Blight Tower /3
Icon | Name | Detail | Result |
---|---|---|---|
Shock Nova Tower Mk I | Damage: Low Creates Shocked Ground Casts Shock Nova Ineffective against Blighted Monsters of the same type | Cost: 100 Radius: 20 | |
Shock Nova Tower Mk II | Increased Damage Increased chance to Shock Increased Area of Effect | Cost: 150 Radius: 25 | |
Shock Nova Tower Mk III | Increased Damage Increased chance to Shock Increased Area of Effect | Cost: 300 Radius: 30 |
Anoint Shock Nova Tower /5
Type | Items | Result |
---|---|---|
Rings | Amber Oil Verdant Oil | Your Shock Nova Towers deal 25% increased Damage |
Rings | Clear Oil Crimson Oil | Your Shock Nova Towers have 25% increased Range |
Rings | Crimson Oil Opalescent Oil | Your Shock Nova Towers deal full damage to Lightning Enemies |
Rings | Clear Oil Golden Oil | Your Shock Nova Towers have 25% increased effect of Shock |
Rings | Black Oil Golden Oil | Your Shock Nova Towers repeats 2 additional Times Your Shock Nova Towers have 30% increased area of effect per repeat |
Shock Nova Tower Mk I
Construct
blight tower damage +% final vs lightning monster [-99]
Spectre | N |
---|---|
Tags | caster, construct, immobile, is_unarmed, large_height, lightning_affinity, mud_blood, stone_armour |
Life
100%
Ailment Threshold
100%
Resistance
0 0 0 0
Damage
100%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
Experience
100%
Model Size
100%
Type
BlightTower
Metadata
BlightTowerShockingRank1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
6,433
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
374
Spell Damage
374
Accuracy
290
Attack Time
1.5
Experience
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BlightTowerShockNova1
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell, Nova
Shock Nova
Critical Strike Chance: 5%
Cast Time: 1 sec
Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.
Deals 1737 to 5212 Lightning Damage
Your Hits cannot Stun Enemies
Base duration is 1 seconds
10% chance to Shock enemies
is area damage [1]
shock nova places X ground lightning patches [5]
Your Hits cannot Stun Enemies
Base duration is 1 seconds
10% chance to Shock enemies
is area damage [1]
shock nova places X ground lightning patches [5]
BlightTowerShockNova1_buff1
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell, Nova
Shock Nova
Critical Strike Chance: 5%
Cast Time: 1 sec
Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.
Deals 1737 to 5212 Lightning Damage
Your Hits cannot Stun Enemies
Base duration is 1 seconds
10% chance to Shock enemies
20% increased Effect of Shock
Shocked Ground causes 25% increased Damage taken
is area damage [1]
shock nova places X ground lightning patches [5]
Your Hits cannot Stun Enemies
Base duration is 1 seconds
10% chance to Shock enemies
20% increased Effect of Shock
Shocked Ground causes 25% increased Damage taken
is area damage [1]
shock nova places X ground lightning patches [5]
BlightTowerShockNova1_buff2
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell, Nova
Shock Nova
Critical Strike Chance: 5%
Cast Time: 1 sec
Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.
Deals 1737 to 5212 Lightning Damage
Your Hits cannot Stun Enemies
Base duration is 1 seconds
10% chance to Shock enemies
30% increased Effect of Shock
Shocked Ground causes 30% increased Damage taken
is area damage [1]
shock nova places X ground lightning patches [5]
Your Hits cannot Stun Enemies
Base duration is 1 seconds
10% chance to Shock enemies
30% increased Effect of Shock
Shocked Ground causes 30% increased Damage taken
is area damage [1]
shock nova places X ground lightning patches [5]
BlightTowerShockNova1_buff3
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell, Nova
Shock Nova
Critical Strike Chance: 5%
Cast Time: 1 sec
Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.
Deals 1737 to 5212 Lightning Damage
Your Hits cannot Stun Enemies
Base duration is 1 seconds
10% chance to Shock enemies
40% increased Effect of Shock
Shocked Ground causes 35% increased Damage taken
is area damage [1]
shock nova places X ground lightning patches [5]
Your Hits cannot Stun Enemies
Base duration is 1 seconds
10% chance to Shock enemies
40% increased Effect of Shock
Shocked Ground causes 35% increased Damage taken
is area damage [1]
shock nova places X ground lightning patches [5]
Object Type
version 2 extends "Metadata/Monsters/LeagueBlight/Towers/BlightTowerLightningBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBlight/Towers/BlightTowerLightningBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBlight/BlightTowerShockingRank1"] = { name = "Shock Nova Tower Mk I", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "BlightTowerShockNova1", "BlightTowerShockNova1_buff1", "BlightTowerShockNova1_buff2", "BlightTowerShockNova1_buff3", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BlightTowerShockNova1"] = { name = "Shock Nova", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Nova] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "shock_nova_places_X_ground_lightning_patches", "base_chance_to_shock_%", "base_skill_effect_duration", "is_area_damage", "cannot_stun", }, levels = { [1] = {0.5, 1.5, 5, 10, 1000, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BlightTowerShockNova1_buff1"] = { name = "Shock Nova", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Nova] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "shock_nova_places_X_ground_lightning_patches", "base_chance_to_shock_%", "shock_effect_+%", "shocked_ground_base_magnitude_override", "base_skill_effect_duration", "is_area_damage", "cannot_stun", }, levels = { [1] = {0.5, 1.5, 5, 10, 20, 25, 1000, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BlightTowerShockNova1_buff2"] = { name = "Shock Nova", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Nova] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "shock_nova_places_X_ground_lightning_patches", "base_chance_to_shock_%", "shock_effect_+%", "shocked_ground_base_magnitude_override", "base_skill_effect_duration", "is_area_damage", "cannot_stun", }, levels = { [1] = {0.5, 1.5, 5, 10, 30, 30, 1000, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BlightTowerShockNova1_buff3"] = { name = "Shock Nova", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Nova] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "shock_nova_places_X_ground_lightning_patches", "base_chance_to_shock_%", "shock_effect_+%", "shocked_ground_base_magnitude_override", "base_skill_effect_duration", "is_area_damage", "cannot_stun", }, levels = { [1] = {0.5, 1.5, 5, 10, 40, 35, 1000, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
blight tower damage +% final vs lightning monster [-99]
Id | BlightLessDamageAgainstLightningType |
---|---|
Family | BlightLessDamageAgainstType |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |