Skill Gem Quality /21

Skill Gem Quality /21

ItemTypeStatsWeight
Shock NovaSuperior (0–40)% increased Shock Duration on enemies50
Shock NovaAnomalous Ring Shocks as if dealing (0–100)% more Damage50
Tempest ShieldSuperior (0–20)% chance to Shock enemies50
Lightning ArrowSuperior (0–20)% chance to Shock enemies50
ArcSuperior (0–10)% chance to Shock enemies50
ConductivitySuperior Shocks on Cursed enemies have (0–20)% increased Duration50
ConductivityDivergent Hits against Cursed Enemies have +(0–20)% chance to Shock100
Vaal Lightning TrapSuperior Shocked Ground causes (0–5)% increased Damage taken50
Purity of LightningAnomalous You and nearby Allies have (0–5)% chance to avoid being Shocked100
SunderPhantasmal Shockwaves have (0–20)% reduced Area of Effect
Wave has (0–20)% increased Area of Effect
50
Lightning Spire TrapSuperior (0–20)% chance to Shock enemies50
Storm BrandPhantasmal (0–20)% increased Effect of Shock100
Stormblast MineSuperior (0–10)% chance to Shock enemies
(0–10)% increased Effect of Lightning Ailments
50
StormbindAnomalous (0–20)% increased Effect of Shock100
Penance BrandDivergent (0–20)% chance to Shock enemies100
Crackling LanceSuperior (0–10)% chance to Shock enemies50
Sigil of PowerDivergent Buff Grants (0–20)% chance to Shock enemies100
Energy BladeAnomalous Energy Blades grant (0–20)% chance to Shock50
Galvanic FieldSuperior Buff grants (0–30)% increased Shock Duration50
Galvanic FieldAnomalous Buff Grants (0–20)% chance to Shock enemies50
Galvanic FieldPhantasmal Field gains +(0–1) to Radius per 10% Shock Effect on Enemy when created20
Support Gem Quality /10

Support Gem Quality /10

ItemTypeStatsWeight
Elemental Damage with Attacks SupportAnomalous Supported Skills have (0–5)% chance to Freeze, Shock and Ignite100
Elemental Proliferation SupportDivergent Supported Skills deal (0–20)% increased Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy20
Lightning Penetration SupportAnomalous Supported Skills have (0–10)% chance to Shock100
Physical to Lightning SupportDivergent Enemies Shocked by Supported Skills take (0–10)% increased Physical Damage20
Innervate SupportSuperior Supported Skills have (0–30)% increased Shock Duration on Enemies50
Innervate SupportDivergent (0–4)% chance to gain Innervation when you Shock a Unique Enemy with Supported Skills10
Controlled Destruction SupportAnomalous Supported Skills have (0–20)% less Critical Strike Chance
Supported Skills have (0–10)% chance to Freeze, Shock and Ignite
100
Trinity SupportAnomalous Supported Skills have (0–5)% chance to Freeze, Shock and Ignite50
Overcharge SupportSuperior Supported Skills have (0–30)% increased Shock Duration on Enemies100
Overcharge SupportAnomalous (0–20)% increased Effect of Shocks inflicted with Critical Strikes from Supported Skills50
Item mods /107

