홍수 제작자 쉐크
야수
소환 가능한 토템 최대치 +2
떨어지는 아이템 희귀도 % 증가
이동 속도 50% 증가
시전 속도 35% 증가
토템 생명력 500% 증가
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster no map drops [1]
kill traps mines and totems on death [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Sheaq, Maker of Floods
SpectreN
Tagsbeast, bludgeoning_weapon, 시전, fire_affinity, goatman, has_staff, has_two_handed_melee, humanoid, large_model, light_armour, lightning_affinity, mammal_beast, medium_height, not_dex, not_str, ranged, red_blood, slow_movement
생명력
220%
Energy Shield From Life
50%
Ailment Threshold
220%
저항
30 30 30 20
Damage
140%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
5 ~ 13
Attack Time
1.5 Second
Damage Spread
±20%
경험치
200%
Model Size
143%
Type
GoatmanShamanBossSideArea
Metadata
GoatmanShamanBossSideArea
레벨
68
생명력
14,153
방어구
28,790
회피
4,739
에너지 보호막
3,064
Damage
523
주문 피해
523
정확도
290
Attack Time
1.5
경험치
20,510
Ailment Threshold
14,153
Chill
45
Shock
45
Brittle
253
Scorch
45
Sap
124
MonsterFireballGoatmanBoss
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
화염구
치명타 확률: 6%
시전 속도: 0.85 초
재사용 대기시간: 7.5 초
대상에게 폭발하여 주변의 적들에게 화염 피해를 주는 화염구를 날립니다.
스킬 5회 추가 반복
213.9~320.8 화염 피해
시전 속도 250% 증폭
투사체 4개 추가 발사
기본 반경 0.9미터
base is projectile [1]
maintain projectile direction when using contact position [1]
monster reverse point blank damage -% at minimum range [30]
projectile uses contact position [1]
use scaled contact offset [1]
MonsterSparkGoatmanBoss
Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire
전기불꽃
치명타 확률: 5%
추가 피해 효율: 50%
시전 속도: 0.65 초
적에게 명중하여 폭발할 때까지 천방지축으로 움직이는 전기불꽃을 시전합니다.
124.6~373.9 번개 피해
기본 지속시간 1.2
투사체 9개 추가 발사
원형으로 투사체 발사
투사체 속도 100% 증가
base is projectile [1]
MonsterShockNovaTotem
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell, Nova
충격 폭발
치명타 확률: 3%
시전 속도: 0.75 초
충격을 주는 번개 고리를 만들어 접촉하는 몬스터들에게 피해를 줍니다. 고리의 중앙에 위치한 몬스터들은 아무런 피해를 받지 않습니다.
84.66~254 번개 피해
7초간 토템 지속
이 스킬을 사용하는 토템 1개 소환
active skill area of effect radius +% final [50]
base active skill totem level [68]
base skill is totemified [1]
base totem range [160]
is area damage [1]
number of totems summoned in formation [3]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Mace"
}

Monster
{
	flip_enabled = true
}

StateMachine
{
	define_shared_state = "epk;"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
     //turn_duration = 0.3
}

Animated
{
	on_event_leave_ground_for_leap = "PlayEffect( Metadata/Effects/Spells/monsters_effects/goat_slam_02/kickup.ao );"
	on_event_leave_ground_for_leap_staff = "PlayEffect( Metadata/Effects/Spells/monsters_effects/goat_slam_02/kickup.ao );"
}

StateMachine
{
	on_or_create_state_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Goatman/GoatmanShamanBossSideArea"] = {
    name = "Sheaq, Maker of Floods",
    life = 2.2,
    energyShield = 0.5,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.4,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 13,
    accuracy = 1,
    weaponType1 = "Staff",
    skillList = {
        "MonsterFireballGoatmanBoss",
        "MonsterSparkGoatmanBoss",
        "MonsterShockNovaTotem",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterFireballGoatmanBoss"] = {
    name = "Fireball",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "skill_repeat_count",
        "active_skill_cast_speed_+%_final",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "active_skill_base_area_of_effect_radius",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 3, 75, 30, 9, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 3, 75, 2, 30, 9, critChance = 6, levelRequirement = 30, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 4, 150, 2, 30, 9, critChance = 6, levelRequirement = 36, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [4] = {0.80000001192093, 1.2000000476837, 5, 250, 2, 30, 9, critChance = 6, levelRequirement = 52, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [5] = {0.80000001192093, 1.2000000476837, 5, 250, 4, 30, 9, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterSparkGoatmanBoss"] = {
    name = "Spark",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Lightning] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.65,
    baseFlags = {
        spell = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "number_of_additional_projectiles",
        "base_skill_effect_duration",
        "base_projectile_speed_+%",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.5, 1.5, 2, 1200, 100, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1},  cost = { }, },
