Демон бури
Tempest Daemon
SpectreN
Tagsextra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, very_slow_movement
Здоровье
100%
Ailment Threshold
100%
Сопротивление
0 0 0 0
Damage
100%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
Опыт
100%
Model Size
100%
Type
Daemon
Metadata
TempestDaemonProximityShield
IsSummoned
Y
Уровень
68
Здоровье
6,433
Броня
28,790
Уклонение
4,739
Энергетический щит
0
Damage
374
Урон от чар
374
Точность
290
Attack Time
1
Опыт
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
TempestDaemonProximityShield
Spell, Area, Duration, Triggerable, AreaSpell
Время применения: 1 сек.
Вы не можете получить прямой урон от врагов, находящихся за пределами купола
inside shield [#]
infinite skill effect duration [1]

Object Type

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/TempestDaemonProximityShield"] = {
    name = "Tempest Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "TempestDaemonProximityShield",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["TempestDaemonProximityShield"] = {
    name = "TempestDaemonProximityShield",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "infinite_skill_effect_duration",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Демон бури
Tempest Daemon
SpectreN
Tagsextra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, very_slow_movement
Здоровье
100%
Ailment Threshold
100%
Сопротивление
0 0 0 0
Damage
100%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
Опыт
100%
Model Size
100%
Type
Daemon
Metadata
TempestDaemonSmokeTrail_
IsSummoned
Y
Уровень
68
Здоровье
6,433
Броня
28,790
Уклонение
4,739
Энергетический щит
0
Damage
374
Урон от чар
374
Точность
290
Attack Time
1
Опыт
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
TempestDaemonSmokeTrail
Spell
Время применения: 1 сек.
Базовая длительность - 2 секунд(-ы)

Object Type

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/TempestDaemonSmokeTrail_"] = {
    name = "Tempest Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "TempestDaemonSmokeTrail",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["TempestDaemonSmokeTrail"] = {
    name = "TempestDaemonSmokeTrail",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {2000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Демон бури
Tempest Daemon
SpectreN
Tagsextra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, very_slow_movement
Здоровье
100%
Ailment Threshold
100%
Сопротивление
0 0 0 0
Damage
100%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
Опыт
100%
Model Size
100%
Type
Daemon
Metadata
TempestDaemonDevourCorpses
IsSummoned
Y
Уровень
68
Здоровье
6,433
Броня
28,790
Уклонение
4,739
Энергетический щит
0
Damage
374
Урон от чар
374
Точность
290
Attack Time
1
Опыт
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
TempestDevour
Spell, Trappable, Mineable, SummonsTotem
Поглощающий тотем
Время применения: 1 сек.
Перезарядка: 2 сек.
Герой устанавливает тотем, который способен поглощать оказавшиеся рядом трупы. Если герой ранен, тотем уничтожит труп и вылечит героя.
Похищает 10990 здоровья для вас за каждый поглощённый труп

Object Type

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/TempestDaemonDevourCorpses"] = {
    name = "Tempest Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "TempestDevour",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["TempestDevour"] = {
    name = "Devouring Totem",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Summons a totem that can consume nearby corpses. If you are hurt, it will destroy a corpse to leech life to you.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.SummonsTotem] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "corpse_consumption_life_to_gain",
    },
    levels = {
        [1] = {47, levelRequirement = 4, statInterpolation = {1},  cost = { }, },
        [2] = {58, levelRequirement = 7, statInterpolation = {1},  cost = { }, },
        [3] = {83, levelRequirement = 9, statInterpolation = {1},  cost = { }, },
        [4] = {102, levelRequirement = 12, statInterpolation = {1},  cost = { }, },
        [5] = {124, levelRequirement = 16, statInterpolation = {1},  cost = { }, },
        [6] = {152, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
        [7] = {202, levelRequirement = 27, statInterpolation = {1},  cost = { }, },
        [8] = {265, levelRequirement = 28, statInterpolation = {1},  cost = { }, },
        [9] = {327, levelRequirement = 29, statInterpolation = {1},  cost = { }, },
        [10] = {379, levelRequirement = 32, statInterpolation = {1},  cost = { }, },
        [11] = {489, levelRequirement = 36, statInterpolation = {1},  cost = { }, },
        [12] = {627, levelRequirement = 40, statInterpolation = {1},  cost = { }, },
        [13] = {940, levelRequirement = 45, statInterpolation = {1},  cost = { }, },
        [14] = {1395, levelRequirement = 49, statInterpolation = {1},  cost = { }, },
        [15] = {2047, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
        [16] = {2982, levelRequirement = 52, statInterpolation = {1},  cost = { }, },
        [17] = {3722, levelRequirement = 56, statInterpolation = {1},  cost = { }, },
        [18] = {4990, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
        [19] = {6204, levelRequirement = 64, statInterpolation = {1},  cost = { }, },
        [20] = {8882, levelRequirement = 65, statInterpolation = {1},  cost = { }, },
        [21] = {9536, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
        [22] = {10238, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
        [23] = {10990, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        [24] = {11797, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
        [25] = {12659, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
        [26] = {13585, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
        [27] = {14574, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
        [28] = {15632, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
        [29] = {16765, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
        [30] = {17978, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
        [31] = {19277, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
        [32] = {20667, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
        [33] = {22156, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
        [34] = {23745, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
        [35] = {25450, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
        [36] = {27262, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
        [37] = {29198, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
    },
}
Демон бури
Tempest Daemon
SpectreN
Tagsextra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, very_slow_movement
Здоровье
100%
Ailment Threshold
100%
Сопротивление
0 0 0 0
Damage
100%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
Опыт
100%
Model Size
100%
Type
DaemonUseSkillOnce
Metadata
TempestDaemonCharges
IsSummoned
Y
Уровень
68
Здоровье
6,433
Броня
28,790
Уклонение
4,739
Энергетический щит
0
Damage
374
Урон от чар
374
Точность
290
Attack Time
1
Опыт
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
TempestDaemonGainCharges
Spell, Buff
Время применения: 1 сек.
number of endurance charges to gain [3]
number of frenzy charges to gain [3]
number of power charges to gain [3]

Object Type

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/TempestDaemonCharges"] = {
    name = "Tempest Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "TempestDaemonGainCharges",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["TempestDaemonGainCharges"] = {
    name = "TempestDaemonGainCharges",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_power_charges_to_gain",
        "number_of_frenzy_charges_to_gain",
        "number_of_endurance_charges_to_gain",
    },
    levels = {
        [1] = {3, 3, 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Демон бури
Tempest Daemon
SpectreN
TagsЧародейский, extra_extra_small_height, fire_affinity, ghost_armour, is_daemon, is_unarmed, very_slow_movement
Здоровье
100%
Ailment Threshold
100%
Сопротивление
0 0 0 0
Damage
100%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
Опыт
100%
Model Size
100%
Type
StormDaemon
Metadata
TempestDaemonEnvironmentalFire
IsSummoned
Y
Уровень
68
Здоровье
6,433
Броня
28,790
Уклонение
4,739
Энергетический щит
0
Damage
374
Урон от чар
374
Точность
290
Attack Time
1
Опыт
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
TempestDaemonFirestorm
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Огненный шторм
Шанс критического удара: 5%
Время применения: 0.9 сек.
Огненные шары падают в указанную область. Они взрываются при приземлении, нанося урон ближайшим врагам.
Наносит 450.2 базового урона от огня в секунду
Горящая земля длится 3 секунд(-ы)
Базовая длительность - 2 секунд(-ы)
Наносит от 648.3 до 972.5 урона от огня
Один удар каждые 0.07 секунд(-ы)
Базовый радиус равен 1 м
damage +% vs players [-56]
firestorm base area of effect +% [-51]
firestorm use server effects [1]
is area damage [1]
TempestDaemonFireNova
Spell, Damage, Triggerable, Area, Fire, Multicastable, RemoteMined, AreaSpell, HasReservation
Мина кольца огня
Время применения: 0.4 сек.
Герой устанавливает мину, которая при взрыве начинает выпускать кольца огня. Каждое последующее кольцо наносит больше урона.
Ваши удары не могут оглушать врагов
Умения повторяются ещё 3 раз(-а)
Наносит от 1483 до 2224 урона от огня
20% повышение скорости сотворения чар
На 25% больше урона от ударов и состояний за повтор
active skill area of effect radius +% final [-10]
damage +% vs players [-56]
is area damage [1]
TempestDaemonGroundFireSelf
Spell, Duration, Damage, Area, CausesBurning, DamageOverTime, Fire, AreaSpell
Огненная ловушка
Время применения: 1 сек.
Герой бросает в указанное место ловушку, которая взрывается при приближении врага и наносит урон от огня противникам в области действия. После взрыва земля продолжает гореть. Пытающиеся пройти по ней враги получают урон.
Наносит 840.2 базового урона от огня в секунду
Базовая длительность - 20 секунд(-ы)
Наносит от 1728 до 2161 урона от огня
200% повышение скорости сотворения чар
active skill area of effect radius +% final [50]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Daemon/UseSkillOnceDaemon"

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/UseSkillOnceDaemon"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/TempestDaemonEnvironmentalFire"] = {
    name = "Tempest Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "TempestDaemonFirestorm",
        "TempestDaemonGroundFireSelf",
        "TempestDaemonFireNova",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["TempestDaemonFirestorm"] = {
    name = "Firestorm",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Cascadable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.9,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_fire_damage_to_deal_per_minute",
        "fire_storm_fireball_delay_ms",
        "damage_+%_vs_players",
        "base_skill_effect_duration",
        "firestorm_drop_burning_ground_duration_ms",
        "firestorm_base_area_of_effect_+%",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
        "firestorm_use_server_effects",
    },
    levels = {
        [1] = {0.40000000596046, 0.60000002384186, 1, 100, 36, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
        [2] = {0.40000000596046, 0.60000002384186, 1, 100, 28, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
        [3] = {0.40000000596046, 0.60000002384186, 1, 100, 22, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 11, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
        [4] = {0.40000000596046, 0.60000002384186, 1, 100, 17, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 15, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
        [5] = {0.40000000596046, 0.60000002384186, 1, 100, -3, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
        [6] = {0.40000000596046, 0.60000002384186, 1, 100, -27, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
        [7] = {0.40000000596046, 0.60000002384186, 1, 100, -32, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
        [8] = {0.40000000596046, 0.60000002384186, 1, 100, -38, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 31, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
        [9] = {0.40000000596046, 0.60000002384186, 1, 100, -39, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 32, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
        [10] = {0.40000000596046, 0.60000002384186, 1, 75, -44, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
        [11] = {0.40000000596046, 0.60000002384186, 1, 75, -51, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 37, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
        [12] = {0.40000000596046, 0.60000002384186, 1, 75, -34, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
        [13] = {0.40000000596046, 0.60000002384186, 1, 75, -39, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 42, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
        [14] = {0.40000000596046, 0.60000002384186, 1, 75, -43, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 44, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
        [15] = {0.40000000596046, 0.60000002384186, 1, 75, -55, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 50, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
        [16] = {0.40000000596046, 0.60000002384186, 1, 75, -57, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 51, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
        [17] = {0.40000000596046, 0.60000002384186, 1, 66, -59, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
        [18] = {0.40000000596046, 0.60000002384186, 1, 66, -46, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 63, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
        [19] = {0.40000000596046, 0.60000002384186, 1, 66, -50, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 65, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
        [20] = {0.40000000596046, 0.60000002384186, 1, 66, -53, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
        [21] = {0.40000000596046, 0.60000002384186, 1, 66, -54, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
        [22] = {0.40000000596046, 0.60000002384186, 1, 66, -56, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
        [23] = {0.40000000596046, 0.60000002384186, 1, 66, -58, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
        [24] = {0.40000000596046, 0.60000002384186, 1, 66, -59, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
        [25] = {0.40000000596046, 0.60000002384186, 1, 66, -61, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
        [26] = {0.40000000596046, 0.60000002384186, 1, 66, -62, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
        [27] = {0.40000000596046, 0.60000002384186, 1, 66, -65, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
        [28] = {0.40000000596046, 0.60000002384186, 1, 50, -66, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
        [29] = {0.40000000596046, 0.60000002384186, 1, 50, -67, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
        [30] = {0.40000000596046, 0.60000002384186, 1, 50, -69, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
        [31] = {0.40000000596046, 0.60000002384186, 1, 50, -70, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
        [32] = {0.40000000596046, 0.60000002384186, 1, 50, -72, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
        [33] = {0.40000000596046, 0.60000002384186, 1, 50, -73, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
        [34] = {0.40000000596046, 0.60000002384186, 1, 50, -75, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
        [35] = {0.40000000596046, 0.60000002384186, 1, 50, -76, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
        [36] = {0.40000000596046, 0.60000002384186, 1, 50, -78, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TempestDaemonGroundFireSelf"] = {
    name = "Fire Trap",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Duration] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.CausesBurning] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Fire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_fire_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "base_cast_speed_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.40000000596046, 0.60000002384186, 1, 20000, 200, 50, levelRequirement = 4, statInterpolation = {3, 3, 3},  cost = { }, },
        [2] = {0.60000002384186, 0.80000001192093, 1.2000000476837, 20000, 200, 50, levelRequirement = 36, statInterpolation = {3, 3, 3},  cost = { }, },
        [3] = {0.80000001192093, 1, 1.3999999761581, 20000, 200, 50, levelRequirement = 56, statInterpolation = {3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TempestDaemonFireNova"] = {
    name = "Fire Nova Mine",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Lay a remote mine that you can detonate to create a series of fire novas. Each sequential nova from the same mine will do higher damage than the previous.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Area] = true,
        [SkillType.Fire] = true,
        [SkillType.Multicastable] = true,
        [SkillType.RemoteMined] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.HasReservation] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.4,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "damage_+%_vs_players",
        "skill_repeat_count",
        "fire_nova_damage_+%_per_repeat_final",
        "base_cast_speed_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 34, 3, 25, 20, -10, levelRequirement = 3, statInterpolation = {3, 3, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 32, 3, 25, 20, -10, levelRequirement = 12, statInterpolation = {3, 3, 1},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 21, 3, 25, 20, -10, levelRequirement = 14, statInterpolation = {3, 3, 1},  cost = { }, },
        [4] = {0.80000001192093, 1.2000000476837, 9, 3, 25, 20, -10, levelRequirement = 17, statInterpolation = {3, 3, 1},  cost = { }, },
        [5] = {0.80000001192093, 1.2000000476837, -3, 3, 25, 20, -10, levelRequirement = 20, statInterpolation = {3, 3, 1},  cost = { }, },
        [6] = {0.80000001192093, 1.2000000476837, -25, 3, 25, 20, -10, levelRequirement = 27, statInterpolation = {3, 3, 1},  cost = { }, },
        [7] = {0.80000001192093, 1.2000000476837, -27, 3, 25, 20, -10, levelRequirement = 28, statInterpolation = {3, 3, 1},  cost = { }, },
        [8] = {0.80000001192093, 1.2000000476837, -38, 3, 25, 20, -10, levelRequirement = 31, statInterpolation = {3, 3, 1},  cost = { }, },
        [9] = {0.80000001192093, 1.2000000476837, -48, 3, 25, 20, -10, levelRequirement = 36, statInterpolation = {3, 3, 1},  cost = { }, },
        [10] = {0.80000001192093, 1.2000000476837, -37, 3, 25, 20, -10, levelRequirement = 41, statInterpolation = {3, 3, 1},  cost = { }, },
        [11] = {0.80000001192093, 1.2000000476837, -53, 3, 25, 20, -10, levelRequirement = 49, statInterpolation = {3, 3, 1},  cost = { }, },
        [12] = {0.80000001192093, 1.2000000476837, -55, 3, 25, 20, -10, levelRequirement = 50, statInterpolation = {3, 3, 1},  cost = { }, },
        [13] = {0.80000001192093, 1.2000000476837, -59, 3, 25, 20, -10, levelRequirement = 52, statInterpolation = {3, 3, 1},  cost = { }, },
        [14] = {0.80000001192093, 1.2000000476837, -31, 3, 25, 20, -10, levelRequirement = 57, statInterpolation = {3, 3, 1},  cost = { }, },
        [15] = {0.80000001192093, 1.2000000476837, -46, 3, 25, 20, -10, levelRequirement = 63, statInterpolation = {3, 3, 1},  cost = { }, },
        [16] = {0.80000001192093, 1.2000000476837, -50, 3, 25, 20, -10, levelRequirement = 64, statInterpolation = {3, 3, 1},  cost = { }, },
        [17] = {0.80000001192093, 1.2000000476837, -53, 3, 25, 20, -10, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
        [18] = {0.80000001192093, 1.2000000476837, -54, 3, 25, 20, -10, levelRequirement = 67, statInterpolation = {3, 3, 1},  cost = { }, },
        [19] = {0.80000001192093, 1.2000000476837, -56, 3, 25, 20, -10, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
        [20] = {0.80000001192093, 1.2000000476837, -58, 3, 25, 20, -10, levelRequirement = 69, statInterpolation = {3, 3, 1},  cost = { }, },
        [21] = {0.80000001192093, 1.2000000476837, -59, 3, 25, 20, -10, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
        [22] = {0.80000001192093, 1.2000000476837, -61, 3, 25, 20, -10, levelRequirement = 71, statInterpolation = {3, 3, 1},  cost = { }, },
        [23] = {0.80000001192093, 1.2000000476837, -62, 3, 25, 20, -10, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
        [24] = {0.80000001192093, 1.2000000476837, -65, 3, 25, 20, -10, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
        [25] = {0.80000001192093, 1.2000000476837, -66, 3, 25, 20, -10, levelRequirement = 74, statInterpolation = {3, 3, 1},  cost = { }, },
        [26] = {0.80000001192093, 1.2000000476837, -67, 3, 25, 20, -10, levelRequirement = 75, statInterpolation = {3, 3, 1},  cost = { }, },
        [27] = {0.80000001192093, 1.2000000476837, -69, 3, 25, 20, -10, levelRequirement = 76, statInterpolation = {3, 3, 1},  cost = { }, },
        [28] = {0.80000001192093, 1.2000000476837, -70, 3, 25, 20, -10, levelRequirement = 77, statInterpolation = {3, 3, 1},  cost = { }, },
        [29] = {0.80000001192093, 1.2000000476837, -72, 3, 25, 20, -10, levelRequirement = 78, statInterpolation = {3, 3, 1},  cost = { }, },
        [30] = {0.80000001192093, 1.2000000476837, -73, 3, 25, 20, -10, levelRequirement = 79, statInterpolation = {3, 3, 1},  cost = { }, },
        [31] = {0.80000001192093, 1.2000000476837, -75, 3, 25, 20, -10, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
        [32] = {0.80000001192093, 1.2000000476837, -76, 3, 25, 20, -10, levelRequirement = 81, statInterpolation = {3, 3, 1},  cost = { }, },
        [33] = {0.80000001192093, 1.2000000476837, -78, 3, 25, 20, -10, levelRequirement = 82, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
Демон бури
Tempest Daemon
SpectreN
TagsЧародейский, extra_extra_small_height, fire_affinity, ghost_armour, is_daemon, is_unarmed, very_slow_movement
Здоровье
100%
Ailment Threshold
100%
Сопротивление
0 0 0 0
Damage
100%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
Опыт
100%
Model Size
100%
Type
StormDaemon
Metadata
TempestDaemonEnvironmentalUberFire
IsSummoned
Y
Уровень
68
Здоровье
6,433
Броня
28,790
Уклонение
4,739
Энергетический щит
0
Damage
374
Урон от чар
374
Точность
290
Attack Time
1
Опыт
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
TempestDaemonFirestorm
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Огненный шторм
Шанс критического удара: 5%
Время применения: 0.9 сек.
Огненные шары падают в указанную область. Они взрываются при приземлении, нанося урон ближайшим врагам.
Наносит 450.2 базового урона от огня в секунду
Горящая земля длится 3 секунд(-ы)
Базовая длительность - 2 секунд(-ы)
Наносит от 648.3 до 972.5 урона от огня
Один удар каждые 0.07 секунд(-ы)
Базовый радиус равен 1 м
damage +% vs players [-56]
firestorm base area of effect +% [-51]
firestorm use server effects [1]
is area damage [1]
TempestDaemonFireNova
Spell, Damage, Triggerable, Area, Fire, Multicastable, RemoteMined, AreaSpell, HasReservation
Мина кольца огня
Время применения: 0.4 сек.
Герой устанавливает мину, которая при взрыве начинает выпускать кольца огня. Каждое последующее кольцо наносит больше урона.
Ваши удары не могут оглушать врагов
Умения повторяются ещё 3 раз(-а)
Наносит от 1483 до 2224 урона от огня
20% повышение скорости сотворения чар
На 25% больше урона от ударов и состояний за повтор
active skill area of effect radius +% final [-10]
damage +% vs players [-56]
is area damage [1]
TempestDaemonExplode
Spell, Damage, Area, AreaSpell
Время применения: 1 сек.
Наносит от 5264 до 7896 урона от огня
is area damage [1]
TempestDaemonGroundFireSelf
Spell, Duration, Damage, Area, CausesBurning, DamageOverTime, Fire, AreaSpell
Огненная ловушка
Время применения: 1 сек.
Герой бросает в указанное место ловушку, которая взрывается при приближении врага и наносит урон от огня противникам в области действия. После взрыва земля продолжает гореть. Пытающиеся пройти по ней враги получают урон.
Наносит 840.2 базового урона от огня в секунду
Базовая длительность - 20 секунд(-ы)
Наносит от 1728 до 2161 урона от огня
200% повышение скорости сотворения чар
active skill area of effect radius +% final [50]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Daemon/UseSkillOnceDaemon"

