Skill Gem /26
Skill Gem Quality /23
Item | Type | Stats | Weight |
---|---|---|---|
Shock Nova | Superior | (0–40)% increased Shock Duration on enemies | 50 |
Shock Nova | Anomalous | Ring Shocks as if dealing (0–100)% more Damage | 50 |
Lightning Strike | Divergent | (0–20)% chance to Shock enemies | 100 |
Tempest Shield | Superior | (0–20)% chance to Shock enemies | 50 |
Lightning Arrow | Superior | (0–20)% chance to Shock enemies | 50 |
Vaal Lightning Arrow | Superior | (0–20)% chance to Shock enemies | 50 |
Arc | Superior | (0–10)% chance to Shock enemies | 50 |
Conductivity | Superior | Shocks on Cursed enemies have (0–20)% increased Duration | 50 |
Conductivity | Divergent | Hits against Cursed Enemies have +(0–20)% chance to Shock | 100 |
Vaal Lightning Trap | Superior | Shocked Ground causes (0–5)% increased Damage taken | 50 |
Purity of Lightning | Anomalous | You and nearby Allies have (0–5)% chance to avoid being Shocked | 100 |
Sunder | Phantasmal | Shockwaves have (0–20)% reduced Area of Effect Wave has (0–20)% increased Area of Effect | 50 |
Lightning Spire Trap | Superior | (0–20)% chance to Shock enemies | 50 |
Storm Brand | Phantasmal | (0–20)% increased Effect of Shock | 100 |
Stormblast Mine | Superior | (0–10)% chance to Shock enemies (0–10)% increased Effect of Lightning Ailments | 50 |
Stormbind | Anomalous | (0–20)% increased Effect of Shock | 100 |
Penance Brand | Divergent | (0–20)% chance to Shock enemies | 100 |
Crackling Lance | Superior | (0–10)% chance to Shock enemies | 50 |
Sigil of Power | Divergent | Buff Grants (0–20)% chance to Shock enemies | 100 |
Energy Blade | Anomalous | Energy Blades grant (0–20)% chance to Shock | 50 |
Galvanic Field | Superior | Buff grants (0–30)% increased Shock Duration | 50 |
Galvanic Field | Anomalous | Buff Grants (0–20)% chance to Shock enemies | 50 |
Galvanic Field | Phantasmal | Field gains +(0–1) to Radius per 10% Shock Effect on Enemy when created | 20 |
Support Gem /4
Support Gem Quality /10
Item | Type | Stats | Weight |
---|---|---|---|
Elemental Damage with Attacks Support | Anomalous | Supported Skills have (0–5)% chance to Freeze, Shock and Ignite | 100 |
Elemental Proliferation Support | Divergent | Supported Skills deal (0–20)% increased Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy | 20 |
Lightning Penetration Support | Anomalous | Supported Skills have (0–10)% chance to Shock | 100 |
Physical to Lightning Support | Divergent | Enemies Shocked by Supported Skills take (0–10)% increased Physical Damage | 20 |
Innervate Support | Superior | Supported Skills have (0–30)% increased Shock Duration on Enemies | 50 |
Innervate Support | Divergent | (0–4)% chance to gain Innervation when you Shock a Unique Enemy with Supported Skills | 10 |
Controlled Destruction Support | Anomalous | Supported Skills have (0–20)% less Critical Strike Chance Supported Skills have (0–10)% chance to Freeze, Shock and Ignite | 100 |
Trinity Support | Anomalous | Supported Skills have (0–5)% chance to Freeze, Shock and Ignite | 50 |
Overcharge Support | Superior | Supported Skills have (0–30)% increased Shock Duration on Enemies | 100 |
Overcharge Support | Anomalous | (0–20)% increased Effect of Shocks inflicted with Critical Strikes from Supported Skills | 50 |
Item mods /171
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
40 | Corrupted | (25–30)% increased Effect of Shock elemental lightning ailment | helmet 1000 default 0 | |
of Shocking | 15 | Suffix | 10% chance to Shock elemental lightning ailment | sceptre 1000 wand 1000 default 0 |
of Zapping | 45 | Suffix | 15% chance to Shock elemental lightning ailment | sceptre 1000 wand 1000 default 0 |
of Electrocution | 75 | Suffix | 20% chance to Shock elemental lightning ailment | sceptre 500 wand 500 default 0 |
of Shocking | 15 | Suffix | 20% chance to Shock elemental lightning ailment | staff 1000 default 0 |
of Zapping | 45 | Suffix | 25% chance to Shock elemental lightning ailment | staff 1000 default 0 |
of Electrocution | 75 | Suffix | 30% chance to Shock elemental lightning ailment | staff 500 default 0 |
The Elder's | 68 | Prefix | Unaffected by Shocked Ground elemental lightning ailment | boots_elder 800 default 0 |
The Shaper's | 68 | Prefix | Adds (3–7) to (68–73) Lightning Damage against Shocked Enemies damage elemental lightning ailment | ring_shaper 800 default 0 |
The Shaper's | 75 | Prefix | Adds (4–8) to (82–86) Lightning Damage against Shocked Enemies damage elemental lightning ailment | ring_shaper 800 default 0 |
of Shaping | 75 | Suffix | Remove Shock when you use a Flask elemental lightning ailment | belt_shaper 400 default 0 |
of Shaping | 68 | Suffix | (25–40)% chance to Shock Attackers for 4 seconds on Block elemental lightning ailment | shield_shaper 800 default 0 |
of Shaping | 75 | Suffix | (41–50)% chance to Shock Attackers for 4 seconds on Block elemental lightning ailment | shield_shaper 800 default 0 |
of Shaping | 68 | Suffix | Socketed Gems are Supported by Level 18 Elemental Proliferation (5–7)% chance to Freeze, Shock and Ignite elemental fire cold lightning ailment gem | sceptre_shaper 1000 default 0 |
of Shaping | 75 | Suffix | Socketed Gems are Supported by Level 20 Elemental Proliferation (8–10)% chance to Freeze, Shock and Ignite elemental fire cold lightning ailment gem | sceptre_shaper 1000 default 0 |
of the Elder | 68 | Suffix | Socketed Gems are Supported by Level 18 Unbound Ailments (5–7)% chance to Freeze, Shock and Ignite elemental fire cold lightning ailment gem | sceptre_elder 1000 default 0 |
of the Elder | 75 | Suffix | Socketed Gems are Supported by Level 20 Unbound Ailments (8–10)% chance to Freeze, Shock and Ignite elemental fire cold lightning ailment gem | sceptre_elder 1000 default 0 |
Crusader's | 68 | Prefix | Unaffected by Shocked Ground elemental lightning ailment | boots_crusader 500 default 0 |
of the Crusade | 75 | Suffix | (51–60)% chance to Avoid being Shocked elemental lightning ailment | boots_crusader 1000 quiver_crusader 1000 default 0 |
of the Crusade | 75 | Suffix | (51–60)% reduced Effect of Shock on you elemental lightning ailment | helmet_crusader 1000 default 0 |
of Redemption | 68 | Suffix | (6–8)% chance to Shock (8–12)% increased Effect of Lightning Ailments elemental lightning ailment | helmet_eyrie 500 default 0 |
of Redemption | 75 | Suffix | (6–8)% chance to Shock (13–15)% increased Effect of Lightning Ailments elemental lightning ailment | helmet_eyrie 500 default 0 |
of the Hunt | 80 | Suffix | You have Shocking Conflux for 3 seconds every 8 seconds | helmet_basilisk 500 default 0 |
of the Crusade | 68 | Suffix | (25–40)% chance to Shock Attackers for 4 seconds on Block elemental lightning ailment | shield_crusader 500 staff_crusader 500 warstaff_crusader 500 default 0 |
of the Crusade | 75 | Suffix | (41–50)% chance to Shock Attackers for 4 seconds on Block elemental lightning ailment | shield_crusader 500 staff_crusader 500 warstaff_crusader 500 default 0 |
Crusader's | 68 | Prefix | (30–34)% increased Critical Strike Chance against Shocked Enemies critical | belt_crusader 500 default 0 |
Crusader's | 75 | Prefix | (35–39)% increased Critical Strike Chance against Shocked Enemies critical | belt_crusader 500 default 0 |
Crusader's | 80 | Prefix | (40–45)% increased Critical Strike Chance against Shocked Enemies critical | belt_crusader 500 default 0 |
of the Crusade | 75 | Suffix | Remove Shock when you use a Flask elemental lightning ailment | belt_crusader 500 default 0 |
Crusader's | 68 | Prefix | Adds (3–7) to (68–73) Lightning Damage against Shocked Enemies damage elemental lightning ailment | ring_crusader 500 default 0 |
Crusader's | 75 | Prefix | Adds (4–8) to (82–86) Lightning Damage against Shocked Enemies damage elemental lightning ailment | ring_crusader 500 default 0 |
1 | FlaskEnchantmentInjector | Used when you become Shocked | flask 100 default 0 | |
68 | ScourgeUpside | (31–35)% reduced Effect of Shock on you elemental lightning ailment | ring 500 default 0 | |
68 | ScourgeUpside | (36–40)% reduced Effect of Shock on you elemental lightning ailment | ring 500 default 0 | |
45 | ScourgeUpside | (26–30)% chance to Avoid being Shocked elemental lightning ailment | ring 500 default 0 | |
68 | ScourgeUpside | (31–35)% chance to Avoid being Shocked elemental lightning ailment | ring 500 default 0 | |
68 | ScourgeUpside | (36–40)% chance to Avoid being Shocked elemental lightning ailment | ring 500 default 0 | |
45 | ScourgeUpside | (5–6)% chance to Shock elemental lightning ailment | sceptre 500 wand 500 default 0 | |
68 | ScourgeUpside | (7–8)% chance to Shock elemental lightning ailment | sceptre 500 wand 500 default 0 | |
68 | ScourgeUpside | (9–10)% chance to Shock elemental lightning ailment | sceptre 500 wand 500 default 0 | |
45 | ScourgeUpside | (7–9)% chance to Shock elemental lightning ailment | staff 500 default 0 | |
68 | ScourgeUpside | (10–12)% chance to Shock elemental lightning ailment | staff 500 default 0 | |
68 | ScourgeUpside | (13–15)% chance to Shock elemental lightning ailment | staff 500 default 0 | |
1 | ScourgeUpside | (14–16)% chance to Shock Attackers for 4 seconds on Block elemental lightning ailment | shield 200 default 0 | |
45 | ScourgeUpside | (17–19)% chance to Shock Attackers for 4 seconds on Block elemental lightning ailment | shield 200 default 0 | |
68 | ScourgeUpside | (20–22)% chance to Shock Attackers for 4 seconds on Block elemental lightning ailment | shield 200 default 0 | |
68 | ScourgeUpside | (23–25)% chance to Shock Attackers for 4 seconds on Block elemental lightning ailment | shield 200 default 0 | |
75 | RedImplicit | Shocks you inflict spread to other Enemies within a Radius of 12 elemental lightning ailment | no_tier_6_eldritch_implicit 0 gloves 400 default 0 | |
75 | RedImplicit | Shocks you inflict spread to other Enemies within a Radius of 13 elemental lightning ailment | no_tier_5_eldritch_implicit 0 gloves 400 default 0 | |
75 | RedImplicit | Shocks you inflict spread to other Enemies within a Radius of 14 elemental lightning ailment | no_tier_4_eldritch_implicit 0 gloves 400 default 0 | |
75 | RedImplicit | Shocks you inflict spread to other Enemies within a Radius of 15 elemental lightning ailment | no_tier_3_eldritch_implicit 0 gloves 400 default 0 | |
75 | RedImplicit | Shocks you inflict spread to other Enemies within a Radius of 16 elemental lightning ailment | no_tier_2_eldritch_implicit 0 gloves 400 default 0 | |
75 | RedImplicit | Shocks you inflict spread to other Enemies within a Radius of 17 elemental lightning ailment | no_tier_1_eldritch_implicit 0 gloves 400 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Shocks you inflict spread to other Enemies within a Radius of 16 elemental lightning ailment | no_tier_5_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Shocks you inflict spread to other Enemies within a Radius of 17 elemental lightning ailment | no_tier_4_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Shocks you inflict spread to other Enemies within a Radius of 18 elemental lightning ailment | no_tier_3_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Shocks you inflict spread to other Enemies within a Radius of 19 elemental lightning ailment | no_tier_2_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Shocks you inflict spread to other Enemies within a Radius of 20 elemental lightning ailment | no_tier_1_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Shocks you inflict spread to other Enemies within a Radius of 20 elemental lightning ailment | no_tier_4_eldritch_implicit 0 gloves 80 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Shocks you inflict spread to other Enemies within a Radius of 21 elemental lightning ailment | no_tier_3_eldritch_implicit 0 gloves 80 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Shocks you inflict spread to other Enemies within a Radius of 22 elemental lightning ailment | no_tier_2_eldritch_implicit 0 gloves 80 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Shocks you inflict spread to other Enemies within a Radius of 23 elemental lightning ailment | no_tier_1_eldritch_implicit 0 gloves 80 default 0 | |
75 | BlueImplicit | 5% chance to Shock elemental lightning ailment | no_tier_6_eldritch_implicit 0 helmet 700 default 0 | |