        [2] = {0.5, 1.5, 3, 1200, 100, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1},  cost = { }, },
        [3] = {0.5, 1.5, 9, 1200, 100, critChance = 5, levelRequirement = 54, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterShockNovaTotem"] = {
    name = "Shock Nova",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Casts a shocking ring of lightning which deals damage to monsters it touches. Monsters in the centre of the ring receive no damage.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Lightning] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Nova] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.75,
    baseFlags = {
        area = true,
        spell = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_active_skill_totem_level",
        "number_of_totems_summoned_in_formation",
        "base_totem_duration",
        "base_totem_range",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "is_totem",
        "base_skill_is_totemified",
    },
    levels = {
        [1] = {0.5, 1.5, 4, 1, 7000, 160, 50, critChance = 3, levelRequirement = 4, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [2] = {0.5, 1.5, 8, 1, 7000, 160, 50, critChance = 3, levelRequirement = 8, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [3] = {0.5, 1.5, 11, 1, 7000, 160, 50, critChance = 3, levelRequirement = 11, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [4] = {0.5, 1.5, 12, 1, 7000, 160, 50, critChance = 3, levelRequirement = 12, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [5] = {0.5, 1.5, 17, 1, 7000, 160, 50, critChance = 3, levelRequirement = 17, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [6] = {0.5, 1.5, 22, 1, 7000, 160, 50, critChance = 3, levelRequirement = 22, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [7] = {0.5, 1.5, 29, 1, 7000, 160, 50, critChance = 3, levelRequirement = 29, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [8] = {0.5, 1.5, 31, 1, 7000, 160, 50, critChance = 3, levelRequirement = 31, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [9] = {0.5, 1.5, 35, 2, 7000, 160, 50, critChance = 3, levelRequirement = 35, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [10] = {0.5, 1.5, 37, 2, 7000, 160, 50, critChance = 3, levelRequirement = 37, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [11] = {0.5, 1.5, 40, 2, 7000, 160, 50, critChance = 3, levelRequirement = 40, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [12] = {0.5, 1.5, 45, 2, 7000, 160, 50, critChance = 3, levelRequirement = 45, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [13] = {0.5, 1.5, 50, 2, 7000, 160, 50, critChance = 3, levelRequirement = 50, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [14] = {0.5, 1.5, 53, 2, 7000, 160, 50, critChance = 3, levelRequirement = 53, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [15] = {0.5, 1.5, 58, 2, 7000, 160, 50, critChance = 3, levelRequirement = 58, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [16] = {0.5, 1.5, 65, 2, 7000, 160, 50, critChance = 3, levelRequirement = 65, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [17] = {0.5, 1.5, 66, 3, 7000, 160, 50, critChance = 3, levelRequirement = 66, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [18] = {0.5, 1.5, 67, 3, 7000, 160, 50, critChance = 3, levelRequirement = 67, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [19] = {0.5, 1.5, 68, 3, 7000, 160, 50, critChance = 3, levelRequirement = 68, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [20] = {0.5, 1.5, 69, 3, 7000, 160, 50, critChance = 3, levelRequirement = 69, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [21] = {0.5, 1.5, 70, 3, 7000, 160, 50, critChance = 3, levelRequirement = 70, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [22] = {0.5, 1.5, 71, 3, 7000, 160, 50, critChance = 3, levelRequirement = 71, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [23] = {0.5, 1.5, 72, 3, 7000, 160, 50, critChance = 3, levelRequirement = 72, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [24] = {0.5, 1.5, 73, 3, 7000, 160, 50, critChance = 3, levelRequirement = 73, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [25] = {0.5, 1.5, 74, 3, 7000, 160, 50, critChance = 3, levelRequirement = 74, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [26] = {0.5, 1.5, 75, 3, 7000, 160, 50, critChance = 