Item mods /107

NameLevelPre/SufDescriptionWeight
40Corrupted(25–30)% increased Effect of Shock elemental lightning ailmenthelmet 1000
default 0
of Shocking15Suffix10% chance to Shock elemental lightning ailmentsceptre 1000
wand 1000
default 0
of Zapping45Suffix15% chance to Shock elemental lightning ailmentsceptre 1000
wand 1000
default 0
of Electrocution75Suffix20% chance to Shock elemental lightning ailmentsceptre 500
wand 500
default 0
of Shocking15Suffix20% chance to Shock elemental lightning ailmentstaff 1000
default 0
of Zapping45Suffix25% chance to Shock elemental lightning ailmentstaff 1000
default 0
of Electrocution75Suffix30% chance to Shock elemental lightning ailmentstaff 500
default 0
The Elder's68PrefixUnaffected by Shocked Ground elemental lightning ailmentboots_elder 800
default 0
The Shaper's68PrefixAdds (3–7) to (68–73) Lightning Damage against Shocked Enemies elemental_damage damage elemental lightning ailmentring_shaper 800
default 0
The Shaper's75PrefixAdds (4–8) to (82–86) Lightning Damage against Shocked Enemies elemental_damage damage elemental lightning ailmentring_shaper 800
default 0
of Shaping75SuffixRemove Shock when you use a Flask elemental lightning ailmentbelt_shaper 400
default 0
of Shaping68Suffix(25–40)% chance to Shock Attackers for 4 seconds on Block elemental lightning ailmentshield_shaper 800
default 0
of Shaping75Suffix(41–50)% chance to Shock Attackers for 4 seconds on Block elemental lightning ailmentshield_shaper 800
default 0
of Shaping68SuffixSocketed Gems are Supported by Level 18 Elemental Proliferation
(5–7)% chance to Freeze, Shock and Ignite
elemental fire cold lightning ailment gem
sceptre_shaper 1000
default 0
of Shaping75SuffixSocketed Gems are Supported by Level 20 Elemental Proliferation
(8–10)% chance to Freeze, Shock and Ignite
elemental fire cold lightning ailment gem
sceptre_shaper 1000
default 0
of the Elder68SuffixSocketed Gems are Supported by Level 18 Unbound Ailments
(5–7)% chance to Freeze, Shock and Ignite
elemental fire cold lightning ailment gem
sceptre_elder 1000
default 0
of the Elder75SuffixSocketed Gems are Supported by Level 20 Unbound Ailments
(8–10)% chance to Freeze, Shock and Ignite
elemental fire cold lightning ailment gem
sceptre_elder 1000
default 0
Crusader's68PrefixUnaffected by Shocked Ground elemental lightning ailmentboots_crusader 500
default 0
of the Crusade75Suffix(51–60)% chance to Avoid being Shocked elemental lightning ailmentboots_crusader 1000
quiver_crusader 1000
default 0
of the Crusade75Suffix(51–60)% reduced Effect of Shock on you elemental lightning ailmenthelmet_crusader 1000
default 0
of Redemption68Suffix(6–8)% chance to Shock
(8–12)% increased Effect of Lightning Ailments
elemental lightning ailment
helmet_eyrie 500
default 0
of Redemption75Suffix(6–8)% chance to Shock
(13–15)% increased Effect of Lightning Ailments
elemental lightning ailment
helmet_eyrie 500
default 0
of the Hunt80SuffixYou have Shocking Conflux for 3 seconds every 8 secondshelmet_basilisk 500
default 0
of the Crusade68Suffix(25–40)% chance to Shock Attackers for 4 seconds on Block elemental lightning ailmentshield_crusader 500
staff_crusader 500
warstaff_crusader 500
default 0
of the Crusade75Suffix(41–50)% chance to Shock Attackers for 4 seconds on Block elemental lightning ailmentshield_crusader 500
staff_crusader 500
warstaff_crusader 500
default 0
Crusader's68Prefix(30–34)% increased Critical Strike Chance against Shocked Enemies criticalbelt_crusader 500
default 0
Crusader's75Prefix(35–39)% increased Critical Strike Chance against Shocked Enemies criticalbelt_crusader 500
default 0
Crusader's80Prefix(40–45)% increased Critical Strike Chance against Shocked Enemies criticalbelt_crusader 500
default 0
of the Crusade75SuffixRemove Shock when you use a Flask elemental lightning ailmentbelt_crusader 500
default 0
Crusader's68PrefixAdds (3–7) to (68–73) Lightning Damage against Shocked Enemies elemental_damage damage elemental lightning ailmentring_crusader 500
default 0
Crusader's75PrefixAdds (4–8) to (82–86) Lightning Damage against Shocked Enemies elemental_damage damage elemental lightning ailmentring_crusader 500
default 0
1FlaskEnchantmentInjectorUsed when you become Shockedflask 100
default 0
68ScourgeUpside(31–35)% reduced Effect of Shock on you elemental lightning ailmentring 500
default 0
68ScourgeUpside(36–40)% reduced Effect of Shock on you elemental lightning ailmentring 500
default 0
45ScourgeUpside(26–30)% chance to Avoid being Shocked elemental lightning ailmentring 500
default 0
68ScourgeUpside(31–35)% chance to Avoid being Shocked elemental lightning ailmentring 500
default 0
68ScourgeUpside(36–40)% chance to Avoid being Shocked elemental lightning ailmentring 500
default 0
45ScourgeUpside(5–6)% chance to Shock elemental lightning ailmentsceptre 500
wand 500
default 0
68ScourgeUpside(7–8)% chance to Shock elemental lightning ailmentsceptre 500
wand 500
default 0
68ScourgeUpside(9–10)% chance to Shock elemental lightning ailmentsceptre 500
wand 500
default 0
45ScourgeUpside(7–9)% chance to Shock elemental lightning ailmentstaff 500
default 0
68ScourgeUpside(10–12)% chance to Shock elemental lightning ailmentstaff 500
default 0
68ScourgeUpside(13–15)% chance to Shock elemental lightning ailmentstaff 500
default 0
1ScourgeUpside(14–16)% chance to Shock Attackers for 4 seconds on Block elemental lightning ailmentshield 200
default 0
45ScourgeUpside(17–19)% chance to Shock Attackers for 4 seconds on Block elemental lightning ailmentshield 200
default 0
68ScourgeUpside(20–22)% chance to Shock Attackers for 4 seconds on Block elemental lightning ailmentshield 200
default 0
68ScourgeUpside(23–25)% chance to Shock Attackers for 4 seconds on Block elemental lightning ailmentshield 200
default 0
75RedImplicitShocks you inflict spread to other Enemies within a Radius of 12 elemental lightning ailmentno_tier_6_eldritch_implicit 0
gloves 400
default 0
75RedImplicitShocks you inflict spread to other Enemies within a Radius of 13 elemental lightning ailmentno_tier_5_eldritch_implicit 0
gloves 400
default 0
75RedImplicitShocks you inflict spread to other Enemies within a Radius of 14 elemental lightning ailmentno_tier_4_eldritch_implicit 0
gloves 400
default 0
75RedImplicitShocks you inflict spread to other Enemies within a Radius of 15 elemental lightning ailmentno_tier_3_eldritch_implicit 0
gloves 400
default 0
75RedImplicitShocks you inflict spread to other Enemies within a Radius of 16 elemental lightning ailmentno_tier_2_eldritch_implicit 0
gloves 400
default 0
75RedImplicitShocks you inflict spread to other Enemies within a Radius of 17 elemental lightning ailmentno_tier_1_eldritch_implicit 0
gloves 400
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, Shocks you inflict spread to other Enemies within a Radius of 16no_tier_5_eldritch_implicit 0
gloves 200
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, Shocks you inflict spread to other Enemies within a Radius of 17no_tier_4_eldritch_implicit 0
gloves 200
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, Shocks you inflict spread to other Enemies within a Radius of 18no_tier_3_eldritch_implicit 0
gloves 200
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, Shocks you inflict spread to other Enemies within a Radius of 19no_tier_2_eldritch_implicit 0
gloves 200
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, Shocks you inflict spread to other Enemies within a Radius of 20no_tier_1_eldritch_implicit 0
gloves 200
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, Shocks you inflict spread to other Enemies within a Radius of 20no_tier_4_eldritch_implicit 0
gloves 80
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, Shocks you inflict spread to other Enemies within a Radius of 21no_tier_3_eldritch_implicit 0
gloves 80
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, Shocks you inflict spread to other Enemies within a Radius of 22no_tier_2_eldritch_implicit 0
gloves 80
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, Shocks you inflict spread to other Enemies within a Radius of 23no_tier_1_eldritch_implicit 0
gloves 80
default 0
75BlueImplicit5% chance to Shock elemental lightning ailmentno_tier_6_eldritch_implicit 0
helmet 700
default 0
75BlueImplicit10% chance to Shock elemental lightning ailmentno_tier_5_eldritch_implicit 0
helmet 700
default 0
75BlueImplicit15% chance to Shock elemental lightning ailmentno_tier_4_eldritch_implicit 0
helmet 700
default 0
75BlueImplicit20% chance to Shock elemental lightning ailmentno_tier_3_eldritch_implicit 0
helmet 700
default 0
75BlueImplicit25% chance to Shock elemental lightning ailmentno_tier_2_eldritch_implicit 0
helmet 700
default 0
75BlueImplicit30% chance to Shock elemental lightning ailmentno_tier_1_eldritch_implicit 0
helmet 700
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 20% chance to Shockno_tier_5_eldritch_implicit 0
helmet 350
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 25% chance to Shockno_tier_4_eldritch_implicit 0
helmet 350
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 30% chance to Shockno_tier_3_eldritch_implicit 0
helmet 350
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 35% chance to Shockno_tier_2_eldritch_implicit 0
helmet 350
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 40% chance to Shockno_tier_1_eldritch_implicit 0
helmet 350
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 35% chance to Shockno_tier_4_eldritch_implicit 0
helmet 140
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 40% chance to Shockno_tier_3_eldritch_implicit 0
helmet 140
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 45% chance to Shockno_tier_2_eldritch_implicit 0
helmet 140
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 50% chance to Shockno_tier_1_eldritch_implicit 0
helmet 140
default 0
75BlueImplicit(33–35)% reduced Effect of Shock on you elemental lightning ailmentno_tier_6_eldritch_implicit 0
helmet 700
default 0
75BlueImplicit(36–38)% reduced Effect of Shock on you elemental lightning ailmentno_tier_5_eldritch_implicit 0
helmet 700
default 0
75BlueImplicit(39–41)% reduced Effect of Shock on you elemental lightning ailmentno_tier_4_eldritch_implicit 0
helmet 700
default 0
75BlueImplicit(42–44)% reduced Effect of Shock on you elemental lightning ailmentno_tier_3_eldritch_implicit 0
helmet 700
default 0
75BlueImplicit(45–47)% reduced Effect of Shock on you elemental lightning ailmentno_tier_2_eldritch_implicit 0
helmet 700
default 0
75BlueImplicit(48–50)% reduced Effect of Shock on you elemental lightning ailmentno_tier_1_eldritch_implicit 0
helmet 700
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, (45–47)% reduced Effect of Shock on youno_tier_5_eldritch_implicit 0
helmet 350
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, (48–50)% reduced Effect of Shock on youno_tier_4_eldritch_implicit 0
helmet 350
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, (51–53)% reduced Effect of Shock on youno_tier_3_eldritch_implicit 0
helmet 350
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, (54–57)% reduced Effect of Shock on youno_tier_2_eldritch_implicit 0
helmet 350
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, (58–61)% reduced Effect of Shock on youno_tier_1_eldritch_implicit 0
helmet 350
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, (57–59)% reduced Effect of Shock on youno_tier_4_eldritch_implicit 0
helmet 140
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, (60–62)% reduced Effect of Shock on youno_tier_3_eldritch_implicit 0
helmet 140
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, (63–66)% reduced Effect of Shock on youno_tier_2_eldritch_implicit 0
helmet 140
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, (67–70)% reduced Effect of Shock on youno_tier_1_eldritch_implicit 0
helmet 140
default 0
75RedImplicit(33–35)% chance to Avoid being Shocked elemental lightning ailmentno_tier_6_eldritch_implicit 0
boots 700
default 0
75RedImplicit(36–38)% chance to Avoid being Shocked elemental lightning ailmentno_tier_5_eldritch_implicit 0
boots 700
default 0
75RedImplicit(39–41)% chance to Avoid being Shocked elemental lightning ailmentno_tier_4_eldritch_implicit 0
boots 700
default 0
75RedImplicit(42–44)% chance to Avoid being Shocked elemental lightning ailmentno_tier_3_eldritch_implicit 0
boots 700
default 0
75RedImplicit(45–47)% chance to Avoid being Shocked elemental lightning ailmentno_tier_2_eldritch_implicit 0
boots 700
default 0
75RedImplicit(48–50)% chance to Avoid being Shocked elemental lightning ailmentno_tier_1_eldritch_implicit 0
boots 700
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (45–47)% chance to Avoid being Shockedno_tier_5_eldritch_implicit 0
boots 350
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (48–50)% chance to Avoid being Shockedno_tier_4_eldritch_implicit 0
boots 350
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (51–53)% chance to Avoid being Shockedno_tier_3_eldritch_implicit 0
boots 350
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (54–57)% chance to Avoid being Shockedno_tier_2_eldritch_implicit 0
boots 350
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (58–61)% chance to Avoid being Shockedno_tier_1_eldritch_implicit 0
boots 350
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, (57–59)% chance to Avoid being Shockedno_tier_4_eldritch_implicit 0
boots 140
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, (60–62)% chance to Avoid being Shockedno_tier_3_eldritch_implicit 0
boots 140
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, (63–66)% chance to Avoid being Shockedno_tier_2_eldritch_implicit 0
boots 140
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, (67–70)% chance to Avoid being Shockedno_tier_1_eldritch_implicit 0
boots 140
default 0
Enchantment Modifier /19

Enchantment Modifier /19

NameLevelPre/SufDescriptionWeight
Enchantment Status Ailments 153Enchantment6% chance to Freeze, Shock and Ignite if you haven't Crit Recently elemental fire cold lightning critical ailmentboots 100
default 0
Enchantment Status Ailments 266Enchantment8% chance to Freeze, Shock and Ignite if you haven't Crit Recently elemental fire cold lightning critical ailmentboots 100
default 0
Enchantment Status Ailments 375Enchantment10% chance to Freeze, Shock and Ignite if you haven't Crit Recently elemental fire cold lightning critical ailmentboots 100
default 0
Enchantment Shock Nova Damage 166Enchantment25% increased Shock Nova Damage damage casterhelmet 100
default 0
Enchantment Shock Nova Damage 275Enchantment40% increased Shock Nova Damage damage casterhelmet 100
default 0
Enchantment Shockwave Totem Damage 166Enchantment25% increased Shockwave Totem Damage damage casterhelmet 100
default 0
Enchantment Shockwave Totem Damage 275Enchantment40% increased Shockwave Totem Damage damage casterhelmet 100
default 0
Enchantment Arc Shock Chance 166EnchantmentArc has +20% chance to Shock elemental lightning caster ailmenthelmet 100
default 0
Enchantment Arc Shock Chance 275EnchantmentArc has +30% chance to Shock elemental lightning caster ailmenthelmet 75
default 0
Enchantment Elemental Hit Chance To Freeze Shock Ignite 166EnchantmentElemental Hit has +20% chance to Freeze, Shock and Ignite elemental fire cold lightning attack ailmenthelmet 100
default 0
Enchantment Elemental Hit Chance To Freeze Shock Ignite 275EnchantmentElemental Hit has +30% chance to Freeze, Shock and Ignite elemental fire cold lightning attack ailmenthelmet 100
default 0
Enchantment Shock Nova Larger Ring Damage 166EnchantmentShock Nova ring deals 40% increased Damage damage casterhelmet 100
default 0
Enchantment Shock Nova Larger Ring Damage 275EnchantmentShock Nova ring deals 60% increased Damage damage casterhelmet 100
default 0
Enchantment Shock Nova Area Of Effect 166Enchantment16% increased Shock Nova Area of Effect casterhelmet 100
default 0
Enchantment Shock Nova Area Of Effect 275Enchantment24% increased Shock Nova Area of Effect casterhelmet 100
default 0
Enchantment Shockwave Totem Cast Speed 166Enchantment10% increased Shockwave Totem Cast Speed caster speedhelmet 100
default 0
Enchantment Shockwave Totem Cast Speed 275Enchantment15% increased Shockwave Totem Cast Speed caster speedhelmet 100
default 0
Enchantment Shockwave Totem Radius 166Enchantment16% increased Shockwave Totem Area of Effect casterhelmet 100
default 0
Enchantment Shockwave Totem Radius 275Enchantment24% increased Shockwave Totem Area of Effect casterhelmet 100
default 0
Monsters mods /22