75 | BlueImplicit | 10% chance to Shock elemental lightning ailment | no_tier_5_eldritch_implicit 0 helmet 700 default 0 | |
75 | BlueImplicit | 15% chance to Shock elemental lightning ailment | no_tier_4_eldritch_implicit 0 helmet 700 default 0 | |
75 | BlueImplicit | 20% chance to Shock elemental lightning ailment | no_tier_3_eldritch_implicit 0 helmet 700 default 0 | |
75 | BlueImplicit | 25% chance to Shock elemental lightning ailment | no_tier_2_eldritch_implicit 0 helmet 700 default 0 | |
75 | BlueImplicit | 30% chance to Shock elemental lightning ailment | no_tier_1_eldritch_implicit 0 helmet 700 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 20% chance to Shock elemental lightning ailment | no_tier_5_eldritch_implicit 0 helmet 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 25% chance to Shock elemental lightning ailment | no_tier_4_eldritch_implicit 0 helmet 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 30% chance to Shock elemental lightning ailment | no_tier_3_eldritch_implicit 0 helmet 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 35% chance to Shock elemental lightning ailment | no_tier_2_eldritch_implicit 0 helmet 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 40% chance to Shock elemental lightning ailment | no_tier_1_eldritch_implicit 0 helmet 350 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 35% chance to Shock elemental lightning ailment | no_tier_4_eldritch_implicit 0 helmet 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 40% chance to Shock elemental lightning ailment | no_tier_3_eldritch_implicit 0 helmet 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 45% chance to Shock elemental lightning ailment | no_tier_2_eldritch_implicit 0 helmet 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 50% chance to Shock elemental lightning ailment | no_tier_1_eldritch_implicit 0 helmet 140 default 0 | |
75 | BlueImplicit | (33–35)% reduced Effect of Shock on you elemental lightning ailment | no_tier_6_eldritch_implicit 0 helmet 700 default 0 | |
75 | BlueImplicit | (36–38)% reduced Effect of Shock on you elemental lightning ailment | no_tier_5_eldritch_implicit 0 helmet 700 default 0 | |
75 | BlueImplicit | (39–41)% reduced Effect of Shock on you elemental lightning ailment | no_tier_4_eldritch_implicit 0 helmet 700 default 0 | |
75 | BlueImplicit | (42–44)% reduced Effect of Shock on you elemental lightning ailment | no_tier_3_eldritch_implicit 0 helmet 700 default 0 | |
75 | BlueImplicit | (45–47)% reduced Effect of Shock on you elemental lightning ailment | no_tier_2_eldritch_implicit 0 helmet 700 default 0 | |
75 | BlueImplicit | (48–50)% reduced Effect of Shock on you elemental lightning ailment | no_tier_1_eldritch_implicit 0 helmet 700 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (45–47)% reduced Effect of Shock on you elemental lightning ailment | no_tier_5_eldritch_implicit 0 helmet 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (48–50)% reduced Effect of Shock on you elemental lightning ailment | no_tier_4_eldritch_implicit 0 helmet 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (51–53)% reduced Effect of Shock on you elemental lightning ailment | no_tier_3_eldritch_implicit 0 helmet 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (54–57)% reduced Effect of Shock on you elemental lightning ailment | no_tier_2_eldritch_implicit 0 helmet 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (58–61)% reduced Effect of Shock on you elemental lightning ailment | no_tier_1_eldritch_implicit 0 helmet 350 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (57–59)% reduced Effect of Shock on you elemental lightning ailment | no_tier_4_eldritch_implicit 0 helmet 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (60–62)% reduced Effect of Shock on you elemental lightning ailment | no_tier_3_eldritch_implicit 0 helmet 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (63–66)% reduced Effect of Shock on you elemental lightning ailment | no_tier_2_eldritch_implicit 0 helmet 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (67–70)% reduced Effect of Shock on you elemental lightning ailment | no_tier_1_eldritch_implicit 0 helmet 140 default 0 | |
75 | RedImplicit | (33–35)% chance to Avoid being Shocked elemental lightning ailment | no_tier_6_eldritch_implicit 0 boots 700 default 0 | |
75 | RedImplicit | (36–38)% chance to Avoid being Shocked elemental lightning ailment | no_tier_5_eldritch_implicit 0 boots 700 default 0 | |
75 | RedImplicit | (39–41)% chance to Avoid being Shocked elemental lightning ailment | no_tier_4_eldritch_implicit 0 boots 700 default 0 | |
75 | RedImplicit | (42–44)% chance to Avoid being Shocked elemental lightning ailment | no_tier_3_eldritch_implicit 0 boots 700 default 0 | |
75 | RedImplicit | (45–47)% chance to Avoid being Shocked elemental lightning ailment | no_tier_2_eldritch_implicit 0 boots 700 default 0 | |
75 | RedImplicit | (48–50)% chance to Avoid being Shocked elemental lightning ailment | no_tier_1_eldritch_implicit 0 boots 700 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (45–47)% chance to Avoid being Shocked elemental lightning ailment | no_tier_5_eldritch_implicit 0 boots 350 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (48–50)% chance to Avoid being Shocked elemental lightning ailment | no_tier_4_eldritch_implicit 0 boots 350 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (51–53)% chance to Avoid being Shocked elemental lightning ailment | no_tier_3_eldritch_implicit 0 boots 350 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (54–57)% chance to Avoid being Shocked elemental lightning ailment | no_tier_2_eldritch_implicit 0 boots 350 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (58–61)% chance to Avoid being Shocked elemental lightning ailment | no_tier_1_eldritch_implicit 0 boots 350 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (57–59)% chance to Avoid being Shocked elemental lightning ailment | no_tier_4_eldritch_implicit 0 boots 140 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (60–62)% chance to Avoid being Shocked elemental lightning ailment | no_tier_3_eldritch_implicit 0 boots 140 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (63–66)% chance to Avoid being Shocked elemental lightning ailment | no_tier_2_eldritch_implicit 0 boots 140 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (67–70)% chance to Avoid being Shocked elemental lightning ailment | no_tier_1_eldritch_implicit 0 boots 140 default 0 | |
1 | WeaponTree | Adds 1 to 6 Lightning Damage 10% chance to Shock | one_hand_weapon 250 default 0 | |
26 | WeaponTree | Adds 1 to 10 Lightning Damage 10% chance to Shock | one_hand_weapon 250 default 0 | |
42 | WeaponTree | Adds 1 to 18 Lightning Damage 10% chance to Shock | one_hand_weapon 250 default 0 | |
62 | WeaponTree | Adds 3 to 31 Lightning Damage 10% chance to Shock | one_hand_weapon 125 default 0 | |
82 | WeaponTree | Adds 3 to 60 Lightning Damage 10% chance to Shock | one_hand_weapon 63 default 0 | |
1 | WeaponTree | Adds 1 to 10 Lightning Damage 20% chance to Shock | two_hand_weapon 250 default 0 | |
26 | WeaponTree | Adds 1 to 19 Lightning Damage 20% chance to Shock | two_hand_weapon 250 default 0 | |
42 | WeaponTree | Adds 3 to 34 Lightning Damage 20% chance to Shock | two_hand_weapon 250 default 0 | |
62 | WeaponTree | Adds 4 to 58 Lightning Damage 20% chance to Shock | two_hand_weapon 125 default 0 | |
82 | WeaponTree | Adds 6 to 112 Lightning Damage 20% chance to Shock | two_hand_weapon 63 default 0 | |
36 | WeaponTree | Adds 3 to 6 Fire Damage Adds 3 to 6 Cold Damage Adds 1 to 0 Lightning Damage 5% chance to Freeze, Shock and Ignite | one_hand_weapon 125 default 0 | |
60 | WeaponTree | Adds 6 to 10 Fire Damage Adds 6 to 10 Cold Damage Adds 1 to 0 Lightning Damage 5% chance to Freeze, Shock and Ignite | one_hand_weapon 63 default 0 | |
85 | WeaponTree | Adds 13 to 20 Fire Damage Adds 13 to 20 Cold Damage Adds 3 to 0 Lightning Damage 5% chance to Freeze, Shock and Ignite | one_hand_weapon 31 default 0 | |
36 | WeaponTree | Adds 7 to 11 Fire Damage Adds 7 to 11 Cold Damage Adds 3 to 0 Lightning Damage 10% chance to Freeze, Shock and Ignite | two_hand_weapon 125 default 0 | |
60 | WeaponTree | Adds 12 to 20 Fire Damage Adds 12 to 20 Cold Damage Adds 3 to 0 Lightning Damage 10% chance to Freeze, Shock and Ignite | two_hand_weapon 63 default 0 | |
85 | WeaponTree | Adds 24 to 35 Fire Damage Adds 24 to 35 Cold Damage Adds 4 to 0 Lightning Damage 10% chance to Freeze, Shock and Ignite | two_hand_weapon 31 default 0 | |
1 | WeaponTree | Adds 1 to 5 Lightning Damage to Spells 10% chance to Shock | two_hand_weapon 0 caster_unique_weapon 250 attack_dagger 0 wand 250 sceptre 250 dagger 250 default 0 | |
26 | WeaponTree | Adds 1 to 7 Lightning Damage to Spells 10% chance to Shock | two_hand_weapon 0 caster_unique_weapon 250 attack_dagger 0 wand 250 sceptre 250 dagger 250 default 0 | |
42 | WeaponTree | Adds 1 to 14 Lightning Damage to Spells 10% chance to Shock | two_hand_weapon 0 caster_unique_weapon 250 attack_dagger 0 wand 250 sceptre 250 dagger 250 default 0 | |
62 | WeaponTree | Adds 2 to 22 Lightning Damage to Spells 10% chance to Shock | two_hand_weapon 0 caster_unique_weapon 125 attack_dagger 0 wand 125 sceptre 125 dagger 125 default 0 | |
82 | WeaponTree | Adds 2 to 43 Lightning Damage to Spells 10% chance to Shock | two_hand_weapon 0 caster_unique_weapon 63 attack_dagger 0 wand 63 sceptre 63 dagger 63 default 0 | |
1 | WeaponTree | Adds 1 to 7 Lightning Damage to Spells 20% chance to Shock | one_hand_weapon 0 caster_unique_weapon 250 attack_staff 0 staff 250 default 0 | |
26 | WeaponTree | Adds 1 to 13 Lightning Damage to Spells 20% chance to Shock | one_hand_weapon 0 caster_unique_weapon 250 attack_staff 0 staff 250 default 0 | |
42 | WeaponTree | Adds 2 to 24 Lightning Damage to Spells 20% chance to Shock | one_hand_weapon 0 caster_unique_weapon 250 attack_staff 0 staff 250 default 0 | |
62 | WeaponTree | Adds 3 to 41 Lightning Damage to Spells 20% chance to Shock | one_hand_weapon 0 caster_unique_weapon 125 attack_staff 0 staff 125 default 0 | |
82 | WeaponTree | Adds 4 to 80 Lightning Damage to Spells 20% chance to Shock | one_hand_weapon 0 caster_unique_weapon 63 attack_staff 0 staff 63 default 0 | |
1 | WeaponTree | Minions deal 1 to 5 additional Lightning Damage Minions have 8% chance to Shock | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
26 | WeaponTree | Minions deal 1 to 7 additional Lightning Damage Minions have 8% chance to Shock | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
42 | WeaponTree | Minions deal 1 to 14 additional Lightning Damage Minions have 8% chance to Shock | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
62 | WeaponTree | Minions deal 2 to 22 additional Lightning Damage Minions have 8% chance to Shock | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 default 0 | |
82 | WeaponTree | Minions deal 2 to 43 additional Lightning Damage Minions have 8% chance to Shock | two_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 default 0 | |
1 | WeaponTree | Minions deal 1 to 7 additional Lightning Damage Minions have 16% chance to Shock | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
26 | WeaponTree | Minions deal 1 to 13 additional Lightning Damage Minions have 16% chance to Shock | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
42 | WeaponTree | Minions deal 2 to 24 additional Lightning Damage Minions have 16% chance to Shock | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
62 | WeaponTree | Minions deal 3 to 41 additional Lightning Damage Minions have 16% chance to Shock | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 default 0 | |
82 | WeaponTree | Minions deal 4 to 80 additional Lightning Damage Minions have 16% chance to Shock | one_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 default 0 | |
1 | WeaponTree | 30% increased Effect of Shock on you Unaffected by Shock while Channelling | one_hand_weapon 300 two_hand_weapon 300 default 0 | |
25 | WeaponTree | 6% chance to Sap Enemies Cannot inflict Shock | one_hand_weapon 250 default 0 | |
