Earthquake
Level: (1–20)
Cost: (10–13) Mana
Attack Speed: 75% of base
Attack Damage: (144–229)% of base
Effectiveness of Added Damage: (144–229)%
Requires Level (28–70), (67–155) Str
Requires One Hand Axes, One Hand Maces, Sceptres, Staves, Two Hand Axes, Two Hand Maces, , Warstaves
Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
Base duration is 1 seconds
Aftershock deals 150% more Damage with Hits and Ailments
Aftershock deals 150% more Damage with Hits and Ailments
Additional Effects From Quality:
Aftershock deals +(0–30)% more Damage with Hits and Ailments
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Quest /2 ⍟
Act | Quest | NPC | Character |
---|---|---|---|
3 | Sever the Right Hand | Quest Reward | Marauder |
3 | Sever the Right Hand | Clarissa | Duelist · Marauder · Scion · Templar |
Level Effect /40
Implicit |
---|
Base duration is 1 seconds Aftershock deals 150% more Damage with Hits and Ailments (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) |
Level | Requires Level | Str | Cost | Base Damage | Experience |
---|---|---|---|---|---|
1 | 28 | 67 | 10 | 143.7% | 199,345 |
2 | 31 | 73 | 10 | 147.6% | 285,815 |
3 | 34 | 79 | 10 | 151.5% | 401,344 |
4 | 37 | 85 | 11 | 155.5% | 554,379 |
5 | 40 | 92 | 11 | 159.5% | 477,437 |
6 | 42 | 96 | 11 | 163.4% | 583,786 |
7 | 44 | 100 | 11 | 167.4% | 710,359 |
8 | 46 | 104 | 11 | 171.6% | 1,355,511 |
9 | 48 | 109 | 11 | 175.8% | 1,138,877 |
10 | 50 | 113 | 12 | 180.1% | 1,368,233 |
11 | 52 | 117 | 12 | 184.5% | 1,638,338 |
12 | 54 | 121 | 12 | 189% | 1,956,648 |
13 | 56 | 125 | 12 | 193.6% | 3,655,184 |
14 | 58 | 130 | 12 | 198.3% | 3,017,327 |
15 | 60 | 134 | 13 | 203.2% | 7,759,995 |
16 | 62 | 138 | 13 | 208.1% | 15,138,193 |
17 | 64 | 142 | 13 | 213.3% | 26,083,825 |
18 | 66 | 146 | 13 | 218.4% | 62,620,247 |
19 | 68 | 151 | 13 | 223.8% | 211,708,088 |
20 | 70 | 155 | 13 | 229.3% | |
21 | 72 | 14 | 234.8% | ||
22 | 74 | 14 | 240.5% | ||
23 | 76 | 14 | 246.3% | ||
24 | 78 | 14 | 252.4% | ||
25 | 80 | 14 | 258.5% | ||
26 | 82 | 14 | 264.8% | ||
27 | 84 | 15 | 271.2% | ||
28 | 86 | 15 | 277.7% | ||
29 | 88 | 15 | 284.5% | ||
30 | 90 | 15 | 291.4% | ||
31 | 91 | 15 | 301.1% | ||
32 | 92 | 15 | 304.8% | ||
33 | 93 | 15 | 308.5% | ||
34 | 94 | 15 | 312.2% | ||
35 | 95 | 16 | 316% | ||
36 | 96 | 16 | 319.8% | ||
37 | 97 | 16 | 323.6% | ||
38 | 98 | 16 | 327.5% | ||
39 | 99 | 16 | 331.5% | ||
40 | 100 | 16 | 335.5% |
Attribute /10
Earthquake
Key | Value |
---|---|
Cost | iLvl 1: Normal: 1xOrb of Chance |
Acronym | Hit, Ailment |
DropLevel | 28 |
BaseType | Earthquake |
Class | Skill Gems |
Weapon | One Hand Axes, One Hand Maces, Staves, Two Hand Axes, Two Hand Maces, Sceptres, , Warstaves |
TargetTypes | Ground, Enemy |
Type | Attack, Area, Melee, Multistrikeable, Duration, Slam, Triggerable, Totemable |
ItemType | Metadata/Items/Gems/SkillGemEarthquake |
Reference | poe.ninja, Community Wiki |
Crucible Weapon /1
Weight | Desc |
---|---|
500 (T5) | Killing Blows with Earthquake and Earthshatter Shatter Enemies as though Frozen |
Earthquake Monster /32 ⍟
Name | Modifiers | Spectre |
---|---|---|
Colossus Crusher | Y | |
Churning Titan | Y | |
Avatar of Rot | 75% reduced Trap Throwing Speed | Y |
Towering Aberration | Y | |
Coagulated Elemental | Y | |
Bolt Brownfur | monster base type attack cast speed +% and damage -% final [33] Curse Enemies with Vulnerability on Hit | Y |
Bolt Brownfur | monster base type attack cast speed +% and damage -% final [33] Curse Enemies with Vulnerability on Hit 100% increased maximum Life 100% increased Area of Effect 80% increased Character Size | Y |
Bolt Brownfur, Earth Churner | Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped monster base type attack cast speed +% and damage -% final [33] Curse Enemies with Vulnerability on Hit cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Q'uru | Y | |
The Apex Assembly | Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Avatar of Thunder | Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped monster base type attack cast speed +% and damage -% final [33] 25% increased Movement Speed cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Boulderback | Y | |
Gemling Legionnaire | 30% increased Movement Speed cannot have affliction mods [1] is map boss underling monster [1] | Y |
Ironclad Demolisher | 30% increased Movement Speed cannot have affliction mods [1] is map boss underling monster [1] | Y |
Gemling Captain | 30% increased Movement Speed | Y |
Captain Tanner Lightfoot | 30% increased Movement Speed Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
The Eroding One | Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Titan Totem | corpse cannot be destroyed [1] | Y |
Uul-Netol, Unburdened Flesh | Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Huitepa the Blind | +1 to maximum number of Summoned Totems kill traps mines and totems on death [1] kill traps mines and totems on death [1] % increased Rarity of Items Dropped monster no map drops [1] monster additional quantity of dropped items in cruel +% [300] monster additional quantity of dropped items in merciless +% [600] monster additional rarity of dropped items in cruel +% [300] monster additional rarity of dropped items in merciless +% [600] | Y |
