Prophecy Perandus Rampage
Anoint Cluster Jewel The Pantheon Item Passive Skill Tree Fossil Catalysts Delirium Orb Scarab Breachstone Emblem Timeless Jewel Divination Card
Skill Gem Quality /16

Skill Gem Quality /16

ItemTypeStatsWeight
Shock NovaSuperior (0–40)% increased Shock Duration on enemies50
Shock NovaAnomalous Ring has (0–40)% chance to Shock
Ring Shocks as if dealing (0–100)% more Damage
50
Lightning ArrowSuperior (0–20)% chance to Shock enemies50
ArcSuperior (0–10)% chance to Shock enemies50
ConductivitySuperior Shocks on Cursed enemies have (0–20)% increased Duration50
ConductivityDivergent Hits against Cursed Enemies have +(0–20)% chance to Shock100
Vaal Lightning TrapSuperior Shocked Ground causes (0–5)% increased Damage taken50
Purity of LightningAnomalous You and nearby Allies have (0–5)% chance to avoid being Shocked100
SunderPhantasmal Shockwaves have (0–20)% reduced Area of Effect
Wave has (0–20)% increased Area of Effect
50
Lightning Spire TrapSuperior (0–20)% chance to Shock enemies50
Storm BrandPhantasmal (0–20)% increased Effect of Shock100
Stormblast MineSuperior (0–10)% chance to Shock enemies
(0–10)% increased Effect of Lightning Ailments
50
StormbindAnomalous (0–20)% increased Effect of Shock100
Penance BrandDivergent (0–20)% chance to Shock enemies100
Crackling LanceSuperior (0–10)% chance to Shock enemies50
Sigil of PowerDivergent Buff Grants (0–20)% chance to Shock enemies100
Support Gem Quality /8

Support Gem Quality /8

ItemTypeStatsWeight
Elemental Damage with Attacks SupportAnomalous Supported Skills have (0–5)% chance to Freeze, Shock and Ignite100
Elemental Proliferation SupportDivergent Supported Skills deal (0–20)% increased Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy20
Lightning Penetration SupportAnomalous Supported Skills have (0–10)% chance to Shock100
Physical to Lightning SupportDivergent Enemies Shocked by Supported Skills take (0–10)% increased Physical Damage20
Innervate SupportSuperior Supported Skills have (0–30)% increased Shock Duration on Enemies50
Innervate SupportDivergent (0–4)% chance to gain Innervation when you Shock a Unique Enemy with Supported Skills10
Controlled Destruction SupportAnomalous Supported Skills have (0–20)% less Critical Strike Chance
Supported Skills have (0–10)% chance to Freeze, Shock and Ignite
100
Trinity SupportAnomalous Supported Skills have (0–5)% chance to Freeze, Shock and Ignite50
Item mods /39

Item mods /39

NameLevelPre/SufDescriptionSpawn Weight
1Corrupted(10–20)% chance to Avoid being Shocked elemental lightningbody_armour 0
belt 0
default 0
40Corrupted(25–30)% increased Effect of Shock elemental lightninghelmet 1000
default 0
of Shocking15Suffix(6–8)% chance to Shock elemental lightningsceptre 1000
wand 1000
default 0
of Shocking15Suffix(12–15)% chance to Shock elemental lightningstaff 1000
default 0
Eldritch68PrefixUnaffected by Shocked Ground elemental lightningboots_elder 800
default 0
The Shaper's68Prefix(4–6)% chance to Shock
Adds (3–7) to (34–38) Lightning Damage against Shocked Enemies elemental_damage elemental lightning
ring_shaper 800
default 0
The Shaper's75Prefix(7–10)% chance to Shock
Adds (6–10) to (41–45) Lightning Damage against Shocked Enemies elemental_damage elemental lightning
ring_shaper 800
default 0
of Shaping75SuffixRemove Shock when you use a Flask elemental lightningbelt_shaper 400
default 0
of Shaping68Suffix(25–40)% chance to Shock Attackers for 4 seconds on Block elemental lightningshield_shaper 800
default 0
of Shaping75Suffix(41–50)% chance to Shock Attackers for 4 seconds on Block elemental lightningshield_shaper 800
default 0
of Shaping68Suffix(5–7)% chance to Freeze, Shock and Ignite
Socketed Gems are Supported by Level 18 Elemental Proliferation elemental fire cold lightning gem
sceptre_shaper 1000
default 0
of Shaping75Suffix(8–10)% chance to Freeze, Shock and Ignite
Socketed Gems are Supported by Level 20 Elemental Proliferation elemental fire cold lightning gem
sceptre_shaper 1000
default 0
of the Elder68Suffix(5–7)% chance to Freeze, Shock and Ignite
Socketed Gems are Supported by Level 18 Unbound Ailments elemental fire cold lightning gem
sceptre_elder 1000
default 0
of the Elder75Suffix(8–10)% chance to Freeze, Shock and Ignite
Socketed Gems are Supported by Level 20 Unbound Ailments elemental fire cold lightning gem
sceptre_elder 1000
default 0
Crusader's68PrefixUnaffected by Shocked Ground elemental lightningboots_crusader 500
default 0
of the Crusade68Suffix(31–35)% chance to Avoid being Shocked elemental lightningboots_crusader 500
quiver_crusader 500
default 0
of the Crusade70Suffix(36–40)% chance to Avoid being Shocked elemental lightningboots_crusader 500
quiver_crusader 500
default 0
of the Crusade75Suffix(41–45)% chance to Avoid being Shocked elemental lightningboots_crusader 500
quiver_crusader 500
default 0
of the Crusade68Suffix(31–35)% reduced Effect of Shock on you elemental lightninghelmet_crusader 500
default 0
of the Crusade70Suffix(36–40)% reduced Effect of Shock on you elemental lightninghelmet_crusader 500
default 0
of the Crusade75Suffix(41–45)% reduced Effect of Shock on you elemental lightninghelmet_crusader 500
default 0
of Redemption68Suffix(6–8)% chance to Shock
(8–12)% increased Effect of Lightning Ailments elemental lightning
helmet_eyrie 500
default 0
of Redemption75Suffix(6–8)% chance to Shock
(13–15)% increased Effect of Lightning Ailments elemental lightning
helmet_eyrie 500
default 0
of the Hunt80SuffixYou have Shocking Conflux for 3 seconds every 8 secondshelmet_basilisk 500
default 0
of the Crusade68Suffix(25–40)% chance to Shock Attackers for 4 seconds on Block elemental lightningshield_crusader 500
staff_crusader 500
warstaff_crusader 500
default 0
of the Crusade75Suffix(41–50)% chance to Shock Attackers for 4 seconds on Block elemental lightningshield_crusader 500
staff_crusader 500
warstaff_crusader 500
default 0
Crusader's68Prefix(30–34)% increased Critical Strike Chance against Shocked Enemies criticalbelt_crusader 500
default 0
Crusader's75Prefix(35–39)% increased Critical Strike Chance against Shocked Enemies criticalbelt_crusader 500
default 0
Crusader's80Prefix(40–45)% increased Critical Strike Chance against Shocked Enemies criticalbelt_crusader 500
default 0
of the Crusade75SuffixRemove Shock when you use a Flask elemental lightningbelt_crusader 500
default 0
Crusader's68Prefix(4–6)% chance to Shock
Adds (3–7) to (34–38) Lightning Damage against Shocked Enemies elemental_damage elemental lightning
ring_crusader 500
default 0
Crusader's75Prefix(7–10)% chance to Shock
Adds (6–10) to (41–45) Lightning Damage against Shocked Enemies elemental_damage elemental lightning
ring_crusader 500
default 0
of the Elevated Crusade85Suffix(46–50)% reduced Effect of Shock on you
(45–75)% increased Critical Strike Chance if you've been Shocked Recently elemental lightning critical
helmet_crusader 0
default 0
of Elevated Redemption85Suffix(10–15)% chance to Shock
Shock Enemies as though dealing (30–50)% more Damage elemental lightning
helmet_eyrie 0
default 0
of the Elevated Hunt90SuffixYou have Shocking Conflux for 3 seconds every 8 seconds
(20–30)% increased Shock Duration on Enemies elemental lightning
helmet_basilisk 0
default 0
Elevated Eldritch78PrefixUnaffected by Shock elemental lightningboots_elder 0
default 0
Elevated Crusader's78PrefixUnaffected by Shock elemental lightningboots_crusader 0
default 0
of the Elevated Crusade85Suffix(46–60)% chance to Avoid being Shocked elemental lightningboots_crusader 0
quiver_crusader 0
default 0
1FlaskEnchantmentInjectorUsed when you become Shockedflask 100
default 0
Enchantment Modifier /19