Monsters mods /22

NameLevelPre/SufDescriptionWeight
1UniqueUnaffected by Shock elemental lightning ailment
1Uniquemonster casts shock nova text [1]
1Uniquemonster uses shockwave text [1]
Shocking13PrefixHits always Shock
50% increased Shock Duration on Enemies
All Damage can Shock
25% increased Effect of Shock
lightning ailment effect on self +% [-80]
no_common_monster_mods 0
magic 0
default 2500
Elemental46Prefix+50% to all Elemental Resistances
Hits always Ignite
Hits always Shock
All Damage with Hits can Chill
Gain 60% of Physical Damage as Extra Damage of a random Element
All Damage can Ignite
All Damage can Shock
no_common_monster_mods 0
magic 0
default 800
Elemental24Prefix+50% to all Elemental Resistances
Hits always Ignite
Hits always Shock
All Damage with Hits can Chill
Gain 60% of Physical Damage as Extra Damage of a random Element
All Damage can Ignite
All Damage can Shock
rare 0
default 800
Shocking13PrefixHits always Shock
50% increased Shock Duration on Enemies
All Damage can Shock
25% increased Effect of Shock
lightning ailment effect on self +% [-80]
no_common_monster_mods 0
rare 0
default 2500
1UniqueHits always Shock
100% increased Shock Duration on Enemies
All Damage can Shock
50% increased Effect of Shock
1UniqueCannot be Chilled
Cannot be Frozen
Cannot be Ignited
Unaffected by Shock
elemental fire cold lightning ailment
1UniqueAvoids Ignited
Cannot be Chilled
Cannot be Frozen
Unaffected by Shock
elemental fire cold lightning ailment
1UniqueAvoids Ignited
0% chance to Avoid being Chilled
0% chance to Avoid being Frozen
Unaffected by Shock
elemental fire cold lightning ailment
1Unique0% chance to Avoid being Chilled
0% chance to Avoid being Frozen
Cannot be Ignited
Unaffected by Shock
elemental fire cold lightning ailment
1UniqueGain 20% of Physical Damage as Extra Lightning Damage
20% chance to Shock
physical_damage elemental_damage bleed damage physical elemental lightning ailment
Storm Cultist's Touch1Torment+25% to Lightning Resistance
Gain 25% of Physical Damage as Extra Lightning Damage
10% chance to Shock
physical_damage elemental_damage bleed damage physical elemental lightning resistance ailment
default 1000
Storm Cultist's Grip1Torment+40% to Lightning Resistance
Gain 60% of Physical Damage as Extra Lightning Damage
25% chance to Shock
physical_damage elemental_damage bleed damage physical elemental lightning resistance ailment
default 1000
Three Hands Talisman1Talisman50% chance to Ignite
50% chance to Freeze
50% chance to Shock
Gain 30% of Physical Damage as Extra Damage of a random Element
physical_damage elemental_damage bleed damage physical elemental fire cold lightning ailment
1Unique50% chance to Avoid being Chilled
50% chance to Avoid being Frozen
50% chance to Avoid being Ignited
50% chance to Avoid being Shocked
50% chance to Avoid Bleeding
ailment
1UniqueGain 50% of Physical Damage as Extra Lightning Damage
Always Shock
All Damage can Shock
physical_damage elemental_damage bleed damage physical elemental lightning ailment
Heretic's Grip1Torment25% chance to Shock
Your Elemental Damage can Shock
Your Physical Damage can Chill
elemental cold lightning ailment
1UniqueGain 100% of Physical Damage as Extra Lightning Damage
50% chance to Shock
physical_damage elemental_damage bleed damage physical elemental lightning ailment
1UniqueGain 20% of Physical Damage as Extra Lightning Damage
10% chance to Shock
physical_damage elemental_damage bleed damage physical elemental lightning ailment
1UniqueHex Reflection
Chill and Freeze Reflection
Shock Reflection
Abyss Jewel mods /3

Abyss Jewel mods /3

NameLevelPre/SufDescriptionWeight
1Corrupted(20–25)% chance to Avoid being Shocked elemental lightning ailmentdefault 1000
of Insulating1Suffix(21–24)% chance to Avoid being Shocked elemental lightning ailmentdefault 300
of Insulating30Suffix(25–30)% chance to Avoid being Shocked elemental lightning ailmentdefault 150
Cluster Jewel mods /1

Cluster Jewel mods /1

NameLevelPre/SufDescriptionWeight
Notable50Prefix1 Added Passive Skill is Overshock elemental lightning ailmentaffliction_lightning_damage 364
affliction_effect_of_non-damaging_ailments 814
default 0
Fossil mods /1

Fossil mods /1

NameLevelPre/SufDescriptionWeight
of the Underground1SuffixCannot be Shocked or Ignited while moving elemental lightning ailmentabyss_jewel 0
jewel 0
ring 2000
default 0
Map mods /8

Map mods /8

NameLevelPre/SufDescriptionWeight
of Lightning1SuffixArea has patches of Shocked Ground which increase Damage taken by 10%
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
map ground effect patches per 100 tiles [16]
map ground effect radius [0]
top_tier_map 0
expedition_logbook 250
default 0
of Lightning1SuffixArea has patches of Shocked Ground which increase Damage taken by 20%
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
map ground effect patches per 100 tiles [20]
map ground effect radius [0]
low_tier_map 250
expedition_logbook 0
primordial_map 0
default 0
of Lightning68SuffixArea has patches of Shocked Ground which increase Damage taken by 20%
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
map ground effect patches per 100 tiles [20]
map ground effect radius [0]
top_tier_map 0
expedition_logbook 250
default 0
of Lightning1SuffixArea has patches of Shocked Ground which increase Damage taken by 35%
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
map ground effect patches per 100 tiles [24]
map ground effect radius [0]
mid_tier_map 250
expedition_logbook 0
primordial_map 0
default 0
of Lightning73SuffixArea has patches of Shocked Ground which increase Damage taken by 35%
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
map ground effect patches per 100 tiles [24]
map ground effect radius [0]
top_tier_map 0
expedition_logbook 250
default 0
of Lightning1SuffixArea has patches of Shocked Ground which increase Damage taken by 50%
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
map ground effect patches per 100 tiles [28]
map ground effect radius [0]
top_tier_map 250
maven_map 0
expedition_logbook 0
primordial_map 0
default 0
of Lightning1SuffixArea has patches of Shocked Ground which increase Damage taken by 50%
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
map ground effect patches per 100 tiles [28]
map ground effect radius [0]
top_tier_map 0
maven_map 250
primordial_map 250
default 0
of Lightning78SuffixArea has patches of Shocked Ground which increase Damage taken by 50%
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
map ground effect patches per 100 tiles [28]
map ground effect radius [0]
top_tier_map 0
expedition_logbook 250
default 0
Delve Area mods /3

Delve Area mods /3

NameLevelPre/SufDescriptionWeight
1DelveAreaArea has patches of Shocked Ground which increase Damage taken by 20%
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
map ground effect patches per 100 tiles [20]
map ground effect radius [0]
default 250
52DelveAreaArea has patches of Shocked Ground which increase Damage taken by 35%
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
map ground effect patches per 100 tiles [24]
map ground effect radius [0]
default 250
173DelveAreaArea has patches of Shocked Ground which increase Damage taken by 50%
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
map ground effect patches per 100 tiles [28]
map ground effect radius [0]
default 250
Heist Area mods /4

Heist Area mods /4

NameLevelPre/SufDescriptionWeight
of Lightning46SuffixArea has patches of Shocked Ground which increase Damage taken by 20%
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [0]
map ground effect patches per 100 tiles [16]
map ground effect radius [12]
map item drop quantity +% [10]
map item drop rarity +% [6]
elemental lightning ailment
default 250
of Lightning68SuffixArea has patches of Shocked Ground which increase Damage taken by 20%
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [0]
map ground effect patches per 100 tiles [20]
map ground effect radius [14]
map item drop quantity +% [10]
map item drop rarity +% [6]
elemental lightning ailment
default 250
of Lightning73SuffixArea has patches of Shocked Ground which increase Damage taken by 35%
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [0]
map ground effect patches per 100 tiles [24]
map ground effect radius [16]
map item drop quantity +% [10]
map item drop rarity +% [6]
elemental lightning ailment
default 250
of Lightning78SuffixArea has patches of Shocked Ground which increase Damage taken by 50%
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [0]
map ground effect patches per 100 tiles [28]
map ground effect radius [18]
map item drop quantity +% [10]
map item drop rarity +% [6]
elemental lightning ailment
default 250
Veiled mods /4

Veiled mods /4

NameLevelPre/SufDescriptionWeight
Chosen60Prefix(70–79)% increased Lightning Damage
(21–23)% chance to Shock
elemental_damage damage elemental lightning ailment
two_hand_weapon 0
wand 1000
dagger 1000
sceptre 1000
weapon 100
default 0
Chosen60Prefix(100–109)% increased Lightning Damage
(35–40)% chance to Shock
elemental_damage damage elemental lightning ailment
one_hand_weapon 0
bow 0
staff 1000
weapon 100
default 0
of the Order60SuffixFocus has (5–8)% increased Cooldown Recovery Rate
Shock nearby Enemies for 4 Seconds when you Focus
grant focus skill [1]
elemental lightning ailment
ring 1000
default 0
of the Order60Suffix+(31–35) to Intelligence
(21–25)% chance to Avoid being Shocked
attribute
body_armour 1000
shield 1000
default 0
Crafting Bench /16

Crafting Bench /16

IDModRequireItemClassesUnlock
Helena(24–30)% reduced Effect of Chill and Shock on you1x CurrencyRerollRareChaos OrbBoots, GlovesThe Ascent
Helena(31–40)% reduced Effect of Chill and Shock on you2x CurrencyRerollRareChaos OrbBoots, GlovesOrchard Map
Helena(41–50)% reduced Effect of Shock on you4x CurrencyRerollMagicOrb of AlterationRingThe Ascent
Helena(51–60)% reduced Effect of Shock on you2x CurrencyRerollRareChaos OrbRingOrchard Map
Jun(60–64)% increased Lightning Damage
(21–24)% chance to Shock
3x CurrencyUpgradeToRareOrb of AlchemyTwo Hand MeleeUnveil
Jun(65–72)% increased Lightning Damage
(25–28)% chance to Shock
3x CurrencyRerollRareChaos OrbTwo Hand MeleeUnveil
Jun(73–80)% increased Lightning Damage
(29–34)% chance to Shock
8x CurrencyRerollRareChaos OrbTwo Hand MeleeUnveil
Jun(36–41)% increased Lightning Damage
(13–15)% chance to Shock
3x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee, One Hand RangedUnveil
Jun(42–50)% increased Lightning Damage
(16–17)% chance to Shock
3x CurrencyRerollRareChaos OrbOne Hand Melee, One Hand RangedUnveil
Jun(51–60)% increased Lightning Damage
(18–20)% chance to Shock
8x CurrencyRerollRareChaos OrbOne Hand Melee, One Hand RangedUnveil
JunShock nearby Enemies for 2 Seconds when you Focus
grant focus skill [1]
4x CurrencyRerollMagicOrb of AlterationRingUnveil
JunShock nearby Enemies for 3 Seconds when you Focus
grant focus skill [1]
2x CurrencyUpgradeToRareOrb of AlchemyRingUnveil
JunShock nearby Enemies for 4 Seconds when you Focus
grant focus skill [1]
2x CurrencyRerollRareChaos OrbRingUnveil
Jun+(10–15) to Intelligence
(21–25)% chance to Avoid being Shocked
8x CurrencyArmourQualityArmourer's ScrapBody Armour, ShieldUnveil
Jun+(16–20) to Intelligence
(21–25)% chance to Avoid being Shocked
3x CurrencyUpgradeToRareOrb of AlchemyBody Armour, ShieldUnveil
Jun+(21–25) to Intelligence
(21–25)% chance to Avoid being Shocked
4x CurrencyRerollRareChaos OrbBody Armour, ShieldUnveil
Misc mods /35

Misc mods /35

NameLevelDomainPre/SufDescriptionWeight
of Foisting12FlaskSuffix(19–22)% chance to Freeze, Shock and Ignite during Flask effect elemental fire cold lightning ailmentutility_flask 750
default 0
of Imposing32FlaskSuffix(23–26)% chance to Freeze, Shock and Ignite during Flask effect elemental fire cold lightning ailmentutility_flask 750
default 0
of Wreaking52FlaskSuffix(27–30)% chance to Freeze, Shock and Ignite during Flask effect elemental fire cold lightning ailmentutility_flask 750
default 0
of Infliction72FlaskSuffix(31–34)% chance to Freeze, Shock and Ignite during Flask effect elemental fire cold lightning ailmentutility_flask 750
default 0
of the Plover6FlaskSuffix(36–41)% reduced Effect of Shock on you during Flask Effectutility_flask 600
default 0
of the Sandpiper25FlaskSuffix(42–47)% reduced Effect of Shock on you during Flask Effectutility_flask 600
default 0
of the Cormorant44FlaskSuffix(48–52)% reduced Effect of Shock on you during Flask Effectutility_flask 600
default 0
of the Sanderling63FlaskSuffix(52–59)% reduced Effect of Shock on you during Flask Effectutility_flask 600
default 0
of the Heron82FlaskSuffix(60–65)% reduced Effect of Shock on you during Flask Effectutility_flask 600
default 0
of Tree Moss6FlaskSuffix(31–35)% chance to Avoid being Shocked during Flask Effectutility_flask 600
default 0
of Turf Moss25FlaskSuffix(36–40)% chance to Avoid being Shocked during Flask Effectutility_flask 600
default 0
of Tooth Moss44FlaskSuffix(41–45)% chance to Avoid being Shocked during Flask Effectutility_flask 600
default 0
of Plume Moss63FlaskSuffix(46–50)% chance to Avoid being Shocked during Flask Effectutility_flask 600
default 0
of Bog Moss82FlaskSuffix(51–55)% chance to Avoid being Shocked during Flask Effectutility_flask 600
default 0
85FlaskUniqueShocks nearby Enemies during Flask effect, causing 10% increased Damage taken elemental lightning ailment
1FlaskUniqueYou are Shocked during Flask effect, causing 50% increased Damage taken elemental lightning ailment
of Earthing6FlaskSuffixGrants Immunity to Shock for (6–8) seconds if used while Shockedutility_flask 0
default 750
of Grounding30FlaskSuffixGrants Immunity to Shock for (9–11) seconds if used while Shockedutility_flask 0
default 750
of Insulation54FlaskSuffixGrants Immunity to Shock for (12–14) seconds if used while Shockedutility_flask 0
default 750
of the Dielectric78FlaskSuffixGrants Immunity to Shock for (15–17) seconds if used while Shockedutility_flask 0
default 750
of the Conger6FlaskSuffix(45–49)% less Duration
Immunity to Shock during Flask Effect
utility_flask 1000
default 0
of the Moray40FlaskSuffix(40–44)% less Duration
Immunity to Shock during Flask Effect
utility_flask 1000
default 0
of the Eel74FlaskSuffix(35–39)% less Duration
Immunity to Shock during Flask Effect
utility_flask 1000
default 0
1JewelCorrupted(3–5)% reduced Shock Duration on you elemental lightning ailmentjewel 0
default 0
1JewelCorrupted(20–25)% chance to Avoid being Shocked elemental lightning ailmentjewel 1000
default 0
of Insulation1JewelSuffix15% reduced Effect of Chill and Shock on you elemental cold lightning ailmentnot_int 250
default 350
of Shocking1JewelSuffix(12–16)% increased Shock Duration on Enemies
(3–5)% chance to Shock
elemental lightning ailment
not_int 250
default 350
1JewelUnique15% reduced Effect of Shock on you elemental lightning ailmentjewel 1
default 0
1JewelUnique15% chance to Avoid being Shocked elemental lightning ailmentjewel 1
default 0
1ExpeditionRelicPrefixMonsters Cannot be Chilled
Monsters Cannot be Frozen
Monsters Cannot be Ignited
Monsters Cannot be Shocked
default 1000
14ExpeditionRelicPrefixAll Damage from Monster's Hits can Shock
Monsters' Hits have 20% chance to Shock
Monsters have 100% increased Effect of Shock
default 1000
1PrimordialAltarUniqueHits always Shock
All Damage can Shock
primordial_altar_upside 0
tangle_altar 0
default 0
1PrimordialAltarUniqueHits always Shock
Gain (70–130)% of Physical Damage as Extra Lightning Damage
All Damage can Shock
primordial_altar_upside 0
tangle_altar 1000
default 0
1PrimordialAltarUnique100% chance to create Shocked Ground on Death, lasting 3 secondsprimordial_altar_upside 0
tangle_altar 1000
default 0
1PrimordialAltarUnique(25–35)% chance for Enemies to drop Shocked Ground when Hitting you, no more than once every 2 secondsprimordial_altar_upside 0
tangle_altar 1000
default 0
Item /1

Item /1

IconName
Splitnewt Talisman
Talisman Tier: 2
(4–6)% chance to Freeze, Shock and Ignite
local stat monsters pick up item [1]
Corrupted
Unique /85

Unique /85

NameShow Full Descriptions
ImmortalFleshImmortal Flesh Leather Belt
+(25–40) to maximum Life
+(75–100) to maximum Life
Regenerate (200–350) Life per second
Regenerate (8–10) Mana per second
(-25–-15)% to all Elemental Resistances
(-50–-40) Physical Damage taken from Attack Hits
40% increased Armour while not Ignited, Frozen or Shocked
BereksGripBerek's Grip Two-Stone Ring
+(12–16)% to Cold and Lightning Resistances
(25–30)% increased Cold Damage
Adds 1 to (50–70) Lightning Damage to Spells and Attacks
+(30–40) to maximum Life
1% of Damage Leeched as Life against Shocked Enemies
1% of Damage Leeched as Energy Shield against Frozen Enemies
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
BereksRespiteBerek's Respite Two-Stone Ring
+(12–16)% to Fire and Lightning Resistances
Adds (20–25) to (30–50) Fire Damage to Spells and Attacks
(25–30)% increased Lightning Damage
+(30–40) to maximum Mana
When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy
When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy
(Shock increases Damage taken by 15%, for 2 seconds)
(Ignite deals Fire Damage over time)
TheTamingThe Taming Prismatic Ring
+(8–10)% to all Elemental Resistances
20% increased Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy
+(20–30)% to all Elemental Resistances
30% increased Elemental Damage
10% chance to Freeze, Shock and Ignite
30% increased Elemental Damage with Attack Skills
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
WakeOfDestructionWake of Destruction Mesh Boots
Adds 1 to 120 Lightning Damage to Attacks
(20–60)% increased Armour and Energy Shield
Gain (10–20) Life per Enemy Killed
15% increased Movement Speed
Drops Shocked Ground while moving, lasting 2 seconds
(Shock increases Damage taken by 15%)
RecallingtheWretchedShackles of the Wretched Chain Gloves
Hexes applied by Socketed Curse Skills are Reflected back to you
(40–60)% increased Stun and Block Recovery
You cannot be Chilled for 3 seconds after being Chilled
You cannot be Frozen for 3 seconds after being Frozen
You cannot be Ignited for 3 seconds after being Ignited
You cannot be Shocked for 3 seconds after being Shocked
You grant (4–6) Frenzy Charges to allies on Death
thunderclawThunderfist Murder Mitts
Socketed Gems are Supported by Level 30 Added Lightning Damage
10% increased Attack Speed
(150–200)% increased Evasion and Energy Shield
100% increased Effect of Lightning Ailments
(Lightning Ailments are Shocked and Sapped)
FairgravesTricorneFairgraves' Tricorne Tricorne
Adds 15 to 25 Cold Damage to Attacks
70% increased Evasion Rating
+(20–30)% to Lightning Resistance
Cannot be Shocked
You can be Touched by Tormented Spirits
ThreeDragonsThe Three Dragons Golden Mask
+(26–30)% to all Elemental Resistances
Your Fire Damage can Shock but not Ignite
Your Cold Damage can Ignite but not Freeze or Chill
Your Lightning Damage can Freeze but not Shock
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
VoidshaftVoltaxic Rift Spine Bow
Adds 1 to (275–325) Lightning Damage
(10–15)% increased Attack Speed
60% of Lightning Damage Converted to Chaos Damage
10% chance to Shock
Your Chaos Damage can Shock
Hits with this Weapon Shock Enemies as though dealing 300% more Damage
+40% to Maximum Effect of Shock
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Base Maximum Effect of Shock is 50% increased Damage taken)
EagleWindripper Imperial Bow
(20–24)% increased Elemental Damage with Attack Skills
Adds (48–60) to (72–90) Cold Damage
Adds 1 to (120–150) Lightning Damage
(10–15)% increased Attack Speed
(30–40)% increased Critical Strike Chance
15% increased Quantity of Items Dropped by Slain Frozen Enemies
30% increased Rarity of Items Dropped by Slain Shocked Enemies
TwoHandAxe_spareLimbsplit Woodsplitter
+1 to Level of Socketed Strength Gems
Trigger Level 1 Gore Shockwave on Melee Hit if you have at least 150 Strength
+(15–30) to Strength
(80–100)% increased Physical Damage
Adds 5 to 10 Physical Damage
Culling Strike
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
NullAndVoidNull and Void Legion Gloves
+(20–30) to Strength
(150–180)% increased Armour and Energy Shield
+(50–70) to maximum Life
(20–40)% increased Mana Regeneration Rate
Removes Elemental Ailments on Rampage
Gain Immunity to Physical Damage for 1.5 seconds on Rampage
Rampage
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
(You gain Rampage bonuses for Killing multiple Enemies in quick succession)
Staff6uniqueAgnerod East Imperial Staff
+18% Chance to Block Attack Damage while wielding a Staff
40% increased Strength Requirement
+(80–120) to Intelligence
(30–50)% increased Lightning Damage
+2 to Level of all Lightning Spell Skill Gems
Damage Penetrates 20% Lightning Resistance
100% increased Duration of Lightning Ailments
(Lightning Ailments are Shocked and Sapped)
Staff6uniqueAgnerod North Imperial Staff
+18% Chance to Block Attack Damage while wielding a Staff
40% increased Strength Requirement
+(80–120) to Intelligence
(30–50)% increased Lightning Damage
+2 to Level of all Lightning Spell Skill Gems
15% chance to Shock
Damage Penetrates 20% Lightning Resistance
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
MaligarosRestraintMaligaro's Restraint Chain Belt
+(9–20) to maximum Energy Shield
Adds 1 to (30–50) Lightning Damage to Attacks
100% increased Shock Duration on you
Shocks you cause are reflected back to you
60% increased Damage while Shocked
15% increased Movement Speed while Shocked
(Shock increases Damage taken by 15%, for 2 seconds)
ValakosSignValako's Sign Topaz Ring
+(20–30)% to Lightning Resistance
40% increased Damage with Hits against Shocked Enemies
20% increased Lightning Damage
+(20–40) to maximum Mana
1% of Damage Leeched as Life against Shocked Enemies
25% chance to Shock
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
RashkaldorsPatienceRashkaldor's Patience Jade Amulet
+(20–30) to Dexterity
+(40–80) to maximum Life
+(20–40) to maximum Mana
20% reduced Duration of Elemental Ailments on Enemies
Items and Gems have 10% increased Attribute Requirements
Always Freeze, Shock and Ignite
(Attributes are Strength, Dexterity, and Intelligence)
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Wand1Splinter of the Moon Driftwood Wand
(8–12)% increased Spell Damage
20% increased Spell Damage
12% increased Cast Speed
Regenerate 2 Mana per second
4% chance to Freeze, Shock and Ignite
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
TwoHandSword1Thunder of the Dawn Corroded Blade
40% increased Global Accuracy Rating
Adds 1 to 9 Lightning Damage
+40% to Lightning Resistance
9% chance to Shock
50% of Physical Damage from Hits taken as Lightning Damage
When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Shock increases Damage taken by 15%, for 2 seconds)
FidelitasSpikeFidelitas' Spike Jagged Foil
+25% to Global Critical Strike Multiplier
No Physical Damage
Adds 1 to (40–50) Lightning Damage
(25–30)% increased Attack Speed
Gain 2 Life per Enemy Hit by Attacks
(15–20)% chance to Shock
Herald of Thunder has 50% increased Buff Effect
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
HighQuestRewardGreenConqueror's Longevity Viridian Jewel
+3% chance to Suppress Spell Damage
10% chance to Avoid Elemental Ailments
10% increased Life Recovery from Flasks
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Staff8uniqueXThe Stormheart Royal Staff
+18% Chance to Block Attack Damage while wielding a Staff
(80–100)% increased Physical Damage
Adds (25–35) to (45–60) Cold Damage
Adds (1–10) to (70–90) Lightning Damage
(20–35)% increased Critical Strike Chance
Cannot be Shocked while Chilled
50% chance to Shock Chilled Enemies
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
BrotherhoodCall of the Brotherhood Two-Stone Ring
+(12–16)% to Cold and Lightning Resistances
+(15–25) to Intelligence
(15–25)% increased Lightning Damage
(30–40)% increased Mana Regeneration Rate
40% of Lightning Damage Converted to Cold Damage
Your spells have 100% chance to Shock against Frozen Enemies
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
DoryanisFistDoryani's Fist Vaal Gauntlets
Grants Level 20 Doryani's Touch Skill
+(80–100) to maximum Energy Shield
30% chance to Shock
Adds (150–225) to (525–600) Lightning Damage to Unarmed Melee Hits
Adds (90–135) to (315–360) Lightning Damage to Spells while Unarmed
+(200–250) Energy Shield gained on Killing a Shocked Enemy
30% increased Effect of Lightning Ailments
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Unarmed Attacks are any Attacks performed with a hand that is not holding any Item)
(You are Unarmed as long as you have no Equipped Weapons)
(Lightning Ailments are Shocked and Sapped)
ReefscourgeBrinerot Whalers Trapper Boots
20% increased Global Physical Damage
+(80–100) to maximum Energy Shield
+(20–30)% to Lightning Resistance
25% increased Movement Speed
(20–40)% increased Projectile Damage
Unaffected by Shocked Ground
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
YlfebanYlfeban's Trickery Hubris Circlet
Trigger Level 10 Shock Ground when Hit
Adds 1 to (60–80) Lightning Damage to Spells and Attacks
(130–170)% increased Energy Shield
+(25–35)% to Lightning Resistance
20% chance to Curse non-Cursed Enemies with a random Hex on Hit
QuiverSerratedSlivers of Providence Serrated Arrow Quiver
Adds 1 to 4 Physical Damage to Attacks
+10% to all Elemental Resistances
50% increased Duration of Elemental Ailments on Enemies
10% chance to Freeze, Shock and Ignite
Gain 25% of Weapon Physical Damage as Extra Damage of a random Element
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
AssedaisfervorSteppan Eard Sorcerer Boots
+(20–30) to maximum Energy Shield
(50–80)% increased Energy Shield
30% increased Movement Speed
20% increased Movement Speed on Shocked Ground
50% increased Damage on Burning Ground
Regenerate 2% of Life per second on Chilled Ground
Unaffected by Desecrated Ground
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
VinktarFlaskVessel of Vinktar Topaz Flask
(125–150)% increased Charges per use
Shocks nearby Enemies during Flask effect, causing 10% increased Damage taken
You are Shocked during Flask effect, causing 50% increased Damage taken
Adds (10–15) to (55–65) Lightning Damage to Spells during Flask effect
20% of Lightning Damage Leeched as Life during Flask effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
MalachaiLoopMalachai's Loop Harmonic Spirit Shield
(10–15)% increased Spell Damage
(210–250)% increased Energy Shield
+2 to Maximum Power Charges
20% chance to gain a Power Charge on Hit
(12–16)% increased Spell Damage per Power Charge
Lose all Power Charges on reaching Maximum Power Charges
Shocks you when you reach Maximum Power Charges
(Shock increases Damage taken by 15%, for 2 seconds)
VerusosBatteringRamsVeruso's Battering Rams Titan Gauntlets
(8–13)% increased Attack Speed
(120–180)% increased Armour
(3–5)% increased Movement Speed
50% increased Stun Duration on you
4% increased Melee Damage per Endurance Charge
You cannot be Shocked while at maximum Endurance Charges
ThreeStepAssaultThree-step Assault Shagreen Boots
+(25–35) to Dexterity
(20–40)% increased Evasion Rating
100% increased Evasion Rating during Onslaught
+(50–70) to maximum Life
25% increased Movement Speed
30% chance to Avoid Elemental Ailments while Phasing
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
TwoHandAxe_spareThe Cauteriser Woodsplitter
+1 to Level of Socketed Strength Gems
Trigger Level 5 Gore Shockwave on Melee Hit if you have at least 150 Strength
+(15–30) to Strength
(80–100)% increased Physical Damage
Adds 5 to 10 Physical Damage
Gain 70% of Physical Damage as Extra Fire Damage
Culling Strike
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
DeathsdoorDeath's Door Crusader Boots
+(20–40) to Strength
200% increased Armour and Energy Shield
+(10–15)% to all Elemental Resistances
25% increased Movement Speed
+1 to Maximum Endurance Charges
50% increased Elemental Ailment Duration on you
Bleeding cannot be inflicted on you
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
ThunderingWhispersMind of the Council Harlequin Mask
(230–260)% increased Evasion and Energy Shield
+(15–20) to maximum Energy Shield
(20–30)% increased maximum Mana
10% chance to Shock
+20% chance to be Shocked
30% of Lightning Damage is taken from Mana before Life
Attack Skills have Added Lightning Damage equal to 6% of maximum Mana
Lose 3% of Mana when you use an Attack Skill
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Shock increases Damage taken by 15%, for 2 seconds)
BrainScramblerBrain Rattler Meatgrinder
5% chance to deal Double Damage
Adds (60–80) to (270–320) Physical Damage
50% of Physical Damage Converted to Lightning Damage
50% chance to Shock
10% chance to Cause Monsters to Flee
Damage Penetrates 20% Lightning Resistance
Enemies you Shock have 30% reduced Cast Speed
Enemies you Shock have 20% reduced Movement Speed
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
StarforgeStarforge Infernal Sword
IncreasedPhysicalDamagePercentUniqueSwordImplicit1
(200–300)% increased Physical Damage
(5–8)% increased Attack Speed
+(90–100) to maximum Life
Your Physical Damage can Shock
20% increased Area of Effect for Attacks
Deal no Elemental Damage
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
EshsMirrorEsh's Mirror Thorium Spirit Shield
+(20–30) to Intelligence
(80–100)% increased Energy Shield
+(70–100) to maximum Life
+(35–40)% to Lightning Resistance
Adds 1 to 10 Lightning Damage for each Shocked Enemy you've Killed Recently
Shock Reflection
(Recently refers to the past 4 seconds)
EshsMirrorUpgradedEsh's Visage Vaal Spirit Shield
(5–10)% increased Spell Damage
(240–260)% increased Energy Shield
+(70–100) to maximum Life
+(30–40)% to Lightning Resistance
+(17–29)% to Chaos Resistance
Chaos Damage taken does not bypass Energy Shield while not on Low Life
Reflect Shocks applied to you to all Nearby Enemies
(You are on Low Life if you have 50% of your Maximum Life or less)
TwoTonedBootsALTGarukhan's Flight Stealth Boots
+(30–40) to Dexterity
(300–340)% increased Evasion Rating
30% increased Movement Speed
Immune to Burning Ground, Shocked Ground and Chilled Ground
Regenerate 100 Life per second while moving
+2 to Maximum Life per 10 Dexterity
VinktarFlaskVessel of Vinktar Topaz Flask
(125–150)% increased Charges per use
Shocks nearby Enemies during Flask effect, causing 10% increased Damage taken
You are Shocked during Flask effect, causing 50% increased Damage taken
Adds (10–15) to (55–65) Lightning Damage to Attacks during Flask effect
20% of Lightning Damage Leeched as Life during Flask effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
VinktarFlaskVessel of Vinktar Topaz Flask
(125–150)% increased Charges per use
Shocks nearby Enemies during Flask effect, causing 10% increased Damage taken
You are Shocked during Flask effect, causing 50% increased Damage taken
50% of Physical Damage Converted to Lightning during Flask effect
20% of Lightning Damage Leeched as Life during Flask effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
VinktarFlaskVessel of Vinktar Topaz Flask
(125–150)% increased Charges per use
Shocks nearby Enemies during Flask effect, causing 10% increased Damage taken
You are Shocked during Flask effect, causing 50% increased Damage taken
Damage Penetrates 6% Lightning Resistance during Flask effect
20% of Lightning Damage Leeched as Life during Flask effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
DoryanisInvitationDoryani's Invitation Heavy Belt
+(25–35) to Strength
(20–30)% increased Lightning Damage
+(300–350) to Armour
+(30–35)% to Fire Resistance
+(30–35)% to Cold Resistance
0.6% of Lightning Damage Leeched as Life
(20–30)% chance to Shock during any Flask Effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
StormchargerStormcharger Plated Greaves
+(1–50)% to Lightning Resistance
(1–40)% increased Movement Speed
(1–100)% increased Duration of Lightning Ailments
(1–50)% increased Effect of Lightning Ailments
Unaffected by Shocked Ground
(Lightning Ailments are Shocked and Sapped)
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
OnShockedInpulsa's Broken Heart Sadist Garb
+(60–80) to maximum Life
(20–50)% increased Damage if you have Shocked an Enemy Recently
(15–25)% increased Effect of Shock
Shocked Enemies you Kill Explode, dealing 5% of
their Life as Lightning Damage which cannot Shock
Unaffected by Shock
(Recently refers to the past 4 seconds)
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
YokeOfSufferingYoke of Suffering Onyx Amulet
+(10–16) to all Attributes
+(10–20)% to Fire Resistance
+(10–20)% to Cold Resistance
+(20–40)% to Lightning Resistance
30% reduced Duration of Ailments on Enemies
(5–10)% chance to Shock
Enemies take 5% increased Damage for each type of Ailment you have inflicted on them
Your Elemental Damage can Shock
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
LepersAlmsLeper's Alms Mirrored Spiked Shield
+5% chance to Suppress Spell Damage
(500–600)% increased Evasion and Energy Shield
+(60–80) to maximum Life
40% increased Duration of Ailments on Enemies
+(3–4)% Chance to Block
Shared Suffering
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
(All Damage from Hits will cause Elemental Ailments you are suffering. Elemental Ailments you inflict are removed from you)
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
ElderGlovesBlasphemer's Grasp Assassin's Mitts
+(40–50) to Dexterity
(150–200)% increased Evasion and Energy Shield
+(50–60) to maximum Life
+6 to Maximum Life per Elder Item Equipped
+4% to Damage over Time Multiplier for Ailments per Elder Item Equipped
8% increased Effect of Non-Damaging Ailments per Elder Item Equipped
Remove an Ailment when you use a Flask if all Equipped Items are Elder Items
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
ElderBeltCyclopean Coil Leather Belt
+(25–40) to maximum Life
(5–15)% increased Attributes
+(60–80) to maximum Life
Cannot be Frozen if Dexterity is higher than Intelligence
Cannot be Ignited if Strength is higher than Dexterity
Cannot be Shocked if Intelligence is higher than Strength
1% increased Damage per 5 of your lowest Attribute
(Attributes are Strength, Dexterity, and Intelligence)
Staff8uniqueXThe Stormwall Royal Staff
+18% Chance to Block Attack Damage while wielding a Staff
+15% Chance to Block Attack Damage while wielding a Staff
Adds (242–260) to (268–285) Physical Damage
(20–35)% increased Critical Strike Chance
50% of Physical Damage Converted to Cold Damage
50% of Physical Damage Converted to Lightning Damage
Cannot be Shocked while Chilled
(30–40)% chance to Chill Attackers for 4 seconds on Block
(30–40)% chance to Shock Attackers for 4 seconds on Block
(Warstaves are considered Staves)
(Chill reduces Enemy Action Speed by 10%)
(Shock increases Damage taken by 15%)
StormFireStormfire Opal Ring
(15–25)% increased Elemental Damage
(40–45)% increased Mana Regeneration Rate
+(20–30)% to Fire and Lightning Resistances
(8–12)% increased Burning Damage for each time you have Shocked a Non-Shocked Enemy Recently, up to a maximum of 120%
Adds (1–3) to (62–70) Lightning Damage to Hits against Ignited Enemies
Your Lightning Damage can Ignite
(Recently refers to the past 4 seconds)
StarforgeVoidforge Infernal Sword
30% increased Elemental Damage with Attack Skills
(30–60)% increased Physical Damage
(5–8)% increased Attack Speed
+(90–100) to maximum Life
Your Elemental Damage can Shock
Gain 300% of Weapon Physical Damage as Extra Damage of a random Element
20% increased Area of Effect for Attacks
Deal no Non-Elemental Damage
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
StoryOfTheVaalStory of the Vaal Gemstone Sword
+400 to Accuracy Rating
(180–210)% increased Physical Damage
(10–15)% increased Attack Speed
50% of Physical Damage from Hits with this Weapon is Converted to a random Element
Hits with this Weapon always Ignite, Freeze, and Shock
Hits with this Weapon Freeze Enemies as though dealing (150–200)% more Damage
Hits with this Weapon Shock Enemies as though dealing (150–200)% more Damage
Ignites inflicted with this Weapon deal (50–75)% more Damage
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
FateOfTheVaalFate of the Vaal Gemstone Sword
+400 to Accuracy Rating
(180–210)% increased Physical Damage
(10–15)% increased Attack Speed
100% of Physical Damage from Hits with this Weapon is Converted to a random Element
Hits with this Weapon always Ignite, Freeze, and Shock
Hits with this Weapon deal (30–60)% increased Damage to Ignited Enemies
Hits with this Weapon deal (30–60)% increased Damage to Frozen Enemies
Hits with this Weapon deal (30–60)% increased Damage to Shocked Enemies
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
ZerphisHeartZerphi's Heart Paua Amulet
(20–30)% increased Mana Regeneration Rate
Adds (48–53) to (58–60) Chaos Damage
Items and Gems have 50% increased Attribute Requirements
Chaos Damage can Ignite, Chill and Shock
Gain Soul Eater for 20 seconds when you use a Vaal Skill
(Attributes are Strength, Dexterity, and Intelligence)
ExplorersVisionLightningThundersight Solaris Circlet
(240–280)% increased Energy Shield
+(30–40)% to Lightning Resistance
(30–40)% increased Elemental Damage
(25–50)% chance to Sap Enemies
Cannot inflict Shock
(Sapped Enemies deal up to 20% less Damage, based on the Lightning Damage of the Hit, for 4 seconds)
StormGlovesStorm's Gift Assassin's Mitts
[One to three random synthesis implicit modifiers]
(20–30)% increased Damage over Time
(250–300)% increased Evasion and Energy Shield
+(20–30)% to Lightning Resistance
Enemies you kill are Shocked
Shocks you inflict spread to other Enemies within a Radius of 15
(Shock increases Damage taken by 15%, for 2 seconds)
ScepterOfSufferingSign of the Sin Eater Tyrant's Sekhem
26% increased Elemental Damage
Grants Level 30 Smite Skill
+(10–30) to Strength and Intelligence
Enemies inflict Elemental Ailments on you instead of nearby Allies
redirect elemental ailments to aura owner [1]
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
MinionConversionGlovesTriad Grip Mesh Gloves
(80–120)% increased Armour and Energy Shield
Minions convert 25% of Physical Damage to Fire Damage per Red Socket
Minions convert 25% of Physical Damage to Cold Damage per Green Socket
Minions convert 25% of Physical Damage to Lightning Damage per Blue Socket
Minions convert 25% of Physical Damage to Chaos Damage per White Socket
Minions have (5–10)% chance to Freeze, Shock and Ignite
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
AstralProjectorAstral Projector Topaz Ring
+(20–30)% to Lightning Resistance
+(30–50) to Intelligence
(20–25)% increased Spell Damage
30% chance to Avoid Elemental Ailments
Nova Spells have 20% less Area of Effect
Nova Spells deal 30% less Damage to Players
Nova Spells Cast at the targeted location instead of around you
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
GripOfUnmakingPainseeker Shagreen Gloves
Adds (16–19) to (25–29) Fire Damage
Adds (16–19) to (25–29) Cold Damage
Adds (6–10) to (33–38) Lightning Damage
(60–120)% increased Evasion Rating
Critical Strikes do not inherently apply non-Damaging Ailments
Inflict non-Damaging Ailments as though dealing (100–200)% more Damage
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
TangmazuarmourglovesAlgor Mortis Carnal Mitts
+(50–70) to maximum Energy Shield
+(15–20)% to Cold and Lightning Resistances
(20–30)% chance to Sap Enemies in Chilling Areas
Enemies in your Chilling Areas take (25–35)% increased Lightning Damage
(15–20)% increased Effect of Non-Damaging Ailments
(Chilled Ground, Creeping Frost, Frost Shield, and Vortices are Chilling Areas)
(Sapped Enemies deal up to 20% less Damage, based on the Lightning Damage of the Hit, for 4 seconds)
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
SkitterbotRingProfane Proxy Unset Ring
Has 1 Socket
+3 to Level of Socketed Curse Gems
+(20–30)% to Cold Resistance
+(20–30)% to Lightning Resistance
Left Ring Slot: Your Chilling Skitterbot's Aura applies Socketed Hex Curse instead
Right Ring Slot: Your Shocking Skitterbot's Aura applies Socketed Hex Curse instead
TangmazuarmourbootsBeacon of Madness Two-Toned Boots
+(8–12)% to Fire and Lightning Resistances
Grants Level 1 Embrace Madness Skill
30% increased Movement Speed
(20–40)% increased Effect of Non-Damaging Ailments
You have Igniting, Chilling and Shocking Conflux while affected by Glorious Madness
Immune to Elemental Ailments while affected by Glorious Madness
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
(While you have Elemental Conflux, all Damage from Hits will cause Chill, Shock, and Ignite)
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
ThunderLoopStorm Secret Topaz Ring
+(20–30)% to Lightning Resistance
+(20–30) to Intelligence
(20–30)% increased Lightning Damage
(10–15)% chance to Shock
Herald of Thunder also creates a storm when you Shock an Enemy
Herald of Thunder's Storms Hit Enemies with (30–50)% increased Frequency
Take 250 Lightning Damage when Herald of Thunder Hits an Enemy
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
MalachaisArtificeReplica Malachai's Artifice Unset Ring
Has 1 Socket
All Sockets are White
Socketed Gems have Secrets of Suffering
-20% to all Elemental Resistances
+(75–100)% to Fire Resistance when Socketed with a Red Gem
+(75–100)% to Cold Resistance when Socketed with a Green Gem
+(75–100)% to Lightning Resistance when Socketed with a Blue Gem
(Cannot Ignite, Chill, Freeze or Shock
Critical Strikes inflict Scorch, Brittle and Sapped)
WinterHeartALTReplica Winterheart Gold Amulet
(12–20)% increased Rarity of Items found
+(20–30) to Dexterity
+(50–70) to maximum Energy Shield
+75% to Lightning Resistance
Regenerate 5% of Energy Shield per second while Shocked
Unaffected by Shock
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
EagleReplica Windripper Imperial Bow
(20–24)% increased Elemental Damage with Attack Skills
Adds (48–60) to (72–90) Cold Damage
Adds 1 to (120–150) Lightning Damage
(10–15)% increased Attack Speed
(30–40)% increased Critical Strike Chance
Enemies Frozen by you take 20% increased Damage
+(90–120) Energy Shield gained on Killing a Shocked Enemy
Dagger3uniqueReplica Ungil's Gauche Boot Knife
30% increased Global Critical Strike Chance
+18% Chance to Block Attack Damage while Dual Wielding
+(10–20) to Dexterity
10% increased Attack Speed
50% increased Global Critical Strike Chance
Chill Attackers for 4 seconds on Block
Shock Attackers for 4 seconds on Block
(Chill reduces Enemy Action Speed by 10%)
(Shock increases Damage taken by 15%)
RecklessDefenseReplica Reckless Defence Cobalt Jewel
+(2–4)% Chance to Block Spell Damage
+(2–4)% Chance to Block Attack Damage
+10% chance to be Frozen, Shocked and Ignited
PyroshockClaspPyroshock Clasp Leather Belt
+(25–40) to maximum Life
+(30–40) to Dexterity
+(300–500) to Evasion Rating
(10–15)% increased Duration of Elemental Ailments on Enemies
Enemies Ignited by you have (10–15)% of Physical Damage they deal converted to Fire
Enemies Shocked by you have (10–15)% of Physical Damage they deal converted to Lightning
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
FontOfThunderFont of Thunder Mirrored Spiked Shield
+5% chance to Suppress Spell Damage
(400–500)% increased Evasion and Energy Shield
(25–40)% increased Mana Regeneration Rate
+50% chance to be Shocked
40% of Cold Damage taken as Lightning Damage
40% of Fire Damage taken as Lightning Damage
(Shock increases Damage taken by 15%, for 2 seconds)
HeartoftheElementsThe Admiral Varnished Coat
+(30–40) to Intelligence
(100–140)% increased Evasion and Energy Shield
+(10–20)% to all Elemental Resistances
(5–10)% chance to Freeze, Shock and Ignite
Elemental Damage you Deal with Hits is Resisted by lowest Elemental Resistance instead
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
ElementalHarmonyThe Fulcrum Ezomyte Staff
+20% Chance to Block Attack Damage while wielding a Staff
(140–180)% increased Physical Damage
(0–50)% of Physical Damage Converted to Fire Damage
(0–50)% of Physical Damage Converted to Cold Damage
(0–50)% of Physical Damage Converted to Lightning Damage
Elemental Ailments you inflict are Reflected to you
Elemental Damage with Hits is Lucky while you are Shocked
Damage Penetrates (8–10)% Elemental Resistances while you are Chilled
Gain (30–40)% of Physical Damage as Extra Damage of a random Element while you are Ignited
KuraisMasteryLeadership's Price Onyx Amulet
+(10–16) to all Attributes
(-3–3)% to maximum Fire Resistance
(-3–3)% to maximum Cold Resistance
(-3–3)% to maximum Lightning Resistance
You have Scorching Conflux, Brittle Conflux and Sapping Conflux while your two highest Attributes are equal
Cannot Ignite, Chill, Freeze or Shock
(Maximum Resistances cannot be raised above 90%)

