Sheaq, le Faiseur de déluges
Bête+2 au nombre maximum de Totems Invoqués
monster dropped item rarity +% [0]
50% d'Augmentation de la Vitesse de déplacement
35% d'Augmentation de la Vitesse d'incantation
500% d'Augmentation de la Vie des Totems
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster no map drops [1]
kill traps mines and totems on death [1]
monster dropped item rarity +% [0]
50% d'Augmentation de la Vitesse de déplacement
35% d'Augmentation de la Vitesse d'incantation
500% d'Augmentation de la Vie des Totems
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster no map drops [1]
kill traps mines and totems on death [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
level 33 or lower life +% final [-20]
Sheaq, Maker of Floods
| Spectre | |
|---|---|
| Tags | beast, bludgeoning_weapon, Lanceur de sorts, fire_affinity, goatman, has_staff, has_two_handed_melee, humanoid, large_model, light_armour, lightning_affinity, mammal_beast, medium_height, not_dex, not_str, ranged, red_blood, slow_movement |
Vie
220%
Energy Shield From Life
50%
Ailment Threshold
220%
Résistance
Damage
140%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
5 ~ 13
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
200%
Model Size
143%
Type
GoatmanShamanBossSideArea
Metadata
GoatmanShamanBossSideArea
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
14,153
Armure
28,790
Score d'Évasion
4,739
Bouclier d'énergie
6,740
Damage
523
Dégâts des sorts
523
Précision
580
Attack Time
1.5
Expérience
20,510
Minion Life
3,070
Minion Energy Shield
1,462
Minion Damage
418
Ailment Threshold
14,153
Chill
45
Shock
45
Brittle
253
Scorch
45
Sap
124
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MonsterFireballGoatmanBoss
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Boule de feu
Chances de coup critique: 6%
Temps d'incantation: 0.85 sec.
Temps de recharge: 7.5 sec.
Libère une boule de feu vers une cible qui explose à l'impact, endommageant les ennemis à proximité.
Inflige 213.9 à 320.8 Dégâts de feu
250% Davantage de Vitesse d'incantation
Tire 4 Projectiles supplémentaires
Le Rayon de base est de 0.9 mètres
base is projectile [1]
maintain projectile direction when using contact position [1]
monster reverse point blank damage -% at minimum range [30]
projectile uses contact position [1]
skill repeat count [5]
use scaled contact offset [1]
MonsterSparkGoatmanBoss
Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire
Étincelle
Chances de coup critique: 5%
Efficacité des Dégâts supplémentaires: 50%
Temps d'incantation: 0.65 sec.
Une projection d'étincelles imprévisibles qui se déplacent aléatoirement jusqu'à ce qu'elles touchent un ennemi ou expirent.
La Durée de base est de 1.2 secondes
Tire 9 Projectiles supplémentaires
Tire des Projectiles en cercle
100% d'Augmentation de la Vitesse des Projectiles
base is projectile [1]
spell maximum base lightning damage [373.9]
spell minimum base lightning damage [124.6]
MonsterShockNovaTotem
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell, Nova
Nova d'électricité
Chances de coup critique: 3%
Temps d'incantation: 0.75 sec.
Un cercle électrocutant de foudre qui inflige des dégâts aux monstres qu'il touche. Les monstres au centre du cercle ne subissent pas de dégâts.