68 | WeaponTree | 10% chance to Sap Enemies Cannot inflict Shock | one_hand_weapon 250 default 0 | |
25 | WeaponTree | 12% chance to Sap Enemies Cannot inflict Shock | two_hand_weapon 250 default 0 | |
68 | WeaponTree | 20% chance to Sap Enemies Cannot inflict Shock | two_hand_weapon 250 default 0 | |
1 | WeaponTree | 30% increased Effect of Shock 15% increased Effect of Shock on you | one_hand_weapon 300 shield 300 default 0 | |
45 | WeaponTree | 40% increased Effect of Shock 20% increased Effect of Shock on you | one_hand_weapon 300 shield 300 default 0 | |
1 | WeaponTree | 60% increased Effect of Shock 30% increased Effect of Shock on you | two_hand_weapon 300 default 0 | |
45 | WeaponTree | 80% increased Effect of Shock 40% increased Effect of Shock on you | two_hand_weapon 300 default 0 | |
1 | WeaponTree | 50% chance to Shock Attackers for 4 seconds on Block | shield 750 default 0 | |
50 | WeaponTree | Shock Attackers for 4 seconds on Block | shield 750 default 0 | |
1 | WeaponTree | 60% chance to Avoid being Ignited +20% chance to be Shocked | shield 750 default 0 | |
60 | WeaponTree | 100% chance to Avoid being Ignited +20% chance to be Shocked | shield 750 default 0 | |
1 | WeaponTree | 60% chance to Avoid being Shocked +20% chance to be Frozen | shield 750 default 0 | |
60 | WeaponTree | 100% chance to Avoid being Shocked +20% chance to be Frozen | shield 750 default 0 | |
25 | WeaponTree | 20% increased Shock Duration on you Minions have 8% chance to Shock | two_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 default 0 | |
78 | WeaponTree | 20% increased Shock Duration on you Minions have 12% chance to Shock | two_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 default 0 | |
25 | WeaponTree | 40% increased Shock Duration on you Minions have 16% chance to Shock | one_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 default 0 | |
78 | WeaponTree | 40% increased Shock Duration on you Minions have 24% chance to Shock | one_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 default 0 | |
38 | WeaponTree | Socketed Gems are Supported by Level 10 Shockwave | two_hand_weapon 0 mace 100 sceptre 100 default 0 | |
38 | WeaponTree | Socketed Gems are Supported by Level 10 Shockwave | one_hand_weapon 0 staff 100 mace 100 default 0 | |
38 | WeaponTree | Socketed Gems are Supported by Level 10 Shockwave | two_hand_weapon 0 mace 25 sceptre 25 default 0 | |
38 | WeaponTree | Socketed Gems are Supported by Level 10 Shockwave | one_hand_weapon 0 staff 25 mace 25 default 0 | |
1 | WeaponTree | Always inflict Scorch, Brittle and Sapped with Elemental Hit and Wild Strike Hits Cannot Ignite, Chill, Freeze or Shock | shield 500 weapon 500 default 0 | |
1 | WeaponTree | All Damage from Shock Nova and Storm Call Hits can Ignite 15% chance for Ignites inflicted with Shock Nova or Storm Call to deal 100% more Damage | two_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 shield 500 default 0 | |
1 | WeaponTree | All Damage from Shock Nova and Storm Call Hits can Ignite 25% chance for Ignites inflicted with Shock Nova or Storm Call to deal 100% more Damage | one_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 default 0 | |
1 | WeaponTree | Holy Flame Totem and Shockwave Totem gain 35% of Physical Damage as Extra Fire Damage when Cast by a Totem linked to by Searing Bond | two_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 shield 500 default 0 | |
1 | WeaponTree | Holy Flame Totem and Shockwave Totem gain 60% of Physical Damage as Extra Fire Damage when Cast by a Totem linked to by Searing Bond | one_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 default 0 |
Enchantment Modifier /19
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Enchantment Status Ailments 1 | 53 | Enchantment | 6% chance to Freeze, Shock and Ignite if you haven't Crit Recently elemental fire cold lightning critical ailment | boots 100 default 0 |
Enchantment Status Ailments 2 | 66 | Enchantment | 8% chance to Freeze, Shock and Ignite if you haven't Crit Recently elemental fire cold lightning critical ailment | boots 100 default 0 |
Enchantment Status Ailments 3 | 75 | Enchantment | 10% chance to Freeze, Shock and Ignite if you haven't Crit Recently elemental fire cold lightning critical ailment | boots 100 default 0 |
Enchantment Shock Nova Damage 1 | 66 | Enchantment | 25% increased Shock Nova Damage damage caster | helmet 100 default 0 |
Enchantment Shock Nova Damage 2 | 75 | Enchantment | 40% increased Shock Nova Damage damage caster | helmet 100 default 0 |
Enchantment Shockwave Totem Damage 1 | 66 | Enchantment | 25% increased Shockwave Totem Damage damage caster | helmet 100 default 0 |
Enchantment Shockwave Totem Damage 2 | 75 | Enchantment | 40% increased Shockwave Totem Damage damage caster | helmet 100 default 0 |
Enchantment Arc Shock Chance 1 | 66 | Enchantment | Arc has +20% chance to Shock elemental lightning caster ailment | helmet 100 default 0 |
Enchantment Arc Shock Chance 2 | 75 | Enchantment | Arc has +30% chance to Shock elemental lightning caster ailment | helmet 75 default 0 |
Enchantment Elemental Hit Chance To Freeze Shock Ignite 1 | 66 | Enchantment | Elemental Hit has +20% chance to Freeze, Shock and Ignite elemental fire cold lightning attack ailment | helmet 100 default 0 |
Enchantment Elemental Hit Chance To Freeze Shock Ignite 2 | 75 | Enchantment | Elemental Hit has +30% chance to Freeze, Shock and Ignite elemental fire cold lightning attack ailment | helmet 100 default 0 |
Enchantment Shock Nova Larger Ring Damage 1 | 66 | Enchantment | Shock Nova ring deals 40% increased Damage damage caster | helmet 100 default 0 |
Enchantment Shock Nova Larger Ring Damage 2 | 75 | Enchantment | Shock Nova ring deals 60% increased Damage damage caster | helmet 100 default 0 |
Enchantment Shock Nova Area Of Effect 1 | 66 | Enchantment | 16% increased Shock Nova Area of Effect caster | helmet 100 default 0 |
Enchantment Shock Nova Area Of Effect 2 | 75 | Enchantment | 24% increased Shock Nova Area of Effect caster | helmet 100 default 0 |
Enchantment Shockwave Totem Cast Speed 1 | 66 | Enchantment | 10% increased Shockwave Totem Cast Speed caster speed | helmet 100 default 0 |
Enchantment Shockwave Totem Cast Speed 2 | 75 | Enchantment | 15% increased Shockwave Totem Cast Speed caster speed | helmet 100 default 0 |
Enchantment Shockwave Totem Radius 1 | 66 | Enchantment | 16% increased Shockwave Totem Area of Effect caster | helmet 100 default 0 |
Enchantment Shockwave Totem Radius 2 | 75 | Enchantment | 24% increased Shockwave Totem Area of Effect caster | helmet 100 default 0 |
Monsters mods /24
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Unique | Unaffected by Shock elemental lightning ailment | ||
1 | Unique | monster casts shock nova text [1] | ||
1 | Unique | monster uses shockwave text [1] | ||
Shocking | 13 | Unique | Hits always Shock 50% increased Shock Duration on Enemies All Damage can Shock 25% increased Effect of Shock lightning ailment effect on self +% [-80] | no_common_monster_mods 0 magic 0 default 2500 |
Elemental | 46 | Unique | +50% to all Elemental Resistances Hits always Ignite Hits always Shock All Damage with Hits can Chill Gain 60% of Physical Damage as Extra Damage of a random Element All Damage can Ignite All Damage can Shock | no_common_monster_mods 0 magic 0 default 800 |
Elemental | 24 | Unique | +50% to all Elemental Resistances Hits always Ignite Hits always Shock All Damage with Hits can Chill Gain 60% of Physical Damage as Extra Damage of a random Element All Damage can Ignite All Damage can Shock | rare 0 default 800 |
Shocking | 13 | Unique | Hits always Shock 50% increased Shock Duration on Enemies All Damage can Shock 25% increased Effect of Shock lightning ailment effect on self +% [-80] | no_common_monster_mods 0 rare 0 default 2500 |
1 | Unique | Hits always Shock 100% increased Shock Duration on Enemies All Damage can Shock 50% increased Effect of Shock | ||
1 | Unique | 100% chance to Avoid being Chilled 100% chance to Avoid being Frozen 100% chance to Avoid being Ignited Unaffected by Shock elemental fire cold lightning ailment | ||
1 | Unique | Avoids Ignited 100% chance to Avoid being Chilled 100% chance to Avoid being Frozen Unaffected by Shock elemental fire cold lightning ailment | ||
1 | Unique | Avoids Frozen Avoids Chilled Avoids Ignited Unaffected by Shock elemental fire cold lightning ailment | ||
1 | Unique | Avoids Frozen Avoids Chilled 100% chance to Avoid being Ignited Unaffected by Shock elemental fire cold lightning ailment | ||
1 | Unique | Gain 20% of Physical Damage as Extra Lightning Damage 20% chance to Shock bleed damage physical elemental lightning ailment | ||
Storm Cultist's Touch | 1 | Torment | +25% to Lightning Resistance Gain 25% of Physical Damage as Extra Lightning Damage 10% chance to Shock bleed damage physical elemental lightning resistance ailment | default 1000 |
Storm Cultist's Grip | 1 | Torment | +40% to Lightning Resistance Gain 60% of Physical Damage as Extra Lightning Damage 25% chance to Shock bleed damage physical elemental lightning resistance ailment | default 1000 |
Three Hands Talisman | 1 | Talisman | 50% chance to Ignite 50% chance to Freeze 50% chance to Shock Gain 30% of Physical Damage as Extra Damage of a random Element bleed damage physical elemental fire cold lightning ailment | |
1 | Unique | 50% chance to Avoid being Chilled 50% chance to Avoid being Frozen 50% chance to Avoid being Ignited 50% chance to Avoid being Shocked 50% chance to Avoid Bleeding ailment | ||
1 | Unique | Gain 50% of Physical Damage as Extra Lightning Damage Always Shock All Damage can Shock bleed damage physical elemental lightning ailment | ||
Heretic's Grip | 1 | Torment | 25% chance to Shock Your Elemental Damage can Shock Your Physical Damage can Chill elemental cold lightning ailment | |
1 | Unique | Gain 100% of Physical Damage as Extra Lightning Damage 50% chance to Shock bleed damage physical elemental lightning ailment | ||
1 | Unique | Gain 20% of Physical Damage as Extra Lightning Damage 10% chance to Shock bleed damage physical elemental lightning ailment | ||
1 | Unique | Hex Reflection Chill and Freeze Reflection Shock Reflection | ||
of the Tempest | 1 | Suffix | +75% to Lightning Resistance 80% reduced Effect of Shock on you | default 5000 |
of Shocking | 34 | Suffix | Hits always Shock | lightning_affinity 2500 default 0 |
Abyss Jewel mods /3
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Corrupted | (20–25)% chance to Avoid being Shocked elemental lightning ailment | default 1000 | |
of Insulating | 50 | Suffix | (31–40)% chance to Avoid being Shocked elemental lightning ailment | default 300 |
of the Lightning Rod | 70 | Suffix | (41–50)% chance to Avoid being Shocked elemental lightning ailment | default 150 |
Cluster Jewel mods /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Notable | 50 | Prefix | 1 Added Passive Skill is Overshock elemental lightning ailment | affliction_lightning_damage 364 affliction_effect_of_non-damaging_ailments 814 default 0 |
Fossil mods /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of the Underground | 1 | Suffix | Cannot be Shocked or Ignited while moving elemental lightning ailment | abyss_jewel 0 jewel 0 ring 2000 default 0 |
Map mods /8
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Lightning | 1 | Suffix | Area has patches of Shocked Ground which increase Damage taken by 10% 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size map ground effect patches per 100 tiles [16] map ground effect radius [0] | top_tier_map 0 expedition_logbook 250 default 0 |
of Lightning | 1 | Suffix | Area has patches of Shocked Ground which increase Damage taken by 20% 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size map ground effect patches per 100 tiles [20] map ground effect radius [0] | low_tier_map 250 expedition_logbook 0 primordial_map 0 default 0 |
of Lightning | 68 | Suffix | Area has patches of Shocked Ground which increase Damage taken by 20% 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size map ground effect patches per 100 tiles [20] map ground effect radius [0] | top_tier_map 0 expedition_logbook 250 default 0 |