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/UseSkillOnceDaemon"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/TempestDaemonEnvironmentalUberFire"] = {
    name = "Tempest Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "TempestDaemonFirestorm",
        "TempestDaemonGroundFireSelf",
        "TempestDaemonExplode",
        "TempestDaemonFireNova",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["TempestDaemonFirestorm"] = {
    name = "Firestorm",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Cascadable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.9,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_fire_damage_to_deal_per_minute",
        "fire_storm_fireball_delay_ms",
        "damage_+%_vs_players",
        "base_skill_effect_duration",
        "firestorm_drop_burning_ground_duration_ms",
        "firestorm_base_area_of_effect_+%",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
        "firestorm_use_server_effects",
    },
    levels = {
        [1] = {0.40000000596046, 0.60000002384186, 1, 100, 36, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
        [2] = {0.40000000596046, 0.60000002384186, 1, 100, 28, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
        [3] = {0.40000000596046, 0.60000002384186, 1, 100, 22, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 11, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
        [4] = {0.40000000596046, 0.60000002384186, 1, 100, 17, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 15, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
        [5] = {0.40000000596046, 0.60000002384186, 1, 100, -3, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
        [6] = {0.40000000596046, 0.60000002384186, 1, 100, -27, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
        [7] = {0.40000000596046, 0.60000002384186, 1, 100, -32, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
        [8] = {0.40000000596046, 0.60000002384186, 1, 100, -38, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 31, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
        [9] = {0.40000000596046, 0.60000002384186, 1, 100, -39, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 32, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
        [10] = {0.40000000596046, 0.60000002384186, 1, 75, -44, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
        [11] = {0.40000000596046, 0.60000002384186, 1, 75, -51, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 37, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
        [12] = {0.40000000596046, 0.60000002384186, 1, 75, -34, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
        [13] = {0.40000000596046, 0.60000002384186, 1, 75, -39, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 42, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
        [14] = {0.40000000596046, 0.60000002384186, 1, 75, -43, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 44, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
        [15] = {0.40000000596046, 0.60000002384186, 1, 75, -55, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 50, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
        [16] = {0.40000000596046, 0.60000002384186, 1, 75, -57, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 51, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
        [17] = {0.40000000596046, 0.60000002384186, 1, 66, -59, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
        [18] = {0.40000000596046, 0.60000002384186, 1, 66, -46, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 63, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
        [19] = {0.40000000596046, 0.60000002384186, 1, 66, -50, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 65, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
        [20] = {0.40000000596046, 0.60000002384186, 1, 66, -53, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
        [21] = {0.40000000596046, 0.60000002384186, 1, 66, -54, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
        [22] = {0.40000000596046, 0.60000002384186, 1, 66, -56, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
        [23] = {0.40000000596046, 0.60000002384186, 1, 66, -58, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
        [24] = {0.40000000596046, 0.60000002384186, 1, 66, -59, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
        [25] = {0.40000000596046, 0.60000002384186, 1, 66, -61, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
        [26] = {0.40000000596046, 0.60000002384186, 1, 66, -62, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
        [27] = {0.40000000596046, 0.60000002384186, 1, 66, -65, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
        [28] = {0.40000000596046, 0.60000002384186, 1, 50, -66, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
        [29] = {0.40000000596046, 0.60000002384186, 1, 50, -67, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
        [30] = {0.40000000596046, 0.60000002384186, 1, 50, -69, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
        [31] = {0.40000000596046, 0.60000002384186, 1, 50, -70, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
        [32] = {0.40000000596046, 0.60000002384186, 1, 50, -72, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
        [33] = {0.40000000596046, 0.60000002384186, 1, 50, -73, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
        [34] = {0.40000000596046, 0.60000002384186, 1, 50, -75, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
        [35] = {0.40000000596046, 0.60000002384186, 1, 50, -76, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
        [36] = {0.40000000596046, 0.60000002384186, 1, 50, -78, 2000, 3000, -51, 10, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TempestDaemonGroundFireSelf"] = {
    name = "Fire Trap",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Duration] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.CausesBurning] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Fire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_fire_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "base_cast_speed_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.40000000596046, 0.60000002384186, 1, 20000, 200, 50, levelRequirement = 4, statInterpolation = {3, 3, 3},  cost = { }, },
        [2] = {0.60000002384186, 0.80000001192093, 1.2000000476837, 20000, 200, 50, levelRequirement = 36, statInterpolation = {3, 3, 3},  cost = { }, },
        [3] = {0.80000001192093, 1, 1.3999999761581, 20000, 200, 50, levelRequirement = 56, statInterpolation = {3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TempestDaemonExplode"] = {
    name = "TempestDaemonExplode",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "secondary_minimum_base_fire_damage",
        "secondary_maximum_base_fire_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TempestDaemonFireNova"] = {
    name = "Fire Nova Mine",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Lay a remote mine that you can detonate to create a series of fire novas. Each sequential nova from the same mine will do higher damage than the previous.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Area] = true,
        [SkillType.Fire] = true,
        [SkillType.Multicastable] = true,
        [SkillType.RemoteMined] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.HasReservation] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.4,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "damage_+%_vs_players",
        "skill_repeat_count",
        "fire_nova_damage_+%_per_repeat_final",
        "base_cast_speed_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 34, 3, 25, 20, -10, levelRequirement = 3, statInterpolation = {3, 3, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 32, 3, 25, 20, -10, levelRequirement = 12, statInterpolation = {3, 3, 1},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 21, 3, 25, 20, -10, levelRequirement = 14, statInterpolation = {3, 3, 1},  cost = { }, },
        [4] = {0.80000001192093, 1.2000000476837, 9, 3, 25, 20, -10, levelRequirement = 17, statInterpolation = {3, 3, 1},  cost = { }, },
        [5] = {0.80000001192093, 1.2000000476837, -3, 3, 25, 20, -10, levelRequirement = 20, statInterpolation = {3, 3, 1},  cost = { }, },
        [6] = {0.80000001192093, 1.2000000476837, -25, 3, 25, 20, -10, levelRequirement = 27, statInterpolation = {3, 3, 1},  cost = { }, },
        [7] = {0.80000001192093, 1.2000000476837, -27, 3, 25, 20, -10, levelRequirement = 28, statInterpolation = {3, 3, 1},  cost = { }, },
        [8] = {0.80000001192093, 1.2000000476837, -38, 3, 25, 20, -10, levelRequirement = 31, statInterpolation = {3, 3, 1},  cost = { }, },
        [9] = {0.80000001192093, 1.2000000476837, -48, 3, 25, 20, -10, levelRequirement = 36, statInterpolation = {3, 3, 1},  cost = { }, },
        [10] = {0.80000001192093, 1.2000000476837, -37, 3, 25, 20, -10, levelRequirement = 41, statInterpolation = {3, 3, 1},  cost = { }, },
        [11] = {0.80000001192093, 1.2000000476837, -53, 3, 25, 20, -10, levelRequirement = 49, statInterpolation = {3, 3, 1},  cost = { }, },
        [12] = {0.80000001192093, 1.2000000476837, -55, 3, 25, 20, -10, levelRequirement = 50, statInterpolation = {3, 3, 1},  cost = { }, },
        [13] = {0.80000001192093, 1.2000000476837, -59, 3, 25, 20, -10, levelRequirement = 52, statInterpolation = {3, 3, 1},  cost = { }, },
        [14] = {0.80000001192093, 1.2000000476837, -31, 3, 25, 20, -10, levelRequirement = 57, statInterpolation = {3, 3, 1},  cost = { }, },
        [15] = {0.80000001192093, 1.2000000476837, -46, 3, 25, 20, -10, levelRequirement = 63, statInterpolation = {3, 3, 1},  cost = { }, },
        [16] = {0.80000001192093, 1.2000000476837, -50, 3, 25, 20, -10, levelRequirement = 64, statInterpolation = {3, 3, 1},  cost = { }, },
        [17] = {0.80000001192093, 1.2000000476837, -53, 3, 25, 20, -10, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
        [18] = {0.80000001192093, 1.2000000476837, -54, 3, 25, 20, -10, levelRequirement = 67, statInterpolation = {3, 3, 1},  cost = { }, },
        [19] = {0.80000001192093, 1.2000000476837, -56, 3, 25, 20, -10, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
        [20] = {0.80000001192093, 1.2000000476837, -58, 3, 25, 20, -10, levelRequirement = 69, statInterpolation = {3, 3, 1},  cost = { }, },
        [21] = {0.80000001192093, 1.2000000476837, -59, 3, 25, 20, -10, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
        [22] = {0.80000001192093, 1.2000000476837, -61, 3, 25, 20, -10, levelRequirement = 71, statInterpolation = {3, 3, 1},  cost = { }, },
        [23] = {0.80000001192093, 1.2000000476837, -62, 3, 25, 20, -10, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
        [24] = {0.80000001192093, 1.2000000476837, -65, 3, 25, 20, -10, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
        [25] = {0.80000001192093, 1.2000000476837, -66, 3, 25, 20, -10, levelRequirement = 74, statInterpolation = {3, 3, 1},  cost = { }, },
        [26] = {0.80000001192093, 1.2000000476837, -67, 3, 25, 20, -10, levelRequirement = 75, statInterpolation = {3, 3, 1},  cost = { }, },
        [27] = {0.80000001192093, 1.2000000476837, -69, 3, 25, 20, -10, levelRequirement = 76, statInterpolation = {3, 3, 1},  cost = { }, },
        [28] = {0.80000001192093, 1.2000000476837, -70, 3, 25, 20, -10, levelRequirement = 77, statInterpolation = {3, 3, 1},  cost = { }, },
        [29] = {0.80000001192093, 1.2000000476837, -72, 3, 25, 20, -10, levelRequirement = 78, statInterpolation = {3, 3, 1},  cost = { }, },
        [30] = {0.80000001192093, 1.2000000476837, -73, 3, 25, 20, -10, levelRequirement = 79, statInterpolation = {3, 3, 1},  cost = { }, },
        [31] = {0.80000001192093, 1.2000000476837, -75, 3, 25, 20, -10, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
        [32] = {0.80000001192093, 1.2000000476837, -76, 3, 25, 20, -10, levelRequirement = 81, statInterpolation = {3, 3, 1},  cost = { }, },
        [33] = {0.80000001192093, 1.2000000476837, -78, 3, 25, 20, -10, levelRequirement = 82, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
Демон бури
Tempest Daemon
SpectreN
TagsЧародейский, cold_affinity, extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, very_slow_movement
Здоровье
100%
Ailment Threshold
100%
Сопротивление
0 0 0 0
Damage
100%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
Опыт
100%
Model Size
100%
Type
StormDaemon
Metadata
TempestDaemonEnvironmentalCold
IsSummoned
Y
Уровень
68
Здоровье
6,433
Броня
28,790
Уклонение
4,739
Энергетический щит
0
Damage
374
Урон от чар
374
Точность
290
Attack Time
1
Опыт
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
TempestDaemonIceStorm
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Огненный шторм
Шанс критического удара: 5%
Время применения: 0.9 сек.
Перезарядка: 12 сек.
Огненные шары падают в указанную область. Они взрываются при приземлении, нанося урон ближайшим врагам.
Наносит от 645.8 до 968.6 урона от холода
Базовая длительность - 3 секунд(-ы)
Один удар каждые 0.05 секунд(-ы)
Базовый радиус равен 1 м
damage +% vs players [-56]
firestorm base area of effect +% [-51]
firestorm use server effects [1]
is area damage [1]
TempestDaemonIceNova
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire, AreaSpell, Nova
Кольцо льда
Шанс критического удара: 5%
Время применения: 0.8 сек.
Герой создаёт расходящееся от него кольцо льда.
Наносит от 5004 до 7818 урона от холода
Базовый радиус равен 2.6 м
active skill area of effect radius +% final [15]
damage +% vs players [-56]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]