Invoque un Totem qui utilise cette Aptitude
active skill area of effect radius +% final [50]
base active skill totem level [68]
base skill is totemified [1]
base totem duration [7000]
base totem range [160]
is area damage [1]
number of totems summoned in formation [3]
spell maximum base lightning damage [254]
spell minimum base lightning damage [84.66]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
main_hand_unarmed_type = "One_Hand_Mace"
}
Monster
{
flip_enabled = true
}
StateMachine
{
define_shared_state = "epk;"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Goatman/GoatmanShamanBossSideArea"] = {
fireResist = 30,
coldResist = 30,
lightningResist = 30,
chaosResist = 20,
name = "Sheaq, Maker of Floods",
life = 2.2,
energyShield = 0.5,
damage = 1.4,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 13,
accuracy = 1,
weaponType1 = "Staff",
skillList = {
"MonsterFireballGoatmanBoss",
"MonsterSparkGoatmanBoss",
"MonsterShockNovaTotem",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterFireballGoatmanBoss"] = {
name = "Fireball",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.85,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"skill_repeat_count",
"active_skill_cast_speed_+%_final",
"monster_reverse_point_blank_damage_-%_at_minimum_range",
"active_skill_base_area_of_effect_radius",
"base_is_projectile",
"use_scaled_contact_offset",
"projectile_uses_contact_position",
"maintain_projectile_direction_when_using_contact_position",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 3, 75, 30, 9, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 3, 75, 2, 30, 9, critChance = 6, levelRequirement = 30, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[3] = {0.80000001192093, 1.2000000476837, 4, 150, 2, 30, 9, critChance = 6, levelRequirement = 36, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[4] = {0.80000001192093, 1.2000000476837, 5, 250, 2, 30, 9, critChance = 6, levelRequirement = 52, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[5] = {0.80000001192093, 1.2000000476837, 5, 250, 4, 30, 9, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterSparkGoatmanBoss"] = {
name = "Spark",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Lightning] = true,
[SkillType.CanRapidFire] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.65,
baseFlags = {
spell = true,
projectile = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"number_of_additional_projectiles",
"base_skill_effect_duration",
"base_projectile_speed_+%",
"base_is_projectile",
},
levels = {
[1] = {0.5, 1.5, 2, 1200, 100, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1}, cost = { }, },
[2] = {0.5, 1.5, 3, 1200, 100, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1}, cost = { }, },
[3] = {0.5, 1.5, 9, 1200, 100, critChance = 5, levelRequirement = 54, statInterpolation = {3, 3, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterShockNovaTotem"] = {
name = "Shock Nova",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Casts a shocking ring of lightning which deals damage to monsters it touches. Monsters in the centre of the ring receive no damage.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Lightning] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
[SkillType.Nova] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.75,
baseFlags = {
area = true,
spell = true,
totem = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_active_skill_totem_level",
"number_of_totems_summoned_in_formation",
"base_totem_duration",
"base_totem_range",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
"is_totem",
"base_skill_is_totemified",
},
levels = {
[1] = {0.5, 1.5, 4, 1, 7000, 160, 50, critChance = 3, levelRequirement = 4, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.5, 1.5, 8, 1, 7000, 160, 50, critChance = 3, levelRequirement = 8, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[3] = {0.5, 1.5, 11, 1, 7000, 160, 50, critChance = 3, levelRequirement = 11, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[4] = {0.5, 1.5, 12, 1, 7000, 160, 50, critChance = 3, levelRequirement = 12, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[5] = {0.5, 1.5, 17, 1, 7000, 160, 50, critChance = 3, levelRequirement = 17, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[6] = {0.5, 1.5, 22, 1, 7000, 160, 50, critChance = 3, levelRequirement = 22, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[7] = {0.5, 1.5, 29, 1, 7000, 160, 50, critChance = 3, levelRequirement = 29, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[8] = {0.5, 1.5, 31, 1, 7000, 160, 50, critChance = 3, levelRequirement = 31, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[9] = {0.5, 1.5, 35, 2, 7000, 160, 50, critChance = 3, levelRequirement = 35, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[10] = {0.5, 1.5, 37, 2, 7000, 160, 50, critChance = 3, levelRequirement = 37, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[11] = {0.5, 1.5, 40, 2, 7000, 160, 50, critChance = 3, levelRequirement = 40, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[12] = {0.5, 1.5, 45, 2, 7000, 160, 50, critChance = 3, levelRequirement = 45, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[13] = {0.5, 1.5, 50, 2, 7000, 160, 50, critChance = 3, levelRequirement = 50, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[14] = {0.5, 1.5, 53, 2, 7000, 160, 50, critChance = 3, levelRequirement = 53, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[15] = {0.5, 1.5, 58, 2, 7000, 160, 50, critChance = 3, levelRequirement = 58, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[16] = {0.5, 1.5, 65, 2, 7000, 160, 50, critChance = 3, levelRequirement = 65, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[17] = {0.5, 1.5, 66, 3, 7000, 160, 50, critChance = 3, levelRequirement = 66, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[18] = {0.5, 1.5, 67, 3, 7000, 160, 50, critChance = 3, levelRequirement = 67, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[19] = {0.5, 1.5, 68, 3, 7000, 160, 50, critChance = 3, levelRequirement = 68, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[20] = {0.5, 1.5, 69, 3, 7000, 160, 50, critChance = 3, levelRequirement = 69, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[21] = {0.5, 1.5, 70, 3, 7000, 160, 50, critChance = 3, levelRequirement = 70, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[22] = {0.5, 1.5, 71, 3, 7000, 160, 50, critChance = 3, levelRequirement = 71, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[23] = {0.5, 1.5, 72, 3, 7000, 160, 50, critChance = 3, levelRequirement = 72, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[24] = {0.5, 1.5, 73, 3, 7000, 160, 50, critChance = 3, levelRequirement = 73, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[25] = {0.5, 1.5, 74, 3, 7000, 160, 50, critChance = 3, levelRequirement = 74, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[26] = {0.5, 1.5, 75, 3, 7000, 160, 50, critChance = 3, levelRequirement = 75, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[27] = {0.5, 1.5, 76, 3, 7000, 160, 50, critChance = 3, levelRequirement = 76, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[28] = {0.5, 1.5, 77, 3, 7000, 160, 50, critChance = 3, levelRequirement = 77, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[29] = {0.5, 1.5, 78, 3, 7000, 160, 50, critChance = 3, levelRequirement = 78, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[30] = {0.5, 1.5, 79, 3, 7000, 160, 50, critChance = 3, levelRequirement = 79, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[31] = {0.5, 1.5, 80, 3, 7000, 160, 50, critChance = 3, levelRequirement = 80, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[32] = {0.5, 1.5, 81, 3, 7000, 160, 50, critChance = 3, levelRequirement = 81, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[33] = {0.5, 1.5, 82, 3, 7000, 160, 50, critChance = 3, levelRequirement = 82, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
+2 au nombre maximum de Totems Invoqués
| Family | AdditionalTotems |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
monster dropped item rarity +% [0]
| Family | MonsterSideAreaBoss |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
50% d'Augmentation de la Vitesse de déplacement
| Family | MovementVelocity |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Vitesse |
35% d'Augmentation de la Vitesse d'incantation
| Family | IncreasedCastSpeed |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Lanceur de sorts Vitesse |
500% d'Augmentation de la Vie des Totems
| Family | IncreasedTotemLife |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | resource Vie |
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
| Family | MonsterMercilessDrops |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
monster no map drops [1]
| Family | MonsterNoMapDrops |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
kill traps mines and totems on death [1]
| Family | MonsterKillTrapsMinesTotemsOnDeath |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
| Family | MoreLifeBelowLevelThreshold |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | resource Vie Dégâts |
Sheaq, le Faiseur de déluges
BêteZone : Ravin retiré
Genre: Hommes-boucs
Groupe: Primates
Famille: Terres Sauvages
+2 au nombre maximum de Totems Invoqués
monster dropped item rarity +% [0]
50% d'Augmentation de la Vitesse de déplacement
35% d'Augmentation de la Vitesse d'incantation
500% d'Augmentation de la Vie des Totems
monster no map drops [1]
kill traps mines and totems on death [1]
monster dropped item rarity +% [0]
50% d'Augmentation de la Vitesse de déplacement
35% d'Augmentation de la Vitesse d'incantation
500% d'Augmentation de la Vie des Totems
monster no map drops [1]
kill traps mines and totems on death [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
level 33 or lower life +% final [-20]
Sheaq, Maker of Floods
| Spectre | |
|---|---|
| Area | Ravin retiré, Ravin retiré |
| Tags | beast, bludgeoning_weapon, Lanceur de sorts, fire_affinity, goatman, has_staff, has_two_handed_melee, humanoid, large_model, light_armour, lightning_affinity, mammal_beast, medium_height, not_dex, not_str, ranged, red_blood, slow_movement, vaalsidearea_boss |
Vie
220%
Energy Shield From Life
50%
Ailment Threshold
220%
Résistance
Damage
140%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
5 ~ 13
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
200%
Model Size
143%
Type
GoatmanShamanBossSideAreaLowbie
Metadata
GoatmanShamanBossSideAreaLowbie
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
14,153
Armure
28,790
Score d'Évasion
4,739
Bouclier d'énergie
6,740
Damage
523
Dégâts des sorts
523
Précision
580
Attack Time
1.5
Expérience
20,510
Minion Life
3,070
Minion Energy Shield
1,462
Minion Damage
418
Ailment Threshold
14,153
Chill
45
Shock
45
Brittle
253
Scorch
45
Sap
124
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MonsterFireballGoatmanBoss
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Boule de feu
Chances de coup critique: 6%
Temps d'incantation: 0.85 sec.