3, levelRequirement = 75, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [27] = {0.5, 1.5, 76, 3, 7000, 160, 50, critChance = 3, levelRequirement = 76, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [28] = {0.5, 1.5, 77, 3, 7000, 160, 50, critChance = 3, levelRequirement = 77, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [29] = {0.5, 1.5, 78, 3, 7000, 160, 50, critChance = 3, levelRequirement = 78, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [30] = {0.5, 1.5, 79, 3, 7000, 160, 50, critChance = 3, levelRequirement = 79, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [31] = {0.5, 1.5, 80, 3, 7000, 160, 50, critChance = 3, levelRequirement = 80, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [32] = {0.5, 1.5, 81, 3, 7000, 160, 50, critChance = 3, levelRequirement = 81, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [33] = {0.5, 1.5, 82, 3, 7000, 160, 50, critChance = 3, levelRequirement = 82, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
소환 가능한 토템 최대치 +2
IdMonsterTwoAdditionalTotems
FamilyAdditionalTotems
Domains몬스터 (3)
GenerationType고유 (3)
Req. level1
Stats
  • number of additional totems allowed Min: 2 Max: 2 Global
  • 떨어지는 아이템 희귀도 % 증가
    IdMonsterSideAreaBoss
    FamilyMonsterSideAreaBoss
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 0 Max: 0 Global
  • 이동 속도 50% 증가
    IdMonsterImplicitFastRun1
    FamilyMovementVelocity
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • base movement velocity +% Min: 50 Max: 50 Global
  • Craft Tagsspeed
    시전 속도 35% 증가
    IdMonsterImplicitFastCast1
    FamilyIncreasedCastSpeed
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • base cast speed +% Min: 35 Max: 35 Global
  • Craft Tagscaster speed
    토템 생명력 500% 증가
    IdMonsterTotemLifeBoss
    FamilyIncreasedTotemLife
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • totem life +% Min: 500 Max: 500 Global
  • Craft Tagsresource life
    monster additional quantity of dropped items in cruel +% [500]
    monster additional quantity of dropped items in merciless +% [1000]
    monster additional rarity of dropped items in cruel +% [750]
    monster additional rarity of dropped items in merciless +% [1500]
    IdMonsterInvasionMercilessDrops2
    FamilyMonsterMercilessDrops
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% Min: 750 Max: 750 Global
  • monster additional quantity of dropped items in cruel +% Min: 500 Max: 500 Global
  • monster additional rarity of dropped items in merciless +% Min: 1500 Max: 1500 Global
  • monster additional quantity of dropped items in merciless +% Min: 1000 Max: 1000 Global
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • kill traps mines and totems on death [1]
    IdMonsterKillTrapsMinesTotemsOnDeath
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 Global
  • level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 Global
  • level 33 or lower damage +% final Min: -20 Max: -20 Global
  • Craft Tagsresource life damage
    홍수 제작자 쉐크
    야수
    과: 야생
    소환 가능한 토템 최대치 +2
    떨어지는 아이템 희귀도 % 증가
    이동 속도 50% 증가
    시전 속도 35% 증가
    토템 생명력 500% 증가
    monster no map drops [1]
    kill traps mines and totems on death [1]
    level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    Sheaq, Maker of Floods
    SpectreN
    Area외딴 협곡, 외딴 협곡
    Tagsbeast, bludgeoning_weapon, 시전, fire_affinity, goatman, has_staff, has_two_handed_melee, humanoid, large_model, light_armour, lightning_affinity, mammal_beast, medium_height, not_dex, not_str, ranged, red_blood, slow_movement, vaalsidearea_boss
    생명력
    220%
    Energy Shield From Life
    50%
    Ailment Threshold
    220%
    저항
    30 30 30 20
    Damage
    140%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    5 ~ 13
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    경험치
    200%
    Model Size
    143%
    Type
    GoatmanShamanBossSideAreaLowbie
    Metadata
    GoatmanShamanBossSideAreaLowbie
    레벨
    68
    생명력
    14,153
    방어구
    28,790
    회피
    4,739
    에너지 보호막
    3,064
    Damage
    523
    주문 피해
    523
    정확도
    290
    Attack Time
    1.5
    경험치
    20,510
    Ailment Threshold
    14,153
    Chill
    45
    Shock
    45
    Brittle
    253
    Scorch
    45
    Sap
    124
    MonsterFireballGoatmanBoss
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
    화염구
    치명타 확률: 6%
    시전 속도: 0.85 초
    재사용 대기시간: 7.5 초
    대상에게 폭발하여 주변의 적들에게 화염 피해를 주는 화염구를 날립니다.