Object Type

version 2
extends "Metadata/Monsters/Daemon/UseSkillOnceDaemon"

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/UseSkillOnceDaemon"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/TempestDaemonEnvironmentalCold"] = {
    name = "Tempest Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "TempestDaemonIceNova",
        "TempestDaemonIceStorm",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["TempestDaemonIceNova"] = {
    name = "Ice Nova",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "A circle of ice expands from the caster.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Nova] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "damage_+%_vs_players",
        "active_skill_base_area_of_effect_radius",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.25, 28, 26, -25, 15, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.25, 22, 26, -25, 15, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1},  cost = { }, },
        [3] = {0.80000001192093, 1.25, 17, 26, -25, 15, critChance = 5, levelRequirement = 11, statInterpolation = {3, 3, 1},  cost = { }, },
        [4] = {0.80000001192093, 1.25, 10, 26, -25, 15, critChance = 5, levelRequirement = 15, statInterpolation = {3, 3, 1},  cost = { }, },
        [5] = {0.80000001192093, 1.25, -3, 26, -25, 15, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1},  cost = { }, },
        [6] = {0.80000001192093, 1.25, -27, 26, -25, 15, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1},  cost = { }, },
        [7] = {0.80000001192093, 1.25, -32, 26, -25, 15, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1},  cost = { }, },
        [8] = {0.80000001192093, 1.25, -38, 26, -25, 15, critChance = 5, levelRequirement = 31, statInterpolation = {3, 3, 1},  cost = { }, },
        [9] = {0.80000001192093, 1.25, -39, 26, -25, 15, critChance = 5, levelRequirement = 32, statInterpolation = {3, 3, 1},  cost = { }, },
        [10] = {0.80000001192093, 1.25, -44, 26, -25, 15, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1},  cost = { }, },
        [11] = {0.80000001192093, 1.25, -51, 26, -25, 15, critChance = 5, levelRequirement = 37, statInterpolation = {3, 3, 1},  cost = { }, },
        [12] = {0.80000001192093, 1.25, -34, 26, -25, 15, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3, 1},  cost = { }, },
        [13] = {0.80000001192093, 1.25, -39, 26, -25, 15, critChance = 5, levelRequirement = 42, statInterpolation = {3, 3, 1},  cost = { }, },
        [14] = {0.80000001192093, 1.25, -43, 26, -25, 15, critChance = 5, levelRequirement = 44, statInterpolation = {3, 3, 1},  cost = { }, },
        [15] = {0.80000001192093, 1.25, -55, 26, -25, 15, critChance = 5, levelRequirement = 50, statInterpolation = {3, 3, 1},  cost = { }, },
        [16] = {0.80000001192093, 1.25, -57, 26, -25, 15, critChance = 5, levelRequirement = 51, statInterpolation = {3, 3, 1},  cost = { }, },
        [17] = {0.80000001192093, 1.25, -59, 26, -25, 15, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1},  cost = { }, },
        [18] = {0.80000001192093, 1.25, -46, 26, -25, 15, critChance = 5, levelRequirement = 63, statInterpolation = {3, 3, 1},  cost = { }, },
        [19] = {0.80000001192093, 1.25, -50, 26, -25, 15, critChance = 5, levelRequirement = 65, statInterpolation = {3, 3, 1},  cost = { }, },
        [20] = {0.80000001192093, 1.25, -53, 26, -25, 15, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
        [21] = {0.80000001192093, 1.25, -54, 26, -25, 15, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1},  cost = { }, },
        [22] = {0.80000001192093, 1.25, -56, 26, -25, 15, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
        [23] = {0.80000001192093, 1.25, -58, 26, -25, 15, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1},  cost = { }, },
        [24] = {0.80000001192093, 1.25, -59, 26, -25, 15, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
        [25] = {0.80000001192093, 1.25, -61, 26, -25, 15, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1},  cost = { }, },
        [26] = {0.80000001192093, 1.25, -62, 26, -25, 15, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
        [27] = {0.80000001192093, 1.25, -65, 26, -25, 15, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
        [28] = {0.80000001192093, 1.25, -66, 26, -25, 15, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1},  cost = { }, },
        [29] = {0.80000001192093, 1.25, -67, 26, -25, 15, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1},  cost = { }, },
        [30] = {0.80000001192093, 1.25, -69, 26, -25, 15, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1},  cost = { }, },
        [31] = {0.80000001192093, 1.25, -70, 26, -25, 15, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1},  cost = { }, },
        [32] = {0.80000001192093, 1.25, -72, 26, -25, 15, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1},  cost = { }, },
        [33] = {0.80000001192093, 1.25, -73, 26, -25, 15, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1},  cost = { }, },
        [34] = {0.80000001192093, 1.25, -75, 26, -25, 15, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
        [35] = {0.80000001192093, 1.25, -76, 26, -25, 15, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1},  cost = { }, },
        [36] = {0.80000001192093, 1.25, -78, 26, -25, 15, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TempestDaemonIceStorm"] = {
    name = "Firestorm",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Cascadable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.9,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_skill_effect_duration",
        "damage_+%_vs_players",
        "fire_storm_fireball_delay_ms",
        "firestorm_base_area_of_effect_+%",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
        "firestorm_use_server_effects",
    },
    levels = {
        [1] = {0.40000000596046, 0.60000002384186, 5000, 34, 50, -51, 10, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [2] = {0.40000000596046, 0.60000002384186, 3000, 45, 50, -51, 10, critChance = 5, levelRequirement = 5, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [3] = {0.40000000596046, 0.60000002384186, 3000, 47, 50, -51, 10, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [4] = {0.40000000596046, 0.60000002384186, 3000, 44, 50, -51, 10, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [5] = {0.40000000596046, 0.60000002384186, 3000, 38, 50, -51, 10, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [6] = {0.40000000596046, 0.60000002384186, 3000, 26, 50, -51, 10, critChance = 5, levelRequirement = 13, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [7] = {0.40000000596046, 0.60000002384186, 3000, 9, 50, -51, 10, critChance = 5, levelRequirement = 17, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [8] = {0.40000000596046, 0.60000002384186, 3000, -3, 50, -51, 10, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [9] = {0.40000000596046, 0.60000002384186, 3000, -17, 50, -51, 10, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [10] = {0.40000000596046, 0.60000002384186, 3000, -25, 50, -51, 10, critChance = 5, levelRequirement = 27, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [11] = {0.40000000596046, 0.60000002384186, 3000, -32, 50, -51, 10, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [12] = {0.40000000596046, 0.60000002384186, 3000, -46, 50, -51, 10, critChance = 5, levelRequirement = 35, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [13] = {0.40000000596046, 0.60000002384186, 3000, -39, 50, -51, 10, critChance = 5, levelRequirement = 42, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [14] = {0.40000000596046, 0.60000002384186, 3000, -53, 50, -51, 10, critChance = 5, levelRequirement = 49, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [15] = {0.40000000596046, 0.60000002384186, 3000, -57, 50, -51, 10, critChance = 5, levelRequirement = 51, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [16] = {0.40000000596046, 0.60000002384186, 3000, -34, 50, -51, 10, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [17] = {0.40000000596046, 0.60000002384186, 3000, -50, 50, -51, 10, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [18] = {0.40000000596046, 0.60000002384186, 3000, -53, 50, -51, 10, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [19] = {0.40000000596046, 0.60000002384186, 3000, -54, 50, -51, 10, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [20] = {0.40000000596046, 0.60000002384186, 3000, -56, 50, -51, 10, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [21] = {0.40000000596046, 0.60000002384186, 3000, -58, 50, -51, 10, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [22] = {0.40000000596046, 0.60000002384186, 3000, -59, 50, -51, 10, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [23] = {0.40000000596046, 0.60000002384186, 3000, -61, 50, -51, 10, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [24] = {0.40000000596046, 0.60000002384186, 3000, -62, 50, -51, 10, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [25] = {0.40000000596046, 0.60000002384186, 3000, -65, 50, -51, 10, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [26] = {0.40000000596046, 0.60000002384186, 3000, -66, 50, -51, 10, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [27] = {0.40000000596046, 0.60000002384186, 3000, -67, 50, -51, 10, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [28] = {0.40000000596046, 0.60000002384186, 3000, -69, 50, -51, 10, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [29] = {0.40000000596046, 0.60000002384186, 3000, -70, 50, -51, 10, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [30] = {0.40000000596046, 0.60000002384186, 3000, -72, 50, -51, 10, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [31] = {0.40000000596046, 0.60000002384186, 3000, -73, 50, -51, 10, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [32] = {0.40000000596046, 0.60000002384186, 3000, -75, 50, -51, 10, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [33] = {0.40000000596046, 0.60000002384186, 3000, -76, 50, -51, 10, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [34] = {0.40000000596046, 0.60000002384186, 3000, -78, 50, -51, 10, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
Демон бури
Tempest Daemon
SpectreN
TagsЧародейский, cold_affinity, extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, very_slow_movement
Здоровье
100%
Ailment Threshold
100%
Сопротивление
0 0 0 0
Damage
100%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
Опыт
100%
Model Size
100%
Type
StormDaemon
Metadata
TempestDaemonEnvironmentalUberCold
IsSummoned
Y
Уровень
68
Здоровье
6,433
Броня
28,790
Уклонение
4,739
Энергетический щит
0
Damage
374
Урон от чар
374
Точность
290
Attack Time
1
Опыт
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
TempestDaemonIceStorm
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Огненный шторм
Шанс критического удара: 5%
Время применения: 0.9 сек.
Перезарядка: 12 сек.
Огненные шары падают в указанную область. Они взрываются при приземлении, нанося урон ближайшим врагам.
Наносит от 645.8 до 968.6 урона от холода
Базовая длительность - 3 секунд(-ы)
Один удар каждые 0.05 секунд(-ы)
Базовый радиус равен 1 м
damage +% vs players [-56]
firestorm base area of effect +% [-51]
firestorm use server effects [1]
is area damage [1]
TempestDaemonVaalColdSnap
Spell, Damage, Area, Trappable, Totemable, Mineable, Duration, Vaal, Cold, ChillingArea, AreaSpell
Укус стужи ваал
Шанс критического удара: 4%
Время применения: 0.85 сек.
Герой окружает себя каскадами ледяных кристаллов, которые ранят врагов и охлаждают землю.
Наносит от 806.8 до 1210 урона от холода
Базовая длительность - 3 секунд(-ы)
Всегда замораживает врагов
active skill area of effect radius +% final [-30]
damage +% vs players [-56]
is area damage [1]
TempestDaemonIceNova
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire, AreaSpell, Nova
Кольцо льда
Шанс критического удара: 5%
Время применения: 0.8 сек.
Герой создаёт расходящееся от него кольцо льда.
Наносит от 5004 до 7818 урона от холода
Базовый радиус равен 2.6 м
active skill area of effect radius +% final [15]
damage +% vs players [-56]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]

Object Type

version 2
extends "Metadata/Monsters/Daemon/UseSkillOnceDaemon"