Enchantment Modifier /19

NameLevelPre/SufDescriptionSpawn Weight
Enchantment Status Ailments 153Enchantment6% chance to Freeze, Shock and Ignite if you haven't Crit Recently elemental fire cold lightning criticalboots 100
default 0
Enchantment Status Ailments 266Enchantment8% chance to Freeze, Shock and Ignite if you haven't Crit Recently elemental fire cold lightning criticalboots 100
default 0
Enchantment Status Ailments 375Enchantment10% chance to Freeze, Shock and Ignite if you haven't Crit Recently elemental fire cold lightning criticalboots 100
default 0
Enchantment Shock Nova Damage 166Enchantment25% increased Shock Nova Damage casterhelmet 100
default 0
Enchantment Shock Nova Damage 275Enchantment40% increased Shock Nova Damage casterhelmet 100
default 0
Enchantment Shockwave Totem Damage 166Enchantment25% increased Shockwave Totem Damage casterhelmet 100
default 0
Enchantment Shockwave Totem Damage 275Enchantment40% increased Shockwave Totem Damage casterhelmet 100
default 0
Enchantment Arc Shock Chance 166EnchantmentArc has +20% chance to Shock elemental lightning casterhelmet 100
default 0
Enchantment Arc Shock Chance 275EnchantmentArc has +30% chance to Shock elemental lightning casterhelmet 75
default 0
Enchantment Elemental Hit Chance To Freeze Shock Ignite 166EnchantmentElemental Hit has +20% chance to Freeze, Shock and Ignite elemental fire cold lightning attackhelmet 100
default 0
Enchantment Elemental Hit Chance To Freeze Shock Ignite 275EnchantmentElemental Hit has +30% chance to Freeze, Shock and Ignite elemental fire cold lightning attackhelmet 100
default 0
Enchantment Shock Nova Larger Ring Damage 166EnchantmentShock Nova ring deals 40% increased Damage casterhelmet 100
default 0
Enchantment Shock Nova Larger Ring Damage 275EnchantmentShock Nova ring deals 60% increased Damage casterhelmet 100
default 0
Enchantment Shock Nova Area Of Effect 166Enchantment16% increased Shock Nova Area of Effect casterhelmet 100
default 0
Enchantment Shock Nova Area Of Effect 275Enchantment24% increased Shock Nova Area of Effect casterhelmet 100
default 0
Enchantment Shockwave Totem Cast Speed 166Enchantment10% increased Shockwave Totem Cast Speed caster speedhelmet 100
default 0
Enchantment Shockwave Totem Cast Speed 275Enchantment15% increased Shockwave Totem Cast Speed caster speedhelmet 100
default 0
Enchantment Shockwave Totem Radius 166Enchantment16% increased Shockwave Totem Area of Effect casterhelmet 100
default 0
Enchantment Shockwave Totem Radius 275Enchantment24% increased Shockwave Totem Area of Effect casterhelmet 100
default 0
Monsters mods /2

Monsters mods /2

NameLevelPre/SufDescriptionSpawn Weight
Storm Cultist's Touch1TormentExtra Lightning Damage
base chance to shock % [10]
base lightning damage resistance % [25] physical_damage elemental_damage bleed physical elemental lightning resistance
default 1000
Storm Cultist's Grip1TormentExtra Lightning Damage
base chance to shock % [25]
base lightning damage resistance % [40] physical_damage elemental_damage bleed physical elemental lightning resistance
default 1000
Abyss Jewel mods /2

Abyss Jewel mods /2

NameLevelPre/SufDescriptionSpawn Weight
of Insulating1Suffix(12–16)% chance to Avoid being Shocked elemental lightningdefault 300
of Insulating30Suffix(17–20)% chance to Avoid being Shocked elemental lightningdefault 150
Cluster Jewel mods /1

Cluster Jewel mods /1

NameLevelPre/SufDescriptionSpawn Weight
Notable50Prefix1 Added Passive Skill is Overshock elemental lightningaffliction_lightning_damage 364
affliction_effect_of_non-damaging_ailments 814
default 0
Veiled mods /3

Veiled mods /3

NameLevelPre/SufDescriptionSpawn Weight
Chosen60Prefix(70–79)% increased Lightning Damage
(21–23)% chance to Shock elemental_damage elemental lightning
two_hand_weapon 0
wand 1000
dagger 1000
sceptre 1000
weapon 100
default 0
Chosen60Prefix(100–109)% increased Lightning Damage
(35–40)% chance to Shock elemental_damage elemental lightning
one_hand_weapon 0
bow 0
staff 1000
weapon 100
default 0
of the Order60SuffixShock nearby Enemies for 4 Seconds when you Focus
grant focus skill [1]
Focus has (5–8)% increased Cooldown Recovery Rate elemental lightning
ring 1000
default 0
Fossil mods /1

Fossil mods /1

NameLevelPre/SufDescriptionSpawn Weight
of the Underground1SuffixCannot be Shocked or Ignited while moving elemental lightningabyss_jewel 0
jewel 0
ring 2000
default 0
Map mods /12