Bone Stalker | Y | |
Bone Stalker | monster beyond portal chance +% final [-35] monster hellscape charge +% [-35] | Y |
General Adus | Monsters grant 250% increased Experience 6000% increased Rarity of Items Dropped 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] heal aura owner % max life on death [0] | Y |
General Adus | Monsters grant 250% increased Experience 6000% increased Rarity of Items Dropped 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Pesquin, the Mad Baron | Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Electric Executor | 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits | Y |
Saqawine Rhex | Y | |
Flickershade | 67% reduced Damage taken 50% of Physical Damage Converted to Chaos Damage | Y |
Effigy of Grit | Y | |
Forged Lumbering Crab | Y | |
Goliath of Night | ancestral trial destroy totem interrupt stun duration +% [100] Overwhelm 15% Physical Damage Reduction Action Speed cannot be modified to below 50% of base value monster chance to not flee % [95] monster damage +% final vs monsters from ancestral rank [100] | Y |
Goliath of Night | ancestral trial destroy totem interrupt stun duration +% [100] Overwhelm 15% Physical Damage Reduction Action Speed cannot be modified to below 50% of base value | Y |
Microtransactions /4 ⍟
Gore Earthquake Effect
Your Earthquake becomes a gory effect.
Crystal Earthquake Effect
Your Earthquake becomes a crystal effect.
Demonic Earthquake Effect
Your Earthquake becomes a Demonic Effect.
Harmonious Earthquake Effect
Your Earthquake becomes a Harmonious Effect.
Supported By /108 ⍟
Icon | Name |
---|---|
Added Fire Damage Support | Added Fire Damage Support Supports any skill that hits enemies. |
Faster Attacks Support | Faster Attacks Support Supports attack skills. |
Added Cold Damage Support | Added Cold Damage Support Supports any skill that hits enemies. |
Additional Accuracy Support | Additional Accuracy Support Supports attack skills. |
Increased Area of Effect Support | Increased Area of Effect Support Supports any skill with an area of effect. |
Added Lightning Damage Support | Added Lightning Damage Support Supports any skill that hits enemies. |
Increased Critical Strikes Support | Increased Critical Strikes Support Supports any skill that hits enemies. |
Increased Critical Damage Support | Increased Critical Damage Support Supports any skill that hits enemies. |
Knockback Support | Knockback Support Supports any skill that hits enemies. |
Life Leech Support | Life Leech Support Supports any skill that hits enemies, causing those hits to leech life based on damage dealt. |
Mana Leech Support | Mana Leech Support Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt. |
Added Chaos Damage Support | Added Chaos Damage Support Supports any skill that hits enemies. |
Stun Support | Stun Support Supports any skill that hits enemies, making it easier to stun enemies with those skills. |
Melee Physical Damage Support | Melee Physical Damage Support Supports melee attack skills. |
Item Rarity Support | Item Rarity Support Supports any skill that can kill enemies. |
Concentrated Effect Support | Concentrated Effect Support Supports any skill with an area of effect, regardless of whether that skill deals damage. |
More Duration Support | More Duration Support Supports any skill with a duration. |
Cold to Fire Support | Cold to Fire Support Supports any skill that hits enemies. |
Combustion Support | Combustion Support Supports any skill that hits enemies. |
Elemental Damage with Attacks Support | Elemental Damage with Attacks Support Supports attack skills. |
Bloodlust Support | Bloodlust Support Supports melee attack skills, causing them to deal more damage against bleeding enemies, but preventing those skills from inflicting bleeding on enemies in any way. |
Life Gain on Hit Support | Life Gain on Hit Support Supports attack skills. |
Elemental Proliferation Support | Elemental Proliferation Support Supports any skill that hits enemies, or could otherwise apply elemental ailments. |
Culling Strike Support | Culling Strike Support Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed. |
Damage on Full Life Support | Damage on Full Life Support Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full. |
Chance to Flee Support | Chance to Flee Support Supports any skill that hits enemies. |
Blind Support | Blind Support Supports any skill that hits enemies. |
Fire Penetration Support | Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. |
Cold Penetration Support | Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. |
Lightning Penetration Support | Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. |
Elemental Penetration Support | Elemental Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances. |
Multistrike Support | Multistrike Support Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills, travel skills, retaliation skills or triggered skills. |
Power Charge On Critical Support | Power Charge On Critical Support Supports any skill that hits enemies. |
