Kadaka, la Diosa de la suerte
Constructo
drop additional rare items [3]
Kadaka, the Goddess of Luck
Spectre | N |
---|---|
Tags | Lanzador de hechizos, construct, cursing_monster, immobile, is_unarmed, large_model, lightning_affinity, medium_height, mud_blood, not_dex, not_int, ranged, stone_armour |
Vida
360%
Armadura
+100%
Ailment Threshold
360%
Resistencia
0 0 0 0
Damage
120%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Experiencia
200%
Model Size
180%
Type
MonsterTotemBossKuduku
Metadata
TotemBossProphecyStormCall
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
23,160
Armadura
57,580
Evasión
4,739
Escudo de energía
0
Damage
448
Daño de hechizos
448
Precisión
290
Attack Time
1.5
Experiencia
20,510
Ailment Threshold
23,160
Chill
73
Shock
73
Brittle
414
Scorch
73
Sap
202
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ProphecyKadakaStormCall
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Multicastable, Lightning, Cascadable, CanRapidFire, AreaSpell
Llamado de tormenta
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 0.5 seg
Tiempo de recarga: 0.5 seg
Pone un marcador en una ubicación. Después de una corta duración, un rayo golpea el marcador e inflige daño a su alrededor. Cuando esto sucede, también caen rayos en cualquier otro marcador que hayas colocado.
Inflige de 283.5 a 566.9 de daño de rayo
La duración base es de 1.5 segundos
Velocidad de lanzamiento de hechizos aumentada un 35%
active skill area of effect radius +% final [-31]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
La duración base es de 1.5 segundos
Velocidad de lanzamiento de hechizos aumentada un 35%
active skill area of effect radius +% final [-31]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
ProphecyTotemBossShockNova
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell, Nova
Nova de rayo
Probabilidad de golpe crítico: 3%
Tiempo de lanzamiento: 0.75 seg
Lanza un anillo de rayo electrocutante que inflige daño a los monstruos que toca. Los monstruos en el centro del anillo no reciben daño.
Inflige de 412.6 a 980 de daño de rayo
active skill area of effect radius +% final [33]
is area damage [1]
active skill area of effect radius +% final [33]
is area damage [1]
ProphecyTotemBossBallLightningOnDeath
Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
Bola de rayos
Efectividad del daño agregado: 20%
Tiempo de lanzamiento: 0.8 seg
Dispara un proyectil lento que inflige daño repetidamente a cada enemigo en un área con descargas de rayo.
Inflige de 310.9 a 466.4 de daño de rayo
La duración base es de 0.1 segundos
Velocidad de proyectiles reducida un 200%
100% de probabilidad de que se active este hechizo al morir
El radio base es de 1.8 metros
active skill area of effect radius +% final [-33]
base is projectile [1]
spell only castable on death [1]
spell uncastable if triggerable [1]
La duración base es de 0.1 segundos
Velocidad de proyectiles reducida un 200%
100% de probabilidad de que se active este hechizo al morir
El radio base es de 1.8 metros
active skill area of effect radius +% final [-33]
base is projectile [1]
spell only castable on death [1]
spell uncastable if triggerable [1]
ProphecyTotemBossConductivity
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Conductividad
Tiempo de lanzamiento: 0.5 seg
Tiempo de recarga: 10 seg
Maldice a todos los objetivos en un área para disminuir su resistencia al rayo y otorgarles una probabilidad de ser electrocutados cuando reciben un golpe.