Map mods /12

NameLevelPre/SufDescriptionSpawn Weight
of Lightning1Suffix11% increased Quantity of Items found in this Area
Area has patches of Shocked Ground
map ground effect patches per 100 tiles [20]
map ground effect radius [14]
secret_area 0
old_map 0
default 0
of Lightning1Suffix12% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
Area has patches of Shocked Ground
map ground effect patches per 100 tiles [20]
map ground effect radius [14]
low_tier_map 0
default 0
of Lightning1Suffix12% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
Area has patches of Shocked Ground
map ground effect patches per 100 tiles [24]
map ground effect radius [16]
mid_tier_map 0
default 0
of Lightning1Suffix12% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
Area has patches of Shocked Ground
map ground effect patches per 100 tiles [28]
map ground effect radius [18]
top_tier_map 0
default 0
of Lightning1Suffix10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Area has patches of Shocked Ground which increase Damage taken by 10%
map ground effect patches per 100 tiles [16]
map ground effect radius [null]
top_tier_map 0
expedition_logbook 250
default 0
of Lightning1Suffix10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Area has patches of Shocked Ground which increase Damage taken by 20%
map ground effect patches per 100 tiles [20]
map ground effect radius [null]
low_tier_map 250
expedition_logbook 0
default 0
of Lightning68Suffix10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Area has patches of Shocked Ground which increase Damage taken by 20%
map ground effect patches per 100 tiles [20]
map ground effect radius [null]
top_tier_map 0
expedition_logbook 250
default 0
of Lightning1Suffix10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Area has patches of Shocked Ground which increase Damage taken by 35%
map ground effect patches per 100 tiles [24]
map ground effect radius [null]
mid_tier_map 250
expedition_logbook 0
default 0
of Lightning73Suffix10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Area has patches of Shocked Ground which increase Damage taken by 35%
map ground effect patches per 100 tiles [24]
map ground effect radius [null]
top_tier_map 0
expedition_logbook 250
default 0
of Lightning1Suffix10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Area has patches of Shocked Ground which increase Damage taken by 50%
map ground effect patches per 100 tiles [28]
map ground effect radius [null]
top_tier_map 250
maven_map 0
expedition_logbook 0
default 0
of Lightning1Suffix10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
Area has patches of Shocked Ground which increase Damage taken by 50%
map ground effect patches per 100 tiles [28]
map ground effect radius [null]
top_tier_map 0
maven_map 250
default 0
of Lightning78Suffix10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Area has patches of Shocked Ground which increase Damage taken by 50%
map ground effect patches per 100 tiles [28]
map ground effect radius [null]
top_tier_map 0
expedition_logbook 250
default 0
Delve Area mods /3

Delve Area mods /3

NameLevelPre/SufDescriptionSpawn Weight
1DelveArea(5–10)% increased Quantity of Items found in this Area
(3–6)% increased Rarity of Items found in this Area
(3–6)% increased Pack size
Area has patches of Shocked Ground which increase Damage taken by 20%
map ground effect patches per 100 tiles [20]
map ground effect radius [null]
default 250
52DelveArea(5–10)% increased Quantity of Items found in this Area
(3–6)% increased Rarity of Items found in this Area
(3–6)% increased Pack size
Area has patches of Shocked Ground which increase Damage taken by 35%
map ground effect patches per 100 tiles [24]
map ground effect radius [null]
default 250
173DelveArea(5–10)% increased Quantity of Items found in this Area
(3–6)% increased Rarity of Items found in this Area
(3–6)% increased Pack size
Area has patches of Shocked Ground which increase Damage taken by 50%
map ground effect patches per 100 tiles [28]
map ground effect radius [null]
default 250
Heist Area mods /4

Heist Area mods /4

NameLevelPre/SufDescriptionSpawn Weight
of Lightning46SuffixArea has patches of Shocked Ground which increase Damage taken by 20%
map ground effect patches per 100 tiles [16]
map ground effect radius [12]
map item drop quantity +% [10]
map item drop rarity +% [6]
heist monster spawner alive limit +% [null]
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4] elemental lightning
default 250
of Lightning68SuffixArea has patches of Shocked Ground which increase Damage taken by 20%
map ground effect patches per 100 tiles [20]
map ground effect radius [14]
map item drop quantity +% [10]
map item drop rarity +% [6]
heist monster spawner alive limit +% [null]
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4] elemental lightning
default 250
of Lightning73SuffixArea has patches of Shocked Ground which increase Damage taken by 35%
map ground effect patches per 100 tiles [24]
map ground effect radius [16]
map item drop quantity +% [10]
map item drop rarity +% [6]
heist monster spawner alive limit +% [null]
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4] elemental lightning
default 250
of Lightning78SuffixArea has patches of Shocked Ground which increase Damage taken by 50%
map ground effect patches per 100 tiles [28]
map ground effect radius [18]
map item drop quantity +% [10]
map item drop rarity +% [6]
heist monster spawner alive limit +% [null]
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4] elemental lightning
default 250
Crafting Bench /11

Crafting Bench /11

IDModRequireItemClassesUnlock
Helena(15–20)% reduced Effect of Chill and Shock on you1x CurrencyRerollRareChaos OrbBoots, GlovesBazaar Map
Helena(21–25)% reduced Effect of Chill and Shock on you2x CurrencyRerollRareChaos OrbBoots, GlovesSiege Map
Jun(60–64)% increased Lightning Damage
(21–24)% chance to Shock
3x CurrencyUpgradeToRareOrb of AlchemyTwo Hand MeleeUnveil
Jun(65–72)% increased Lightning Damage
(25–28)% chance to Shock
3x CurrencyRerollRareChaos OrbTwo Hand MeleeUnveil
Jun(73–80)% increased Lightning Damage
(29–34)% chance to Shock
8x CurrencyRerollRareChaos OrbTwo Hand MeleeUnveil
Jun(36–41)% increased Lightning Damage
(13–15)% chance to Shock
3x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee, One Hand RangedUnveil
Jun(42–50)% increased Lightning Damage
(16–17)% chance to Shock
3x CurrencyRerollRareChaos OrbOne Hand Melee, One Hand RangedUnveil
Jun(51–60)% increased Lightning Damage
(18–20)% chance to Shock
8x CurrencyRerollRareChaos OrbOne Hand Melee, One Hand RangedUnveil
JunShock nearby Enemies for 2 Seconds when you Focus
grant focus skill [1]
4x CurrencyRerollMagicOrb of AlterationRingUnveil
JunShock nearby Enemies for 3 Seconds when you Focus
grant focus skill [1]
2x CurrencyUpgradeToRareOrb of AlchemyRingUnveil
JunShock nearby Enemies for 4 Seconds when you Focus
grant focus skill [1]
2x CurrencyRerollRareChaos OrbRingUnveil
Misc mods /8

Misc mods /8

NameLevelDomainPre/SufDescriptionSpawn Weight
of Grounding10FlaskSuffixGrants Immunity to Shock for 4 seconds if used while Shocked elemental lightningdefault 1000
of Infliction12FlaskSuffix(20–25)% chance to Freeze, Shock and Ignite during Flask effect elemental fire cold lightningdefault 1000
1JewelCorrupted(3–5)% reduced Shock Duration on you elemental lightningjewel 0
default 0
of Shocking1JewelSuffix(3–5)% chance to Shock
(12–16)% increased Shock Duration on Enemies elemental lightning
not_int 250
default 350
1JewelUnique10% reduced Effect of Shock on you elemental lightningjewel 1
default 0
1JewelUnique10% chance to Avoid being Shocked elemental lightningjewel 1
default 0
1ExpeditionRelicPrefixMonsters Cannot be Chilled
Monsters Cannot be Frozen
Monsters Cannot be Ignited
Monsters Cannot be Shocked
default 1000
14ExpeditionRelicPrefixMonsters' Hits have 20% chance to Shock
All Damage from Monster's Hits can Shock
Monsters have 100% increased Effect of Shock
default 1000
Item /1

Item /1

IconName
Splitnewt Talisman
Talisman Tier: 2
(4–6)% chance to Freeze, Shock and Ignite
local stat monsters pick up item [1]
Corrupted
Unique /81

