Earthquake
Level: (1–20)
Cost: 10 Mana
Attack Speed: 75% of base
Attack Damage: (85–150)% of base
Effectiveness of Added Damage: (85–150)%
Requires Level (28–70), (67–155) Str
Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
Base duration is 1 seconds
Aftershock deals 150% more Damage with Hits and Ailments

Additional Effects From Quality:
Aftershock deals +(0–30)% more Damage with Hits and Ailments
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Level Effect /40
Implicit
Cost: 10
Base duration is 1 seconds
Aftershock deals 150% more Damage with Hits and Ailments
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
LevelRequires LevelStrBase DamageExperience
1286785%199,345
2317388.4%285,815
3347991.8%401,344
4378595.3%554,379
5409298.7%477,437
64296102.1%583,786
744100105.5%710,359
846104108.9%1,355,511
948109112.4%1,138,877
1050113115.8%1,368,233
1152117119.2%1,638,338
1254121122.6%1,956,648
1356125126.1%3,655,184
1458130129.5%3,017,327
1560134132.9%7,759,995
1662138136.3%15,138,193
1764142139.7%26,083,825
1866146143.2%62,620,247
1968151146.6%211,708,088
2070155150%
2172153.4%
2274156.8%
2376160.3%
2478163.7%
2580167.1%
2682170.5%
2784173.9%
2886177.4%
2988180.8%
3090184.2%
3191185.9%
3292187.6%
3393189.3%
3494191.1%
3595192.8%
3696194.5%
3797196.2%
3898197.9%
3999199.6%
40100201.3%
Attribute /10

