幸运女神卡塔尔卡
构造体
drop additional rare items [3]
Kadaka, the Goddess of Luck
幽魂N
标签施法, construct, cursing_monster, immobile, is_unarmed, large_model, lightning_affinity, medium_height, mud_blood, not_dex, not_int, ranged, stone_armour
生命
360%
护甲
+100%
异常状态临界值
360%
抗性
0 0 0 0
伤害
120%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
1.5 秒
伤害分布
±0%
经验值
200%
Model Size
180%
类型
MonsterTotemBossKuduku
Metadata
TotemBossProphecyStormCall
等级
68
生命
23,160
护甲
57,580
闪避值
4,739
能量护盾
0
伤害
448
法术伤害
448
命中
290
攻击间隔
1.5
经验值
20,510
异常状态临界值
23,160
冰缓
73
Shock
73
Brittle
414
Scorch
73
Sap
202
ProphecyKadakaStormCall
法术, 伤害, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 可触发, 法术可重复, 闪电, 可秘能爆发, 可齐射, 范围法术
风暴呼唤
攻击暴击率: 5%
施放间隔: 0.5 秒
冷却时间: 0.5 秒
在目标区域设置一个标记。经过一小段时间后,闪电会攻击那个标记,对其周围造成伤害,同时使闪电攻击你施放的其他标记。
造成 283.5 - 566.9 闪电伤害
基础持续时间为 1.5
施法速度加快 35%
active skill area of effect radius +% final [-31]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
ProphecyTotemBossShockNova
法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 闪电, 可齐射, 范围法术, 新星
闪电新星
攻击暴击率: 3%
施放间隔: 0.75 秒
从施法者散发出一圈闪电之环, 被击中的敌人会受到闪电伤害. 位于环中心的敌人将不会受到任何伤害.
造成 412.6 - 980 闪电伤害
active skill area of effect radius +% final [33]
is area damage [1]
ProphecyTotemBossBallLightningOnDeath
法术, 伤害, 投射物, 玩家投射物, 范围, 图腾技能, 陷阱技能, 地雷技能, 法术可重复, 可触发, 闪电, 可齐射, 范围法术
天雷之珠
伤害效用: 20%
施放间隔: 0.8 秒
射出一个移动缓慢的天雷之珠,对周围的每个敌人反复施放闪电并造成伤害。
造成 310.9 - 466.4 闪电伤害
基础持续时间为 0.1
投射物速度减慢 200%
死亡时有 100% 的几率触发该法术
基础范围为 1.8
active skill area of effect radius +% final [-33]
base is projectile [1]
spell only castable on death [1]
spell uncastable if triggerable [1]
ProphecyTotemBossConductivity
法术, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 闪电, 可秘能爆发, 附加诅咒, 可齐射, 范围法术, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
导电
施放间隔: 0.5 秒
冷却时间: 10 秒
诅咒一片区域的所有目标,降低它们的闪电抗性,并使它们被击中时有几率获得感电效果。
基础持续时间为 6
被诅咒的敌人的闪电抗性 -17%
对抗被诅咒的敌人时,击中的感电几率 +25%
active skill area of effect radius +% final [9]

Object Type

version 2
extends "Metadata/Monsters/Totems/TotemBoss"