Unique /81

Show Full Descriptions
ImmortalFleshImmortal Flesh Leather Belt
+(25–40) to maximum Life
+(75–100) to maximum Life
Regenerate (66.7–75) Life per second
(-50–-40) Physical Damage taken from Attack Hits
(-25–-15)% to all Elemental Resistances
Regenerate (8–10) Mana per second
40% increased Armour while not Ignited, Frozen or Shocked
BereksGripBerek's Grip Two-Stone Ring
+(12–16)% to Cold and Lightning Resistances
(25–30)% increased Cold Damage
Adds 1 to (50–70) Lightning Damage to Spells and Attacks
+(30–40) to maximum Life
1% of Damage Leeched as Life against Shocked Enemies
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
1% of Damage Leeched as Energy Shield against Frozen Enemies
(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
BereksRespiteBerek's Respite Two-Stone Ring
+(12–16)% to Fire and Lightning Resistances
Adds (20–25) to (30–50) Fire Damage to Spells and Attacks
(25–30)% increased Lightning Damage
+(30–40) to maximum Mana
When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy
(Shock increases Damage taken by 15%, for 2 seconds)
When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy
(Ignite deals Fire Damage over time)
TheTamingThe Taming Prismatic Ring
+(8–10)% to all Elemental Resistances
30% increased Elemental Damage with Attack Skills
+(20–30)% to all Elemental Resistances
30% increased Elemental Damage
10% chance to Freeze, Shock and Ignite
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
20% increased Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
WakeOfDestructionWake of Destruction Mesh Boots
Adds 1 to 120 Lightning Damage to Attacks
(20–60)% increased Armour and Energy Shield
+(10–20) Life gained on Kill
15% increased Movement Speed
Drops Shocked Ground while moving, lasting 2 seconds
(Shock increases Damage taken by 15%)
RecallingtheWretchedShackles of the Wretched Chain Gloves
(40–60)% increased Stun and Block Recovery
Hexes applied by Socketed Curse Skills are Reflected back to you
You cannot be Chilled for 3 seconds after being Chilled
You cannot be Frozen for 3 seconds after being Frozen
You cannot be Ignited for 3 seconds after being Ignited
You cannot be Shocked for 3 seconds after being Shocked
You grant (4–6) Frenzy Charges to allies on Death
thunderclawThunderfist Murder Mitts
Adds 1 to 100 Lightning Damage to Attacks
+(25–30) to maximum Energy Shield
10% increased Attack Speed
10% increased Stun Duration on Enemies
100% increased Duration of Lightning Ailments
(Lightning Ailments are Shocked and Sapped)
Socketed Gems are Supported by Level 18 Added Lightning Damage
FairgravesTricorneFairgraves' Tricorne Tricorne
+(15–30) to maximum Mana
Adds 6 to 12 Cold Damage to Attacks
70% increased Evasion Rating
15% increased Stun and Block Recovery
+(20–30)% to Lightning Resistance
Cannot be Shocked
ThreeDragonsThe Three Dragons Golden Mask
+(26–30)% to all Elemental Resistances
Your Fire Damage can Shock but not Ignite
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
Your Cold Damage can Ignite but not Freeze or Chill
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
Your Lightning Damage can Freeze but not Shock
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
VoidshaftVoltaxic Rift Spine Bow
Adds 1 to (275–325) Lightning Damage
(10–15)% increased Attack Speed
60% of Lightning Damage Converted to Chaos Damage
Your Chaos Damage can Shock
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
10% chance to Shock
Shock Enemies as though dealing 300% more Damage
Your Shocks can increase Damage taken by up to a maximum of 100%
EagleWindripper Imperial Bow
(20–24)% increased Elemental Damage with Attack Skills
Adds (48–60) to (72–90) Cold Damage
Adds 1 to (120–150) Lightning Damage
(10–15)% increased Attack Speed
(30–40)% increased Critical Strike Chance
15% increased Quantity of Items Dropped by Slain Frozen Enemies
30% increased Rarity of Items Dropped by Slain Shocked Enemies
TwoHandAxe_spareLimbsplit Woodsplitter
+1 to Level of Socketed Strength Gems
Trigger Level 1 Gore Shockwave on Melee Hit if you have at least 150 Strength
+(15–30) to Strength
(80–100)% increased Physical Damage
Adds 5 to 10 Physical Damage
Culling Strike
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
NullAndVoidNull and Void Legion Gloves
+(20–30) to Strength
+(50–70) to maximum Life
(150–180)% increased Armour and Energy Shield
(20–40)% increased Mana Regeneration Rate
Removes Elemental Ailments on Rampage
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Gain Immunity to Physical Damage for 1.5 seconds on Rampage
Rampage
(You gain Rampage bonuses for Killing multiple Enemies in quick succession)
Staff6uniqueAgnerod East Imperial Staff
+18% Chance to Block Attack Damage while wielding a Staff
+2 to Level of all Lightning Spell Skill Gems
+(80–120) to Intelligence
(30–50)% increased Lightning Damage
100% increased Duration of Lightning Ailments
(Lightning Ailments are Shocked and Sapped)
40% increased Strength Requirement
Damage Penetrates 20% Lightning Resistance
Staff6uniqueAgnerod North Imperial Staff
+18% Chance to Block Attack Damage while wielding a Staff
+2 to Level of all Lightning Spell Skill Gems
+(80–120) to Intelligence
(30–50)% increased Lightning Damage
15% chance to Shock
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
40% increased Strength Requirement
Damage Penetrates 20% Lightning Resistance
MaligarosRestraintMaligaro's Restraint Chain Belt
+(9–20) to maximum Energy Shield
Adds 1 to (30–50) Lightning Damage to Attacks
100% increased Shock Duration on you
Shocks you cause are reflected back to you
(Shock increases Damage taken by 15%, for 2 seconds)
15% increased Movement Speed while Shocked
60% increased Damage while Shocked
ValakosSignValako's Sign Topaz Ring
+(20–30)% to Lightning Resistance
+(20–40) to maximum Mana
20% increased Lightning Damage
25% chance to Shock
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
40% increased Damage with Hits against Shocked Enemies
1% of Damage Leeched as Life against Shocked Enemies
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
RashkaldorsPatienceRashkaldor's Patience Jade Amulet
+(20–30) to Dexterity
+(40–80) to maximum Life
+(20–40) to maximum Mana
Items and Gems have 10% reduced Attribute Requirements
(Attributes are Strength, Dexterity, and Intelligence)
5% chance to Freeze, Shock and Ignite
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
Cannot gain Power Charges
20% increased Duration of Elemental Ailments on Enemies
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Wand1Splinter of the Moon Driftwood Wand
(8–12)% increased Spell Damage
20% increased Spell Damage
12% increased Cast Speed
4% chance to Freeze, Shock and Ignite
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
Regenerate 2 Mana per second
TwoHandSword1Thunder of the Dawn Corroded Blade
40% increased Global Accuracy Rating
Adds 1 to 9 Lightning Damage
+40% to Lightning Resistance
9% chance to Shock
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
50% of Physical Damage from Hits taken as Lightning Damage
When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy
(Shock increases Damage taken by 15%, for 2 seconds)
TearOfPurityTear of Purity Lapis Amulet
+(20–30) to Intelligence
+(5–10) to all Attributes
(Attributes are Strength, Dexterity, and Intelligence)
+(20–40) to maximum Life
Grants Level 10 Purity of Elements Skill
5% chance to Avoid Elemental Ailments
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
FidelitasSpikeFidelitas' Spike Jagged Foil
+25% to Global Critical Strike Multiplier
No Physical Damage
Adds 1 to (40–50) Lightning Damage
(25–30)% increased Attack Speed
+2 Life gained for each Enemy hit by Attacks
(15–20)% chance to Shock
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
Herald of Thunder has 50% increased Buff Effect
HighQuestRewardGreenConqueror's Longevity Viridian Jewel
8% increased Life Recovery from Flasks
2% chance to Dodge Attack Hits
3% chance to Avoid Elemental Ailments
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Staff8uniqueXThe Stormheart Royal Staff
+18% Chance to Block Attack Damage while wielding a Staff
(80–100)% increased Physical Damage
Adds (25–35) to (45–60) Cold Damage
Adds (1–10) to (70–90) Lightning Damage
(20–35)% increased Critical Strike Chance
Cannot be Shocked while Chilled
50% chance to Shock Chilled Enemies
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
BrotherhoodCall of the Brotherhood Two-Stone Ring
+(12–16)% to Cold and Lightning Resistances
+(15–25) to Intelligence
(30–40)% increased Mana Regeneration Rate
(15–25)% increased Lightning Damage
40% of Lightning Damage Converted to Cold Damage
Your spells have 100% chance to Shock against Frozen Enemies