Corrupted
GoddessScalesThe Scales of Justice Chiming Spirit Shield
(10–15)% increased Spell Damage
Has no Energy Shield
+(40–70) to maximum Life
+(40–70) to maximum Mana
(3–4) to (7–8) added Fire Damage per 100 of Maximum Life or Maximum Mana, whichever is lower
Unaffected by Ignite or Shock if Maximum Life and Maximum Mana are within 500
VinktarFlaskVessel of Vinktar Topaz Flask
(125–150)% increased Charges per use
Shocks nearby Enemies during Flask effect, causing 10% increased Damage taken
You are Shocked during Flask effect, causing 50% increased Damage taken
(25–40)% increased Effect of Shocks you inflict during Flask effect
Shocks you inflict during Flask effect spread to other Enemies in a radius of 20
20% of Lightning Damage Leeched as Life during Flask effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
AdaptationFlask02Starlight Chalice Iron Flask
Restores Ward on use
(20–30)% increased Charge Recovery
Inflict Fire, Cold and Lightning Exposure on nearby Enemies when used
(20–30)% increased Effect of Non-Damaging Ailments you inflict during Flask Effect
(Each Exposure applies -10% to the matching Resistance for 4 seconds)
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
AshAndFrostPolaric Devastation Opal Ring
(15–25)% increased Elemental Damage
(15–25)% increased Global Critical Strike Chance
+(20–40)% to Fire Resistance
+(20–40)% to Cold Resistance
(10–20)% increased Duration of Ailments on Enemies
Left Ring slot: Cover Enemies in Ash for 5 seconds when you Ignite them
Right Ring slot: Cover Enemies in Frost for 5 seconds when you Freeze them
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
(Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken)
(Being Covered in Frost applies 50% less Critical Strike Chance and 20% increased Cold Damage Taken)
EagleRoyale Windripper Long Bow
Adds (6–8) to (12–16) Cold Damage
Adds 1 to (25–35) Lightning Damage
(10–15)% increased Attack Speed
(30–40)% increased Critical Strike Chance
15% increased Quantity of Items Dropped by Slain Frozen Enemies
30% increased Rarity of Items Dropped by Slain Shocked Enemies
BrotherhoodRoyale Call of the Brotherhood Two-Stone Ring
+(12–16)% to Cold and Lightning Resistances
+(15–25) to Intelligence
(15–25)% increased Lightning Damage
(30–40)% increased Mana Regeneration Rate
40% of Lightning Damage Converted to Cold Damage
Your spells have 100% chance to Shock against Frozen Enemies
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
MaligarosRestraintRoyale Maligaro's Restraint Chain Belt
+(9–20) to maximum Energy Shield
Adds 1 to (15–20) Lightning Damage to Attacks
100% increased Shock Duration on you
Shocks you cause are reflected back to you
30% increased Damage while Shocked
15% increased Movement Speed while Shocked
(Shock increases Damage taken by 15%, for 2 seconds)
WildcallElevore Wolf Pelt
+(20–25)% chance to Suppress Spell Damage
(60–100)% increased Evasion Rating
(20–25)% chance to Avoid Elemental Ailments
Recover (100–200) Life when you Suppress Spell Damage
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Passive /6