Burning Damage Support | Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. |
Hextouch Support | Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. |
Cast On Critical Strike Support | Cast On Critical Strike Support Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
Cast on Melee Kill Support | Cast on Melee Kill Support Must support both a melee attack skill and a spell skill to work. The attack skill will trigger a spell when it kills an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
Endurance Charge on Melee Stun Support | Endurance Charge on Melee Stun Support Supports melee attack skills. |
Less Duration Support | Less Duration Support Supports any skill that has a duration. |
Block Chance Reduction Support | Block Chance Reduction Support Supports any skill that hits enemies. |
Physical to Lightning Support | Physical to Lightning Support Supports any skill that hits enemies. |
Fortify Support | Fortify Support Supports melee attack skills that are not triggered. |
Ice Bite Support | Ice Bite Support Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. |
Hypothermia Support | Hypothermia Support Supports any skill that deals damage. |
Innervate Support | Innervate Support Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. |
Critical Strike Affliction Support | Critical Strike Affliction Support Supports any skill that hits enemies. |
Void Manipulation Support | Void Manipulation Support Supports any skill that deals damage. |
Controlled Destruction Support | Controlled Destruction Support Supports attack skills, or spell skills that deal damage. |
Swift Affliction Support | Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. |
Elemental Focus Support | Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. |
Ignite Proliferation Support | Ignite Proliferation Support Supports any skill that hits enemies. |
Chance to Bleed Support | Chance to Bleed Support Supports attack skills. |
Chance to Poison Support | Chance to Poison Support Supports any skill that hits enemies. |
Deadly Ailments Support | Deadly Ailments Support Supports any skill that hits enemies. |
Decay Support | Decay Support Supports any skill that hits enemies. |
Efficacy Support | Efficacy Support Supports any skill that deals damage or has a duration. |
Vile Toxins Support | Vile Toxins Support Supports any skill that hits enemies. |
Maim Support | Maim Support Supports attack skills, or other skills that can maim enemies. |
Immolate Support | Immolate Support Supports any skill that hits enemies. |
Unbound Ailments Support | Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments |
Brutality Support | Brutality Support Supports any skill that deals damage. |
Ruthless Support | Ruthless Support Supports melee strike or slam skills. Every third time you use a supported attack, that use of the skill will be more powerful. |
Momentum Support | Momentum Support Supports attack skills that aren't triggered. |
Summon Phantasm Support | Summon Phantasm Support Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage. |
Withering Touch Support | Withering Touch Support Supports attack skills. |
Bonechill Support | Bonechill Support Supports any skill that can chill enemies or create chilling areas. |
Energy Leech Support | Energy Leech Support Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt. |
Close Combat Support | Close Combat Support Supports melee attack skills. Cannot support skills which create minions. |
Shockwave Support | Shockwave Support Supports melee attack skills. Cannot support triggered attacks, attacks used by things other than you, or skills which create minions. |
Impale Support | Impale Support Supports attack skills. |
Pulverise Support | Pulverise Support Supports melee attack skills. |
Rage Support | Rage Support Supports melee attack skills. Minions cannot gain rage. |
Nightblade Support | Nightblade Support Supports attack skills. Cannot support skills which create minions. |
Awakened Added Fire Damage Support | Awakened Added Fire Damage Support Supports any skill that hits enemies. |
Awakened Brutality Support | Awakened Brutality Support Supports any skill that deals damage. |
Awakened Burning Damage Support | Awakened Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. |
Awakened Elemental Damage with Attacks Support | Awakened Elemental Damage with Attacks Support Supports attack skills. |
Awakened Fire Penetration Support | Awakened Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. |
Awakened Melee Physical Damage Support | Awakened Melee Physical Damage Support Supports melee attack skills. |
Awakened Multistrike Support | Awakened Multistrike Support Supports melee attack skills, making them repeat three times when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills, travel skills, retaliation skills or triggered skills. |
Awakened Added Cold Damage Support | Awakened Added Cold Damage Support Supports any skill that hits enemies. |
Awakened Cast On Critical Strike Support | Awakened Cast On Critical Strike Support Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