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
DoryanisFistDoryani's Fist Vaal Gauntlets
Grants Level 20 Doryani's Touch Skill
+(80–100) to maximum Energy Shield
30% chance to Shock
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
Adds (150–225) to (525–600) Lightning Damage to Unarmed Melee Hits
(Unarmed Attacks are any Attacks performed with a hand that is not holding any Item)
Adds (90–135) to (315–360) Lightning Damage to Spells while Unarmed
(You are Unarmed as long as you have no Equipped Weapons)
+(200–250) Energy Shield gained on Killing a Shocked Enemy
30% increased Effect of Lightning Ailments
(Lightning Ailments are Shocked and Sapped)
ReefscourgeBrinerot Whalers Trapper Boots
20% increased Global Physical Damage
+(80–100) to maximum Energy Shield
+(20–30)% to Lightning Resistance
25% increased Movement Speed
(20–40)% increased Projectile Damage
Unaffected by Shocked Ground
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
YlfebanYlfeban's Trickery Hubris Circlet
Trigger Level 10 Shock Ground when Hit
Adds 1 to (60–80) Lightning Damage to Spells and Attacks
(130–170)% increased Energy Shield
+(25–35)% to Lightning Resistance
20% chance to Curse non-Cursed Enemies with a random Hex on Hit
QuiverSerratedSlivers of Providence Serrated Arrow Quiver
1 to 4 Added Physical Damage with Bow Attacks
+10% to all Elemental Resistances
10% chance to Freeze, Shock and Ignite
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
Gain 25% of Weapon Physical Damage as Extra Damage of a random Element
50% increased Duration of Elemental Ailments on Enemies
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
AssedaisfervorSteppan Eard Sorcerer Boots
+(20–30) to maximum Energy Shield
(50–80)% increased Energy Shield
30% increased Movement Speed
Unaffected by Desecrated Ground
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
50% increased Damage on Burning Ground
Regenerate 2% of Life per second on Chilled Ground
20% increased Movement Speed on Shocked Ground
VinktarFlaskVessel of Vinktar Topaz Flask
(125–150)% increased Charges used
Shocks nearby Enemies during Flask effect, causing 10% increased Damage taken
You are Shocked during Flask effect, causing 50% increased Damage taken
Adds (10–15) to (55–65) Lightning Damage to Spells during Flask effect
20% of Lightning Damage Leeched as Life during Flask effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
MalachaiLoopMalachai's Loop Harmonic Spirit Shield
(10–15)% increased Spell Damage
(210–250)% increased Energy Shield
+2 to Maximum Power Charges
20% chance to gain a Power Charge on Hit
(12–16)% increased Spell Damage per Power Charge
Lose all Power Charges on reaching Maximum Power Charges
Shocks you when you reach Maximum Power Charges
(Shock increases Damage taken by 15%, for 2 seconds)
VerusosBatteringRamsVeruso's Battering Rams Titan Gauntlets
(8–13)% increased Attack Speed
(120–180)% increased Armour
(3–5)% increased Movement Speed
50% increased Stun Duration on you
4% increased Melee Damage per Endurance Charge
You cannot be Shocked while at maximum Endurance Charges
TwoHandAxe_spareThe Cauteriser Woodsplitter
+1 to Level of Socketed Strength Gems
Trigger Level 5 Gore Shockwave on Melee Hit if you have at least 150 Strength
+(15–30) to Strength
(80–100)% increased Physical Damage
Adds 5 to 10 Physical Damage
Gain 70% of Physical Damage as Extra Fire Damage
Culling Strike
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
DeathsdoorDeath's Door Crusader Boots
+(20–40) to Strength
200% increased Armour and Energy Shield
+(10–15)% to all Elemental Resistances
25% increased Movement Speed
+1 to Maximum Endurance Charges
50% increased Elemental Ailment Duration on you
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Bleeding cannot be inflicted on you
ThunderingWhispersMind of the Council Harlequin Mask
(230–260)% increased Evasion and Energy Shield
(20–30)% increased maximum Mana
10% chance to Shock
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
+20% chance to be Shocked
(Shock increases Damage taken by 15%, for 2 seconds)
30% of Lightning Damage is taken from Mana before Life
Attack Skills have Added Lightning Damage equal to 6% of maximum Mana
Lose 3% of Mana when you use an Attack Skill
+(15–20) to maximum Energy Shield
DomeOfBrassThe Brass Dome Gladiator Plate
30% reduced Chance to Block Attack and Spell Damage
(600–650)% increased Armour
10% reduced Movement Speed
50% increased Shock Duration on you
Take no Extra Damage from Critical Strikes
BrainScramblerBrain Rattler Meatgrinder
5% chance to deal Double Damage
Adds (60–80) to (270–320) Physical Damage
50% of Physical Damage Converted to Lightning Damage
50% chance to Shock
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
Shock Enemies as though dealing 300% more Damage
Damage Penetrates 20% Lightning Resistance
Enemies you Shock have 30% reduced Cast Speed
Enemies you Shock have 20% reduced Movement Speed
StarforgeStarforge Infernal Sword
30% increased Elemental Damage with Attack Skills
(200–300)% increased Physical Damage
(5–8)% increased Attack Speed
+(90–100) to maximum Life
Your Physical Damage can Shock
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
20% increased Area of Effect for Attacks
Deal no Elemental Damage
EshsMirrorEsh's Mirror Thorium Spirit Shield
+(20–30) to Intelligence
+(40–70) to maximum Life
(80–100)% increased Energy Shield
+(35–40)% to Lightning Resistance
Adds 1 to 10 Lightning Damage for each Shocked Enemy you've Killed Recently
(Recently refers to the past 4 seconds)
Shock Reflection
EshsMirrorUpgradedEsh's Visage Vaal Spirit Shield
(5–10)% increased Spell Damage
(240–260)% increased Energy Shield
+(40–70) to maximum Life
+(30–40)% to Lightning Resistance
+(17–29)% to Chaos Resistance
Chaos Damage does not bypass Energy Shield while not on Low Life or Low Mana
(You are on Low Life if you have 50% of your Maximum Life or less)
Reflect Shocks applied to you to all Nearby Enemies
TwoTonedBootsALTGarukhan's Flight Stealth Boots
+(30–40) to Dexterity
(320–380)% increased Evasion Rating
30% increased Movement Speed
Immune to Burning Ground, Shocked Ground and Chilled Ground
Regenerate 100 Life per second while moving
+2 to Maximum Life per 10 Dexterity
VinktarFlaskVessel of Vinktar Topaz Flask
(125–150)% increased Charges used
Shocks nearby Enemies during Flask effect, causing 10% increased Damage taken
You are Shocked during Flask effect, causing 50% increased Damage taken
Adds (10–15) to (55–65) Lightning Damage to Attacks during Flask effect
20% of Lightning Damage Leeched as Life during Flask effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
VinktarFlaskVessel of Vinktar Topaz Flask
(125–150)% increased Charges used
Shocks nearby Enemies during Flask effect, causing 10% increased Damage taken
You are Shocked during Flask effect, causing 50% increased Damage taken
50% of Physical Damage Converted to Lightning during Flask effect
20% of Lightning Damage Leeched as Life during Flask effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
VinktarFlaskVessel of Vinktar Topaz Flask
(125–150)% increased Charges used
Shocks nearby Enemies during Flask effect, causing 10% increased Damage taken
You are Shocked during Flask effect, causing 50% increased Damage taken
Damage Penetrates 6% Lightning Resistance during Flask effect
20% of Lightning Damage Leeched as Life during Flask effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
DoryanisInvitationDoryani's Invitation Heavy Belt
+(25–35) to Strength
(20–30)% increased Lightning Damage
+(300–350) to Armour
+(30–35)% to Fire Resistance
+(30–35)% to Cold Resistance
0.6% of Lightning Damage Leeched as Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(20–30)% chance to Shock during any Flask Effect
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
StormchargerStormcharger Plated Greaves
+(1–50)% to Lightning Resistance
20% increased Movement Speed
50% increased Duration of Lightning Ailments
(Lightning Ailments are Shocked and Sapped)
30% of Physical Damage Converted to Lightning Damage
(15–25)% increased Effect of Lightning Ailments
OnShockedInpulsa's Broken Heart Sadist Garb
+(60–80) to maximum Life
(20–50)% increased Damage if you have Shocked an Enemy Recently
(15–25)% increased Effect of Shock
Unaffected by Shock
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
Shocked Enemies you Kill Explode, dealing 5% of
their Life as Lightning Damage which cannot Shock
YokeOfSufferingYoke of Suffering Onyx Amulet
+(10–16) to all Attributes
+(10–20)% to Fire Resistance
+(10–20)% to Cold Resistance
+(20–40)% to Lightning Resistance
30% reduced Duration of Ailments on Enemies
