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언데드
Towering Aberration
SpectreN
Tagsbludgeoning_weapon, flesh_armour, has_one_hand_mace, has_one_handed_melee, humanoid, large_height, large_model, melee, physical_affinity, red_blood, undead, very_fast_movement
생명력
360%
Ailment Threshold
360%
저항
37 37 37 0
Damage
140%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 12
Attack Time
2.4 Second
Damage Spread
±20%
경험치
200%
Model Size
150%
Type
NecromancerRaisedZombieSewerBoss
Metadata
ZombieGiantBoss
레벨
68
생명력
23,160
방어도
28,790
회피
4,739
에너지 보호막
0
Damage
523
주문 피해
523
정확도
290
Attack Time
2.4
경험치
20,510
Ailment Threshold
23,160
Chill
73
Shock
73
Brittle
414
Scorch
73
Sap
202
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 418–628
치명타 확률: 5%
Attack Time: 2.4 초
강력한 일격으로 적들을 쓰러트립니다.
skill can fire arrows [1]
skill can fire wand projectiles [1]
QuakeSlamSewerZombieBoss
Attack, Area, Melee, Multistrikeable, Duration, Slam, Triggerable, Totemable
지진
Base Damage: 418–628
치명타 확률: 5%
공격 피해: 80%
Attack Time: 2.4 초
재사용 대기시간: 5 초
지면을 강타해 범위 내에 피해를 주고 대지에 균열을 생성합니다. 얼마 후 균열은 여진을 일으킵니다. 첫 번째 여진이 발생하기 전의 균열은 여진을 발생시키지 않습니다. 도끼, 철퇴, 셉터, 지팡이 착용 혹은 비무장 상태여야 합니다.
기본 지속시간 1.5
여진의 적중 및 상태 이상 피해 +30% 증폭
active skill area of effect radius +% final [-20]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Zombies/Zombie"

BaseEvents { }

Actor
{
	basic_action = "Emerge"
}

Life
{
}

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Zombies/Zombie"

-- src\Data\Spectres.lua
minions["Metadata/Monsters/Zombies/ZombieGiantBoss"] = {
    name = "Towering Aberration",
    life = 3.6,
    fireResist = 37,
    coldResist = 37,
    lightningResist = 37,
    chaosResist = 0,
    damage = 1.4,
    damageSpread = 0.2,
    attackTime = 2.4,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    skillList = {
        "Melee",
        "QuakeSlamSewerZombieBoss",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["QuakeSlamSewerZombieBoss"] = {
    name = "Earthquake",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Duration] = true,
        [SkillType.Slam] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "quake_slam_fully_charged_explosion_damage_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {1500, 30, -20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}