Espíritu de fortuna
Cadáveres
Categoría de monstruo:
Constructo
ConstructoLanza Nova de rayo
Lanza Chispa
Lanza Teletransporte de rayo
Lanza Cólera
Haz clic derecho en este objeto para crear este cadáver.
Spirit of Fortune
Espíritu de fortuna KudukuMid /9
| Nombre | Mostrar descripciones completas |
|---|---|
| DropLevel | 24 |
| BaseType | Spirit of Fortune |
| BaseType | Espíritu de fortuna |
| Class | Cadáveres |
| Flags | AlwaysAllocate |
| Type | Metadata/Items/ItemisedCorpses/KudukuMid |
| Tags | itemisedcorpse_mid |
| Icon | Art/2DItems/Currency/Azmeri/KudukuTotemCorpse |
| Reference | Community Wiki |
| key | val |
|---|---|
| Base.base_level | 1 |
| Base.tag | default |
| Base.description_text | ItemDescriptionItemisedCorpse |
| client.RenderItem | |
| Usable.use_type | Usable |
| Usable.action | spawn_itemised_corpse |
Espíritu de fortuna
Constructo
Spirit of Fortune
| Spectre | |
|---|---|
| Tags | Lanzador de hechizos, construct, immobile, is_unarmed, large_model, lightning_affinity, medium_height, mud_blood, not_dex, not_int, ranged, stone_armour |
Vida
375%
Armadura
+200%
Ailment Threshold
375%
Resistencia
Damage
150%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±40%
Experiencia
150%
Model Size
180%
Type
AzmeriKuduku
Metadata
KudukuMid
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
24,125
Armadura
86,370
Evasión
4,739
Damage
560
Daño de hechizos
560
Precisión
580
Attack Time
1.5
Experiencia
15,383
Minion Life
5,233
Minion Damage
447
Ailment Threshold
24,125
Chill
76
Shock
76
Brittle
432
Scorch
76
Sap
211
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
AzmeriKudukuShockNova
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell, Nova
Nova de rayo
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 2.6 seg
Tiempo de recarga: 6 seg
Lanza un anillo de rayo a tu alrededor, seguido de una nova de rayo más grande. Cada efecto golpea a los enemigos dentro del área con daño de rayo.
100% de probabilidad de electrocutar a los enemigos
El anillo inflige un 60% menos de daño
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [65]
is area damage [1]
spell maximum base lightning damage [5800]
spell minimum base lightning damage [1933]
AzmeriKudukuSparkExtraProj
Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire
Chispa
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 0.85 seg
Lanza chispas impredecibles que se mueven al azar hasta que golpean a un enemigo o expiran.
La duración base es de 3.5 segundos
Dispara 3 proyectiles adicionales
Velocidad de proyectiles aumentada un 30%
action attack or cast time uses animation length [1]
base is projectile [1]
spell maximum base lightning damage [1746]
spell minimum base lightning damage [581.9]
AzmeriKudukuWarp
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Movement, Lightning, AreaSpell, Travel, Multicastable, CanRapidFire
Teletransporte de rayo
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 2 seg
Te teletransporta a una ubicación objetivo después de una duración, que se basa en la distancia y tu velocidad de movimiento. Cuando se produce el teletransporte, inflige daño de rayo alrededor de las áreas de inicio y de destino. Si vuelves a lanzar la habilidad, los múltiples teletransportes se ponen en cola para llevarse a cabo en secuencia.
Velocidad de lanzamiento de hechizos aumentada un 150%
Duración reducida un 80%
action attack or cast time uses animation length [1]
is area damage [1]
spell maximum base lightning damage [4971]
spell minimum base lightning damage [1657]
AzmeriKudukuWrath
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Lightning, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Cólera
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 0.5 seg
Proyecta un aura que añade daño de rayo a tus ataques y los de tus aliados, y hace que tus hechizos inflijan más daño de rayo.
Tú y tus aliados cercanos infligen de 7.366 a 103.1 de daño de rayo adicional con ataques
Tú y tus aliados cercanos infligen un 18% más de daño de hechizos de rayo
active skill area of effect radius +% final [50]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Preload
{
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act1/kuduku/buildup.ao"
}
Stats
{
set_immune_to_curses = 0
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/KudukuMid"] = {
fireResist = 0,
coldResist = 52,
lightningResist = 52,
chaosResist = 0,
name = "Spirit of Fortune",
life = 3.75,
damage = 1.5,
damageSpread = 0.4,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
"AzmeriKudukuSparkExtraProj",
"AzmeriKudukuShockNova",
"AzmeriKudukuWarp",
"AzmeriKudukuWrath",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["AzmeriKudukuSparkExtraProj"] = {
name = "Spark",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Lightning] = true,
[SkillType.CanRapidFire] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.85,
baseFlags = {
spell = true,
projectile = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_skill_effect_duration",
"number_of_additional_projectiles",
"base_projectile_speed_+%",
"base_is_projectile",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.5, 1.5, 3500, 3, 30, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AzmeriKudukuShockNova"] = {
name = "Shock Nova",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Lightning] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
[SkillType.Nova] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.6,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"newshocknova_first_ring_damage_+%_final",
"base_chance_to_shock_%",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.5, 1.5, -60, 100, 65, critChance = 5, levelRequirement = 7, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AzmeriKudukuWarp"] = {
name = "Lightning Warp",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Triggerable] = true,
[SkillType.Movement] = true,
[SkillType.Lightning] = true,
[SkillType.AreaSpell] = true,
[SkillType.Travel] = true,
[SkillType.Multicastable] = true,
[SkillType.CanRapidFire] = true,
},
statDescriptionScope = "variable_duration_skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"skill_effect_duration_+%",
"base_cast_speed_+%",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.5, 1.5, -80, 150, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AzmeriKudukuWrath"] = {
name = "Wrath",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Casts an aura that adds lightning damage to the attacks of you and your allies, and makes your spells deal more lightning damage.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Buff] = true,
[SkillType.HasReservation] = true,
[SkillType.TotemCastsAlone] = true,
[SkillType.Totemable] = true,
[SkillType.Aura] = true,
[SkillType.Lightning] = true,
[SkillType.Instant] = true,
[SkillType.AreaSpell] = true,
[SkillType.CanHaveBlessing] = true,
[SkillType.InstantNoRepeatWhenHeld] = true,
[SkillType.InstantShiftAttackForLeftMouse] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "aura_skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
aura = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_minimum_added_lightning_damage",
"attack_maximum_added_lightning_damage",
"active_skill_area_of_effect_radius_+%_final",
"wrath_aura_spell_lightning_damage_+%_final",
},
levels = {
[1] = {0.019999999552965, 0.28000000119209, 50, 18, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.




