La duración base es de 6 segundos
Los enemigos malditos tienen -17% a la resistencia al rayo
Los golpes contra los enemigos malditos tienen +25% de probabilidad de electrocutar
active skill area of effect radius +% final [9]
Los enemigos malditos tienen -17% a la resistencia al rayo
Los golpes contra los enemigos malditos tienen +25% de probabilidad de electrocutar
active skill area of effect radius +% final [9]
Object Type
version 2 extends "Metadata/Monsters/Totems/TotemBoss" Stats { set_immune_to_curses = 0 }
Object Type Codes
version 2 extends "Metadata/Monsters/Totems/TotemBoss"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/TotemBossProphecyStormCall"] = { name = "Kadaka, the Goddess of Luck", life = 3.6, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.2, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "ProphecyTotemBossShockNova", "ProphecyTotemBossConductivity", "ProphecyTotemBossBallLightningOnDeath", "ProphecyKadakaStormCall", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ProphecyTotemBossShockNova"] = { name = "Shock Nova", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts a shocking ring of lightning which deals damage to monsters it touches. Monsters in the centre of the ring receive no damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Nova] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 33, critChance = 3, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, }, [2] = {1, 2, 33, critChance = 3, levelRequirement = 58, statInterpolation = {3, 3}, cost = { }, }, [3] = {1.6000000238419, 3.7999999523163, 33, critChance = 3, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProphecyTotemBossConductivity"] = { name = "Conductivity", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_lightning_damage_resistance_%", "base_skill_effect_duration", "chance_to_be_shocked_%", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {-15, 6000, 25, 9, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [2] = {-16, 6000, 25, 9, levelRequirement = 41, statInterpolation = {1}, cost = { }, }, [3] = {-17, 6000, 25, 9, levelRequirement = 58, statInterpolation = {1}, cost = { }, }, [4] = {-18, 6000, 25, 9, levelRequirement = 71, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProphecyTotemBossBallLightningOnDeath"] = { name = "Ball Lightning", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "cast_on_death_%", "base_skill_effect_duration", "base_projectile_speed_+%", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "base_is_projectile", "spell_uncastable_if_triggerable", "spell_only_castable_on_death", }, levels = { [1] = {0.69999998807907, 1.2999999523163, 0, 50, -200, -33, 18, levelRequirement = 3, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [2] = {0.69999998807907, 1.2999999523163, 100, 50, -200, -33, 18, levelRequirement = 41, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [3] = {0.69999998807907, 1.2999999523163, 100, 100, -200, -33, 18, levelRequirement = 52, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [4] = {1.2000000476837, 1.7999999523163, 100, 100, -200, -33, 18, levelRequirement = 60, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProphecyKadakaStormCall"] = { name = "Storm Call", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Multicastable] = true, [SkillType.Lightning] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_skill_effect_duration", "base_cast_speed_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 2500, 0, -25, -31, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [2] = {0.5, 1.5, 2000, 20, -25, -31, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [3] = {1, 2, 1500, 35, -25, -31, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, }
drop additional rare items [3]
Id | ProphecyAdditionalRareItemsBoss |
---|---|
Family | MonsterDropAdditionalRareItems |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Kadaka, la Diosa de la suerte
Constructo
Kadaka, the Goddess of Luck
Spectre | N |
---|---|
Tags | Lanzador de hechizos, construct, cursing_monster, immobile, is_unarmed, large_model, lightning_affinity, mud_blood, not_dex, not_int, ranged, stone_armour |
Vida
360%
Armadura
+100%
Ailment Threshold
360%
Resistencia
0 0 0 0
Damage
120%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Experiencia
200%
Model Size
180%
Type
MonsterTotemBossKuduku
Metadata
TotemBossProphecyStormCallStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
23,160
Armadura
57,580
Evasión
4,739
Escudo de energía
0
Damage
448
Daño de hechizos
448
Precisión
290
Attack Time
1.5
Experiencia
20,510
Ailment Threshold
23,160
Chill
73
Shock
73
Brittle
414
Scorch
73
Sap
202
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ProphecyKadakaStormCall
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Multicastable, Lightning, Cascadable, CanRapidFire, AreaSpell
Llamado de tormenta
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 0.5 seg
Tiempo de recarga: 0.5 seg
Pone un marcador en una ubicación. Después de una corta duración, un rayo golpea el marcador e inflige daño a su alrededor. Cuando esto sucede, también caen rayos en cualquier otro marcador que hayas colocado.
Inflige de 283.5 a 566.9 de daño de rayo
La duración base es de 1.5 segundos
Velocidad de lanzamiento de hechizos aumentada un 35%
active skill area of effect radius +% final [-31]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
La duración base es de 1.5 segundos
Velocidad de lanzamiento de hechizos aumentada un 35%
active skill area of effect radius +% final [-31]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
ProphecyTotemBossShockNova
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell, Nova
Nova de rayo
Probabilidad de golpe crítico: 3%
Tiempo de lanzamiento: 0.75 seg
Lanza un anillo de rayo electrocutante que inflige daño a los monstruos que toca. Los monstruos en el centro del anillo no reciben daño.