of Lightning | 1 | Suffix | Area has patches of Shocked Ground which increase Damage taken by 35% 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size map ground effect patches per 100 tiles [24] map ground effect radius [0] | mid_tier_map 250 expedition_logbook 0 primordial_map 0 default 0 |
of Lightning | 73 | Suffix | Area has patches of Shocked Ground which increase Damage taken by 35% 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size map ground effect patches per 100 tiles [24] map ground effect radius [0] | top_tier_map 0 expedition_logbook 250 default 0 |
of Lightning | 1 | Suffix | Area has patches of Shocked Ground which increase Damage taken by 50% 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size map ground effect patches per 100 tiles [28] map ground effect radius [0] | top_tier_map 250 maven_map 0 expedition_logbook 0 primordial_map 0 default 0 |
of Lightning | 1 | Suffix | Area has patches of Shocked Ground which increase Damage taken by 50% 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area map ground effect patches per 100 tiles [28] map ground effect radius [0] | top_tier_map 0 maven_map 250 primordial_map 250 default 0 |
of Lightning | 78 | Suffix | Area has patches of Shocked Ground which increase Damage taken by 50% 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size map ground effect patches per 100 tiles [28] map ground effect radius [0] | top_tier_map 0 expedition_logbook 250 default 0 |
Delve Area mods /3
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | DelveArea | Area has patches of Shocked Ground which increase Damage taken by 20% 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size map ground effect patches per 100 tiles [20] map ground effect radius [0] | default 250 | |
52 | DelveArea | Area has patches of Shocked Ground which increase Damage taken by 35% 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size map ground effect patches per 100 tiles [24] map ground effect radius [0] | default 250 | |
173 | DelveArea | Area has patches of Shocked Ground which increase Damage taken by 50% 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size map ground effect patches per 100 tiles [28] map ground effect radius [0] | default 250 |
Heist Area mods /4
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Lightning | 46 | Suffix | Area has patches of Shocked Ground which increase Damage taken by 20% heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [0] map ground effect patches per 100 tiles [16] map ground effect radius [12] map item drop quantity +% [10] map item drop rarity +% [6] elemental lightning ailment | default 250 |
of Lightning | 68 | Suffix | Area has patches of Shocked Ground which increase Damage taken by 20% heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [0] map ground effect patches per 100 tiles [20] map ground effect radius [14] map item drop quantity +% [10] map item drop rarity +% [6] elemental lightning ailment | default 250 |
of Lightning | 73 | Suffix | Area has patches of Shocked Ground which increase Damage taken by 35% heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [0] map ground effect patches per 100 tiles [24] map ground effect radius [16] map item drop quantity +% [10] map item drop rarity +% [6] elemental lightning ailment | default 250 |
of Lightning | 78 | Suffix | Area has patches of Shocked Ground which increase Damage taken by 50% heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [0] map ground effect patches per 100 tiles [28] map ground effect radius [18] map item drop quantity +% [10] map item drop rarity +% [6] elemental lightning ailment | default 250 |
Veiled mods /4
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Chosen | 60 | Prefix | (70–79)% increased Lightning Damage (21–23)% chance to Shock damage elemental lightning ailment | two_hand_weapon 0 wand 1000 dagger 1000 sceptre 1000 weapon 100 default 0 |
Chosen | 60 | Prefix | (100–109)% increased Lightning Damage (35–40)% chance to Shock damage elemental lightning ailment | one_hand_weapon 0 bow 0 staff 1000 weapon 100 default 0 |
of the Order | 60 | Suffix | Focus has (5–8)% increased Cooldown Recovery Rate Shock nearby Enemies for 4 Seconds when you Focus grant focus skill [1] elemental lightning ailment | ring 1000 default 0 |
of the Order | 60 | Suffix | +(31–35) to Intelligence (21–25)% chance to Avoid being Shocked attribute | body_armour 1000 shield 1000 default 0 |
Crafting Bench /16
Mod | Require | ItemClasses | Unlock |
---|---|---|---|
(24–30)% reduced Effect of Chill and Shock on you | 1x ![]() | Boots · Gloves | The Ascent |
(31–40)% reduced Effect of Chill and Shock on you | 2x ![]() | Boots · Gloves | Plaza Map |
(41–50)% reduced Effect of Shock on you | 4x ![]() | Ring | The Ascent |
(51–60)% reduced Effect of Shock on you | 2x ![]() | Ring | Plaza Map |
(60–64)% increased Lightning Damage (21–24)% chance to Shock | 3x ![]() | Two Hand Melee | Betrayal Unveil |
(65–72)% increased Lightning Damage (25–28)% chance to Shock | 3x ![]() | Two Hand Melee | Betrayal Unveil |
(73–80)% increased Lightning Damage (29–34)% chance to Shock | 8x ![]() | Two Hand Melee | Betrayal Unveil |
(36–41)% increased Lightning Damage (13–15)% chance to Shock | 3x ![]() | One Hand Melee · One Hand Ranged | Betrayal Unveil |
(42–50)% increased Lightning Damage (16–17)% chance to Shock | 3x ![]() | One Hand Melee · One Hand Ranged | Betrayal Unveil |
(51–60)% increased Lightning Damage (18–20)% chance to Shock | 8x ![]() | One Hand Melee · One Hand Ranged | Betrayal Unveil |
Shock nearby Enemies for 2 Seconds when you Focus grant focus skill [1] | 4x ![]() | Ring | Betrayal Unveil |
Shock nearby Enemies for 3 Seconds when you Focus grant focus skill [1] | 2x ![]() | Ring | Betrayal Unveil |
Shock nearby Enemies for 4 Seconds when you Focus grant focus skill [1] | 2x ![]() | Ring | Betrayal Unveil |
+(10–15) to Intelligence (21–25)% chance to Avoid being Shocked | 8x ![]() | Body Armour · Shield | Betrayal Unveil |
+(16–20) to Intelligence (21–25)% chance to Avoid being Shocked | 3x ![]() | Body Armour · Shield | Betrayal Unveil |
+(21–25) to Intelligence (21–25)% chance to Avoid being Shocked | 4x ![]() | Body Armour · Shield | Betrayal Unveil |
Misc mods /44
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
of Foisting | 12 | Flask | Suffix | (19–22)% chance to Freeze, Shock and Ignite during Effect elemental fire cold lightning ailment | utility_flask 750 default 0 |
of Imposing | 32 | Flask | Suffix | (23–26)% chance to Freeze, Shock and Ignite during Effect elemental fire cold lightning ailment | utility_flask 750 default 0 |
of Wreaking | 52 | Flask | Suffix | (27–30)% chance to Freeze, Shock and Ignite during Effect elemental fire cold lightning ailment | utility_flask 750 default 0 |
of Infliction | 72 | Flask | Suffix | (31–34)% chance to Freeze, Shock and Ignite during Effect elemental fire cold lightning ailment | utility_flask 750 default 0 |
of the Plover | 6 | Flask | Suffix | (36–41)% reduced Effect of Shock on you during Effect | utility_flask 600 default 0 |
of the Sandpiper | 25 | Flask | Suffix | (42–47)% reduced Effect of Shock on you during Effect | utility_flask 600 default 0 |
of the Cormorant | 44 | Flask | Suffix | (48–52)% reduced Effect of Shock on you during Effect | utility_flask 600 default 0 |
of the Sanderling | 63 | Flask | Suffix | (52–59)% reduced Effect of Shock on you during Effect | utility_flask 600 default 0 |
of the Heron | 82 | Flask | Suffix | (60–65)% reduced Effect of Shock on you during Effect | utility_flask 600 default 0 |
of Tree Moss | 6 | Flask | Suffix | (31–35)% chance to Avoid being Shocked during Effect | utility_flask 600 default 0 |
of Turf Moss | 25 | Flask | Suffix | (36–40)% chance to Avoid being Shocked during Effect | utility_flask 600 default 0 |
of Tooth Moss | 44 | Flask | Suffix | (41–45)% chance to Avoid being Shocked during Effect | utility_flask 600 default 0 |
of Plume Moss | 63 | Flask | Suffix | (46–50)% chance to Avoid being Shocked during Effect | utility_flask 600 default 0 |
of Bog Moss | 82 | Flask | Suffix | (51–55)% chance to Avoid being Shocked during Effect | utility_flask 600 default 0 |
85 | Flask | Unique | Shocks nearby Enemies during Effect, causing 10% increased Damage taken elemental lightning ailment | ||
1 | Flask | Unique | You are Shocked during Effect, causing 50% increased Damage taken elemental lightning ailment | ||
of Earthing | 6 | Flask | Suffix | Grants Immunity to Shock for (6–8) seconds if used while Shocked | utility_flask 0 default 750 |
of Grounding | 30 | Flask | Suffix | Grants Immunity to Shock for (9–11) seconds if used while Shocked | utility_flask 0 default 750 |
of Insulation | 54 | Flask | Suffix | Grants Immunity to Shock for (12–14) seconds if used while Shocked | utility_flask 0 default 750 |
of the Dielectric | 78 | Flask | Suffix | Grants Immunity to Shock for (15–17) seconds if used while Shocked | utility_flask 0 default 750 |
of the Conger | 6 | Flask | Suffix | (45–49)% less Duration Immunity to Shock during Effect | utility_flask 1000 default 0 |
of the Moray | 40 | Flask | Suffix | (40–44)% less Duration Immunity to Shock during Effect | utility_flask 1000 default 0 |
of the Eel | 74 | Flask | Suffix | (35–39)% less Duration Immunity to Shock during Effect | utility_flask 1000 default 0 |
1 | Jewel | Corrupted | (3–5)% reduced Shock Duration on you elemental lightning ailment | jewel 0 default 0 | |
1 | Jewel | Corrupted | (20–25)% chance to Avoid being Shocked elemental lightning ailment | jewel 0 default 0 | |
1 | Jewel | Corrupted | (20–25)% reduced Effect of Shock on you elemental lightning ailment | jewel 1000 default 0 | |
of the Stormdweller | 1 | Jewel | Suffix | (30–35)% reduced Effect of Shock on you elemental lightning ailment | default 250 |
of Shocking | 1 | Jewel | Suffix | (12–16)% increased Shock Duration on Enemies (3–5)% chance to Shock elemental lightning ailment | not_int 250 default 350 |
1 | Jewel | Unique | 15% reduced Effect of Shock on you elemental lightning ailment | jewel 1 default 0 | |
1 | Jewel | Unique | 15% chance to Avoid being Shocked elemental lightning ailment | jewel 1 default 0 | |
1 | Jewel | Unique | Modifiers to Chance to Avoid being Shocked apply to all Elemental Ailments | ||
1 | ExpeditionRelic | Prefix | Monsters have 100% chance to Avoid being Chilled Monsters have 100% chance to Avoid being Frozen Monsters have 100% chance to Avoid being Ignited Monsters have 100% chance to Avoid being Shocked | default 1000 | |
14 | ExpeditionRelic | Prefix | All Damage from Monsters' Hits can Shock Monsters' Hits have 20% chance to Shock Monsters have 100% increased Effect of Shock | default 1000 | |
1 | PrimordialAltar | Unique | Hits always Shock All Damage can Shock | primordial_altar_upside 0 tangle_altar 0 default 0 | |
1 | PrimordialAltar | Unique | Hits always Shock Gain (70–130)% of Physical Damage as Extra Lightning Damage All Damage can Shock | primordial_altar_upside 0 tangle_altar 1000 default 0 | |
1 | PrimordialAltar | Unique | 100% chance to create Shocked Ground on Death, lasting 3 seconds | primordial_altar_upside 0 tangle_altar 1000 default 0 | |
1 | PrimordialAltar | Unique | (25–35)% chance for Enemies to drop Shocked Ground when Hitting you, no more than once every 2 seconds | primordial_altar_upside 0 tangle_altar 1000 default 0 | |
Conducting | 75 | SanctumSpecial | Prefix | Shocks you inflict spread to other Enemies within a Radius of 16 elemental lightning ailment | int_special_relic 200 default 50 |
of Shocking | 75 | SanctumSpecial | Suffix | (20–30)% chance to Shock elemental lightning ailment | int_special_relic 600 default 150 |
of Insulation | 75 | SanctumSpecial | Suffix | (40–50)% reduced Effect of Shock on you elemental lightning ailment | int_special_relic 600 default 150 |
of the Faultless | 75 | SanctumSpecial | Suffix | (40–50)% chance to Avoid being Shocked elemental lightning ailment | int_special_relic 600 default 150 |
Rapturous | 84 | SanctumSpecial | Prefix | Your Fire Damage can Shock elemental fire lightning ailment | str_special_relic 200 default 50 |
of Static | 1 | CrucibleMap | Suffix | All Damage from Monsters' Hits inflicts Shock Monsters' Hits always Shock Monsters have 100% increased Effect of Shock map item drop quantity +% [12] map item drop rarity +% [7] | crucible_map_low 400 default 0 |