Temps de recharge: 7.5 sec.
Libère une boule de feu vers une cible qui explose à l'impact, endommageant les ennemis à proximité.
Inflige 213.9 à 320.8 Dégâts de feu
250% Davantage de Vitesse d'incantation
Tire 4 Projectiles supplémentaires
Le Rayon de base est de 0.9 mètres
base is projectile [1]
maintain projectile direction when using contact position [1]
monster reverse point blank damage -% at minimum range [30]
projectile uses contact position [1]
skill repeat count [5]
use scaled contact offset [1]
MonsterSparkGoatmanBoss
Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire
Étincelle
Chances de coup critique: 5%
Efficacité des Dégâts supplémentaires: 50%
Temps d'incantation: 0.65 sec.
Une projection d'étincelles imprévisibles qui se déplacent aléatoirement jusqu'à ce qu'elles touchent un ennemi ou expirent.
La Durée de base est de 1.2 secondes
Tire 9 Projectiles supplémentaires
Tire des Projectiles en cercle
100% d'Augmentation de la Vitesse des Projectiles
base is projectile [1]
spell maximum base lightning damage [373.9]
spell minimum base lightning damage [124.6]
MonsterShockNovaTotem
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell, Nova
Nova d'électricité
Chances de coup critique: 3%
Temps d'incantation: 0.75 sec.
Un cercle électrocutant de foudre qui inflige des dégâts aux monstres qu'il touche. Les monstres au centre du cercle ne subissent pas de dégâts.
Invoque un Totem qui utilise cette Aptitude
active skill area of effect radius +% final [50]
base active skill totem level [68]
base skill is totemified [1]
base totem duration [7000]
base totem range [160]
is area damage [1]
number of totems summoned in formation [3]
spell maximum base lightning damage [254]
spell minimum base lightning damage [84.66]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
main_hand_unarmed_type = "One_Hand_Mace"
}
Monster
{
flip_enabled = true
}
StateMachine
{
define_shared_state = "epk;"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Goatman/GoatmanShamanBossSideAreaLowbie"] = {
fireResist = 30,
coldResist = 30,
lightningResist = 30,
chaosResist = 20,
name = "Sheaq, Maker of Floods",
life = 2.2,
energyShield = 0.5,
damage = 1.4,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 13,
accuracy = 1,
weaponType1 = "Staff",
skillList = {
"MonsterFireballGoatmanBoss",
"MonsterSparkGoatmanBoss",
"MonsterShockNovaTotem",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterFireballGoatmanBoss"] = {
name = "Fireball",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.85,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"skill_repeat_count",
"active_skill_cast_speed_+%_final",
"monster_reverse_point_blank_damage_-%_at_minimum_range",
"active_skill_base_area_of_effect_radius",
"base_is_projectile",
"use_scaled_contact_offset",
"projectile_uses_contact_position",
"maintain_projectile_direction_when_using_contact_position",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 3, 75, 30, 9, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 3, 75, 2, 30, 9, critChance = 6, levelRequirement = 30, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[3] = {0.80000001192093, 1.2000000476837, 4, 150, 2, 30, 9, critChance = 6, levelRequirement = 36, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[4] = {0.80000001192093, 1.2000000476837, 5, 250, 2, 30, 9, critChance = 6, levelRequirement = 52, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[5] = {0.80000001192093, 1.2000000476837, 5, 250, 4, 30, 9, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterSparkGoatmanBoss"] = {
name = "Spark",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Lightning] = true,
[SkillType.CanRapidFire] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.65,
baseFlags = {
spell = true,
projectile = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"number_of_additional_projectiles",
"base_skill_effect_duration",
"base_projectile_speed_+%",
"base_is_projectile",
},
levels = {
[1] = {0.5, 1.5, 2, 1200, 100, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1}, cost = { }, },
[2] = {0.5, 1.5, 3, 1200, 100, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1}, cost = { }, },
[3] = {0.5, 1.5, 9, 1200, 100, critChance = 5, levelRequirement = 54, statInterpolation = {3, 3, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterShockNovaTotem"] = {
name = "Shock Nova",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Casts a shocking ring of lightning which deals damage to monsters it touches. Monsters in the centre of the ring receive no damage.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Lightning] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
[SkillType.Nova] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.75,
baseFlags = {
area = true,
spell = true,
totem = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_active_skill_totem_level",
"number_of_totems_summoned_in_formation",
"base_totem_duration",
"base_totem_range",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
"is_totem",
"base_skill_is_totemified",
},
levels = {
[1] = {0.5, 1.5, 4, 1, 7000, 160, 50, critChance = 3, levelRequirement = 4, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.5, 1.5, 8, 1, 7000, 160, 50, critChance = 3, levelRequirement = 8, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[3] = {0.5, 1.5, 11, 1, 7000, 160, 50, critChance = 3, levelRequirement = 11, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[4] = {0.5, 1.5, 12, 1, 7000, 160, 50, critChance = 3, levelRequirement = 12, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[5] = {0.5, 1.5, 17, 1, 7000, 160, 50, critChance = 3, levelRequirement = 17, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[6] = {0.5, 1.5, 22, 1, 7000, 160, 50, critChance = 3, levelRequirement = 22, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[7] = {0.5, 1.5, 29, 1, 7000, 160, 50, critChance = 3, levelRequirement = 29, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[8] = {0.5, 1.5, 31, 1, 7000, 160, 50, critChance = 3, levelRequirement = 31, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[9] = {0.5, 1.5, 35, 2, 7000, 160, 50, critChance = 3, levelRequirement = 35, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[10] = {0.5, 1.5, 37, 2, 7000, 160, 50, critChance = 3, levelRequirement = 37, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[11] = {0.5, 1.5, 40, 2, 7000, 160, 50, critChance = 3, levelRequirement = 40, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[12] = {0.5, 1.5, 45, 2, 7000, 160, 50, critChance = 3, levelRequirement = 45, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[13] = {0.5, 1.5, 50, 2, 7000, 160, 50, critChance = 3, levelRequirement = 50, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[14] = {0.5, 1.5, 53, 2, 7000, 160, 50, critChance = 3, levelRequirement = 53, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[15] = {0.5, 1.5, 58, 2, 7000, 160, 50, critChance = 3, levelRequirement = 58, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[16] = {0.5, 1.5, 65, 2, 7000, 160, 50, critChance = 3, levelRequirement = 65, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[17] = {0.5, 1.5, 66, 3, 7000, 160, 50, critChance = 3, levelRequirement = 66, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[18] = {0.5, 1.5, 67, 3, 7000, 160, 50, critChance = 3, levelRequirement = 67, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[19] = {0.5, 1.5, 68, 3, 7000, 160, 50, critChance = 3, levelRequirement = 68, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[20] = {0.5, 1.5, 69, 3, 7000, 160, 50, critChance = 3, levelRequirement = 69, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[21] = {0.5, 1.5, 70, 3, 7000, 160, 50, critChance = 3, levelRequirement = 70, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[22] = {0.5, 1.5, 71, 3, 7000, 160, 50, critChance = 3, levelRequirement = 71, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[23] = {0.5, 1.5, 72, 3, 7000, 160, 50, critChance = 3, levelRequirement = 72, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[24] = {0.5, 1.5, 73, 3, 7000, 160, 50, critChance = 3, levelRequirement = 73, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[25] = {0.5, 1.5, 74, 3, 7000, 160, 50, critChance = 3, levelRequirement = 74, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[26] = {0.5, 1.5, 75, 3, 7000, 160, 50, critChance = 3, levelRequirement = 75, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[27] = {0.5, 1.5, 76, 3, 7000, 160, 50, critChance = 3, levelRequirement = 76, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[28] = {0.5, 1.5, 77, 3, 7000, 160, 50, critChance = 3, levelRequirement = 77, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[29] = {0.5, 1.5, 78, 3, 7000, 160, 50, critChance = 3, levelRequirement = 78, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[30] = {0.5, 1.5, 79, 3, 7000, 160, 50, critChance = 3, levelRequirement = 79, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[31] = {0.5, 1.5, 80, 3, 7000, 160, 50, critChance = 3, levelRequirement = 80, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[32] = {0.5, 1.5, 81, 3, 7000, 160, 50, critChance = 3, levelRequirement = 81, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[33] = {0.5, 1.5, 82, 3, 7000, 160, 50, critChance = 3, levelRequirement = 82, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
+2 au nombre maximum de Totems Invoqués
| Family | AdditionalTotems |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
monster dropped item rarity +% [0]
| Family | MonsterSideAreaBoss |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
50% d'Augmentation de la Vitesse de déplacement
| Family | MovementVelocity |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Vitesse |
35% d'Augmentation de la Vitesse d'incantation
| Family | IncreasedCastSpeed |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Lanceur de sorts Vitesse |
500% d'Augmentation de la Vie des Totems
| Family | IncreasedTotemLife |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | resource Vie |
monster no map drops [1]
| Family | MonsterNoMapDrops |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
kill traps mines and totems on death [1]
| Family | MonsterKillTrapsMinesTotemsOnDeath |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
| Family | MoreLifeBelowLevelThreshold |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | resource Vie Dégâts |
Sheaq, le Faiseur de déluges
BêteZone : InvasionBoss
Genre: Hommes-boucs
Groupe: Primates
Famille: Terres Sauvages
+2 au nombre maximum de Totems Invoqués
monster dropped item rarity +% [0]
50% d'Augmentation de la Vitesse de déplacement
35% d'Augmentation de la Vitesse d'incantation
500% d'Augmentation de la Vie des Totems
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster no map drops [1]
monster is invasion boss [1]
kill traps mines and totems on death [1]
monster dropped item rarity +% [0]
50% d'Augmentation de la Vitesse de déplacement
35% d'Augmentation de la Vitesse d'incantation
500% d'Augmentation de la Vie des Totems
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster no map drops [1]
monster is invasion boss [1]
kill traps mines and totems on death [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
level 33 or lower life +% final [-20]
Sheaq, Maker of Floods
| Spectre | |
|---|---|
| Area | InvasionBoss |
| End Game | 50% d'Augmentation de la Vie maximale |
| Tags | beast, bludgeoning_weapon, Lanceur de sorts, fire_affinity, goatman, has_staff, has_two_handed_melee, humanoid, invasion_boss, large_model, light_armour, lightning_affinity, mammal_beast, medium_height, not_dex, not_str, ranged, red_blood, slow_movement |
| Packs |
Vie
220%
Energy Shield From Life
50%
Ailment Threshold
220%
Résistance
Damage
140%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
5 ~ 13
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
200%
Model Size
143%
Type
GoatmanShamanBossSideArea
Metadata
GoatmanShamanBossSideAreaInvasion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
14,153
Armure
28,790
Score d'Évasion
4,739
Bouclier d'énergie
6,740
Damage
523
Dégâts des sorts
523
Précision
580
Attack Time
1.5
Expérience
20,510
Minion Life
3,070
Minion Energy Shield
1,462
Minion Damage
418
Ailment Threshold
14,153
Chill
45
Shock
45
Brittle
253
Scorch
45
Sap
124
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MonsterFireballGoatmanBoss
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Boule de feu
Chances de coup critique: 6%
Temps d'incantation: 0.85 sec.
Temps de recharge: 7.5 sec.
Libère une boule de feu vers une cible qui explose à l'impact, endommageant les ennemis à proximité.
Inflige 213.9 à 320.8 Dégâts de feu
250% Davantage de Vitesse d'incantation
Tire 4 Projectiles supplémentaires
Le Rayon de base est de 0.9 mètres
base is projectile [1]
maintain projectile direction when using contact position [1]
monster reverse point blank damage -% at minimum range [30]
projectile uses contact position [1]
skill repeat count [5]
use scaled contact offset [1]
MonsterSparkGoatmanBoss
Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire
Étincelle
Chances de coup critique: 5%
Efficacité des Dégâts supplémentaires: 50%
Temps d'incantation: 0.65 sec.
Une projection d'étincelles imprévisibles qui se déplacent aléatoirement jusqu'à ce qu'elles touchent un ennemi ou expirent.
