凋落禁地 Tower /3 ⍟
圖示名字DetailResult
閃電新星塔 I傷害:低
製造感電地面
製造感電新星

對同種類凋落怪物沒有效果
花費: 100
範圍: 20
閃電新星塔 II增加傷害
增加感電機率
增加範圍效果
花費: 150
範圍: 25
閃電新星塔 III增加傷害
增加感電機率
增加範圍效果
花費: 300
範圍: 30
塗抹 Shock Nova Tower /5 ⍟
類型ItemsResult
戒指琥珀油瓶
翠綠油瓶
你的閃電新星塔增加 25% 傷害
戒指清透油瓶
緋紅油瓶
你的閃電新星塔增加 25% 範圍
戒指緋紅油瓶
乳白油瓶
你的閃電新星塔對閃電敵人造成全部傷害
戒指清透油瓶
金黃油瓶
你的閃電新星塔增加 25% 感電效果
戒指漆黑油瓶
金黃油瓶
你的閃電新星塔重複額外 2
你的感電新星塔每次重複增加 30% 範圍效果
閃電新星塔 I
生物
blight tower damage +% final vs lightning monster [-99]
Shock Nova Tower Mk I
幽魂N
標籤法術, construct, immobile, is_unarmed, large_height, lightning_affinity, mud_blood, stone_armour
生命
100%
異常狀態臨界值
100%
抗性
0 0 0 0
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
100%
Model Size
100%
類型
BlightTower
Metadata
BlightTowerShocking
等級
68
生命
6,433
護甲
28,790
閃避
4,739
能量護盾
0
傷害
374
法術傷害
374
命中
290
攻擊間隔
1.5
經驗值
10,255
異常狀態臨界值
6,433
冰緩
20
感電
20
易碎
115
焦灼
20
殘喘
56
BlightTowerShockNova1
法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 閃電, 可齊射, 範圍法術, 新星
閃電新星
暴擊率: 5%
施放時間: 1 秒
從施法者散發出一圈閃電之環,接著散發出更大範圍的一圈閃電之環。每次被擊中的敵人會受到閃電傷害。
造成 17375212 閃電傷害
你的擊中不能暈眩敵人
+1 秒基礎持續時間
10% 機率感電敵人
is area damage [1]
shock nova places X ground lightning patches [5]
BlightTowerShockNova1_buff1
法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 閃電, 可齊射, 範圍法術, 新星
閃電新星
暴擊率: 5%
施放時間: 1 秒
從施法者散發出一圈閃電之環,接著散發出更大範圍的一圈閃電之環。每次被擊中的敵人會受到閃電傷害。
造成 17375212 閃電傷害
你的擊中不能暈眩敵人
+1 秒基礎持續時間
10% 機率感電敵人
增加 20% 感電效果
感電地面增加 25% 承受傷害
is area damage [1]
shock nova places X ground lightning patches [5]
BlightTowerShockNova1_buff2
法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 閃電, 可齊射, 範圍法術, 新星
閃電新星
暴擊率: 5%
施放時間: 1 秒
從施法者散發出一圈閃電之環,接著散發出更大範圍的一圈閃電之環。每次被擊中的敵人會受到閃電傷害。
造成 17375212 閃電傷害
你的擊中不能暈眩敵人
+1 秒基礎持續時間
10% 機率感電敵人
增加 30% 感電效果
感電地面增加 30% 承受傷害
is area damage [1]
shock nova places X ground lightning patches [5]
BlightTowerShockNova1_buff3
法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 閃電, 可齊射, 範圍法術, 新星
閃電新星
暴擊率: 5%
施放時間: 1 秒
從施法者散發出一圈閃電之環,接著散發出更大範圍的一圈閃電之環。每次被擊中的敵人會受到閃電傷害。
造成 17375212 閃電傷害
你的擊中不能暈眩敵人
+1 秒基礎持續時間
10% 機率感電敵人
增加 40% 感電效果
感電地面增加 35% 承受傷害
is area damage [1]
shock nova places X ground lightning patches [5]

Object Type

version 2
extends "Metadata/Monsters/LeagueBlight/Towers/BlightTowerLightningBase"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueBlight/Towers/BlightTowerLightningBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBlight/BlightTowerShocking"] = {
    name = "Shock Nova Tower Mk I",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "BlightTowerShockNova1",
        "BlightTowerShockNova1_buff1",
        "BlightTowerShockNova1_buff2",
        "BlightTowerShockNova1_buff3",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightTowerShockNova1"] = {
    name = "Shock Nova",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Lightning] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Nova] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "shock_nova_places_X_ground_lightning_patches",
        "base_chance_to_shock_%",
        "base_skill_effect_duration",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {0.5, 1.5, 5, 10, 1000, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightTowerShockNova1_buff1"] = {
    name = "Shock Nova",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Lightning] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Nova] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "shock_nova_places_X_ground_lightning_patches",
        "base_chance_to_shock_%",
        "shock_effect_+%",
        "shocked_ground_base_magnitude_override",
        "base_skill_effect_duration",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {0.5, 1.5, 5, 10, 20, 25, 1000, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightTowerShockNova1_buff2"] = {
    name = "Shock Nova",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Lightning] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Nova] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "shock_nova_places_X_ground_lightning_patches",
        "base_chance_to_shock_%",
        "shock_effect_+%",
        "shocked_ground_base_magnitude_override",
        "base_skill_effect_duration",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {0.5, 1.5, 5, 10, 30, 30, 1000, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightTowerShockNova1_buff3"] = {
    name = "Shock Nova",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Lightning] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Nova] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "shock_nova_places_X_ground_lightning_patches",
        "base_chance_to_shock_%",
        "shock_effect_+%",
        "shocked_ground_base_magnitude_override",
        "base_skill_effect_duration",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {0.5, 1.5, 5, 10, 40, 35, 1000, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
blight tower damage +% final vs lightning monster [-99]
IdBlightLessDamageAgainstLightningType
FamilyBlightLessDamageAgainstType
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • blight tower damage +% final vs lightning monster Min: -99 Max: -99 全域
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