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/UseSkillOnceDaemon"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/TempestDaemonEnvironmentalUberCold"] = {
    name = "Tempest Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "TempestDaemonIceNova",
        "TempestDaemonVaalColdSnap",
        "TempestDaemonIceStorm",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["TempestDaemonIceNova"] = {
    name = "Ice Nova",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "A circle of ice expands from the caster.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Nova] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "damage_+%_vs_players",
        "active_skill_base_area_of_effect_radius",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.25, 28, 26, -25, 15, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.25, 22, 26, -25, 15, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1},  cost = { }, },
        [3] = {0.80000001192093, 1.25, 17, 26, -25, 15, critChance = 5, levelRequirement = 11, statInterpolation = {3, 3, 1},  cost = { }, },
        [4] = {0.80000001192093, 1.25, 10, 26, -25, 15, critChance = 5, levelRequirement = 15, statInterpolation = {3, 3, 1},  cost = { }, },
        [5] = {0.80000001192093, 1.25, -3, 26, -25, 15, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1},  cost = { }, },
        [6] = {0.80000001192093, 1.25, -27, 26, -25, 15, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1},  cost = { }, },
        [7] = {0.80000001192093, 1.25, -32, 26, -25, 15, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1},  cost = { }, },
        [8] = {0.80000001192093, 1.25, -38, 26, -25, 15, critChance = 5, levelRequirement = 31, statInterpolation = {3, 3, 1},  cost = { }, },
        [9] = {0.80000001192093, 1.25, -39, 26, -25, 15, critChance = 5, levelRequirement = 32, statInterpolation = {3, 3, 1},  cost = { }, },
        [10] = {0.80000001192093, 1.25, -44, 26, -25, 15, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1},  cost = { }, },
        [11] = {0.80000001192093, 1.25, -51, 26, -25, 15, critChance = 5, levelRequirement = 37, statInterpolation = {3, 3, 1},  cost = { }, },
        [12] = {0.80000001192093, 1.25, -34, 26, -25, 15, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3, 1},  cost = { }, },
        [13] = {0.80000001192093, 1.25, -39, 26, -25, 15, critChance = 5, levelRequirement = 42, statInterpolation = {3, 3, 1},  cost = { }, },
        [14] = {0.80000001192093, 1.25, -43, 26, -25, 15, critChance = 5, levelRequirement = 44, statInterpolation = {3, 3, 1},  cost = { }, },
        [15] = {0.80000001192093, 1.25, -55, 26, -25, 15, critChance = 5, levelRequirement = 50, statInterpolation = {3, 3, 1},  cost = { }, },
        [16] = {0.80000001192093, 1.25, -57, 26, -25, 15, critChance = 5, levelRequirement = 51, statInterpolation = {3, 3, 1},  cost = { }, },
        [17] = {0.80000001192093, 1.25, -59, 26, -25, 15, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1},  cost = { }, },
        [18] = {0.80000001192093, 1.25, -46, 26, -25, 15, critChance = 5, levelRequirement = 63, statInterpolation = {3, 3, 1},  cost = { }, },
        [19] = {0.80000001192093, 1.25, -50, 26, -25, 15, critChance = 5, levelRequirement = 65, statInterpolation = {3, 3, 1},  cost = { }, },
        [20] = {0.80000001192093, 1.25, -53, 26, -25, 15, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
        [21] = {0.80000001192093, 1.25, -54, 26, -25, 15, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1},  cost = { }, },
        [22] = {0.80000001192093, 1.25, -56, 26, -25, 15, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
        [23] = {0.80000001192093, 1.25, -58, 26, -25, 15, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1},  cost = { }, },
        [24] = {0.80000001192093, 1.25, -59, 26, -25, 15, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
        [25] = {0.80000001192093, 1.25, -61, 26, -25, 15, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1},  cost = { }, },
        [26] = {0.80000001192093, 1.25, -62, 26, -25, 15, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
        [27] = {0.80000001192093, 1.25, -65, 26, -25, 15, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
        [28] = {0.80000001192093, 1.25, -66, 26, -25, 15, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1},  cost = { }, },
        [29] = {0.80000001192093, 1.25, -67, 26, -25, 15, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1},  cost = { }, },
        [30] = {0.80000001192093, 1.25, -69, 26, -25, 15, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1},  cost = { }, },
        [31] = {0.80000001192093, 1.25, -70, 26, -25, 15, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1},  cost = { }, },
        [32] = {0.80000001192093, 1.25, -72, 26, -25, 15, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1},  cost = { }, },
        [33] = {0.80000001192093, 1.25, -73, 26, -25, 15, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1},  cost = { }, },
        [34] = {0.80000001192093, 1.25, -75, 26, -25, 15, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
        [35] = {0.80000001192093, 1.25, -76, 26, -25, 15, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1},  cost = { }, },
        [36] = {0.80000001192093, 1.25, -78, 26, -25, 15, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TempestDaemonVaalColdSnap"] = {
    name = "Vaal Cold Snap",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "A sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Duration] = true,
        [SkillType.Vaal] = true,
        [SkillType.Cold] = true,
        [SkillType.ChillingArea] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "damage_+%_vs_players",
        "base_skill_effect_duration",
        "base_chance_to_freeze_%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 34, 3000, 100, -30, critChance = 4, levelRequirement = 3, statInterpolation = {3, 3, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 45, 3000, 100, -30, critChance = 4, levelRequirement = 5, statInterpolation = {3, 3, 1},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 44, 3000, 100, -30, critChance = 4, levelRequirement = 8, statInterpolation = {3, 3, 1},  cost = { }, },
        [4] = {0.80000001192093, 1.2000000476837, 38, 3000, 100, -30, critChance = 4, levelRequirement = 10, statInterpolation = {3, 3, 1},  cost = { }, },
        [5] = {0.80000001192093, 1.2000000476837, 32, 3000, 100, -30, critChance = 4, levelRequirement = 12, statInterpolation = {3, 3, 1},  cost = { }, },
        [6] = {0.80000001192093, 1.2000000476837, 21, 3000, 100, -30, critChance = 4, levelRequirement = 14, statInterpolation = {3, 3, 1},  cost = { }, },
        [7] = {0.80000001192093, 1.2000000476837, 9, 3000, 100, -30, critChance = 4, levelRequirement = 17, statInterpolation = {3, 3, 1},  cost = { }, },
        [8] = {0.80000001192093, 1.2000000476837, -3, 3000, 100, -30, critChance = 4, levelRequirement = 20, statInterpolation = {3, 3, 1},  cost = { }, },
        [9] = {0.80000001192093, 1.2000000476837, -25, 3000, 100, -30, critChance = 4, levelRequirement = 27, statInterpolation = {3, 3, 1},  cost = { }, },
        [10] = {0.80000001192093, 1.2000000476837, -27, 3000, 100, -30, critChance = 4, levelRequirement = 28, statInterpolation = {3, 3, 1},  cost = { }, },
        [11] = {0.80000001192093, 1.2000000476837, -38, 3000, 100, -30, critChance = 4, levelRequirement = 31, statInterpolation = {3, 3, 1},  cost = { }, },
        [12] = {0.80000001192093, 1.2000000476837, -48, 3000, 100, -30, critChance = 4, levelRequirement = 36, statInterpolation = {3, 3, 1},  cost = { }, },
        [13] = {0.80000001192093, 1.2000000476837, -37, 3000, 100, -30, critChance = 4, levelRequirement = 41, statInterpolation = {3, 3, 1},  cost = { }, },
        [14] = {0.80000001192093, 1.2000000476837, -53, 3000, 100, -30, critChance = 4, levelRequirement = 49, statInterpolation = {3, 3, 1},  cost = { }, },
        [15] = {0.80000001192093, 1.2000000476837, -55, 3000, 100, -30, critChance = 4, levelRequirement = 50, statInterpolation = {3, 3, 1},  cost = { }, },
        [16] = {0.80000001192093, 1.2000000476837, -59, 3000, 100, -30, critChance = 4, levelRequirement = 52, statInterpolation = {3, 3, 1},  cost = { }, },
        [17] = {0.80000001192093, 1.2000000476837, -31, 3000, 100, -30, critChance = 4, levelRequirement = 57, statInterpolation = {3, 3, 1},  cost = { }, },
        [18] = {0.80000001192093, 1.2000000476837, -46, 3000, 100, -30, critChance = 4, levelRequirement = 63, statInterpolation = {3, 3, 1},  cost = { }, },
        [19] = {0.80000001192093, 1.2000000476837, -50, 3000, 100, -30, critChance = 4, levelRequirement = 64, statInterpolation = {3, 3, 1},  cost = { }, },
        [20] = {0.80000001192093, 1.2000000476837, -53, 3000, 100, -30, critChance = 4, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
        [21] = {0.80000001192093, 1.2000000476837, -54, 3000, 100, -30, critChance = 4, levelRequirement = 67, statInterpolation = {3, 3, 1},  cost = { }, },
        [22] = {0.80000001192093, 1.2000000476837, -56, 3000, 100, -30, critChance = 4, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
        [23] = {0.80000001192093, 1.2000000476837, -58, 3000, 100, -30, critChance = 4, levelRequirement = 69, statInterpolation = {3, 3, 1},  cost = { }, },
        [24] = {0.80000001192093, 1.2000000476837, -59, 3000, 100, -30, critChance = 4, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
        [25] = {0.80000001192093, 1.2000000476837, -61, 3000, 100, -30, critChance = 4, levelRequirement = 71, statInterpolation = {3, 3, 1},  cost = { }, },
        [26] = {0.80000001192093, 1.2000000476837, -62, 3000, 100, -30, critChance = 4, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
        [27] = {0.80000001192093, 1.2000000476837, -65, 3000, 100, -30, critChance = 4, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
        [28] = {0.80000001192093, 1.2000000476837, -66, 3000, 100, -30, critChance = 4, levelRequirement = 74, statInterpolation = {3, 3, 1},  cost = { }, },
        [29] = {0.80000001192093, 1.2000000476837, -67, 3000, 100, -30, critChance = 4, levelRequirement = 75, statInterpolation = {3, 3, 1},  cost = { }, },
        [30] = {0.80000001192093, 1.2000000476837, -69, 3000, 100, -30, critChance = 4, levelRequirement = 76, statInterpolation = {3, 3, 1},  cost = { }, },
        [31] = {0.80000001192093, 1.2000000476837, -70, 3000, 100, -30, critChance = 4, levelRequirement = 77, statInterpolation = {3, 3, 1},  cost = { }, },
        [32] = {0.80000001192093, 1.2000000476837, -72, 3000, 100, -30, critChance = 4, levelRequirement = 78, statInterpolation = {3, 3, 1},  cost = { }, },
        [33] = {0.80000001192093, 1.2000000476837, -73, 3000, 100, -30, critChance = 4, levelRequirement = 79, statInterpolation = {3, 3, 1},  cost = { }, },
        [34] = {0.80000001192093, 1.2000000476837, -75, 3000, 100, -30, critChance = 4, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
        [35] = {0.80000001192093, 1.2000000476837, -76, 3000, 100, -30, critChance = 4, levelRequirement = 81, statInterpolation = {3, 3, 1},  cost = { }, },
        [36] = {0.80000001192093, 1.2000000476837, -78, 3000, 100, -30, critChance = 4, levelRequirement = 82, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TempestDaemonIceStorm"] = {
    name = "Firestorm",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Cascadable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.9,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_skill_effect_duration",
        "damage_+%_vs_players",
        "fire_storm_fireball_delay_ms",
        "firestorm_base_area_of_effect_+%",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
        "firestorm_use_server_effects",
    },
    levels = {
        [1] = {0.40000000596046, 0.60000002384186, 5000, 34, 50, -51, 10, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [2] = {0.40000000596046, 0.60000002384186, 3000, 45, 50, -51, 10, critChance = 5, levelRequirement = 5, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [3] = {0.40000000596046, 0.60000002384186, 3000, 47, 50, -51, 10, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [4] = {0.40000000596046, 0.60000002384186, 3000, 44, 50, -51, 10, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [5] = {0.40000000596046, 0.60000002384186, 3000, 38, 50, -51, 10, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [6] = {0.40000000596046, 0.60000002384186, 3000, 26, 50, -51, 10, critChance = 5, levelRequirement = 13, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [7] = {0.40000000596046, 0.60000002384186, 3000, 9, 50, -51, 10, critChance = 5, levelRequirement = 17, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [8] = {0.40000000596046, 0.60000002384186, 3000, -3, 50, -51, 10, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [9] = {0.40000000596046, 0.60000002384186, 3000, -17, 50, -51, 10, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [10] = {0.40000000596046, 0.60000002384186, 3000, -25, 50, -51, 10, critChance = 5, levelRequirement = 27, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [11] = {0.40000000596046, 0.60000002384186, 3000, -32, 50, -51, 10, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [12] = {0.40000000596046, 0.60000002384186, 3000, -46, 50, -51, 10, critChance = 5, levelRequirement = 35, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [13] = {0.40000000596046, 0.60000002384186, 3000, -39, 50, -51, 10, critChance = 5, levelRequirement = 42, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [14] = {0.40000000596046, 0.60000002384186, 3000, -53, 50, -51, 10, critChance = 5, levelRequirement = 49, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [15] = {0.40000000596046, 0.60000002384186, 3000, -57, 50, -51, 10, critChance = 5, levelRequirement = 51, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [16] = {0.40000000596046, 0.60000002384186, 3000, -34, 50, -51, 10, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [17] = {0.40000000596046, 0.60000002384186, 3000, -50, 50, -51, 10, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [18] = {0.40000000596046, 0.60000002384186, 3000, -53, 50, -51, 10, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [19] = {0.40000000596046, 0.60000002384186, 3000, -54, 50, -51, 10, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [20] = {0.40000000596046, 0.60000002384186, 3000, -56, 50, -51, 10, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [21] = {0.40000000596046, 0.60000002384186, 3000, -58, 50, -51, 10, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [22] = {0.40000000596046, 0.60000002384186, 3000, -59, 50, -51, 10, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [23] = {0.40000000596046, 0.60000002384186, 3000, -61, 50, -51, 10, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [24] = {0.40000000596046, 0.60000002384186, 3000, -62, 50, -51, 10, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [25] = {0.40000000596046, 0.60000002384186, 3000, -65, 50, -51, 10, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [26] = {0.40000000596046, 0.60000002384186, 3000, -66, 50, -51, 10, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [27] = {0.40000000596046, 0.60000002384186, 3000, -67, 50, -51, 10, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [28] = {0.40000000596046, 0.60000002384186, 3000, -69, 50, -51, 10, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [29] = {0.40000000596046, 0.60000002384186, 3000, -70, 50, -51, 10, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [30] = {0.40000000596046, 0.60000002384186, 3000, -72, 50, -51, 10, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [31] = {0.40000000596046, 0.60000002384186, 3000, -73, 50, -51, 10, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [32] = {0.40000000596046, 0.60000002384186, 3000, -75, 50, -51, 10, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [33] = {0.40000000596046, 0.60000002384186, 3000, -76, 50, -51, 10, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [34] = {0.40000000596046, 0.60000002384186, 3000, -78, 50, -51, 10, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
Демон бури
Tempest Daemon
SpectreN
TagsЧародейский, extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, lightning_affinity, very_slow_movement
Здоровье
100%
Ailment Threshold
100%
Сопротивление
0 0 0 0
Damage
100%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
Опыт
100%
Model Size
100%
Type
StormDaemon
Metadata
TempestDaemonEnvironmentalLightning
IsSummoned
Y
Уровень
68
Здоровье
6,433
Броня
28,790
Уклонение
4,739
Энергетический щит
0
Damage
374
Урон от чар
374
Точность
290
Attack Time
1
Опыт
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
TempestDaemonLightningStorm
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Огненный шторм
Шанс критического удара: 5%
Время применения: 0.9 сек.
Огненные шары падают в указанную область. Они взрываются при приземлении, нанося урон ближайшим врагам.
Наносит от 765.4 до 2296 урона от молнии
Базовая длительность - 5.6 секунд(-ы)
10% шанс наложить шок на врагов
Один удар каждые 0.35 секунд(-ы)
Базовый радиус равен 1 м
firestorm base area of effect +% [-51]
firestorm use server effects [1]
is area damage [1]
TempestDaemonShockNova
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell, Nova
Кольцо молний
Шанс критического удара: 6%
Эффективность добавленного урона: 50%
Время применения: 0.75 сек.
Герой вызывает кольцо молний вокруг себя, а затем на расстоянии. Кольца наносят урон от молнии.
Наносит от 2606 до 7818 урона от молнии
15% шанс наложить шок на врагов
Кольца наносят на 50% меньше урона
active skill area of effect radius +% final [-10]
damage +% vs players [-56]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Daemon/UseSkillOnceDaemon"