of Static | 1 | CrucibleMap | Suffix | All Damage from Monsters' Hits inflicts Shock Monsters' Hits always Shock Monsters have 200% increased Effect of Shock map item drop quantity +% [12] map item drop rarity +% [7] | crucible_map_high 400 default 0 |
Essence /7
Item /1
Icon | Name |
---|---|
![]() | Splitnewt Talisman Talisman Tier: 2 (4–6)% chance to Freeze, Shock and Ignite local stat monsters pick up item [1] Corrupted |
Unique /91
Icon | Name |
---|---|
![]() | Immortal Flesh Leather Belt +(25–40) to maximum Life+(75–100) to maximum Life Regenerate (200–350) Life per second Regenerate (8–10) Mana per second (-25–-15)% to all Elemental Resistances (-50–-40) Physical Damage taken from Attack Hits 40% increased Armour while not Ignited, Frozen or Shocked |
![]() | Berek's Grip Two-Stone Ring +(12–16)% to Cold and Lightning Resistances(25–30)% increased Cold Damage Adds 1 to (50–70) Lightning Damage to Spells and Attacks +(30–40) to maximum Life 1% of Damage Leeched as Life against Shocked Enemies 1% of Damage Leeched as Energy Shield against Frozen Enemies (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Berek's Respite Two-Stone Ring +(12–16)% to Fire and Lightning ResistancesAdds (20–25) to (30–50) Fire Damage to Spells and Attacks (25–30)% increased Lightning Damage +(30–40) to maximum Mana When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy (Shock increases Damage taken by 15%, for 2 seconds) (Ignite deals Fire Damage over time) |
![]() | The Taming Prismatic Ring +(8–10)% to all Elemental Resistances20% increased Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy +(20–30)% to all Elemental Resistances 30% increased Elemental Damage 10% chance to Freeze, Shock and Ignite 30% increased Elemental Damage with Attack Skills (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) |
![]() | Wake of Destruction Mesh Boots Adds 1 to 120 Lightning Damage to Attacks (20–60)% increased Armour and Energy Shield Gain (10–20) Life per Enemy Killed 15% increased Movement Speed Drops Shocked Ground while moving, lasting 2 seconds (Shock increases Damage taken by 15%) |
![]() | Shackles of the Wretched Chain Gloves Hexes applied by Socketed Curse Skills are Reflected back to you (40–60)% increased Stun and Block Recovery You cannot be Chilled for 3 seconds after being Chilled You cannot be Frozen for 3 seconds after being Frozen You cannot be Ignited for 3 seconds after being Ignited You cannot be Shocked for 3 seconds after being Shocked You grant (4–6) Frenzy Charges to allies on Death |
![]() | Thunderfist Murder Mitts Socketed Gems are Supported by Level 30 Added Lightning Damage 10% increased Attack Speed (150–200)% increased Evasion and Energy Shield 100% increased Effect of Lightning Ailments (Lightning Ailments are Shocked and Sapped) |
![]() | Fairgraves' Tricorne Tricorne Adds 15 to 25 Cold Damage to Attacks 70% increased Evasion Rating +(20–30)% to Lightning Resistance Cannot be Shocked You can be Touched by Tormented Spirits |
![]() | The Three Dragons Golden Mask +(26–30)% to all Elemental Resistances Your Fire Damage can Shock but not Ignite Your Cold Damage can Ignite but not Freeze or Chill Your Lightning Damage can Freeze but not Shock (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) |
![]() | Voltaxic Rift Spine Bow Adds 1 to (600–750) Lightning Damage (10–15)% increased Attack Speed 100% of Lightning Damage Converted to Chaos Damage Your Chaos Damage can Shock Hits with this Weapon Shock Enemies as though dealing 300% more Damage +40% to Maximum Effect of Shock use unique purple shock effect [1] (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) (Base Maximum Effect of Shock is 50% increased Damage taken) |
![]() | Windripper Imperial Bow (20–24)% increased Elemental Damage with Attack SkillsAdds (48–60) to (72–90) Cold Damage Adds 1 to (120–150) Lightning Damage (10–15)% increased Attack Speed (30–40)% increased Critical Strike Chance 15% increased Quantity of Items Dropped by Slain Frozen Enemies 30% increased Rarity of Items Dropped by Slain Shocked Enemies |
![]() | Limbsplit Woodsplitter +1 to Level of Socketed Strength Gems Trigger Level 1 Gore Shockwave on Melee Hit if you have at least 150 Strength +(15–30) to Strength Adds 5 to 10 Physical Damage (80–100)% increased Physical Damage Culling Strike (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed) |
![]() | Null and Void Legion Gloves +(20–30) to Strength (150–180)% increased Armour and Energy Shield +(50–70) to maximum Life (20–40)% increased Mana Regeneration Rate Removes Elemental Ailments on Rampage Gain Immunity to Physical Damage for 1.5 seconds on Rampage Rampage (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) (You gain Rampage bonuses for Killing multiple Enemies in quick succession) |
![]() | Agnerod East Imperial Staff +18% Chance to Block Attack Damage while wielding a Staff40% increased Strength Requirement +(80–120) to Intelligence (30–50)% increased Lightning Damage +2 to Level of all Lightning Spell Skill Gems Damage Penetrates 20% Lightning Resistance 100% increased Duration of Lightning Ailments (Lightning Ailments are Shocked and Sapped) |
![]() | Agnerod North Imperial Staff +18% Chance to Block Attack Damage while wielding a Staff40% increased Strength Requirement +(80–120) to Intelligence (30–50)% increased Lightning Damage +2 to Level of all Lightning Spell Skill Gems 15% chance to Shock Damage Penetrates 20% Lightning Resistance (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) |
![]() | Maligaro's Restraint Chain Belt +(9–20) to maximum Energy ShieldAdds 1 to (30–50) Lightning Damage to Attacks 100% increased Shock Duration on you Shocks you cause are reflected back to you 60% increased Damage while Shocked 15% increased Movement Speed while Shocked (Shock increases Damage taken by 15%, for 2 seconds) |
![]() | Valako's Sign Topaz Ring +(20–30)% to Lightning Resistance40% increased Damage with Hits against Shocked Enemies 20% increased Lightning Damage +(20–40) to maximum Mana 1% of Damage Leeched as Life against Shocked Enemies 25% chance to Shock (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Rashkaldor's Patience Jade Amulet +(20–30) to Dexterity+(40–80) to maximum Life +(20–40) to maximum Mana 20% reduced Duration of Elemental Ailments on Enemies Items and Gems have 10% increased Attribute Requirements Always Freeze, Shock and Ignite (Attributes are Strength, Dexterity, and Intelligence) (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
![]() | Splinter of the Moon Driftwood Wand (8–12)% increased Spell Damage20% increased Spell Damage 12% increased Cast Speed Regenerate 2 Mana per second 4% chance to Freeze, Shock and Ignite (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) |
![]() | Thunder of the Dawn Corroded Blade 40% increased Global Accuracy RatingAdds 1 to 9 Lightning Damage +40% to Lightning Resistance 9% chance to Shock 50% of Physical Damage from Hits taken as Lightning Damage When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) (Shock increases Damage taken by 15%, for 2 seconds) |
![]() | Fidelitas' Spike Jagged Foil +25% to Global Critical Strike MultiplierNo Physical Damage Adds 1 to (40–50) Lightning Damage (25–30)% increased Attack Speed Grants 2 Life per Enemy Hit (15–20)% chance to Shock Herald of Thunder has 50% increased Buff Effect (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) |
![]() | The Stormheart Royal Staff +18% Chance to Block Attack Damage while wielding a Staff(80–100)% increased Physical Damage Adds (25–35) to (45–60) Cold Damage Adds (1–10) to (70–90) Lightning Damage (20–35)% increased Critical Strike Chance 100% chance to Avoid being Shocked while Chilled 50% chance to Shock Chilled Enemies (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) |
![]() | Call of the Brotherhood Two-Stone Ring +(12–16)% to Cold and Lightning Resistances+(15–25) to Intelligence (15–25)% increased Lightning Damage (30–40)% increased Mana Regeneration Rate 40% of Lightning Damage Converted to Cold Damage Your spells have 100% chance to Shock against Frozen Enemies (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) |
![]() | Doryani's Fist Vaal Gauntlets Grants Level 20 Doryani's Touch Skill +(80–100) to maximum Energy Shield 30% chance to Shock Adds (150–225) to (525–600) Lightning Damage to Unarmed Melee Hits Adds (90–135) to (315–360) Lightning Damage to Spells while Unarmed +(200–250) Energy Shield gained on Killing a Shocked Enemy 30% increased Effect of Lightning Ailments (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) (Unarmed Attacks are any Attacks performed with a hand that is not holding any Item) (You are Unarmed as long as you have no Equipped Weapons) (Lightning Ailments are Shocked and Sapped) |
![]() | Brinerot Whalers Trapper Boots 20% increased Global Physical Damage +(80–100) to maximum Energy Shield +(20–30)% to Lightning Resistance 25% increased Movement Speed (20–40)% increased Projectile Damage Unaffected by Shocked Ground (Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect) |
![]() | Ylfeban's Trickery Hubris Circlet Trigger Level 10 Shock Ground when Hit Adds 1 to (60–80) Lightning Damage to Spells and Attacks (130–170)% increased Energy Shield +(25–35)% to Lightning Resistance Curse Enemies which Hit you with a random Hex, ignoring Curse Limit |
![]() | Slivers of Providence Serrated Arrow Quiver 1 to 4 Added Physical Damage with Bow Attacks+10% to all Elemental Resistances 50% increased Duration of Elemental Ailments on Enemies 10% chance to Freeze, Shock and Ignite Gain 25% of Weapon Physical Damage as Extra Damage of a random Element (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
![]() | Steppan Eard Sorcerer Boots +(20–30) to maximum Energy Shield (50–80)% increased Energy Shield 30% increased Movement Speed 20% increased Movement Speed on Shocked Ground 50% increased Damage on Burning Ground Regenerate 2% of Life per second on Chilled Ground Unaffected by Desecrated Ground (Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect) |
![]() | Vessel of Vinktar Topaz Flask (125–150)% increased Charges per use Shocks nearby Enemies during Effect, causing 10% increased Damage taken You are Shocked during Effect, causing 50% increased Damage taken Adds (10–15) to (55–65) Lightning Damage to Spells during Effect 20% of Lightning Damage Leeched as Life during Effect (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Malachai's Loop Harmonic Spirit Shield (10–15)% increased Spell Damage(210–250)% increased Energy Shield +2 to Maximum Power Charges 20% chance to gain a Power Charge on Hit (12–16)% increased Spell Damage per Power Charge Lose all Power Charges on reaching Maximum Power Charges Shocks you when you reach Maximum Power Charges (Shock increases Damage taken by 15%, for 2 seconds) |
![]() | Veruso's Battering Rams Titan Gauntlets (8–13)% increased Attack Speed (120–180)% increased Armour (3–5)% increased Movement Speed 50% increased Stun Duration on you 4% increased Melee Damage per Endurance Charge You cannot be Shocked while at maximum Endurance Charges |
![]() | Three-step Assault Shagreen Boots +(25–35) to Dexterity (20–40)% increased Evasion Rating 100% increased Evasion Rating during Onslaught +(50–70) to maximum Life 25% increased Movement Speed 30% chance to Avoid Elemental Ailments while Phasing (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
![]() | The Cauteriser Woodsplitter +1 to Level of Socketed Strength Gems Trigger Level 5 Gore Shockwave on Melee Hit if you have at least 150 Strength +(15–30) to Strength Adds (35–45) to (80–90) Physical Damage (80–100)% increased Physical Damage Gain 70% of Physical Damage as Extra Fire Damage Culling Strike (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed) |
![]() | Death's Door Crusader Boots +(20–40) to Strength 200% increased Armour and Energy Shield +(10–15)% to all Elemental Resistances 25% increased Movement Speed +1 to Maximum Endurance Charges 50% increased Elemental Ailment Duration on you Bleeding cannot be inflicted on you (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