Inflige de 412.6 a 980 de daño de rayo
active skill area of effect radius +% final [33]
is area damage [1]
active skill area of effect radius +% final [33]
is area damage [1]
ProphecyTotemBossBallLightningOnDeath
Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
Bola de rayos
Efectividad del daño agregado: 20%
Tiempo de lanzamiento: 0.8 seg
Dispara un proyectil lento que inflige daño repetidamente a cada enemigo en un área con descargas de rayo.
Inflige de 310.9 a 466.4 de daño de rayo
La duración base es de 0.1 segundos
Velocidad de proyectiles reducida un 200%
100% de probabilidad de que se active este hechizo al morir
El radio base es de 1.8 metros
active skill area of effect radius +% final [-33]
base is projectile [1]
spell only castable on death [1]
spell uncastable if triggerable [1]
La duración base es de 0.1 segundos
Velocidad de proyectiles reducida un 200%
100% de probabilidad de que se active este hechizo al morir
El radio base es de 1.8 metros
active skill area of effect radius +% final [-33]
base is projectile [1]
spell only castable on death [1]
spell uncastable if triggerable [1]
ProphecyTotemBossConductivity
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Conductividad
Tiempo de lanzamiento: 0.5 seg
Tiempo de recarga: 10 seg
Maldice a todos los objetivos en un área para disminuir su resistencia al rayo y otorgarles una probabilidad de ser electrocutados cuando reciben un golpe.
La duración base es de 6 segundos
Los enemigos malditos tienen -17% a la resistencia al rayo
Los golpes contra los enemigos malditos tienen +25% de probabilidad de electrocutar
active skill area of effect radius +% final [9]
Los enemigos malditos tienen -17% a la resistencia al rayo
Los golpes contra los enemigos malditos tienen +25% de probabilidad de electrocutar
active skill area of effect radius +% final [9]
Object Type
version 2 extends "Metadata/Monsters/Totems/TotemBoss" Stats { set_immune_to_curses = 0 }
Object Type Codes
version 2 extends "Metadata/Monsters/Totems/TotemBoss"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/TotemBossProphecyStormCallStandalone"] = { name = "Kadaka, the Goddess of Luck", life = 3.6, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.2, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "ProphecyTotemBossShockNova", "ProphecyTotemBossConductivity", "ProphecyTotemBossBallLightningOnDeath", "ProphecyKadakaStormCall", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ProphecyTotemBossShockNova"] = { name = "Shock Nova", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts a shocking ring of lightning which deals damage to monsters it touches. Monsters in the centre of the ring receive no damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Nova] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 33, critChance = 3, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, }, [2] = {1, 2, 33, critChance = 3, levelRequirement = 58, statInterpolation = {3, 3}, cost = { }, }, [3] = {1.6000000238419, 3.7999999523163, 33, critChance = 3, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProphecyTotemBossConductivity"] = { name = "Conductivity", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_lightning_damage_resistance_%", "base_skill_effect_duration", "chance_to_be_shocked_%", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {-15, 6000, 25, 9, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [2] = {-16, 6000, 25, 9, levelRequirement = 41, statInterpolation = {1}, cost = { }, }, [3] = {-17, 6000, 25, 9, levelRequirement = 58, statInterpolation = {1}, cost = { }, }, [4] = {-18, 6000, 25, 9, levelRequirement = 71, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProphecyTotemBossBallLightningOnDeath"] = { name = "Ball Lightning", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "cast_on_death_%", "base_skill_effect_duration", "base_projectile_speed_+%", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "base_is_projectile", "spell_uncastable_if_triggerable", "spell_only_castable_on_death", }, levels = { [1] = {0.69999998807907, 1.2999999523163, 0, 50, -200, -33, 18, levelRequirement = 3, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [2] = {0.69999998807907, 1.2999999523163, 100, 50, -200, -33, 18, levelRequirement = 41, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [3] = {0.69999998807907, 1.2999999523163, 100, 100, -200, -33, 18, levelRequirement = 52, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [4] = {1.2000000476837, 1.7999999523163, 100, 100, -200, -33, 18, levelRequirement = 60, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProphecyKadakaStormCall"] = { name = "Storm Call", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Multicastable] = true, [SkillType.Lightning] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_skill_effect_duration", "base_cast_speed_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 2500, 0, -25, -31, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [2] = {0.5, 1.5, 2000, 20, -25, -31, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [3] = {1, 2, 1500, 35, -25, -31, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, }