Earthquake

KeyValue
CostiLvl 1: Normal: 1xOrb of Chance
AcronymHit, Ailment
DropLevel 28
BaseType Earthquake
Class Skill Gems
WeaponOne Hand Axes, One Hand Maces, Staves, Two Hand Axes, Two Hand Maces, Sceptres, , Warstaves
TargetTypesGround, Enemy
TypeAttack, Area, Melee, Multistrikeable, Duration, Slam, Triggerable, Totemable
ItemTypeMetadata/Items/Gems/SkillGemEarthquake
Referencepoe.ninja, Community Wiki
Crucible Weapon /1
WeightDesc
500 (T5)Killing Blows with Earthquake and Earthshatter Shatter Enemies as though Frozen
Earthquake Monster /32 ⍟
NameModifiersSpectre
Colossus CrusherY
Churning TitanY
Avatar of Rot75% reduced Trap Throwing SpeedY
Towering AberrationY
Coagulated ElementalY
Bolt Brownfurmonster base type attack cast speed +% and damage -% final [33]
Curse Enemies with Vulnerability on Hit
Y
Bolt Brownfurmonster base type attack cast speed +% and damage -% final [33]
Curse Enemies with Vulnerability on Hit
100% increased maximum Life
100% increased Area of Effect
80% increased Character Size
Y
Bolt Brownfur, Earth ChurnerMonsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
monster base type attack cast speed +% and damage -% final [33]
Curse Enemies with Vulnerability on Hit
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Q'uruY
The Apex AssemblyMonsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Avatar of ThunderMonsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
monster base type attack cast speed +% and damage -% final [33]
25% increased Movement Speed
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
BoulderbackY
Gemling Legionnaire30% increased Movement Speed
cannot have affliction mods [1]
is map boss underling monster [1]
Y
Ironclad Demolisher30% increased Movement Speed
cannot have affliction mods [1]
is map boss underling monster [1]
Y
Gemling Captain30% increased Movement SpeedY
Captain Tanner Lightfoot30% increased Movement Speed
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
The Eroding OneMonsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Titan Totemcorpse cannot be destroyed [1]Y
Uul-Netol, Unburdened FleshMonsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Huitepa the Blind+1 to maximum number of Summoned Totems
kill traps mines and totems on death [1]
kill traps mines and totems on death [1]
% increased Rarity of Items Dropped
monster no map drops [1]
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
Y
Bone StalkerY
Bone Stalkermonster beyond portal chance +% final [-35]
monster hellscape charge +% [-35]
Y
General AdusMonsters grant 250% increased Experience
6000% increased Rarity of Items Dropped
20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
heal aura owner % max life on death [0]
Y
General AdusMonsters grant 250% increased Experience
6000% increased Rarity of Items Dropped
20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Pesquin, the Mad BaronMonsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Electric Executor20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
Y
Saqawine RhexY
Flickershade67% reduced Damage taken
50% of Physical Damage Converted to Chaos Damage
Y
Effigy of GritY
Forged Lumbering CrabY
Goliath of Nightancestral trial destroy totem interrupt stun duration +% [100]
Overwhelm 30% Physical Damage Reduction
Action Speed cannot be modified to below 70% of base value
monster chance to not flee % [95]
monster damage +% final vs monsters from ancestral rank [100]
Y
Goliath of Nightancestral trial destroy totem interrupt stun duration +% [100]
Overwhelm 30% Physical Damage Reduction
Action Speed cannot be modified to below 70% of base value
Y
Microtransactions /4 ⍟
Gore Earthquake Effect
Your Earthquake becomes a gory effect.
Crystal Earthquake Effect
Your Earthquake becomes a crystal effect.
Demonic Earthquake Effect
Your Earthquake becomes a Demonic Effect.
Harmonious Earthquake Effect
Your Earthquake becomes a Harmonious Effect.
Labyrinth Enchantment helmet /8 ⍟
LevelNameModWeight
The Merciless LabyrinthEnchantment Earthquake Damage 125% increased Earthquake Damage100
The Eternal LabyrinthEnchantment Earthquake Damage 240% increased Earthquake Damage100
The Merciless LabyrinthEnchantment Earthquake Duration 120% reduced Earthquake Duration
The Eternal LabyrinthEnchantment Earthquake Duration 230% reduced Earthquake Duration
The Merciless LabyrinthEnchantment Earthquake Area Of Effect 116% increased Earthquake Area of Effect100
The Eternal LabyrinthEnchantment Earthquake Area Of Effect 224% increased Earthquake Area of Effect100
The Merciless LabyrinthEnchantment Earthquake Damage per 0.1s Duration 1Earthquake deals 5% increased Damage per 0.1 seconds Duration100
The Eternal LabyrinthEnchantment Earthquake Damage per 0.1s Duration 2Earthquake deals 8% increased Damage per 0.1 seconds Duration100
Supported By /106 ⍟
  • Active Type: Attack, Area, Melee, Multistrikeable, Duration, Slam, Triggerable, Totemable
  • IconName
    Added Fire Damage Support
    Supports any skill that hits enemies.
    Faster Attacks Support
    Supports attack skills.
    Added Cold Damage Support
    Supports any skill that hits enemies.
    Additional Accuracy Support
    Supports attack skills.
    Increased Area of Effect Support
    Supports any skill with an area of effect.
    Added Lightning Damage Support
    Supports any skill that hits enemies.
    Increased Critical Strikes Support
    Supports any skill that hits enemies.
    Increased Critical Damage Support
    Supports any skill that hits enemies.
    Knockback Support
    Supports any skill that hits enemies.
    Life Leech Support
    Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
    Mana Leech Support
    Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt.
    Added Chaos Damage Support
    Supports any skill that hits enemies.
    Stun Support
    Supports any skill that hits enemies, making it easier to stun enemies with those skills.
    Melee Physical Damage Support
    Supports melee attack skills.
    Item Rarity Support
    Supports any skill that can kill enemies.
    Concentrated Effect Support
    Supports any skill with an area of effect, regardless of whether that skill deals damage.
    Increased Duration Support
    Supports any skill with a duration.
    Cold to Fire Support
    Supports any skill that hits enemies.
    Combustion Support
    Supports any skill that hits enemies.
    Elemental Damage with Attacks Support
    Supports attack skills.
    Bloodlust Support
    Supports melee attack skills, causing them to deal more damage against bleeding enemies, but preventing those skills from inflicting bleeding on enemies in any way.
    Life Gain on Hit Support
    Supports attack skills.
    Elemental Proliferation Support
    Supports any skill that hits enemies, or could otherwise apply elemental ailments.