Stats
{
	set_immune_to_curses = 0
}

Object Type Codes

version 2
extends "Metadata/Monsters/Totems/TotemBoss"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/TotemBossProphecyStormCall"] = {
    name = "Kadaka, the Goddess of Luck",
    life = 3.6,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.2,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "ProphecyTotemBossShockNova",
        "ProphecyTotemBossConductivity",
        "ProphecyTotemBossBallLightningOnDeath",
        "ProphecyKadakaStormCall",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ProphecyTotemBossShockNova"] = {
    name = "Shock Nova",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Casts a shocking ring of lightning which deals damage to monsters it touches. Monsters in the centre of the ring receive no damage.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Lightning] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Nova] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.75,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 33, critChance = 3, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
        [2] = {1, 2, 33, critChance = 3, levelRequirement = 58, statInterpolation = {3, 3},  cost = { }, },
        [3] = {1.6000000238419, 3.7999999523163, 33, critChance = 3, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ProphecyTotemBossConductivity"] = {
    name = "Conductivity",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Lightning] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_lightning_damage_resistance_%",
        "base_skill_effect_duration",
        "chance_to_be_shocked_%",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {-15, 6000, 25, 9, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
        [2] = {-16, 6000, 25, 9, levelRequirement = 41, statInterpolation = {1},  cost = { }, },
        [3] = {-17, 6000, 25, 9, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
        [4] = {-18, 6000, 25, 9, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ProphecyTotemBossBallLightningOnDeath"] = {
    name = "Ball Lightning",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Area] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Lightning] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "cast_on_death_%",
        "base_skill_effect_duration",
        "base_projectile_speed_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "active_skill_base_area_of_effect_radius",
        "base_is_projectile",
        "spell_uncastable_if_triggerable",
        "spell_only_castable_on_death",
    },
    levels = {
        [1] = {0.69999998807907, 1.2999999523163, 0, 50, -200, -33, 18, levelRequirement = 3, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [2] = {0.69999998807907, 1.2999999523163, 100, 50, -200, -33, 18, levelRequirement = 41, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [3] = {0.69999998807907, 1.2999999523163, 100, 100, -200, -33, 18, levelRequirement = 52, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [4] = {1.2000000476837, 1.7999999523163, 100, 100, -200, -33, 18, levelRequirement = 60, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ProphecyKadakaStormCall"] = {
    name = "Storm Call",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Lightning] = true,
        [SkillType.Cascadable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_skill_effect_duration",
        "base_cast_speed_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 2500, 0, -25, -31, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [2] = {0.5, 1.5, 2000, 20, -25, -31, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [3] = {1, 2, 1500, 35, -25, -31, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
drop additional rare items [3]
IdProphecyAdditionalRareItemsBoss
FamilyMonsterDropAdditionalRareItems
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • drop additional rare items Min: 3 Max: 3 全域
  • 幸运女神卡塔尔卡
    构造体
    Kadaka, the Goddess of Luck
    幽魂N
    标签施法, construct, cursing_monster, immobile, is_unarmed, large_model, lightning_affinity, mud_blood, not_dex, not_int, ranged, stone_armour
    生命
    360%
    护甲
    +100%
    异常状态临界值
    360%
    抗性
    0 0 0 0
    伤害
    120%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 6
    攻击间隔
    1.5 秒
    伤害分布
    ±0%
    经验值
    200%
    Model Size
    180%
    类型
    MonsterTotemBossKuduku
    Metadata
    TotemBossProphecyStormCallStandalone
    等级
    68
    生命
    23,160
    护甲
    57,580
    闪避值
    4,739
    能量护盾
    0
    伤害
    448
    法术伤害
    448
    命中
    290
    攻击间隔
    1.5
    经验值
    20,510
    异常状态临界值
    23,160
    冰缓
    73
    Shock
    73
    Brittle
    414
    Scorch
    73
    Sap
    202
    ProphecyKadakaStormCall
    法术, 伤害, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 可触发, 法术可重复, 闪电, 可秘能爆发, 可齐射, 范围法术
    风暴呼唤
    攻击暴击率: 5%
    施放间隔: 0.5 秒
    冷却时间: 0.5 秒
    在目标区域设置一个标记。经过一小段时间后,闪电会攻击那个标记,对其周围造成伤害,同时使闪电攻击你施放的其他标记。
    造成 283.5 - 566.9 闪电伤害
    基础持续时间为 1.5
    施法速度加快 35%
    active skill area of effect radius +% final [-31]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    ProphecyTotemBossShockNova
    法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 闪电, 可齐射, 范围法术, 新星
    闪电新星
    攻击暴击率: 3%
    施放间隔: 0.75 秒
    从施法者散发出一圈闪电之环, 被击中的敌人会受到闪电伤害. 位于环中心的敌人将不会受到任何伤害.
    造成 412.6 - 980 闪电伤害
    active skill area of effect radius +% final [33]
    is area damage [1]
    ProphecyTotemBossBallLightningOnDeath
    法术, 伤害, 投射物, 玩家投射物, 范围, 图腾技能, 陷阱技能, 地雷技能, 法术可重复, 可触发, 闪电, 可齐射, 范围法术
    天雷之珠
    伤害效用: 20%
    施放间隔: 0.8 秒
    射出一个移动缓慢的天雷之珠,对周围的每个敌人反复施放闪电并造成伤害。
    造成 310.9 - 466.4 闪电伤害
    基础持续时间为 0.1
    投射物速度减慢 200%
    死亡时有 100% 的几率触发该法术
    基础范围为 1.8
    active skill area of effect radius +% final [-33]
    base is projectile [1]
    spell only castable on death [1]
    spell uncastable if triggerable [1]
    ProphecyTotemBossConductivity
    法术, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 闪电, 可秘能爆发, 附加诅咒, 可齐射, 范围法术, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    导电
    施放间隔: 0.5 秒
    冷却时间: 10 秒
    诅咒一片区域的所有目标,降低它们的闪电抗性,并使它们被击中时有几率获得感电效果。
    基础持续时间为 6
    被诅咒的敌人的闪电抗性 -17%
    对抗被诅咒的敌人时,击中的感电几率 +25%
    active skill area of effect radius +% final [9]