Awakened Cold Penetration Support | Awakened Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. |
Awakened Deadly Ailments Support | Awakened Deadly Ailments Support Supports any skill that hits enemies. |
Awakened Swift Affliction Support | Awakened Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. |
Awakened Void Manipulation Support | Awakened Void Manipulation Support Supports any skill that deals damage. |
Awakened Added Chaos Damage Support | Awakened Added Chaos Damage Support Supports any skill that hits enemies. |
Awakened Added Lightning Damage Support | Awakened Added Lightning Damage Support Supports any skill that hits enemies. |
Awakened Controlled Destruction Support | Awakened Controlled Destruction Support Supports attack skills, or spell skills that deal damage. |
Awakened Hextouch Support | Awakened Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. |
Awakened Elemental Focus Support | Awakened Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. |
Awakened Increased Area of Effect Support | Awakened Increased Area of Effect Support Supports any skill with an area of effect. |
Awakened Lightning Penetration Support | Awakened Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. |
Awakened Unbound Ailments Support | Awakened Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments |
Fist of War Support | Fist of War Support Supports slam skills, providing a powerful boost when they're used, with a delay before they can be boosted again. Cannot support Vaal skills or triggered skills. Cannot modify the skills of minions. Only skills you use yourself can receive the boost. |
Trinity Support | Trinity Support Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions. |
Bloodthirst Support | Bloodthirst Support Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines. |
Cruelty Support | Cruelty Support Supports any skill that hits enemies. Minions cannot gain Cruelty. |
Earthbreaker Support | Earthbreaker Support Supports slam skills, causing them to summon an ancestor totem that uses the skill for you while you're near it. Being near it grants you increased area of effect for melee skills. |
Overcharge Support | Overcharge Support Supports any skill that hits enemies. |
Manaforged Arrows Support | Manaforged Arrows Support Supports bow attack skills, causing them to trigger when you've spent enough mana in total on other bow attacks. Cannot modify the skills of minions. Cannot support totems, traps, mines, Vaal skills, or channelling skills |
Prismatic Burst Support | Prismatic Burst Support Supports attacks, causing them to trigger the Prismatic Burst spell. Cannot support triggered attacks or attacks used by things other than you. Cannot modify the skills of minions. |
Devour Support | Devour Support Supports any skill that hits enemies. |
Sadism Support | Sadism Support Supports any skill that hits enemies. |
Controlled Blaze Support | Controlled Blaze Support Supports melee attack skills. |
Volatility Support | Volatility Support Supports attack skills. |
Overexertion Support | Overexertion Support Supports melee attack skills which can be exerted. Cannot modify the skills of minions. Vaal skills and channelling skills cannot be exerted. |
Rupture Support | Rupture Support Supports attack skills. |
Community Wiki
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Earthquake
Earthquake is a melee Attack dealing damage in an area and leaving a crack in the ground. After a duration, the crack releases an aftershock, dealing more damage in a larger area. Requires an axe, mace, Staves or unarmed.
Skill Functions and Interactions
- Duration: increases and reductions to duration increase or reduce time between impact and aftershock respectively. The following gems and items reduce skill's duration: Less Duration Support, Swift Affliction Support, and Warped Timepiece. Be aware that Warped Timepiece will apply globally and reduce duration to buffs and other effects such as Fortify.
- Dual Wielding: Using Earthquake while dual wielding will alternate between weapons.
- Aftershock: The aftershock is a specific part of the skill that hits and has a 150% more multiplier to hits and ailments. Ailments such as poison, bleed, and ignite will have more damage if applied by the shockwave. The shockwave will however not scale other DoTs like Decay Support as it is not a ailment.
Version history
Version | Changes |
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3.15.0 |
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3.11.0 |
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3.7.0 |
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3.5.0 |
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3.4.0 |
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3.3.0 |
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3.1.0 |
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2.6.0 |
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2.4.0 |
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2.3.0 |
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2.2.0 |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.