    Culling Strike Support
    Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
    Damage on Full Life Support
    Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full.
    Chance to Flee Support
    Supports any skill that hits enemies.
    Blind Support
    Supports any skill that hits enemies.
    Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Elemental Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
    Multistrike Support
    Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills or triggered skills.
    Power Charge On Critical Support
    Supports any skill that hits enemies.
    Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Cast On Critical Strike Support
    Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Cast on Melee Kill Support
    Must support both a melee attack skill and a spell skill to work. The attack skill will trigger a spell when it kills an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Endurance Charge on Melee Stun Support
    Supports melee attack skills.
    Less Duration Support
    Supports any skill that has a duration.
    Block Chance Reduction Support
    Supports any skill that hits enemies.
    Physical to Lightning Support
    Supports any skill that hits enemies.
    Fortify Support
    Supports melee attack skills that are not triggered.
    Ice Bite Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Hypothermia Support
    Supports any skill that deals damage.
    Innervate Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Critical Strike Affliction Support
    Supports any skill that hits enemies.
    Void Manipulation Support
    Supports any skill that deals damage.
    Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Ignite Proliferation Support
    Supports any skill that hits enemies.
    Chance to Bleed Support
    Supports attack skills. Cannot support skills that create minions.
    Chance to Poison Support
    Supports any skill that hits enemies.
    Deadly Ailments Support
    Supports any skill that hits enemies.
    Decay Support
    Supports any skill that hits enemies.
    Efficacy Support
    Supports any skill that deals damage or has a duration.
    Vile Toxins Support
    Supports any skill that hits enemies.
    Maim Support
    Supports attack skills, or other skills that can maim enemies.
    Immolate Support
    Supports any skill that hits enemies.
    Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Brutality Support
    Supports any skill that deals damage.
    Ruthless Support
    Supports melee strike or slam skills. Every third time you use a supported attack, that use of the skill will be more powerful.
    Momentum Support
    Supports attack skills that aren't triggered.
    Summon Phantasm Support
    Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
    Withering Touch Support
    Supports attack skills.
    Bonechill Support
    Supports any skill that can chill enemies or create chilling areas.
    Energy Leech Support
    Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
    Close Combat Support
    Supports melee attack skills. Cannot support skills which create minions.
    Shockwave Support
    Supports melee attack skills. Cannot support triggered attacks, attacks used by things other than you, or skills which create minions.
    Impale Support
    Supports attack skills.
    Pulverise Support
    Supports melee attack skills.
    Rage Support
    Supports melee attack skills. Minions cannot gain rage.
    Nightblade Support
    Supports attack skills. Cannot support skills which create minions.
    Awakened Added Fire Damage Support
    Supports any skill that hits enemies.
    Awakened Brutality Support
    Supports any skill that deals damage.
    Awakened Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Awakened Elemental Damage with Attacks Support
    Supports attack skills.
    Awakened Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Awakened Melee Physical Damage Support
    Supports melee attack skills.
    Awakened Multistrike Support
    Supports melee attack skills, making them repeat three times when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills or triggered skills.
    Awakened Added Cold Damage Support
    Supports any skill that hits enemies.
    Awakened Cast On Critical Strike Support
    Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Awakened Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Awakened Deadly Ailments Support
    Supports any skill that hits enemies.
    Awakened Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Awakened Void Manipulation Support
    Supports any skill that deals damage.
    Awakened Added Chaos Damage Support
    Supports any skill that hits enemies.
    Awakened Added Lightning Damage Support
    Supports any skill that hits enemies.
    Awakened Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Awakened Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Awakened Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Awakened Increased Area of Effect Support
    Supports any skill with an area of effect.
    Awakened Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Awakened Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Fist of War Support
    Supports slam skills, providing a powerful boost when they're used, with a delay before they can be boosted again. Cannot support Vaal skills or triggered skills. Cannot modify the skills of minions. Only skills you use yourself can receive the boost.
    Trinity Support
    Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    Bloodthirst Support
    Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines.
    Cruelty Support
    Supports any skill that hits enemies. Minions cannot gain Cruelty.
    Earthbreaker Support
    Supports slam skills, causing them to summon an ancestor totem that uses the skill for you while you're near it. Being near it grants you increased area of effect for melee skills.
    Overcharge Support
    Supports any skill that hits enemies.
    Manaforged Arrows Support
    Supports bow attack skills, causing them to trigger when you've spent enough mana in total on other bow attacks. Cannot modify the skills of minions. Cannot support totems, traps, mines, Vaal skills, or channelling skills
    Prismatic Burst Support
    Supports attacks, causing them to trigger the Prismatic Burst spell. Cannot support triggered attacks or attacks used by things other than you. Cannot modify the skills of minions.
    Devour Support
    Supports any skill that hits enemies.
    Sadism Support
    Supports any skill that hits enemies.
    Controlled Blaze Support
    Supports melee attack skills.
    Volatility Support
    Supports attack skills.