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
(5–10)% chance to Shock
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
Enemies take 5% increased Damage for each type of Ailment you have inflicted on them
Your Elemental Damage can Shock
LepersAlmsLeper's Alms Mirrored Spiked Shield
4% chance to Dodge Attack Hits
(500–600)% increased Evasion and Energy Shield
+(60–80) to maximum Life
40% increased Duration of Ailments on Enemies
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
+(3–4)% Chance to Block
Shared Suffering
(All Damage from Hits will cause Elemental Ailments you are suffering. Elemental Ailments you inflict are removed from you)
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
ElderGlovesBlasphemer's Grasp Assassin's Mitts
+(40–50) to Dexterity
(150–200)% increased Evasion and Energy Shield
+(50–60) to maximum Life
+4% to Damage over Time Multiplier for Ailments per Elder Item Equipped
+6 to Maximum Life per Elder Item Equipped
8% increased Effect of non-Damaging Ailments per Elder Item Equipped
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Remove an Ailment when you use a Flask if all Equipped Items are Elder Items
ElderBeltCyclopean Coil Leather Belt
+(25–40) to maximum Life
+(60–80) to maximum Life
(5–15)% increased Attributes
(Attributes are Strength, Dexterity, and Intelligence)
Cannot be Frozen if Dexterity is higher than Intelligence
Cannot be Ignited if Strength is higher than Dexterity
Cannot be Shocked if Intelligence is higher than Strength
1% increased Damage per 5 of your lowest Attribute
Staff8uniqueXThe Stormwall Royal Staff
+18% Chance to Block Attack Damage while wielding a Staff
+15% Chance to Block Attack Damage while wielding a Staff
(Warstaves are considered Staves)
Adds (242–260) to (268–285) Physical Damage
(20–35)% increased Critical Strike Chance
50% of Physical Damage Converted to Cold Damage
50% of Physical Damage Converted to Lightning Damage
Cannot be Shocked while Chilled
(30–40)% chance to Chill Attackers for 4 seconds on Block
(Chill reduces Enemy Action Speed by 10%)
(30–40)% chance to Shock Attackers for 4 seconds on Block
(Shock increases Damage taken by 15%)
StormFireStormfire Opal Ring
(15–25)% increased Elemental Damage
(40–45)% increased Mana Regeneration Rate
+(20–30)% to Fire and Lightning Resistances
(4–6)% increased Burning Damage for each time you have Shocked a Non-Shocked Enemy Recently
(Recently refers to the past 4 seconds)
Adds (1–3) to (62–70) Lightning Damage to Hits against Ignited Enemies
Your Lightning Damage can Ignite
StarforgeVoidforge Infernal Sword
30% increased Elemental Damage with Attack Skills
(30–60)% increased Physical Damage
(5–8)% increased Attack Speed
+(90–100) to maximum Life
Your Elemental Damage can Shock
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
Gain 300% of Weapon Physical Damage as Extra Damage of a random Element
20% increased Area of Effect for Attacks
Deal no Non-Elemental Damage
StoryOfTheVaalStory of the Vaal Gemstone Sword
+400 to Accuracy Rating
(180–210)% increased Physical Damage
(10–15)% increased Attack Speed
50% of Physical Damage from Hits with this Weapon is Converted to a random Element
Hits with this Weapon always Ignite, Freeze, and Shock
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
Hits with this Weapon Freeze Enemies as though dealing (150–200)% more Damage
Hits with this Weapon Shock Enemies as though dealing (150–200)% more Damage
Ignites inflicted with this Weapon deal (50–75)% more Damage
FateOfTheVaalFate of the Vaal Gemstone Sword
+400 to Accuracy Rating
(180–210)% increased Physical Damage
(10–15)% increased Attack Speed
100% of Physical Damage from Hits with this Weapon is Converted to a random Element
Hits with this Weapon always Ignite, Freeze, and Shock
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
Hits with this Weapon deal (30–60)% increased Damage to Ignited Enemies
Hits with this Weapon deal (30–60)% increased Damage to Frozen Enemies
Hits with this Weapon deal (30–60)% increased Damage to Shocked Enemies
ZerphisHeartZerphi's Heart Paua Amulet
(20–30)% increased Mana Regeneration Rate
Adds (48–53) to (58–60) Chaos Damage
Items and Gems have 50% increased Attribute Requirements
(Attributes are Strength, Dexterity, and Intelligence)
Chaos Damage can Ignite, Chill and Shock
Gain Soul Eater for 20 seconds when you use a Vaal Skill
ExplorersVisionLightningThundersight Solaris Circlet
(240–280)% increased Energy Shield
+(30–40)% to Lightning Resistance
(30–40)% increased Elemental Damage
25% chance to Sap Enemies
Cannot inflict Shock
(Sapped Enemies deal up to 20% less Damage, based on the Lightning Damage of the Hit, for 4 seconds)
10% increased Elemental Damage per Sextant affecting the area
StormGlovesStorm's Gift Assassin's Mitts
[One to three random synthesis implicit modifiers]
(20–30)% increased Damage over Time
(250–300)% increased Evasion and Energy Shield
+(20–30)% to Lightning Resistance
Enemies you kill are Shocked
(Shock increases Damage taken by 15%, for 2 seconds)
Shocks you inflict spread to other Enemies within a Radius of 15
ScepterOfSufferingSign of the Sin Eater Tyrant's Sekhem
26% increased Elemental Damage
+(10–30) to Strength and Intelligence
Grants Level 30 Smite Skill
redirect elemental ailments to aura owner [1]
Enemies inflict Elemental Ailments on you instead of nearby Allies
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
MinionConversionGlovesTriad Grip Mesh Gloves
(80–120)% increased Armour and Energy Shield
Minions convert 25% of Physical Damage to Fire Damage per Red Socket
Minions convert 25% of Physical Damage to Cold Damage per Green Socket
Minions convert 25% of Physical Damage to Lightning Damage per Blue Socket
Minions convert 25% of Physical Damage to Chaos Damage per White Socket
Minions have (5–10)% chance to Freeze, Shock and Ignite
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
AstralProjectorAstral Projector Topaz Ring
+(20–30)% to Lightning Resistance
+(30–50) to Intelligence
(20–25)% increased Spell Damage
30% chance to Avoid Elemental Ailments
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Nova Spells have 20% less Area of Effect
Nova Spells deal 30% less Damage to Players
Nova Spells Cast at the targeted location instead of around you
GripOfUnmakingPainseeker Shagreen Gloves
Adds (16–19) to (25–29) Fire Damage
Adds (16–19) to (25–29) Cold Damage
Adds (6–10) to (33–38) Lightning Damage
(60–120)% increased Evasion Rating
Critical Strikes do not inherently apply non-Damaging Ailments
Inflict non-Damaging Ailments as though dealing (100–200)% more Damage
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
TangmazuarmourglovesAlgor Mortis Carnal Mitts
+(50–70) to maximum Energy Shield
+(15–20)% to Cold and Lightning Resistances
(20–30)% chance to Sap Enemies in Chilling Areas
(Chilled Ground, Creeping Frost, Frost Shield, and Vortices are Chilling Areas)
(Sapped Enemies deal up to 20% less Damage, based on the Lightning Damage of the Hit, for 4 seconds)
Enemies in your Chilling Areas take (25–35)% increased Lightning Damage
(15–20)% increased Effect of Non-Damaging Ailments
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
SkitterbotRingProfane Proxy Unset Ring
Has 1 Socket
+3 to Level of Socketed Curse Gems
+(20–30)% to Cold Resistance
+(20–30)% to Lightning Resistance
Left Ring Slot: Your Chilling Skitterbot's Aura applies Socketed Hex Curse instead
Right Ring Slot: Your Shocking Skitterbot's Aura applies Socketed Hex Curse instead
TangmazuarmourbootsBeacon of Madness Two-Toned Boots
+(8–12)% to Fire and Lightning Resistances
Grants Level 1 Embrace Madness Skill
30% increased Movement Speed
(20–40)% increased Effect of Non-Damaging Ailments
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
You have Igniting, Chilling and Shocking Conflux while affected by Glorious Madness
(While you have Elemental Conflux, all Damage from Hits will cause Chill, Shock, and Ignite)
Immune to Elemental Ailments while affected by Glorious Madness
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
ThunderLoopStorm Secret Topaz Ring
+(20–30)% to Lightning Resistance
+(20–30) to Intelligence
(20–30)% increased Lightning Damage
(10–15)% chance to Shock
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
Herald of Thunder also creates a storm when you Shock an Enemy
Herald of Thunder's Storms Hit Enemies with (30–50)% increased Frequency
Take 250 Lightning Damage when Herald of Thunder Hits an Enemy
MalachaisArtificeReplica Malachai's Artifice Unset Ring
Has 1 Socket
Socketed Gems have Secrets of Suffering
(Cannot Ignite, Chill, Freeze or Shock
Critical Strikes inflict Scorch, Brittle and Sapped)