    스킬 5회 추가 반복
    213.9~320.8 화염 피해
    시전 속도 250% 증폭
    투사체 4개 추가 발사
    기본 반경 0.9미터
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster reverse point blank damage -% at minimum range [30]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MonsterSparkGoatmanBoss
    Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire
    전기불꽃
    치명타 확률: 5%
    추가 피해 효율: 50%
    시전 속도: 0.65 초
    적에게 명중하여 폭발할 때까지 천방지축으로 움직이는 전기불꽃을 시전합니다.
    124.6~373.9 번개 피해
    기본 지속시간 1.2
    투사체 9개 추가 발사
    원형으로 투사체 발사
    투사체 속도 100% 증가
    base is projectile [1]
    MonsterShockNovaTotem
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell, Nova
    충격 폭발
    치명타 확률: 3%
    시전 속도: 0.75 초
    충격을 주는 번개 고리를 만들어 접촉하는 몬스터들에게 피해를 줍니다. 고리의 중앙에 위치한 몬스터들은 아무런 피해를 받지 않습니다.
    84.66~254 번개 피해
    7초간 토템 지속
    이 스킬을 사용하는 토템 1개 소환
    active skill area of effect radius +% final [50]
    base active skill totem level [68]
    base skill is totemified [1]
    base totem range [160]
    is area damage [1]
    number of totems summoned in formation [3]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    }
    
    Monster
    {
    	flip_enabled = true
    }
    
    StateMachine
    {
    	define_shared_state = "epk;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.3
    }
    
    Animated
    {
    	on_event_leave_ground_for_leap = "PlayEffect( Metadata/Effects/Spells/monsters_effects/goat_slam_02/kickup.ao );"
    	on_event_leave_ground_for_leap_staff = "PlayEffect( Metadata/Effects/Spells/monsters_effects/goat_slam_02/kickup.ao );"
    }
    
    StateMachine
    {
    	on_or_create_state_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Goatman/GoatmanShamanBossSideAreaLowbie"] = {
        name = "Sheaq, Maker of Floods",
        life = 2.2,
        energyShield = 0.5,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 13,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
            "MonsterFireballGoatmanBoss",
            "MonsterSparkGoatmanBoss",
            "MonsterShockNovaTotem",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterFireballGoatmanBoss"] = {
        name = "Fireball",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "skill_repeat_count",
            "active_skill_cast_speed_+%_final",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 3, 75, 30, 9, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 3, 75, 2, 30, 9, critChance = 6, levelRequirement = 30, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 4, 150, 2, 30, 9, critChance = 6, levelRequirement = 36, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 5, 250, 2, 30, 9, critChance = 6, levelRequirement = 52, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 5, 250, 4, 30, 9, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterSparkGoatmanBoss"] = {
        name = "Spark",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.65,
        baseFlags = {
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "number_of_additional_projectiles",
            "base_skill_effect_duration",
            "base_projectile_speed_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.5, 1.5, 2, 1200, 100, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.5, 1.5, 3, 1200, 100, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.5, 1.5, 9, 1200, 100, critChance = 5, levelRequirement = 54, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterShockNovaTotem"] = {
        name = "Shock Nova",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts a shocking ring of lightning which deals damage to monsters it touches. Monsters in the centre of the ring receive no damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Nova] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.75,
        baseFlags = {
            area = true,
            spell = true,
            totem = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_active_skill_totem_level",
            "number_of_totems_summoned_in_formation",
            "base_totem_duration",
            "base_totem_range",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "is_totem",
            "base_skill_is_totemified",