![]() | Mind of the Council Harlequin Mask (230–260)% increased Evasion and Energy Shield +(15–20) to maximum Energy Shield (20–30)% increased maximum Mana 10% chance to Shock +20% chance to be Shocked 30% of Lightning Damage is taken from Mana before Life Attack Skills have Added Lightning Damage equal to 6% of maximum Mana Lose 3% of Mana when you use an Attack Skill (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) (Shock increases Damage taken by 15%, for 2 seconds) |
![]() | Brain Rattler Meatgrinder 5% chance to deal Double DamageAdds (60–80) to (270–320) Physical Damage 50% of Physical Damage Converted to Lightning Damage 50% chance to Shock Damage Penetrates 20% Lightning Resistance Enemies you Shock have 30% reduced Cast Speed Enemies you Shock have 20% reduced Movement Speed Hits with this Weapon Shock Enemies as though dealing 300% more Damage (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) |
![]() | Starforge Infernal Sword 30% increased Global Physical Damage(400–450)% increased Physical Damage (5–8)% increased Attack Speed +(90–100) to maximum Life Your Physical Damage can Shock 20% increased Area of Effect for Attacks Deal no Elemental Damage (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) |
![]() | Esh's Mirror Vaal Spirit Shield (5–10)% increased Spell Damage+(20–30) to Intelligence (170–230)% increased Energy Shield +(35–40)% to Lightning Resistance Shocks you inflict spread to other Enemies within a Radius of 15 Adds 1 to 10 Lightning Damage for each Shocked Enemy you've Killed Recently (Recently refers to the past 4 seconds) |
![]() | Esh's Visage Vaal Spirit Shield (5–10)% increased Spell Damage(240–260)% increased Energy Shield +(70–100) to maximum Life +(30–40)% to Lightning Resistance +(17–29)% to Chaos Resistance Chaos Damage taken does not bypass Energy Shield while not on Low Life Reflect Shocks applied to you to all Nearby Enemies (You are on Low Life if you have 50% of your Maximum Life or less) |
![]() | Garukhan's Flight Stealth Boots +(30–40) to Dexterity (300–340)% increased Evasion Rating 30% increased Movement Speed Immune to Burning Ground, Shocked Ground and Chilled Ground Regenerate 100 Life per second while moving +2 to Maximum Life per 10 Dexterity |
![]() | Vessel of Vinktar Topaz Flask (125–150)% increased Charges per use Shocks nearby Enemies during Effect, causing 10% increased Damage taken You are Shocked during Effect, causing 50% increased Damage taken Adds (10–15) to (55–65) Lightning Damage to Attacks during Effect 20% of Lightning Damage Leeched as Life during Effect (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Vessel of Vinktar Topaz Flask (125–150)% increased Charges per use Shocks nearby Enemies during Effect, causing 10% increased Damage taken You are Shocked during Effect, causing 50% increased Damage taken 50% of Physical Damage Converted to Lightning during Effect 20% of Lightning Damage Leeched as Life during Effect (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Vessel of Vinktar Topaz Flask (125–150)% increased Charges per use Shocks nearby Enemies during Effect, causing 10% increased Damage taken You are Shocked during Effect, causing 50% increased Damage taken Damage Penetrates 6% Lightning Resistance during Effect 20% of Lightning Damage Leeched as Life during Effect (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Doryani's Invitation Heavy Belt +(25–35) to Strength(20–30)% increased Lightning Damage +(300–350) to Armour +(30–35)% to Fire Resistance +(30–35)% to Cold Resistance 0.6% of Lightning Damage Leeched as Life (20–30)% chance to Shock during any Flask Effect (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) |
![]() | Stormcharger Plated Greaves +(1–50)% to Lightning Resistance (1–40)% increased Movement Speed (1–100)% increased Duration of Lightning Ailments (1–50)% increased Effect of Lightning Ailments Unaffected by Shocked Ground (Lightning Ailments are Shocked and Sapped) (Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect) |
![]() | Inpulsa's Broken Heart Sadist Garb +(60–80) to maximum Life (20–50)% increased Damage if you have Shocked an Enemy Recently (15–25)% increased Effect of Shock Unaffected by Shock Shocked Enemies you Kill Explode, dealing 5% of their Life as Lightning Damage which cannot Shock (Recently refers to the past 4 seconds) (Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect) |
![]() | Yoke of Suffering Onyx Amulet +(10–16) to all Attributes+(10–20)% to Fire Resistance +(10–20)% to Cold Resistance +(20–40)% to Lightning Resistance 30% reduced Duration of Ailments on Enemies (5–10)% chance to Shock Enemies take 5% increased Damage for each type of Ailment you have inflicted on them Your Elemental Damage can Shock (Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned) (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) |
![]() | Leper's Alms Mirrored Spiked Shield +5% chance to Suppress Spell Damage(500–600)% increased Evasion and Energy Shield +(60–80) to maximum Life 40% increased Duration of Ailments on Enemies +(3–4)% Chance to Block Shared Suffering (Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned) (All Damage from Hits will cause Elemental Ailments you are suffering. Elemental Ailments you inflict are removed from you) (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
![]() | Blasphemer's Grasp Assassin's Mitts +(40–50) to Dexterity (150–200)% increased Evasion and Energy Shield +(50–60) to maximum Life +6 to Maximum Life per Elder Item Equipped +4% to Damage over Time Multiplier for Ailments per Elder Item Equipped 8% increased Effect of Non-Damaging Ailments per Elder Item Equipped Remove an Ailment when you use a Flask if all Equipped Items are Elder Items (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
![]() | Cyclopean Coil Leather Belt +(25–40) to maximum Life(5–15)% increased Attributes +(60–80) to maximum Life Cannot be Frozen if Dexterity is higher than Intelligence Cannot be Ignited if Strength is higher than Dexterity Cannot be Shocked if Intelligence is higher than Strength 1% increased Damage per 5 of your lowest Attribute (Attributes are Strength, Dexterity, and Intelligence) |
![]() | The Stormwall Royal Staff +18% Chance to Block Attack Damage while wielding a Staff+15% Chance to Block Attack Damage while wielding a Staff Adds (242–260) to (268–285) Physical Damage (20–35)% increased Critical Strike Chance 50% of Physical Damage Converted to Cold Damage 50% of Physical Damage Converted to Lightning Damage 100% chance to Avoid being Shocked while Chilled (30–40)% chance to Chill Attackers for 4 seconds on Block (30–40)% chance to Shock Attackers for 4 seconds on Block (Warstaves are considered Staves) (Chill reduces Enemy Action Speed by 10%) (Shock increases Damage taken by 15%) |
![]() | Stormfire Opal Ring (15–25)% increased Elemental Damage(40–45)% increased Mana Regeneration Rate +(20–30)% to Fire and Lightning Resistances (8–12)% increased Burning Damage for each time you have Shocked a Non-Shocked Enemy Recently, up to a maximum of 120% Adds (1–3) to (62–70) Lightning Damage to Hits against Ignited Enemies Your Lightning Damage can Ignite (Recently refers to the past 4 seconds) |
![]() | Voidforge Infernal Sword 30% increased Elemental Damage with Attack Skills(5–8)% increased Attack Speed +(90–100) to maximum Life Your Elemental Damage can Shock Gain 700% of Weapon Physical Damage as Extra Damage of a random Element 20% increased Area of Effect for Attacks Deal no Non-Elemental Damage (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) |
![]() | Story of the Vaal Gemstone Sword +400 to Accuracy Rating(180–210)% increased Physical Damage (10–15)% increased Attack Speed 50% of Physical Damage from Hits with this Weapon is Converted to a random Element Hits with this Weapon always Ignite, Freeze, and Shock Hits with this Weapon Freeze Enemies as though dealing (150–200)% more Damage Hits with this Weapon Shock Enemies as though dealing (150–200)% more Damage Ignites inflicted with this Weapon deal (50–75)% more Damage (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) |
![]() | Fate of the Vaal Gemstone Sword +400 to Accuracy Rating(180–210)% increased Physical Damage (10–15)% increased Attack Speed 100% of Physical Damage from Hits with this Weapon is Converted to a random Element Hits with this Weapon always Ignite, Freeze, and Shock Hits with this Weapon deal (30–60)% increased Damage to Ignited Enemies Hits with this Weapon deal (30–60)% increased Damage to Frozen Enemies Hits with this Weapon deal (30–60)% increased Damage to Shocked Enemies (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) |
![]() | Zerphi's Heart Paua Amulet (20–30)% increased Mana Regeneration RateAdds (48–53) to (58–60) Chaos Damage Items and Gems have 50% increased Attribute Requirements Chaos Damage can Ignite, Chill and Shock Gain Soul Eater for 20 seconds when you use a Vaal Skill (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Thundersight Solaris Circlet (240–280)% increased Energy Shield +(30–40)% to Lightning Resistance (30–40)% increased Elemental Damage (25–50)% chance to Sap Enemies Cannot inflict Shock (Sapped Enemies deal up to 20% less Damage, based on the Lightning Damage of the Hit, for 4 seconds) |
![]() | Storm's Gift Assassin's Mitts [One to three random synthesis implicit modifiers](20–30)% increased Damage over Time (250–300)% increased Evasion and Energy Shield +(20–30)% to Lightning Resistance Enemies you kill are Shocked Shocks you inflict spread to other Enemies within a Radius of 15 (Shock increases Damage taken by 15%, for 2 seconds) |
![]() | Sign of the Sin Eater Tyrant's Sekhem 26% increased Elemental DamageGrants Level 30 Smite Skill +(10–30) to Strength and Intelligence Enemies inflict Elemental Ailments on you instead of nearby Allies redirect elemental ailments to aura owner [1] (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
![]() | Triad Grip Mesh Gloves (80–120)% increased Armour and Energy Shield Minions convert 25% of Physical Damage to Fire Damage per Red Socket Minions convert 25% of Physical Damage to Cold Damage per Green Socket Minions convert 25% of Physical Damage to Lightning Damage per Blue Socket Minions convert 25% of Physical Damage to Chaos Damage per White Socket Minions have (5–10)% chance to Freeze, Shock and Ignite (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) |
![]() | Astral Projector Topaz Ring +(20–30)% to Lightning Resistance+(30–50) to Intelligence (20–25)% increased Spell Damage 30% chance to Avoid Elemental Ailments Nova Spells have 20% less Area of Effect Nova Spells deal 30% less Damage to Players with Hits and Ailments Nova Spells Cast at the targeted location instead of around you (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
![]() | Painseeker Shagreen Gloves Adds (16–19) to (25–29) Fire Damage Adds (16–19) to (25–29) Cold Damage Adds (6–10) to (33–38) Lightning Damage (60–120)% increased Evasion Rating Critical Strikes do not inherently inflict non-Damaging Ailments Inflict non-Damaging Ailments as though dealing (100–200)% more Damage (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
![]() | Algor Mortis Carnal Mitts +(50–70) to maximum Energy Shield +(15–20)% to Cold and Lightning Resistances (20–30)% chance to Sap Enemies in Chilling Areas Enemies in your Chilling Areas take (25–35)% increased Lightning Damage (15–20)% increased Effect of Non-Damaging Ailments (Chilled Ground, Creeping Frost, Frost Shield, and Vortices are Chilling Areas) (Sapped Enemies deal up to 20% less Damage, based on the Lightning Damage of the Hit, for 4 seconds) (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
![]() | Profane Proxy Unset Ring Has 1 Socket+3 to Level of Socketed Curse Gems +(20–30)% to Cold Resistance +(20–30)% to Lightning Resistance Left Ring Slot: Your Chilling Skitterbot's Aura applies Socketed Hex Curse instead Right Ring Slot: Your Shocking Skitterbot's Aura applies Socketed Hex Curse instead |
![]() | Beacon of Madness Two-Toned Boots +(8–12)% to Fire and Lightning ResistancesGrants Level 1 Embrace Madness Skill 30% increased Movement Speed (20–40)% increased Effect of Non-Damaging Ailments You have Igniting, Chilling and Shocking Conflux while affected by Glorious Madness Immune to Elemental Ailments while affected by Glorious Madness (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) (While you have Elemental Conflux, all Damage from Hits will cause Chill, Shock, and Ignite) (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