    Community Wiki

    Edit

    Earthquake

    Earthquake is a melee Attack dealing damage in an area and leaving a crack in the ground. After a duration, the crack releases an aftershock, dealing more damage in a larger area. Requires an axe, mace, Staves or unarmed.

    Skill Functions and Interactions

    • Duration: increases and reductions to duration increase or reduce time between impact and aftershock respectively. The following gems and items reduce skill's duration: Less Duration Support, Swift Affliction Support, and Warped Timepiece. Be aware that Warped Timepiece will apply globally and reduce duration to buffs and other effects such as Fortify.
    • Dual Wielding: Using Earthquake while dual wielding will alternate between weapons.
    • Aftershock: The aftershock is a specific part of the skill that hits and has a 150% more multiplier to hits and ailments. Ailments such as poison, bleed, and ignite will have more damage if applied by the shockwave. The shockwave will however not scale other DoTs like Decay Support as it is not a ailment.

    Version history

    VersionChanges
    3.15.0
  • Now deals 150% of Base Damage, and has 150% Effectiveness of Added Damage at gem level 20 (previously 120%).
  • Quality on the Phantasmal Earthquake Skill no longer grants “Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill”. It now grants “Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 0-50% of their value”.
  • 3.11.0
  • The visual effects have been improved.
  • Aftershocks no longer have added Attack Physical Damage.
  • Aftershocks now deal 150% more Damage with hits and ailments.
  • Can now be used while unarmed.
  • The base radius of the initial hit is now 14 units (from 18).
  • The Labyrinth helmet enchantments Earthquake duration can no longer be obtained, though existing versions are unaffected.
  • 3.7.0
  • Now deals base damage equal to, and has an added damage effectiveness of, 85% at gem level 1 (from 90%), up to 120% at gem level 20 (from 109%).
  • Aftershock now benefits from 30 to 46 added physical damage at gem level one, up to 169 to 254 at gem level 20.
  • Now has an attack speed multiplier of 75%.
  • Radius of the aftershock is now +2 units larger.
  • Now gains 1% increased damage per 1% gem quality (rather than 1% increased physical damage).
  • 3.5.0
  • Earthquake is no longer main hand only.
  • 3.4.0
  • The aftershock now deals 70% (up from 50%) more damage with hits and ailments (as opposed to every form of damage) at all gem levels.
  • 3.3.0
  • The base delay between the initial attack and the aftershock is now 1 second (down from 1.5 seconds).
  • The aftershock now deals more damage as the gem levels, dealing 69% more damage at gem level 20 (up from 50%).
  • (Undocumented) Only uses main hand when dual-wielding
  • 3.1.0
  • Radius has been increased from 25 to 28 for the second stage.
  • 2.6.0
  • Earthquake's initial hit radius has been reduced from 20 to 18 units.
  • 2.4.0
  • Aftershock damage has been reduced to 50% more at all Levels.
  • Mana cost has been increased from 6 to 10.
  • Aftershock area of effect has been reduced by 12%.
  • 2.3.0
  • The Merciless Labyrinth Helmet enchantment for Earthquake duration is now 20% reduced duration.
  • 2.2.0
  • Added to the game.

  • Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.