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/TotemBoss"
    
    Stats
    {
    	set_immune_to_curses = 0
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/TotemBoss"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/TotemBossProphecyStormCallStandalone"] = {
        name = "Kadaka, the Goddess of Luck",
        life = 3.6,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "ProphecyTotemBossShockNova",
            "ProphecyTotemBossConductivity",
            "ProphecyTotemBossBallLightningOnDeath",
            "ProphecyKadakaStormCall",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ProphecyTotemBossShockNova"] = {
        name = "Shock Nova",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts a shocking ring of lightning which deals damage to monsters it touches. Monsters in the centre of the ring receive no damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Nova] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.75,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 33, critChance = 3, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
            [2] = {1, 2, 33, critChance = 3, levelRequirement = 58, statInterpolation = {3, 3},  cost = { }, },
            [3] = {1.6000000238419, 3.7999999523163, 33, critChance = 3, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ProphecyTotemBossConductivity"] = {
        name = "Conductivity",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_lightning_damage_resistance_%",
            "base_skill_effect_duration",
            "chance_to_be_shocked_%",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {-15, 6000, 25, 9, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
            [2] = {-16, 6000, 25, 9, levelRequirement = 41, statInterpolation = {1},  cost = { }, },
            [3] = {-17, 6000, 25, 9, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
            [4] = {-18, 6000, 25, 9, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ProphecyTotemBossBallLightningOnDeath"] = {
        name = "Ball Lightning",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "cast_on_death_%",
            "base_skill_effect_duration",
            "base_projectile_speed_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
            "spell_uncastable_if_triggerable",
            "spell_only_castable_on_death",
        },
        levels = {
            [1] = {0.69999998807907, 1.2999999523163, 0, 50, -200, -33, 18, levelRequirement = 3, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.69999998807907, 1.2999999523163, 100, 50, -200, -33, 18, levelRequirement = 41, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [3] = {0.69999998807907, 1.2999999523163, 100, 100, -200, -33, 18, levelRequirement = 52, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [4] = {1.2000000476837, 1.7999999523163, 100, 100, -200, -33, 18, levelRequirement = 60, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ProphecyKadakaStormCall"] = {
        name = "Storm Call",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Lightning] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_skill_effect_duration",
            "base_cast_speed_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 2500, 0, -25, -31, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.5, 1.5, 2000, 20, -25, -31, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [3] = {1, 2, 1500, 35, -25, -31, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    
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