![]() | Storm Secret Topaz Ring +(20–30)% to Lightning Resistance+(20–30) to Intelligence (20–30)% increased Lightning Damage (10–15)% chance to Shock Herald of Thunder also creates a storm when you Shock an Enemy Herald of Thunder's Storms Hit Enemies with (30–50)% increased Frequency Take 250 Lightning Damage when Herald of Thunder Hits an Enemy (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) |
![]() | Replica Malachai's Artifice Unset Ring Has 1 SocketAll Sockets are White Socketed Gems have Secrets of Suffering -20% to all Elemental Resistances +(75–100)% to Fire Resistance when Socketed with a Red Gem +(75–100)% to Cold Resistance when Socketed with a Green Gem +(75–100)% to Lightning Resistance when Socketed with a Blue Gem (Cannot Ignite, Chill, Freeze or Shock Critical Strikes inflict Scorch, Brittle and Sapped) |
![]() | Replica Winterheart Gold Amulet (12–20)% increased Rarity of Items found+(20–30) to Dexterity +(50–70) to maximum Energy Shield +75% to Lightning Resistance Regenerate 5% of Energy Shield per second while Shocked Unaffected by Shock (Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect) |
![]() | Replica Windripper Imperial Bow (20–24)% increased Elemental Damage with Attack SkillsAdds (48–60) to (72–90) Cold Damage Adds 1 to (120–150) Lightning Damage (10–15)% increased Attack Speed (30–40)% increased Critical Strike Chance Enemies Frozen by you take 20% increased Damage +(90–120) Energy Shield gained on Killing a Shocked Enemy |
![]() | Replica Ungil's Gauche Boot Knife 30% increased Global Critical Strike Chance+(10–20) to Dexterity +18% Chance to Block Attack Damage while Dual Wielding 50% increased Global Critical Strike Chance 10% increased Attack Speed Chill Attackers for 4 seconds on Block Shock Attackers for 4 seconds on Block (Chill reduces Enemy Action Speed by 10%) (Shock increases Damage taken by 15%) |
![]() | Replica Reckless Defence Cobalt Jewel +(2–4)% Chance to Block Spell Damage +(2–4)% Chance to Block Attack Damage +10% chance to be Frozen, Shocked and Ignited |
![]() | Pyroshock Clasp Leather Belt +(25–40) to maximum Life+(30–40) to Dexterity +(300–500) to Evasion Rating (10–15)% increased Duration of Elemental Ailments on Enemies Enemies Ignited by you have (10–15)% of Physical Damage they deal converted to Fire Enemies Shocked by you have (10–15)% of Physical Damage they deal converted to Lightning (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
![]() | Font of Thunder Mirrored Spiked Shield +5% chance to Suppress Spell Damage(400–500)% increased Evasion and Energy Shield (25–40)% increased Mana Regeneration Rate +50% chance to be Shocked 40% of Cold Damage taken as Lightning Damage 40% of Fire Damage taken as Lightning Damage (Shock increases Damage taken by 15%, for 2 seconds) |
![]() | The Admiral Varnished Coat +(30–40) to Intelligence (100–140)% increased Evasion and Energy Shield +(10–20)% to all Elemental Resistances (5–10)% chance to Freeze, Shock and Ignite Elemental Damage you Deal with Hits is Resisted by lowest Elemental Resistance instead (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) |
![]() | The Fulcrum Ezomyte Staff +20% Chance to Block Attack Damage while wielding a Staff(140–180)% increased Physical Damage (0–50)% of Physical Damage Converted to Fire Damage (0–50)% of Physical Damage Converted to Cold Damage (0–50)% of Physical Damage Converted to Lightning Damage Elemental Ailments you inflict are Reflected to you Elemental Damage with Hits is Lucky while you are Shocked Damage Penetrates (8–10)% Elemental Resistances while you are Chilled Gain (30–40)% of Physical Damage as Extra Damage of a random Element while you are Ignited |
![]() | Leadership's Price Onyx Amulet +(10–16) to all Attributes(-3–3)% to maximum Fire Resistance (-3–3)% to maximum Lightning Resistance (-3–3)% to maximum Cold Resistance You have Scorching Conflux, Brittle Conflux and Sapping Conflux while your two highest Attributes are equal Cannot Ignite, Chill, Freeze or Shock (Maximum Resistances cannot be raised above 90%) Corrupted |
![]() | The Scales of Justice Chiming Spirit Shield (10–15)% increased Spell DamageHas no Energy Shield +(40–70) to maximum Life +(40–70) to maximum Mana (3–4) to (7–8) added Fire Damage per 100 of Maximum Life or Maximum Mana, whichever is lower Unaffected by Ignite or Shock if Maximum Life and Maximum Mana are within 500 |
![]() | Vessel of Vinktar Topaz Flask (125–150)% increased Charges per use Shocks nearby Enemies during Effect, causing 10% increased Damage taken You are Shocked during Effect, causing 50% increased Damage taken (25–40)% increased Effect of Shocks you inflict during Effect Shocks you inflict during Effect spread to other Enemies in a radius of 20 20% of Lightning Damage Leeched as Life during Effect (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Starlight Chalice Iron Flask Restores Ward on use(20–30)% increased Charge Recovery Inflict Fire, Cold and Lightning Exposure on nearby Enemies when used (20–30)% increased Effect of Non-Damaging Ailments you inflict during Effect (Each Exposure applies -10% to the matching Resistance for 4 seconds) (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
![]() | Polaric Devastation Opal Ring (15–25)% increased Elemental Damage(15–25)% increased Global Critical Strike Chance +(20–40)% to Fire Resistance +(20–40)% to Cold Resistance (10–20)% increased Duration of Ailments on Enemies Left Ring slot: Cover Enemies in Ash for 5 seconds when you Ignite them Right Ring slot: Cover Enemies in Frost for 5 seconds when you Freeze them (Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned) (Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken) (Being Covered in Frost applies 50% less Critical Strike Chance and 20% increased Cold Damage Taken) |
![]() | Royale Windripper Long Bow Adds (6–8) to (12–16) Cold Damage Adds 1 to (25–35) Lightning Damage (10–15)% increased Attack Speed (30–40)% increased Critical Strike Chance 15% increased Quantity of Items Dropped by Slain Frozen Enemies 30% increased Rarity of Items Dropped by Slain Shocked Enemies |
![]() | Royale Call of the Brotherhood Two-Stone Ring +(12–16)% to Cold and Lightning Resistances+(15–25) to Intelligence (15–25)% increased Lightning Damage (30–40)% increased Mana Regeneration Rate 40% of Lightning Damage Converted to Cold Damage Your spells have 100% chance to Shock against Frozen Enemies (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) |
![]() | Royale Maligaro's Restraint Chain Belt +(9–20) to maximum Energy ShieldAdds 1 to (15–20) Lightning Damage to Attacks 100% increased Shock Duration on you Shocks you cause are reflected back to you 30% increased Damage while Shocked 15% increased Movement Speed while Shocked (Shock increases Damage taken by 15%, for 2 seconds) |
![]() | Elevore Wolf Pelt +(20–25)% chance to Suppress Spell Damage (60–100)% increased Evasion Rating (20–25)% chance to Avoid Elemental Ailments Recover (100–200) Life when you Suppress Spell Damage (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
![]() | Firesong Crimson Jewel +(10–15)% to Fire Resistance Modifiers to Ignite Duration on you apply to all Elemental Ailments (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
![]() | Stormshroud Viridian Jewel +(10–15)% to Lightning Resistance Modifiers to Chance to Avoid being Shocked apply to all Elemental Ailments (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
![]() | Echoforge Infernal Sword 30% increased Chaos DamageAdds (600–650) to (750–800) Chaos Damage (-16–16)% reduced Attack Speed (-200–200) to maximum Life Your Chaos Damage can Shock (-40–40)% reduced Area of Effect for Attacks Deal no Physical or Elemental Damage (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) |
![]() | Doedre's Tongue Lapis Amulet +(20–30) to Intelligence+(20–25)% to all Elemental Resistances (20–25)% chance to Freeze, Shock and Ignite Cursed Enemies cannot inflict Elemental Ailments on You (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
![]() | Stormseeker Ambush Mitts +(40–60) to maximum Energy Shield +(40–60) to maximum Mana (60–100)% increased Effect of Chills you inflict while Leeching Mana (60–100)% increased Effect of Shocks you inflict while Leeching Energy Shield Unaffected by Chill while Leeching Mana Unaffected by Shock while Leeching Energy Shield |
![]() | Ancestral Vision Viridian Jewel +(5–10) to Dexterity Modifiers to Chance to Suppress Spell Damage also apply to Chance to Avoid Elemental Ailments at 50% of their Value (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
![]() | Chain of Endurance Chain Belt +(9–20) to maximum Energy Shield+(40–50) to maximum Life (40–60)% increased Stun and Block Recovery Reflects (100–150) Physical Damage to Melee Attackers Regenerate 2% of Life per second for each different Ailment affecting you (Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned) |
Passive /14
Icon | Name |
---|---|
Static Blows Notable 30% increased Damage if you have Shocked an Enemy Recently 50% increased Duration of Lightning Ailments 30% increased Effect of Lightning Ailments (Lightning Ailments are Shocked and Sapped) (Recently refers to the past 4 seconds) | |
Crystal Skin Notable +1% to all maximum Elemental Resistances 20% chance to Avoid Elemental Ailments (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) (Maximum Resistances cannot be raised above 90%) | |
Holy Dominion Notable +12% to all Elemental Resistances 24% increased Elemental Damage 10% chance to Freeze, Shock and Ignite (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) | |
Thick Skin Notable 10% increased maximum Life 8% chance to Avoid Elemental Ailments (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) | |
Defiled Forces Notable Refresh Duration of Ignite, Chill and Shock on Enemies you Curse Remove Elemental Ailments when you Cast a Curse Spell (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) | |
Ash, Frost and Storm Notable 30% increased Elemental Damage 10% chance to Freeze, Shock and Ignite 30% increased Effect of Non-Damaging Ailments (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) | |
Breath of Lightning Notable 30% increased Lightning Damage 50% increased Effect of Lightning Ailments (Lightning Ailments are Shocked and Sapped) | |
Storm Weaver Notable 25% increased Cold Damage 25% increased Lightning Damage Enemies Shocked or Frozen by you take 5% increased Elemental Damage | |
High Voltage Notable 100% increased Critical Strike Chance against Shocked Enemies | |
Elemental Focus Notable 20% increased Duration of Elemental Ailments on Enemies 20% increased Elemental Damage 20% increased Effect of Non-Damaging Ailments (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) | |
Arcane Sanctuary Notable 30% increased Spell Damage while holding a Shield 30% reduced Elemental Ailment Duration on you while holding a Shield (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) | |
Anointed Flesh Notable +1% to all maximum Elemental Resistances 20% reduced Elemental Ailment Duration on you 20% reduced Effect of Chill and Shock on you (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) (Maximum Resistances cannot be raised above 90%) | |
Solipsism Keystone Intelligence provides no inherent bonus to Energy Shield 2% reduced Duration of Elemental Ailments on you per 15 Intelligence (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) | |
Lethe Shade Keystone Take 50% less Damage over Time if you've started taking Damage over Time in the past second 100% more Duration of Ailments on you (Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned) |
Ascendancy Passive /8
Icon | Name |
---|---|
Avatar of the Veil Notable 50% chance to Avoid Elemental Ailments while Phasing Nearby Enemies have Fire, Cold and Lightning Exposure while you have Phasing, applying -20% to those Resistances (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) | |