        },
        levels = {
            [1] = {0.5, 1.5, 4, 1, 7000, 160, 50, critChance = 3, levelRequirement = 4, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.5, 1.5, 8, 1, 7000, 160, 50, critChance = 3, levelRequirement = 8, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [3] = {0.5, 1.5, 11, 1, 7000, 160, 50, critChance = 3, levelRequirement = 11, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [4] = {0.5, 1.5, 12, 1, 7000, 160, 50, critChance = 3, levelRequirement = 12, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [5] = {0.5, 1.5, 17, 1, 7000, 160, 50, critChance = 3, levelRequirement = 17, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [6] = {0.5, 1.5, 22, 1, 7000, 160, 50, critChance = 3, levelRequirement = 22, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [7] = {0.5, 1.5, 29, 1, 7000, 160, 50, critChance = 3, levelRequirement = 29, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [8] = {0.5, 1.5, 31, 1, 7000, 160, 50, critChance = 3, levelRequirement = 31, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [9] = {0.5, 1.5, 35, 2, 7000, 160, 50, critChance = 3, levelRequirement = 35, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [10] = {0.5, 1.5, 37, 2, 7000, 160, 50, critChance = 3, levelRequirement = 37, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [11] = {0.5, 1.5, 40, 2, 7000, 160, 50, critChance = 3, levelRequirement = 40, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [12] = {0.5, 1.5, 45, 2, 7000, 160, 50, critChance = 3, levelRequirement = 45, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [13] = {0.5, 1.5, 50, 2, 7000, 160, 50, critChance = 3, levelRequirement = 50, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [14] = {0.5, 1.5, 53, 2, 7000, 160, 50, critChance = 3, levelRequirement = 53, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [15] = {0.5, 1.5, 58, 2, 7000, 160, 50, critChance = 3, levelRequirement = 58, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [16] = {0.5, 1.5, 65, 2, 7000, 160, 50, critChance = 3, levelRequirement = 65, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [17] = {0.5, 1.5, 66, 3, 7000, 160, 50, critChance = 3, levelRequirement = 66, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [18] = {0.5, 1.5, 67, 3, 7000, 160, 50, critChance = 3, levelRequirement = 67, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [19] = {0.5, 1.5, 68, 3, 7000, 160, 50, critChance = 3, levelRequirement = 68, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [20] = {0.5, 1.5, 69, 3, 7000, 160, 50, critChance = 3, levelRequirement = 69, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [21] = {0.5, 1.5, 70, 3, 7000, 160, 50, critChance = 3, levelRequirement = 70, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [22] = {0.5, 1.5, 71, 3, 7000, 160, 50, critChance = 3, levelRequirement = 71, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [23] = {0.5, 1.5, 72, 3, 7000, 160, 50, critChance = 3, levelRequirement = 72, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [24] = {0.5, 1.5, 73, 3, 7000, 160, 50, critChance = 3, levelRequirement = 73, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [25] = {0.5, 1.5, 74, 3, 7000, 160, 50, critChance = 3, levelRequirement = 74, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [26] = {0.5, 1.5, 75, 3, 7000, 160, 50, critChance = 3, levelRequirement = 75, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [27] = {0.5, 1.5, 76, 3, 7000, 160, 50, critChance = 3, levelRequirement = 76, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [28] = {0.5, 1.5, 77, 3, 7000, 160, 50, critChance = 3, levelRequirement = 77, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [29] = {0.5, 1.5, 78, 3, 7000, 160, 50, critChance = 3, levelRequirement = 78, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [30] = {0.5, 1.5, 79, 3, 7000, 160, 50, critChance = 3, levelRequirement = 79, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [31] = {0.5, 1.5, 80, 3, 7000, 160, 50, critChance = 3, levelRequirement = 80, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [32] = {0.5, 1.5, 81, 3, 7000, 160, 50, critChance = 3, levelRequirement = 81, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [33] = {0.5, 1.5, 82, 3, 7000, 160, 50, critChance = 3, levelRequirement = 82, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    