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/UseSkillOnceDaemon"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/TempestDaemonEnvironmentalLightning"] = {
    name = "Tempest Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "TempestDaemonShockNova",
        "TempestDaemonLightningStorm",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["TempestDaemonShockNova"] = {
    name = "Shock Nova",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Lightning] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Nova] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.75,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "damage_+%_vs_players",
        "newshocknova_first_ring_damage_+%_final",
        "base_chance_to_shock_%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 0, -50, 15, -10, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
        [2] = {0.5, 1.5, 16, -50, 15, -10, critChance = 6, levelRequirement = 4, statInterpolation = {3, 3, 1},  cost = { }, },
        [3] = {0.5, 1.5, 14, -50, 15, -10, critChance = 6, levelRequirement = 16, statInterpolation = {3, 3, 1},  cost = { }, },
        [4] = {0.5, 1.5, -3, -50, 15, -10, critChance = 6, levelRequirement = 20, statInterpolation = {3, 3, 1},  cost = { }, },
        [5] = {0.5, 1.5, -17, -50, 15, -10, critChance = 6, levelRequirement = 24, statInterpolation = {3, 3, 1},  cost = { }, },
        [6] = {0.5, 1.5, -27, -50, 15, -10, critChance = 6, levelRequirement = 28, statInterpolation = {3, 3, 1},  cost = { }, },
        [7] = {0.5, 1.5, -39, -50, 15, -10, critChance = 6, levelRequirement = 32, statInterpolation = {3, 3, 1},  cost = { }, },
        [8] = {0.5, 1.5, -48, -50, 15, -10, critChance = 6, levelRequirement = 36, statInterpolation = {3, 3, 1},  cost = { }, },
        [9] = {0.5, 1.5, -34, -50, 15, -10, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3, 1},  cost = { }, },
        [10] = {0.5, 1.5, -43, -50, 15, -10, critChance = 6, levelRequirement = 44, statInterpolation = {3, 3, 1},  cost = { }, },
        [11] = {0.5, 1.5, -51, -50, 15, -10, critChance = 6, levelRequirement = 48, statInterpolation = {3, 3, 1},  cost = { }, },
        [12] = {0.5, 1.5, -55, -50, 15, -10, critChance = 6, levelRequirement = 50, statInterpolation = {3, 3, 1},  cost = { }, },
        [13] = {0.5, 1.5, -62, -50, 15, -10, critChance = 6, levelRequirement = 54, statInterpolation = {3, 3, 1},  cost = { }, },
        [14] = {0.5, 1.5, -34, -50, 15, -10, critChance = 6, levelRequirement = 58, statInterpolation = {3, 3, 1},  cost = { }, },
        [15] = {0.5, 1.5, -44, -50, 15, -10, critChance = 6, levelRequirement = 62, statInterpolation = {3, 3, 1},  cost = { }, },
        [16] = {0.5, 1.5, -53, -50, 15, -10, critChance = 6, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
        [17] = {0.5, 1.5, -54, -50, 15, -10, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3, 1},  cost = { }, },
        [18] = {0.5, 1.5, -56, -50, 15, -10, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
        [19] = {0.5, 1.5, -58, -50, 15, -10, critChance = 6, levelRequirement = 69, statInterpolation = {3, 3, 1},  cost = { }, },
        [20] = {0.5, 1.5, -59, -50, 15, -10, critChance = 6, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
        [21] = {0.5, 1.5, -61, -50, 15, -10, critChance = 6, levelRequirement = 71, statInterpolation = {3, 3, 1},  cost = { }, },
        [22] = {0.5, 1.5, -62, -50, 15, -10, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
        [23] = {0.5, 1.5, -65, -50, 15, -10, critChance = 6, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
        [24] = {0.5, 1.5, -66, -50, 15, -10, critChance = 6, levelRequirement = 74, statInterpolation = {3, 3, 1},  cost = { }, },
        [25] = {0.5, 1.5, -67, -50, 15, -10, critChance = 6, levelRequirement = 75, statInterpolation = {3, 3, 1},  cost = { }, },
        [26] = {0.5, 1.5, -69, -50, 15, -10, critChance = 6, levelRequirement = 76, statInterpolation = {3, 3, 1},  cost = { }, },
        [27] = {0.5, 1.5, -70, -50, 15, -10, critChance = 6, levelRequirement = 77, statInterpolation = {3, 3, 1},  cost = { }, },
        [28] = {0.5, 1.5, -72, -50, 15, -10, critChance = 6, levelRequirement = 78, statInterpolation = {3, 3, 1},  cost = { }, },
        [29] = {0.5, 1.5, -73, -50, 15, -10, critChance = 6, levelRequirement = 79, statInterpolation = {3, 3, 1},  cost = { }, },
        [30] = {0.5, 1.5, -75, -50, 15, -10, critChance = 6, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
        [31] = {0.5, 1.5, -76, -50, 15, -10, critChance = 6, levelRequirement = 81, statInterpolation = {3, 3, 1},  cost = { }, },
        [32] = {0.5, 1.5, -78, -50, 15, -10, critChance = 6, levelRequirement = 82, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TempestDaemonLightningStorm"] = {
    name = "Firestorm",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Cascadable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.9,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_skill_effect_duration",
        "fire_storm_fireball_delay_ms",
        "base_chance_to_shock_%",
        "firestorm_base_area_of_effect_+%",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
        "firestorm_use_server_effects",
    },
    levels = {
        [1] = {0.5, 1.5, 5600, 350, 10, -51, 10, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
    },
}
Демон бури
Tempest Daemon
SpectreN
TagsЧародейский, extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, lightning_affinity, very_slow_movement
Здоровье
100%
Ailment Threshold
100%
Сопротивление
0 0 0 0
Damage
100%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
Опыт
100%
Model Size
100%
Type
StormDaemon
Metadata
TempestDaemonEnvironmentalUberLightning
IsSummoned
Y
Уровень
68
Здоровье
6,433
Броня
28,790
Уклонение
4,739
Энергетический щит
0
Damage
374
Урон от чар
374
Точность
290
Attack Time
1
Опыт
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
TempestDaemonLightningStorm
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Огненный шторм
Шанс критического удара: 5%
Время применения: 0.9 сек.
Огненные шары падают в указанную область. Они взрываются при приземлении, нанося урон ближайшим врагам.
Наносит от 765.4 до 2296 урона от молнии
Базовая длительность - 5.6 секунд(-ы)
10% шанс наложить шок на врагов
Один удар каждые 0.35 секунд(-ы)
Базовый радиус равен 1 м
firestorm base area of effect +% [-51]
firestorm use server effects [1]
is area damage [1]
TempestDaemonShockNova
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell, Nova
Кольцо молний
Шанс критического удара: 6%
Эффективность добавленного урона: 50%
Время применения: 0.75 сек.
Герой вызывает кольцо молний вокруг себя, а затем на расстоянии. Кольца наносят урон от молнии.
Наносит от 2606 до 7818 урона от молнии
15% шанс наложить шок на врагов
Кольца наносят на 50% меньше урона
active skill area of effect radius +% final [-10]
damage +% vs players [-56]
is area damage [1]
TempestDaemonMiniVaalSpark
Spell, Projectile, ProjectilesFromUser, ProjectileSpiral, Damage, Duration, Trappable, Totemable, Mineable, Vaal, Lightning
Искра ваал
Эффективность добавленного урона: 50%
Время применения: 0.65 сек.
Герой непрерывно выпускает искры во всех направлениях, которые движутся случайным образом, пока не попадут во врага или не истечёт время их существования.
Наносит от 827.2 до 2482 урона от молнии
Базовая длительность - 0.4 секунд(-ы)
Выпускает снаряды в случайных направлениях
25% повышение скорости снаряда
base is projectile [1]
damage +% vs players [-56]
monster reverse point blank damage -% at minimum range [40]
projectile spiral nova time ms [2250]

Object Type

version 2
extends "Metadata/Monsters/Daemon/UseSkillOnceDaemon"

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/UseSkillOnceDaemon"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/TempestDaemonEnvironmentalUberLightning"] = {
    name = "Tempest Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "TempestDaemonShockNova",
        "TempestDaemonLightningStorm",
        "TempestDaemonMiniVaalSpark",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["TempestDaemonShockNova"] = {
    name = "Shock Nova",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Lightning] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Nova] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.75,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "damage_+%_vs_players",
        "newshocknova_first_ring_damage_+%_final",
        "base_chance_to_shock_%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 0, -50, 15, -10, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
        [2] = {0.5, 1.5, 16, -50, 15, -10, critChance = 6, levelRequirement = 4, statInterpolation = {3, 3, 1},  cost = { }, },
        [3] = {0.5, 1.5, 14, -50, 15, -10, critChance = 6, levelRequirement = 16, statInterpolation = {3, 3, 1},  cost = { }, },
        [4] = {0.5, 1.5, -3, -50, 15, -10, critChance = 6, levelRequirement = 20, statInterpolation = {3, 3, 1},  cost = { }, },
        [5] = {0.5, 1.5, -17, -50, 15, -10, critChance = 6, levelRequirement = 24, statInterpolation = {3, 3, 1},  cost = { }, },
        [6] = {0.5, 1.5, -27, -50, 15, -10, critChance = 6, levelRequirement = 28, statInterpolation = {3, 3, 1},  cost = { }, },
        [7] = {0.5, 1.5, -39, -50, 15, -10, critChance = 6, levelRequirement = 32, statInterpolation = {3, 3, 1},  cost = { }, },
        [8] = {0.5, 1.5, -48, -50, 15, -10, critChance = 6, levelRequirement = 36, statInterpolation = {3, 3, 1},  cost = { }, },
        [9] = {0.5, 1.5, -34, -50, 15, -10, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3, 1},  cost = { }, },
        [10] = {0.5, 1.5, -43, -50, 15, -10, critChance = 6, levelRequirement = 44, statInterpolation = {3, 3, 1},  cost = { }, },
        [11] = {0.5, 1.5, -51, -50, 15, -10, critChance = 6, levelRequirement = 48, statInterpolation = {3, 3, 1},  cost = { }, },
        [12] = {0.5, 1.5, -55, -50, 15, -10, critChance = 6, levelRequirement = 50, statInterpolation = {3, 3, 1},  cost = { }, },
        [13] = {0.5, 1.5, -62, -50, 15, -10, critChance = 6, levelRequirement = 54, statInterpolation = {3, 3, 1},  cost = { }, },
        [14] = {0.5, 1.5, -34, -50, 15, -10, critChance = 6, levelRequirement = 58, statInterpolation = {3, 3, 1},  cost = { }, },
        [15] = {0.5, 1.5, -44, -50, 15, -10, critChance = 6, levelRequirement = 62, statInterpolation = {3, 3, 1},  cost = { }, },
        [16] = {0.5, 1.5, -53, -50, 15, -10, critChance = 6, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
        [17] = {0.5, 1.5, -54, -50, 15, -10, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3, 1},  cost = { }, },
        [18] = {0.5, 1.5, -56, -50, 15, -10, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
        [19] = {0.5, 1.5, -58, -50, 15, -10, critChance = 6, levelRequirement = 69, statInterpolation = {3, 3, 1},  cost = { }, },
        [20] = {0.5, 1.5, -59, -50, 15, -10, critChance = 6, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
        [21] = {0.5, 1.5, -61, -50, 15, -10, critChance = 6, levelRequirement = 71, statInterpolation = {3, 3, 1},  cost = { }, },
        [22] = {0.5, 1.5, -62, -50, 15, -10, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
        [23] = {0.5, 1.5, -65, -50, 15, -10, critChance = 6, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
        [24] = {0.5, 1.5, -66, -50, 15, -10, critChance = 6, levelRequirement = 74, statInterpolation = {3, 3, 1},  cost = { }, },
        [25] = {0.5, 1.5, -67, -50, 15, -10, critChance = 6, levelRequirement = 75, statInterpolation = {3, 3, 1},  cost = { }, },
        [26] = {0.5, 1.5, -69, -50, 15, -10, critChance = 6, levelRequirement = 76, statInterpolation = {3, 3, 1},  cost = { }, },
        [27] = {0.5, 1.5, -70, -50, 15, -10, critChance = 6, levelRequirement = 77, statInterpolation = {3, 3, 1},  cost = { }, },
        [28] = {0.5, 1.5, -72, -50, 15, -10, critChance = 6, levelRequirement = 78, statInterpolation = {3, 3, 1},  cost = { }, },
        [29] = {0.5, 1.5, -73, -50, 15, -10, critChance = 6, levelRequirement = 79, statInterpolation = {3, 3, 1},  cost = { }, },
        [30] = {0.5, 1.5, -75, -50, 15, -10, critChance = 6, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
        [31] = {0.5, 1.5, -76, -50, 15, -10, critChance = 6, levelRequirement = 81, statInterpolation = {3, 3, 1},  cost = { }, },
        [32] = {0.5, 1.5, -78, -50, 15, -10, critChance = 6, levelRequirement = 82, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TempestDaemonLightningStorm"] = {
    name = "Firestorm",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Cascadable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.9,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_skill_effect_duration",
        "fire_storm_fireball_delay_ms",
        "base_chance_to_shock_%",
        "firestorm_base_area_of_effect_+%",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
        "firestorm_use_server_effects",
    },
    levels = {
        [1] = {0.5, 1.5, 5600, 350, 10, -51, 10, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TempestDaemonMiniVaalSpark"] = {
    name = "Vaal Spark",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Continuously launches unpredictable sparks in all directions that move randomly until they hit an enemy or expire.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.ProjectileSpiral] = true,
        [SkillType.Damage] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Vaal] = true,
        [SkillType.Lightning] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.65,
    baseFlags = {
        spell = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "damage_+%_vs_players",
        "base_skill_effect_duration",
        "base_number_of_projectiles_in_spiral_nova",
        "projectile_spiral_nova_time_ms",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "base_projectile_speed_+%",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.5, 1.5, 16, 400, 75, 2250, 40, 25, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
        [2] = {0.5, 1.5, 34, 400, 75, 2250, 40, 25, levelRequirement = 2, statInterpolation = {3, 3, 1},  cost = { }, },
        [3] = {0.5, 1.5, 44, 400, 75, 2250, 40, 25, levelRequirement = 4, statInterpolation = {3, 3, 1},  cost = { }, },
        [4] = {0.5, 1.5, 32, 400, 75, 2250, 40, 25, levelRequirement = 12, statInterpolation = {3, 3, 1},  cost = { }, },
        [5] = {0.5, 1.5, 14, 400, 75, 2250, 40, 25, levelRequirement = 16, statInterpolation = {3, 3, 1},  cost = { }, },
        [6] = {0.5, 1.5, -6, 400, 75, 2250, 40, 25, levelRequirement = 21, statInterpolation = {3, 3, 1},  cost = { }, },
        [7] = {0.5, 1.5, -22, 400, 75, 2250, 40, 25, levelRequirement = 26, statInterpolation = {3, 3, 1},  cost = { }, },
        [8] = {0.5, 1.5, -35, 400, 75, 2250, 40, 25, levelRequirement = 30, statInterpolation = {3, 3, 1},  cost = { }, },
        [9] = {0.5, 1.5, -44, 400, 75, 2250, 40, 25, levelRequirement = 34, statInterpolation = {3, 3, 1},  cost = { }, },
        [10] = {0.5, 1.5, -53, 400, 75, 2250, 40, 25, levelRequirement = 38, statInterpolation = {3, 3, 1},  cost = { }, },
        [11] = {0.5, 1.5, -39, 400, 75, 2250, 40, 25, levelRequirement = 42, statInterpolation = {3, 3, 1},  cost = { }, },
        [12] = {0.5, 1.5, -47, 400, 75, 2250, 40, 25, levelRequirement = 46, statInterpolation = {3, 3, 1},  cost = { }, },
        [13] = {0.5, 1.5, -55, 400, 75, 2250, 40, 25, levelRequirement = 50, statInterpolation = {3, 3, 1},  cost = { }, },
        [14] = {0.5, 1.5, -62, 400, 75, 2250, 40, 25, levelRequirement = 54, statInterpolation = {3, 3, 1},  cost = { }, },
        [15] = {0.5, 1.5, -34, 400, 75, 2250, 40, 25, levelRequirement = 58, statInterpolation = {3, 3, 1},  cost = { }, },
        [16] = {0.5, 1.5, -44, 400, 75, 2250, 40, 25, levelRequirement = 62, statInterpolation = {3, 3, 1},  cost = { }, },
        [17] = {0.5, 1.5, -53, 400, 75, 2250, 40, 25, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
        [18] = {0.5, 1.5, -54, 400, 75, 2250, 40, 25, levelRequirement = 67, statInterpolation = {3, 3, 1},  cost = { }, },
        [19] = {0.5, 1.5, -56, 400, 75, 2250, 40, 25, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
        [20] = {0.5, 1.5, -58, 400, 75, 2250, 40, 25, levelRequirement = 69, statInterpolation = {3, 3, 1},  cost = { }, },
        [21] = {0.5, 1.5, -59, 400, 75, 2250, 40, 25, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
        [22] = {0.5, 1.5, -61, 400, 75, 2250, 40, 25, levelRequirement = 71, statInterpolation = {3, 3, 1},  cost = { }, },
        [23] = {0.5, 1.5, -62, 400, 75, 2250, 40, 25, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
        [24] = {0.5, 1.5, -65, 400, 75, 2250, 40, 25, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
        [25] = {0.5, 1.5, -66, 400, 75, 2250, 40, 25, levelRequirement = 74, statInterpolation = {3, 3, 1},  cost = { }, },
        [26] = {0.5, 1.5, -67, 400, 75, 2250, 40, 25, levelRequirement = 75, statInterpolation = {3, 3, 1},  cost = { }, },
        [27] = {0.5, 1.5, -69, 400, 75, 2250, 40, 25, levelRequirement = 76, statInterpolation = {3, 3, 1},  cost = { }, },
        [28] = {0.5, 1.5, -70, 400, 75, 2250, 40, 25, levelRequirement = 77, statInterpolation = {3, 3, 1},  cost = { }, },
        [29] = {0.5, 1.5, -72, 400, 75, 2250, 40, 25, levelRequirement = 78, statInterpolation = {3, 3, 1},  cost = { }, },
        [30] = {0.5, 1.5, -73, 400, 75, 2250, 40, 25, levelRequirement = 79, statInterpolation = {3, 3, 1},  cost = { }, },
        [31] = {0.5, 1.5, -75, 400, 75, 2250, 40, 25, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
        [32] = {0.5, 1.5, -76, 400, 75, 2250, 40, 25, levelRequirement = 81, statInterpolation = {3, 3, 1},  cost = { }, },
        [33] = {0.5, 1.5, -78, 400, 75, 2250, 40, 25, levelRequirement = 82, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
Демон бури
Tempest Daemon
SpectreN
Tagsextra_extra_small_height, ghost_armour, is_daemon, is_unarmed, summoner, very_slow_movement
Здоровье
100%
Ailment Threshold
100%
Сопротивление
0 0 0 0
Damage
100%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
Опыт
100%
Model Size
100%
Type
StormDaemon
Metadata
TempestDaemonEnvironmentalNecromancy
IsSummoned
Y
Уровень
68
Здоровье
6,433
Броня
28,790
Уклонение
4,739
Энергетический щит
0
Damage
374
Урон от чар
374
Точность
290
Attack Time
1
Опыт
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
TempestDaemonDesecrate
Spell, Area, Duration, Trappable, Totemable, Mineable, Triggerable, DamageOverTime, Multicastable, Chaos, Cascadable, AreaSpell
Осквернение
Время применения: 1 сек.
Герой оскверняет землю, создавая трупы и нанося урон хаосом всем врагам в области действия умения. Если герой использует Сотворение призрака, умение с определенным шансом может создать призрачные трупы, соответствующие недавно сотворенным призракам. Призрачные трупы могуть быть использованы толь умениями приспешников.
Наносит 409.2 базового урона хаосом в секунду
Базовая длительность - 5 секунд(-ы)
Уровень созданных трупов равеь уровню области, вплоть до максимума в 3
Максимальное количество трупов: 10
active skill area of effect radius +% final [60]
is area damage [1]
TempestDaemonSummonRagingSpirit
Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CreatesMinion
Время применения: 0.8 сек.
Умения повторяются ещё 6 раз(-а)
Наносит на 65% меньше урона
Максимум 50 призванных неистовых духов
Базовая длительность - 5 секунд(-ы)
300% повышение скорости сотворения чар
alternate minion [1]
TempestDaemonSummonSkeletons
Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire, CreatesMinion, Cooldown
Сотворение скелетов
Время применения: 1 сек.
Герой создаёт скелетов-воинов в указанном месте. Скелеты сражаются на стороне героя, используя атаку ближнего боя, и со временем рассыпаются. Если сделать их агрессивными, то воины-скелеты будут использовать рывок для приближения к врагам.
+7 к максимуму призванных скелетов
Базовая длительность - 20 секунд(-ы)
Приспешники наносят на 50% меньше урона от стихий
Призывает скелетов-воинов: 7
alternate minion [1]