-20% to all Elemental Resistances
+(75–100)% to Fire Resistance when Socketed with a Red Gem
+(75–100)% to Cold Resistance when Socketed with a Green Gem
+(75–100)% to Lightning Resistance when Socketed with a Blue Gem
All Sockets are White
WinterHeartALTReplica Winterheart Gold Amulet
(12–20)% increased Rarity of Items found
+(20–30) to Dexterity
+(50–70) to maximum Energy Shield
+75% to Lightning Resistance
Regenerate 5% of Energy Shield per second while Shocked
Unaffected by Shock
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
EagleReplica Windripper Imperial Bow
(20–24)% increased Elemental Damage with Attack Skills
Adds (48–60) to (72–90) Cold Damage
Adds 1 to (120–150) Lightning Damage
(10–15)% increased Attack Speed
(30–40)% increased Critical Strike Chance
Enemies Frozen by you take 20% increased Damage
+(90–120) Energy Shield gained on Killing a Shocked Enemy
Dagger3uniqueReplica Ungil's Gauche Boot Knife
30% increased Global Critical Strike Chance
+18% Chance to Block Attack Damage while Dual Wielding
+(10–20) to Dexterity
10% increased Attack Speed
50% increased Global Critical Strike Chance
Chill Attackers for 4 seconds on Block
(Chill reduces Enemy Action Speed by 10%)
Shock Attackers for 4 seconds on Block
(Shock increases Damage taken by 15%)
RecklessDefenseReplica Reckless Defence Cobalt Jewel
+(2–4)% Chance to Block Spell Damage
+(2–4)% Chance to Block Attack Damage
+10% chance to be Frozen, Shocked and Ignited
PyroshockClaspPyroshock Clasp Leather Belt
+(25–40) to maximum Life
+(30–40) to Dexterity
+(300–500) to Evasion Rating
(10–15)% increased Duration of Elemental Ailments on Enemies
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Enemies Ignited by you have (10–15)% of Physical Damage they deal converted to Fire
Enemies Shocked by you have (10–15)% of Physical Damage they deal converted to Lightning
FontOfThunderFont of Thunder Mirrored Spiked Shield
4% chance to Dodge Attack Hits
(500–600)% increased Evasion and Energy Shield
(25–40)% increased Mana Regeneration Rate
+50% chance to be Shocked
(Shock increases Damage taken by 15%, for 2 seconds)
40% of Cold Damage taken as Lightning
40% of Fire Damage taken as Lightning
HeartoftheElementsThe Admiral Varnished Coat
+(30–40) to Intelligence
(100–140)% increased Evasion and Energy Shield
+(10–20)% to all Elemental Resistances
(5–10)% chance to Freeze, Shock and Ignite
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
Elemental Damage you Deal with Hits is Resisted by lowest Elemental Resistance instead
ElementalHarmonyThe Fulcrum Ezomyte Staff
+20% Chance to Block Attack Damage while wielding a Staff
(140–180)% increased Physical Damage
(0–50)% of Physical Damage Converted to Fire Damage
(0–50)% of Physical Damage Converted to Cold Damage
(0–50)% of Physical Damage Converted to Lightning Damage
Elemental Ailments you inflict are Reflected to you
Elemental Damage with Hits is Lucky while you are Shocked
Damage Penetrates (8–10)% Elemental Resistances while you are Chilled
Gain (30–40)% of Physical Damage as Extra Damage of a random Element while you are Ignited
KuraisMasteryLeadership's Price Onyx Amulet
+(10–16) to all Attributes
(-3–3)% to maximum Fire Resistance
(Maximum Resistances cannot be raised above 90%)
(-3–3)% to maximum Cold Resistance
(-3–3)% to maximum Lightning Resistance
You have Scorching Conflux, Brittle Conflux and Sapping Conflux while your two highest Attributes are equal
Cannot Ignite, Chill, Freeze or Shock
Corrupted
GoddessScalesThe Scales of Justice Chiming Spirit Shield
(10–15)% increased Spell Damage
Has no Energy Shield
+(40–70) to maximum Life
+(40–70) to maximum Mana
(3–4) to (7–8) added Fire Damage per 100 of Maximum Life or Maximum Mana, whichever is lower
Unaffected by Ignite or Shock if Maximum Life and Maximum Mana are within 500
VinktarFlaskVessel of Vinktar Topaz Flask
(125–150)% increased Charges used
Shocks nearby Enemies during Flask effect, causing 10% increased Damage taken
You are Shocked during Flask effect, causing 50% increased Damage taken
(25–40)% increased Effect of Shocks you inflict during Flask effect
Shocks you inflict during Flask effect spread to other Enemies in a radius of 20
20% of Lightning Damage Leeched as Life during Flask effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
AdaptationFlask02Starlight Chalice Iron Flask
Restores Ward on use
(20–30)% increased Charge Recovery
Inflict Fire, Cold and Lightning Exposure on nearby Enemies when used
(Each Exposure applies -10% to the matching Resistance for 4 seconds)
(20–30)% increased Effect of Non-Damaging Ailments you inflict during Flask Effect
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
passives /9