    소환 가능한 토템 최대치 +2
    IdMonsterTwoAdditionalTotems
    FamilyAdditionalTotems
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • number of additional totems allowed Min: 2 Max: 2 Global
  • 떨어지는 아이템 희귀도 % 증가
    IdMonsterSideAreaBoss
    FamilyMonsterSideAreaBoss
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 0 Max: 0 Global
  • 이동 속도 50% 증가
    IdMonsterImplicitFastRun1
    FamilyMovementVelocity
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • base movement velocity +% Min: 50 Max: 50 Global
  • Craft Tagsspeed
    시전 속도 35% 증가
    IdMonsterImplicitFastCast1
    FamilyIncreasedCastSpeed
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • base cast speed +% Min: 35 Max: 35 Global
  • Craft Tagscaster speed
    토템 생명력 500% 증가
    IdMonsterTotemLifeBoss
    FamilyIncreasedTotemLife
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • totem life +% Min: 500 Max: 500 Global
  • Craft Tagsresource life
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • kill traps mines and totems on death [1]
    IdMonsterKillTrapsMinesTotemsOnDeath
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 Global
  • level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 Global
  • level 33 or lower damage +% final Min: -20 Max: -20 Global
  • Craft Tagsresource life damage
    홍수 제작자 쉐크
    야수
    지역: InvasionBoss
    과: 야생
    소환 가능한 토템 최대치 +2
    떨어지는 아이템 희귀도 % 증가
    이동 속도 50% 증가
    시전 속도 35% 증가
    토템 생명력 500% 증가
    monster additional quantity of dropped items in cruel +% [500]
    monster additional quantity of dropped items in merciless +% [1000]
    monster additional rarity of dropped items in cruel +% [750]
    monster additional rarity of dropped items in merciless +% [1500]
    monster no map drops [1]
    monster is invasion boss [1]
    kill traps mines and totems on death [1]
    level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    Sheaq, Maker of Floods
    SpectreN
    AreaInvasionBoss
    End Game최대 생명력 50% 증가
    Tagsbeast, bludgeoning_weapon, 시전, fire_affinity, goatman, has_staff, has_two_handed_melee, humanoid, invasion_boss, large_model, light_armour, lightning_affinity, mammal_beast, medium_height, not_dex, not_str, ranged, red_blood, slow_movement
    Packs
  • InvasionBoss: 홍수 제작자 쉐크, 염소인간
  • 생명력
    220%
    Energy Shield From Life
    50%
    Ailment Threshold
    220%
    저항
    30 30 30 20
    Damage
    140%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    5 ~ 13
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    경험치
    200%
    Model Size
    143%
    Type
    GoatmanShamanBossSideArea
    Metadata
    GoatmanShamanBossSideAreaInvasion
    레벨
    68
    생명력
    14,153
    방어구
    28,790
    회피
    4,739
    에너지 보호막
    3,064
    Damage
    523
    주문 피해
    523
    정확도
    290
    Attack Time
    1.5
    경험치
    20,510
    Ailment Threshold
    14,153
    Chill
    45
    Shock
    45
    Brittle
    253
    Scorch
    45
    Sap
    124
    MonsterFireballGoatmanBoss
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
    화염구
    치명타 확률: 6%
    시전 속도: 0.85 초
    재사용 대기시간: 7.5 초
    대상에게 폭발하여 주변의 적들에게 화염 피해를 주는 화염구를 날립니다.
    스킬 5회 추가 반복
    213.9~320.8 화염 피해
    시전 속도 250% 증폭
    투사체 4개 추가 발사
    기본 반경 0.9미터
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster reverse point blank damage -% at minimum range [30]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MonsterSparkGoatmanBoss
    Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire
    전기불꽃
    치명타 확률: 5%
    추가 피해 효율: 50%
    시전 속도: 0.65 초
    적에게 명중하여 폭발할 때까지 천방지축으로 움직이는 전기불꽃을 시전합니다.
    124.6~373.9 번개 피해
    기본 지속시간 1.2
    투사체 9개 추가 발사
    원형으로 투사체 발사
    투사체 속도 100% 증가
    base is projectile [1]
    MonsterShockNovaTotem
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell, Nova
    충격 폭발
    치명타 확률: 3%
    시전 속도: 0.75 초
    충격을 주는 번개 고리를 만들어 접촉하는 몬스터들에게 피해를 줍니다. 고리의 중앙에 위치한 몬스터들은 아무런 피해를 받지 않습니다.