Object Type

version 2
extends "Metadata/Monsters/Daemon/UseSkillOnceDaemon"

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/UseSkillOnceDaemon"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/TempestDaemonEnvironmentalNecromancy"] = {
    name = "Tempest Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "TempestDaemonSummonSkeletons",
        "TempestDaemonSummonRagingSpirit",
        "TempestDaemonDesecrate",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["TempestDaemonSummonSkeletons"] = {
    name = "Summon Skeletons",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Summon Skeleton Warrior minions at the targeted location. They use a melee attack and die after a duration. If made aggressive, Skeleton Warriors will also dash towards nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Minion] = true,
        [SkillType.Duration] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.CreatesMinion] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "minion_spell_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_melee_skeletons_to_summon",
        "base_number_of_skeletons_allowed",
        "base_skill_effect_duration",
        "active_skill_elemental_damage_+%_final",
        "alternate_minion",
    },
    levels = {
        [1] = {2, 2, 20000, -50, 1, levelRequirement = 4, statInterpolation = {1, 1},  cost = { }, },
        [2] = {3, 3, 20000, -50, 1, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
        [3] = {4, 4, 20000, -50, 1, levelRequirement = 32, statInterpolation = {1, 1},  cost = { }, },
        [4] = {5, 5, 20000, -50, 1, levelRequirement = 42, statInterpolation = {1, 1},  cost = { }, },
        [5] = {6, 6, 20000, -50, 1, levelRequirement = 52, statInterpolation = {1, 1},  cost = { }, },
        [6] = {7, 7, 20000, -50, 1, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
        [7] = {8, 8, 20000, -50, 1, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
        [8] = {9, 9, 20000, -50, 1, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
        [9] = {10, 10, 20000, -50, 1, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
        [10] = {11, 11, 20000, -50, 1, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
        [11] = {12, 12, 20000, -50, 1, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
        [12] = {13, 13, 20000, -50, 1, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TempestDaemonSummonRagingSpirit"] = {
    name = "TempestDaemonSummonRagingSpirit",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Minion] = true,
        [SkillType.Duration] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CreatesMinion] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_repeat_count",
        "active_skill_damage_+%_final",
        "base_skill_effect_duration",
        "base_number_of_raging_spirits_allowed",
        "base_cast_speed_+%",
        "alternate_minion",
    },
    levels = {
        [1] = {3, -60, 5000, 50, 300, 1, levelRequirement = 4, statInterpolation = {1, 1},  cost = { }, },
        [2] = {4, -61, 5000, 50, 300, 1, levelRequirement = 32, statInterpolation = {1, 1},  cost = { }, },
        [3] = {4, -62, 5000, 50, 300, 1, levelRequirement = 36, statInterpolation = {1, 1},  cost = { }, },
        [4] = {4, -63, 5000, 50, 300, 1, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
        [5] = {4, -64, 5000, 50, 300, 1, levelRequirement = 45, statInterpolation = {1, 1},  cost = { }, },
        [6] = {4, -65, 5000, 50, 300, 1, levelRequirement = 49, statInterpolation = {1, 1},  cost = { }, },
        [7] = {5, -65, 5000, 50, 300, 1, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
        [8] = {6, -65, 5000, 50, 300, 1, levelRequirement = 65, statInterpolation = {1, 1},  cost = { }, },
        [9] = {7, -65, 5000, 50, 300, 1, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
        [10] = {8, -65, 5000, 50, 300, 1, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
        [11] = {9, -65, 5000, 50, 300, 1, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
        [12] = {10, -65, 5000, 50, 300, 1, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TempestDaemonDesecrate"] = {
    name = "Desecrate",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Desecrates the ground, spawning corpses based on monsters in the current area and dealing chaos damage over time to enemies. If you are using the Raise Spectre skill there is a chance to spawn spectral corpses matching your most recently raised Spectres. Spectral corpses cannot be interacted with except by Minion skills.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Chaos] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chaos_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "desecrate_corpse_level",
        "desecrate_maximum_number_of_corpses",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {1, 5000, 3, 10, 60, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
    },
}
Демон бури
Tempest Daemon
SpectreN
Tagsextra_extra_small_height, ghost_armour, is_daemon, is_unarmed, summoner, very_slow_movement
Здоровье
100%
Ailment Threshold
100%
Сопротивление
0 0 0 0
Damage
100%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
Опыт
100%
Model Size
100%
Type
StormDaemon
Metadata
TempestDaemonEnvironmentalUberNecromancy
IsSummoned
Y
Уровень
68
Здоровье
6,433
Броня
28,790
Уклонение
4,739
Энергетический щит
0
Damage
374
Урон от чар
374
Точность
290
Attack Time
1
Опыт
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
TempestDaemonDesecrate
Spell, Area, Duration, Trappable, Totemable, Mineable, Triggerable, DamageOverTime, Multicastable, Chaos, Cascadable, AreaSpell
Осквернение
Время применения: 1 сек.
Герой оскверняет землю, создавая трупы и нанося урон хаосом всем врагам в области действия умения. Если герой использует Сотворение призрака, умение с определенным шансом может создать призрачные трупы, соответствующие недавно сотворенным призракам. Призрачные трупы могуть быть использованы толь умениями приспешников.
Наносит 409.2 базового урона хаосом в секунду
Базовая длительность - 5 секунд(-ы)
Уровень созданных трупов равеь уровню области, вплоть до максимума в 3
Максимальное количество трупов: 10
active skill area of effect radius +% final [60]
is area damage [1]
TempestDaemonSummonRagingSpirit
Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CreatesMinion
Время применения: 0.8 сек.
Умения повторяются ещё 6 раз(-а)
Наносит на 65% меньше урона
Максимум 50 призванных неистовых духов
Базовая длительность - 5 секунд(-ы)
300% повышение скорости сотворения чар
alternate minion [1]
TempestDaemonSummonSkeletons
Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire, CreatesMinion, Cooldown
Сотворение скелетов
Время применения: 1 сек.
Герой создаёт скелетов-воинов в указанном месте. Скелеты сражаются на стороне героя, используя атаку ближнего боя, и со временем рассыпаются. Если сделать их агрессивными, то воины-скелеты будут использовать рывок для приближения к врагам.
+7 к максимуму призванных скелетов
Базовая длительность - 20 секунд(-ы)
Приспешники наносят на 50% меньше урона от стихий
Призывает скелетов-воинов: 7
alternate minion [1]
TempestDaemonVaalSummonSkeletons
Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Vaal, CreatesMinion
Сотворение скелетов ваал
Время применения: 1 сек.
Герой создаёт целую армию скелетов-солдат, лучников и магов, возглавляемую сильным полководцем.
+50 к максимуму призванных скелетов
Базовая длительность - 15 секунд(-ы)
Призывает скелетов-воинов: 13
Призывает скелетов-лучников: 6
Призывает скелетов-магов: 3
Призывает скелетов-генералов: 1
base display minion actor level [68]
display minion monster type [2]

Object Type

version 2
extends "Metadata/Monsters/Daemon/UseSkillOnceDaemon"