Passive /6

CategoryNameShow Full Descriptions
NotableStatic Blows
staticshield
30% increased Damage if you have Shocked an Enemy Recently
50% increased Duration of Lightning Ailments
30% increased Effect of Lightning Ailments
NotableHoly Dominion
elementalist
+12% to all Elemental Resistances
24% increased Elemental Damage
10% chance to Freeze, Shock and Ignite
NotableAsh, Frost and Storm
ashfrostandstorm
30% increased Elemental Damage
10% chance to Freeze, Shock and Ignite
30% increased Effect of Non-Damaging Ailments
NotableStorm Weaver
Storm%20Weaver
25% increased Cold Damage
25% increased Lightning Damage
Enemies Shocked or Frozen by you take 5% increased Elemental Damage
NotableHigh Voltage
IntensifyNotable
100% increased Critical Strike Chance against Shocked Enemies
NotableAnointed Flesh
ElementalAilmentResistance
+1% to all maximum Elemental Resistances
20% reduced Elemental Ailment Duration on you
20% reduced Effect of Chill and Shock on you
Ascendancy Passive /4

Ascendancy Passive /4

CategoryNameShow Full Descriptions
NotableShaper of Storms
ShockSpecialisation
Hits always Shock
Shocks from your Hits always increase Damage taken by at least 15%
All Damage can Shock
25% more Effect of Lightning Ailments you inflict with Hits if the highest Damage Type is Lightning
NotableCorpse Pact
CorpseConsumptionNotable2
2% increased Attack and Cast Speed for each corpse Consumed Recently, up to a maximum of 200%
Enemies near corpses you Spawned Recently are Chilled and Shocked
NotablePyromaniac
BlindedAssult
Immune to Ignite and Shock
Regenerate 2% of Life per second for each Mine Detonated Recently, up to 10% per second
Regenerate 2% of Life per Second for each Trap Triggered Recently, up to 10% per second
NotableExplosives Expert
ExplosivesExpert
+40% to Critical Strike Multiplier against Burning Enemies
80% increased Critical Strike Chance against Shocked Enemies
Damage Penetrates 10% Elemental Resistances against Chilled Enemies
Cluster Jewel Passive /12

Cluster Jewel Passive /12

CategoryNameShow Full Descriptions
KeystoneSecrets of Suffering
SecretOfAgony
Cannot Ignite, Chill, Freeze or Shock
Critical Strikes inflict Scorch, Brittle and Sapped
NotableAgent of Destruction
DmgHeraldSkillsNotable
10% chance to Freeze, Shock and Ignite while affected by a Herald
25% increased Elemental Damage while affected by a Herald
NotableCalamitous
IncreasedAttackDamageNotable
10% chance to Freeze, Shock and Ignite
30% increased Elemental Damage with Attack Skills
15% increased Effect of Non-Damaging Ailments
NotableCapacitor
LightningResistNotable
You cannot be Shocked if you've been Shocked Recently
30% reduced Effect of Shock on you
Unaffected by Shocked Ground
NotableCold Conduction
IncreasedNonDamageAilmentNotable
25% increased Effect of Cold Ailments you inflict on Shocked Enemies
25% increased Effect of Lightning Ailments you inflict on Chilled Enemies
NotableFlexible Sentry
BlockSpellDmgNotable
3% Chance to Block Spell Damage
25% reduced Elemental Ailment Duration on you
+3% Chance to Block Attack Damage
25% reduced Effect of Chill and Shock on you
NotableInspired Oppression
IncreasedNonDamageAilmentNotable
20% increased Elemental Damage
30% increased Mana Regeneration Rate if you have Frozen an Enemy Recently
30% increased Mana Regeneration Rate if you have Shocked an Enemy Recently
10% increased Effect of Non-Damaging Ailments
NotableInsulated
LightningResistNotable
+1% to maximum Lightning Resistance
+20% to Lightning Resistance
30% chance to Avoid being Shocked
NotableMaster of the Maelstrom
CurseEffectNotable
10% chance to Freeze, Shock and Ignite
40% increased Elemental Weakness Curse Effect
NotableSadist
IncreasedElementalDamage
15% increased Elemental Damage if you've Chilled an Enemy Recently
20% increased Elemental Damage if you've Ignited an Enemy Recently
25% increased Elemental Damage if you've Shocked an Enemy Recently
NotableStormrider
IncreasedNonDamageAilmentNotable
10% chance to gain a Power Charge when you Shock a Chilled Enemy
25% increased Cold Damage with Hits against Shocked Enemies
25% increased Lightning Damage with Hits against Chilled Enemies
NotableThunderstruck
IncreasedNonDamageAilmentNotable
20% increased Lightning Damage
Your Critical Strikes Knock Back Shocked Enemies
30% increased Critical Strike Chance
Timeless Jewel Passive /3

Timeless Jewel Passive /3

FactionCategoryNameShow Full Descriptions
VaalPassiveShock Chance
VaalOffensive
(3–6)% chance to Shock
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
EternalNotableVirtue Gem Surgery
EternalEmpireDefensiveNotable
30% increased Effect of Shock
EternalNotableRural Life
EternalEmpireDefensiveNotable
80% chance to Avoid being Shocked
Timeless Jewel Passive Additions /1

Timeless Jewel Passive Additions /1

FactionCategoryShow Full DescriptionsCode
VaalNotable
(3–6)% chance to Shockvaal_small_chance_to_shock
Elevated modifier List /11

Elevated modifier List /11

NameLvModsElevated Mods
of the Crusade68(31–35)% reduced Effect of Shock on you
Group: 2578
(36–40)% reduced Effect of Shock on you
of the Crusade70(36–40)% reduced Effect of Shock on you
Group: 2578
(51–60)% reduced Effect of Shock on you
of the Crusade75(51–60)% reduced Effect of Shock on you
Group: 2578
(45–75)% increased Critical Strike Chance if you've been Shocked Recently
(51–60)% reduced Effect of Shock on you
of Redemption68(6–8)% chance to Shock
(8–12)% increased Effect of Lightning Ailments

Group: 680
(6–8)% chance to Shock
(13–15)% increased Effect of Lightning Ailments
of Redemption75(6–8)% chance to Shock
(13–15)% increased Effect of Lightning Ailments

Group: 680
(10–15)% chance to Shock
Shock Enemies as though dealing (30–50)% more Damage
of the Hunt80You have Shocking Conflux for 3 seconds every 8 seconds
Group: 3525
(20–30)% increased Shock Duration on Enemies
You have Shocking Conflux for 3 seconds every 8 seconds
The Elder's68Unaffected by Shocked Ground
Group: 1501
Unaffected by Shock
Crusader's68Unaffected by Shocked Ground
Group: 1501
Unaffected by Shock
of the Crusade68(31–35)% chance to Avoid being Shocked
Group: 1216
(36–40)% chance to Avoid being Shocked
of the Crusade70(36–40)% chance to Avoid being Shocked
Group: 1216
(51–60)% chance to Avoid being Shocked
of the Crusade75(51–60)% chance to Avoid being Shocked
Group: 1216
(71–80)% chance to Avoid being Shocked

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Shock

Shock is an elemental ailment associated with Lightning that causes the affected target to take increased damage_blueDamage from all sources.



Mechanics

A hit of damage that has a X% chance to shock is capable of inflicting shock. Critical strikes always inflict shock regardless of their chance to shock. Modifiers to chance to shock can be found on some gems, equipment, and the passive skill tree. By default, only lightning damage is able to inflict shock. Some skill effects and modifiers, such as Shocked Ground and SkitterbotSkillGemSummon Skitterbots, apply shock without dealing damage.

The base duration of shock is 2 seconds and its effect is determined based on to the amount of Lightning damage dealt relative to the enemy's ailment threshold. Shock's effect is capped at 50%. Shock's minimum effect is 5%; any shock of lesser effect than that is discarded. The effect of shock is calculated using the following formula:

where D is the lightning damage dealt, T is the enemy's ailment threshold, and M is the sum of the attacker's increases to the effect of shock (normally 0%).

In the great majority of cases, a monster's ailment threshold is equal to its maximum life. It primarily differs for especially high-life monsters (such as The Shaper), where the threshold is reduced to allow ailments to be applied with hits that wouldn't ordinarily reach the required life thresholds. Playtesting estimates the ailment threshold on Sirus, the Awakener of Worlds to be 25million damage, or approximately 35% of boss life.

Example shock values

Resulting shock effect Percentage of enemy's ailment threshold dealt as lightning damage
5% 0.32%
10% 1.79%
15% 4.93%
20% 10.12%
25% 17.68%
30% 27.89%
35% 41.00%
40% 57.24%
45% 76.84%
50% 100.00%
Lightning Hit Damage Approximate % Shock on Sirus*,Assuming Default Ailment Effect
10 000 0.0
20 000 0.0
50 000 0.0
79 057 5.0
100 000 5.5
200 000 7.2
500 000 10.5
1 000 000 13.8
2 000 000 18.2
5 000 000 26.3
10 000 000 34.7
20 000 000 45.7
25 000 000 50.0

*Note that in-game values are rounded, usually in the enemy's favor

In-depth mechanics

Some modifiers such as Shocking Conflux or the modifiers found on ThreeDragonsThe Three Dragons and VoidshaftVoltaxic Rift can change which damage types are able to inflict shock. If the player is able to shock with multiple different damage types, the shock's effect is determined by the total damage dealt by all applicable damage types.

Some modifiers, such as the one found on VoidshaftVoltaxic Rift, can raise the maximum effect of shock beyond 50%.

Modifiers to shock effect, such as X% increased Effect of Shock, apply to the effect of the shock before the minimum or maximum effect is enforced. This means that increases to the effect of shock effectively reduce the amount of damage needed to apply both a minimum and a maximum shock. For example, a total of 100% increased Effect of Shock would reduce required the amount of damage dealt to apply a minumum effect shock to 0.06% of the enemy's ailment threshold, and reduce the required damage dealt for a maximum shock to 17.68%.

Unless otherwise specified, all sources of shock that apply without dealing damage have a base effect of 15% increased damage taken and scale with any modifiers to shock effectiveness. Some examples of shocks that apply without dealing damage are Shocked Ground, SkitterbotSkillGemSummon Skitterbots, and VinktarFlaskVessel of Vinktar.

The shock ailment is applied after the hit (not before), because the magnitude of the shock is based on damage dealt.


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