Master Alchemist Notable Removes Elemental Ailments when you use a Flask 50% chance for Flasks you use to not consume Charges (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) | |
Shaper of Storms Notable Hits always Shock Shocks from your Hits always increase Damage taken by at least 15% All Damage can Shock 25% more Effect of Lightning Ailments you inflict with Hits if the highest Damage Type is Lightning (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) (Lightning Ailments are Shocked and Sapped) | |
Corpse Pact Notable 2% increased Attack and Cast Speed for each corpse Consumed Recently, up to a maximum of 200% Enemies near corpses you Spawned Recently are Chilled and Shocked (Recently refers to the past 4 seconds) (Killing an Enemy is not Spawning a corpse) (Shock increases Damage taken by 15%) (Chill reduces Enemy Action Speed by 10%) | |
First to Strike, Last to Fall Notable Your Hits permanently Intimidate Enemies that are on Full Life Gain Adrenaline for 20 seconds when you reach Low Life Recover 25% of Life when you gain Adrenaline Remove all Ailments and Burning when you gain Adrenaline (Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned) (Intimidated enemies take 10% increased Attack Damage) (Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction. You cannot gain Adrenaline if you already have it) | |
Illuminated Devotion Notable Non-Damaging Ailments have 50% reduced Effect on you while you have Arcane Surge 30% increased Area of Effect while you have Arcane Surge 0.5% of Spell Damage Leeched as Life while you have Arcane Surge (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) | |
Pyromaniac Notable Immune to Ignite and Shock Regenerate 2% of Life per second for each Mine Detonated Recently, up to 10% per second Regenerate 2% of Life per Second for each Trap Triggered Recently, up to 10% per second (Recently refers to the past 4 seconds) | |
Explosives Expert Notable +40% to Critical Strike Multiplier against Burning Enemies 80% increased Critical Strike Chance against Shocked Enemies Damage Penetrates 10% Elemental Resistances against Chilled Enemies |
Cluster Jewel Passive /19
Icon | Name |
---|---|
Secrets of Suffering Keystone Cannot Ignite, Chill, Freeze or Shock Critical Strikes inflict Scorch, Brittle and Sapped (Scorched Enemies have their Elemental Resistances lowered by up to 30%, based on the Fire Damage of the Hit, for 4 seconds) (Hits have up to +6% Critical Strike Chance against Brittle Enemies, based on the Cold Damage of the Hit which inflicted Brittle, for 4 seconds) (Sapped Enemies deal up to 20% less Damage, based on the Lightning Damage of the Hit, for 4 seconds) | |
Agent of Destruction Notable 10% chance to Freeze, Shock and Ignite while affected by a Herald 25% increased Elemental Damage while affected by a Herald | |
Astonishing Affliction Notable 20% increased Duration of Elemental Ailments on Enemies 20% increased Damage with Hits and Ailments against Enemies affected by Ailments 20% increased Effect of Non-Damaging Ailments (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) (Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned) | |
Calamitous Notable 10% chance to Freeze, Shock and Ignite 30% increased Elemental Damage with Attack Skills 15% increased Effect of Non-Damaging Ailments (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) | |
Capacitor Notable You cannot be Shocked if you've been Shocked Recently Unaffected by Shocked Ground 30% reduced Effect of Shock on you (Shock increases Damage taken by up to 50%) (Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect) (Recently refers to the past 4 seconds) | |
Circling Oblivion Notable 25% increased Damage over Time 15% increased Duration of Ailments on Enemies (Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned) | |
Cold Conduction Notable 25% increased Effect of Cold Ailments you inflict on Shocked Enemies 25% increased Effect of Lightning Ailments you inflict on Chilled Enemies (Cold Ailments are Chilled, Frozen and Brittle) (Lightning Ailments are Shocked and Sapped) | |
Elegant Form Notable +10% chance to Suppress Spell Damage 20% chance to Avoid Elemental Ailments (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) | |
Eye of the Storm Notable +10% to Damage over Time Multiplier for Ignite from Critical Strikes 20% increased Effect of non-Damaging Ailments you inflict with Critical Strikes 40% increased Critical Strike Chance (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) | |
Flexible Sentry Notable 3% Chance to Block Spell Damage 25% reduced Elemental Ailment Duration on you +3% Chance to Block Attack Damage 25% reduced Effect of Chill and Shock on you (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) | |
Inspired Oppression Notable 20% increased Elemental Damage 30% increased Mana Regeneration Rate if you have Frozen an Enemy Recently 30% increased Mana Regeneration Rate if you have Shocked an Enemy Recently 10% increased Effect of Non-Damaging Ailments (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) (Recently refers to the past 4 seconds) | |
Insulated Notable +1% to maximum Lightning Resistance +20% to Lightning Resistance 30% chance to Avoid being Shocked (Maximum Resistances cannot be raised above 90%) | |
Tempt the Storm Notable Conductivity can affect Hexproof Enemies 30% increased Effect of Shocks you inflict on Cursed Enemies | |
Overshock Notable 30% increased Lightning Damage 40% increased Effect of Lightning Ailments (Lightning Ailments are Shocked and Sapped) | |
Electric Presence Notable 20% increased Effect of Lightning Ailments Wrath has 50% increased Mana Reservation Efficiency (Lightning Ailments are Shocked and Sapped) | |
Sadist Notable 15% increased Elemental Damage if you've Chilled an Enemy Recently 20% increased Elemental Damage if you've Ignited an Enemy Recently 25% increased Elemental Damage if you've Shocked an Enemy Recently (Recently refers to the past 4 seconds) | |
Stormrider Notable 10% chance to gain a Power Charge when you Shock a Chilled Enemy 25% increased Cold Damage with Hits against Shocked Enemies 25% increased Lightning Damage with Hits against Chilled Enemies | |
Tempered Arrowheads Notable Bow Skills have +6% to Damage over Time Multiplier Bow Skills have 10% increased Skill Effect Duration 10% increased Duration of Ailments inflicted while wielding a Bow (Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned) | |
Thunderstruck Notable 20% increased Lightning Damage Your Critical Strikes Knock Back Shocked Enemies 30% increased Critical Strike Chance |
Timeless Jewel Passive /3
Faction | Category | Name | Show Full Descriptions |
---|---|---|---|
Vaal | Passive | Shock Chance![]() | (3–6)% chance to Shock (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) |
Eternal | Notable | Virtue Gem Surgery![]() | 30% increased Effect of Shock |
Eternal | Notable | Rural Life![]() | 80% chance to Avoid being Shocked |
Timeless Jewel Passive Additions /1
Faction | Category | Show Full Descriptions | Code |
---|---|---|---|
Vaal | Notable | (3–6)% chance to Shock | vaal_small_chance_to_shock |
Elevated modifier List /11
Name | Lv | Mods | Elevated Mods |
---|---|---|---|
of the Crusade | 68 | (31–35)% reduced Effect of Shock on you Group: 2591 | (36–40)% reduced Effect of Shock on you |
of the Crusade | 70 | (36–40)% reduced Effect of Shock on you Group: 2591 | (51–60)% reduced Effect of Shock on you |
of the Crusade | 75 | (51–60)% reduced Effect of Shock on you Group: 2591 | (45–75)% increased Critical Strike Chance if you've been Shocked Recently (51–60)% reduced Effect of Shock on you |
of Redemption | 68 | (6–8)% chance to Shock (8–12)% increased Effect of Lightning Ailments Group: 687 | (6–8)% chance to Shock (13–15)% increased Effect of Lightning Ailments |
of Redemption | 75 | (6–8)% chance to Shock (13–15)% increased Effect of Lightning Ailments Group: 687 | (10–15)% chance to Shock Shock Enemies as though dealing (30–50)% more Damage |
of the Hunt | 80 | You have Shocking Conflux for 3 seconds every 8 seconds Group: 3544 | (20–30)% increased Shock Duration on Enemies You have Shocking Conflux for 3 seconds every 8 seconds |
The Elder's | 68 | Unaffected by Shocked Ground Group: 1510 | Unaffected by Shock |
Crusader's | 68 | Unaffected by Shocked Ground Group: 1510 | Unaffected by Shock |
of the Crusade | 68 | (31–35)% chance to Avoid being Shocked Group: 1225 | (36–40)% chance to Avoid being Shocked |
of the Crusade | 70 | (36–40)% chance to Avoid being Shocked Group: 1225 | (51–60)% chance to Avoid being Shocked |
of the Crusade | 75 | (51–60)% chance to Avoid being Shocked Group: 1225 | (71–80)% chance to Avoid being Shocked |
Community Wiki
Shock

Shock is an elemental ailment associated with Lightning that causes the affected target to take increased damage from all sources.
Mechanics
A hit of damage that has a X% chance to shock is capable of inflicting shock. Critical strikes always inflict shock regardless of their chance to shock. Modifiers to chance to shock can be found on some gems, equipment, and the passive skill tree. By default, only lightning damage is able to inflict shock. Some skill effects and modifiers, such as Shocked Ground and Summon Skitterbots, apply shock without dealing damage.
The base duration of shock is 2 seconds and its effect is determined based on to the amount of Lightning damage dealt relative to the enemy's ailment threshold. Shock's effect is capped at 50%. Shock's minimum effect is 5%; any shock of lesser effect than that is discarded. The effect of shock is calculated using the following formula:
where D is the lightning damage dealt, T is the enemy's ailment threshold, and M is the sum of the attacker's increases to the effect of shock (normally 0%).
In the great majority of cases, a monster's ailment threshold is equal to its maximum life. It primarily differs for especially high-life monsters (such as The Shaper), where the threshold is reduced to allow ailments to be applied with hits that wouldn't ordinarily reach the required life thresholds. Playtesting estimates the ailment threshold on Sirus, the Awakener of Worlds to be 25million damage, or approximately 35% of boss life.
Example shock values
Resulting shock effect | Percentage of enemy's ailment threshold dealt as lightning damage |
---|---|
5% | 0.32% |
10% | 1.79% |
15% | 4.93% |
20% | 10.12% |
25% | 17.68% |
30% | 27.89% |
35% | 41.00% |
40% | 57.24% |
45% | 76.84% |
50% | 100.00% |
Lightning Hit Damage | Approximate % Shock on Sirus*,Assuming Default Ailment Effect |
---|---|
10 000 | 0.0 |
20 000 | 0.0 |
50 000 | 0.0 |
79 057 | 5.0 |
100 000 | 5.5 |
200 000 | 7.2 |
500 000 | 10.5 |
1 000 000 | 13.8 |
2 000 000 | 18.2 |
5 000 000 | 26.3 |
10 000 000 | 34.7 |
20 000 000 | 45.7 |
25 000 000 | 50.0 |
*Note that in-game values are rounded, usually in the enemy's favor
In-depth mechanics
Some modifiers such as Shocking Conflux or the modifiers found on The Three Dragons and Voltaxic Rift can change which damage types are able to inflict shock. If the player is able to shock with multiple different damage types, the shock's effect is determined by the total damage dealt by all applicable damage types.
Some modifiers, such as the one found on Voltaxic Rift, can raise the maximum effect of shock beyond 50%.
Modifiers to shock effect, such as X% increased Effect of Shock, apply to the effect of the shock before the minimum or maximum effect is enforced. This means that increases to the effect of shock effectively reduce the amount of damage needed to apply both a minimum and a maximum shock. For example, a total of 100% increased Effect of Shock would reduce required the amount of damage dealt to apply a minumum effect shock to 0.06% of the enemy's ailment threshold, and reduce the required damage dealt for a maximum shock to 17.68%.
Unless otherwise specified, all sources of shock that apply without dealing damage have a base effect of 15% increased damage taken and scale with any modifiers to shock effectiveness. Some examples of shocks that apply without dealing damage are Shocked Ground, Summon Skitterbots, and Vessel of Vinktar.
The shock ailment is applied after the hit (not before), because the magnitude of the shock is based on damage dealt.
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