La Durée de base est de 1.2 secondes
Tire 9 Projectiles supplémentaires
Tire des Projectiles en cercle
100% d'Augmentation de la Vitesse des Projectiles
base is projectile [1]
spell maximum base lightning damage [373.9]
spell minimum base lightning damage [124.6]
MonsterShockNovaTotem
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell, Nova
Nova d'électricité
Chances de coup critique: 3%
Temps d'incantation: 0.75 sec.
Un cercle électrocutant de foudre qui inflige des dégâts aux monstres qu'il touche. Les monstres au centre du cercle ne subissent pas de dégâts.
Invoque un Totem qui utilise cette Aptitude
active skill area of effect radius +% final [50]
base active skill totem level [68]
base skill is totemified [1]
base totem duration [7000]
base totem range [160]
is area damage [1]
number of totems summoned in formation [3]
spell maximum base lightning damage [254]
spell minimum base lightning damage [84.66]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
main_hand_unarmed_type = "One_Hand_Mace"
}
Monster
{
flip_enabled = true
}
StateMachine
{
define_shared_state = "epk;"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Goatman/GoatmanShamanBossSideAreaInvasion"] = {
fireResist = 30,
coldResist = 30,
lightningResist = 30,
chaosResist = 20,
name = "Sheaq, Maker of Floods",
life = 2.2,
energyShield = 0.5,
damage = 1.4,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 13,
accuracy = 1,
weaponType1 = "Staff",
skillList = {
"MonsterFireballGoatmanBoss",
"MonsterSparkGoatmanBoss",
"MonsterShockNovaTotem",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterFireballGoatmanBoss"] = {
name = "Fireball",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.85,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"skill_repeat_count",
"active_skill_cast_speed_+%_final",
"monster_reverse_point_blank_damage_-%_at_minimum_range",
"active_skill_base_area_of_effect_radius",
"base_is_projectile",
"use_scaled_contact_offset",
"projectile_uses_contact_position",
"maintain_projectile_direction_when_using_contact_position",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 3, 75, 30, 9, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 3, 75, 2, 30, 9, critChance = 6, levelRequirement = 30, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[3] = {0.80000001192093, 1.2000000476837, 4, 150, 2, 30, 9, critChance = 6, levelRequirement = 36, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[4] = {0.80000001192093, 1.2000000476837, 5, 250, 2, 30, 9, critChance = 6, levelRequirement = 52, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[5] = {0.80000001192093, 1.2000000476837, 5, 250, 4, 30, 9, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterSparkGoatmanBoss"] = {
name = "Spark",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Lightning] = true,
[SkillType.CanRapidFire] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.65,
baseFlags = {
spell = true,
projectile = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"number_of_additional_projectiles",
"base_skill_effect_duration",
"base_projectile_speed_+%",
"base_is_projectile",
},
levels = {
[1] = {0.5, 1.5, 2, 1200, 100, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1}, cost = { }, },
[2] = {0.5, 1.5, 3, 1200, 100, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1}, cost = { }, },
[3] = {0.5, 1.5, 9, 1200, 100, critChance = 5, levelRequirement = 54, statInterpolation = {3, 3, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterShockNovaTotem"] = {
name = "Shock Nova",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Casts a shocking ring of lightning which deals damage to monsters it touches. Monsters in the centre of the ring receive no damage.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Lightning] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
[SkillType.Nova] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.75,
baseFlags = {
area = true,
spell = true,
totem = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_active_skill_totem_level",
"number_of_totems_summoned_in_formation",
"base_totem_duration",
"base_totem_range",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
"is_totem",
"base_skill_is_totemified",
},
levels = {
