛咒的敵人在貧血時增加 40% 承受傷害
當被詛咒的敵人被擊中時,它們被虛弱 +2 秒
Object Type
version 2 extends "Metadata/Monsters/Daemon/UseSkillOnceDaemon" DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/Daemon/UseSkillOnceDaemon"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Daemon/TempestDaemonEnvironmentalCurses"] = { name = "Tempest Daemon", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { "TempestTemporalChains", "TempestElementalWeakness", "TempestPunishment", "TempestEnfeeble", "TempestVulnerability", "TempestFlammability", "TempestFrostbite", "TempestConductivity", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["TempestTemporalChains"] = { name = "Temporal Chains", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "temporal_chains_action_speed_+%_final", "buff_time_passed_+%_other_than_temporal_chains", "temporal_chains_action_speed_+%_vs_rare_or_unique_final", }, levels = { [1] = {12000, -20, -25, -10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TempestElementalWeakness"] = { name = "Elemental Weakness", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all targets in an area, lowering their elemental resistances.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_resist_all_elements_%", "base_skill_effect_duration", }, levels = { [1] = {-20, 12000, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [2] = {-25, 12000, levelRequirement = 40, statInterpolation = {1}, cost = { }, }, [3] = {-30, 12000, levelRequirement = 56, statInterpolation = {1}, cost = { }, }, [4] = {-40, 12000, levelRequirement = 71, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TempestPunishment"] = { name = "Punishment", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all targets in an area, causing them to be debilitated when they hit enemies and increasing damage they take while on low life.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "damage_taken_+%_on_low_life", "debilitate_self_for_x_milliseconds_on_hit", }, levels = { [1] = {12000, 40, 2000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TempestEnfeeble"] = { name = "Enfeeble", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all targets in an area, reducing their accuracy and making them deal less damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "accuracy_rating_+%", "enfeeble_damage_+%_final", "enfeeble_damage_+%_vs_rare_or_unique_final", }, levels = { [1] = {12000, -40, -40, -15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TempestVulnerability"] = { name = "Vulnerability", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "physical_damage_taken_+%", "receive_bleeding_chance_%_when_hit_by_attack", }, levels = { [1] = {12000, 25, 25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TempestFlammability"] = { name = "Flammability", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_resistance_%", "base_skill_effect_duration", "chance_to_be_ignited_%", }, levels = { [1] = {-20, 12000, 25, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [2] = {-25, 12000, 25, levelRequirement = 41, statInterpolation = {1}, cost = { }, }, [3] = {-30, 12000, 25, levelRequirement = 58, statInterpolation = {1}, cost = { }, }, [4] = {-40, 12000, 25, levelRequirement = 71, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TempestFrostbite"] = { name = "Frostbite", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all targets in an area, lowering their cold resistance and giving them a chance to be frozen when hit.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_cold_damage_resistance_%", "base_skill_effect_duration", "chance_to_be_frozen_%", }, levels = { [1] = {-20, 12000, 25, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [2] = {-25, 12000, 25, levelRequirement = 41, statInterpolation = {1}, cost = { }, }, [3] = {-30, 12000, 25, levelRequirement = 58, statInterpolation = {1}, cost = { }, }, [4] = {-40, 12000, 25, levelRequirement = 71, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TempestConductivity"] = { name = "Conductivity", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_lightning_damage_resistance_%", "base_skill_effect_duration", "chance_to_be_shocked_%", }, levels = { [1] = {-20, 12000, 25, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [2] = {-25, 12000, 25, levelRequirement = 41, statInterpolation = {1}, cost = { }, }, [3] = {-30, 12000, 25, levelRequirement = 58, statInterpolation = {1}, cost = { }, }, [4] = {-40, 12000, 25, levelRequirement = 71, statInterpolation = {1}, cost = { }, }, }, }