    84.66~254 번개 피해
    7초간 토템 지속
    이 스킬을 사용하는 토템 1개 소환
    active skill area of effect radius +% final [50]
    base active skill totem level [68]
    base skill is totemified [1]
    base totem range [160]
    is area damage [1]
    number of totems summoned in formation [3]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    }
    
    Monster
    {
    	flip_enabled = true
    }
    
    StateMachine
    {
    	define_shared_state = "epk;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.3
    }
    
    Animated
    {
    	on_event_leave_ground_for_leap = "PlayEffect( Metadata/Effects/Spells/monsters_effects/goat_slam_02/kickup.ao );"
    	on_event_leave_ground_for_leap_staff = "PlayEffect( Metadata/Effects/Spells/monsters_effects/goat_slam_02/kickup.ao );"
    }
    
    StateMachine
    {
    	on_or_create_state_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Goatman/GoatmanShamanBossSideAreaInvasion"] = {
        name = "Sheaq, Maker of Floods",
        life = 2.2,
        energyShield = 0.5,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 13,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
            "MonsterFireballGoatmanBoss",
            "MonsterSparkGoatmanBoss",
            "MonsterShockNovaTotem",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterFireballGoatmanBoss"] = {
        name = "Fireball",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "skill_repeat_count",
            "active_skill_cast_speed_+%_final",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 3, 75, 30, 9, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 3, 75, 2, 30, 9, critChance = 6, levelRequirement = 30, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 4, 150, 2, 30, 9, critChance = 6, levelRequirement = 36, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 5, 250, 2, 30, 9, critChance = 6, levelRequirement = 52, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 5, 250, 4, 30, 9, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterSparkGoatmanBoss"] = {
        name = "Spark",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.65,
        baseFlags = {
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "number_of_additional_projectiles",
            "base_skill_effect_duration",
            "base_projectile_speed_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.5, 1.5, 2, 1200, 100, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.5, 1.5, 3, 1200, 100, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.5, 1.5, 9, 1200, 100, critChance = 5, levelRequirement = 54, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterShockNovaTotem"] = {
        name = "Shock Nova",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts a shocking ring of lightning which deals damage to monsters it touches. Monsters in the centre of the ring receive no damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Nova] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.75,
        baseFlags = {
            area = true,
            spell = true,
            totem = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_active_skill_totem_level",
            "number_of_totems_summoned_in_formation",
            "base_totem_duration",
            "base_totem_range",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "is_totem",
            "base_skill_is_totemified",
        },
        levels = {
            [1] = {0.5, 1.5, 4, 1, 7000, 160, 50, critChance = 3, levelRequirement = 4, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.5, 1.5, 8, 1, 7000, 160, 50, critChance = 3, levelRequirement = 8, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [3] = {0.5, 1.5, 11, 1, 7000, 160, 50, critChance = 3, levelRequirement = 11, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [4] = {0.5, 1.5, 12, 1, 7000, 160, 50, critChance = 3, levelRequirement = 12, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [5] = {0.5, 1.5, 17, 1, 7000, 160, 50, critChance = 3, levelRequirement = 17, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [6] = {0.5, 1.5, 22, 1, 7000, 160, 50, critChance = 3, levelRequirement = 22, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [7] = {0.5, 1.5, 29, 1, 7000, 160, 50, critChance = 3, levelRequirement = 29, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [8] = {0.5, 1.5, 31, 1, 7000, 160, 50, critChance = 3, levelRequirement = 31, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [9] = {0.5, 1.5, 35, 2, 7000, 160, 50, critChance = 3, levelRequirement = 35, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [10] = {0.5, 1.5, 37, 2, 7000, 160, 50, critChance = 3, levelRequirement = 37, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [11] = {0.5, 1.5, 40, 2, 7000, 160, 50, critChance = 3, levelRequirement = 40, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [12] = {0.5, 1.5, 45, 2, 7000, 160, 50, critChance = 3, levelRequirement = 45, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [13] = {0.5, 1.5, 