[1] = {0.5, 1.5, 4, 1, 7000, 160, 50, critChance = 3, levelRequirement = 4, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.5, 1.5, 8, 1, 7000, 160, 50, critChance = 3, levelRequirement = 8, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[3] = {0.5, 1.5, 11, 1, 7000, 160, 50, critChance = 3, levelRequirement = 11, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[4] = {0.5, 1.5, 12, 1, 7000, 160, 50, critChance = 3, levelRequirement = 12, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[5] = {0.5, 1.5, 17, 1, 7000, 160, 50, critChance = 3, levelRequirement = 17, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[6] = {0.5, 1.5, 22, 1, 7000, 160, 50, critChance = 3, levelRequirement = 22, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[7] = {0.5, 1.5, 29, 1, 7000, 160, 50, critChance = 3, levelRequirement = 29, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[8] = {0.5, 1.5, 31, 1, 7000, 160, 50, critChance = 3, levelRequirement = 31, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[9] = {0.5, 1.5, 35, 2, 7000, 160, 50, critChance = 3, levelRequirement = 35, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[10] = {0.5, 1.5, 37, 2, 7000, 160, 50, critChance = 3, levelRequirement = 37, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[11] = {0.5, 1.5, 40, 2, 7000, 160, 50, critChance = 3, levelRequirement = 40, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[12] = {0.5, 1.5, 45, 2, 7000, 160, 50, critChance = 3, levelRequirement = 45, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[13] = {0.5, 1.5, 50, 2, 7000, 160, 50, critChance = 3, levelRequirement = 50, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[14] = {0.5, 1.5, 53, 2, 7000, 160, 50, critChance = 3, levelRequirement = 53, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[15] = {0.5, 1.5, 58, 2, 7000, 160, 50, critChance = 3, levelRequirement = 58, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[16] = {0.5, 1.5, 65, 2, 7000, 160, 50, critChance = 3, levelRequirement = 65, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[17] = {0.5, 1.5, 66, 3, 7000, 160, 50, critChance = 3, levelRequirement = 66, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[18] = {0.5, 1.5, 67, 3, 7000, 160, 50, critChance = 3, levelRequirement = 67, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[19] = {0.5, 1.5, 68, 3, 7000, 160, 50, critChance = 3, levelRequirement = 68, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[20] = {0.5, 1.5, 69, 3, 7000, 160, 50, critChance = 3, levelRequirement = 69, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[21] = {0.5, 1.5, 70, 3, 7000, 160, 50, critChance = 3, levelRequirement = 70, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[22] = {0.5, 1.5, 71, 3, 7000, 160, 50, critChance = 3, levelRequirement = 71, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[23] = {0.5, 1.5, 72, 3, 7000, 160, 50, critChance = 3, levelRequirement = 72, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[24] = {0.5, 1.5, 73, 3, 7000, 160, 50, critChance = 3, levelRequirement = 73, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[25] = {0.5, 1.5, 74, 3, 7000, 160, 50, critChance = 3, levelRequirement = 74, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[26] = {0.5, 1.5, 75, 3, 7000, 160, 50, critChance = 3, levelRequirement = 75, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[27] = {0.5, 1.5, 76, 3, 7000, 160, 50, critChance = 3, levelRequirement = 76, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[28] = {0.5, 1.5, 77, 3, 7000, 160, 50, critChance = 3, levelRequirement = 77, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[29] = {0.5, 1.5, 78, 3, 7000, 160, 50, critChance = 3, levelRequirement = 78, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[30] = {0.5, 1.5, 79, 3, 7000, 160, 50, critChance = 3, levelRequirement = 79, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[31] = {0.5, 1.5, 80, 3, 7000, 160, 50, critChance = 3, levelRequirement = 80, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[32] = {0.5, 1.5, 81, 3, 7000, 160, 50, critChance = 3, levelRequirement = 81, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[33] = {0.5, 1.5, 82, 3, 7000, 160, 50, critChance = 3, levelRequirement = 82, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
+2 au nombre maximum de Totems Invoqués
| Family | AdditionalTotems |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
monster dropped item rarity +% [0]
| Family | MonsterSideAreaBoss |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
50% d'Augmentation de la Vitesse de déplacement
| Family | MovementVelocity |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Vitesse |
35% d'Augmentation de la Vitesse d'incantation
| Family | IncreasedCastSpeed |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Lanceur de sorts Vitesse |
500% d'Augmentation de la Vie des Totems
| Family | IncreasedTotemLife |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | resource Vie |
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
| Family | MonsterMercilessDrops |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
monster no map drops [1]
| Family | MonsterNoMapDrops |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
monster is invasion boss [1]
| Family | MonsterIsInvasionBoss |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
kill traps mines and totems on death [1]
| Family | MonsterKillTrapsMinesTotemsOnDeath |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
| Family | MoreLifeBelowLevelThreshold |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | resource Vie Dégâts |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.




