passives /9

CategoryNameShow Full Descriptions
NotableStatic Blows
staticshield
20% increased Shock Duration on Enemies
20% increased Effect of Shock
30% increased Damage if you have Shocked an Enemy Recently
40% increased Critical Strike Chance against Shocked Enemies
NotableHoly Dominion
elementalist
12% increased Elemental Damage
+12% to all Elemental Resistances
10% chance to Freeze, Shock and Ignite
12% increased Physical Damage
NotableAsh, Frost and Storm
ashfrostandstorm
30% increased Elemental Damage
20% increased Effect of Non-Damaging Ailments
20% reduced Effect of Chill and Shock on you
10% chance to Freeze, Shock and Ignite
NotableBreath of Lightning
BreathofLightening2
20% increased Duration of Lightning Ailments
15% chance to Shock
20% increased Lightning Damage
20% increased Effect of Lightning Ailments
NotableShocking Strikes
LightingAilment
24% increased Lightning Damage with Attack Skills
15% increased Effect of Lightning Ailments
15% chance to Shock
40% increased Critical Strike Chance against Shocked Enemies
NotableAnointed Flesh
ElementalAilmentResistance
+1% to all maximum Elemental Resistances
15% reduced Elemental Ailment Duration on you
+5% to all Elemental Resistances
15% reduced Effect of Chill and Shock on you
NotableForceful Circuit
stormborn
25% chance to Shock
Shocks from your Hits always increase Damage taken by at least 15%
NotableUnbearable Agony
lightningint
25% chance to Shock
Your Shocks can increase Damage taken by up to a maximum of 60%
NotableStorm Ritual
LightningResistNotable
50% reduced Effect of Shock on you
+15% to Lightning Resistance
Ascendancy passives /5

Ascendancy passives /5

CategoryNameShow Full Descriptions
NotableMaster Alchemist
MasterAlchemist
20% chance to Freeze, Shock and Ignite during any Flask Effect
Removes Elemental Ailments when you use a Flask
NotableShaper of Storms
ShockSpecialisation
Your Hits always Shock
All Damage with Hits can Shock
25% more Effect of Lightning Ailments you inflict with Hits if the highest Damage Type is Lightning
Shocks from your Hits always increase Damage taken by at least 15%
NotableCorpse Pact
CorpseConsumptionNotable2
Corpses you Spawn have 50% increased Maximum Life
Enemies near corpses you Spawned Recently are Chilled and Shocked
2% increased Attack and Cast Speed for each corpse Consumed Recently, up to a maximum of 200%
NotablePyromaniac
BlindedAssult
Regenerate 2% of Life per Second for each Trap Triggered Recently, up to 10% per second
Regenerate 2% of Life per second for each Mine Detonated Recently, up to 10% per second
Immune to Ignite and Shock
NotableExplosives Expert
ExplosivesExpert
Damage Penetrates 10% Elemental Resistances against Chilled Enemies
+40% to Critical Strike Multiplier against Burning Enemies
80% increased Critical Strike Chance against Shocked Enemies
Cluster Jewel passives /12

Cluster Jewel passives /12

CategoryNameShow Full Descriptions
KeystoneSecrets of Suffering
Cannot Ignite, Chill, Freeze or Shock
Critical Strikes inflict Scorch, Brittle and Sapped
NotableAgent of Destruction
DmgHeraldSkillsNotable
25% increased Elemental Damage while affected by a Herald
10% chance to Freeze, Shock and Ignite while affected by a Herald
NotableCalamitous
IncreasedAttackDamageNotable
30% increased Elemental Damage with Attack Skills
10% chance to Freeze, Shock and Ignite
15% increased Effect of Non-Damaging Ailments
NotableCapacitor
LightningResistNotable
30% reduced Effect of Shock on you
Unaffected by Shocked Ground
You cannot be Shocked if you've been Shocked Recently
NotableCold Conduction
IncreasedNonDamageAilmentNotable
25% increased Effect of Lightning Ailments you inflict on Chilled Enemies
25% increased Effect of Cold Ailments you inflict on Shocked Enemies
NotableFlexible Sentry
BlockSpellDmgNotable
+3% Chance to Block Attack Damage
3% Chance to Block Spell Damage
25% reduced Elemental Ailment Duration on you
25% reduced Effect of Chill and Shock on you
NotableInspired Oppression
IncreasedNonDamageAilmentNotable
10% increased Effect of Non-Damaging Ailments
20% increased Elemental Damage
30% increased Mana Regeneration Rate if you have Frozen an Enemy Recently
30% increased Mana Regeneration Rate if you have Shocked an Enemy Recently
NotableInsulated
LightningResistNotable
+20% to Lightning Resistance
30% chance to Avoid being Shocked
+1% to maximum Lightning Resistance
NotableOvershock
IncreasedNonDamageAilmentNotable
30% increased Lightning Damage
30% increased Effect of Lightning Ailments
Your Shocks can increase Damage taken by up to a maximum of 60%
NotableSadist
IncreasedElementalDamage
15% increased Elemental Damage if you've Chilled an Enemy Recently
25% increased Elemental Damage if you've Shocked an Enemy Recently
20% increased Elemental Damage if you've Ignited an Enemy Recently
NotableStormrider
IncreasedNonDamageAilmentNotable
10% chance to gain a Power Charge when you Shock a Chilled Enemy
25% increased Cold Damage with Hits against Shocked Enemies
25% increased Lightning Damage with Hits against Chilled Enemies
NotableThunderstruck
IncreasedNonDamageAilmentNotable
20% increased Lightning Damage
30% increased Critical Strike Chance
Your Critical Strikes Knock Back Shocked Enemies
Passive Skills Changes to /3

Passive Skills Changes to /3

FactionTypeIconNameStats
VaalPassiveVaalOffensiveShock Chance(3–6)% chance to Shock
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
EternalNotableEternalEmpireDefensiveNotableVirtue Gem Surgery30% increased Effect of Shock
EternalNotableEternalEmpireDefensiveNotableRural Life50% chance to Avoid being Shocked
Timeless Jewel Passive Skills Additions /1

Timeless Jewel Passive Skills Additions /1

FactionTypeStats
VaalNotable
(3–6)% chance to Shock