Towering Aberration
Undead
SpectreN
Tagsbludgeoning_weapon, flesh_armour, has_one_hand_mace, has_one_handed_melee, humanoid, large_height, large_model, melee, physical_affinity, red_blood, undead, very_fast_movement
Life
360%
Ailment Threshold
360%
Resistance
37 37 37 0
Damage
140%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 12
Attack Time
2.4 Second
Damage Spread
±20%
Experience
200%
Model Size
150%
Type
NecromancerRaisedZombieSewerBoss
Metadata
ZombieGiantBoss
Level
68
Life
23,160
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
523
Spell Damage
523
Accuracy
290
Attack Time
2.4
Experience
20,510
Ailment Threshold
23,160
Chill
73
Shock
73
Brittle
414
Scorch
73
Sap
202
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 418–628
Critical Strike Chance: 5%
Attack Time: 2.4 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
QuakeSlamSewerZombieBoss
Attack, Area, Melee, Multistrikeable, Duration, Slam, Triggerable, Totemable
Earthquake
Base Damage: 418–628
Critical Strike Chance: 5%
Attack Damage: 80%
Attack Time: 2.4 sec
Cooldown Time: 5 sec
Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
Base duration is 1.5 seconds
Aftershock deals +30% more Damage with Hits and Ailments
active skill area of effect radius +% final [-20]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Zombies/Zombie"

BaseEvents { }

Actor
{
	basic_action = "Emerge"
}

Life
{
}

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Zombies/Zombie"

-- src\Data\Spectres.lua
minions["Metadata/Monsters/Zombies/ZombieGiantBoss"] = {
    name = "Towering Aberration",
    life = 3.6,
    fireResist = 37,
    coldResist = 37,
    lightningResist = 37,
    chaosResist = 0,
    damage = 1.4,
    damageSpread = 0.2,
    attackTime = 2.4,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    skillList = {
        "Melee",
        "QuakeSlamSewerZombieBoss",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["QuakeSlamSewerZombieBoss"] = {
    name = "Earthquake",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Duration] = true,
        [SkillType.Slam] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "quake_slam_fully_charged_explosion_damage_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {1500, 30, -20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}