50, 2, 7000, 160, 50, critChance = 3, levelRequirement = 50, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [14] = {0.5, 1.5, 53, 2, 7000, 160, 50, critChance = 3, levelRequirement = 53, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [15] = {0.5, 1.5, 58, 2, 7000, 160, 50, critChance = 3, levelRequirement = 58, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [16] = {0.5, 1.5, 65, 2, 7000, 160, 50, critChance = 3, levelRequirement = 65, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [17] = {0.5, 1.5, 66, 3, 7000, 160, 50, critChance = 3, levelRequirement = 66, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [18] = {0.5, 1.5, 67, 3, 7000, 160, 50, critChance = 3, levelRequirement = 67, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [19] = {0.5, 1.5, 68, 3, 7000, 160, 50, critChance = 3, levelRequirement = 68, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [20] = {0.5, 1.5, 69, 3, 7000, 160, 50, critChance = 3, levelRequirement = 69, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [21] = {0.5, 1.5, 70, 3, 7000, 160, 50, critChance = 3, levelRequirement = 70, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [22] = {0.5, 1.5, 71, 3, 7000, 160, 50, critChance = 3, levelRequirement = 71, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [23] = {0.5, 1.5, 72, 3, 7000, 160, 50, critChance = 3, levelRequirement = 72, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [24] = {0.5, 1.5, 73, 3, 7000, 160, 50, critChance = 3, levelRequirement = 73, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [25] = {0.5, 1.5, 74, 3, 7000, 160, 50, critChance = 3, levelRequirement = 74, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [26] = {0.5, 1.5, 75, 3, 7000, 160, 50, critChance = 3, levelRequirement = 75, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [27] = {0.5, 1.5, 76, 3, 7000, 160, 50, critChance = 3, levelRequirement = 76, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [28] = {0.5, 1.5, 77, 3, 7000, 160, 50, critChance = 3, levelRequirement = 77, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [29] = {0.5, 1.5, 78, 3, 7000, 160, 50, critChance = 3, levelRequirement = 78, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [30] = {0.5, 1.5, 79, 3, 7000, 160, 50, critChance = 3, levelRequirement = 79, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [31] = {0.5, 1.5, 80, 3, 7000, 160, 50, critChance = 3, levelRequirement = 80, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [32] = {0.5, 1.5, 81, 3, 7000, 160, 50, critChance = 3, levelRequirement = 81, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [33] = {0.5, 1.5, 82, 3, 7000, 160, 50, critChance = 3, levelRequirement = 82, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    
    소환 가능한 토템 최대치 +2
    IdMonsterTwoAdditionalTotems
    FamilyAdditionalTotems
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • number of additional totems allowed Min: 2 Max: 2 Global
  • 떨어지는 아이템 희귀도 % 증가
    IdMonsterSideAreaBoss
    FamilyMonsterSideAreaBoss
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 0 Max: 0 Global
  • 이동 속도 50% 증가
    IdMonsterImplicitFastRun1
    FamilyMovementVelocity
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • base movement velocity +% Min: 50 Max: 50 Global
  • Craft Tagsspeed
    시전 속도 35% 증가
    IdMonsterImplicitFastCast1
    FamilyIncreasedCastSpeed
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • base cast speed +% Min: 35 Max: 35 Global
  • Craft Tagscaster speed
    토템 생명력 500% 증가
    IdMonsterTotemLifeBoss
    FamilyIncreasedTotemLife
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • totem life +% Min: 500 Max: 500 Global
  • Craft Tagsresource life
    monster additional quantity of dropped items in cruel +% [500]
    monster additional quantity of dropped items in merciless +% [1000]
    monster additional rarity of dropped items in cruel +% [750]
    monster additional rarity of dropped items in merciless +% [1500]
    IdMonsterInvasionMercilessDrops2
    FamilyMonsterMercilessDrops
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% Min: 750 Max: 750 Global
  • monster additional quantity of dropped items in cruel +% Min: 500 Max: 500 Global
  • monster additional rarity of dropped items in merciless +% Min: 1500 Max: 1500 Global
  • monster additional quantity of dropped items in merciless +% Min: 1000 Max: 1000 Global
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • monster is invasion boss [1]
    IdIsInvasionBoss
    FamilyMonsterIsInvasionBoss
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster is invasion boss Min: 1 Max: 1 Global
  • kill traps mines and totems on death [1]
    IdMonsterKillTrapsMinesTotemsOnDeath
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 Global
  • level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 Global
  • level 33 or lower damage +% final Min: -20 Max: -20 Global
  • Craft Tagsresource life damage
    Edit

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