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/UseSkillOnceDaemon"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/TempestDaemonEnvironmentalUberNecromancy"] = {
    name = "Tempest Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "TempestDaemonVaalSummonSkeletons",
        "TempestDaemonSummonSkeletons",
        "TempestDaemonSummonRagingSpirit",
        "TempestDaemonDesecrate",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["TempestDaemonVaalSummonSkeletons"] = {
    name = "Vaal Summon Skeletons",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Summons an army of skeletal soldiers, archers and mages, led by a powerful general.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Minion] = true,
        [SkillType.Duration] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Vaal] = true,
        [SkillType.CreatesMinion] = true,
    },
    statDescriptionScope = "minion_spell_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_melee_skeletons_to_summon",
        "number_of_archer_skeletons_to_summon",
        "number_of_mage_skeletons_to_summon",
        "number_of_leader_skeletons_to_summon",
        "base_number_of_skeletons_allowed",
        "base_display_minion_actor_level",
        "base_skill_effect_duration",
        "display_minion_monster_type",
    },
    levels = {
        [1] = {8, 0, 0, 0, 29, 3, 15000, 2, levelRequirement = 3, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [2] = {8, 0, 0, 0, 30, 5, 15000, 2, levelRequirement = 5, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [3] = {8, 0, 0, 0, 31, 8, 15000, 2, levelRequirement = 8, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [4] = {8, 0, 0, 0, 32, 10, 15000, 2, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [5] = {9, 0, 0, 0, 33, 13, 15000, 2, levelRequirement = 13, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [6] = {9, 1, 0, 0, 34, 16, 15000, 2, levelRequirement = 16, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [7] = {9, 1, 0, 0, 35, 19, 15000, 2, levelRequirement = 19, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [8] = {9, 1, 0, 0, 36, 22, 15000, 2, levelRequirement = 22, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [9] = {10, 2, 0, 0, 37, 25, 15000, 2, levelRequirement = 25, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [10] = {10, 2, 0, 0, 38, 28, 15000, 2, levelRequirement = 28, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [11] = {10, 3, 0, 0, 39, 32, 15000, 2, levelRequirement = 32, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [12] = {10, 3, 0, 0, 40, 36, 15000, 2, levelRequirement = 36, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [13] = {11, 4, 0, 1, 41, 40, 15000, 2, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [14] = {11, 4, 0, 1, 42, 44, 15000, 2, levelRequirement = 44, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [15] = {11, 5, 0, 1, 43, 47, 15000, 2, levelRequirement = 47, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [16] = {11, 5, 0, 1, 44, 50, 15000, 2, levelRequirement = 50, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [17] = {12, 6, 0, 1, 45, 53, 15000, 2, levelRequirement = 53, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [18] = {12, 6, 1, 1, 46, 56, 15000, 2, levelRequirement = 56, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [19] = {12, 6, 1, 1, 47, 59, 15000, 2, levelRequirement = 59, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [20] = {12, 6, 2, 1, 48, 62, 15000, 2, levelRequirement = 62, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [21] = {13, 6, 2, 1, 49, 64, 15000, 2, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [22] = {13, 6, 3, 1, 50, 66, 15000, 2, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [23] = {13, 6, 3, 1, 50, 67, 15000, 2, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [24] = {13, 6, 3, 1, 50, 68, 15000, 2, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [25] = {14, 6, 3, 1, 50, 69, 15000, 2, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [26] = {14, 6, 3, 1, 50, 70, 15000, 2, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [27] = {14, 6, 3, 1, 50, 71, 15000, 2, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [28] = {14, 6, 3, 1, 50, 72, 15000, 2, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [29] = {15, 6, 3, 1, 50, 73, 15000, 2, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [30] = {15, 6, 3, 1, 50, 74, 15000, 2, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [31] = {15, 6, 3, 1, 50, 75, 15000, 2, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [32] = {15, 6, 3, 1, 50, 76, 15000, 2, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [33] = {16, 6, 3, 1, 50, 77, 15000, 2, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [34] = {16, 6, 3, 1, 50, 78, 15000, 2, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [35] = {16, 6, 3, 1, 50, 79, 15000, 2, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [36] = {16, 6, 3, 1, 50, 80, 15000, 2, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [37] = {17, 6, 3, 1, 50, 81, 15000, 2, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [38] = {17, 6, 3, 1, 50, 82, 15000, 2, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [39] = {17, 6, 3, 1, 50, 84, 15000, 2, levelRequirement = 84, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [40] = {17, 6, 3, 1, 50, 86, 15000, 2, levelRequirement = 86, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [41] = {18, 6, 3, 1, 50, 88, 15000, 2, levelRequirement = 88, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TempestDaemonSummonSkeletons"] = {
    name = "Summon Skeletons",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Summon Skeleton Warrior minions at the targeted location. They use a melee attack and die after a duration. If made aggressive, Skeleton Warriors will also dash towards nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Minion] = true,
        [SkillType.Duration] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.CreatesMinion] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "minion_spell_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_melee_skeletons_to_summon",
        "base_number_of_skeletons_allowed",
        "base_skill_effect_duration",
        "active_skill_elemental_damage_+%_final",
        "alternate_minion",
    },
    levels = {
        [1] = {2, 2, 20000, -50, 1, levelRequirement = 4, statInterpolation = {1, 1},  cost = { }, },
        [2] = {3, 3, 20000, -50, 1, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
        [3] = {4, 4, 20000, -50, 1, levelRequirement = 32, statInterpolation = {1, 1},  cost = { }, },
        [4] = {5, 5, 20000, -50, 1, levelRequirement = 42, statInterpolation = {1, 1},  cost = { }, },
        [5] = {6, 6, 20000, -50, 1, levelRequirement = 52, statInterpolation = {1, 1},  cost = { }, },
        [6] = {7, 7, 20000, -50, 1, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
        [7] = {8, 8, 20000, -50, 1, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
        [8] = {9, 9, 20000, -50, 1, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
        [9] = {10, 10, 20000, -50, 1, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
        [10] = {11, 11, 20000, -50, 1, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
        [11] = {12, 12, 20000, -50, 1, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
        [12] = {13, 13, 20000, -50, 1, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TempestDaemonSummonRagingSpirit"] = {
    name = "TempestDaemonSummonRagingSpirit",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Minion] = true,
        [SkillType.Duration] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CreatesMinion] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_repeat_count",
        "active_skill_damage_+%_final",
        "base_skill_effect_duration",
        "base_number_of_raging_spirits_allowed",
        "base_cast_speed_+%",
        "alternate_minion",
    },
    levels = {
        [1] = {3, -60, 5000, 50, 300, 1, levelRequirement = 4, statInterpolation = {1, 1},  cost = { }, },
        [2] = {4, -61, 5000, 50, 300, 1, levelRequirement = 32, statInterpolation = {1, 1},  cost = { }, },
        [3] = {4, -62, 5000, 50, 300, 1, levelRequirement = 36, statInterpolation = {1, 1},  cost = { }, },
        [4] = {4, -63, 5000, 50, 300, 1, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
        [5] = {4, -64, 5000, 50, 300, 1, levelRequirement = 45, statInterpolation = {1, 1},  cost = { }, },
        [6] = {4, -65, 5000, 50, 300, 1, levelRequirement = 49, statInterpolation = {1, 1},  cost = { }, },
        [7] = {5, -65, 5000, 50, 300, 1, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
        [8] = {6, -65, 5000, 50, 300, 1, levelRequirement = 65, statInterpolation = {1, 1},  cost = { }, },
        [9] = {7, -65, 5000, 50, 300, 1, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
        [10] = {8, -65, 5000, 50, 300, 1, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
        [11] = {9, -65, 5000, 50, 300, 1, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
        [12] = {10, -65, 5000, 50, 300, 1, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TempestDaemonDesecrate"] = {
    name = "Desecrate",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Desecrates the ground, spawning corpses based on monsters in the current area and dealing chaos damage over time to enemies. If you are using the Raise Spectre skill there is a chance to spawn spectral corpses matching your most recently raised Spectres. Spectral corpses cannot be interacted with except by Minion skills.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Chaos] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chaos_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "desecrate_corpse_level",
        "desecrate_maximum_number_of_corpses",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {1, 5000, 3, 10, 60, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
    },
}
Демон бури
Tempest Daemon
SpectreN
TagsЧародейский, extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, physical_affinity, very_slow_movement
Здоровье
100%
Ailment Threshold
100%
Сопротивление
0 0 0 0
Damage
100%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
Опыт
100%
Model Size
100%
Type
StormDaemon
Metadata
TempestDaemonEnvironmentalPhysical
IsSummoned
Y
Уровень
68
Здоровье
6,433
Броня
28,790
Уклонение
4,739
Энергетический щит
0
Damage
374
Урон от чар
374
Точность
290
Attack Time
1
Опыт
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
TempestDaemonSpinestorm
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Огненный шторм
Шанс критического удара: 5%
Время применения: 0.9 сек.
Огненные шары падают в указанную область. Они взрываются при приземлении, нанося урон ближайшим врагам.
Наносит от 669.3 до 1004 физического урона
Базовая длительность - 3.5 секунд(-ы)
Один удар каждые 0.13 секунд(-ы)
Базовый радиус равен 1 м
active skill area of effect radius +% final [-30]
damage +% vs players [-56]
firestorm use server effects [1]
is area damage [1]
TempestDaemonSandstorm
Spell, Area, Duration, AreaSpell
Время применения: 1 сек.
Наносит 943.4 базового физического урона в секунду
Базовая длительность - 3 секунд(-ы)
active skill area of effect radius +% final [50]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Daemon/UseSkillOnceDaemon"

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/UseSkillOnceDaemon"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/TempestDaemonEnvironmentalPhysical"] = {
    name = "Tempest Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "TempestDaemonSpinestorm",
        "TempestDaemonSandstorm",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["TempestDaemonSpinestorm"] = {
    name = "Firestorm",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Cascadable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.9,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_skill_effect_duration",
        "damage_+%_vs_players",
        "fire_storm_fireball_delay_ms",
        "active_skill_area_of_effect_radius_+%_final",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
        "firestorm_use_server_effects",
    },
    levels = {
        [1] = {0.40000000596046, 0.60000002384186, 2500, 34, 125, -30, 10, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [2] = {0.40000000596046, 0.60000002384186, 2500, 45, 125, -30, 10, critChance = 5, levelRequirement = 5, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [3] = {0.40000000596046, 0.60000002384186, 2500, 44, 125, -30, 10, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [4] = {0.40000000596046, 0.60000002384186, 2500, 32, 125, -30, 10, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [5] = {0.40000000596046, 0.60000002384186, 2500, 17, 125, -30, 10, critChance = 5, levelRequirement = 15, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [6] = {0.40000000596046, 0.60000002384186, 2500, 2, 125, -30, 10, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [7] = {0.40000000596046, 0.60000002384186, 2500, -3, 125, -30, 10, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [8] = {0.40000000596046, 0.60000002384186, 2500, -6, 125, -30, 10, critChance = 5, levelRequirement = 21, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [9] = {0.40000000596046, 0.60000002384186, 2500, -22, 125, -30, 10, critChance = 5, levelRequirement = 26, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [10] = {0.40000000596046, 0.60000002384186, 2500, -35, 125, -30, 10, critChance = 5, levelRequirement = 30, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [11] = {0.40000000596046, 0.60000002384186, 2500, -44, 125, -30, 10, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [12] = {0.40000000596046, 0.60000002384186, 2500, -53, 125, -30, 10, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [13] = {0.40000000596046, 0.60000002384186, 2500, -41, 125, -30, 10, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [14] = {0.40000000596046, 0.60000002384186, 3500, -45, 125, -30, 10, critChance = 5, levelRequirement = 45, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [15] = {0.40000000596046, 0.60000002384186, 3500, -60, 125, -30, 10, critChance = 5, levelRequirement = 53, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [16] = {0.40000000596046, 0.60000002384186, 3500, -34, 125, -30, 10, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [17] = {0.40000000596046, 0.60000002384186, 3500, -44, 125, -30, 10, critChance = 5, levelRequirement = 62, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [18] = {0.40000000596046, 0.60000002384186, 3500, -46, 125, -30, 10, critChance = 5, levelRequirement = 63, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [19] = {0.40000000596046, 0.60000002384186, 3500, -53, 125, -30, 10, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [20] = {0.40000000596046, 0.60000002384186, 3500, -54, 125, -30, 10, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [21] = {0.40000000596046, 0.60000002384186, 3500, -56, 125, -30, 10, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [22] = {0.40000000596046, 0.60000002384186, 3500, -58, 125, -30, 10, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [23] = {0.40000000596046, 0.60000002384186, 3500, -59, 125, -30, 10, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [24] = {0.40000000596046, 0.60000002384186, 3500, -61, 125, -30, 10, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [25] = {0.40000000596046, 0.60000002384186, 3500, -62, 125, -30, 10, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [26] = {0.40000000596046, 0.60000002384186, 3500, -65, 125, -30, 10, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [27] = {0.40000000596046, 0.60000002384186, 3500, -66, 125, -30, 10, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [28] = {0.40000000596046, 0.60000002384186, 3500, -67, 125, -30, 10, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [29] = {0.40000000596046, 0.60000002384186, 3500, -69, 125, -30, 10, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [30] = {0.40000000596046, 0.60000002384186, 3500, -70, 125, -30, 10, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [31] = {0.40000000596046, 0.60000002384186, 3500, -72, 125, -30, 10, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [32] = {0.40000000596046, 0.60000002384186, 3500, -73, 125, -30, 10, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [33] = {0.40000000596046, 0.60000002384186, 3500, -75, 125, -30, 10, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [34] = {0.40000000596046, 0.60000002384186, 3500, -76, 125, -30, 10, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [35] = {0.40000000596046, 0.60000002384186, 3500, -78, 125, -30, 10, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TempestDaemonSandstorm"] = {
    name = "TempestDaemonSandstorm",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {1, 3000, 50, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
    },
}
Демон бури
Tempest Daemon
SpectreN
TagsЧародейский, extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, physical_affinity, very_slow_movement
Здоровье
100%
Ailment Threshold
100%
Сопротивление
0 0 0 0
Damage
100%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
Опыт
100%
Model Size
100%
Type
StormDaemon
Metadata
TempestDaemonEnvironmentalUberPhysical
IsSummoned
Y
Уровень
68
Здоровье
6,433
Броня
28,790
Уклонение
4,739
Энергетический щит
0
Damage
374
Урон от чар
374
Точность
290
Attack Time
1
Опыт
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
TempestDaemonSpinestorm
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Огненный шторм
Шанс критического удара: 5%
Время применения: 0.9 сек.
Огненные шары падают в указанную область. Они взрываются при приземлении, нанося урон ближайшим врагам.
Наносит от 669.3 до 1004 физического урона
Базовая длительность - 3.5 секунд(-ы)
Один удар каждые 0.13 секунд(-ы)
Базовый радиус равен 1 м
active skill area of effect radius +% final [-30]
damage +% vs players [-56]
firestorm use server effects [1]
is area damage [1]
TempestDaemonSandstorm
Spell, Area, Duration, AreaSpell
Время применения: 1 сек.
Наносит 943.4 базового физического урона в секунду
Базовая длительность - 3 секунд(-ы)
active skill area of effect radius +% final [50]
is area damage [1]
TempestDaemonShockwave
Spell, Damage, Area, Trappable, Mineable, SummonsTotem, Multicastable, AreaSpell, Physical, Nova
Сотрясающий тотем
Эффективность добавленного урона: 50%
Время применения: 0.6 сек.
Герой устанавливает тотем, который сотрясает землю вокруг себя, раня и отбрасывая оказавшихся рядом врагов.
Наносит от 1560 до 2600 физического урона
Отбрасывает врагов при нанесении удара
Умения повторяются ещё 2 раз(-а)
100% повышение скорости сотворения чар
Базовый радиус равен 2.4 м
active skill area of effect radius +% final [-17]
damage +% vs players [-56]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Daemon/UseSkillOnceDaemon"

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/UseSkillOnceDaemon"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/TempestDaemonEnvironmentalUberPhysical"] = {
    name = "Tempest Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "TempestDaemonSpinestorm",
        "TempestDaemonShockwave",
        "TempestDaemonSandstorm",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["TempestDaemonSpinestorm"] = {
    name = "Firestorm",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Cascadable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.9,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_skill_effect_duration",
        "damage_+%_vs_players",
        "fire_storm_fireball_delay_ms",
        "active_skill_area_of_effect_radius_+%_final",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
        "firestorm_use_server_effects",
    },
    levels = {
        [1] = {0.40000000596046, 0.60000002384186, 2500, 34, 125, -30, 10, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [2] = {0.40000000596046, 0.60000002384186, 2500, 45, 125, -30, 10, critChance = 5, levelRequirement = 5, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [3] = {0.40000000596046, 0.60000002384186, 2500, 44, 125, -30, 10, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [4] = {0.40000000596046, 0.60000002384186, 2500, 32, 125, -30, 10, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [5] = {0.40000000596046, 0.60000002384186, 2500, 17, 125, -30, 10, critChance = 5, levelRequirement = 15, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [6] = {0.40000000596046, 0.60000002384186, 2500, 2, 125, -30, 10, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [7] = {0.40000000596046, 0.60000002384186, 2500, -3, 125, -30, 10, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [8] = {0.40000000596046, 0.60000002384186, 2500, -6, 125, -30, 10, critChance = 5, levelRequirement = 21, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [9] = {0.40000000596046, 0.60000002384186, 2500, -22, 125, -30, 10, critChance = 5, levelRequirement = 26, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [10] = {0.40000000596046, 0.60000002384186, 2500, -35, 125, -30, 10, critChance = 5, levelRequirement = 30, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [11] = {0.40000000596046, 0.60000002384186, 2500, -44, 125, -30, 10, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [12] = {0.40000000596046, 0.60000002384186, 2500, -53, 125, -30, 10, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [13] = {0.40000000596046, 0.60000002384186, 2500, -41, 125, -30, 10, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [14] = {0.40000000596046, 0.60000002384186, 3500, -45, 125, -30, 10, critChance = 5, levelRequirement = 45, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [15] = {0.40000000596046, 0.60000002384186, 3500, -60, 125, -30, 10, critChance = 5, levelRequirement = 53, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [16] = {0.40000000596046, 0.60000002384186, 3500, -34, 125, -30, 10, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [17] = {0.40000000596046, 0.60000002384186, 3500, -44, 125, -30, 10, critChance = 5, levelRequirement = 62, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [18] = {0.40000000596046, 0.60000002384186, 3500, -46, 125, -30, 10, critChance = 5, levelRequirement = 63, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [19] = {0.40000000596046, 0.60000002384186, 3500, -53, 125, -30, 10, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [20] = {0.40000000596046, 0.60000002384186, 3500, -54, 125, -30, 10, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [21] = {0.40000000596046, 0.60000002384186, 3500, -56, 125, -30, 10, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [22] = {0.40000000596046, 0.60000002384186, 3500, -58, 125, -30, 10, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [23] = {0.40000000596046, 0.60000002384186, 3500, -59, 125, -30, 10, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [24] = {0.40000000596046, 0.60000002384186, 3500, -61, 125, -30, 10, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [25] = {0.40000000596046, 0.60000002384186, 3500, -62, 125, -30, 10, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [26] = {0.40000000596046, 0.60000002384186, 3500, -65, 125, -30, 10, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [27] = {0.40000000596046, 0.60000002384186, 3500, -66, 125, -30, 10, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [28] = {0.40000000596046, 0.60000002384186, 3500, -67, 125, -30, 10, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [29] = {0.40000000596046, 0.60000002384186, 3500, -69, 125, -30, 10, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [30] = {0.40000000596046, 0.60000002384186, 3500, -70, 125, -30, 10, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [31] = {0.40000000596046, 0.60000002384186, 3500, -72, 125, -30, 10, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [32] = {0.40000000596046, 0.60000002384186, 3500, -73, 125, -30, 10, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [33] = {0.40000000596046, 0.60000002384186, 3500, -75, 125, -30, 10, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [34] = {0.40000000596046, 0.60000002384186, 3500, -76, 125, -30, 10, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [35] = {0.40000000596046, 0.60000002384186, 3500, -78, 125, -30, 10, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TempestDaemonShockwave"] = {
    name = "Shockwave Totem",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Summons a totem that shakes the earth around it, knocking back and damaging nearby enemies",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.SummonsTotem] = true,
        [SkillType.Multicastable] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Physical] = true,
        [SkillType.Nova] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.6,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "damage_+%_vs_players",
        "skill_repeat_count",
        "base_cast_speed_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "active_skill_base_area_of_effect_radius",
        "global_knockback",
        "is_area_damage",
    },
    levels = {
        [1] = {0.69999998807907, 1.2999999523163, 34, 2, 100, -17, 24, levelRequirement = 3, statInterpolation = {3, 3, 1},  cost = { }, },
        [2] = {0.69999998807907, 1.2999999523163, 45, 2, 100, -17, 24, levelRequirement = 5, statInterpolation = {3, 3, 1},  cost = { }, },
        [3] = {0.69999998807907, 1.2999999523163, 44, 2, 100, -17, 24, levelRequirement = 8, statInterpolation = {3, 3, 1},  cost = { }, },
        [4] = {0.69999998807907, 1.2999999523163, 32, 2, 100, -17, 24, levelRequirement = 12, statInterpolation = {3, 3, 1},  cost = { }, },
        [5] = {0.69999998807907, 1.2999999523163, 17, 2, 100, -17, 24, levelRequirement = 15, statInterpolation = {3, 3, 1},  cost = { }, },
        [6] = {0.69999998807907, 1.2999999523163, 2, 2, 100, -17, 24, levelRequirement = 19, statInterpolation = {3, 3, 1},  cost = { }, },
        [7] = {0.69999998807907, 1.2999999523163, -3, 2, 100, -17, 24, levelRequirement = 20, statInterpolation = {3, 3, 1},  cost = { }, },
        [8] = {0.69999998807907, 1.2999999523163, -6, 2, 100, -17, 24, levelRequirement = 21, statInterpolation = {3, 3, 1},  cost = { }, },
        [9] = {0.69999998807907, 1.2999999523163, -22, 2, 100, -17, 24, levelRequirement = 26, statInterpolation = {3, 3, 1},  cost = { }, },
        [10] = {0.69999998807907, 1.2999999523163, -35, 2, 100, -17, 24, levelRequirement = 30, statInterpolation = {3, 3, 1},  cost = { }, },
        [11] = {0.69999998807907, 1.2999999523163, -44, 2, 100, -17, 24, levelRequirement = 34, statInterpolation = {3, 3, 1},  cost = { }, },
        [12] = {0.69999998807907, 1.2999999523163, -53, 2, 100, -17, 24, levelRequirement = 38, statInterpolation = {3, 3, 1},  cost = { }, },
        [13] = {0.69999998807907, 1.2999999523163, -41, 2, 100, -17, 24, levelRequirement = 43, statInterpolation = {3, 3, 1},  cost = { }, },
        [14] = {0.69999998807907, 1.2999999523163, -45, 2, 100, -17, 24, levelRequirement = 45, statInterpolation = {3, 3, 1},  cost = { }, },
        [15] = {0.89999997615814, 1.5, -60, 2, 100, -17, 24, levelRequirement = 53, statInterpolation = {3, 3, 1},  cost = { }, },
        [16] = {0.89999997615814, 1.5, -34, 2, 100, -17, 24, levelRequirement = 58, statInterpolation = {3, 3, 1},  cost = { }, },
        [17] = {0.89999997615814, 1.5, -44, 2, 100, -17, 24, levelRequirement = 62, statInterpolation = {3, 3, 1},  cost = { }, },
        [18] = {0.89999997615814, 1.5, -46, 2, 100, -17, 24, levelRequirement = 63, statInterpolation = {3, 3, 1},  cost = { }, },
        [19] = {0.89999997615814, 1.5, -53, 2, 100, -17, 24, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
        [20] = {0.89999997615814, 1.5, -54, 2, 100, -17, 24, levelRequirement = 67, statInterpolation = {3, 3, 1},  cost = { }, },
        [21] = {0.89999997615814, 1.5, -56, 2, 100, -17, 24, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
        [22] = {0.89999997615814, 1.5, -58, 2, 100, -17, 24, levelRequirement = 69, statInterpolation = {3, 3, 1},  cost = { }, },
        [23] = {0.89999997615814, 1.5, -59, 2, 100, -17, 24, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
        [24] = {0.89999997615814, 1.5, -61, 2, 100, -17, 24, levelRequirement = 71, statInterpolation = {3, 3, 1},  cost = { }, },
        [25] = {0.89999997615814, 1.5, -62, 2, 100, -17, 24, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
        [26] = {0.89999997615814, 1.5, -65, 2, 100, -17, 24, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
        [27] = {0.89999997615814, 1.5, -66, 2, 100, -17, 24, levelRequirement = 74, statInterpolation = {3, 3, 1},  cost = { }, },
        [28] = {0.89999997615814, 1.5, -67, 2, 100, -17, 24, levelRequirement = 75, statInterpolation = {3, 3, 1},  cost = { }, },
        [29] = {0.89999997615814, 1.5, -69, 2, 100, -17, 24, levelRequirement = 76, statInterpolation = {3, 3, 1},  cost = { }, },
        [30] = {0.89999997615814, 1.5, -70, 2, 100, -17, 24, levelRequirement = 77, statInterpolation = {3, 3, 1},  cost = { }, },
        [31] = {0.89999997615814, 1.5, -72, 2, 100, -17, 24, levelRequirement = 78, statInterpolation = {3, 3, 1},  cost = { }, },
        [32] = {0.89999997615814, 1.5, -73, 2, 100, -17, 24, levelRequirement = 79, statInterpolation = {3, 3, 1},  cost = { }, },
        [33] = {0.89999997615814, 1.5, -75, 2, 100, -17, 24, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
        [34] = {0.89999997615814, 1.5, -76, 2, 100, -17, 24, levelRequirement = 81, statInterpolation = {3, 3, 1},  cost = { }, },
        [35] = {0.89999997615814, 1.5, -78, 2, 100, -17, 24, levelRequirement = 82, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TempestDaemonSandstorm"] = {
    name = "TempestDaemonSandstorm",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {1, 3000, 50, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
    },
}
Демон бури
Tempest Daemon
SpectreN
Tagscursing_monster, extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, physical_affinity, very_slow_movement
Здоровье
100%
Ailment Threshold
100%
Сопротивление
0 0 0 0
Damage
100%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
Опыт
100%
Model Size
100%
Type
StormDaemon
Metadata
TempestDaemonEnvironmentalCurses
IsSummoned
Y
Уровень
68
Здоровье
6,433
Броня
28,790
Уклонение
4,739
Энергетический щит
0
Damage
374
Урон от чар
374
Точность
290
Attack Time
1
Опыт
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
TempestElementalWeakness
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Уязвимость к стихиям
Время применения: 0.5 сек.
Герой проклинает всех врагов в области, снижая их сопротивления стихиям.
Базовая длительность - 12 секунд(-ы)
Проклятые враги имеют -30% к сопротивлению всем стихиям
TempestFlammability
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Горючесть
Время применения: 0.5 сек.
Герой проклинает всех врагов в области, cнижая их сопротивление огню и повышая шанс поджечь их при ударе.
Базовая длительность - 12 секунд(-ы)
Проклятые враги имеют -30% к сопротивлению огню
Удары по проклятым врагам имеют +25% шанс наложить поджог
TempestFrostbite
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Обморожение
Время применения: 0.5 сек.
Герой проклинает всех врагов в области, cнижая их сопротивление холоду и повышая шанс заморозить их при ударе.
Базовая длительность - 12 секунд(-ы)
Проклятые враги имеют -30% к сопротивлению холоду
Удары по проклятым врагам имеют +25% шанс наложить заморозку
TempestConductivity
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Проводимость
Время применения: 0.5 сек.
Герой проклинает всех врагов в области, cнижая их сопротивление молнии и повышая шанс наложить на них шок при ударе.
Базовая длительность - 12 секунд(-ы)
Проклятые враги имеют -30% к сопротивлению молнии
Удары по проклятым врагам имеют +25% шанс наложить шок
TempestVulnerability
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, Physical, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Беззащитность
Время применения: 0.5 сек.
Герой проклинает всех врагов в области, повышая получаемый ими физический урон. Атаки по проклятым врагам имеют шанс наложить кровотечение.
Базовая длительность - 12 секунд(-ы)
Получаемый проклятыми врагами физический урон увеличен на 25%
Удары от атак по проклятым врагам имеют 25% шанс наложить кровотечение
TempestTemporalChains
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Путы времени
Время применения: 0.5 сек.
Герой проклинает всех врагов в области, снижая скорость их действий и заставляя эффекты на них истекать дольше.
Базовая длительность - 12 секунд(-ы)
Проклятые обычные и волшебные враги имеют на 20% меньше скорости действий
Другие эффекты на проклятых врагах исчезают на 25% медленнее
Проклятые редкие или уникальные враги имеют на 10% меньше скорости действий
TempestEnfeeble
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Слабость
Время применения: 0.5 сек.
Герой проклинает всех врагов в области, снижая их меткость и заставляя их наносить меньше урона.
Базовая длительность - 12 секунд(-ы)
Проклятые враги имеют 40% снижение меткости
Проклятые обычные или волшебные враги наносят на 40% меньше урона
Проклятые редкие или уникальные враги наносят на 15% меньше урона
TempestPunishment
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Наказание
Время применения: 0.5 сек.
Герой проклинает всех врагов в области, вызывая у них изнурение, когда они наносят удар по противнику, и увеличивая урон, получаемый ими при малом количестве здоровья.
Базовая длительность - 12 секунд(-ы)
Проклятые враги получают увеличенный на 40% урон при малом количестве здоровья
Проклятые враги ошеломляются на +2 секунд(-ы) при получении удара

Object Type

version 2
extends "Metadata/Monsters/Daemon/UseSkillOnceDaemon"

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/UseSkillOnceDaemon"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/TempestDaemonEnvironmentalCurses"] = {
    name = "Tempest Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "TempestTemporalChains",
        "TempestElementalWeakness",
        "TempestPunishment",
        "TempestEnfeeble",
        "TempestVulnerability",
        "TempestFlammability",
        "TempestFrostbite",
        "TempestConductivity",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["TempestTemporalChains"] = {
    name = "Temporal Chains",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "temporal_chains_action_speed_+%_final",
        "buff_time_passed_+%_other_than_temporal_chains",
        "temporal_chains_action_speed_+%_vs_rare_or_unique_final",
    },
    levels = {
        [1] = {12000, -20, -25, -10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TempestElementalWeakness"] = {
    name = "Elemental Weakness",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses all targets in an area, lowering their elemental resistances.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_resist_all_elements_%",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {-20, 12000, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
        [2] = {-25, 12000, levelRequirement = 40, statInterpolation = {1},  cost = { }, },
        [3] = {-30, 12000, levelRequirement = 56, statInterpolation = {1},  cost = { }, },
        [4] = {-40, 12000, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TempestPunishment"] = {
    name = "Punishment",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses all targets in an area, causing them to be debilitated when they hit enemies and increasing damage they take while on low life.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "damage_taken_+%_on_low_life",
        "debilitate_self_for_x_milliseconds_on_hit",
    },
    levels = {
        [1] = {12000, 40, 2000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TempestEnfeeble"] = {
    name = "Enfeeble",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses all targets in an area, reducing their accuracy and making them deal less damage.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "accuracy_rating_+%",
        "enfeeble_damage_+%_final",
        "enfeeble_damage_+%_vs_rare_or_unique_final",
    },
    levels = {
        [1] = {12000, -40, -40, -15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TempestVulnerability"] = {
    name = "Vulnerability",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Physical] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "physical_damage_taken_+%",
        "receive_bleeding_chance_%_when_hit_by_attack",
    },
    levels = {
        [1] = {12000, 25, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TempestFlammability"] = {
    name = "Flammability",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_resistance_%",
        "base_skill_effect_duration",
        "chance_to_be_ignited_%",
    },
    levels = {
        [1] = {-20, 12000, 25, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
        [2] = {-25, 12000, 25, levelRequirement = 41, statInterpolation = {1},  cost = { }, },
        [3] = {-30, 12000, 25, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
        [4] = {-40, 12000, 25, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TempestFrostbite"] = {
    name = "Frostbite",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses all targets in an area, lowering their cold resistance and giving them a chance to be frozen when hit.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_cold_damage_resistance_%",
        "base_skill_effect_duration",
        "chance_to_be_frozen_%",
    },
    levels = {
        [1] = {-20, 12000, 25, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
        [2] = {-25, 12000, 25, levelRequirement = 41, statInterpolation = {1},  cost = { }, },
        [3] = {-30, 12000, 25, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
        [4] = {-40, 12000, 25, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TempestConductivity"] = {
    name = "Conductivity",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Lightning] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_lightning_damage_resistance_%",
        "base_skill_effect_duration",
        "chance_to_be_shocked_%",
    },
    levels = {
        [1] = {-20, 12000, 25, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
        [2] = {-25, 12000, 25, levelRequirement = 41, statInterpolation = {1},  cost = { }, },
        [3] = {-30, 12000, 25, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
        [4] = {-40, 12000, 25, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
    },
}